Gladiator: Difference between revisions
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{{EventObtain|date=13th of October 2019|event=[[SFOTH Event]]}} |
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{{TowerInfobox |
{{TowerInfobox |
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|title = Gladiator |
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|image-static = DefaultGladiatorRework0.png |
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|image1 = Gladiator.png |
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|image-dynamic = GladiatorDynamic.png |
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|unlockcost = Triumph The Heights |
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|image-dynamic-start = 0 |
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|basecost = $450 |
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|pseudoxd = true |
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|basesellingprice = $112 |
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|unlockcost = Triumph [[The Heights]] |
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|type = Offensive |
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|basecost = {{Money|525}} |
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|basesellingprice = {{Money|175}} |
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|role = Offense |
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|placement = Ground |
|placement = Ground |
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|basedamage = |
|basedamage = [[File:OffensiveModifier.png|20px|Damage]]5 |
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|damagetype = |
|damagetype = Pierce<br/>Fire (Level 3+) |
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|basefirerate = |
|basefirerate = [[File:Cooldown Icon.png|20px|Swingrate]]0.95 |
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|baserange = |
|baserange = [[File:Range Icon.png|20px|Range]]5.5 |
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|hidden_detection = {{Attr|Hidden|Level 0+}} |
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}} |
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|lead_detection = {{Attr|Lead|Level 3+}} |
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|flying_detection = N/A |
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|immune = Stun (with cooldown) |
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|footprint = 1 |
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|tooltip-1 = An early game melee tower that's capable of hitting multiple enemies as it swings its sword. |
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|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies. |
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|image=}} |
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{{QuoteContainer|<tabber> |
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|-|Current = |
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{{QuoteBox|Slash nearby enemies, deal area damage, and parry incoming attacks! Won from SFOTH event 2019.|Inventory Description}} |
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|-|Version 2 = |
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{{QuoteBox|Slash nearby enemies and deal area damage. Won from beating Gladiator Event 2019|Inventory Description}} |
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|-|Version 1 = |
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{{QuoteBox|Earned by beating the Gladiator Event|Former Inventory Description}} |
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</tabber>}} |
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__TOC__ |
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==Description== |
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The '''Gladiator''' is an exclusive melee ground tower that could have been obtained by triumphing [[The Heights]] during the [[SFOTH Event]], or paying {{Robux|599}}. |
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The '''Gladiator''' swings its sword in an arc, piercing through multiple enemies at once. At Level 2, it unlocks the ''War Cry'' ability; upon activation, it makes it attack much faster by giving it a [[Firerate Buff]], allowing it to deal significantly more damage and deal with stronger threats. Additionally, it removes the [[Fatigue Debuff]] or [[Scared Debuff]] from the '''Gladiator'''. When activating the ability, the '''Gladiator''' will stop attacking enemies for 1.5 seconds. From Level 3, it also unlocks the passive ability ''Fire Aspect''. Once the cooldown bar reaches 0, the next attack will inflict burn on an enemy, dealing damage over time for a short duration. |
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== Description == |
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The '''Gladiator''' is a short range ground unit that is unlocked by triumphing in the Sword Fight on The Heights (SFOTH) event. It costs $450 to place. |
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The '''Gladiator''' |
The '''Gladiator''' also has a unique passive ability where it can block stuns, such as attacks from the [[Frost Hero]] or the [[Fallen King]]. During the parry, it stops attacking enemies for 0.75 seconds. It cannot parry other types of attacks, like debuffs or freezes. |
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The '''Gladiator''' has [[Hidden (Attribute)|hidden]] detection from Level 0 and [[Lead (Attribute)|lead]] detection from Level 3. It has no placement limit. |
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== Upgrades == |
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{{Upgrade-Z|Upgrade Title = Level 1 - Armor - $250|Image = [[File:Gladiator1.png|100px]]|Information = |
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+1 Damage |
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==Upgrades== |
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Sell Price changes to $174}} |
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{{Upgrade |
{{Upgrade|Level = Level 1|Upgrade Title = Arena Conditioning|Cost = {{Money|375}}|Image = [[File:GladiatorUpgrade1.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] |
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+1 Range |
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0.95 > 0.8 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] |
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+Hidden Detection |
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Sell Price changes to $311}} |
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{{Upgrade|Upgrade Title = Level 3 - Venomshank - $1,250|Image = [[File:Gladiator3.png|100px]]|Information = |
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+1 Damage |
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Sell Price changes to {{Money|300}}}} |
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+Frenzy |
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{{Upgrade|Level = Level 2|Upgrade Title = Warrior's Call|Cost = {{Money|1,250}}|Image = [[File:GladiatorUpgrade2.png|100px]]|Information = +10 Damage [[File:OffensiveModifier.png|20px|Damage]] |
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{{CollapsibleUpgrade|Title = Unlocks War Cry|Description = Boosts '''Gladiator's''' attack rate and removes any [[Fatigue Debuff]] and [[Scared Debuff]] on it. |
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+1.3 > 1 Swing rate |
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•65% [[Firerate Buff]] [[File:Cooldown Buff.png|20px|Firerate Buff]] |
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Sell Price changes to $623}} |
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{{Upgrade|Upgrade Title = Level 4 - Illumina- $3,000|Image = [[File:Gladiator4.png|100px]]|Information = |
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+3 Damage |
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•15 Duration [[File:Cooldown Icon.png|20px|Duration]] |
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+Sharp Edge |
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•30 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]}} |
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1 > 0.9 Swing rate |
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Sell Price changes to $1,373}} |
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{{Upgrade|Upgrade Title = Level 5 - Darkheart - $6,200|Image = [[File:Gladiator5.png|100px]]|Information = |
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+17 Damage |
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Sell Price changes to {{Money|716}}}} |
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0.9 > 0.75 Swing rate |
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{{Upgrade|Level = Level 3|Upgrade Title = Champion's Flame|Cost = {{Money|2,125}}|Image = [[File:GladiatorUpgrade3.png|100px]]|Information = +10 Damage [[File:OffensiveModifier.png|20px|Damage]] |
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+0.5 Range [[File:Range Icon.png|20px|Range]] |
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+1 HP per kill |
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0.8 > 0.7 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] |
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Sell Price changes to $2,923}} |
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+3 Max Hits |
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==Abilities== |
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{{Ability|Level Unlock = Level 3+|Cooldown Time= 60s Cooldown|Ability Title = Frenzy|Image = [[File:Frenzy.png|100px]]|Information = |
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+Lead Detection {{Lead|Lead Detection}} |
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Boosts swing rate by 35%. Lasts 8 seconds. |
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}} |
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{{CollapsibleUpgrade|Title = Unlocks Fire Aspect|Description = Once the timer visible on the tower goes down to 0, the next hit will inflict burn on any hit enemy. |
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{{Ability|Level Unlock = Level 4+|Cooldown Time= 60s Cooldown|Ability Title = Sharp Edge|Image = [[File:Sharp_Edge.png|100px]]|Information = |
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Boosts damage by 100%. Lasts 8 seconds. |
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•2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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•0.3 Burn Tick Rate [[File:Cooldown Icon.png|20px|Burn Tick Rate]] |
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•1.2 Burn Duration [[File:Cooldown Icon.png|20px|Burn Duration]] |
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•4 Burn Cooldown [[File:Cooldown Icon.png|20px|Burn Cooldown]]}} |
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Sell Price changes to {{Money|1,425}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Centurion|Cost = {{Money|6,200}}|Image = [[File:GladiatorUpgrade4.png|100px]]|Information = |
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+30 Damage [[File:OffensiveModifier.png|20px|Damage]] |
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+2 Max Hits |
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{{CollapsibleUpgrade|Title = Upgraded Fire Aspect|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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4 > 3 Burn Cooldown [[File:Cooldown Icon.png|20px|Burn Cooldown]]}} |
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Sell Price changes to {{Money|3,491}}}} |
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{{Upgrade|Level = Level 5|Upgrade Title = King of the Arena|Cost = {{Money|14,900}}|Image = [[File:GladiatorUpgrade5.png|100px]]|Information = +20 Damage [[File:OffensiveModifier.png|20px|Damage]] |
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0.7 > 0.55 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] |
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+0.5 Range [[File:Range Icon.png|20px|Range]] |
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+3 Max Hits |
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{{CollapsibleUpgrade|Title = Upgraded Fire Aspect|Description = +3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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0.3 > 0.15 Burn Tick Rate [[File:Cooldown Icon.png|20px|Burn Tick Rate]] |
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1.2 > 1.5 Burn Duration [[File:Cooldown Icon.png|20px|Burn Duration]] |
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3 > 2 Burn Cooldown [[File:Cooldown Icon.png|20px|Burn Cooldown]]}} |
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Sell Price changes to {{Money|8,458}}}} |
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==Ability== |
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{{Ability|Level Unlock = Level 2+|Cooldown Time= 30s Cooldown|Ability Title = War Cry|Image = [[File:WarCryAbility.png|100px]]|Information = |
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Decreases swingrate by 65% through the [[Firerate Buff]] while also removing any [[Fatigue Debuff]] or [[Scared Debuff]] on the tower. When activated, the '''Gladiator''' cannot attack enemies for a few seconds. Lasts for 15 seconds. |
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}} |
}} |
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== |
==Statistics== |
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''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
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{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center" |
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{{neow|<nowiki> |
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<var> |
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$DPS$ = Damage / Swingrate |
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$BDPS$ = Gladiator Stats.Total Elapsed Damage / Gladiator Stats.Burn Cooldown |
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$CDPS$ = ($DPS$) + ($BDPS$) |
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$MDPS$ = DPS * Max Hits |
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$MNDPS$ = ($DPS$) * Max Hits |
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$MBDPS$ = ($BDPS$) * Gladiator Stats.Max Hits |
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$TED$ = Burn Damage * (Burn Duration / Burn Tick Rate) |
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$COST$ = 525; 375; 1250; 2125; 6200; 14900 |
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$CE$ = Total Cost / DPS |
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$MCE$ = Total Cost / Max DPS |
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$WCFR$ = {{#expr:Gladiator Stats.Swingrate / 1.65 round 3}} |
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$WCDPS$ = Gladiator Stats.Damage / Swingrate |
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$WCBDPS$ = Gladiator Stats.Damage / Swingrate + $BDPS$ |
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$MWCNDPS$ = ($WCDPS$) * Gladiator Stats.Max Hits |
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$MWCDPS$ = DPS * Gladiator Stats.Max Hits |
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$WCCE$ = $TP$ / DPS |
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$MWCCE$ = $TP$ / Max DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$FSE-UPGRADE$ = Arena Conditioning; Warrior's Call; Champion's Flame; Centurion; King of the Arena |
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$FSE-UPGRADEICON$ = 3356186535; 141745478; 4118882122; 16620737; 16868189 |
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$FSE-DETECTION$ = 0; 3; |
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$FSE-META$ = Exclusive; File:GladiatorIconn.png |
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$DREF$ = <ref>DPS assumes that only one enemy is hit per swing and it is set on fire.<br/>Ability is not taken into account.<br/>Burn DPS is calculated as (Burn Damage * (Burn Duration / Burn Tick)) / Burn Cooldown.</ref> |
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$D2REF$ = <ref>DPS assumes that only one enemy is hit per swing and it is set on fire.<br/>Burn DPS is calculated as (Burn Damage * (Burn Duration / Burn Tick)) / Burn Cooldown.</ref> |
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$MDREF$ = <ref>DPS assumes that the maximum number of enemies are hit per swing. For burn, it only accounts for the number of enemies hit in a swing.<br/>Ability is not taken into account.<br/>Burn DPS is calculated as (Burn Damage * (Burn Duration / Burn Tick)) / Burn Cooldown.</ref> |
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$M2DREF$ = <ref>DPS assumes that the maximum number of enemies are hit per swing. For burn, it only accounts for the number of enemies hit in a swing.<br/>Burn DPS is calculated as (Burn Damage × (Burn Duration ÷ Burn Tick)) ÷ Burn Cooldown.</ref> |
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$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Duration ÷ Burn Tick).</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! colspan="16" | Gladiator Stats |
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|- |
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! Level !! Cost !! Total Cost !! Damage !! Swingrate !! Max Hits !! Range !! Burn Damage !! Burn Tick Rate !! Burn Duration !! Burn Cooldown !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS$MDREF$ !! Cost Efficiency !! Max Cost Efficiency |
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! scope="col" style="padding: 5px;" align="center" |Level |
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! scope="col" style="padding: 5px;" align="center" |Total Price |
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! scope="col" style="padding: 5px;" align="center" |Total Damage |
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! scope="col" style="padding: 5px;" align="center" |Firerate |
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! scope="col" style="padding: 5px;" align="center" |Total Range |
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! scope="col" style="padding: 5px;" align="center" |DPS |
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|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 0.95 || 2 || 5.5 || N/A || N/A || N/A || N/A || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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| style="padding: 5px;" align="center" |0 |
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| style="padding: 5px;" align="center" |$450 |
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| style="padding: 5px;" align="center" |2 |
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| style="padding: 5px;" align="center" |1.3 |
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| style="padding: 5px;" align="center" |6 |
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| style="padding: 5px;" align="center" |N/A |
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|- |
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| 1 || $R$ || $R$ || 7 || 0.8 || 2 || 5.5 || N/A || N/A || N/A || N/A || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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| style="padding: 5px;" align="center" |1 |
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| style="padding: 5px;" align="center" |$700 |
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| style="padding: 5px;" align="center" |2 |
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| style="padding: 5px;" align="center" |1.3 |
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| style="padding: 5px;" align="center" |7 |
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| style="padding: 5px;" align="center" |N/A |
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|- |
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| 2 || $R$ || $R$ || 17 || 0.8 || 2 || 5.5 || N/A || N/A || N/A || N/A || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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| style="padding: 5px;" align="center" |2 |
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| style="padding: 5px;" align="center" |$1,250 |
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| style="padding: 5px;" align="center" |3 |
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| style="padding: 5px;" align="center" |1.3 |
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| style="padding: 5px;" align="center" |7 |
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| style="padding: 5px;" align="center" |N/A |
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|- |
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| 3 || $R$ || $R$ || 27 || 0.7 || 5 || 6 || 2 || 0.3 || 1.2 || 4 || $TED$ || $CDPS$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$<ref>$MNDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
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| style="padding: 5px;" align="center" |3 |
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| style="padding: 5px;" align="center" |$2,500 |
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| style="padding: 5px;" align="center" |4 |
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| style="padding: 5px;" align="center" |1 |
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| style="padding: 5px;" align="center" |7 |
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| style="padding: 5px;" align="center" |4 |
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|- |
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| 4 || $R$ || $R$ || 57 || 0.7 || 7 || 6 || 4 || 0.3 || 1.2 || 3 || $TED$ || $CDPS$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$<ref>$MNDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
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| style="padding: 5px;" align="center" |4 |
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| style="padding: 5px;" align="center" |$5,500 |
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| style="padding: 5px;" align="center" |7 |
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| style="padding: 5px;" align="center" |0.9 |
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| style="padding: 5px;" align="center" |7 |
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| style="padding: 5px;" align="center" |N/A |
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|- |
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| 5 || $R$ || $R$ || 77 || 0.55 || 10 || 6.5 || 7 || 0.15 || 1.5 || 2 || $TED$ || $CDPS$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$<ref>$MNDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
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| style="padding: 5px;" align="center" |5 |
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| style="padding: 5px;" align="center" |$13,700 |
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| style="padding: 5px;" align="center" |24 |
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| style="padding: 5px;" align="center" |0.75 |
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| style="padding: 5px;" align="center" |7 |
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| style="padding: 5px;" align="center" |N/A |
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|} |
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</div> |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! colspan="6" | Ability Stats |
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|- |
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! Level !! Swingrate !! DPS$D2REF$ !! Max DPS$M2DREF$ !! Cost Efficiency !! Max Cost Efficiency |
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|- |
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| 2 || $WCFR$ || $WCDPS$ || $MWCDPS$ || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |
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|- |
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| 3 || $WCFR$ || $WCBDPS$<ref>$WCDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MWCDPS$<ref>$MWCNDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |
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|- |
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| 4 || $WCFR$ || $WCBDPS$<ref>$WCDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MWCDPS$<ref>$MWCNDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |
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|- |
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| 5 || $WCFR$ || $WCBDPS$<ref>$WCDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MWCDPS$<ref>$MWCNDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |
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|} |
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</div> |
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</nowiki>}} |
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==Skins== |
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''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.'' |
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{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" |
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! |
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|[[File:SluggerGladiatorRework0.png|175px]] |
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|[[File:PumpkinGladiatorRework0.png|175px]] |
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|[[File:DemonGladiatorRework0.png|175px]] |
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|[[File:BeachGladiatorRework0.png|175px]] |
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|- |
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!Skin |
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|{{Color|Premium|Slugger}} |
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|{{Color|Pumpkin|Pumpkin}} |
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|{{Color|Spooky|Demon}} |
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|{{Color|Other|Beach}} |
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|- |
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!Rarity |
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|{{Color|Legendary}} |
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|{{Color|Event}} |
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|{{Color|Event}} |
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|{{Color|Exclusive}} |
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|- |
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!Daily Store Cost |
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|{{Robux|190}} |
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|N/A |
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|N/A |
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|N/A |
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|- |
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!Obtained From |
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|[[Premium Crate]] |
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|[[Pumpkin Crate]] |
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|[[Spooky Crate]] |
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|[[Codes|Code]]:<br/>beachglad2022<ref>Expired.</ref> |
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|- |
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! |
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|[[File:VigilanteGladiatorRework0.png|175px]] |
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|[[File:PirateGladiatorRework0.png|175px]] |
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|[[File:GalacticGladiatorRework0.png|175px]] |
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|[[File:PhantomGladiatorRework0.png|175px]] |
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|- |
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!Skin |
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|{{Color|Vigilante|Vigilante}} |
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|{{Color|Pirate|Pirate}} |
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|{{Color|Deluxe|Galactic}} |
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|{{Color|Phantom|Phantom}} |
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|- |
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!Rarity |
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|{{Color|Legendary}} |
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|{{Color|Legendary}} |
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|{{Color|Rare}} |
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|{{Color|Legendary}} |
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|- |
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!Daily Store Cost |
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|{{Coins|7,000}} |
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|{{Coins|7,000}} |
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|{{Robux|360}} |
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|{{Robux|499}} |
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|- |
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!Obtained From |
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|[[Vigilante Crate]] |
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|[[Pirate Crate]] |
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|[[Deluxe Crate]] |
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|[[Phantom Crate]] |
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|- |
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! |
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|[[File:CameramanGladiator0.png|175px]] |
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|- |
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!Skin |
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|{{Color|Deluxe|Cameraman}} |
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|- |
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!Rarity |
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|{{Color|Legendary}} |
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|- |
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!Daily Store Cost |
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|{{Robux|560}} |
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|- |
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!Obtained From |
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|[[Deluxe Crate]] |
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|} |
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==Strategy== |
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*Due to the '''Gladiator's''' attack hitting up to ten enemies it can deal high amounts of damage to crowded groups of enemies. |
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*Since the '''Gladiator''' has a very short range, it should be placed at bends or turns on paths to maximize how much of the path it covers in its range. |
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**It should also be placed at the front to kill early-game enemies quickly. |
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**On maps with multiple lanes, it is recommended to place the '''Gladiator''' near intersecting paths, where enemies enter its range from multiple paths, allowing it to take out enemies from multiple paths at once. |
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*The '''Gladiator's''' swingrate can be decreased with the [[Commander]], helping the '''Gladiator''' attack faster. |
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**The '''Gladiator's''' ''Warrior's Call'', paired with the [[Commander]]'s ''Call to Arms'', can further decrease swingrate, causing the '''Gladiator''' to be able to attack very quickly. This can effectively handle fast and tough enemies. |
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***Do note that the ''Warrior's Call'' ability stops the '''Gladiator''' from attacking for a 1.5 seconds when activated. The ability should be used a few seconds before enemies enter the '''Gladiator's''' range. |
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*Towers like the [[Freezer]], [[Tesla]] or [[Sledger]] can be used to slow enemies down, giving more time for the '''Gladiator''' to attack them. |
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*The '''Gladiator's''' capability to hit more than one enemy makes it very efficient against groups of enemies, especially slow ones. Do note that it can only hit a limited number of enemies in one swing. |
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*The '''Gladiator''' struggles against fast enemies, such as the [[Bolt]] and [[Fallen Rusher]], as most often will escape '''Gladiator's''' range very quickly. |
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**Additionally, singular high-health enemy like the [[Speedy Boss]] can easily pass through its range. On the other hand, groups of slow, tough enemies like the [[Slow Boss]] are optimal for the '''Gladiator''' as it can hit a decent number of enemies within its range. |
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**It may become feasible by setting up multiple '''Gladiators''' placed along the path to handle further, more of them. |
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*The '''Gladiator''' has hidden detection from Level 0 onwards, so it can deal with [[Hidden (Attribute)|Hidden]] enemies very early on. |
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*On Level 3 or higher, the '''Gladiator''' gains lead detection, allowing it to handle [[Lead (Attribute)|Lead]] enemies, especially during early to mid-game. |
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*Because there is a delay where the '''Gladiator''' does not attack for a few seconds after performing the ability, it is useful to use the ability around a second before an enemy enters its range. |
|||
*The '''Gladiator''' has a small placement footprint, meaning that it can squeeze in beside other towers quite easily. |
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**On top of this, as it lacks a placement limit, it can be placed in high groups around a corner, which due to their high DPS and AOE allows them to clear out hordes of enemies quite easily. |
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==Trivia== |
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[[File:MedievalTimesGladiatorVacation.png|thumb|Level 0 '''Gladiator''' seen farming in the 2nd & 3rd versions of [[Medieval Times]].|282x282px]] |
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*When the '''Gladiator''' was first added, its upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans sword". |
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*The '''Gladiator''' could have been seen in the second and third versions of [[Medieval Times]] farming in front of a house, supposedly on vacation. |
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**This was due to the fact that the '''Gladiator''' was unusable between the 13th of October 2019 and the 29th of November 2019. |
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***Attempting to place the '''Gladiator''' resulted in the following message being displayed: "''Hey! I'm on vacation, don't bother me!''". |
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**This Easter egg was still in the game, despite the '''Gladiator''' being usable again, though it would be removed on the 4th of February 2023 when [[Medieval Times]] was remade. |
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*Prior to the 29th of November 2019, the '''Gladiator''' had two abilities: ''Frenzy'' and ''Sharp Edge''. |
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**''Frenzy'' was the original name for ''Warrior's Call''. |
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**''Sharp Edge'' increased damage by 100% for 8 seconds, having a 60-second cooldown between each use. |
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*Prior to the [[Release v1.0|MEGA Update]] and the [[Medic]]'s addition to the game, the '''Gladiator''' was the only tower that was able to heal base health. |
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**At Level 5, the '''Gladiator''' healed +1 health per kill (for base health). This was, however, removed on the 29th of November 2019. |
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*The '''Gladiator''' used to have four main attacks after the 29th of November 2019. Each attack was chosen at random prior to the 26th of May 2020. |
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**The first one was a simple ''Sword Slash''. This hit the least number of enemies. |
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**The second one was a ''Sword Spin''. This made the '''Gladiator''' spin around 360 degrees, damaging any enemies in the said area. |
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**The third was the ''Piercing Lunge'', which could be unlocked at Level 4. As the name suggests, the '''Gladiator''' lunged forward to deal damage to any enemy within range. |
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**The fourth was the ''Sharp Dash'', which could be unlocked at Level 5. The '''Gladiator''' quickly dashed forward, and did an attack similar to the ''Piercing Lunge'', but it affected more enemies as the range was increased. This affected the most enemies. |
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*This was the first event tower to be added to the game. |
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*Upon being hit by the '''Gladiator''', enemies will emit blood particles. |
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*The [[v2.7.0]] rework has went through a few mechanical changes before release which can be seen through various developer descriptions of its mechanics. |
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**The first is ''Blood Strike'', an ability which was directly replaced by ''Fire Aspect''<ref>[[File:GladiatorBloodStrikeProof.png|280px]]<br/>https://discord.com/channels/735394249863987241/1514661298409836714/1540048905339674634 (Tower Defense Simulator Wiki Server)</ref> was the early version of ''Fire Aspect'', applying bleed rather than burn in a similar manner it does so currently.<ref>https://discord.com/channels/587355301083349002/600908514847883294/1540833875486576680 (Tower Defense Simulator Server)</ref> |
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**The tower appears to have originally been able to support other towers through its ''War Cry'', as such mechanic has been mentioned at many points by the developers.<ref>[[File:GladiatorSupportProof.png|280px]]<br/>https://discord.com/channels/587355301083349002/664997359071002637/1540390256774488094 (Tower Defense Simulator Server)</ref> Although the '''Gladiator''' can apply a buff to itself and cleanse some debuffs from itself, it is not able to buff other towers. |
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***This was scrapped due to the ability being useless and not fitting very well with the tower's design.<ref>https://discord.com/channels/587355301083349002/892156782347161690/1540475542468304988 (Tower Defense Simulator Server)</ref> |
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**The update log for [[v2.7.0]] mentions that ''War Cry'' has a 50% boost to range.<ref>[[File:GladiatorRangeBuffProof.png|280px]]<br/>[[v2.7.0#Official Update Log]]</ref> However, in-game the '''Gladiator''' does not boost either its own range or the range of other towers, suggesting this also is an unused mechanic. |
|||
**Although not a mechanic, months prior to the rework getting a release date BelowNatural ended up posting an image of a redesigned default skin which was far closer to the previous version, though it ended up getting replaced by the version seen in-game.<ref>https://x.com/BelowNatural/status/1981063873840189895</ref> |
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*''War Cry'' uses a modified version of [[w:c:alter-ego:Fjord#Abilities|Fjord's]] Slash ability for its icon. |
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*The ''Fire Aspect'' passive ability name is a reference to a ''Minecraft'' enchantment of the same name. |
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==Update History== |
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''For previous cosmetic variations, see the [[/Gallery|gallery]] page.'' |
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{{Scroll|text= |
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*'''24 June 2019''' - [[BETA v1.2|BETA v1.2.0]] |
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**'''Gladiator''' added. |
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*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] |
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**'''Gladiator''' can no longer be obtained by triumphing [[The Heights]]. |
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**'''Gladiator''' is temporarily unusable (can be in a loadout but cannot be placed down). |
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*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]] |
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**'''Gladiator''' is available through a gamepass for {{Robux|200}}. |
|||
**'''Gladiator''' is now usable again. |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Swingrate increased from 1.35 to 1.55. |
|||
****Range decreased from 6 to 4. |
|||
***'''Level 2''' |
|||
****Range decreased from +1 to +0. |
|||
****Damage increased from +0 to +4. |
|||
****Cost increased from {{Money|550}} to {{Money|600}}. |
|||
***'''Level 3''' |
|||
****Damage increased from +1 to +10. |
|||
****Swingrate changed from {{Tooltip|1.35 > 1.05|-0.3}} to 1.55. |
|||
****''Frenzy'' renamed to ''Warrior's Call''. |
|||
****''Warrior's Call'' cooldown decreased from 60s to 30s. |
|||
****''Warrior's Call'' duration increased from 8s to 15s. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|3,000}} to {{Money|4,000}}. |
|||
****Range increased from +0 to +2. |
|||
****Damage increased from +3 to +20. |
|||
****Swingrate changed from {{Tooltip|1.05 > 0.95|-0.1}} to 1.55. |
|||
****''Sharp Edge'' ability removed. |
|||
****''Piercing Lunge'' animation added. |
|||
***'''Level 5''' |
|||
****Cost increased from {{Money|6,200}} to {{Money|7,500}}. |
|||
****Range increased from +0 to +3. |
|||
****Damage increased from +17 to +40. |
|||
****Swingrate changed from {{Tooltip|0.95 > 0.8|-0.15}} to 1.55. |
|||
****+1 base health per kill removed. |
|||
****''Sharp Dash'' animation added. |
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*'''30 November 2019''' - [[Release v1.4|Release v1.4.0a]] |
|||
**Gamepass offsale, '''Gladiator''' is now unobtainable. |
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**{{Bug}} Gladiator is not affected by upgrades regardless of appearance. |
|||
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]] |
|||
**{{Bugfix}} Gladiator now upgrades properly. |
|||
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]] |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Cost decreased from {{Money|450}} to {{Money|300}}. |
|||
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]] |
|||
**'''Gladiator''' now only performs one attack which hits all enemies within a 180° arc. |
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**Placement footprint size decreased. |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Swingrate decreased from 1.55 to 1.05. |
|||
***'''Level 2''' |
|||
****Cost decreased from {{Money|600}} to {{Money|500}}. |
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****Damage decreased from +4 to +2. |
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***'''Level 3''' |
|||
****Cost increased from {{Money|1,250}} to {{Money|1,500}}. |
|||
****Damage decreased from +10 to +5. |
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***'''Level 4''' |
|||
****Cost decreased from {{Money|4,000}} to {{Money|2,500}}. |
|||
****Damage decreased from +20 to +15. |
|||
****Swingrate changed from 1.55 to {{Tooltip|1.05 > 0.8|-0.25}}. |
|||
****Range decreased from +2 to +0. |
|||
****''Piercing Lunge'' removed. |
|||
***'''Level 5''' |
|||
****Cost decreased from {{Money|7,500}} to {{Money|6,000}}. |
|||
****Damage decreased from +40 to +20. |
|||
****Swingrate changed from 1.55 to {{Tooltip|0.8 > 0.55|-0.25}}. |
|||
****Range decreased from +3 to +1. |
|||
****''Sharp Dash'' removed. |
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**New animations and new SFX added. |
|||
**New skin: {{Color|Premium|Slugger}} |
|||
**{{Bug}} '''Gladiator''' has infinite pierce. |
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*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
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**Upgrade names added. |
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**'''Gladiator''' can now block stuns every 5 seconds. |
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**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
|||
**Skin rarity added to [[Premium Crate]] skins. |
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**Statistical changes: |
|||
***'''Base''' |
|||
****Range increased from 4 to 5. |
|||
****Swingrate decreased from 1.05 to 1.03. |
|||
***'''Level 4''' |
|||
****Swingrate changed from {{Tooltip|1.05 > 0.8|-0.25}} to {{Tooltip|1.03 > 0.78|-0.25}}. |
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***'''Level 5 |
|||
****Swingrate changed from {{Tooltip|0.8 > 0.55|-0.25}} to {{Tooltip|0.78 > 0.53|-0.25}}. |
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*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]] |
|||
**New skin: {{Color|Pumpkin|Pumpkin}} |
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*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]] |
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**New skin: {{Color|Spooky|Demon}} |
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*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] |
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**{{Bug}} '''Gladiator''' cannot block stuns anymore. |
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*'''31 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.1c]] |
|||
**'''Gladiator''' is available through a gamepass for {{Robux|500}}. |
|||
**{{Bugfix}} '''Gladiator''' can now block stuns. |
|||
**{{Bug}} '''Gladiator''' has the stun particle after blocking the attack, despite the said attack being blocked. |
|||
*'''2 June 2021''' - [[Overhaul v1.3|Overhaul v1.3.1d]] |
|||
**Gamepass offsale, '''Gladiator''' is now unobtainable. |
|||
*'''26 November 2021''' - [[Overhaul v1.4|Overhaul v1.4.1c]] |
|||
**'''Gladiator''' is available through a gamepass for {{Robux|500}}. |
|||
*'''28 November 2021''' - [[Overhaul v1.4|Overhaul v1.4.1d]] |
|||
**Gamepass offsale, '''Gladiator''' is now unobtainable. |
|||
*'''17 February 2022''' |
|||
**{{Bug}} The '''Gladiator's''' firerate boost decreases the firerate to a number with a very long decimal. |
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*'''12 March 2022''' - [[v1.1.0]] |
|||
**[[Firerate Buff]] equation changed. |
|||
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Firerate decreased from 1.03 to 1.025. |
|||
***'''Level 4''' |
|||
****Swingrate changed from {{Tooltip|1.03 > 0.78|-0.25}} to {{Tooltip|1.025 > 0.775|-0.25}}. |
|||
***'''Level 5''' |
|||
****Swingrate changed from {{Tooltip|0.78 > 0.53|-0.25}} to {{Tooltip|0.775 > 0.525|-0.25}}. |
|||
**{{Bugfix}} The '''Gladiator's''' firerate boost no longer decreases the firerate to a number with a very long decimal. |
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*'''5 August 2022''' - [[v1.3.1]] |
|||
**'''Gladiator''' is available through a gamepass for {{Robux|700}}. |
|||
*'''6 August 2022''' - [[v1.3.1]]a |
|||
**New skin: {{Color|Other|Beach}} |
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*'''8 August 2022''' - [[v1.3.1]]b |
|||
**Gamepass offsale, '''Gladiator''' is unobtainable. |
|||
*'''21 December 2022''' - [[v1.6.0]] |
|||
**Skin rarity added to all skins. |
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*'''5 May 2023''' - [[v1.7.2]] |
|||
**Placement footprint size increased. |
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*'''5 May 2023''' - [[v1.7.2]]a |
|||
**Placement footprint size decreased to 1. |
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*'''24 June 2023''' - [[v1.8.2]] |
|||
**New ''Warrior's Call'' ability visuals. |
|||
**New skin: {{Color|Vigilante|Vigilante}} |
|||
*'''4 July 2023''' - [[v1.8.2]]d |
|||
**'''Gladiator''' is available through a gamepass for {{Robux|600}}. |
|||
*'''6 July 2023''' - [[v1.8.2]]e |
|||
**Gamepass offsale, '''Gladiator''' is unobtainable. |
|||
*'''5 August 2023''' - [[v1.8.4]] |
|||
**Statistical changes: |
|||
***'''Level 3''' |
|||
****When the ''Warrior's Call'' ability is activated, the '''Gladiator''' cannot attack for a few seconds. |
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**New skin: {{Color|Pirate|Pirate}} |
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*'''28 October 2023''' - [[v1.9.0]] |
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**New skin: {{Color|Deluxe|Galactic}} |
|||
**{{Bugfix}} '''Gladiator''' can no longer hit an infinite amount of enemies. |
|||
*'''21 December 2023''' - [[v1.11.0]] |
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**New skin: {{Color|Phantom|Phantom}} |
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*'''15 March 2024''' - [[v1.16.0]] |
|||
**'''Gladiator''' is available through a gamepass for {{Robux|650}}. |
|||
*'''21 March 2024''' - [[v1.16.0]]d |
|||
**Gamepass offsale, '''Gladiator''' is unobtainable. |
|||
*'''12 April 2024''' - [[v1.18.4]] |
|||
**New skin: {{Color|Deluxe|Cameraman}} |
|||
*'''27 May 2024''' - [[v1.23.0|v1.23.2a]] |
|||
**'''Gladiator''' is now available through a gamepass for {{Robux|600}}. |
|||
*'''29 May 2024''' - [[v1.23.0|v1.23.3a]] |
|||
**Gamepass offsale, '''Gladiator''' is now unobtainable. |
|||
*'''21 June 2024''' - [[v1.25.0]] |
|||
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. |
|||
*'''2 August 2024''' - [[v1.27.0]] |
|||
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. |
|||
*'''16 December 2024''' - [[v1.46.0]] |
|||
**{{Bug}} '''Gladiator''' can no longer damage [[Flying]] enemies, even when given flying detection. |
|||
**{{Bug}} '''Gladiator''' now has difficulties hitting enemies for its first swing. |
|||
**{{Bugfix}} '''Gladiator''' now can damage enemies in range higher than 6. |
|||
*'''9 April 2025''' - [[v1.60.0]] |
|||
**Offense role added. |
|||
*'''28 January 2026''' - [[v1.84.0]] |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Cost increased from {{Money|300}} to {{Money|525}}. |
|||
****Damage increased from 2 to 5. |
|||
****Range increased from 5 to 5.5. |
|||
****Swingrate decreased from 1.025 to 0.975. |
|||
****Max hits decreased from 3 to 2. |
|||
****Parry cooldown decreased from 5 to 1.25. |
|||
****Hidden detection added, moved from Level 2. |
|||
***'''Level 1''' |
|||
****Cost increased from {{Money|250}} to {{Money|450}}. |
|||
****Firerate changed from 1.025 to {{Tooltip|0.975 > 0.775|-0.2}}. |
|||
***'''Level 2''' |
|||
****Cost increased from {{Money|500}} to {{Money|1,250}}. |
|||
****Damage increased from +2 to +10. |
|||
***'''Level 3''' |
|||
****Cost increased from {{Money|1,500}} to {{Money|2,000}}. |
|||
****Damage increased from +5 to +20. |
|||
****Range increased from +0 to +0.25. |
|||
****Swingrate changed from 1.025 to {{Tooltip|0.775 > 1.167|+0.392}}. |
|||
****Max hits increased from +0 to +3. |
|||
****''Warrior's Call'' [[Firerate Buff]] increased from 35% to 60%. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|2,500}} to {{Money|6,000}}. |
|||
****Damage increased from +15 to +40. |
|||
****Swingrate changed from {{Tooltip|1.025 > 0.775|-0.25}} to 1.167. |
|||
****Max hits increased from +0 to +2. |
|||
***'''Level 5''' |
|||
****Cost increased from {{Money|6,000}} to {{Money|13,900}}. |
|||
****Damage increased from +15 to +100. |
|||
****Range decreased from +1 to +0.25. |
|||
****Swingrate changed from {{Tooltip|0.775 > 0.525|-0.25}} to {{Tooltip|1.167 > 1.375|+0.208}}. |
|||
****Max hits increased from +0 to +3. |
|||
*'''11 February 2026''' - [[v1.85.0]] |
|||
**Statistical changes: |
|||
***'''Level 3''' |
|||
****Range increased from +0.25 to +0.5. |
|||
****Firerate changed from {{Tooltip|0.775 > 1.167|+0.392}} to {{Tooltip|0.775 > 1.025|+0.25}}. |
|||
****''Warrior's Call'' [[Firerate Buff]] increased from 60% to 65%. |
|||
***'''Level 5''' |
|||
****Swingrate changed from {{Tooltip|1.167 > 1.375|+0.208}} to {{Tooltip|1.025 > 1.375|+0.35}}. |
|||
****Range increased from +0.25 to +0.5. |
|||
*'''5 June 2026''' - [[v2.0.0]] |
|||
**Firerate decreased due to the [[Firerate Bug]] being fixed. |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Firerate decreased from 0.975 to 0.95. |
|||
***'''Level 1''' |
|||
****Firerate changed from {{Tooltip|0.975 > 0.775|-0.2}} to {{Tooltip|0.95 > 0.75|-0.2}}. |
|||
***'''Level 3''' |
|||
****Firerate changed from {{Tooltip|0.775 > 1.025|+0.25}} to {{Tooltip|0.75 > 1|+0.25}}. |
|||
***'''Level 5''' |
|||
****Swingrate changed from {{Tooltip|1.025 > 1.375|+0.35}} to {{Tooltip|1 > 1.35|+0.35}}. |
|||
*'''21 August 2026''' - [[v2.7.0]] |
|||
**''Warrior's Call'' replaced with ''War Cry''. |
|||
***Now removes [[Fatigue Debuff]] and [[Scared Debuff]] from the '''Gladiator''' when used. |
|||
**''Fire Aspect'' added, which once its cooldown is over causes the next hit to inflict burn on enemies. |
|||
**Placement limit removed. |
|||
**'''Gladiator''' is available through a gamepass for {{Robux|599}}. |
|||
**Statistical changes: |
|||
***'''Level 1''' |
|||
****Cost decreased from {{Money|450}} to {{Money|375}}. |
|||
****Swingrate changed from {{Tooltip|0.95 > 0.75|-0.2}} to {{Tooltip|0.95 > 0.8|-0.15}}. |
|||
****Name changed from ''Warrior Armor'' to ''Arena Conditioning''. |
|||
***'''Level 2''' |
|||
****Now unlocks ''War Cry'', moved from Level 3. |
|||
****Name changed from ''Dangersense'' to ''Warrior's Call''. |
|||
***'''Level 3''' |
|||
****Cost increased from {{Money|2,000}} to {{Money|2,125}}. |
|||
****Damage decreased from +20 to +10. |
|||
****Swingrate changed from {{Tooltip|0.75 > 1|+0.25}} to {{Tooltip|0.8 > 0.7|-0.1}}. |
|||
****Lead detection added. |
|||
****Now unlocks ''Fire Aspect''. |
|||
*****Deals 2 burn damage. |
|||
*****Has a tick of 0.3. |
|||
*****Burn lasts 1.2 seconds. |
|||
*****Has a cooldown of 4. |
|||
****Name changed from ''Extra Protection'' to ''Champion's Flame''. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|6,000}} to {{Money|6,200}}. |
|||
****Damage decreased from +40 to +30. |
|||
****Burn damage increase of +2 added. |
|||
****Burn cooldown change of 4 > 3 added. |
|||
****Name changed from ''Illumina'' to ''Centurion''. |
|||
***'''Level 5''' |
|||
****Cost increased from {{Money|13,900}} to {{Money|14,900}}. |
|||
****Damage decreased from +100 to +20. |
|||
****Swingrate changed from {{Tooltip|1 > 1.35|+0.35}} to {{Tooltip|0.7 > 0.55|-0.15}}. |
|||
****Burn damage increase of +3 added. |
|||
****Burn cooldown change of 3 > 2 added. |
|||
****Burn tick rate change of 0.3 > 0.15 added. |
|||
****Burn duration change of 1.2 > 1.5 added. |
|||
}} |
|||
==Notes== |
|||
<references/> |
|||
== Strategy == |
|||
*Since the '''Gladiator''' has a very short range, it should be placed at bends or turns on the map to make the most use of its range. |
|||
*The '''Gladiator's''' ability to hit more then one enemy makes it very efficient against groups of enemies, especially slow ones. |
|||
*The '''Gladiator's''' weakness is fast enemies such as [[Lightning]] since they will move out of the '''Gladiator's''' range very quickly. |
|||
*The [[Freezer]] pairs well with the '''Gladiator''' since its freezing ability causes affected zombies to remain in the '''Gladiator's''' radius longer. |
|||
**The [[Pyromancer]]'s burn to slow down enemies helps as well. |
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== Trivia == |
|||
* The Claymore, Illumina and Darkheart are all gears found in the Roblox Catalog. |
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* This and the [[Cowboy]] are the only towers that can only be unlocked by triumphing on their respective maps. |
|||
** The '''Gladiator''', [[Cowboy]] and [[Crook Boss]] are the only towers that cannot be purchased with coins in the Market. |
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{{TowerNavBox}} |
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__NOTOC__ |
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[[Category:Towers]] |
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[[Category:Ground]] |
[[Category:Ground]] |
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[[Category:Ability]] |
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Latest revision as of 14:15, 25 August 2026
Gladiator has been made unobtainable from the game as of the 13th of October 2019 as it was part of the SFOTH Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.
- "Slash nearby enemies, deal area damage, and parry incoming attacks! Won from SFOTH event 2019."
- ―Inventory Description
- "Slash nearby enemies and deal area damage. Won from beating Gladiator Event 2019"
- ―Inventory Description
- "Earned by beating the Gladiator Event"
- ―Former Inventory Description
Description
[edit]The Gladiator is an exclusive melee ground tower that could have been obtained by triumphing The Heights during the SFOTH Event, or paying
599.
The Gladiator swings its sword in an arc, piercing through multiple enemies at once. At Level 2, it unlocks the War Cry ability; upon activation, it makes it attack much faster by giving it a Firerate Buff, allowing it to deal significantly more damage and deal with stronger threats. Additionally, it removes the Fatigue Debuff or Scared Debuff from the Gladiator. When activating the ability, the Gladiator will stop attacking enemies for 1.5 seconds. From Level 3, it also unlocks the passive ability Fire Aspect. Once the cooldown bar reaches 0, the next attack will inflict burn on an enemy, dealing damage over time for a short duration.
The Gladiator also has a unique passive ability where it can block stuns, such as attacks from the Frost Hero or the Fallen King. During the parry, it stops attacking enemies for 0.75 seconds. It cannot parry other types of attacks, like debuffs or freezes.
The Gladiator has hidden detection from Level 0 and lead detection from Level 3. It has no placement limit.
Upgrades
[edit]Boosts Gladiator's attack rate and removes any Fatigue Debuff and Scared Debuff on it.
•65% Firerate Buff
Sell Price changes to
$716
Ability
[edit]Decreases swingrate by 65% through the Firerate Buff while also removing any Fatigue Debuff or Scared Debuff on the tower. When activated, the Gladiator cannot attack enemies for a few seconds. Lasts for 15 seconds.
Statistics
[edit]To see all the previous statistics of this tower, see the history page.
| Gladiator Stats | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Swingrate | Max Hits | Range | Burn Damage | Burn Tick Rate | Burn Duration | Burn Cooldown | Total Elapsed Damage[1] | DPS[2] | Max DPS[3] | Cost Efficiency | Max Cost Efficiency |
| 0 | 5 | 0.95 | 2 | 5.5 | N/A | N/A | N/A | N/A | N/A | 5.26 | 10.52 | ||||
| 1 | 7 | 0.8 | 2 | 5.5 | N/A | N/A | N/A | N/A | N/A | 8.75 | 17.5 | ||||
| 2 | 17 | 0.8 | 2 | 5.5 | N/A | N/A | N/A | N/A | N/A | 21.25 | 42.5 | ||||
| 3 | 27 | 0.7 | 5 | 6 | 2 | 0.3 | 1.2 | 4 | 8 | 40.57[4] | 202.85[5] | ||||
| 4 | 57 | 0.7 | 7 | 6 | 4 | 0.3 | 1.2 | 3 | 16 | 86.76[6] | 607.32[7] | ||||
| 5 | 77 | 0.55 | 10 | 6.5 | 7 | 0.15 | 1.5 | 2 | 70 | 175[8] | 1,750[9] | ||||
| Ability Stats | |||||
|---|---|---|---|---|---|
| Level | Swingrate | DPS[10] | Max DPS[11] | Cost Efficiency | Max Cost Efficiency |
| 2 | 0.48 | 35.42 | 70.84 | ||
| 3 | 0.42 | 66.29[12] | 331.45[13] | ||
| 4 | 0.42 | 141.05[14] | 987.35[15] | ||
| 5 | 0.33 | 268.33[16] | 2,683.3[17] | ||
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
| Skin | Slugger | Pumpkin | Demon | Beach |
|---|---|---|---|---|
| Rarity | Legendary | Event | Event | Exclusive |
| Daily Store Cost | N/A | N/A | N/A | |
| Obtained From | Premium Crate | Pumpkin Crate | Spooky Crate | Code: beachglad2022[18] |
| Skin | Vigilante | Pirate | Galactic | Phantom |
| Rarity | Legendary | Legendary | Rare | Legendary |
| Daily Store Cost | ||||
| Obtained From | Vigilante Crate | Pirate Crate | Deluxe Crate | Phantom Crate |
| Skin | Cameraman | |||
| Rarity | Legendary | |||
| Daily Store Cost | ||||
| Obtained From | Deluxe Crate |
Strategy
[edit]- Due to the Gladiator's attack hitting up to ten enemies it can deal high amounts of damage to crowded groups of enemies.
- Since the Gladiator has a very short range, it should be placed at bends or turns on paths to maximize how much of the path it covers in its range.
- It should also be placed at the front to kill early-game enemies quickly.
- On maps with multiple lanes, it is recommended to place the Gladiator near intersecting paths, where enemies enter its range from multiple paths, allowing it to take out enemies from multiple paths at once.
- The Gladiator's swingrate can be decreased with the Commander, helping the Gladiator attack faster.
- The Gladiator's Warrior's Call, paired with the Commander's Call to Arms, can further decrease swingrate, causing the Gladiator to be able to attack very quickly. This can effectively handle fast and tough enemies.
- Do note that the Warrior's Call ability stops the Gladiator from attacking for a 1.5 seconds when activated. The ability should be used a few seconds before enemies enter the Gladiator's range.
- The Gladiator's Warrior's Call, paired with the Commander's Call to Arms, can further decrease swingrate, causing the Gladiator to be able to attack very quickly. This can effectively handle fast and tough enemies.
- Towers like the Freezer, Tesla or Sledger can be used to slow enemies down, giving more time for the Gladiator to attack them.
- The Gladiator's capability to hit more than one enemy makes it very efficient against groups of enemies, especially slow ones. Do note that it can only hit a limited number of enemies in one swing.
- The Gladiator struggles against fast enemies, such as the Bolt and Fallen Rusher, as most often will escape Gladiator's range very quickly.
- Additionally, singular high-health enemy like the Speedy Boss can easily pass through its range. On the other hand, groups of slow, tough enemies like the Slow Boss are optimal for the Gladiator as it can hit a decent number of enemies within its range.
- It may become feasible by setting up multiple Gladiators placed along the path to handle further, more of them.
- The Gladiator has hidden detection from Level 0 onwards, so it can deal with Hidden enemies very early on.
- On Level 3 or higher, the Gladiator gains lead detection, allowing it to handle Lead enemies, especially during early to mid-game.
- Because there is a delay where the Gladiator does not attack for a few seconds after performing the ability, it is useful to use the ability around a second before an enemy enters its range.
- The Gladiator has a small placement footprint, meaning that it can squeeze in beside other towers quite easily.
- On top of this, as it lacks a placement limit, it can be placed in high groups around a corner, which due to their high DPS and AOE allows them to clear out hordes of enemies quite easily.
Trivia
[edit]
- When the Gladiator was first added, its upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans sword".
- The Gladiator could have been seen in the second and third versions of Medieval Times farming in front of a house, supposedly on vacation.
- This was due to the fact that the Gladiator was unusable between the 13th of October 2019 and the 29th of November 2019.
- Attempting to place the Gladiator resulted in the following message being displayed: "Hey! I'm on vacation, don't bother me!".
- This Easter egg was still in the game, despite the Gladiator being usable again, though it would be removed on the 4th of February 2023 when Medieval Times was remade.
- This was due to the fact that the Gladiator was unusable between the 13th of October 2019 and the 29th of November 2019.
- Prior to the 29th of November 2019, the Gladiator had two abilities: Frenzy and Sharp Edge.
- Frenzy was the original name for Warrior's Call.
- Sharp Edge increased damage by 100% for 8 seconds, having a 60-second cooldown between each use.
- Prior to the MEGA Update and the Medic's addition to the game, the Gladiator was the only tower that was able to heal base health.
- At Level 5, the Gladiator healed +1 health per kill (for base health). This was, however, removed on the 29th of November 2019.
- The Gladiator used to have four main attacks after the 29th of November 2019. Each attack was chosen at random prior to the 26th of May 2020.
- The first one was a simple Sword Slash. This hit the least number of enemies.
- The second one was a Sword Spin. This made the Gladiator spin around 360 degrees, damaging any enemies in the said area.
- The third was the Piercing Lunge, which could be unlocked at Level 4. As the name suggests, the Gladiator lunged forward to deal damage to any enemy within range.
- The fourth was the Sharp Dash, which could be unlocked at Level 5. The Gladiator quickly dashed forward, and did an attack similar to the Piercing Lunge, but it affected more enemies as the range was increased. This affected the most enemies.
- This was the first event tower to be added to the game.
- Upon being hit by the Gladiator, enemies will emit blood particles.
- The v2.7.0 rework has went through a few mechanical changes before release which can be seen through various developer descriptions of its mechanics.
- The first is Blood Strike, an ability which was directly replaced by Fire Aspect[19] was the early version of Fire Aspect, applying bleed rather than burn in a similar manner it does so currently.[20]
- The tower appears to have originally been able to support other towers through its War Cry, as such mechanic has been mentioned at many points by the developers.[21] Although the Gladiator can apply a buff to itself and cleanse some debuffs from itself, it is not able to buff other towers.
- This was scrapped due to the ability being useless and not fitting very well with the tower's design.[22]
- The update log for v2.7.0 mentions that War Cry has a 50% boost to range.[23] However, in-game the Gladiator does not boost either its own range or the range of other towers, suggesting this also is an unused mechanic.
- Although not a mechanic, months prior to the rework getting a release date BelowNatural ended up posting an image of a redesigned default skin which was far closer to the previous version, though it ended up getting replaced by the version seen in-game.[24]
- War Cry uses a modified version of Fjord's Slash ability for its icon.
- The Fire Aspect passive ability name is a reference to a Minecraft enchantment of the same name.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 24 June 2019 - BETA v1.2.0
- Gladiator added.
- 13 October 2019 - Release v1.0.0
- Gladiator can no longer be obtained by triumphing The Heights.
- Gladiator is temporarily unusable (can be in a loadout but cannot be placed down).
- 29 November 2019 - Release v1.4.0
- Gladiator is available through a gamepass for
200. - Gladiator is now usable again.
- Statistical changes:
- Base
- Swingrate increased from 1.35 to 1.55.
- Range decreased from 6 to 4.
- Level 2
- Range decreased from +1 to +0.
- Damage increased from +0 to +4.
- Cost increased from
$550 to
$600.
- Level 3
- Damage increased from +1 to +10.
- Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 1.55.
- Frenzy renamed to Warrior's Call.
- Warrior's Call cooldown decreased from 60s to 30s.
- Warrior's Call duration increased from 8s to 15s.
- Level 4
- Cost increased from
$3,000 to
$4,000. - Range increased from +0 to +2.
- Damage increased from +3 to +20.
- Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 1.55.
- Sharp Edge ability removed.
- Piercing Lunge animation added.
- Cost increased from
- Level 5
- Cost increased from
$6,200 to
$7,500. - Range increased from +0 to +3.
- Damage increased from +17 to +40.
- Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 1.55.
- +1 base health per kill removed.
- Sharp Dash animation added.
- Cost increased from
- Base
- Gladiator is available through a gamepass for
- 30 November 2019 - Release v1.4.0a
- Gamepass offsale, Gladiator is now unobtainable.
- Bug: Gladiator is not affected by upgrades regardless of appearance.
- 26 January 2020 - Release v1.6.1
- Bugfix: Gladiator now upgrades properly.
- 18 March 2020 - Release v1.8.1
- Statistical changes:
- Base
- Cost decreased from
$450 to
$300.
- Cost decreased from
- Base
- Statistical changes:
- 26 May 2020 - Release v1.11.0
- Gladiator now only performs one attack which hits all enemies within a 180° arc.
- Placement footprint size decreased.
- Statistical changes:
- Base
- Swingrate decreased from 1.55 to 1.05.
- Level 2
- Cost decreased from
$600 to
$500. - Damage decreased from +4 to +2.
- Cost decreased from
- Level 3
- Cost increased from
$1,250 to
$1,500. - Damage decreased from +10 to +5.
- Cost increased from
- Level 4
- Cost decreased from
$4,000 to
$2,500. - Damage decreased from +20 to +15.
- Swingrate changed from 1.55 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +2 to +0.
- Piercing Lunge removed.
- Cost decreased from
- Level 5
- Cost decreased from
$7,500 to
$6,000. - Damage decreased from +40 to +20.
- Swingrate changed from 1.55 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +3 to +1.
- Sharp Dash removed.
- Cost decreased from
- Base
- New animations and new SFX added.
- New skin: Slugger
- Bug: Gladiator has infinite pierce.
- 29 October 2020 - Overhaul v1.0.0
- Upgrade names added.
- Gladiator can now block stuns every 5 seconds.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Premium Crate skins.
- Statistical changes:
- Base
- Range increased from 4 to 5.
- Swingrate decreased from 1.05 to 1.03.
- Level 4
- Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 5
- Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
- 31 October 2020 - Overhaul v1.1.0
- New skin: Pumpkin
- 23 November 2020 - Overhaul v1.1.1
- New skin: Demon
- 8 May 2021 - Overhaul v1.3.0
- Bug: Gladiator cannot block stuns anymore.
- 31 May 2021 - Overhaul v1.3.1c
- Gladiator is available through a gamepass for
500. - Bugfix: Gladiator can now block stuns.
- Bug: Gladiator has the stun particle after blocking the attack, despite the said attack being blocked.
- Gladiator is available through a gamepass for
- 2 June 2021 - Overhaul v1.3.1d
- Gamepass offsale, Gladiator is now unobtainable.
- 26 November 2021 - Overhaul v1.4.1c
- Gladiator is available through a gamepass for
500.
- Gladiator is available through a gamepass for
- 28 November 2021 - Overhaul v1.4.1d
- Gamepass offsale, Gladiator is now unobtainable.
- 17 February 2022
- Bug: The Gladiator's firerate boost decreases the firerate to a number with a very long decimal.
- 12 March 2022 - v1.1.0
- Firerate Buff equation changed.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 1.03 to 1.025.
- Level 4
- Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 5
- Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
- Bugfix: The Gladiator's firerate boost no longer decreases the firerate to a number with a very long decimal.
- 5 August 2022 - v1.3.1
- Gladiator is available through a gamepass for
700.
- Gladiator is available through a gamepass for
- 6 August 2022 - v1.3.1a
- New skin: Beach
- 8 August 2022 - v1.3.1b
- Gamepass offsale, Gladiator is unobtainable.
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- 5 May 2023 - v1.7.2
- Placement footprint size increased.
- 5 May 2023 - v1.7.2a
- Placement footprint size decreased to 1.
- 24 June 2023 - v1.8.2
- New Warrior's Call ability visuals.
- New skin: Vigilante
- 4 July 2023 - v1.8.2d
- Gladiator is available through a gamepass for
600.
- Gladiator is available through a gamepass for
- 6 July 2023 - v1.8.2e
- Gamepass offsale, Gladiator is unobtainable.
- 5 August 2023 - v1.8.4
- Statistical changes:
- Level 3
- When the Warrior's Call ability is activated, the Gladiator cannot attack for a few seconds.
- Level 3
- New skin: Pirate
- Statistical changes:
- 28 October 2023 - v1.9.0
- New skin: Galactic
- Bugfix: Gladiator can no longer hit an infinite amount of enemies.
- 21 December 2023 - v1.11.0
- New skin: Phantom
- 15 March 2024 - v1.16.0
- Gladiator is available through a gamepass for
650.
- Gladiator is available through a gamepass for
- 21 March 2024 - v1.16.0d
- Gamepass offsale, Gladiator is unobtainable.
- 12 April 2024 - v1.18.4
- New skin: Cameraman
- 27 May 2024 - v1.23.2a
- Gladiator is now available through a gamepass for
600.
- Gladiator is now available through a gamepass for
- 29 May 2024 - v1.23.3a
- Gamepass offsale, Gladiator is now unobtainable.
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- Bugfix: Damage is now boosted by Damage Buffs.
- 16 December 2024 - v1.46.0
- Bug: Gladiator can no longer damage Flying enemies, even when given flying detection.
- Bug: Gladiator now has difficulties hitting enemies for its first swing.
- Bugfix: Gladiator now can damage enemies in range higher than 6.
- 9 April 2025 - v1.60.0
- Offense role added.
- 28 January 2026 - v1.84.0
- Statistical changes:
- Base
- Cost increased from
$300 to
$525. - Damage increased from 2 to 5.
- Range increased from 5 to 5.5.
- Swingrate decreased from 1.025 to 0.975.
- Max hits decreased from 3 to 2.
- Parry cooldown decreased from 5 to 1.25.
- Hidden detection added, moved from Level 2.
- Cost increased from
- Level 1
- Cost increased from
$250 to
$450. - Firerate changed from 1.025 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost increased from
- Level 2
- Cost increased from
$500 to
$1,250. - Damage increased from +2 to +10.
- Cost increased from
- Level 3
- Cost increased from
$1,500 to
$2,000. - Damage increased from +5 to +20.
- Range increased from +0 to +0.25.
- Swingrate changed from 1.025 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Max hits increased from +0 to +3.
- Warrior's Call Firerate Buff increased from 35% to 60%.
- Cost increased from
- Level 4
- Cost increased from
$2,500 to
$6,000. - Damage increased from +15 to +40.
- Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 1.167.
- Max hits increased from +0 to +2.
- Cost increased from
- Level 5
- Cost increased from
$6,000 to
$13,900. - Damage increased from +15 to +100.
- Range decreased from +1 to +0.25.
- Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Max hits increased from +0 to +3.
- Cost increased from
- Base
- Statistical changes:
- 11 February 2026 - v1.85.0
- Statistical changes:
- Level 3
- Range increased from +0.25 to +0.5.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Warrior's Call Firerate Buff increased from 60% to 65%.
- Level 5
- Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +0.25 to +0.5.
- Level 3
- Statistical changes:
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes:
- Base
- Firerate decreased from 0.975 to 0.95.
- Level 1
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 3
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 5
- Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
- 21 August 2026 - v2.7.0
- Warrior's Call replaced with War Cry.
- Now removes Fatigue Debuff and Scared Debuff from the Gladiator when used.
- Fire Aspect added, which once its cooldown is over causes the next hit to inflict burn on enemies.
- Placement limit removed.
- Gladiator is available through a gamepass for
599. - Statistical changes:
- Level 1
- Cost decreased from
$450 to
$375. - Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Name changed from Warrior Armor to Arena Conditioning.
- Cost decreased from
- Level 2
- Now unlocks War Cry, moved from Level 3.
- Name changed from Dangersense to Warrior's Call.
- Level 3
- Cost increased from
$2,000 to
$2,125. - Damage decreased from +20 to +10.
- Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Lead detection added.
- Now unlocks Fire Aspect.
- Deals 2 burn damage.
- Has a tick of 0.3.
- Burn lasts 1.2 seconds.
- Has a cooldown of 4.
- Name changed from Extra Protection to Champion's Flame.
- Cost increased from
- Level 4
- Cost increased from
$6,000 to
$6,200. - Damage decreased from +40 to +30.
- Burn damage increase of +2 added.
- Burn cooldown change of 4 > 3 added.
- Name changed from Illumina to Centurion.
- Cost increased from
- Level 5
- Cost increased from
$13,900 to
$14,900. - Damage decreased from +100 to +20.
- Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Burn damage increase of +3 added.
- Burn cooldown change of 3 > 2 added.
- Burn tick rate change of 0.3 > 0.15 added.
- Burn duration change of 1.2 > 1.5 added.
- Cost increased from
- Level 1
- Warrior's Call replaced with War Cry.
Notes
[edit]- ↑ Total Elapsed Damage is calculated as Burn Damage × (Burn Duration ÷ Burn Tick).
- ↑ DPS assumes that only one enemy is hit per swing and it is set on fire.
Ability is not taken into account.
Burn DPS is calculated as (Burn Damage * (Burn Duration / Burn Tick)) / Burn Cooldown. - ↑ DPS assumes that the maximum number of enemies are hit per swing. For burn, it only accounts for the number of enemies hit in a swing.
Ability is not taken into account.
Burn DPS is calculated as (Burn Damage * (Burn Duration / Burn Tick)) / Burn Cooldown. - ↑ 38.57 Normal DPS + 2 Burn DPS
- ↑ 192.86 Normal DPS + 10 Burn DPS
- ↑ 81.43 Normal DPS + 5.33 Burn DPS
- ↑ 570 Normal DPS + 37.33 Burn DPS
- ↑ 140 Normal DPS + 35 Burn DPS
- ↑ 1,400 Normal DPS + 350 Burn DPS
- ↑ DPS assumes that only one enemy is hit per swing and it is set on fire.
Burn DPS is calculated as (Burn Damage * (Burn Duration / Burn Tick)) / Burn Cooldown. - ↑ DPS assumes that the maximum number of enemies are hit per swing. For burn, it only accounts for the number of enemies hit in a swing.
Burn DPS is calculated as (Burn Damage × (Burn Duration ÷ Burn Tick)) ÷ Burn Cooldown. - ↑ 64.29 Normal DPS + 2 Burn DPS
- ↑ 321.43 Normal DPS + 10 Burn DPS
- ↑ 135.71 Normal DPS + 5.33 Burn DPS
- ↑ 950 Normal DPS + 37.33 Burn DPS
- ↑ 233.33 Normal DPS + 35 Burn DPS
- ↑ 2,333.33 Normal DPS + 350 Burn DPS
- ↑ Expired.
- ↑

https://discord.com/channels/735394249863987241/1514661298409836714/1540048905339674634 (Tower Defense Simulator Wiki Server) - ↑ https://discord.com/channels/587355301083349002/600908514847883294/1540833875486576680 (Tower Defense Simulator Server)
- ↑

https://discord.com/channels/587355301083349002/664997359071002637/1540390256774488094 (Tower Defense Simulator Server) - ↑ https://discord.com/channels/587355301083349002/892156782347161690/1540475542468304988 (Tower Defense Simulator Server)
- ↑

v2.7.0#Official Update Log - ↑ https://x.com/BelowNatural/status/1981063873840189895
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