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==Ability==
==Ability==
{{Ability|Ability Title=Convoy|Cost={{Money|3,500}}|Cooldown Time=60s Cooldown|Image=[[File:MilitaryBase5.png|100px]]|Information=Deploys a convoy of railgun tanks that will fire at enemies in range.|Level Unlock=Level 4}}
{{Ability|Ability Title = Convoy|Level Unlock = Level 4|Cost = {{Money|3,500}}|Cooldown Time = 60s Cooldown|Image = [[File:MilitaryBase5.png|100px]]|Information = Deploys a convoy of railgun tanks that will fire at enemies in range. Number of units sent depends on the level.}}


==Statistics==
==Statistics==

Revision as of 13:58, 19 July 2026


Exclusive Content

This page is about content exclusive to a limited amount of people.
Because of this, not all of the information about the item may be listed here or some information may be outdated/incorrect. Additionally, the War Machine will not be included in strategy sections for pages, unless it is specifically referring to the state of the game where the War Machine was publicly obtainable.

Similar Article
This article is about War Machine. You may be looking for War Machine Sentry.

<infobox>

 <title source="title"><default>War Machine</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>
[[File:{{{image-dynamic}}}|link=]]

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Error creating thumbnail: File missing {{{skip_cost}}}</format>
   
 </group>
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   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
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   <header>Tooltips</header>
   
   
   
   
   
   
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</infobox>

"The last recourse of the Threat Defense Strategy. Dual miniguns, rapid burst rockets, multiple passive support boosts and railgun tank convoys; nothing will stand in his way."
―Inventory Description
"...and so he left, with everything but his humanity.."
―Former Inventory Description

Description

The War Machine is currently a tower exclusive to anyone who is a moderator or higher in the Tower Defense Simulator Discord server, though on rare occasions it has been given to other people.

The War Machine is planned to become available to more people, where it will be given to users who have contributed to the game through the workshop portal, following a review by a lead developer.[1]

The War Machine uses an exoskeleton with two miniguns. At Level 2, the exoskeleton also has a missile launcher, allowing it to fire Stark Missiles. At Level 2, it also gains the ability to apply various buffs to towers in its range through its Command Aura.

The War Machine has a placement limit of 5 per player.

Upgrades

Ability

Convoy
Level 4 • Error creating thumbnail: File missing$3,500 • 60s Cooldown

Deploys a convoy of railgun tanks that will fire at enemies in range. Number of units sent depends on the level.

Statistics

To see all the previous statistics of this tower, see the history page.

Level Total Price Normal Damage Splash Damage[2] Missile Count Firerate Missile Reload Range Explosion Range Damage Buff DPS[3] Cost Efficiency
0 Error creating thumbnail: File missing$2,000 2 N/A N/A 0.1 N/A 12 N/A N/A 20 Error creating thumbnail: File missing$100
1 Error creating thumbnail: File missing$2,250 2 N/A N/A 0.1 N/A 18 N/A N/A 20 Error creating thumbnail: File missing$112.5
2 Error creating thumbnail: File missing$2,900 3 20 1 0.1 5 22 5 N/A 34[4] Error creating thumbnail: File missing$85.29
3 Error creating thumbnail: File missing$7,900 8 20 1 0.1 5 22 5 10% 84[5] Error creating thumbnail: File missing$94.05
4 Error creating thumbnail: File missing$20,400 15 40 4 0.1 5 24 6 10% 182[6] Error creating thumbnail: File missing$112.09
5 Error creating thumbnail: File missing$70,400 40 80 4 0.1 4 26 6 20% 480[7] Error creating thumbnail: File missing$146.67

Strategy

  • The War Machine can be a powerful DPS tower mid to late game, dealing over 450 DPS.
  • At Level 2, the War Machine gains a missile launcher, which is upgraded to a quad missile launcher at Level 4, which is quite decent against hordes of enemies, such as the Fallen Hazmat.
    • Because the missile launcher deals splash damage, the War Machine can also damage Lead enemies with it, making it very useful against the Lead and Elite Leads early on.
  • At Level 5, the War Machine gets all three detections at once, making it a very versatile tower by the mid to late game combined with its high DPS and splash capabilities.
    • However, because of how expensive it is to upgrade to Level 5, it should not be solely relied upon to attack enemies with these attributes.

Trivia

  • The War Machine's appearance and some of its mechanics appear to have been based on an Exoskeleton tower suggestion from the Tower Defense Simulator Discord server.
    • However, the name of the War Machine and its Level 2 upgrade are references to the War Machine from Marvel.
  • The War Machine's original description was a reference to Risk of Rain 2, specifically the Commando's old ending phrase.
  • The War Machine had the most expensive upgrade cost in the game, until Gatling Gun was added.
  • After the Overhaul Update, the War Machine gained 12 damage on Level 2, giving it 13 damage, thus giving it an absurd 104 DPS for just Error creating thumbnail: File missing$2,900.
    • This was only fixed in late May.

Update History

For previous cosmetic variations, see the gallery page.

  • 26 May 2020 - Release v1.11.0
    • War Machine added.
    • Bug: Upgrading to a level that changes the Damage Buff amount does not give towers the buff, if they were placed before the War Machine was upgraded, but if the upgrade does not change the buff amount the Damage Buff is applied to towers placed before the upgrade.
    • Bug: Multiple upgrade descriptions are incorrect.
  • 29 October 2020 - Overhaul v1.0.0
    • Splash damage equation reworked.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.15 to 0.13.
      • Level 1
        • Range increased from +2 to +6.
      • Level 2
        • Damage increased from +0 to +12
      • Level 3
        • Damage decreased from +3 to -9.
      • Level 4
        • Damage increased from +5 to +6.
        • Range decreased from +4 to +2.
      • Level 5
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.13.
    • Bug: War Machine cannot be upgraded.
    • Bug: War Machine deals 13 damage at Level 2 instead of 2.
    • Bugfix: Upgrade descriptions are now correct.
  • 26 May 2021 - Overhaul v1.3.1a
    • War Machine missiles now deal full damage to defense enemies.
    • Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly.
    • Bugfix: War Machine now can be upgraded.
  • 30 May 2021 - Overhaul v1.3.1b
    • Statistical changes:
      • Level 2
        • Damage decreased from +12 to +1.
      • Level 3
        • Damage increased from -9 to +2.
    • Bugfix: War Machine now deals the correct amount of damage at Level 2.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.13 to 0.125.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to Default skin.
  • 10 May 2024 - v1.21.0
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
  • 11 December 2024 - v1.45.0
    • Statistical changes:
      • Base
        • Damage increased from 1 to 2.
      • Level 3
        • Damage increased from +2 to +5.
      • Level 4
        • Damage decreased from +6 to +4.
        • Missile damage increased from 25 to 40.
      • Level 5
    • Bugfix: Now applies the Damage Buff to towers again.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 28 January 2026 - v1.84.0
    • Statistical changes:
      • Level 4
        • Damage increased from +4 to +7.
      • Level 5
        • Damage decreased from +28 to +25.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug getting fixed.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.125 to 0.1.

Notes

  1. https://trello.com/c/yFpL6Z12/3-%F0%9F%8E%81-reward-war-machine-tower
  2. Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
  3. Total DPS is calculated as Normal DPS + Missile DPS.
    Missile DPS assumes only one enemy is hit with all missiles and it receives full splash damage.
  4. 30 Normal DPS + 4 Missile DPS
  5. 80 Normal DPS + 4 Missile DPS
  6. 150 Normal DPS + 32 Missile DPS
  7. 400 Normal DPS + 80 Missile DPS


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