Golden Pyromancer: Difference between revisions

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Content deleted Content added
imported>Stand20
No edit summary
imported>Gabonnie
[IPE-NEXT] Quick edit
 
(294 intermediate revisions by 61 users not shown)
Line 1: Line 1:
{{Tabs2|GALLERY = [[Pyromancer/Gallery|GALLERY]]}}
{{Tabs|Regular = Pyromancer|Perk = Golden Pyromancer}}
{{for|its normal counterpart, the [[Pyromancer]]}}
{{for|other uses of [[Gold (Disambiguation)|Gold]]}}
{{TowerInfobox
{{TowerInfobox
|title1 = Golden Pyromancer
|title = {{Color|Golden|Golden Pyromancer}}
|image1 = GoldenPyroIcon.png
|image-static = DHGoldenPyroIcon.png
|image-dynamic = GoldenPyromancerDynamic.png
|unlockcost = {{Coins|50,000}} ([[Golden Skincrate]])<br/>{{Coins|2,000}} ([[Pyromancer]])
|perkcost = {{Coins|50,000}} ([[Golden Crate]]) or {{Coins|65,000}} (Daily Store)
|basecost = {{Money|800}}
|towercost = {{Coins|1,250}} ([[Pyromancer]])
|basesellingprice = {{Money|266}}
|basecost = {{Money|850}}
|type = Offensive & Support
|basesellingprice = {{Money|283}}
|role = Offense
|placement = Ground
|placement = Ground
|basedamage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:Damage Icon.png|20px|Burn Damage]]1 Burn Damage
|basedamage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]2 Burn Damage
|damagetype = Pierce & Fire
|damagetype = Pierce<br/>Fire
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|baserange = [[File:Range Icon.png|20px|Range]]7
|baserange = [[File:Range Icon.png|20px|Range]]9
|hidden_detection = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 0+
|hidden_detection = {{Attr|Hidden|Level 0+}}
|lead_detection = {{Attr|Lead|Level 0+}}
|lead_damage = [[File:Defense.png|20px|Lead Penetration]]Level 0+
|flying_detection = N/A
|flying_detection = N/A
|immune = None
}}{{QuoteBox|Burn multiple enemies at once and chip away defense.|Store Description}}
|footprint = 1.5
|tooltip-1 = A close range tower that sprays fire, melts defense, and burns enemies to deal damage over time.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
}}
{{QuoteContainer|
{{QuoteBox|Burn multiple enemies at once and chip away defense.|Store Description}}
}}
==Description==
==Description==
The '''Golden Pyromancer''' is mostly regarded as a support [[Towers|tower]] as it deals below par damage, even at maximum upgrades. Its main gimmick is its ability to burn enemies, dealing extra damage to afflicted opponents. Be aware however, that the '''Golden Pyromancer''' can speed up enemies. It is an upgraded version of the [[Pyromancer]], obtained from the [[Golden Skincrate]] for {{Coins|50,000}}, if you own the [[Pyromancer]].
The '''Golden Pyromancer''' is a golden perk for the [[Pyromancer]], obtained from the [[Golden Crate]] for {{Coins|50,000}}, if you own the [[Pyromancer]]. Its main gimmick is its ability to burn enemies, dealing extra damage over time and later reducing the enemy [[Defense]].


If an enemy is set alight, the flames will be applied to the enemy until the burn time runs out. There are two types of damage the '''Golden Pyromancer''' can apply. The first is ''Normal Damage'' which is non-burn related. This can pierce through multiple enemies. The second is ''Burn Damage'' which is applied for every second an enemy is set alight. Both damage types can damage [[Immunities#Lead|lead]] enemies. The '''Golden Pyromancer''' will attack any enemy, even if the enemy is on fire. However, if there are multiple enemies in its range, it will attack the first enemy that is not on fire. Unlike its normal counterpart, the '''Golden Pyromancer''' can detect hidden enemies from Level 0.
If an enemy is set alight, the flames will be applied to the enemy until the burn time runs out. There are two types of damage the '''Golden Pyromancer''' can apply. The first is ''Normal Damage'' which is non-burn related. This can pierce through multiple enemies, not including [[flying]] enemies, which it is unable to damage without flying detection. Its flame can initially only hit four different enemies, but with upgrades it increases to ten enemies at once. The second is ''Burn Damage'' which is applied for every second an enemy is set alight. Both damage methods can damage [[Lead (Attribute)|Lead]] enemies. The '''Golden Pyromancer''' will attack any enemy, even if the enemy is on fire. However, if there are multiple enemies in its range, it will attack the first enemy that is not on fire. Unlike its normal counterpart, the '''Golden Pyromancer''' can detect hidden enemies from Level 0.


The '''Golden Pyromancer''', in comparison to the [[Pyromancer]], has increased burn damage, normal damage and range, but it is more expensive to place down. This is considered to be an early-game to mid-game tower, but can be used late-game to decrease the defense of enemies, if there are any that spawn.
The '''Golden Pyromancer''', in comparison to the [[Pyromancer]], has increased normal damage, burn damage and burn time, at one point having it be effectively infinite. This is considered to be an all rounder tower.


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2 Range [[File:Range Icon.png|20px|Range]]
+Bigger Flames


+0.25 Hitbox


Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|391}}}}
Now drops 5% defense every tick [[File:Defense.png|20px|Defense Dropping]]
{{Upgrade|Level = Level 2|Upgrade Title = Golden Flare|Cost = {{Money|900}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Max Hits


Sell Price changes to {{Money|500}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|1,200}}|Image = [[File:Pyro3.png|100px]]|Information =


Sell Price changes to {{Money|691}}}}
+1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Ring Of Fire|Cost = {{Money|2,777}}|Image = [[File:Pyro3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
+3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]


+1 Burn Damage [[File:Damage Icon.png|20px|Burn Damage]]
+2.5 Range [[File:Range Icon.png|20px|Range]]


4 > 7 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]


+2 Max Hits
Sell Price changes to {{Money|950}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information =


+1 Damage [[File:Damage Icon.png|20px|Damage]]
2% > 7% Defense Melting [[File:Defense.png|20px|Defense Melting]]


+2 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|1,617}}}}
5 > 3 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
{{Upgrade|Level = Level 4|Upgrade Title = Eternal Ember|Cost = {{Money|7,500}}|Image = [[File:Pyro4.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]


1 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]
+7 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]


+2 Burn Damage [[File:Damage Icon.png|20px|Burn Damage]]
7 > 360 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]


+0.25 Hitbox


7% > 10% Defense Melting [[File:Defense.png|20px|Defense Melting]]
Sell Price changes to {{Money|2,216}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information =


+2 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|4,117}}}}
+Bigger Flames
{{Upgrade|Level = Level 5|Upgrade Title = Kagutsuchi's Blood|Cost = {{Money|16,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]


Now drops 10% defense every tick [[File:Defense.png|20px|Defense Dropping]]
+18 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]


3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
+1.5 Range [[File:Range Icon.png|20px|Range]]


+0.75 Hitbox
+6 Burn Damage [[File:Damage Icon.png|20px|Burn Damage]]


+2 Max Hits


10% > 15% Defense Melting [[File:Defense.png|20px|Defense Melting]]
Sell Price changes to {{Money|4,716}}}}

==Stats Table==

''To see the statistics without the [[Firerate Bug]], visit the [[Firerate Bug#Implied Statistics|Firerate Bug]] page.''
Sell Price changes to {{Money|9,450}}}}
<div class="overflowbugy" style="width:100%;overflow:auto;">

<center>
==Statistics==
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:950px;" align="center"
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$TDPS$ = $NDPS$ + $BDPS$
$MDPS$ = DPS * Max Hits
$TED$ = Burn Damage * (Burn Time / Tick)
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 850; 325; 900; 2777; 7500; 16000
$FSE-DETECTION$ = 0; 0;
$FSE-UPGRADE$ = Improved Handling; Golden Flare; Ring Of Fire; Eternal Ember; Kagutsuchi's Blood
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FSE-META$ = Golden Perks; File:DHGoldenPyroIcon.png
$TREF$ = <ref>Calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$NREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$MREF$ = <ref>Calculated as Total DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$NREF$ !! Max DPS$MREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 0.275 || 9 || 2% || 4 || 1 || 4 || 1.25 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Normal Damage
! scope="col" style="padding: 5px;" align="center" |Burn Damage
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |Burn Time
! scope="col" style="padding: 5px;" align="center" |Tick
! scope="col" style="padding: 5px;" align="center" |Total Elapsed Damage<ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
! scope="col" style="padding: 5px;" align="center" |DPS<ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
|-
|-
| 1 || $R$ || $R$ || 1 || 2 || 0.175 || 11 || 2% || 4 || 1 || 4 || 1.5 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|800}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |0.258
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |4.88<ref name="a">3.88 Normal DPS + 1 Burn DPS</ref>
|-
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.175 || 11 || 2% || 4 || 1 || 6 || 1.5 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,150}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |0.258
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |4.88<ref name="a">3.88 Normal DPS + 1 Burn DPS</ref>
|-
|-
| 3 || $R$ || $R$ || 4 || 5 || 0.175 || 13.5 || 7% || 7 || 1 || 8 || 1.5 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,650}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |0.258
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |8.75<ref>7.75 Normal DPS + 1 Burn DPS</ref>
|-
|-
| 4 || $R$ || $R$ || 9 || 12 || 0.175 || 13.5 || 10% || 360 || 1 || 8 || 1.75 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,850}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |0.258
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |13.63<ref>11.63 Normal DPS + 2 Burn DPS</ref>
|-
|-
| 5 || $R$ || $R$ || 12 || 30 || 0.175 || 15 || 15% || 360 || 1 || 10 || 2.5 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|6,650}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |0.258
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |0.5
| style="padding: 5px;" align="center" |24
| style="padding: 5px;" align="center" |23.5<ref>15.5 Normal DPS + 8 Burn DPS</ref>
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|14,150}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |0.258
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |0.5
| style="padding: 5px;" align="center" |80
| style="padding: 5px;" align="center" |43.26<ref>23.26 Normal DPS + 20 Burn DPS</ref>
|}
|}
</center>
</div>
</div>
</nowiki>}}

==Skins==
==Skins==
''To see all the upgrades of a skin, see the [[Pyromancer/Gallery#Skin Upgrades|gallery]] page.''
''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.''
{| style="width:300px; text-align:center; margin:0 auto"
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
!
! style="padding: 5px;" align="center" |
| style="padding: 5px;" align="center" |[[File:HazmatPyroIcon.png|thumb|center|175px]]
|[[File:DefaultPyromancerIcon.png|175px]]
| style="padding: 5px;" align="center" |[[File:GoldenPyroIcon.png|thumb|center|175px]]
|[[File:DHHazmatPyroIcon.png|175px]]
| style="padding: 5px;" align="center" |[[File:ScarecrowPyroIcon.png|thumb|center|175px]]
|[[File:DHScarecrowPyroIcon.png|175px]]
| style="padding: 5px;" align="center" |[[File:AcidicPyroIcon.png|thumb|center|175px]]
|[[File:DHAcidicPyroIcon.png|175px]]
|-
|-
!Skin
! style="padding: 5px;" align="center" |Skin
|Default
| style="padding: 5px;" align="center" |{{ColourDark|4C7ECF|Hazmat}}
|{{Color|Premium|Hazmat}}
| style="padding: 5px;" align="center" |{{Colour|FFFF00|Golden}}
| style="padding: 5px;" align="center" |{{Colour|FFA500|Scarecrow}}
|{{Color|Halloween2019|Scarecrow}}
|{{Color|Premium|Acidic}}
| style="padding: 5px;" align="center" |{{ColourDark|4C7ECF|Acidic}}
|-
|-
!Rarity
! style="padding: 5px;" align="center" |Cost
|{{Color|Common}}
| style="padding: 5px;" align="center" |{{Robux|250}}
|{{Color|Common}}
| style="padding: 5px;" align="center" |N/A
|{{Color|Event}}
| style="padding: 5px;" align="center" |N/A
|{{Color|Uncommon}}
| style="padding: 5px;" align="center" |{{Robux|125}}
|-
|-
!Daily Store Cost
! style="padding: 5px;" align="center" |Obtained From
|N/A
| style="padding: 5px;" align="center" |[[Premium Skincrate]]
|{{Robux|85}}
| style="padding: 5px;" align="center" |[[Golden Skincrate]]
|N/A
| style="padding: 5px;" align="center" |[[Halloween 2019 Skincrate]]
|{{Robux|105}}
| style="padding: 5px;" align="center" |[[Premium Skincrate]]
|-
|-
!Obtained From
! style="padding: 5px;" align="center" |
|Owning [[Pyromancer]]
| style="padding: 5px;" align="center" |[[File:BluePyroIcon.png|thumb|center|175px]]
|[[Premium Crate]]
| style="padding: 5px;" align="center" |[[File:ValentinesPyroIcon.png|thumb|center|175px]]
|[[Halloween 2019 Crate]]
| style="padding: 5px;" align="center" |[[File:BunnyPyroIcon.png|thumb|center|175px]]
|[[Premium Crate]]
| style="padding: 5px;" align="center" |[[File:GhostPyroIcon.png|thumb|center|175px]]
|-
|-
!
! style="padding: 5px;" align="center" |Skin
|[[File:DHBluePyroIcon.png|175px]]
| style="padding: 5px;" align="center" |{{Colour|F3B05F|Blue}}
|[[File:DHValentinesPyroIcon.png|175px]]
| style="padding: 5px;" align="center" |{{ColourDark|B568A3|Valentines}}
|[[File:DHBunnyPyroIcon.png|175px]]
| style="padding: 5px;" align="center" |{{Colour|F39DF3|Bunny}}
|[[File:DHGhostPyroIcon.png|175px]]
| style="padding: 5px;" align="center" |{{ColourDark|212635|Ghost}}
|-
|-
!Skin
! style="padding: 5px;" align="center" |Cost
|{{Color|Basic|Blue}}
| style="padding: 5px;" align="center" |{{Coins|1,250}}
|{{Color|Valentine|Valentines}}
| style="padding: 5px;" align="center" |N/A
|{{Color|Bunny|Bunny}}
| style="padding: 5px;" align="center" |N/A
|{{Color|Spooky|Ghost}}
|-
|-
!Rarity
! style="padding: 5px;" align="center" |Obtained From
|{{Color|Common}}
| style="padding: 5px;" align="center" |[[Basic Skincrate]]
|{{Color|Event}}
| style="padding: 5px;" align="center" |[[Valentine Skincrate]]
|{{Color|Event}}
| style="padding: 5px;" align="center" |[[Bunny Skincrate]]
|{{Color|Event}}
| style="padding: 5px;" align="center" |[[Spooky Skincrate]]
|-
|-
!Daily Store Cost
! style="padding: 5px;" align="center" |
|{{Coins|1,250}}
| style="padding: 5px;" align="center" |[[File:FrostPyroIcon.png|thumb|center|175px]]
|N/A
| style="padding: 5px;" align="center" |
|N/A
|N/A
|-
|-
!Obtained From
! style="padding: 5px;" align="center" |Skin
|[[Basic Crate]]
| style="padding: 5px;" align="center" |{{Colour|ABC9C6|Frost}}
|[[Valentines Crate]]
| style="padding: 5px;" align="center" |
|[[Bunny Crate]]
|[[Spooky Crate]]
|-
|-
!
! style="padding: 5px;" align="center" |Cost
|[[File:DHFrostPyroIcon.png|175px]]
| style="padding: 5px;" align="center" |N/A
|[[File:BarbecuePyroIcon.png|175px]]
| style="padding: 5px;" align="center" |
|[[File:MagePyroIcon.png|175px]]
|[[File:VigilantePyromancerIcon.png|175px]]
|-
|-
!Skin
! style="padding: 5px;" align="center" |Obtained From
|{{Color|Frost|Frost}}
| style="padding: 5px;" align="center" |[[Frost Skincrate]]
|{{Color|EndOfSummer|Barbecue}}
| style="padding: 5px;" align="center" |
|{{Color|Philips|Mage}}
|{{Color|Vigilante|Vigilante}}
|-
!Rarity
|{{Color|Event}}
|{{Color|Event}}
|{{Color|Legendary}}
|{{Color|Uncommon}}
|-
!Daily Store Cost
|N/A
|N/A
|N/A
|{{Coins|4,000}}
|-
!Obtained From
|[[Frost Crate]]
|[[End of Summer Season#Season Pass|End of Summer Season]]
|[[Premium Crate]],<br/>[[Philips x TDS Season#Season Pass|Philips x TDS Season]]
|[[Vigilante Crate]]
|-
!
|[[File:DwarfPyromancer.png|175px]]
|[[File:PlushiePyromancerIconIG.png|175px]]
|[[File:PoolPartyPyromancerIconIG.png|175px]]
|[[File:HallowPunkPyromancerIconIG.png|175px]]
|-
!Skin
|{{Color|Krampus|Dwarf}}
|{{Color|Other|Plushie}}
|{{Color|Surf|Pool Party}}
|{{Color|Null|Hallow Punk}}
|-
!Rarity
|{{Color|Event}}
|{{Color|Exclusive}}
|{{Color|Rare}}
|{{Color|Rare}}
|-
!Daily Store Cost
|N/A
|N/A
|N/A
|N/A
|-
!Obtained From
|[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]]
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Can be obtained by purchasing a [[Pyromancer Plush]].</ref>
|[[Surf & Turf Battle Pass|Surf & Turf Regular Battle Pass]]
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Premium Battle Pass]]
|-
!
|[[File:FireBreatherPyromancerIconIG.png|175px]]
|[[File:ReindeerPyromancerIconIG.png|175px]]
|[[File:ScubaOpsPyromancerIconIG.png|175px]]
|-
!Skin
|{{Color|Showtime|Fire Breather}}
|{{Color|FinalAct|Reindeer}}
|{{Color|Scuba|Scuba Ops}}
|-
!Rarity
|{{Color|Rare}}
|{{Color|Rare}}
|{{Color|Rare}}
|-
!Daily Store Cost
|N/A
|N/A
|N/A
|-
!Obtained From
|[[Showtime Crate]]
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]]
|[[Scuba Ops Crate]]
|}
|}

==Strategy==
==Strategy==
*The '''Golden Pyromancer''' is considered an early to mid-game [[Towers|tower]], because of its cost efficiency and moderate damage.
*The '''Golden Pyromancer''' is considered an early to mid-game tower, because of its cost efficiency and moderate damage.
**Early on, this can be used to kill weaker enemies, such as the [[Normal]] and [[Abnormal]]. At higher levels, it is able to cripple swarms of enemies like the [[Normal Boss]] and [[Abnormal Boss]].
**It can be used to easily deal with weak enemy hordes like the [[Normal]], [[Heavy]] or [[Quick]] and at higher Levels, it can even take out high health enemies like the [[Normal Boss]] and [[Elite Abnormal]].
***Although it is unable to outright defeat hordes of higher-health enemies like [[Giant Boss]]es, it can still do substantial damage to them.
**Be aware that if an enemy is quick enough, such as the [[Error]] or [[Circuit]], they may get out of the '''Golden Pyromancer's''' range before they are set on fire.
**Even though it is considered as such, it still has certain usage in the late game to reduce defense.
*The '''Golden Pyromancer''' will set every enemy in its range on fire. In what order the '''Golden Pyromancer''' will choose its target is based on its targeting.
*The '''Golden Pyromancer''' will set every enemy in its range on fire. In what order the '''Golden Pyromancer''' will choose its target is based on its targeting.
**If there is only one detectable enemy in the '''Golden Pyromancer's''' range, then it will always target that enemy. This also occurs if all current enemies in the '''Golden Pyromancer's''' range is set on fire.
**If there is only one detectable enemy in the '''Golden Pyromancer's''' range, then it will always target that enemy. This also occurs if all current enemies in the '''Golden Pyromancer's''' range is set on fire.
**As the '''Golden Pyromancer''' can set lots of enemies on fire at once, due to its pierce and targeting of multiple enemies, it can be very effective against hordes of enemies such as the [[Mystery]].
*As the '''Golden Pyromancer''' can set lots of enemies on fire at once, due to its pierce and targeting of multiple enemies, it can be very effective against hordes of enemies such as [[Breaker (Disambiguation)|Breakers]].
*The '''Golden Pyromancer''' has hidden detection from Level 0, allowing it to deal with [[Hidden (Attribute)|Hidden]] enemies quite well early on.
**Fast enemies may be able to avoid being set alight.
*The '''Golden Pyromancer''' can also be used to melt an enemy's [[Defense]] by half.
*Be aware that when an enemy is set alight, their speed is increased slightly.
**The '''Golden Pyromancer''' can be used alongside other defense melting towers, like the [[Freezer]], [[Electroshocker]] or [[Toxic Gunner]] to melt it further, though it cannot be used alongside the regular [[Pyromancer]] and other fire defense melting sources.
**You can use [[Toxic Gunner]] to cancel out the speed increase.
***As such, with these towers, an enemy's [[Defense]] can be removed entirely.
**This should not be a major issue against hordes of slow moving enemies, such as the [[Giant Boss]].
****This can be useful since it can harshly decrease the defense of enemies with very high defense like the [[Vindicator]], [[Reaver]] or [[Slow King]].
**However, fast enemies, such as the [[Glitch]] and [[Circuit]], could prove this to be a hazard.
***Do note that this may be impractical as it requires you to bring several support towers, even though the tower slot could be used for more important DPS towers.
**For this reason, the '''Golden Pyromancer''' should not be used against major bosses, like the [[Fallen King]], even if they can be set on fire.
*The '''Golden Pyromancer''' is less effective against those with [[Burn Immunity]], such as the [[Molten]].
***It can still be used against summoned enemies that the boss may spawn, however doing so may end up setting the boss on fire.
*Unlike the standard [[Pyromancer]], the '''Golden Pyromancer''' has hidden detection, allowing it to deal with [[Immunities#Hidden|hidden]] enemies fairly well early on.
*The '''Golden Pyromancer''' can also be used to drop an enemy's defense by half when it is Level 2+.
**The '''Golden Pyromancer''' can be used alongside the [[Freezer]] (or [[Frost Blaster]]) and the [[Electroshocker]] to further drop enemy's defense.
***As such, with these towers, an enemy's defense can drop by 90%.
****This can be useful since it can harshly decrease high defense enemies like the [[Vindicator]], [[Fallen Guardian]], or [[Slow King]].
*The '''Golden Pyromancer''' is less effective against those with burn immunity, such as the [[Molten]].
**However, the '''Golden Pyromancer''' can still deal non-burn damage to them.
**However, the '''Golden Pyromancer''' can still deal non-burn damage to them.
**Since they cannot be set on fire, their speed cannot be increased.
*The '''Golden Pyromancer''' is best placed near the beginning of the path. This lets it kill weaker enemies and decrease defense of enemies before they reach your other towers.
*The '''Golden Pyromancer''' is best placed near the beginning of the path. This lets it kill weaker enemies and decrease defense of enemies before they reach your other towers.
*The '''Golden Pyromancer''' will not be able to set enemies on fire when placed on high grounds, like ones on [[The Heights]].
*The '''Golden Pyromancer''' will not be able to set enemies on fire when placed on high grounds, like ones on [[The Heights]].
*The '''Golden Pyromancer's''' burn damage does not stack with other regular [[Pyromancer]], '''Golden Pyromancers''' or other towers that deal burn damage, like the [[Archer]].
*Because of the Level 5 '''Pyromancer's''' flame size, it can set [[Immunities#Fly|flying]] enemies on fire, if there is a detectable enemy near it.
**'''Golden Pyromancers''' that are below Level 5 will not be able to set them on fire, as their flame size is too small to be able to hit them. However, the [[Lead Balloon]] can still be set on fire if it had lost one of its balloons.


==Trivia==
==Trivia==
*The '''Golden Pyromancer''', alongside the [[Accelerator]], are the only towers to have hidden detection at Level 0.
*The '''Golden Pyromancer''' and the [[Turret]] are the only towers that have hidden detection at Level 0.
**Prior to the Overhaul update, the [[Ranger]] and [[Paintballer]] had hidden detection at Level 0, but that was removed for both towers.
**The [[Accelerator]], [[Paintballer]], [[Ranger|Outlaw]] (now the [[Ranger]]), [[Jester]], [[Commander]], and [[Necromancer]] used to have hidden detection at Level 0, however, hidden detection was either moved to another level or removed from these towers.
*The Level 5 upgrade's name comes from [[wp:Kagu-tsuchi|Kagu-tsuchi]], who is the god of fire in classical Japanese mythology.
**The full name, Kagutsuchi's Fury, is also likely a reference to the upgraded [[w:c:callofduty:Staff of Fire|Staff of Fire]] from ''Call of Duty: Black Ops II Zombies''.


==Update History==
==Update History==
''For previous cosmetic variations, see the [[Pyromancer/Gallery|gallery]] page.''
''For previous cosmetic variations, see the [[/Gallery|gallery]] page.''
{{scroll|text =
*'''13 May 2022'''
**'''Golden Pyromancer''' added.
*'''13 May 2022''' - [[v1.2.2]]
**'''Golden Pyromancer''' added, replacing the {{Color|Golden}} [[Pyromancer]] skin buffs.
*'''21 May 2022'''
**'''Bug''': '''Golden Pyromancer's''' flames are invisible when an enemy is on fire.
**{{Bug}} '''Golden Pyromancer''' does not turn correctly.
**{{Bug}} Burn time is shorter than it is meant to be when tick is lower than 1.
*'''21 May 2022''' - [[v1.2.3]]
**{{Bug}} '''Golden Pyromancer's''' flames are invisible when an enemy is on fire.
*'''5 August 2022''' - [[v1.3.1]]
**New skin: {{Color|EndOfSummer|Barbecue}}
**{{Bugfix}} '''Golden Pyromancer''' now turns correctly.
*'''31 October 2022''' - [[v1.4.2]]
**No longer speeds up enemies.
*'''11 November 2022''' - [[v1.4.2]]d
**New skin: {{Color|Philips|Mage}}
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**{{Color|Premium|Hazmat}} skin rarity changed from {{Color|Rare}} to {{Color|Common}}.
**{{Color|Premium|Acidic}} skin rarity changed from {{Color|Common}} to {{Color|Uncommon}}.
*'''7 April 2023''' - [[v1.7.0]]
**Statistical changes:
***'''Level 1'''
****Range decreased from +4 to +2.
****Tick changed from 1 to {{Tooltip|1 > 0.8|-0.2}}.
***'''Level 2'''
****Burn damage increased from +0 to +1.
****Defense melting moved to Level 3.
****Bigger flames added.
****Cost increased from {{Money|500}} to {{Money|1,000}}.
****Name changed from ''Fire Fighting'' to ''Golden Flare''.
***'''Level 3'''
****Range increased from +0 to +1.
****Burn time changed from 3 > 5 to 3 > 4.5.
****Defense melting moved from Level 2, melts 5% defense.
****Cost increased from {{Money|1,200}} to {{Money|1,800}}.
****Name changed from ''Fire Hazard'' to ''Ring Of Fire''.
***'''Level 4'''
****Burn damage increased from +2 to +3.
****Burn time changed from 5 > 3 to 4.5 > 2.5.
****Tick changed from {{Tooltip|1 > 0.5|-0.5}} to {{Tooltip|0.8 > 0.5|-0.3}}.
****Defense melting increased from 5% to 10%.
****Cost increased from {{Money|3,800}} to {{Money|4,600}}.
****Name changed from ''Napalm Thrower'' to ''Gilded Arsonist''.
***'''Level 5'''
****Damage increased from +2 to +4.
****Range increased from +0 to +2.
****Burn damage decreased from +6 to +2.
****Burn time changed from 3 > 4 to 2.5 > 3.5.
****Cost increased from {{Money|7,500}} to {{Money|10,000}}.
****Name changed from ''Pyromaniac'' to ''Kagutsuchi's Fury''.
*'''24 June 2023''' - [[v1.8.2]]
**New skin: {{Color|Vigilante|Vigilante}}
*'''5 August 2023''' - [[v1.8.4]]
**Statistical changes:
***'''Level 1'''
****Tick changed from {{Tooltip|1 > 0.8|-0.2}} to {{Tooltip|1 > 0.75|-0.25}}.
****Burn time changed from 3 to 3 > 2.25.
***'''Level 2'''
****Range increased from +0 to +1.
****Cost decreased from {{Money|1,000}} to {{Money|750}}.
***'''Level 3'''
****Burn time changed from 3 > 4.5 to 2.25 > 3.75.
****Range decreased from +1 to +0.
****Cost decreased from {{Money|1,800}} to {{Money|1,500}}.
***'''Level 4'''
****Burn time changed from 4.5 > 2.5 to 4.5 > 6.5.
****Cost increased from {{Money|4,600}} to {{Money|6,000}}.
***'''Level 5'''
****Burn time changed from 2.5 > 3.5 to 6.5 > 10.
*'''28 October 2023''' - [[v1.9.0]]
**'''Golden Pyromancer's''' burn now will thaw frozen enemies and prevent freezing towers from freezing enemies.
**Statistical changes:
***'''Level 1'''
****Burn time changed from 3 > 2.25 to 3.
***'''Level 3'''
****Burn time changed from 2.25 > 3.75 to 3 > 4.5.
***'''Level 4'''
****Burn time changed from 3.75 > 6.5 to 4.5 > 12.
***'''Level 5'''
****Burn time changed from 6.5 > 10 to 12 > 20.
**{{Bug}} Kills from '''Pyromancer's''' burn do not give cash at Level 0.
**{{Bugfix}} Flames are now visible when an enemy is on fire.
**{{Bugfix}} Burn time is no longer decreased when tick is lower than 1.
*'''21 December 2023''' - [[v1.11.0]]
**New skin: {{Color|Krampus|Dwarf}}
*'''23 May 2024''' - [[v1.23.0]]
**Updated hitbox.
**Flames now can only hit a limited number of enemies.
**Statistical changes:
***'''Base'''
****Max hits decreased from infinite to 1.
***'''Level 1'''
****Max hits increased from +0 to +1.
***'''Level 3'''
****Max hits increased from +0 to +1.
***'''Level 4'''
****Max hits increased from +0 to +1.
***'''Level 5'''
****Max hits increased from +0 to +1.
**{{Bug}} Burn damage no longer generates cash in [[Molten Mode|Molten]] mode, [[Fallen Mode|Fallen]] mode and special maps.
**{{Bug}} Hitbox growth speed does not work properly.
**{{Bug}} '''Golden Pyromancer''' does not turn properly.
*'''29 May 2024''' - [[v1.23.0|v1.23.4]]
**Statistical changes ([[PVP Test]]):
***'''Base'''
****Firerate increased from 0.275 to 0.425.
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Regular damage is no longer boosted by [[Damage Buff]]s.
*'''19 July 2024''' - [[v1.26.0]]
**{{Bug}} '''Golden Pyromancer''' attacks things outside its range in [[PVP Test]].
**{{Bugfix}} Hitbox growth speed now works correctly.
**{{Bugfix}} '''Golden Pyromancer''' now turns correctly.
*'''19 July 2024''' - [[v1.26.0|v1.26.1]]
**{{Bugfix}} '''Golden Pyromancer''' now only attacks things inside its range.
*'''2 August 2024''' - [[v1.27.0]]
** '''Golden Pyromancer''' no longer deals damage to [[Flying]] enemies.
**{{Bugfix}} Regular damage is now boosted by [[Damage Buff]]s.
*'''16 October 2024''' - [[v1.36.0]]
**Statistical changes:
***'''Base'''
****Range increased from 7 to 7.5.
****Max hits increased from 1 to 4.
****Hitbox width increased from 0.5 to 1.25.
***'''Level 1'''
****Range increased from +2 to +2.5.
****Max hits decreased from +1 to +0.
****Hitbox width changed from +1 to +0.25.
***'''Level 2'''
****Range decreased from +1 to +0.
****Max hits increased from +0 to +2.
***'''Level 3'''
****Cost increased from {{Money|1,500}} to {{Money|1,750}}.
****Burn time changed from 3 > 4.5 to 3 > 6.
****Tick changed from 0.75 to {{Tooltip|0.75 > 0.5|-0.25}}.
****Max hits decreased from +1 to +0.
***'''Level 4'''
****Cost decreased from {{Money|6,000}} to {{Money|5,750}}.
****Burn time changed from 4.5 > 12 to 6 > 12.
****Tick changed from {{Tooltip|0.75 > 0.5|-0.25}} to 0.5.
****Max hits decreased from +1 to +0.
***'''Level 5'''
****Cost decreased from {{Money|10,000}} to {{Money|9,500}}.
****Max hits increased from +1 to +4.
*'''23 October 2024''' - [[v1.37.0]]
**Burn no longer prevents enemies from being frozen.
*'''27 November 2024''' - [[v1.43.0]]
**New skin: {{Color|Other|Plushie}}
*'''16 December 2024''' - [[v1.46.0]]
**{{Bug}} '''Golden Pyromancer''' will struggle to hit enemies if it has to aim up or down at them, or when on elevation.
*'''8 January 2025''' - [[v1.48.0]]
**{{Bugfix}} '''Golden Pyromancer''' now deals damage normally when targeting enemies while aiming up or down, or when on elevation.
*'''15 January 2025''' - [[v1.49.0]]
**{{Bugfix}} '''Golden Pyromancer''' now deals damage to [[Flying]] enemies.
*'''5 March 2025''' - [[v1.56.0]]
**{{Bug}} '''Golden Pyromancer''' keeps targeting enemies that were previously inside its range and sometimes does not target enemies inside its range.
**{{Bug}} '''Golden Pyromancer''' does not deal damage.
*'''5 March 2025''' - [[v1.56.0|v1.56.1]]
**{{Bugfix}} '''Golden Pyromancer''' now targets and damages enemies correctly.
*'''9 April 2025''' - [[v1.60.0]]
**Offense role added.
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{Color|Surf|Pool Party}}
*'''20 December 2025''' - [[v1.83.0]]
**New skin: {{Color|Showtime|Fire Breather}}
*'''20 December 2025''' - [[v1.83.0]]a
**New skin: {{Color|FinalAct|Reindeer}}
*'''28 January 2026''' - [[v1.84.0]]
**Statistical changes:
***'''Base'''
****Cost decreased from {{Money|800}} to {{Money|750}}.
****Range increased from 7.5 to 9.
****Burn damage increased from 1 to 2.
****Burn time increased from 3 to 5.
****Defense melting increased form 0% to 2%.
***'''Level 1'''
****Cost decreased from {{Money|350}} to {{Money|300}}.
****Firerate changed from 0.275 to {{Tooltip|0.275 > 0.175|-0.1}}.
****Range decreased from +2.5 to +2.
****Max hits increased from +0 to +1.
****Tick changed from {{Tooltip|1 > 0.75|-0.25}} to 1.
***'''Level 2'''
****Cost increased from {{Money|750}} to {{Money|800}}.
****Burn damage decreased from +1 to +0.
****Max hits decreased from +2 to +1.
***'''Level 3'''
****Cost increased from {{Money|1,750}} to {{Money|2,444}}.
****Damage increased from +1 to +2.
****Range increased from +0 to +2.5.
****Max hits increased from +0 to +2.
****Tick changed from {{Tooltip|0.75 > 0.5|-0.25}}.
****Burn damage increased from +1 to +3.
****Burn time changed from 3 > 6 to 5 > 9.
****Defense melting changed from 0% > 5% to 2% > 7%.
***'''Level 4'''
****Cost increased from {{Money|5,750}} to {{Money|9,800}}.
****Damage increased from +1 to +5.
****Burn damage increased from +3 to +10.
****Burn time changed from 6 > 12 to 9 > 360.
****Defense melting 5% > 10% to 7% > 10%.
****Name changed from ''Gilded Arsonist'' to ''Eternal Ember''.
***'''Level 5'''
****Cost increased from {{Money|9,500}} to {{Money|21,435}}.
****Damage decreased from +4 to +3.
****Range decreased from +2 to +1.5.
****Burn damage increased from +2 to +25.
****Burn time changed from 12 > 20 to 360.
****Defense melting changed from 10% to 10% > 15%.
****Name changed from ''Kagutsuchi's Fury'' to ''Kagutsuchi's Blood''.
*'''11 February 2026''' - [[v1.85.0]]
**Statistical changes:
***'''Base'''
****Cost increased from {{Money|750}} to {{Money|800}}.
****Burn time decreased from 5 to 4.
***'''Level 2'''
****Cost increased from {{Money|800}} to {{Money|850}}.
***'''Level 3'''
****Burn time changed from 5 > 9 to 4 > 9.
*'''11 March 2026''' - [[v1.86.0]]
**Statistical changes:
***'''Base'''
****Cost increased from {{Money|800}} to {{Money|850}}.
***'''Level 1'''
****Cost increased from {{Money|300}} to {{Money|325}}.
****Max hits decreased from +1 to +0.
***'''Level 2'''
****Cost increased from {{Money|850}} to {{Money|900}}.
****Max hits increased from +1 to +2.
***'''Level 3'''
****Cost increased from {{Money|2,444}} to {{Money|2,777}}.
****Burn time changed from 4 > 9 to 4 > 7.
***'''Level 4'''
****Burn damage decreased from +10 to +7.
****Burn time changed from 9 > 360 to 7 > 360.
***'''Level 5'''
****Burn damage decreased from +25 to +18.
****Max hits decreased from +4 to +2.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes:
***'''Base'''
****Without [[Firerate Bug]], firerate increased from 0.25 to 0.275, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.275.
***'''Level 1'''
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.25 > 0.15|-0.1}} to {{Tooltip|0.275 > 0.175|-0.1}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
*'''19 June 2026''' - [[v2.1.0]]
**Statistical changes:
***'''Level 4'''
****Cost decreased from {{Money|9,800}} to {{Money|7,500}}.
***'''Level 5'''
****Cost decreased from {{Money|21,435}} to {{Money|16,000}}.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Scuba|Scuba Ops}}
}}


==Notes==
==Notes==
<references/>
<references/>




{{TowerNavBox}}
{{TowerNavBox}}
[[Category:Ground]]
[[Category:Ground]]
[[Category:Support]]

Latest revision as of 01:57, 21 August 2026


Similar Article
This article is about Golden Pyromancer. You may be looking for other uses of Gold.

<infobox>

 <title source="title"><default>Golden Pyromancer</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Error creating thumbnail: File missing {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

"Burn multiple enemies at once and chip away defense."
―Store Description

Description

[edit]

The Golden Pyromancer is a golden perk for the Pyromancer, obtained from the Golden Crate for Error creating thumbnail: File missing 50,000, if you own the Pyromancer. Its main gimmick is its ability to burn enemies, dealing extra damage over time and later reducing the enemy Defense.

If an enemy is set alight, the flames will be applied to the enemy until the burn time runs out. There are two types of damage the Golden Pyromancer can apply. The first is Normal Damage which is non-burn related. This can pierce through multiple enemies, not including flying enemies, which it is unable to damage without flying detection. Its flame can initially only hit four different enemies, but with upgrades it increases to ten enemies at once. The second is Burn Damage which is applied for every second an enemy is set alight. Both damage methods can damage Lead enemies. The Golden Pyromancer will attack any enemy, even if the enemy is on fire. However, if there are multiple enemies in its range, it will attack the first enemy that is not on fire. Unlike its normal counterpart, the Golden Pyromancer can detect hidden enemies from Level 0.

The Golden Pyromancer, in comparison to the Pyromancer, has increased normal damage, burn damage and burn time, at one point having it be effectively infinite. This is considered to be an all rounder tower.

Upgrades

[edit]

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Level Cost Total Cost Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Max Hits Hitbox Total Elapsed Damage[1] DPS[2] Max DPS[3] Cost Efficiency
0 Error creating thumbnail: File missing$850 Error creating thumbnail: File missing$850 1 2 0.275 9 2% 4 1 4 1.25 8 5.64[4] 22.56 Error creating thumbnail: File missing$150.71
1 Error creating thumbnail: File missing$325 Error creating thumbnail: File missing$1,175 1 2 0.175 11 2% 4 1 4 1.5 8 7.71[5] 30.84 Error creating thumbnail: File missing$152.4
2 Error creating thumbnail: File missing$900 Error creating thumbnail: File missing$2,075 2 2 0.175 11 2% 4 1 6 1.5 8 13.43[6] 80.58 Error creating thumbnail: File missing$154.5
3 Error creating thumbnail: File missing$2,777 Error creating thumbnail: File missing$4,852 4 5 0.175 13.5 7% 7 1 8 1.5 35 27.86[7] 222.88 Error creating thumbnail: File missing$174.16
4 Error creating thumbnail: File missing$7,500 Error creating thumbnail: File missing$12,352 9 12 0.175 13.5 10% 360 1 8 1.75 4,320 63.43[8] 507.44 Error creating thumbnail: File missing$194.73
5 Error creating thumbnail: File missing$16,000 Error creating thumbnail: File missing$28,352 12 30 0.175 15 15% 360 1 10 2.5 10,800 98.57[9] 985.7 Error creating thumbnail: File missing$287.63

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Default Hazmat Scarecrow Acidic
Rarity Common Common Event Uncommon
Daily Store Cost N/A Error creating thumbnail: File missing 85 N/A Error creating thumbnail: File missing 105
Obtained From Owning Pyromancer Premium Crate Halloween 2019 Crate Premium Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Blue Valentines Bunny Ghost
Rarity Common Event Event Event
Daily Store Cost Error creating thumbnail: File missing 1,250 N/A N/A N/A
Obtained From Basic Crate Valentines Crate Bunny Crate Spooky Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Frost Barbecue Mage Vigilante
Rarity Event Event Legendary Uncommon
Daily Store Cost N/A N/A N/A Error creating thumbnail: File missing 4,000
Obtained From Frost Crate End of Summer Season Premium Crate,
Philips x TDS Season
Vigilante Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Dwarf Plushie Pool Party Hallow Punk
Rarity Event Exclusive Rare Rare
Daily Store Cost N/A N/A N/A N/A
Obtained From Krampus' Revenge Season Merch Shop[10] Surf & Turf Regular Battle Pass Null & Void Premium Battle Pass
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Fire Breather Reindeer Scuba Ops
Rarity Rare Rare Rare
Daily Store Cost N/A N/A N/A
Obtained From Showtime Crate The Final Act Regular Battle Pass Scuba Ops Crate

Strategy

[edit]
  • The Golden Pyromancer is considered an early to mid-game tower, because of its cost efficiency and moderate damage.
    • It can be used to easily deal with weak enemy hordes like the Normal, Heavy or Quick and at higher Levels, it can even take out high health enemies like the Normal Boss and Elite Abnormal.
      • Although it is unable to outright defeat hordes of higher-health enemies like Giant Bosses, it can still do substantial damage to them.
    • Even though it is considered as such, it still has certain usage in the late game to reduce defense.
  • The Golden Pyromancer will set every enemy in its range on fire. In what order the Golden Pyromancer will choose its target is based on its targeting.
    • If there is only one detectable enemy in the Golden Pyromancer's range, then it will always target that enemy. This also occurs if all current enemies in the Golden Pyromancer's range is set on fire.
  • As the Golden Pyromancer can set lots of enemies on fire at once, due to its pierce and targeting of multiple enemies, it can be very effective against hordes of enemies such as Breakers.
  • The Golden Pyromancer has hidden detection from Level 0, allowing it to deal with Hidden enemies quite well early on.
  • The Golden Pyromancer can also be used to melt an enemy's Defense by half.
    • The Golden Pyromancer can be used alongside other defense melting towers, like the Freezer, Electroshocker or Toxic Gunner to melt it further, though it cannot be used alongside the regular Pyromancer and other fire defense melting sources.
      • As such, with these towers, an enemy's Defense can be removed entirely.
        • This can be useful since it can harshly decrease the defense of enemies with very high defense like the Vindicator, Reaver or Slow King.
      • Do note that this may be impractical as it requires you to bring several support towers, even though the tower slot could be used for more important DPS towers.
  • The Golden Pyromancer is less effective against those with Burn Immunity, such as the Molten.
    • However, the Golden Pyromancer can still deal non-burn damage to them.
  • The Golden Pyromancer is best placed near the beginning of the path. This lets it kill weaker enemies and decrease defense of enemies before they reach your other towers.
  • The Golden Pyromancer will not be able to set enemies on fire when placed on high grounds, like ones on The Heights.
  • The Golden Pyromancer's burn damage does not stack with other regular Pyromancer, Golden Pyromancers or other towers that deal burn damage, like the Archer.

Trivia

[edit]
  • The Golden Pyromancer and the Turret are the only towers that have hidden detection at Level 0.
  • The Level 5 upgrade's name comes from Kagu-tsuchi, who is the god of fire in classical Japanese mythology.
    • The full name, Kagutsuchi's Fury, is also likely a reference to the upgraded Staff of Fire from Call of Duty: Black Ops II Zombies.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 13 May 2022 - v1.2.2
    • Golden Pyromancer added, replacing the Golden Pyromancer skin buffs.
    • Bug: Golden Pyromancer does not turn correctly.
    • Bug: Burn time is shorter than it is meant to be when tick is lower than 1.
  • 21 May 2022 - v1.2.3
    • Bug: Golden Pyromancer's flames are invisible when an enemy is on fire.
  • 5 August 2022 - v1.3.1
    • New skin: Barbecue
    • Bugfix: Golden Pyromancer now turns correctly.
  • 31 October 2022 - v1.4.2
    • No longer speeds up enemies.
  • 11 November 2022 - v1.4.2d
    • New skin: Mage
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
    • Hazmat skin rarity changed from Rare to Common.
    • Acidic skin rarity changed from Common to Uncommon.
  • 7 April 2023 - v1.7.0
  • 24 June 2023 - v1.8.2
    • New skin: Vigilante
  • 5 August 2023 - v1.8.4
  • 28 October 2023 - v1.9.0
    • Golden Pyromancer's burn now will thaw frozen enemies and prevent freezing towers from freezing enemies.
    • Statistical changes:
      • Level 1
        • Burn time changed from 3 > 2.25 to 3.
      • Level 3
        • Burn time changed from 2.25 > 3.75 to 3 > 4.5.
      • Level 4
        • Burn time changed from 3.75 > 6.5 to 4.5 > 12.
      • Level 5
        • Burn time changed from 6.5 > 10 to 12 > 20.
    • Bug: Kills from Pyromancer's burn do not give cash at Level 0.
    • Bugfix: Flames are now visible when an enemy is on fire.
    • Bugfix: Burn time is no longer decreased when tick is lower than 1.
  • 21 December 2023 - v1.11.0
    • New skin: Dwarf
  • 23 May 2024 - v1.23.0
    • Updated hitbox.
    • Flames now can only hit a limited number of enemies.
    • Statistical changes:
      • Base
        • Max hits decreased from infinite to 1.
      • Level 1
        • Max hits increased from +0 to +1.
      • Level 3
        • Max hits increased from +0 to +1.
      • Level 4
        • Max hits increased from +0 to +1.
      • Level 5
        • Max hits increased from +0 to +1.
    • Bug: Burn damage no longer generates cash in Molten mode, Fallen mode and special maps.
    • Bug: Hitbox growth speed does not work properly.
    • Bug: Golden Pyromancer does not turn properly.
  • 29 May 2024 - v1.23.4
    • Statistical changes (PVP Test):
      • Base
        • Firerate increased from 0.275 to 0.425.
  • 21 June 2024 - v1.25.0
  • 19 July 2024 - v1.26.0
    • Bug: Golden Pyromancer attacks things outside its range in PVP Test.
    • Bugfix: Hitbox growth speed now works correctly.
    • Bugfix: Golden Pyromancer now turns correctly.
  • 19 July 2024 - v1.26.1
    • Bugfix: Golden Pyromancer now only attacks things inside its range.
  • 2 August 2024 - v1.27.0
    • Golden Pyromancer no longer deals damage to Flying enemies.
    • Bugfix: Regular damage is now boosted by Damage Buffs.
  • 16 October 2024 - v1.36.0
  • 23 October 2024 - v1.37.0
    • Burn no longer prevents enemies from being frozen.
  • 27 November 2024 - v1.43.0
    • New skin: Plushie
  • 16 December 2024 - v1.46.0
    • Bug: Golden Pyromancer will struggle to hit enemies if it has to aim up or down at them, or when on elevation.
  • 8 January 2025 - v1.48.0
    • Bugfix: Golden Pyromancer now deals damage normally when targeting enemies while aiming up or down, or when on elevation.
  • 15 January 2025 - v1.49.0
    • Bugfix: Golden Pyromancer now deals damage to Flying enemies.
  • 5 March 2025 - v1.56.0
    • Bug: Golden Pyromancer keeps targeting enemies that were previously inside its range and sometimes does not target enemies inside its range.
    • Bug: Golden Pyromancer does not deal damage.
  • 5 March 2025 - v1.56.1
    • Bugfix: Golden Pyromancer now targets and damages enemies correctly.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 9 July 2025 - v1.70.0
    • New skin: Pool Party
  • 20 December 2025 - v1.83.0
    • New skin: Fire Breather
  • 20 December 2025 - v1.83.0a
    • New skin: Reindeer
  • 28 January 2026 - v1.84.0
  • 11 February 2026 - v1.85.0
  • 11 March 2026 - v1.86.0
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes:
      • Base
        • Without Firerate Bug, firerate increased from 0.25 to 0.275, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.275.
      • Level 1
        • Without Firerate Bug, firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found., however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
  • 19 June 2026 - v2.1.0
  • 2 July 2026 - v2.1.7
    • New skin: Scuba Ops

Notes

[edit]
  1. Calculated as Burn Damage × (Burn Time ÷ Tick).
  2. DPS assumes the flames only hit one enemy.
    Total DPS is calculated as Normal DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage ÷ Tick.
  3. Calculated as Total DPS × Max Hits.
  4. 3.64 Normal DPS + 2 Burn DPS
  5. 5.71 Normal DPS + 2 Burn DPS
  6. 11.43 Normal DPS + 2 Burn DPS
  7. 22.86 Normal DPS + 5 Burn DPS
  8. 51.43 Normal DPS + 12 Burn DPS
  9. 68.57 Normal DPS + 30 Burn DPS
  10. Can be obtained by purchasing a Pyromancer Plush.


Error creating thumbnail: File missing
Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable