DJ Booth: Difference between revisions

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| 3 || 17.5% || N/A || 3 || 1.5 || 6 || 20 || 6 || 20% || 1% || 40%
| 3 || 17.5% || N/A || 3 || 1.5 || 6 || 20 || 6 || 20% || 1% || 40%
|-
|-
| 4 || 22.5% || 0% || 3 || 1.5 || 7 || 20 || 8 || 20% || 1% || 40%
| 4 || 22.5% || N/A || 3 || 1.5 || 7 || 20 || 8 || 20% || 1% || 40%
|-
|-
| 5 || 25% || 10% || 4 || 1.5 || 8 || 20 || 10 || 30% || 1% || 50%
| 5 || 25% || 10% || 4 || 1.5 || 8 || 20 || 10 || 30% || 1% || 50%
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| 3 || 10% || N/A || {{Money|250}} || {{Money|35}} || {{Money|600}}
| 3 || 10% || N/A || {{Money|250}} || {{Money|35}} || {{Money|600}}
|-
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| 4 || 12.5% || 0% || {{Money|500}} || {{Money|50}} || {{Money|1250}}
| 4 || 12.5% || N/A || {{Money|500}} || {{Money|50}} || {{Money|1250}}
|-
|-
| 5 || 15% || 5% || {{Money|750}} || {{Money|75}} || {{Money|2250}}
| 5 || 15% || 5% || {{Money|750}} || {{Money|75}} || {{Money|2250}}

Revision as of 22:09, 31 March 2026


<infobox>

 <title source="title"><default>DJ Booth</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Support
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Very Large (2.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Error creating thumbnail: File missing {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

"Who said you couldn't rave during the apocalypse? Pick between 3 different tracks to support your allies in unique ways."
―Store Description
"Who said you couldn't rave during the apocalypse? Buffs ally troop ranges and lowers upgrade prices."
―Former Store Description
"Who said you couldn't rave during the apocalypse?"
―Former Store Description

Description

The DJ Booth is an advanced tower that is primarily a support tower with some economic and offensive capabilities through its Drop the Beat ability unlocked at Level 3. It can be bought from the store for Error creating thumbnail: File missing 5,000.

The DJ Booth provides boosts to towers in range through different tracks, which also changes the behavior of its Drop the Beat ability.

The Purple track is unlocked on Level 0 and is active by default. It grants a 12.5% Range Buff to towers, which with Levels increases to up to 25%. When the Drop the Beat ability is used, it will create three (four at Level 5) pulses which knockback and slow down enemies. These can hit any enemy, regardless of immunities. The knockback is the regular knockback, meaning any immunity that prevents enemies from being knocked back, such as Stun Immunity, will prevent the enemy from being knocked back. How far back the enemy is knocked back depends on its size. Bigger enemies will get pushed back a smaller distance than an average-sized enemy. However, only boss enemies are immune to the slowdown. The slowdown effectiveness is based on the number of towers in the DJ Booth's range, starting from 20% and increasing by 1% to up to 40%. At Level 5, base slowdown is increased to 30% and max slowness is increased to 50%. It applies a 10% Range Buff at Level 5 if the Purple track is not selected.

The Green track is unlocked on Level 0. It grants a 5% Discount Buff to towers, which with Levels increases to 15%. When the Drop the Beat ability is used, it will generate cash. There is a base amount of cash given, which is Error creating thumbnail: File missing$250, which is increased by Error creating thumbnail: File missing$35 for every tower in range of the DJ Booth, up to a total of Error creating thumbnail: File missing$600. All three statistics are able increase to up to Error creating thumbnail: File missing$750 base cash, Error creating thumbnail: File missing$75 increase per tower and Error creating thumbnail: File missing$2,250. It applies a 5% Discount Buff at Level 5 if the Green track is not selected.

The Red track is unlocked at Level 2. It grants a 10% Damage Buff to towers, which with Levels increases to 20%. When the Drop the Beat ability is used, it will create three (four at Level 5) pulses that deal 15 damage to enemies. It can damage hidden, lead and flying enemies. This damage increases to 50 at Level 5. The pulses also drops the defense of enemies. The base defense drop is 3%, which increases by 1% for every tower in the DJ Booth's range up to 18%. The pulses only drops defense once, as it cannot drop more defense than what its defense drop is. For example, if the Level 5 DJ Booth has 12 towers in its range, it will only drop 18% defense from a Fallen Hazmat, making it have 42% defense. It applies a 7.5% Damage Buff at Level 5 if the Red track is not selected.

There is a limit of one DJ Booth per player.

Upgrades

Thrifty Music

Performs different abilities based on the current track

•Purple: Creates pulses that knockback enemies and apply slowness to them, with slowness increasing for each tower in its range

•Green: Generates Error creating thumbnail: File missingCash when used, with the amount increasing for each tower in its range

•Red: Creates pulses that damage and reduce defense of enemies, with each tower in its range boosting how much defense is reduced

•30s Cooldown


Sell Price changes to Error creating thumbnail: File missing$1,800

Ability

Drop the Beat
Level 3+ • 30s Cooldown • 10s Initial Cooldown

Performs an ability based on the track.

•Purple: Creates pulses that knockback enemies and apply slowness to enemies, with slowness increasing for each tower in its range.

•Green: Generates Error creating thumbnail: File missingCash when used, with the amount increasing for each tower in its range.

•Red: Creates pulses that damage and reduce defense of enemies, with each tower in its range boosting how much defense is reduced.

Stats Table

To see all the previous statistics of this tower, see the history page.

DJ Booth Stats
Level Total Price Range
0 Error creating thumbnail: File missing$850 12
1 Error creating thumbnail: File missing$1,150 15
2 Error creating thumbnail: File missing$2,400 15
3 Error creating thumbnail: File missing$5,400 15
4 Error creating thumbnail: File missing$13,400 16.5
5 Error creating thumbnail: File missing$33,400 18
Purple Track
Level Active Range Buff Inactive Range Buff Pulses Cooldown Max Hits Knockback Force Slowness Time Base Slowness Slowness Per Tower Max Slowness
0 12.5% N/A N/A N/A N/A N/A N/A N/A N/A N/A
1 12.5% N/A N/A N/A N/A N/A N/A N/A N/A N/A
2 15% N/A N/A N/A N/A N/A N/A N/A N/A N/A
3 17.5% N/A 3 1.5 6 20 6 20% 1% 40%
4 22.5% N/A 3 1.5 7 20 8 20% 1% 40%
5 25% 10% 4 1.5 8 20 10 30% 1% 50%
Green Track
Level Active Discount Buff Inactive Discount Buff Base Cash Cash Per Tower Max Cash
0 5% N/A N/A N/A N/A
1 5% N/A N/A N/A N/A
2 7.5% N/A N/A N/A N/A
3 10% N/A Error creating thumbnail: File missing$250 Error creating thumbnail: File missing$35 Error creating thumbnail: File missing$600
4 12.5% N/A Error creating thumbnail: File missing$500 Error creating thumbnail: File missing$50 Error creating thumbnail: File missing$1,250
5 15% 5% Error creating thumbnail: File missing$750 Error creating thumbnail: File missing$75 Error creating thumbnail: File missing$2,250
Red Track
Level Active Damage Buff Inactive Damage Buff Damage Pulses Cooldown Base Defense Drop Defense Drop Per Tower Max Defense Drop
2 10% N/A N/A N/A N/A N/A N/A N/A
3 12.5% N/A 15 3 1.5 3% 1% 12%
4 15% N/A 25 3 1.5 5% 1% 15%
5 12.5% 7.5% 50 4 1.5 6% 1% 18%

Skins

To see all the upgrades of a skin, see the gallery page.

Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Neon Rave Neko Ghost Plushie
Rarity Rare Legendary Event Exclusive
Daily Store Cost Error creating thumbnail: File missing 360 Error creating thumbnail: File missing 560 N/A N/A
Obtained From Deluxe Skincrate Deluxe Skincrate Spooky Skincrate Merch Shop[1]
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Masquerade Mako Garage Band Ducky
Rarity Event Ultimate Legendary Rare
Daily Store Cost N/A N/A N/A N/A
Obtained From Lunar Overture Season Error creating thumbnail: File missing 749 Hexscape Event Premium Battle Pass The Ducky went down to Georgia Mission Quest
Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Seal Gingerbread
Rarity Legendary Rare
Daily Store Cost N/A N/A
Obtained From Surf & Turf Premium Battle Pass The Final Act Regular Battle Pass

Strategy

  • The DJ Booth's buffs are calculated as
    Range Buff:
    Original Range×(1+[[Range Buff]])
    Discount Buff:
    Original Price×(1Discount Buff)
    Damage Buff:
    Original Damage×(1+[[Damage Buff]])
    where Range and Discount Buffs are the buffs supplied by the DJ Booth in decimal form (for example, 10% is 0.1). Additionally, damage is rounded down.
Damage Buff
Tower Status
Scout Affected
Sniper Affected
Paintballer Affected
Demoman Affected
Boomerang Affected
Slime Trooper Affected
Soldier Affected
Shotgunner Affected
Freezer Affected
Assassin Affected
Militant Affected
Hunter Affected
Pyromancer Partial[2]
Ace Pilot Affected
Medic Unaffected
Farm Affected
Electroshocker Affected
Rocketeer Affected
Trapper Partial[3]
Military Base Partial[3]
Crook Boss Partial[4]
Commander Partial[5]
Warden Partial[6]
Cowboy Affected
DJ Booth Unaffected
Tesla Affected
Saboteur Partial[7]
Minigunner Affected
Ranger Affected
Pursuit Affected
Gatling Gun Affected
Turret Affected
Mortar Affected
Mercenary Base Partial[8]
Brawler Affected
Necromancer Partial[9]
Accelerator Affected
Engineer Partial[10]
Hacker Affected
Operator Affected
Enforcer Partial[11]
Kingpin Partial[12]
Juggernaut Affected
Gladiator Affected
Commando Affected
Slasher Partial[13]
Frost Blaster Affected
Archer Partial[14]
Swarmer Partial[15]
Toxic Gunner Partial[7]
Sledger Partial[16]
Executioner Affected
Elf Camp Unaffected
Jester Partial[17]
Cryomancer Partial[18]
Hallow Punk Partial[14]
Harvester Affected
Snowballer Affected
Elementalist Partial[19]
Firework Technician Affected
Biologist Unaffected
Warlock Partial[20]
Spotlight Tech Partial[14]
War Machine Partial[21]
Mecha Base Unaffected
  • Only one DJ Booth can be placed per player, so choose the spot wisely.
    • The DJ Booth has a larger placement footprint than other towers, so be aware of the space that it takes up.
  • This is very efficient with towers with high upgrade costs and long range, such as the Ranger and Turret.
  • The DJ Booth can drop defense of enemies, though the way it is done in is unique. Instead of reducing it by 25% of the enemy's defense, it is a flat reduction based on the number of towers in its range, with the highest being 18%.
    • For example, an enemy with 50% defense and the DJ Booth has 20 towers in its range, it will have its defense reduced to 32%.
    • This means that in comparison to other defense dropping towers, like the Pyromancer, it is more effective on enemies with low defense, such as the Molten Golem, while the Pyromancer is more effective on enemies with higher defense, like the Vindicator.
  • The Purple track knocks back and slows down enemies when the Drop the Beat ability is used, making it useful at stalling hordes or singular enemies.
    • Its knockback cannot affect any enemy immune to it, such as stun immune enemies. Additionally, bigger enemies will get pushed back a smaller distance.
    • The only enemies immune to its slowdown are bosses. This makes it a great choice for slowing down enemies.
      • If you have enough money, you can keep selling and replacing the DJ Booth and use its purple track ability to constantly slow down enemies.
  • The Green track generates cash when the Drop the Beat ability is used, allowing you to gain back some cash that was spent on the DJ Booth.
    • You can stall waves of a match to give the ability more time to go off cooldown, allowing for more usages and generating you more cash.
  • The Red track deals damage to enemies when the Drop the Beat ability is used, making it useful against hordes of enemies.
    • Additionally, it can hit enemies regardless of what immunities they have, making it useful against lead, flying and hidden enemies.
  • The DJ Booth can be extremely useful in increasing the Commander and Mercenary Base's range so that more towers receive the buffs from these towers.
    • It can also be useful at reducing their ability costs.
  • The DJ Booth can increase the Medic's range, allowing it to shield towers that are further away.
  • While the DJ Booth's range cannot be buffed by another DJ Booth, the Ranger's Range Buff is able to buff the DJ Booth's range.
  • If you want to sell your towers, do be aware that towers within the range of the DJ Booth get less cash back in comparison to those outside the range of the DJ Booth.
    • If you would like to relocate your towers, it is not recommended to sell your DJ Booth as well because sell prices are permanently affected if a tower is upgraded with a Level 3 or higher DJ Booth nearby.
  • Due to the fact that the DJ Booth can only give the buffs from one track before Level 5 (and even then, it does not give as much passively for other tracks), it may be a good idea to change the tracks regularly to cope with the kinds of threats that may be faced.
    • If the wave is fairly easy, then it is recommended to use the Green track most of the time, with the discounts allowing you and other players to save money and build up defenses easier.
    • If there are multiple tough enemies, using the Red track is recommended to increase other towers' damage, deal extra damage via the Drop the Beat ability, and for the enemies defenses to be reduced via the ability.
    • If there are multiple fast enemies that can easily escape the range of your towers, using the Purple track's ability is great at pushing them back and slow them down. The increased range for affected towers will also ensure they can hit more enemies in their range.

Trivia

Update History

For previous cosmetic variations, see the gallery page.

Notes

  1. Obtained by purchasing a DJ Booth Plush or Mini DJ Booth Plush.
  2. Burn damage is not affected.
  3. 3.0 3.1 Only splash damage is increased.
  4. Unit damage is not affected.
  5. Gunner APC damage is not affected.
  6. Increase for the crit damage is the same as regular damage.
  7. 7.0 7.1 Poison damage is not increased.
  8. Only Grenadier has increased damage.
  9. Unit damage is not affected.
  10. Regular unit damage is not affected.
  11. Unit damage is not affected.
  12. Unit damage is not affected.
  13. Bleed damage is not affected.
  14. 14.0 14.1 14.2 Burn damage is not increased.
  15. Bee damage is not increased.
  16. Increase for the freeze bonus damage is the same as regular damage.
  17. Poison and burn damage are not increased.
  18. Chillness damage is not increased.
  19. Unit and burn damage are not increased.
  20. Only the AOE damage from the melee attack is increased.
  21. Regular unit damage is not affected.


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