Golden Pyromancer: Difference between revisions

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imported>DarkGabonnie
m Statistics: rename, replaced: Stats Table → Statistics
imported>DarkGabonnie
m Statistics: migrate fnc to fse, replaced: $FNC-UPGRADEICON → $FSE-UPGRADEICON, $FNC-UPGRADE → $FSE-UPGRADE, $FNC-DETECTION → $FSE-DETECTION
Line 101: Line 101:
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 850; 325; 900; 2777; 7500; 16000
$FNC-COST$ = 850; 325; 900; 2777; 7500; 16000
$FNC-DETECTION$ = 0; 0;
$FSE-DETECTION$ = 0; 0;
$FNC-UPGRADE$ = Improved Handling; Golden Flare; Ring Of Fire; Eternal Ember; Kagutsuchi's Blood
$FSE-UPGRADE$ = Improved Handling; Golden Flare; Ring Of Fire; Eternal Ember; Kagutsuchi's Blood
$FNC-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$TREF$ = <ref>Calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$TREF$ = <ref>Calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$NREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$NREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>

Revision as of 22:03, 7 July 2026


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<infobox>

 <title source="title"><default>Golden Pyromancer</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"Burn multiple enemies at once and chip away defense."
―Store Description

Description

The Golden Pyromancer is a golden perk for the Pyromancer, obtained from the Golden Crate for Coin 50,000, if you own the Pyromancer. Its main gimmick is its ability to burn enemies, dealing extra damage over time and later reducing the enemy Defense.

If an enemy is set alight, the flames will be applied to the enemy until the burn time runs out. There are two types of damage the Golden Pyromancer can apply. The first is Normal Damage which is non-burn related. This can pierce through multiple enemies, not including flying enemies, which it is unable to damage without flying detection. Its flame can initially only hit four different enemies, but with upgrades it increases to ten enemies at once. The second is Burn Damage which is applied for every second an enemy is set alight. Both damage methods can damage Lead enemies. The Golden Pyromancer will attack any enemy, even if the enemy is on fire. However, if there are multiple enemies in its range, it will attack the first enemy that is not on fire. Unlike its normal counterpart, the Golden Pyromancer can detect hidden enemies from Level 0.

The Golden Pyromancer, in comparison to the Pyromancer, has increased normal damage, burn damage and burn time, at one point having it be effectively infinite. This is considered to be an all rounder tower.

Upgrades

Improved Handling
Level 1 • Cost: Cash$325

0.275 > 0.175 Firerate Firerate

+2 Range Range

+0.25 Hitbox


Sell Price changes to Cash$391

Golden Flare
Level 2 • Cost: Cash$900

+1 Damage Damage

+2 Max Hits


Sell Price changes to Cash$691

Ring Of Fire
Level 3 • Cost: Cash$2,777

+2 Damage Damage

+3 Burn Damage Burn Damage

+2.5 Range Range

4 > 7 Burn Time Burn Time

+2 Max Hits

2% > 7% Defense Melting Defense Melting


Sell Price changes to Cash$1,617

Eternal Ember
Level 4 • Cost: Cash$7,500

+5 Damage Damage

+7 Burn Damage Burn Damage

7 > 360 Burn Time Burn Time

+0.25 Hitbox

7% > 10% Defense Melting Defense Melting


Sell Price changes to Cash$4,117

Kagutsuchi's Blood
Level 5 • Cost: Cash$16,000

+3 Damage Damage

+18 Burn Damage Burn Damage

+1.5 Range Range

+0.75 Hitbox

+2 Max Hits

10% > 15% Defense Melting Defense Melting


Sell Price changes to Cash$9,450

Statistics

To see all the previous statistics of this tower, see the history page.

Level Total Price Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Max Hits Hitbox Total Elapsed Damage[1] DPS[2] Max DPS[3] Cost Efficiency
0 Cash$850 1 2 0.275 9 2% 4 1 4 1.25 8 5.64[4] 11.64 Cash$3,092.91
1 Cash$1,175 1 2 0.175 11 2% 4 1 4 1.5 8 7.71[5] 13.71 Cash$6,716.29
2 Cash$2,075 2 2 0.175 11 2% 4 1 6 1.5 8 13.43[6] 23.43 Cash$5,930.57
3 Cash$4,852 4 5 0.175 13.5 7% 7 1 8 1.5 35 27.86[7] 62.86 Cash$6,936.43
4 Cash$12,352 9 12 0.175 13.5 10% 360 1 8 1.75 4,320 63.43[8] 147.43 Cash$7,854.54
5 Cash$28,352 12 30 0.175 15 15% 360 1 10 2.5 10,800 98.57[9] 368.57 Cash$13,530.95

Skins

To see all the upgrades of a skin, see the gallery page.

File:DefaultPyromancerIcon.png File:DHHazmatPyroIcon.png File:DHScarecrowPyroIcon.png File:DHAcidicPyroIcon.png
Skin Default Hazmat Scarecrow Acidic
Rarity Common Common Event Uncommon
Daily Store Cost N/A Robux 85 N/A Robux 105
Obtained From Owning Pyromancer Premium Crate Halloween 2019 Crate Premium Crate
File:DHBluePyroIcon.png File:DHValentinesPyroIcon.png File:DHBunnyPyroIcon.png File:DHGhostPyroIcon.png
Skin Blue Valentines Bunny Ghost
Rarity Common Event Event Event
Daily Store Cost Coin 1,250 N/A N/A N/A
Obtained From Basic Crate Valentines Crate Bunny Crate Spooky Crate
File:DHFrostPyroIcon.png File:BarbecuePyroIcon.png File:MagePyroIcon.png File:VigilantePyromancerIcon.png
Skin Frost Barbecue Mage Vigilante
Rarity Event Event Legendary Uncommon
Daily Store Cost N/A N/A N/A Coin 4,000
Obtained From Frost Crate End of Summer Season Premium Crate,
Philips x TDS Season
Vigilante Crate
File:DwarfPyromancer.png File:PlushiePyromancerIconIG.png File:PoolPartyPyromancerIconIG.png File:HallowPunkPyromancerIconIG.png
Skin Dwarf Plushie Pool Party Hallow Punk
Rarity Event Exclusive Rare Rare
Daily Store Cost N/A N/A N/A N/A
Obtained From Krampus' Revenge Season Merch Shop[10] Surf & Turf Regular Battle Pass Null & Void Premium Battle Pass
File:FireBreatherPyromancerIconIG.png File:ReindeerPyromancerIconIG.png
Skin Fire Breather Reindeer
Rarity Rare Rare
Daily Store Cost N/A N/A
Obtained From Showtime Crate The Final Act Regular Battle Pass

Strategy

  • The Golden Pyromancer is considered an early to mid-game tower, because of its cost efficiency and moderate damage.
    • It can be used to easily deal with weak enemy hordes like the Normal, Heavy or Quick and at higher Levels, it can even take out high health enemies like the Normal Boss and Elite Abnormal.
      • Although it is unable to outright defeat hordes of higher-health enemies like Giant Bosses, it can still do substantial damage to them.
    • Even though it is considered as such, it still has certain usage in the late game to reduce defense.
  • The Golden Pyromancer will set every enemy in its range on fire. In what order the Golden Pyromancer will choose its target is based on its targeting.
    • If there is only one detectable enemy in the Golden Pyromancer's range, then it will always target that enemy. This also occurs if all current enemies in the Golden Pyromancer's range is set on fire.
  • As the Golden Pyromancer can set lots of enemies on fire at once, due to its pierce and targeting of multiple enemies, it can be very effective against hordes of enemies such as Breakers.
  • The Golden Pyromancer has hidden detection from Level 0, allowing it to deal with Hidden enemies quite well early on.
  • The Golden Pyromancer can also be used to melt an enemy's Defense by half.
    • The Golden Pyromancer can be used alongside other defense melting towers, like the Freezer, Electroshocker or Toxic Gunner to melt it further, though it cannot be used alongside the regular Pyromancer and other fire defense melting sources.
      • As such, with these towers, an enemy's Defense can be removed entirely.
        • This can be useful since it can harshly decrease the defense of enemies with very high defense like the Vindicator, Reaver or Slow King.
      • Do note that this may be impractical as it requires you to bring several support towers, even though the tower slot could be used for more important DPS towers.
  • The Golden Pyromancer is less effective against those with Burn Immunity, such as the Molten.
    • However, the Golden Pyromancer can still deal non-burn damage to them.
  • The Golden Pyromancer is best placed near the beginning of the path. This lets it kill weaker enemies and decrease defense of enemies before they reach your other towers.
  • The Golden Pyromancer will not be able to set enemies on fire when placed on high grounds, like ones on The Heights.
  • The Golden Pyromancer's burn damage does not stack with other regular Pyromancer, Golden Pyromancers or other towers that deal burn damage, like the Archer.

Trivia

  • The Golden Pyromancer and the Turret are the only towers that have hidden detection at Level 0.
  • The Level 5 upgrade's name comes from Kagu-tsuchi, who is the god of fire in classical Japanese mythology.
    • The full name, Kagutsuchi's Fury, is also likely a reference to the upgraded Staff of Fire from Call of Duty: Black Ops II Zombies.

Update History

For previous cosmetic variations, see the gallery page.

  • 13 May 2022 - v1.2.2
    • Golden Pyromancer added, replacing the Golden Pyromancer skin buffs.
    • Bug: Golden Pyromancer does not turn correctly.
    • Bug: Burn time is shorter than it is meant to be when tick is lower than 1.
  • 21 May 2022 - v1.2.3
    • Bug: Golden Pyromancer's flames are invisible when an enemy is on fire.
  • 5 August 2022 - v1.3.1
    • New skin: Barbecue
    • Bugfix: Golden Pyromancer now turns correctly.
  • 31 October 2022 - v1.4.2
    • No longer speeds up enemies.
  • 11 November 2022 - v1.4.2d
    • New skin: Mage
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
    • Hazmat skin rarity changed from Rare to Common.
    • Acidic skin rarity changed from Common to Uncommon.
  • 7 April 2023 - v1.7.0
    • Statistical changes:
      • Level 1
        • Range decreased from +4 to +2.
        • Tick changed from 1 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Burn damage increased from +0 to +1.
        • Defense melting moved to Level 3.
        • Bigger flames added.
        • Cost increased from Cash$500 to Cash$1,000.
        • Name changed from Fire Fighting to Golden Flare.
      • Level 3
        • Range increased from +0 to +1.
        • Burn time changed from 3 > 5 to 3 > 4.5.
        • Defense melting moved from Level 2, melts 5% defense.
        • Cost increased from Cash$1,200 to Cash$1,800.
        • Name changed from Fire Hazard to Ring Of Fire.
      • Level 4
        • Burn damage increased from +2 to +3.
        • Burn time changed from 5 > 3 to 4.5 > 2.5.
        • Tick changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Defense melting increased from 5% to 10%.
        • Cost increased from Cash$3,800 to Cash$4,600.
        • Name changed from Napalm Thrower to Gilded Arsonist.
      • Level 5
        • Damage increased from +2 to +4.
        • Range increased from +0 to +2.
        • Burn damage decreased from +6 to +2.
        • Burn time changed from 3 > 4 to 2.5 > 3.5.
        • Cost increased from Cash$7,500 to Cash$10,000.
        • Name changed from Pyromaniac to Kagutsuchi's Fury.
  • 24 June 2023 - v1.8.2
    • New skin: Vigilante
  • 5 August 2023 - v1.8.4
    • Statistical changes:
      • Level 1
        • Tick changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Burn time changed from 3 to 3 > 2.25.
      • Level 2
        • Range increased from +0 to +1.
        • Cost decreased from Cash$1,000 to Cash$750.
      • Level 3
        • Burn time changed from 3 > 4.5 to 2.25 > 3.75.
        • Range decreased from +1 to +0.
        • Cost decreased from Cash$1,800 to Cash$1,500.
      • Level 4
        • Burn time changed from 4.5 > 2.5 to 4.5 > 6.5.
        • Cost increased from Cash$4,600 to Cash$6,000.
      • Level 5
        • Burn time changed from 2.5 > 3.5 to 6.5 > 10.
  • 28 October 2023 - v1.9.0
    • Golden Pyromancer's burn now will thaw frozen enemies and prevent freezing towers from freezing enemies.
    • Statistical changes:
      • Level 1
        • Burn time changed from 3 > 2.25 to 3.
      • Level 3
        • Burn time changed from 2.25 > 3.75 to 3 > 4.5.
      • Level 4
        • Burn time changed from 3.75 > 6.5 to 4.5 > 12.
      • Level 5
        • Burn time changed from 6.5 > 10 to 12 > 20.
    • Bug: Kills from Pyromancer's burn do not give cash at Level 0.
    • Bugfix: Flames are now visible when an enemy is on fire.
    • Bugfix: Burn time is no longer decreased when tick is lower than 1.
  • 21 December 2023 - v1.11.0
    • New skin: Dwarf
  • 23 May 2024 - v1.23.0
    • Updated hitbox.
    • Flames now can only hit a limited number of enemies.
    • Statistical changes:
      • Base
        • Max hits decreased from infinite to 1.
      • Level 1
        • Max hits increased from +0 to +1.
      • Level 3
        • Max hits increased from +0 to +1.
      • Level 4
        • Max hits increased from +0 to +1.
      • Level 5
        • Max hits increased from +0 to +1.
    • Bug: Burn damage no longer generates cash in Molten mode, Fallen mode and special maps.
    • Bug: Hitbox growth speed does not work properly.
    • Bug: Golden Pyromancer does not turn properly.
  • 29 May 2024 - v1.23.4
    • Statistical changes (PVP Test):
      • Base
        • Firerate increased from 0.275 to 0.425.
  • 21 June 2024 - v1.25.0
  • 19 July 2024 - v1.26.0
    • Bug: Golden Pyromancer attacks things outside its range in PVP Test.
    • Bugfix: Hitbox growth speed now works correctly.
    • Bugfix: Golden Pyromancer now turns correctly.
  • 19 July 2024 - v1.26.1
    • Bugfix: Golden Pyromancer now only attacks things inside its range.
  • 2 August 2024 - v1.27.0
    • Golden Pyromancer no longer deals damage to Flying enemies.
    • Bugfix: Regular damage is now boosted by Damage Buffs.
  • 16 October 2024 - v1.36.0
    • Statistical changes:
      • Base
        • Range increased from 7 to 7.5.
        • Max hits increased from 1 to 4.
        • Hitbox width increased from 0.5 to 1.25.
      • Level 1
        • Range increased from +2 to +2.5.
        • Max hits decreased from +1 to +0.
        • Hitbox width changed from +1 to +0.25.
      • Level 2
        • Range decreased from +1 to +0.
        • Max hits increased from +0 to +2.
      • Level 3
        • Cost increased from Cash$1,500 to Cash$1,750.
        • Burn time changed from 3 > 4.5 to 3 > 6.
        • Tick changed from 0.75 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Max hits decreased from +1 to +0.
      • Level 4
        • Cost decreased from Cash$6,000 to Cash$5,750.
        • Burn time changed from 4.5 > 12 to 6 > 12.
        • Tick changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.5.
        • Max hits decreased from +1 to +0.
      • Level 5
        • Cost decreased from Cash$10,000 to Cash$9,500.
        • Max hits increased from +1 to +4.
  • 23 October 2024 - v1.37.0
    • Burn no longer prevents enemies from being frozen.
  • 27 November 2024 - v1.43.0
    • New skin: Plushie
  • 16 December 2024 - v1.46.0
    • Bug: Golden Pyromancer will struggle to hit enemies if it has to aim up or down at them, or when on elevation.
  • 8 January 2025 - v1.48.0
    • Bugfix: Golden Pyromancer now deals damage normally when targeting enemies while aiming up or down, or when on elevation.
  • 15 January 2025 - v1.49.0
    • Bugfix: Golden Pyromancer now deals damage to Flying enemies.
  • 5 March 2025 - v1.56.0
    • Bug: Golden Pyromancer keeps targeting enemies that were previously inside its range and sometimes does not target enemies inside its range.
    • Bug: Golden Pyromancer does not deal damage.
  • 5 March 2025 - v1.56.1
    • Bugfix: Golden Pyromancer now targets and damages enemies correctly.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 9 July 2025 - v1.70.0
    • New skin: Pool Party
  • 20 December 2025 - v1.83.0
    • New skin: Fire Breather
  • 20 December 2025 - v1.83.0a
    • New skin: Reindeer
  • 28 January 2026 - v1.84.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash$800 to Cash$750.
        • Range increased from 7.5 to 9.
        • Burn damage increased from 1 to 2.
        • Burn time increased from 3 to 5.
        • Defense melting increased form 0% to 2%.
      • Level 1
        • Cost decreased from Cash$350 to Cash$300.
        • Firerate changed from 0.275 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range decreased from +2.5 to +2.
        • Max hits increased from +0 to +1.
        • Tick changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 1.
      • Level 2
        • Cost increased from Cash$750 to Cash$800.
        • Burn damage decreased from +1 to +0.
        • Max hits decreased from +2 to +1.
      • Level 3
        • Cost increased from Cash$1,750 to Cash$2,444.
        • Damage increased from +1 to +2.
        • Range increased from +0 to +2.5.
        • Max hits increased from +0 to +2.
        • Tick changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Burn damage increased from +1 to +3.
        • Burn time changed from 3 > 6 to 5 > 9.
        • Defense melting changed from 0% > 5% to 2% > 7%.
      • Level 4
        • Cost increased from Cash$5,750 to Cash$9,800.
        • Damage increased from +1 to +5.
        • Burn damage increased from +3 to +10.
        • Burn time changed from 6 > 12 to 9 > 360.
        • Defense melting 5% > 10% to 7% > 10%.
        • Name changed from Gilded Arsonist to Eternal Ember.
      • Level 5
        • Cost increased from Cash$9,500 to Cash$21,435.
        • Damage decreased from +4 to +3.
        • Range decreased from +2 to +1.5.
        • Burn damage increased from +2 to +25.
        • Burn time changed from 12 > 20 to 360.
        • Defense melting changed from 10% to 10% > 15%.
        • Name changed from Kagutsuchi's Fury to Kagutsuchi's Blood.
  • 11 February 2026 - v1.85.0
    • Statistical changes:
      • Base
        • Cost increased from Cash$750 to Cash$800.
        • Burn time decreased from 5 to 4.
      • Level 2
        • Cost increased from Cash$800 to Cash$850.
      • Level 3
        • Burn time changed from 5 > 9 to 4 > 9.
  • 11 March 2026 - v1.86.0
    • Statistical changes:
      • Base
        • Cost increased from Cash$800 to Cash$850.
      • Level 1
        • Cost increased from Cash$300 to Cash$325.
        • Max hits decreased from +1 to +0.
      • Level 2
        • Cost increased from Cash$850 to Cash$900.
        • Max hits increased from +1 to +2.
      • Level 3
        • Cost increased from Cash$2,444 to Cash$2,777.
        • Burn time changed from 4 > 9 to 4 > 7.
      • Level 4
        • Burn damage decreased from +10 to +7.
        • Burn time changed from 9 > 360 to 7 > 360.
      • Level 5
        • Burn damage decreased from +25 to +18.
        • Max hits decreased from +4 to +2.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes:
      • Base
        • Without Firerate Bug, firerate increased from 0.25 to 0.275, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.275.
      • Level 1
        • Without Firerate Bug, firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found., however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
  • 19 June 2026 - v2.1.0
    • Statistical changes:
      • Level 4
        • Cost decreased from Cash$9,800 to Cash$7,500.
      • Level 5
        • Cost decreased from Cash$21,435 to Cash$16,000.

Notes

  1. Calculated as Burn Damage × (Burn Time ÷ Tick).
  2. DPS assumes the flames only hit one enemy.
    Total DPS is calculated as Normal DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage ÷ Tick.
  3. Calculated as Total DPS × Max Hits.
  4. 3.64 Normal DPS + 2 Burn DPS
  5. 5.71 Normal DPS + 2 Burn DPS
  6. 11.43 Normal DPS + 2 Burn DPS
  7. 22.86 Normal DPS + 5 Burn DPS
  8. 51.43 Normal DPS + 12 Burn DPS
  9. 68.57 Normal DPS + 30 Burn DPS
  10. Can be obtained by purchasing a Pyromancer Plush.


File:TowerNewHeader.png
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