Paintballer

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<infobox>

 <title source="title"><default>Paintballer</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>
[[File:{{{image-dynamic}}}|link=]]

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Below Average (1.25)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

"Usually, paintball guns aren't really useful in the apocalypse but apparently this one... kinda is. Deals splash damage."
―Store Description
"Usually, paintball guns aren't really useful in the apocalypse but apparently this one is. Deals splash damage."
―Store Description
"Usually, paintball guns aren't really useful in the apocalypse but apparently this one is."
―Former Store Description

Description

The Paintballer is a starter splash damage tower that can be bought in the store for Coin 100, but it could also be obtained by a now expired code.

It boasts a faster firerate than other splash towers in exchange for lower damage. Additionally, unlike most other splash towers, its explosion can only damage five enemies with each explosion. This is reduced to four enemies in PVP. Its damage also does not decrease the further the enemy is from the center of the explosion. This means that every enemy hit will always receive the same damage. The Paintballer falls short of other towers in most parts of the game, especially DPS, as its highest DPS is much lower than those of other towers, such as the Shotgunner. This means that it is not that useful later on during the game. It gains hidden detection at Level 1, though unlike most other splash towers, it cannot damage lead enemies.

The Paintballer is mostly regarded as an early game tower.

Upgrades

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Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Splash Damage Firerate Range Explosion Range Max Hits DPS Max DPS[1] Cost Efficiency[2]
0 Cash$100 1 1.708 7.5 3 8 0.59 4.68 Cash$169.49
1 Cash$125 1 1.708 9 3.5 8 0.59 4.68 Cash$211.86
2 Cash$275 2 1.408 9 4 8 1.42 11.36 Cash$193.66
3 Cash$875 3 0.708 9 4 8 4.24 33.9 Cash$206.37
4 Cash$2,375 8 0.708 10.5 4.5 8 11.3 90.4 Cash$210.18
5 Cash$5,975 20 0.708 10.5 5 8 28.25 225.99 Cash$211.54
Level Total Price Splash Damage Firerate Range Explosion Range Max Hits DPS Max DPS[1] Cost Efficiency[2]
0 Cash$200 2 1.608 9 3 4 1.24 4.96 Cash$161.29
1 Cash$325 3 1.608 9.5 3 4 1.87 7.48 Cash$173.8
2 Cash$825 6 1.308 9.5 3.5 4 4.59 18.36 Cash$179.74
3 Cash$1,625 8 0.908 9.5 3.5 4 8.81 35.24 Cash$184.45
4 Cash$3,125 12 0.758 11 4 4 15.83 63.32 Cash$197.41
5 Cash$6,125 18 0.608 13 4.5 4 29.61 118.44 Cash$206.86

Skins

To see all the upgrades of a skin, see the gallery page.

Skin Red Bunny Green
Rarity Common Event Common
Daily Store Cost Coin 1,250 N/A Robux 85
Obtained From Basic Skincrate Bunny Skincrate Premium Skincrate

Strategy

  • The cheap upgrade costs and splash damage make it a very useful early-game tower. This allows it to easily kill weaker enemies like the Abnormal or Heavy, but it cannot effectively deal with enemies such as the Normal Boss or Elite Abnormal, as it is mostly meant to be a splash damage tower.
  • A couple Level 0 Paintballers can hold themselves very well for the first few waves.
  • The Paintballer can deal with hiddens relatively well early on due to its cheap hidden detection and splash damage.
  • Unlike other splash damage towers, the Paintballer does not have lead detection, so you will need to use other towers to deal with Lead enemies.

Trivia

  • When the game was in Alpha, the Paintballer's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans gun".
  • The Paintballer was added before John (now called the Militant) and was formerly "JOHN ROBLOX's" until John was released.
    • This used to be redeemable with the code JOHNROBLOX, making it the first ever tower that could have been redeemable by a code.
  • The Paintballer is the cheapest tower to unlock in the game.

Update History

For previous cosmetic variations, see the gallery page.

  • 14 June 2019 - BETA v1.0.0
    • Paintballer added.
  • 16 June 2019 - BETA v1.1.0
    • Code expired, unlock cost is now Coin 750.
    • Statistical changes:
      • Base
        • Cost increased from Cash$650 to Cash$1,000.
        • Splash damage increased from 0 to 1.
        • Firerate increased from 0.7 to 1.05.
        • Explosion range increased from 0 to 2.
      • Level 1
        • Cost increased from Cash$150 to Cash$200.
      • Level 2
        • Range decreased from +1 to +0.
        • Direct damage increased from +0 to +1.
        • Fireate changed from 0.7 > 0.55 to 1.05.
        • Explosion range increased from 0 to 2 > 4.
      • Level 3
        • Cost increased from Cash$1,000 to Cash$1,650.
        • Direct damage decreased from +1 to +0.
        • Firerate changed from 0.55 to 1.05 > 0.85.
      • Level 4
        • Cost increased from Cash$3,000 to Cash$3,500.
        • Range decreased from +2 to +0.
        • Direct damage decreased from +3 to +2.
        • Explosion range increased from 0 to 3 > 4.
        • Splash damage increased from +0 to +1.
        • Firerate changed from 0.55 to 0.85 > 0.65.
      • Level 5
        • Cost increased from Cash$6,000 to Cash$7,500.
        • Range decreased from +2 to +0.
        • Direct damage increased from +2 to +5.
        • Explosion range changed from 5 to 4 > 5.
        • Splash damage decreased from +4 to +3.
        • Firerate changed from 0.55 to 0.65 > 0.55.
      • All levels of Paintballer now deal splash damage, instead of just Level 5.
  • 15 August 2019 - BETA v1.10.0
    • Unlock cost decreased from Coin 750 to Coin 150.
    • Statistical changes:
      • Base
        • Cost decreased from Cash$1,000 to Cash$400.
      • Level 3
        • Cost decreased from Cash$1,650 to Cash$700.
      • Level 4
        • Cost decreased from Cash$3,500 to Cash$2,500.
      • Level 5
        • Cost decreased from Cash$7,500 to Cash$5,000.
  • 13 October 2019 - Release v1.0.0
    • Statistical changes:
      • Base
        • Range increased from 6 to 11.
        • Base splash damage increased from 1 to 2.
        • Firerate increased from 1.05 to 2.05.
      • Level 2
        • Splash damage increased from +0 to +1.
      • Level 3
        • Firerate changed from 1.05 > 0.85 to 2.05 > 1.55.
      • Level 4
        • Splash damage increased from +1 to +2.
        • Firerate changed from 0.85 > 0.65 to 1.55 > 1.05.
      • Level 5
        • Cost decreased from Cash$5,000 to Cash$3,500.
        • Splash damage increased from +3 to +5.
        • Firerate changed from 0.65 > 0.55 to 1.05.
      • Now uses the new projectile and explosive system.
        • Direct damage and splash damage deal the same amount of damage instead of splash damage being half of direct damage.
  • 24 December 2019 - Release v1.5.0
    • Direct damage removed.
  • 12 January 2020 - Release v1.6.0
    • New skin: Red
  • 6 April 2020 - Release v1.9.0
    • New skin: Bunny
  • 29 October 2020 - Overhaul v1.0.0
    • Upgrade names added.
    • Splash damage equation reworked.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Skincrate and Premium Skincrate skins.
    • Statistical changes:
      • Base
        • Firerate decreased from 2.05 to 2.03.
        • Hidden detection removed.
        • Lead detection added.
      • Level 1
        • Cost decreased from Cash$200 to Cash$100.
      • Level 3
        • Firerate changed from 2.05 > 1.55 to 2.03 > 1.53.
      • Level 4
        • Firerate changed from 1.55 > 1.05 to 1.53 > 1.03.
    • Bug: Projectile and explosion are invisible.
    • Bug: Explosion range is set to 5 on all Levels, making it much larger than intended on earlier levels.
  • 8 May 2021 - Overhaul v1.3.0
    • Paintballer now ignores defense.
    • Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly.
  • 12 March 2022 - v1.1.0
    • The Paintballer now uses a path based movement prediction, causing it to hit enemies more accurately.
    • Projectile speed increased.
    • The Paintballer's firerate is no longer affected by the projectile's travel time.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 2.03 to 2.008.
      • Level 3
        • Firerate changed from 2.03 > 1.53 to 2.008 > 1.508.
      • Level 4
        • Firerate changed from 1.53 > 1.03 to 1.508 > 1.008.
    • Bugfix: Projectile and explosion are no longer invisible.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
  • 31 May 2024 - v1.23.5
    • No longer bypasses defense.
  • 7 June 2024 - v1.24.0
    • New skin: Green
  • 21 June 2024 - v1.25.0
    • Bug: Green skin is unable to attack enemies at Levels 3-5, as the weapons for those levels are not anchored.
    • Bug: Damage is no longer boosted by Damage Buffs.
  • 19 July 2024 - v1.26.0
    • No longer deals reduced damage to enemies in the outer explosion sphere, now it deals the same amount of damage to every enemy hit by its explosion.
    • Statistical changes:
      • Level 0
        • Firerate decreased from 2.008 to 1.608.
        • Range decreased from 11 to 7.
        • No longer has lead detection.
      • Level 1
        • Cost increased from Cash$100 to Cash$200.
        • Damage increased from +0 to +1.
        • Range decreased from +2 to +1.
        • Now has hidden detection.
      • Level 2
        • Cost increased from Cash$500 to Cash$675.
        • Damage increased from +1 to +3.
        • Explosion range changed from 2 > 3 to 2 > 2.5.
      • Level 3
        • Cost increased from Cash$700 to Cash$1,000.
        • Firerate changed from 2.008 > 1.508 to 1.608 > 0.908.
        • Range decreased from +2 to +0.
      • Level 4
        • Cost decreased from Cash$2,500 to Cash$2,250.
        • Damage increased from +2 to +4.
        • Firerate changed from 1.508 to 0.908 > 0.758.
        • Range increased from +0 to +1.
        • Explosion range changed from 3 > 4 to 2.5 > 3.
      • Level 5
        • Cost increased from Cash$3,500 to Cash$4,000
        • Firerate changed from 1.508 > 1.008 to 0.758 > 0.608.
        • Range increased from +0 to +1.
        • Explosion range changed from 4 > 5 to 3 > 3.5.
    • Bug: Paintballer no longer deals damage at Level 0.
  • 23 July 2024 - v1.26.2
    • Bug: Paintballer no longer deals damage at all levels.
  • 24 July 2024 - v1.26.3
    • Statistical changes:
      • Base
        • Max hits of 3 added.
    • Bugfix: Paintballer now deals damage at all levels.
    • Bugfix: Paintballer's explosion now matches its visual explosion instead of always being set to an explosion range of 5.
  • 2 August 2024 - v1.27.0
  • 21 August 2024 - v1.28.0
    • Statistical changes:
      • Base
        • Max hits increased from 3 to 5.
        • Explosion range increased from 2 to 3.
      • Level 2
        • Explosion range changed from 2 > 2.5 to 3 > 3.5.
      • Level 4
        • Explosion range changed from 2.5 > 3 to 3.5 > 4.
      • Level 5
        • Explosion range changed from 3 > 3.5 to 4 > 4.5.
  • 25 September 2024 - v1.33.0
    • Unlock cost decreased from Coin 150 to Coin 100.
  • 6 November 2024 - v1.40.0
    • Bugfix: Green skin now can attack enemies at Levels 3-5, as the weapons for those levels are no longer unanchored.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 23 July 2025 - v1.71.0
    • Statistical changes (PVP):
      • Base
        • Cost decreased from Cash$400 to Cash$200.
        • Range increased from 7 to 9.
        • Max hits decreased from 5 to 4.
      • Level 1
        • Cost decreased from Cash$200 to Cash$125.
        • Range decreased from +1 to +0.5.
      • Level 2
        • Cost decreased from Cash$675 to Cash$500.
        • Firerate changed from 1.608 to 1.608 > 1.308.
      • Level 3
        • Cost decreased from Cash$1,000 to Cash$800.
        • Damage increased from +0 to +2.
        • Firerate changed from 1.608 > 0.908 to 1.308 > 0.908.
      • Level 4
        • Cost decreased from Cash$2,250 to Cash$1,500.
        • Range increased from +1 to +1.5.
      • Level 5
        • Cost decreased from Cash$4,000 to Cash$3,000.
        • Damage increased from +5 to +6.
        • Range increased from +1 to +2.

Notes

  1. 1.0 1.1 Max DPS is calculated as DPS x Max Hits.
  2. 2.0 2.1 Cost Efficiency is calculated with normal DPS.


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