Turret: Difference between revisions

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Content deleted Content added
imported>DarkGabonnie
m Statistics: migrate fnc to fse, replaced: $FNC-UPGRADEICON → $FSE-UPGRADEICON, $FNC-UPGRADE → $FSE-UPGRADE, $FNC-DETECTION → $FSE-DETECTION
imported>DarkGabonnie
m Statistics: migrate fnc to fse, replaced: $FNC-PVP-UPGRADE → $FSE-PVP-UPGRADE, $FNC-PVP-DETECTION → $FSE-PVP-DETECTION
Line 134: Line 134:
$FNC-PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FNC-PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 0; 1;
$FSE-DETECTION$ = 0; 1;
$FNC-PVP-DETECTION$ = 1; 2;
$FSE-PVP-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FNC-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
</var>
</var>

Revision as of 22:31, 7 July 2026


Similar Article
This article is about Turret. You may be looking for the Gatling Gun or one of the multiple Sentries.

<infobox>

 <title source="title"><default>Turret</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Large (2)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Large (2)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

<tabber>

Description

The Turret is an advanced tower with long range and high damage. It cannot be purchased from the store, instead unlocked at Level 50 or via its gamepass, priced at Robux 450. When the player reaches Level 50, the Turret can be claimed using the pop up message that appears when joining the lobby.

The Turret excels at single target damage, boasting a strong mix of high range, damage and firerate. However, it is also very expensive. It costs Cash$7,750 to place it down, the second most expensive starting cost for any tower. It takes a cumulative total of Cash$149,000 to reach the max level, making it the second most expensive tower to fully upgrade in the entire game. In PVP mode, it does have reduced placement and upgrade costs, but it is still one of the most expensive towers to fully upgrade there. As the Turret is not a humanoid tower, it is immune to debuffs which are applied by enemies added before the v1.9.0 update. Debuffs from enemies like the Boomer can still affect it. This however does not make it immune to stuns. Additionally, it has a larger placement footprint than most other towers. It can detect hidden enemies and has lead detection.

Because of its extremely high base cost and very expensive upgrade prices, as well as high DPS, the Turret is considered a mid-late game tower.

The Turret has a placement limit of three per player. This is increased to five in PVP mode.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

To see all the previous statistics of this tower, see the history page.

<tabber>

|-|Regular =

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$7,750 20 0.4 19 50 Cash$155
1 Cash$11,500 28 0.4 19 70 Cash$164.29
2 Cash$19,000 28 0.26 22 107.69 Cash$176.43
3 Cash$39,000 35 0.16 22 218.75 Cash$178.29
4 Cash$74,000 57 0.16 24 356.25 Cash$207.72
5 Cash$139,000 62 0.12 27 516.67 Cash$269.03

|-|PVP =

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 10 0.35 16.5 28.57 Cash$140.01
1 Cash$5,000 10 0.3 21 33.33 Cash$150.02
2 Cash$7,750 14 0.3 21 46.67 Cash$166.06
3 Cash$16,750 13 0.15 23 86.67 Cash$193.26
4 Cash$36,750 27 0.15 24.5 180 Cash$204.17
5 Cash$79,250 44 0.12 26.5 366.67 Cash$216.13
</tabber>

Skins

To see all the upgrades of a skin, see the gallery page.

File:XR500TurretIconIGAug25.png File:XR300TurretIconIGAug25.png File:CrossbowTurretIconIGAug25.png File:JetskiTurretIconIG.png
Skin XR500 XR300 Crossbow Jetski
Rarity Legendary Rare Event Legendary
Daily Store Cost Robux 190 Robux 120 N/A N/A
Obtained From Premium Crate Premium Crate Lunar Overture Season Raft Wars Mission Quest
File:GrinchTurretIconIG.png File:BunnyTurretIconIG.png
Skin Grinch Bunny
Rarity Rare Common
Daily Store Cost N/A N/A
Obtained From The Final Act Premium Battle Pass Spring Frenzy Battle Pass

Strategy

  • The Turret has one of the most expensive starting costs for a tower, so it is impractical for the early-game.
    • For the early-game, using cheaper towers is recommended.
    • Using the Farm or Cowboy will allow you to place a Turret earlier, though, usually this is not recommended as there are better options than this.
  • The Turret has hidden detection by default and lead detection at Level 1, making it useful against enemies with these properties that may appear in the mid and late-game, especially in Hardcore mode.
  • The Turret has a larger placement footprint than other towers, so be aware of the space that it takes up.
  • It is highly recommended to pair the Turret with the DJ Booth to decrease the price of its extremely expensive upgrades.
    • It can also be helpful at increasing its already large range.
  • The Turret is immune to debuffs applied by legacy enemies. This includes the Soul Stealer's Fatigue Debuff or the Gunslinger's Scared Debuff. However, this does not include the Boomer or Necrotic Skeleton's debuffs as they do not apply an icon to the tower.
  • While the Turret does have a very high DPS, one of the highest in the entire game, it also has one of the lowest placement limits.
    • Due to this, towers without limits like the Minigunner, Golden Minigunner, Swarmer or Golden Soldier can, if enough are placed down, deal more DPS than it.
    • This is far less of an issue the more players there are in the match, as with player count the placement limit per player gets decreased, making towers with no limits far less viable while low placement limit towers like the Turret are completely unaffected.

Trivia

  • Strangely, the Void Reaver can still spawn a Soul from the Turret, which is not a humanoid tower unless the XR500 skin is equipped.
    • The Soul Stealer cannot spawn a soul from the Turret unless it is the XR500 Turret. The Soul Stealer and legacy Fallen Soul also can only increase the firerate of the XR500 Turret, but not any other skins.
  • The Turret has a unique placement and upgrade sound.

Update History

For previous cosmetic variations, see the gallery page.

  • 5 August 2019 - BETA v1.8.0
    • Turret added.
  • 9 August 2019 - BETA v1.9.0
    • Turret default targeting setting changed from Closest to First.
  • 2 September 2019 - BETA v1.10.0b
    • Gamepass price decreased from Robux 800 to Robux 600.
  • 3 September 2019 - BETA v1.10.0c
    • Gamepass price increased from Robux 600 to Robux 800.
  • 13 October 2019 - Release v1.0.0
    • Placement footprint size increased.
    • Statistical changes:
      • Base
        • Range increased from 10 to 16.
    • New skin: XR500
  • 29 November 2019 - Release v1.4.0
    • Gamepass price decreased from Robux 800 to Robux 600.
  • 30 November 2019 - Release v1.4.0a
    • Gamepass price increased from Robux 600 to Robux 800.
  • 24 December 2019 - Release v1.5.0
    • Gamepass price decreased from Robux 800 to Robux 600.
  • 28 December 2019 - Release v1.5.0c
    • Gamepass price increased from Robux 600 to Robux 800.
  • 12 January 2020 - Release v1.6.0
    • Bug: Placement limit is higher than intended by 1.
  • 13 January 2020 - Release v1.6.0a
    • Bugfix: Placement limit is now the correct value.
  • 26 January 2020 - Release v1.6.1
    • New skin: XR300
  • 18 March 2020 - Release v1.8.1
    • New SFX added.
  • 29 October 2020 - Overhaul v1.0.0
    • Upgrade names added.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Premium Crate skins.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.55 to 0.53.
      • Level 3
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • 31 May 2021 - Overhaul v1.3.1c
    • Gamepass price decreased from Robux 800 to Robux 600.
  • 2 June 2021 - Overhaul v1.3.1d
    • Gamepass price increased from Robux 600 to Robux 800.
  • 12 March 2022 - v1.1.0
    • Turret is now immune to all debuffs.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.53 to 0.525.
      • Level 3
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
    • Bug: XR500 skin is not immune to debuffs.
  • 30 May 2022 - v1.2.4a
    • Gamepass price decreased from Robux 800 to Robux 600.
  • 1 June 2022 - v1.2.4b
    • Gamepass price increased from Robux 600 to Robux 800.
  • 24 November 2022 - v1.5.0b
    • Gamepass price decreased from Robux 800 to Robux 600.
  • 1 December 2022 - v1.5.0d
    • Gamepass price increased from Robux 600 to Robux 800.
  • 21 December 2022 - v1.6.0
    • Gamepass price decreased from Robux 800 to Robux 600.
    • XR300 skin rarity changed from Uncommon to Rare.
  • 6 January 2023 - v1.6.0e
    • Gamepass price increased from Robux 600 to Robux 800.
  • 7 April 2023 - v1.7.0
    • Gamepass price decreased from Robux 800 to Robux 600.
    • Statistical changes:
      • Base
        • Damage increased from 6 to 8.
        • Firerate increased from 0.525 to 0.575.
      • Level 1
        • Range increased from +2 to +4.
        • Hidden detection added (moved from Level 3).
      • Level 2
        • Damage increased from +7 to +12.
        • Range decreased from +1 to +0.
        • Firerate changed from 0.525 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Lead detection added.
      • Level 3
        • Cost increased from Cash$5,000 to Cash$7,250.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Damage increased from +0 to +8.
        • Range decreased from +3 to +2.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 5
        • Cost increased from Cash$20,000 to Cash$32,000.
        • Damage decreased from +12 to +7.
        • Firerate changed from 0.225 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Renamed from Double Barrel Minigun to XR-200 Turret.
  • 15 April 2023 - v1.7.1a
    • Gamepass price increased from Robux 600 to Robux 800.
  • 4 July 2023 - v1.8.2d
    • Gamepass price decreased from Robux 800 to Robux 600.
  • 6 July 2023 - v1.8.2e
    • Gamepass price increased from Robux 600 to Robux 800.
  • 31 October 2023 - v1.9.0g
    • New skin: Crossbow
  • 24 November 2023 - v1.9.4
    • Gamepass price decreased from Robux 800 to Robux 560.
  • 29 November 2023 - v1.9.4a
    • Gamepass price increased from Robux 560 to Robux 800.
  • 24 February 2024 - v1.14.0
    • Gamepass price decreased from Robux 800 to Robux 600.
    • Bug: Gamepass cost is still listed as Robux 800 in the inventory.
  • 19 April 2024 - v1.19.0
    • Bugfix: Gamepass cost is now correctly listed as Robux 600 in the inventory.
  • 23 May 2024 - v1.23.0
    • Gamepass cost decreased from Robux 600 to Robux 450.
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
    • Statistical changes:
      • Base
        • Damage increased from 8 to 10.
        • Firerate decreased from 0.575 to 0.325.
        • Range decreased from 16 to 15.
        • Cost increased from Cash$4,000 to Cash$6,000.
        • Placement limit decreased from 5 to 3.
      • Level 1
        • Cost increased from Cash$500 to Cash$1,000.
        • Range increased from +4 to +5.
      • Level 2
        • Cost increased from Cash$2,000 to Cash$4,250.
        • Damage decreased from +12 to +5.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.325.
      • Level 3
        • Cost increased from Cash$7,250 to Cash$12,000.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Cost increased from Cash$12,500 to Cash$26,000.
        • Damage increased from +8 to +17.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.175.
      • Level 5
        • Cost increased from Cash$32,000 to Cash$56,250.
        • Damage increased from +7 to +23.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
    • Bugfix: Damage is now boosted by Damage Buffs.
  • 27 November 2024 - v1.43.0
    • Gamepass price decreased from Robux 450 to Robux 337.
  • 3 December 2024 - v1.43.2b
    • Gamepass price increased from Robux 337 to Robux 450.
  • 25 December 2024 - v1.47.4
    • Gamepass price decreased from Robux 450 to Robux 337.
  • 28 December 2024 - v1.47.5b
    • Gamepass cost increased from Robux 337 to Robux 450.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 23 July 2025 - v1.71.0
    • Placement limit increased from 3 to 5 in PVP mode.
    • Statistical changes (PVP):
      • Base
        • Cost decreased from Cash$6,000 to Cash$4,000.
        • Firerate increased from 0.325 to 0.375.
        • Range increased from 15 to 16.5.
      • Level 1
        • Firerate changed from 0.325 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range decreased from +5 to +4.5.
      • Level 2
        • Cost decreased from Cash$4,250 to Cash$2,750.
      • Level 3
        • Cost decreased from Cash$12,000 to Cash$9,000.
      • Level 4
        • Cost decreased from Cash$26,000 to Cash$20,000.
        • Range decreased from +2 to +1.5.
      • Level 5
        • Cost decreased from Cash$56,250 to Cash$42,500.
  • 20 August 2025 - v1.73.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash$6,000 to Cash$5,000.
        • Firerate changed from 0.325 to 0.375.
      • Level 1
        • Cost increased from Cash$1,000 to Cash$1,250.
        • Firerate changed from 0.325 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Cost increased from Cash$4,250 to Cash$7,250.
        • Damage increased from +5 to +10.
      • Level 3
        • Cost increased from Cash$12,000 to Cash$15,000.
      • Level 4
        • Cost increased from Cash$26,000 to Cash$30,000.
        • Damage increased from +17 to +20.
      • Level 5
        • Cost decreased from Cash$56,250 to Cash$52,500.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.175.
        • Damage increased from +23 to +35.
    • New skin: Jetski
    • Bugfix: XR500 skin is now immune to debuffs from enemies before v1.9.0.
  • 26 November 2025 - v1.81.0
    • Gamepass cost decreased from Robux 450 to Robux 292.
  • 2 December 2025 - v1.81.4b
    • Gamepass cost increased from Robux 292 to Robux 450.
  • 20 December 2025 - v1.83.0a
    • New skin: Grinch
  • 23 December 2025 - v1.83.5
    • Gamepass cost decreased from Robux 450 to Robux 292.
  • 2 January 2026 - v1.83.9b
    • Gamepass cost increased from Robux 292 to Robux 450.
  • 28 January 2026 - v1.84.0
    • Statistical changes (Regular):
      • Level 5
        • Range increased from +2 to +3.
  • 11 February 2026 - v1.85.0
    • Statistical changes (Regular):
      • Base
        • Cost increased from Cash$5,000 to Cash$8,250.
        • Damage increased from 10 to 20.
        • Firerate increased from 0.375 to 0.425.
      • Level 1
        • Cost increased from Cash$1,250 to Cash$3,250.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Cost increased from Cash$7,250 to Cash$7,500.
      • Level 3
        • Cost increased from Cash$15,000 to Cash$20,000.
        • Damage increased from +0 to +10.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Cost increased from Cash$30,000 to Cash$35,000.
        • Damage increased from +20 to +25.
      • Level 5
        • Cost increased from Cash$52,500 to Cash$85,000.
        • Damage decreased from +35 to +22.
        • Firerate changed from 0.175 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • 11 March 2026 - v1.86.0
    • Statistical changes (Regular):
      • Level 5
        • Cost decreased from Cash$85,000 to Cash$75,000.
        • Damage decreased from +22 to +13.
  • 3 April 2026 - v1.88.0
    • New skin: Bunny
  • 22 April 2026 - v1.89.0
    • Statistical changes (Regular):
      • Base
        • Cost increased from Cash$8,250 to Cash$8,750.
        • Damage increased from 20 to 24.
        • Range increased from 15 to 18.
        • Hidden detection added, moved from Level 1.
      • Level 1
        • Cost decreased from Cash$3,250 to Cash$2,750.
        • Damage increased from +0 to +6.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.425.
        • Range decreased from +5 to +0.
        • Lead detection added, moved from Level 2.
        • Name changed from Radar to Stronger Ammunition.
      • Level 2
        • Damage decreased from +10 to +0.
        • Firerate changed from 0.325 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range increased from +0 to +4.
        • Name changed from Stronger Ammunition to Radar.
      • Level 3
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range decreased from +2 to +0.
      • Level 5
        • Cost decreased from Cash$75,000 to Cash$65,000.
  • 22 May 2026 - v1.91.0
    • Gamepass price decreased from Robux 450 to Robux 360.
      • Bug: Gifting was not discounted.
  • 27 May 2026 - v1.91.4a
    • Gamepass price increased from Robux 360 to Robux 450.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes (Regular):
      • Base
        • Cost decreased from Cash$8,750 to Cash$7,750.
        • Damage decreased from 24 to 20.
        • Firerate decreased from 0.425 to 0.4.
        • Range increased from 18 to 19.
      • Level 1
        • Cost increased from Cash$2,750 to Cash$3,750.
        • Damage increased from +6 to +8.
      • Level 2
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range decreased from +4 to +3.
      • Level 3
        • Damage decreased from +10 to +7.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Damage decreased from +25 to +22.
      • Level 5
        • Damage decreased from +13 to +5.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
    • Statistical changes (PVP):
      • Base
        • Firerate decreased from 0.375 to 0.35.
      • Level 1
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Damage decreased from +5 to +4.
      • Level 3
        • Damage decreased from +0 to -1.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Damage decreased from +17 to +14.
      • Level 5
        • Damage decreased from +23 to +17.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..


File:TowerNewHeader.png
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