Description

Retro Zone is a nostalgic map that is reminiscent of the starting days of the internet and early Roblox.

Retro Zone has the All Paths modifier, which duplicates most enemies that spawn.

Design & Path

Retro Zone is a map stylized in a synthwave 1980s-style design with some objects being based in the 1990s, early 2000s and early Roblox. It has a purple skybox. The map is surrounded by a giant black and purple checkered area, which is likely this map's water. A few objects, like a giant computer monitor, app window, head statue and other small islands can be seen in the checkered area, partially buried. The playable area has a checkered pattern on it, which depending on the location is colored pink, white, black and yellow.

The map possesses two paths, which are both separated from each other, with each path getting close to each other around the middle of the map.

Legacy Retro Zone is stylized in a synthwave, 80s design, with some objects being based in the 90s and early 2000s. The skybox is a light gradient between dark blue and light purple. Various objects that one might associate with the early days of the internet, like the old Windows box and blue screen of death, can be seen.

The path begins at an old CRT monitor that says "TDS.exe will now spawn zombies" and ends at the synthwave graphic. The path itself transforms as many materials and styles throughout the map.

Interactive Map

Loading scripts

Loading scripts


Rewards

The game calculates how many  Coins,  Gems and   EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more   EXP (Friday – Sunday), any   EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any   EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular   EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1.25x.
Mode Coins/Gem Reward EXP Reward
Easy ( 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) +  50 (Triumph Only)) × 1.1 ( 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])) × 1.1
Casual ( 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) +  100 (Triumph Only)) × 1.1 ( 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) +  15 EXP (Triumph Only)) × 1.1
Intermediate ( 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) +  100 (Triumph Only)) × 1.1 ( 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])) × 1.1
Molten ( 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) +  400 (Triumph Only)) × 1.1 ( 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) +  50 EXP (Triumph Only)) × 1.1
Fallen ( 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) +  650 (Triumph Only)) × 1.1 ( 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) +  50 EXP (Triumph Only)) × 1.1
Hidden Wave  125 × 1.1  250 EXP × 1.1
Frost ( 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) +  1,200 (Triumph Only)) × 1.1
( 75 (Triumph Only)) × 1.1
( 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) +  100 EXP (Triumph Only)) × 1.1

Strategy

  • The middle of the map is the ideal spot for towers, as it allows them to cover both paths at once.
    • Towers with high range, such as the Turret, Mortar, Ranger or Pursuit, are useful here, as multiple towers are not able to cover both paths particularly well.
      • The DJ Booth can help out by boosting the range of your towers.
  • Cliff towers should be placed on the giant spire, as they can cover most of the path from that spot.

Map Icons

View

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Development Images

Trivia

  • One of the PC monitors in the first version of the map has the infamous Blue screen of death that was found when the system crashed in Windows 1.0.
  • A part of the first version of this map is similar to the album cover of Floral Shoppe, a vaporwave album, resembling part of the synthwave aesthetic of the map.
  • An old version of Microsoft Paint can be seen on this map, specifically one used on Windows 98.
  • The giant spire present on this map is based on the spires from the Doomspire Brickbattle game on Roblox.
  • The red house that acts as the exit for one of the paths is a house which appeared in older Roblox starter places.
  • The small structures seen in certain parts are a reference to gear givers which could be seen in older Roblox games.

Update History


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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