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{{Tabs}}
{{Tabs}}
{{SameName|Engineer|[[Engineer|Tower]] • [[Engineer (Narrator)|Narrator]]}}
{{SameName|Engineer|'''Tower''' • [[Engineer (Narrator)|Narrator]]}}
{{TowerInfobox
{{TowerInfobox
|title = Engineer
|title = Engineer
|image-static = EngineerIcon.png
|image-static = EngineerIcon.png
|image-dynamic = EngineerDynamic.png
|image-dynamic = EngineerDynamic.png
|unlockcost = {{Gem|4,500}} or {{Robux|2,250}}
|unlockcost = {{Gem|4,500}} or {{Robux|1,690}}
|levelrequirement = {{Level|60}}
|levelrequirement = {{Level|50}}
|basecost = {{Money|600}}
|basecost = {{Money|600}}
|basesellingprice = {{Money|200}}
|basesellingprice = {{Money|200}}
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|basedamage = [[File:Damage Icon.png|20px|Damage]]4 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]2 ([[Sentry (Unit)|Sentry]])
|basedamage = [[File:Damage Icon.png|20px|Damage]]4 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]2 ([[Sentry (Unit)|Sentry]])
|damagetype = Single<br/>[[Splash Damage|Splash]] (Level 6)
|damagetype = Single<br/>[[Splash Damage|Splash]] (Level 6)
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]1.025 ([[Sentry (Unit)|Sentry]])
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.4 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]1 ([[Sentry (Unit)|Sentry]])
|baserange = [[File:Range Icon.png|20px|Range]]13 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]4 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]1.5 (Deadzone Range)
|baserange = [[File:Range Icon.png|20px|Range]]13 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]4 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]1.5 (Deadzone Range)
|hidden_detection = {{Attr|Hidden|Level 2+}} (Tower)<br/>{{Attr|Hidden|Level 2+}} (Units)
|hidden_detection = {{Attr|Hidden|Level 2+}} (Tower)<br/>{{Attr|Hidden|Level 2+}} (Units)
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|flying_detection = {{Attr|Fly|Level 0+}} (Tower only)<ref name="fd">Through [[War Machine Sentry]] splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but [[units]] from this tower can never directly target flying enemies.</ref>
|flying_detection = {{Attr|Fly|Level 0+}} (Tower only)<ref name="fd">Through [[War Machine Sentry]] splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but [[units]] from this tower can never directly target flying enemies.</ref>
|immune = Stun (Level 5+, units with shield only)<br/>Debuff (Units only)
|immune = Stun (Level 5+, units with shield only)<br/>Debuff (Units only)
|footprint = Average (1.5)
|footprint = 1.5
|pvp_basecost = {{Money|700}}
|pvp_basecost = {{Money|700}}
|pvp_basesellingprice = {{Money|233}}
|pvp_basesellingprice = {{Money|233}}
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]4 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]2 ([[Sentry (Unit)|Sentry]])
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]4 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]2 ([[Sentry (Unit)|Sentry]])
|pvp_damagetype = Single<br/>[[Splash Damage|Splash]] (Level 6)
|pvp_damagetype = Single<br/>[[Splash Damage|Splash]] (Level 6)
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]0.475 ([[Sentry (Unit)|Sentry]])
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.2 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]0.45 ([[Sentry (Unit)|Sentry]])
|pvp_baserange = [[File:Range Icon.png|20px|Range]]13 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]4 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]1 (Deadzone Range)
|pvp_baserange = [[File:Range Icon.png|20px|Range]]13 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]4 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]1 (Deadzone Range)
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}} (Tower)<br/>{{Attr|Hidden|Level 5+}} (Units)
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}} (Tower)<br/>{{Attr|Hidden|Level 5+}} (Units)
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|pvp_flying_detection = {{Attr|Fly|Level 2+}} (Tower only)<ref name="fd"/>
|pvp_flying_detection = {{Attr|Fly|Level 2+}} (Tower only)<ref name="fd"/>
|pvp_immune = Stun (Level 4+, units with shield only)<br/>Debuff (Units only)
|pvp_immune = Stun (Level 4+, units with shield only)<br/>Debuff (Units only)
|pvp_footprint = Average (1.5)
|pvp_footprint = 1.5
|tooltip-1 = A well-rounded tower that takes time to ramp up and build its turrets but can create a strong defensive line with great coverage once its turrets are setup.
|tooltip-1 = A well-rounded tower that takes time to ramp up and build its turrets but can create a strong defensive line with great coverage once its turrets are setup.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]], [[Lead (Attribute)|lead]], and [[flying]] enemies.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]], [[Lead (Attribute)|lead]], and [[flying]] enemies.
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__TOC__
__TOC__
==Description==
==Description==
The '''Engineer''' is a hardcore tower that attacks enemies with a rebar launcher and can build various [[Sentry (Unit)|sentries]] within its range to assist with defense. It can be purchased from the store for {{Gem|4,500}} and has a level requirement of {{Level|60}}. The '''Engineer''' is also available through a gamepass for {{Robux|2,250}}.
The '''Engineer''' is a hardcore tower that attacks enemies with a rebar launcher and can build various [[Sentry (Unit)|sentries]] within its range to assist with defense. It can be purchased from the store for {{Gem|4,500}} and has a level requirement of {{Level|50}}. The '''Engineer''' is also available through a gamepass for {{Robux|1,690}}.


The '''Engineer''' has three range rings: the white ring is the attack range of the '''Engineer''', the yellow ring is the placement range for sentries, and the red ring is the deadzone range in which the '''Engineer''' cannot fire nor build sentries. The '''Engineer''' collects scrap when damaging enemies, with the amount of scrap obtained per shot being equivalent to the damage dealt to an enemy. The scrap fills up its ''Scrap Meter'', which can be seen above its tower icon in the upgrade box or when the player hovers over it. When its ''Scrap Meter'' is full, the '''Engineer''' will briefly stop attacking to build a sentry. Within upgrades, the '''Engineer''' will build stronger sentries, however, they will require more scrap to be built. If the ''Scrap Meter'' is filled up but the maximum number of sentries are placed, the '''Engineer''' will wait until a sentry is despawned or destroyed before building another sentry. There is a limit to how many sentries can be built.
The '''Engineer''' has three range rings: the white ring is the attack range of the '''Engineer''', the yellow ring is the placement range for sentries, and the red ring is the deadzone range in which the '''Engineer''' cannot fire nor build sentries. The '''Engineer''' collects scrap when damaging enemies, with the amount of scrap obtained per shot being equivalent to the damage dealt to an enemy. The scrap fills up its ''Scrap Meter'', which can be seen above its tower icon in the upgrade box or when the player hovers over it. When its ''Scrap Meter'' is full, the '''Engineer''' will briefly stop attacking to build a sentry. Within upgrades, the '''Engineer''' will build stronger sentries, however, they will require more scrap to be built. If the ''Scrap Meter'' is filled up but the maximum number of sentries are placed, the '''Engineer''' will wait until a sentry is despawned or destroyed before building another sentry. There is a limit to how many sentries can be built.
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==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations - {{Money|350}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
|{{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|325}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


1.225 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.4 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|316}}}}
Sell Price changes to {{Money|308}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar - {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|900}}|Image = [[File:Radar.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
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•20 Range [[File:Range Icon.png|20px|Range]]
•20 Range [[File:Range Icon.png|20px|Range]]


•40 Health [[File:HealthIcon.png|20px|Health]]
•400 Health [[File:HealthIcon.png|20px|Health]]


•30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]]
•30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]]
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Sell Price changes to {{Money|650}}}}
Sell Price changes to {{Money|608}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Auto Converter - {{Money|2,077}}|Image = [[File:Engi3.png|100px|class=image-shadow-light]]|Information = +12 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|2,077}}|Image = [[File:Engi3.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


+1 Max Units
+1 Max Units


1.2 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,342}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Heavy Construction - {{Money|7,500}}|Image = [[File:Engineer Level 5.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|1,300}}}}
+2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Heavy Construction|Cost = {{Money|6,250}}|Image = [[File:Engineer Level 5.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]

+3 Range [[File:Range Icon.png|20px|Range]]


-1 Build Range [[File:BuildRange.png|20px|Build Range]]
-1 Build Range [[File:BuildRange.png|20px|Build Range]]


1.025 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1 > 0.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •3 Damage [[File:Damage Icon.png|20px|Damage]]
{{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •3 Damage [[File:Damage Icon.png|20px|Damage]]
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•0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
•0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


•20 Range [[File:Range Icon.png|20px|Range]]
•22 Range [[File:Range Icon.png|20px|Range]]


•150 Health [[File:HealthIcon.png|20px|Health]]
•750 Health [[File:HealthIcon.png|20px|Health]]


•45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]]
•45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]]
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•Hidden Detection {{Hidden|Hidden Detection}}}}
•Hidden Detection {{Hidden|Hidden Detection}}}}



Sell Price changes to {{Money|3,842}}}}
Sell Price changes to {{Money|3,384}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Improved Blueprints - {{Money|12,500}}|Image = [[File:Engi4.png|100px]]|Information = +50 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Improved Blueprints|Cost = {{Money|12,500}}|Image = [[File:Engi4.png|100px]]|Information = +50 Damage [[File:Damage Icon.png|20px|Damage]]

0.9 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Sentry Shield
+Sentry Shield
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Sell Price changes to {{Money|8,009}}}}
Sell Price changes to {{Money|7,550}}}}
{{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts - {{Money|32,500}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|32,500}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


+2.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Range [[File:Range Icon.png|20px|Range]]


-1 Build Range [[File:BuildRange.png|20px|Build Range]]
-1 Build Range [[File:BuildRange.png|20px|Build Range]]


0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.75 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+1 Max Units
+1 Max Units
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•24 Range [[File:Range Icon.png|20px|Range]]
•24 Range [[File:Range Icon.png|20px|Range]]


•70x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
•60x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]


•4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]]
•4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]]
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•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


•300 Health [[File:HealthIcon.png|20px|Health]]
•1,000 Health [[File:HealthIcon.png|20px|Health]]


•60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]]
•60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]]
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Sell Price changes to {{Money|18,842}}}}
Sell Price changes to {{Money|18,384}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations - {{Money|250}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
|{{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|250}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
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Sell Price changes to {{Money|316}}}}
Sell Price changes to {{Money|316}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar - {{Money|400}}|Image = [[File:Radar.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|400}}|Image = [[File:Radar.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
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Sell Price changes to {{Money|450}}}}
Sell Price changes to {{Money|450}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Auto Converter - {{Money|1,800}}|Image = [[File:Engi3.png|100px|class=image-shadow-light]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|1,800}}|Image = [[File:Engi3.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


{{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •2 Damage [[File:Damage Icon.png|20px|Damage]]
{{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •2 Damage [[File:Damage Icon.png|20px|Damage]]


•0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
•0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


•20 Range [[File:Range Icon.png|20px|Range]]
•20 Range [[File:Range Icon.png|20px|Range]]
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Sell Price changes to {{Money|1,050}}}}
Sell Price changes to {{Money|1,050}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Improved Blueprints - {{Money|2,600}}|Image = [[File:Engi4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Improved Blueprints|Cost = {{Money|2,600}}|Image = [[File:Engi4.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]


1.225 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.2 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Sentry Shield
+Sentry Shield


Sell Price changes to {{Money|1,916}}}}
Sell Price changes to {{Money|1,916}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Heavy Construction - {{Money|12,500}}|Image = [[File:Engineer_Level_5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Heavy Construction|Cost = {{Money|12,500}}|Image = [[File:Engineer_Level_5.png|100px]]|Information =
+50 Damage [[File:Damage Icon.png|20px|Damage]]
+10 Damage [[File:Damage Icon.png|20px|Damage]]


+1 Max Units
+1 Max Units
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{{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •6 Damage [[File:Damage Icon.png|20px|Damage]]
{{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •6 Damage [[File:Damage Icon.png|20px|Damage]]


•0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
•0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


•20 Range [[File:Range Icon.png|20px|Range]]
•20 Range [[File:Range Icon.png|20px|Range]]
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Sell Price changes to {{Money|5,750}}}}
Sell Price changes to {{Money|5,750}}}}
{{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts - {{Money|32,500}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information =
{{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|32,500}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information =
+10 Damage [[File:Damage Icon.png|20px|Damage]]
+18 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
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-0.5 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]]
-0.5 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]]


0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.75 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •10 Damage [[File:Damage Icon.png|20px|Damage]]
{{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •8 Damage [[File:Damage Icon.png|20px|Damage]]


•0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
•0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
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•24 Range [[File:Range Icon.png|20px|Range]]
•24 Range [[File:Range Icon.png|20px|Range]]


•35x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
•28x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]


•4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]]
•4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]]
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}}
}}


==Stats Table==
==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Engineer|Firerate Bug]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''


{{neow|<nowiki>
{{neow|<nowiki>
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$FNC-INDEX$ = Sentry Stats.Level
$FNC-INDEX$ = Sentry Stats.Level
$CDPS$ = DPS + Sentry Stats.DPS * Max Units
$CDPS$ = DPS + Sentry Stats.DPS * Max Units
$CE$ = Total Price / Combined DPS
$CE$ = Total Cost / Combined DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 600; 350; 1000; 2077; 7500; 12500; 32500
$COST$ = 600; 325; 900; 2077; 6250; 12500; 32500
$FNC-PVP-COST$ = 450; 200; 800; 3000; 8000
$PVP-COST$ = 700; 250; 400; 1800; 2600; 12500; 32500
$FNC-DETECTION$ = 2; 0; 0
$FSE-DETECTION$ = 2; 0; 0
$FNC-PVP-DETECTION$ = 2; 0; 2
$FSE-PVP-DETECTION$ = 2; 0; 2
$FNC-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Heavy Construction; Improved Blueprints; Illegal Gun Parts
$FSE-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Heavy Construction; Improved Blueprints; Illegal Gun Parts
$FNC-PVP-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Improved Blueprints; Heavy Construction; Illegal Gun Parts
$FSE-PVP-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Improved Blueprints; Heavy Construction; Illegal Gun Parts
$FNC-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 155526941; 31857714; 7852911857
$FSE-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 155526941; 31857714; 7852911857
$FNC-PVP-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857
$FSE-PVP-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857
$FSE-META$ = Hardcore; File:EngineerIcon.png
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref>
$DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref>
$CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref>
$CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref>
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$RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref>
$RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref>
$LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref>
$LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="11" |Engineer Stats
! colspan="12" |Engineer Stats
|-
|-
! Level !! Total Price !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$
|-
|-
| 0 || {{Money|$TP$}} || 4 || 1.2 || 13 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.4 || 13 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 6 || 1 || 16 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 6 || 1.2 || 16 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 8 || 1 || 18 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 10 || 1.2 || 18 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 20 || 1 || 18 || 1.5 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 20 || 1 || 18 || 1.5 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 25 || 0.75 || 20 || 1.5 || 3 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 30 || 0.9 || 21 || 1.5 || 3 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 75 || 0.75 || 20 || 1.5 || 3 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 80 || 0.75 || 21 || 1.5 || 3 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 6 || {{Money|$TP$}} || 85 || 0.6 || 22.5 || 1.5 || 2 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 6 || $R$ || $R$ || 90 || 0.6 || 22.5 || 1.5 || 2 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 302: Line 308:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="14" |Sentry Stats$SREF$
! colspan="15" |Sentry Stats$SREF$
|-
|-
! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Scrap Meter !! Detections !! DPS$SDREF$
! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$
|-
|-
| 0–1 || [[Sentry (Unit)|Sentry]] || 20 || 2 || N/A || N/A || 1 || N/A || 18 || N/A || 20s || 8 || N/A || $DPS$
| 0–1 || [[Sentry (Unit)|Sentry]] || 100 || 2 || N/A || N/A || 1 || N/A || 18 || N/A || 20s || 1.25 || 8 || N/A || $DPS$
|-
|-
| 2–3 || [[Rifle Sentry]] || 40 || 1 || N/A || N/A || 0.18 || N/A || 20 || N/A || 30s || 32 || Hidden || $DPS$
| 2–3 || [[Rifle Sentry]] || 400 || 1 || N/A || N/A || 0.2 || N/A || 20 || N/A || 30s || 1.5 || 32 || Hidden || $DPS$
|-
|-
| 4–5 || [[Minigun Sentry]] || 150 || 3 || N/A || N/A || 0.12 || N/A || 20 || N/A || 45s || 150 || Hidden || $DPS$$RREF$
| 4–5 || [[Minigun Sentry]] || 750 || 3 || N/A || N/A || 0.15 || N/A || 22 || N/A || 45s || 1.75 || 150 || Hidden || $DPS$$RREF$
|-
|-
| 6 || [[War Machine Sentry]] || 300 || 3 || 70 || 2 || 0.1 || 4 || 24 || 5 || 60s || 340 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
| 6 || [[War Machine Sentry]] || 1,000 || 3 || 60 || 2 || 0.125 || 4 || 24 || 5 || 60s || 1.75 || 340 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
|}
</div>
</div>
Line 318: Line 324:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="11" |Engineer Stats
! colspan="12" |Engineer Stats
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$
!Level
!Total Price
!Damage
!Firerate
!Range
!Deadzone Range
!Build Range
!Max Units
!DPS<ref name="dps"/>
!Combined DPS<ref name="cdps"/>
!Cost Efficiency<ref name="ce"/>
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.2 || 13 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|0
|{{Money|700}}
|4
|1.225
|13
|1
|4
|1
|3.31
|7.52
|{{Money|91.15}}
|-
|-
| 1 || $R$ || $R$ || 6 || 1.2 || 15 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|1
|{{Money|950}}
|6
|1.225
|15
|1
|4
|1
|4.9
|9.11
|{{Money|101.71}}
|-
|-
| 2 || $R$ || $R$ || 6 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|2
|{{Money|1,350}}
|6
|1.225
|17
|1
|4
|2
|4.9
|13.32
|{{Money|98.47}}
|-
|-
| 3 || $R$ || $R$ || 16 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|3
|{{Money|3,150}}
|16
|1.225
|17
|1
|4
|2
|13.06
|30.84
|{{Money|96.95}}
|-
|-
| 4 || $R$ || $R$ || 22 || 0.75 || 20 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|4
|{{Money|5,750}}
|22
|0.775
|20
|1
|4
|2
|28.39
|46.17
|{{Money|119.15}}
|-
|-
| 5 || $R$ || $R$ || 30 || 0.75 || 20 || 1 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|5
|{{Money|17,250}}
|30
|0.775
|20
|1
|4
|3
|38.71
|141.58
|{{Money|112.39}}
|-
|-
| 6 || $R$ || $R$ || 50 || 0.6 || 22 || 0.5 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|6
|{{Money|44,750}}
|50
|0.625
|22
|0.5
|4
|3
|80
|372.5
|{{Money|108.48}}
|}
|}
</div>
</div>
Line 420: Line 346:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="13" |Sentry Stats<ref name="sentry"/>
! colspan="15" |Sentry Stats<ref name="sentry"/>
|-
|-
! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$
!Level
!Sentry
!Health
!Damage
!Splash Damage
!Firerate
!Rocket Firerate
!Range
!Explosion Range
!Lifespan
!Scrap Meter
!Detections
!DPS<ref name="sentrydps"/>
|-
|-
| 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 2 || N/A || N/A || 0.45 || N/A || 18 || N/A || 20s || 1.25 || 16 || N/A || $DPS$
|0–2
|[[Sentry (Unit)|Sentry]]
|20
|2
|N/A
|0.475
|N/A
|18
|N/A
|20s
|16
|N/A
|4.21
|-
|-
| 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.2 || N/A || 20 || N/A || 30s || 1.5 || 32 || N/A || $DPS$
|3–4
|[[Rifle Sentry]]
|40
|2
|N/A
|0.225
|N/A
|20
|N/A
|30s
|32
|N/A
|8.89
|-
|-
| 5 || [[Minigun Sentry]] || 60 || 6 || N/A || N/A || 0.15 || N/A || 20 || N/A || 45s || 1.75 || 120 || Hidden || $DPS$$RREF$
|5
|[[Minigun Sentry]]
|60
|6
|N/A
|0.175
|N/A
|20
|N/A
|45s
|120
|Hidden
|34.29<ref name="ref"/>
|-
|-
| 6 || [[War Machine Sentry]] || 250 || 8 || 28 || 2 || 0.1 || 4 || 24 || 5 || 60s || 1.75 || 250 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|6
|[[War Machine Sentry]]
|250
|10
|35x2
|0.1025
|4
|24
|4
|60s
|250
|Hidden, Lead<ref name="lead"/>
|97.5<ref>80 Gun DPS + 17.5 Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
|}
</div>
</div>
Line 506: Line 372:
|-
|-
!Skin
!Skin
|{{Colour|Ducky|Ducky}}
|{{Color|Ducky|Ducky}}
|{{Colour|Deluxe|Mechanic}}
|{{Color|Deluxe|Mechanic}}
|{{Colour|Jolly|Holiday}}
|{{Color|Jolly|Holiday}}
|{{Colour|Lovely|Heartbreak}}
|{{Color|Lovely|Heartbreak}}
|-
|-
!Rarity
!Rarity
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|-
|-
!Daily Store Cost
!Daily Store Cost
Line 524: Line 390:
|-
|-
!Obtained From
!Obtained From
|[[Ducky Skincrate]],<br/>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]]
|[[Ducky Crate]],<br/>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]]
|[[Deluxe Skincrate]],<br>[[Philips x TDS Season#Season Pass|Philips x TDS Season]]
|[[Deluxe Crate]],<br>[[Philips x TDS Season#Season Pass|Philips x TDS Season]]
||[[Christmas 2025 Skincrate]],<br/>[[Jolly Skincrate]],<br>[[Violent Night Event#Violent Night Season Pass|Violent Night Season]]
||[[Christmas 2025 Crate]],<br/>[[Jolly Crate]],<br>[[Violent Night Event#Violent Night Season Pass|Violent Night Season]]
|[[Valentines 2026 Skincrate]],<br/>[[Lovestruck Skincrate]],<br/>[[Lovely Skincrate]]
|[[Valentines 2026 Crate]],<br/>[[Lovestruck Crate]],<br/>[[Lovely Crate]]
|-
|-
!
!
Line 536: Line 402:
|-
|-
!Skin
!Skin
|{{Colour|Lunar|Grave Digger}}
|{{Color|Lunar|Grave Digger}}
|{{Colour|Other|Plushie}}
|{{Color|Other|Plushie}}
|{{Colour|Phantom|Phantom}}
|{{Color|Phantom|Phantom}}
|{{Colour|ContentCreator|Wikia}}
|{{Color|ContentCreator|Wikia}}
|-
|-
!Rarity
!Rarity
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Exclusive}}
|{{Color|Exclusive}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Rare}}
|{{Color|Rare}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|N/A
|N/A
|N/A
|N/A
|{{Robux|499}}
|N/A
|{{Coins|3,000}}
|{{Coins|3,000}}
|-
|-
Line 556: Line 422:
|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]]
|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]]
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Obtained by purchasing an [[Engineer Plush]].</ref>
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Obtained by purchasing an [[Engineer Plush]].</ref>
|[[Phantom Skincrate]]
|[[Phantom Crate]]
|[[Daily Store#Daily Skin Store|Daily Skin Store]]
|[[Daily Store#Daily Skin Store|Daily Skin Store]]
|-
|-
Line 566: Line 432:
|-
|-
!Skin
!Skin
|{{Colour|ContentCreator|CrazRex}}
|{{Color|ContentCreator|CrazRex}}
|{{Colour|FallenMission|Fallen}}
|{{Color|FallenMission|Fallen}}
|{{Colour|OperationICE|Dark Frost}}
|{{Color|OperationICE|Dark Frost}}
|{{Colour|Surf|Beach}}
|{{Color|Surf|Beach}}
|-
|-
!Rarity
!Rarity
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Rare}}
|{{Color|Rare}}
|-
|-
!Daily Store Cost
!Daily Store Cost
Line 593: Line 459:
|[[File:SpringtimeEngineerIconIG.png|175px]]
|[[File:SpringtimeEngineerIconIG.png|175px]]
|[[File:BunnyEngineerIconIG.png|175px]]
|[[File:BunnyEngineerIconIG.png|175px]]
|[[File:ScubaOpsEngineerIconIG.png|175px]]
|-
|-
!Skin
!Skin
|{{Colour|Null|Ghost}}
|{{Color|Null|Ghost}}
|{{Colour|Shamrock|Springtime}}
|{{Color|Shamrock|Springtime}}
|{{Colour|SpringFrenzy|Bunny}}
|{{Color|SpringFrenzy|Bunny}}
|{{Color|Scuba|Scuba Ops}}
|-
|-
!Rarity
!Rarity
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Color|Rare}}
|-
|-
!Daily Store Cost
!Daily Store Cost
Line 608: Line 477:
|N/A
|N/A
|N/A
|N/A
|{{Coins|6,250}}
|-
|-
!Obtained From
!Obtained From
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Premium Battle Pass]]
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Premium Battle Pass]]
|[[Shamrock Skincrate]]
|[[Shamrock Crate]]
|[[Spring Frenzy Battle Pass]]
|[[Spring Frenzy Battle Pass]]
|[[Scuba Ops Crate]]
|}
|}


==Strategy==
==Strategy==
*The '''Engineer''' is a powerful late-game tower, as its DPS combined with its maximum number of sentries is one of the highest in the entire game.
*The '''Engineer''' is a powerful late-game tower, as its DPS combined with its maximum number of sentries is one of the highest in the entire game.
**Since its sentries have a shield that makes them immune to damage, it can also be powerful against major bosses like the [[Void Reaver]]. Do note that the shield is only active when the '''Engineer''' is not stunned.
**Since its sentries have a shield that makes them immune to damage, it can also be powerful against major bosses like the [[Frost Spirit]]. Do note that the shield is only active when the '''Engineer''' is not stunned.
***It is possible to shield the '''Engineer''' with the [[Medic]], which means that for its sentries to be destroyed there need to be three attacks that damage units and stun towers in a row.
***It is possible to shield the '''Engineer''' with the [[Medic]], which means that for its sentries to be destroyed there need to be three attacks that damage units and stun towers in a row.
*The '''Engineer''' can be used as an early game tower due to its decent DPS and sentry DPS and its cheap cost.
*The '''Engineer''' can be used as an early game tower due to its decent DPS and sentry DPS and its cheap cost.
Line 650: Line 521:
***The fifth and last sentry was the Support Beacon, which would reveal hidden enemies in its range.
***The fifth and last sentry was the Support Beacon, which would reveal hidden enemies in its range.
***Due to there being multiple types of sentries, you would be able to pick what kind of sentries the '''Engineer''' would place.
***Due to there being multiple types of sentries, you would be able to pick what kind of sentries the '''Engineer''' would place.
*The '''Engineer''' Level 3 upgrade cost is possibly a reference to ''Cyberpunk 2077's'' name.
*The [[Sniper]], '''Engineer''', [[Frost Blaster]], [[DJ Booth]], [[Pursuit]], [[Commander]], and [[Necromancer]] are the only towers that can damage all enemies, no matter their immunities.
*The '''Engineer''' Level 6 upgrade is most likely a reference to [https://terraria.wiki.gg/wiki/Illegal_Gun_Parts Illegal Gun Parts] from ''Terraria''.
*The '''Engineer''' Level 6 upgrade is most likely a reference to [https://terraria.wiki.gg/wiki/Illegal_Gun_Parts Illegal Gun Parts] from ''Terraria''.
*The '''Engineer''' is canonically [[Brawler]]'s sister.
*The '''Engineer''' is canonically [[Brawler]]'s sister.
*It has been stated in [[Blind Faith]] and strongly implied in the [[Brawler]]'s trailer that the '''Engineer''' creates most vehicles and machines used by tower, such as the [[Turret]], [[Pursuit]] or [[Missile APC]].
*It has been stated in [[Blind Faith]] and strongly implied in the [[Brawler]]'s trailer that the '''Engineer''' creates most vehicles and machines used by towers, such as the [[Turret]], [[Pursuit]] or [[Missile APC]].


==Update History==
==Update History==
Line 666: Line 537:
**{{Bug}} Sentries can be built in the deadzone range.
**{{Bug}} Sentries can be built in the deadzone range.
**{{Bug}} '''Engineer''' can collide with players.
**{{Bug}} '''Engineer''' can collide with players.
**{{Bug}} Upgrading the '''Engineer''' at the right moment allows it to use the previous scrap meter value to build a sentry with a higher scrap meter, making it at a lower cost.
*'''17 April 2022''' - [[v1.2.0]]a
*'''17 April 2022''' - [[v1.2.0]]a
**Corrected Level 1 upgrade name being ''Percise Calculations'' instead of ''Precise Calculations''.
**Corrected Level 1 upgrade name being ''Percise Calculations'' instead of ''Precise Calculations''.
Line 673: Line 545:
***'''Level 4'''
***'''Level 4'''
****Sentries now gain a shield which protects them from damage when it is active.
****Sentries now gain a shield which protects them from damage when it is active.
**New skin: {{Colour|DuckHunt|Ducky}}
**New skin: {{Color|DuckHunt|Ducky}}
**{{Bugfix}} Sentries can no longer be built in the deadzone range.
**{{Bugfix}} Sentries can no longer be built in the deadzone range.
**{{Bugfix}} Sentry ranged damage now increases the ''Total Damage'' counter.
**{{Bugfix}} Sentry ranged damage now increases the ''Total Damage'' counter.
Line 694: Line 566:
**{{Bugfix}} '''Engineer''' now has lead detection.
**{{Bugfix}} '''Engineer''' now has lead detection.
*'''11 November 2022''' - [[v1.4.2]]d
*'''11 November 2022''' - [[v1.4.2]]d
**New skin: {{Colour|Philips|Mechanic}}
**New skin: {{Color|Philips|Mechanic}}
*'''24 November 2022''' - [[v1.5.0]]b
*'''24 November 2022''' - [[v1.5.0]]b
**Gamepass price decreased from {{Robux|4,000}} to {{Robux|3,200}}.
**Gamepass price decreased from {{Robux|4,000}} to {{Robux|3,200}}.
Line 705: Line 577:
**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
****Firerate decreased from 2.008 to 1.508.
****Firerate decreased from 2.025 to 1.525.
****[[Sentry]] firerate increased from 0.508 to 0.53.
****[[Sentry]] firerate increased from 0.525 to 0.53.
***'''Level 1'''
***'''Level 1'''
****Cost decreased from {{Money|350}} to {{Money|250}}.
****Cost decreased from {{Money|350}} to {{Money|250}}.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.2">2.008 > 1.808</abbr> to <abbr title="-0.25">1.508 > 1.258</abbr>.
****Firerate changed from {{Tooltip|2.025 > 1.825|-0.2}} to {{Tooltip|1.525 > 1.275|-0.25}}.
****[[Rifle Sentry]] firerate increased from 0.258 to 0.28.
****[[Rifle Sentry]] firerate increased from 0.275 to 0.28.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.8">1.808 > 1.008</abbr> to <abbr title="-0.25">1.258 > 1.008</abbr>.
****Firerate changed from {{Tooltip|1.825 > 1.025|-0.8}} to {{Tooltip|1.275 > 1.025|-0.25}}.
***'''Level 5'''
***'''Level 5'''
****[[Minigun Sentry]] firerate increased from 0.168 to 0.19.
****[[Minigun Sentry]] firerate increased from 0.183 to 0.19.
**New skin: {{Color|ViolentNight|Holiday}}
***'''Level 6'''
****[[War Machine Sentry]] firerate increased from 0.128 to 0.15.
**New skin: {{Colour|ViolentNight|Holiday}}
*'''6 January 2023''' - [[v1.6.0]]e
*'''6 January 2023''' - [[v1.6.0]]e
**Gamepass price increased from {{Robux|3,000}} to {{Robux|4,000}}.
**Gamepass price increased from {{Robux|3,000}} to {{Robux|4,000}}.
Line 725: Line 595:
**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
****[[Sentry]] firerate decreased from 0.53 to 0.508.
****[[Sentry]] firerate decreased from 0.53 to 0.525.
***'''Level 3'''
***'''Level 3'''
****[[Rifle Sentry]] firerate decreased from 0.28 to 0.258.
****[[Rifle Sentry]] firerate decreased from 0.28 to 0.275.
***'''Level 5'''
***'''Level 5'''
****[[Minigun Sentry]] firerate decreased from 0.19 to 0.168.
****[[Minigun Sentry]] firerate decreased from 0.19 to 0.183.
***'''Level 6'''
***'''Level 6'''
****[[War Machine Sentry]] firerate decreased from 0.15 to 0.128.
*'''14 February 2023''' - [[v1.4.2]]
*'''14 February 2023''' - [[v1.4.2]]
**New skin: {{Colour|Lovely|Heartbreak}}
**New skin: {{Color|Lovely|Heartbreak}}
*'''31 March 2023''' - [[v1.6.4]]
*'''31 March 2023''' - [[v1.6.4]]
**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
****Firerate decreased from 1.508 to 1.258.
****Firerate decreased from 1.525 to 1.275.
****Range decreased from 14 to 12.
****Range decreased from 14 to 12.
****Max units decreased from 2 to 1.
****Max units decreased from 2 to 1.
Line 746: Line 615:
***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|1,600}} to {{Money|1,750}}.
****Cost increased from {{Money|1,600}} to {{Money|1,750}}.
****Firerate changed from <abbr title="-0.25">1.508 > 1.258</abbr> to <abbr title="-0.25">1.258 > 1.008</abbr>.
****Firerate changed from {{Tooltip|1.525 > 1.275|-0.25}} to {{Tooltip|1.275 > 1.025|-0.25}}.
****Damage increased from +3 to +5.
****Damage increased from +3 to +5.
***'''Level 4'''
***'''Level 4'''
Line 766: Line 635:
**Gamepass price increased from {{Robux|2,500}} to {{Robux|4,000}}.
**Gamepass price increased from {{Robux|2,500}} to {{Robux|4,000}}.
*'''5 May 2023''' - [[v1.7.3]]
*'''5 May 2023''' - [[v1.7.3]]
**{{Colour|DuckHunt|Ducky}} skin rarity changed from {{Colour|Common}} to {{Colour|Legendary}}.
**{{Color|DuckHunt|Ducky}} skin rarity changed from {{Color|Common}} to {{Color|Legendary}}.
*'''4 July 2023''' - [[v1.8.2]]d
*'''4 July 2023''' - [[v1.8.2]]d
**Gamepass price decreased from {{Robux|4,000}} to {{Robux|3,000}}.
**Gamepass price decreased from {{Robux|4,000}} to {{Robux|3,000}}.
Line 772: Line 641:
**Gamepass price increased from {{Robux|3,000}} to {{Robux|4,000}}.
**Gamepass price increased from {{Robux|3,000}} to {{Robux|4,000}}.
*'''31 October 2023''' - [[v1.9.0]]g
*'''31 October 2023''' - [[v1.9.0]]g
**New skin: {{Colour|Lunar|Grave Digger}}
**New skin: {{Color|Lunar|Grave Digger}}
*'''24 November 2023''' - [[v1.9.4]]
*'''24 November 2023''' - [[v1.9.4]]
**Gamepass price decreased from {{Robux|4,000}} to {{Robux|2,600}}.
**Gamepass price decreased from {{Robux|4,000}} to {{Robux|2,600}}.
**New skin: {{Colour|Other|Plushie}}
**New skin: {{Color|Other|Plushie}}
*'''29 November 2023''' - [[v1.9.4]]a
*'''29 November 2023''' - [[v1.9.4]]a
**Gamepass price increased from {{Robux|2,600}} to {{Robux|4,000}}.
**Gamepass price increased from {{Robux|2,600}} to {{Robux|4,000}}.
*'''21 December 2023''' - [[v1.11.0]]
*'''21 December 2023''' - [[v1.11.0]]
**New skin: {{Colour|Phantom|Phantom}}
**New skin: {{Color|Phantom|Phantom}}
*'''28 January 2024''' - [[v1.12.0]]
*'''28 January 2024''' - [[v1.12.0]]
**New skin: {{Colour|ContentCreator|Wikia}}
**New skin: {{Color|ContentCreator|Wikia}}
*'''10 February 2024''' - [[v1.13.0]]
*'''10 February 2024''' - [[v1.13.0]]
**Statistical changes:
**Statistical changes:
Line 808: Line 677:
***'''Base'''
***'''Base'''
****Damage increased from 3 to 4.
****Damage increased from 3 to 4.
****Firerate increased from 1.258 to 1.508.
****Firerate increased from 1.275 to 1.525.
****[[Sentry (Unit)|Sentry]] firerate decreased from 0.508 to 0.458.
****[[Sentry (Unit)|Sentry]] firerate decreased from 0.525 to 0.475.
****[[Sentry (Unit)|Sentry]] scrap meter increased from 10 to 16.
****[[Sentry (Unit)|Sentry]] scrap meter increased from 10 to 16.
***'''Level 2'''
***'''Level 2'''
Line 817: Line 686:
***'''Level 3'''
***'''Level 3'''
****Damage increased from +5 to +6.
****Damage increased from +5 to +6.
****Firerate changed from 1.258 to <abbr title="-0.25">1.508 > 1.258</abbr>.
****Firerate changed from 1.275 to {{Tooltip|1.525 > 1.275|-0.25}}.
****[[Rifle Sentry]] scrap meter increased from 20 to 36.
****[[Rifle Sentry]] scrap meter increased from 20 to 36.
***'''Level 4'''
***'''Level 4'''
Line 842: Line 711:
**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
****Firerate decreased from 1.508 to 1.258.
****Firerate decreased from 1.525 to 1.275.
***'''Level 2'''
***'''Level 2'''
****Cost increased from {{Money|300}} to {{Money|400}}.
****Cost increased from {{Money|300}} to {{Money|400}}.
Line 848: Line 717:
***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|1,750}} to {{Money|2,000}}.
****Cost increased from {{Money|1,750}} to {{Money|2,000}}.
****Firerate changed from <abbr title="-0.25">1.508 > 1.258</abbr> to <abbr title="-0.15">1.258 > 1.108</abbr>.
****Firerate changed from {{Tooltip|1.525 > 1.275|-0.25}} to {{Tooltip|1.275 > 1.125|-0.15}}.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|3,500}} to {{Money|3,750}}.
****Cost increased from {{Money|3,500}} to {{Money|3,750}}.
****Firerate changed from <abbr title="-0.25">1.258 > 1.008</abbr> to <abbr title="-0.25">1.108 > 0.858</abbr>.
****Firerate changed from {{Tooltip|1.275 > 1.025|-0.25}} to {{Tooltip|1.125 > 0.875|-0.25}}.
***'''Level 5'''
***'''Level 5'''
****Max units decreased from +1 to +0.
****Max units decreased from +1 to +0.
Line 857: Line 726:
***'''Level 6'''
***'''Level 6'''
****Damage increased from +15 to +25.
****Damage increased from +15 to +25.
****Firerate changed from <abbr title="-0.2">1.008 > 0.808</abbr> to <abbr title="-0.2">0.858 > 0.658</abbr>.
****Firerate changed from {{Tooltip|1.025 > 0.825|-0.2}} to {{Tooltip|0.875 > 0.675|-0.2}}.
****[[War Machine Sentry]] damage increased from 8 to 9.
****[[War Machine Sentry]] damage increased from 8 to 9.
****[[War Machine Sentry]] splash damage increased from 33 to 35.
****[[War Machine Sentry]] splash damage increased from 33 to 35.
****[[War Machine Sentry]] firerate decreased from 0.128 to 0.123.
****[[War Machine Sentry]] firerate decreased from 0.15 to 0.133.
****[[War Machine Sentry]] now has hidden detection.
****[[War Machine Sentry]] now has hidden detection.
*'''23 May 2024''' - [[v1.23.0]]
*'''23 May 2024''' - [[v1.23.0]]
Line 873: Line 742:
**{{Bug}} Can still build sentries when jailed.
**{{Bug}} Can still build sentries when jailed.
*'''19 July 2024''' - [[v1.26.0]]
*'''19 July 2024''' - [[v1.26.0]]
**New skin: {{Colour|ContentCreator|DraxRex}}
**New skin: {{Color|ContentCreator|DraxRex}}
*'''2 August 2024''' - [[v1.27.0]]
*'''2 August 2024''' - [[v1.27.0]]
**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
****Firerate decreased from 1.258 to 1.208.
****Firerate decreased from 1.275 to 1.225.
****Range increased from 12 to 13.
****Range increased from 12 to 13.
****Build range decreased from 5 to 4.
****Build range decreased from 5 to 4.
Line 886: Line 755:
***'''Level 3'''
***'''Level 3'''
****Cost decreased from {{Money|2,000}} to {{Money|1,800}}.
****Cost decreased from {{Money|2,000}} to {{Money|1,800}}.
****Firerate changed from <abbr title="-0.15">1.258 > 1.108</abbr> to 1.208.
****Firerate changed from {{Tooltip|1.275 > 1.125|-0.15}} to 1.225.
****[[Rifle Sentry]] firerate increased from 0.258 to 0.308.
****[[Rifle Sentry]] firerate increased from 0.275 to 0.325.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|3,750}} to {{Money|3,000}}
****Cost decreased from {{Money|3,750}} to {{Money|3,000}}
****Firerate changed from <abbr title="-0.25">1.108 > 0.858</abbr> to <abbr title="-0.45">1.208 > 0.758</abbr>.
****Firerate changed from {{Tooltip|1.125 > 0.875|-0.25}} to {{Tooltip|1.225 > 0.775|-0.45}}.
***'''Level 5'''
***'''Level 5'''
****Cost decreased from {{Money|13,750}} to {{Money|12,500}}.
****Cost decreased from {{Money|13,750}} to {{Money|12,500}}.
Line 898: Line 767:
****Cost increased from {{Money|32,500}} to {{Money|35,000}}.
****Cost increased from {{Money|32,500}} to {{Money|35,000}}.
****Damage decreased from +25 to +20.
****Damage decreased from +25 to +20.
****Firerate changed from <abbr title="-0.2">0.858 > 0.658</abbr> to <abbr title="-0.15">0.758 > 0.608</abbr>.
****Firerate changed from {{Tooltip|0.875 > 0.675|-0.2}} to {{Tooltip|0.775 > 0.625|-0.15}}.
****[[War Machine Sentry]] damage decreased from 9 to 8.
****[[War Machine Sentry]] damage decreased from 9 to 8.
****[[War Machine Sentry]] firerate increased from 0.123 to 0.128.
****[[War Machine Sentry]] firerate increased from 0.133 to 0.15.
****[[War Machine Sentry]] health increased from 120 to 250.
****[[War Machine Sentry]] health increased from 120 to 250.
****[[War Machine Sentry]] scrap cost decreased from 300 to 250.
****[[War Machine Sentry]] scrap cost decreased from 300 to 250.
**{{Bugfix}} Regular damage is now boosted by [[Damage Buff]]s.
**{{Bugfix}} Regular damage is now boosted by [[Damage Buff]]s.
*'''21 August 2024''' - [[v1.28.0]]
*'''21 August 2024''' - [[v1.28.0]]
**New skin: {{Colour|FallenMission|Fallen}}
**New skin: {{Color|FallenMission|Fallen}}
**{{Bugfix}} Sentry shields now always appear instead of only appearing after the '''Engineer''' was stunned.
**{{Bugfix}} Sentry shields now always appear instead of only appearing after the '''Engineer''' was stunned.
*'''16 November 2024''' - [[v1.41.0|v1.41.5]]
*'''16 November 2024''' - [[v1.41.0|v1.41.5]]
Line 918: Line 787:
**Gamepass price increased from {{Robux|1,462}} to {{Robux|2,250}}.
**Gamepass price increased from {{Robux|1,462}} to {{Robux|2,250}}.
*'''16 December 2024''' - [[v1.46.0]]
*'''16 December 2024''' - [[v1.46.0]]
**New skin: {{Colour|OperationICE|Dark Frost}}
**New skin: {{Color|OperationICE|Dark Frost}}
*'''25 December 2024''' - [[v1.47.0|v1.47.4]]
*'''25 December 2024''' - [[v1.47.0|v1.47.4]]
**Gamepass price decreased from {{Robux|2,250}} to {{Robux|1,575}}.
**Gamepass price decreased from {{Robux|2,250}} to {{Robux|1,575}}.
Line 934: Line 803:
**Robux cost increased from {{Robux|1,687}} to {{Robux|2,250}}.
**Robux cost increased from {{Robux|1,687}} to {{Robux|2,250}}.
*'''9 July 2025''' - [[v1.70.0]]
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{Colour|Surf|Beach}}
**New skin: {{Color|Surf|Beach}}
**{{Bug}} {{Colour|Surf|Beach}} skin is not affected by certain debuffs.
**{{Bug}} {{Color|Surf|Beach}} skin is not affected by certain debuffs.
**{{Bug}} {{Colour|Surf|Beach}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
**{{Bug}} {{Color|Surf|Beach}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
*'''23 July 2025''' - [[v1.71.0]]
*'''23 July 2025''' - [[v1.71.0]]
**Statistical changes ([[PVP]]):
**Statistical changes ([[PVP]]):
Line 944: Line 813:
***'''Level 3'''
***'''Level 3'''
****Damage increased from +6 to +10.
****Damage increased from +6 to +10.
****[[Rifle Sentry]] firerate decreased from 0.308 to 0.208.
****[[Rifle Sentry]] firerate decreased from 0.325 to 0.225.
****[[Rifle Sentry]] scrap cost decreased from 36 to 32.
****[[Rifle Sentry]] scrap cost decreased from 36 to 32.
***'''Level 4'''
***'''Level 4'''
Line 955: Line 824:
****Max units increased from +0 to +1.
****Max units increased from +0 to +1.
****[[Minigun Sentry]] damage increased from 5 to 6.
****[[Minigun Sentry]] damage increased from 5 to 6.
****[[Minigun Sentry]] firerate decreased from 0.168 to 0.158.
****[[Minigun Sentry]] firerate decreased from 0.183 to 0.175.
***'''Level 6'''
***'''Level 6'''
****Cost decreased from {{Money|35,000}} to {{Money|27,500}}.
****Cost decreased from {{Money|35,000}} to {{Money|27,500}}.
****Max units decreased from +1 to +0.
****Max units decreased from +1 to +0.
****[[War Machine Sentry]] damage increased from 8 to 10.
****[[War Machine Sentry]] damage increased from 8 to 10.
****[[War Machine Sentry]] firerate decreased from 0.128 > 0.108.
****[[War Machine Sentry]] firerate decreased from 0.15 to 0.125.
*'''3 September 2025''' - [[v1.74.0]]
*'''3 September 2025''' - [[v1.74.0]]
**Statistical changes:
**Statistical changes:
Line 966: Line 835:
****Cost decreased from {{Money|750}} to {{Money|600}}.
****Cost decreased from {{Money|750}} to {{Money|600}}.
****Deadzone range increased from 1 to 1.5
****Deadzone range increased from 1 to 1.5
****[[Sentry (Unit)|Sentry]] firerate increased from 0.458 to 0.608.
****[[Sentry (Unit)|Sentry]] firerate increased from 0.475 to 0.625.
****[[Sentry (Unit)|Sentry]] scrap cost decreased from 16 to 8.
****[[Sentry (Unit)|Sentry]] scrap cost decreased from 16 to 8.
***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|250}} to {{Money|350}}.
****Cost increased from {{Money|250}} to {{Money|350}}.
****Firerate decreased from 1.208 to <abbr title="-0.2">1.208 > 1.008</abbr>.
****Firerate decreased from 1.208 to {{Tooltip|1.225 > 1.025|-0.2}}.
****Range increased from +2 to +3.
****Range increased from +2 to +3.
***'''Level 2'''
***'''Level 2'''
Line 980: Line 849:
****Damage decreased from +6 to +5.
****Damage decreased from +6 to +5.
****Max units increased from +0 to +1.
****Max units increased from +0 to +1.
****[[Rifle Sentry]] firerate decreased from 0.308 to 0.258.
****[[Rifle Sentry]] firerate decreased from 0.325 to 0.275.
****[[Rifle Sentry]] scrap cost increased from 36 to 45.
****[[Rifle Sentry]] scrap cost increased from 36 to 45.
***'''Level 4'''
***'''Level 4'''
Line 991: Line 860:
****Damage increased from +12 to +30.
****Damage increased from +12 to +30.
****[[Minigun Sentry]] damage decreased from 5 to 3.
****[[Minigun Sentry]] damage decreased from 5 to 3.
****[[Minigun Sentry]] firerate decreased from 0.168 to 0.108.
****[[Minigun Sentry]] firerate decreased from 0.183 to 0.125.
****[[Minigun Sentry]] scrap cost increased from 120 to 180.
****[[Minigun Sentry]] scrap cost increased from 120 to 180.
***'''Level 6'''
***'''Level 6'''
Line 1,000: Line 869:
****[[War Machine Sentry]] health increased from 250 to 300.
****[[War Machine Sentry]] health increased from 250 to 300.
****[[War Machine Sentry]] damage decreased from 8 to 3.
****[[War Machine Sentry]] damage decreased from 8 to 3.
****[[War Machine Sentry]] firerate decreased from 0.128 to 0.108.
****[[War Machine Sentry]] firerate decreased from 0.15 to 0.125.
****[[War Machine Sentry]] scrap cost increased from 250 to 340.
****[[War Machine Sentry]] scrap cost increased from 250 to 340.
****[[War Machine Sentry]] explosion damage increased from 35 to 70.
****[[War Machine Sentry]] explosion damage increased from 35 to 70.
*'''18 October 2025''' - [[v1.77.0]]
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{Colour|Null|Ghost}}
**New skin: {{Color|Null|Ghost}}
*'''26 November 2025''' - [[v1.81.0]]
*'''26 November 2025''' - [[v1.81.0]]
**Gamepass cost decreased from {{Robux|2,250}} to {{Robux|1,350}}.
**Gamepass cost decreased from {{Robux|2,250}} to {{Robux|1,350}}.
Line 1,019: Line 888:
****Flying detection added, moved from Level 2.
****Flying detection added, moved from Level 2.
****[[Sentry (Unit)|Sentry]] damage increased from 1 to 2.
****[[Sentry (Unit)|Sentry]] damage increased from 1 to 2.
****[[Sentry (Unit)|Sentry]] firerate increased from 0.608 to 1.008.
****[[Sentry (Unit)|Sentry]] firerate increased from 0.625 to 1.025.
***'''Level 2'''
***'''Level 2'''
****Cost increased from {{Money|550}} to {{Money|1,000}}.
****Cost increased from {{Money|550}} to {{Money|1,000}}.
Line 1,025: Line 894:
****Now summons [[Rifle Sentry]] instead of [[Sentry (Unit)|Sentry]].
****Now summons [[Rifle Sentry]] instead of [[Sentry (Unit)|Sentry]].
****[[Rifle Sentry]] damage decreased from 2 to 1.
****[[Rifle Sentry]] damage decreased from 2 to 1.
****[[Rifle Sentry]] firerate decreased from 0.258 to 0.188.
****[[Rifle Sentry]] firerate decreased from 0.275 to 0.2.
****[[Rifle Sentry]] scrap meter decreased from 45 to 32.
****[[Rifle Sentry]] scrap meter decreased from 45 to 32.
****[[Rifle Sentry]] hidden detection added.
****[[Rifle Sentry]] hidden detection added.
Line 1,037: Line 906:
****No longer gives sentry shields, now gained at Level 5 instead.
****No longer gives sentry shields, now gained at Level 5 instead.
****Now summons [[Minigun Sentry]] instead of [[Rifle Sentry]].
****Now summons [[Minigun Sentry]] instead of [[Rifle Sentry]].
****[[Minigun Sentry]] firerate increased from 0.108 to 0.128.
****[[Minigun Sentry]] firerate increased from 0.125 to 0.15.
****[[Minigun Sentry]] health increased from 60 to 150.
****[[Minigun Sentry]] health increased from 60 to 150.
****[[Minigun Sentry]] scrap meter decreased from 180 to 150.
****[[Minigun Sentry]] scrap meter decreased from 180 to 150.
Line 1,050: Line 919:
**Level 4 and 5 upgrade names swapped.
**Level 4 and 5 upgrade names swapped.
*'''11 March 2026''' - [[v1.86.0]]
*'''11 March 2026''' - [[v1.86.0]]
**New skin: {{Colour|Shamrock|Springtime}}
**New skin: {{Color|Shamrock|Springtime}}
**{{Bug}} {{Colour|Surf|Beach}} skin no longer deals any damage.
**{{Bug}} {{Color|Surf|Beach}} skin no longer deals any damage.
*'''3 April 2026''' - [[v1.88.0]]
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{Colour|SpringFrenzy|Bunny}}
**New skin: {{Color|SpringFrenzy|Bunny}}
*'''22 April 2026''' - [[v1.89.0]]
**{{Bug}} All units no longer have display names.
*'''24 April 2026''' - [[v1.89.0|v1.89.5]]
**{{Bugfix}} {{Color|Surf|Beach}} skin now deals damage.
*'''8 May 2026''' - [[v1.90.0]]
**Statistical changes (Regular):
***'''Base'''
****[[Sentry (Unit)|Sentry]] health increased from 20 to 100.
***'''Level 1'''
****Cost decreased from {{Money|350}} to {{Money|325}}.
***'''Level 2'''
****Cost decreased from {{Money|1,000}} to {{Money|900}}.
****Damage increased from +2 to +4.
****[[Rifle Sentry]] health increased from 40 to 400.
****Without [[Firerate Bug]], [[Rifle Sentry]] firerate decreased from 0.18 to 0.17, however, because of the bug the firerate is effectively the same.
***'''Level 3'''
****Damage increased from +12 to +14.
***'''Level 4'''
****Cost decreased from {{Money|7,500}} to {{Money|6,250}}.
****Damage increased from +5 to +6.
****Range increased from +2 to +3.
****[[Minigun Sentry]] health increased fro 150 to 750.
****[[Minigun Sentry]] range increased from 20 to 22.
***'''Level 6'''
****Range decreased from +2.5 to +1.5.
****[[War Machine Sentry]] health increased from 300 to 1,000.
****[[War Machine Sentry]] explosion damage increased from 70 to 75.
*'''22 May 2026''' - [[v1.91.0]]
**Gamepass price decreased from {{Robux|2,250}} to {{Robux|1,575}}.
***{{Bug}} Gifting was not discounted.
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
**Gamepass price increased from {{Robux|1,575}} to {{Robux|2,250}}.
*'''5 June 2026''' - [[v2.0.0]]
**Statistical changes (Regular):
***'''Base'''
****Firerate decreased from 1.225 to 1.2.
****[[Sentry (Unit)|Sentry]] firerate decreased from 1.025 to 1.
***'''Level 1'''
****Firerate changed from {{Tooltip|1.225 > 1.025|-0.2}} to {{Tooltip|1.2 > 1|-0.2}}.
***'''Level 2'''
****Without [[Firerate Bug]], [[Rifle Sentry]] firerate increased from 0.17 to 0.2, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.2.
***'''Level 4'''
****Firerate changed from {{Tooltip|1.025 > 0.775|-0.25}} to {{Tooltip|1 > 0.75|-0.25}}.
****Without [[Firerate Bug]], [[Minigun Sentry]] firerate increased from 0.12 to 0.15, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.15.
***'''Level 6'''
****Firerate changed from {{Tooltip|0.775 > 0.625|-0.15}} to {{Tooltip|0.75 > 0.6|-0.15}}.
****Without [[Firerate Bug]], [[War Machine Sentry]] firerate increased from 0.1 to 0.125, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.125.
****[[War Machine Sentry]] splash damage decreased from 75 to 60.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 1.225 to 1.2.
****[[Sentry (Unit)|Sentry]] firerate decreased from 0.475 to 0.45.
***'''Level 3'''
****[[Rifle Sentry]] firerate decreased from 0.225 to 0.2.
***'''Level 4'''
****Damage decreased from +6 to +4.
****Firerate changed from {{Tooltip|1.225 > 0.775|-0.45}} to {{Tooltip|1.2 > 0.75|-0.45}}.
***'''Level 5'''
****Damage increased from +8 to +10.
****[[Minigun Sentry]] firerate decreased from 0.175 to 0.15.
***'''Level 6'''
****Damage decreased from +20 to +18.
****Firerate changed from {{Tooltip|0.775 > 0.625|-0.15}} to {{Tooltip|0.75 > 0.6|-0.15}}.
****[[War Machine Sentry]] damage decreased from 10 to 8.
****Without [[Firerate Bug]], [[War Machine Sentry]] firerate increased from 0.1 to 0.125, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.125.
****[[War Machine Sentry]] splash damage decreased from 35 to 28.
*'''8 June 2026''' - [[v2.0.0|v2.0.6]]
**Statistical changes (Regular):
***'''Base'''
****Firerate increased from 1.2 to 1.4.
***'''Level 1'''
****Firerate changed from {{Tooltip|1.2 > 1|-0.2}} to {{Tooltip|1.4 > 1.2|-0.2}}.
***'''Level 3'''
****Damage decreased from +14 to +10.
****Firerate changed from {{Tooltip|1.2 > 1|-0.2}} to {{Tooltip|1.2 > 1}}.
***'''Level 4'''
****Damage increased from +6 to +10.
****Firerate changed from {{Tooltip|1 > 0.75|-0.25}} to {{Tooltip|1 > 0.9|-0.1}}.
***'''Level 5'''
****Firerate changed from 0.75 to {{Tooltip|0.9 > 0.75|-0.15}}.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Scuba|Scuba Ops}}
*'''2 August 2026''' - [[v2.4.0|v2.4.2a]]
**Gamepass price increased from {{Robux|2,250}} to {{Robux|1,690}}.
***{{Bug}} Gift price has not changed.
}}
}}



Latest revision as of 09:29, 3 September 2026


Engineer
TowerNarrator

"Sentry comin' up! A Jack of All Trades tower that builds up scrap and deploys powerful sentry turrets."
―Store Description
"Sentry comin' up!"
―Former Store Description

Description

[edit]

The Engineer is a hardcore tower that attacks enemies with a rebar launcher and can build various sentries within its range to assist with defense. It can be purchased from the store for Gem 4,500 and has a level requirement of Level 50. The Engineer is also available through a gamepass for Robux 1,690.

The Engineer has three range rings: the white ring is the attack range of the Engineer, the yellow ring is the placement range for sentries, and the red ring is the deadzone range in which the Engineer cannot fire nor build sentries. The Engineer collects scrap when damaging enemies, with the amount of scrap obtained per shot being equivalent to the damage dealt to an enemy. The scrap fills up its Scrap Meter, which can be seen above its tower icon in the upgrade box or when the player hovers over it. When its Scrap Meter is full, the Engineer will briefly stop attacking to build a sentry. Within upgrades, the Engineer will build stronger sentries, however, they will require more scrap to be built. If the Scrap Meter is filled up but the maximum number of sentries are placed, the Engineer will wait until a sentry is despawned or destroyed before building another sentry. There is a limit to how many sentries can be built.

Sentries built by the Engineer are considered units, though they cannot move and can only be placed on the ground in the yellow range ring. They do have health however, which drains over time or decreases when hit by an enemy ability that deals damage, limiting the amount of time they can stay alive. The amount left before a sentry despawns can be seen with the duration bar above a sentry.

The Engineer is considered an all-round tower due to its cheap placement cost, decent DPS on early levels and very expensive upgrades with extremely high DPS later on.

The Engineer has a placement limit of six per player. This is reduced to five in PVP mode.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[2] Combined DPS[3] Cost Efficiency[4]
0 Cash$600 Cash$600 4 1.4 13 1.5 4 1 2.86 4.86 Cash$123.46
1 Cash$325 Cash$925 6 1.2 16 1.5 4 1 5 7 Cash$132.14
2 Cash$900 Cash$1,825 10 1.2 18 1.5 4 1 8.33 13.33 Cash$136.91
3 Cash$2,077 Cash$3,902 20 1 18 1.5 4 2 20 30 Cash$130.07
4 Cash$6,250 Cash$10,152 30 0.9 21 1.5 3 2 33.33 73.33 Cash$138.44
5 Cash$12,500 Cash$22,652 80 0.75 21 1.5 3 3 106.67 166.67 Cash$135.91
6 Cash$32,500 Cash$55,152 90 0.6 22.5 1.5 2 4 150 366 Cash$150.69
Sentry Stats[5]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[6]
0–1 Sentry 100 2 N/A N/A 1 N/A 18 N/A 20s 1.25 8 N/A 2
2–3 Rifle Sentry 400 1 N/A N/A 0.2 N/A 20 N/A 30s 1.5 32 Hidden 5
4–5 Minigun Sentry 750 3 N/A N/A 0.15 N/A 22 N/A 45s 1.75 150 Hidden 20[7]
6 War Machine Sentry 1,000 3 60 2 0.125 4 24 5 60s 1.75 340 Hidden, Lead[8] 54[9]
Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[2] Combined DPS[3] Cost Efficiency[4]
0 Cash$700 Cash$700 4 1.2 13 1 4 1 3.33 7.77 Cash$90.09
1 Cash$250 Cash$950 6 1.2 15 1 4 1 5 9.44 Cash$100.64
2 Cash$400 Cash$1,350 6 1.2 17 1 4 2 5 13.89 Cash$97.19
3 Cash$1,800 Cash$3,150 16 1.2 17 1 4 2 13.33 33.33 Cash$94.51
4 Cash$2,600 Cash$5,750 22 0.75 20 1 4 2 29.33 49.33 Cash$116.56
5 Cash$12,500 Cash$18,250 30 0.75 20 1 4 3 40 160 Cash$114.06
6 Cash$32,500 Cash$50,750 50 0.6 22 0.5 4 3 83.33 365.33 Cash$138.92
Sentry Stats[5]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[6]
0–2 Sentry 20 2 N/A N/A 0.45 N/A 18 N/A 20s 1.25 16 N/A 4.44
3–4 Rifle Sentry 40 2 N/A N/A 0.2 N/A 20 N/A 30s 1.5 32 N/A 10
5 Minigun Sentry 60 6 N/A N/A 0.15 N/A 20 N/A 45s 1.75 120 Hidden 40[7]
6 War Machine Sentry 250 8 28 2 0.1 4 24 5 60s 1.75 250 Hidden, Lead[8] 94[10]

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

Skin Ducky Mechanic Holiday Heartbreak
Rarity Legendary Legendary Event Legendary
Daily Store Cost Coin 4,500 Robux 560 Coin 5,000 Coin 7,000
Obtained From Ducky Crate,
Hunting Season
Deluxe Crate,
Philips x TDS Season
Christmas 2025 Crate,
Jolly Crate,
Violent Night Season
Valentines 2026 Crate,
Lovestruck Crate,
Lovely Crate
Skin Grave Digger Plushie Phantom Wikia
Rarity Event Exclusive Legendary Rare
Daily Store Cost N/A N/A Robux 499 Coin 3,000
Obtained From Lunar Overture Season Merch Shop[11] Phantom Crate Daily Skin Store
Skin CrazRex Fallen Dark Frost Beach
Rarity Rare Legendary Legendary Rare
Daily Store Cost Coin 3,000 N/A N/A N/A
Obtained From Daily Skin Store Shadowforge Tinkerer Mission Quest Operation I.C.E Premium Battle Pass Surf & Turf Premium Battle Pass
Skin Ghost Springtime Bunny Scuba Ops
Rarity Legendary Rare Legendary Rare
Daily Store Cost N/A N/A N/A Coin 6,250
Obtained From Null & Void Premium Battle Pass Shamrock Crate Spring Frenzy Battle Pass Scuba Ops Crate

Strategy

[edit]
  • The Engineer is a powerful late-game tower, as its DPS combined with its maximum number of sentries is one of the highest in the entire game.
    • Since its sentries have a shield that makes them immune to damage, it can also be powerful against major bosses like the Frost Spirit. Do note that the shield is only active when the Engineer is not stunned.
      • It is possible to shield the Engineer with the Medic, which means that for its sentries to be destroyed there need to be three attacks that damage units and stun towers in a row.
  • The Engineer can be used as an early game tower due to its decent DPS and sentry DPS and its cheap cost.
    • Since the Engineer has flying detection and lead detection, it can also be used as an early game tower in Hardcore mode.
    • Placing multiple Level 2 Engineers is cost-effective due to its ability to place Rifle Sentries.
  • The sentries are not affected by any buffs or debuffs, but the Engineer is still affected by all of them.
    • The explosion damage from the War Machine Sentry is affected by buffs, though this is a bug.
  • Due to how expensive the Engineer is, the DJ Booth is highly recommended, as it can greatly decrease the Engineer's cost.
    • It can also be useful for increasing the Engineer's attack range.
      • Neither the sentry building range nor the deadzone range will be affected.
  • The Engineer needs to fill its Scrap Meter before it can build a sentry, which it can fill up by dealing damage to enemies. Using the Commander, you can summon sentries faster since the damage is dealt faster.
    • The Mercenary Base and DJ Booth can also increase its damage, which also affects its Scrap Meter, allowing it to summon sentries even faster.
      • The Field Medic cannot heal or shield the Engineer's sentries, as they are not considered humanoids.
    • It is recommended to set the Engineer's targeting to Strongest to fill its Scrap Meter faster due to the higher damage dealt and minimal damage wasted.
    • Do note that when the Engineer is building a sentry, it is unable to attack for a short while, allowing enemies to pass through, especially hidden enemies.
      • This is not an issue on later levels as the Engineer can have more than a single sentry. Having other towers alongside the Engineer can also help mitigate this issue.

Trivia

[edit]
  • The Engineer is the only tower to have three range rings.
    • The white ring is the Engineer's range, the yellow ring is the sentry placement range, and the red ring is a deadzone range where the Engineer cannot fire or build sentries.
  • The Engineer tower is very loosely based on the Engineer Monkey from the Bloons Tower Defense series.
    • The rebar launcher used by the Engineer is a reference to a similar weapon used by MUL-T from Risk of Rain 2.
    • The Engineer's sentry shield is based on the Wrangler shield, used by the Engineer from Team Fortress 2.
      • The store description of the Engineer is a reference to a voice line said by the Team Fortress 2 Engineer, "Sentry goin' up!".
  • While unlikely to be seen as this can only happen through bugs, the shield sentries get at Level 4+ does not make them just immune to enemy abilities, but every form of damage, including damage from towers.
  • The Engineer is the first tower that has 6 upgrades.
  • The Engineer went through multiple changes before being released.
    • Rather than using a rebar launcher, it wielded a pistol, which, with levels, would be replaced with various rifles.
    • The Engineer had five sentries instead of four, which had different purposes.
      • The first three sentries were single target sentries, which would only deal damage to one enemy. These sentries are still in the game, with them being the Sentry, Rifle Sentry and Minigun Sentry.
      • The fourth sentry was the Missile Sentry, which was a quad missile launcher that would deal splash damage.
      • The fifth and last sentry was the Support Beacon, which would reveal hidden enemies in its range.
      • Due to there being multiple types of sentries, you would be able to pick what kind of sentries the Engineer would place.
  • The Engineer Level 3 upgrade cost is possibly a reference to Cyberpunk 2077's name.
  • The Engineer Level 6 upgrade is most likely a reference to Illegal Gun Parts from Terraria.
  • The Engineer is canonically Brawler's sister.
  • It has been stated in Blind Faith and strongly implied in the Brawler's trailer that the Engineer creates most vehicles and machines used by towers, such as the Turret, Pursuit or Missile APC.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 17 April 2022 - v1.2.0
    • Engineer added.
    • Bug: Sentry ranged damage does not increase the Total Damage counter.
    • Bug: Sentry collision damage does not increase the Total Damage counter.
    • Bug: Sentry range can be increased by the DJ Booth.
    • Bug: Engineer does not have lead detection at all levels.
    • Bug: Sentries can be built in the deadzone range.
    • Bug: Engineer can collide with players.
    • Bug: Upgrading the Engineer at the right moment allows it to use the previous scrap meter value to build a sentry with a higher scrap meter, making it at a lower cost.
  • 17 April 2022 - v1.2.0a
    • Corrected Level 1 upgrade name being Percise Calculations instead of Precise Calculations.
  • 23 April 2022 - v1.2.1
    • Sentries can no longer collide with enemies.
    • Statistical changes:
      • Level 4
        • Sentries now gain a shield which protects them from damage when it is active.
    • New skin: Ducky
    • Bugfix: Sentries can no longer be built in the deadzone range.
    • Bugfix: Sentry ranged damage now increases the Total Damage counter.
  • 13 May 2022 - v1.2.2
    • Bugfix: Engineer can no longer collide with players.
  • 30 May 2022 - v1.2.4
    • Gamepass price decreased from Robux 4,000 to Robux 3,000.
  • 1 June 2022 - v1.2.4b
    • Gamepass price increased from Robux 3,000 to Robux 4,000.
  • 26 June 2022 - v1.2.4e
    • Gamepass taken offsale.
  • 5 August 2022 - v1.3.1
    • Bugfix: Sentry range can no longer be increased by the DJ Booth.
  • 8 August 2022 - v1.3.1b
    • Bug: Engineer sometimes does not deal damage when an enemy is hit by its projectile.
  • 2 September 2022 - v1.3.2
    • Bugfix: Engineer now deals damage properly.
  • 31 October 2022 - v1.4.2
    • Engineer is available through a gamepass for Robux 4,000.
    • Bugfix: Engineer now has lead detection.
  • 11 November 2022 - v1.4.2d
    • New skin: Mechanic
  • 24 November 2022 - v1.5.0b
    • Gamepass price decreased from Robux 4,000 to Robux 3,200.
  • 1 December 2022 - v1.5.0d
    • Gamepass price increased from Robux 3,200 to Robux 4,000.
  • 21 December 2022 - v1.6.0
    • Gamepass price decreased from Robux 4,000 to Robux 3,000.
    • Firerate increased for units due to Firerate Bug getting more severe for units.
    • Skin rarity added to all skins.
    • Statistical changes:
      • Base
        • Firerate decreased from 2.025 to 1.525.
        • Sentry firerate increased from 0.525 to 0.53.
      • Level 1
        • Cost decreased from Cash$350 to Cash$250.
      • Level 3
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Rifle Sentry firerate increased from 0.275 to 0.28.
      • Level 4
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 5
    • New skin: Holiday
  • 6 January 2023 - v1.6.0e
    • Gamepass price increased from Robux 3,000 to Robux 4,000.
  • 9 January 2023 - v1.6.0f
    • Firerate decreased for units due to Firerate Bug getting less severe for units.
    • Statistical changes:
      • Base
        • Sentry firerate decreased from 0.53 to 0.525.
      • Level 3
      • Level 5
      • Level 6
  • 14 February 2023 - v1.4.2
    • New skin: Heartbreak
  • 31 March 2023 - v1.6.4
    • Statistical changes:
      • Base
        • Firerate decreased from 1.525 to 1.275.
        • Range decreased from 14 to 12.
        • Max units decreased from 2 to 1.
      • Level 1
        • Range increased from +1 to +2.
      • Level 2
        • Deadzone range decreased from +0 to -1.
      • Level 3
        • Cost increased from Cash$1,600 to Cash$1,750.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Damage increased from +3 to +5.
      • Level 4
        • Cost decreased from Cash$3,500 to Cash$3,250.
        • Damage increased from +5 to +7.
        • Renamed from Pressure Tank to Improved Blueprints.
      • Level 5
        • Damage increased from +10 to +15.
        • Max units increased from +0 to +1.
      • Level 6
        • Cost decreased from Cash$35,000 to Cash$33,500.
        • Deadzone range decreased from +0 to -1.
        • Max units decreased from +1 to +0.
  • 7 April 2023 - v1.7.0
    • You can now see the Engineer's scrap meter when you hover your cursor over it.
    • Gamepass price decreased from Robux 4,000 to Robux 2,500.
    • Bug: Sentry shields are sometimes not visible.
  • 15 April 2023 - v1.7.1a
    • Gamepass price increased from Robux 2,500 to Robux 4,000.
  • 5 May 2023 - v1.7.3
    • Ducky skin rarity changed from Common to Legendary.
  • 4 July 2023 - v1.8.2d
    • Gamepass price decreased from Robux 4,000 to Robux 3,000.
  • 6 July 2023 - v1.8.2e
    • Gamepass price increased from Robux 3,000 to Robux 4,000.
  • 31 October 2023 - v1.9.0g
    • New skin: Grave Digger
  • 24 November 2023 - v1.9.4
    • Gamepass price decreased from Robux 4,000 to Robux 2,600.
    • New skin: Plushie
  • 29 November 2023 - v1.9.4a
    • Gamepass price increased from Robux 2,600 to Robux 4,000.
  • 21 December 2023 - v1.11.0
    • New skin: Phantom
  • 28 January 2024 - v1.12.0
    • New skin: Wikia
  • 10 February 2024 - v1.13.0
    • Statistical changes:
    • Bug: Enemies that touch the hitbox of a sentry with a shield take high amounts of damage.
  • 12 February 2024 - v1.13.0b
    • Gamepass price decreased from Robux 4,000 to Robux 3,000.
    • Statistical changes:
  • 24 February 2024 - v1.14.0
    • Statistical changes:
      • Base
        • Damage increased from 3 to 4.
        • Firerate increased from 1.275 to 1.525.
        • Sentry firerate decreased from 0.525 to 0.475.
        • Sentry scrap meter increased from 10 to 16.
      • Level 2
        • Cost decreased from Cash$400 to Cash$300.
        • Range increased from +1 to +3.
        • Deadzone range decreased from -1 to -2.
      • Level 3
        • Damage increased from +5 to +6.
        • Firerate changed from 1.275 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Rifle Sentry scrap meter increased from 20 to 36.
      • Level 4
        • Cost increased from Cash$3,250 to Cash$3,500.
        • Damage increased from +5 to +6.
        • Range decreased from +3 to +1.
      • Level 5
        • Cost increased from Cash$12,500 to Cash$13,750.
        • Damage increased from +15 to +17.
        • Minigun Sentry scrap meter increased from 50 to 140.
      • Level 6
  • 8 March 2024 - v1.15.0
    • Bugfix: Enemies that touch hitbox of a sentry with a shield no longer take high amounts of damage.
  • 10 May 2024 - v1.21.0
    • Bug: Sentry lifespans do not scale with Time Scale properly.
  • 18 May 2024 - v1.22.0
    • Statistical changes:
      • Base
        • Firerate decreased from 1.525 to 1.275.
      • Level 2
        • Cost increased from Cash$300 to Cash$400.
        • Max units increased from +0 to +1.
      • Level 3
        • Cost increased from Cash$1,750 to Cash$2,000.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Cost increased from Cash$3,500 to Cash$3,750.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 5
        • Max units decreased from +1 to +0.
        • Minigun Sentry now has hidden detection.
      • Level 6
        • Damage increased from +15 to +25.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • War Machine Sentry damage increased from 8 to 9.
        • War Machine Sentry splash damage increased from 33 to 35.
        • War Machine Sentry firerate decreased from 0.15 to 0.133.
        • War Machine Sentry now has hidden detection.
  • 23 May 2024 - v1.23.0
    • Gamepass price decreased from Robux 3,000 to Robux 2,250.
  • 27 May 2024 - v1.23.2a
    • Gamepass price decreased from Robux 2,250 to Robux 1,800.
  • 29 May 2024 - v1.23.3a
    • Gamepass price increased from Robux 1,800 to Robux 2,250.
  • 21 June 2024 - v1.25.0
  • 19 July 2024 - v1.26.0
    • New skin: DraxRex
  • 2 August 2024 - v1.27.0
    • Statistical changes:
      • Base
        • Firerate decreased from 1.275 to 1.225.
        • Range increased from 12 to 13.
        • Build range decreased from 5 to 4.
        • Deadzone range decreased from 3 to 1.
      • Level 2
        • Range decreased from +3 to +2.
        • Deadzone range increased from -2 to 0.
      • Level 3
        • Cost decreased from Cash$2,000 to Cash$1,800.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 1.225.
        • Rifle Sentry firerate increased from 0.275 to 0.325.
      • Level 4
        • Cost decreased from Cash$3,750 to Cash$3,000
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 5
        • Cost decreased from Cash$13,750 to Cash$12,500.
        • Damage decreased from +17 to +12.
        • Minigun Sentry scrap cost decreased from 140 to 120.
      • Level 6
        • Cost increased from Cash$32,500 to Cash$35,000.
        • Damage decreased from +25 to +20.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • War Machine Sentry damage decreased from 9 to 8.
        • War Machine Sentry firerate increased from 0.133 to 0.15.
        • War Machine Sentry health increased from 120 to 250.
        • War Machine Sentry scrap cost decreased from 300 to 250.
    • Bugfix: Regular damage is now boosted by Damage Buffs.
  • 21 August 2024 - v1.28.0
    • New skin: Fallen
    • Bugfix: Sentry shields now always appear instead of only appearing after the Engineer was stunned.
  • 16 November 2024 - v1.41.5
    • Bug: Sentry lifespans no longer work correctly, making them survive for significantly longer than they should and only rarely disappearing.
  • 18 November 2024 - v1.41.6
    • Bugfix: Sentry lifespans now work correctly.
  • 20 November 2024 - v1.42.0
    • Bugfix: Sentry lifespans now scale correctly with Time Scale.
  • 27 November 2024 - v1.43.0
    • Gamepass price decreased from Robux 2,250 to Robux 1,462.
  • 3 December 2024 - v1.43.3
    • Gamepass price increased from Robux 1,462 to Robux 2,250.
  • 16 December 2024 - v1.46.0
    • New skin: Dark Frost
  • 25 December 2024 - v1.47.4
    • Gamepass price decreased from Robux 2,250 to Robux 1,575.
  • 28 December 2024 - v1.47.5b
    • Gamepass cost increased from Robux 1,575 to Robux 2,250.
  • 15 January 2025 - v1.49.0
    • Bug: Units have lead detection.
  • 9 April 2025 - v1.60.0
    • Defense role added.
  • 30 April 2025 - v1.63.0
    • Bugfix: Units no longer have lead detection.
  • 26 May 2025 - v1.64.0a
    • Robux cost decreased from Robux 2,250 to Robux 1,687.
  • 28 May 2025 - v1.65.0
    • Robux cost increased from Robux 1,687 to Robux 2,250.
  • 9 July 2025 - v1.70.0
    • New skin: Beach
    • Bug: Beach skin is not affected by certain debuffs.
    • Bug: Beach skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the Gunslinger, Warden and Minigunner enemies.
  • 23 July 2025 - v1.71.0
    • Statistical changes (PVP):
      • Base
        • Cost decreased from Cash$750 to Cash$700.
        • Sentry damage increased from 1 to 2.
      • Level 3
        • Damage increased from +6 to +10.
        • Rifle Sentry firerate decreased from 0.325 to 0.225.
        • Rifle Sentry scrap cost decreased from 36 to 32.
      • Level 4
        • Cost decreased from Cash$3,000 to Cash$2,600.
        • Range decreased from +1 to +3.
        • Max units decreased from +1 to +0.
      • Level 5
        • Cost decreased from Cash$12,500 to Cash$11,500.
        • Damage decreased from +12 to +8.
        • Max units increased from +0 to +1.
        • Minigun Sentry damage increased from 5 to 6.
        • Minigun Sentry firerate decreased from 0.183 to 0.175.
      • Level 6
        • Cost decreased from Cash$35,000 to Cash$27,500.
        • Max units decreased from +1 to +0.
        • War Machine Sentry damage increased from 8 to 10.
        • War Machine Sentry firerate decreased from 0.15 to 0.125.
  • 3 September 2025 - v1.74.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash$750 to Cash$600.
        • Deadzone range increased from 1 to 1.5
        • Sentry firerate increased from 0.475 to 0.625.
        • Sentry scrap cost decreased from 16 to 8.
      • Level 1
        • Cost increased from Cash$250 to Cash$350.
        • Firerate decreased from 1.208 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range increased from +2 to +3.
      • Level 2
        • Cost increased from Cash$400 to Cash$550.
        • Damage increased from +0 to +4.
        • Max units decreased from +1 to +0.
      • Level 3
        • Cost increased from Cash$1,800 to Cash$2,250.
        • Damage decreased from +6 to +5.
        • Max units increased from +0 to +1.
        • Rifle Sentry firerate decreased from 0.325 to 0.275.
        • Rifle Sentry scrap cost increased from 36 to 45.
      • Level 4
        • Cost increased from Cash$3,000 to Cash$4,750.
        • Damage increased from +6 to +15.
        • Range increased from +1 to +2.
        • Build range decreased from +0 to -1.
      • Level 5
        • Cost increased from Cash$12,500 to Cash$13,500.
        • Damage increased from +12 to +30.
        • Minigun Sentry damage decreased from 5 to 3.
        • Minigun Sentry firerate decreased from 0.183 to 0.125.
        • Minigun Sentry scrap cost increased from 120 to 180.
      • Level 6
  • 18 October 2025 - v1.77.0
    • New skin: Ghost
  • 26 November 2025 - v1.81.0
    • Gamepass cost decreased from Robux 2,250 to Robux 1,350.
  • 2 December 2025 - v1.81.4b
    • Gamepass cost increased from Robux 1,350 to Robux 2,250.
  • 23 December 2025 - v1.83.5
    • Gamepass cost decreased from Robux 2,250 to Robux 1,350.
  • 2 January 2026 - v1.83.9b
    • Gamepass cost increased from Robux 1,350 to Robux 2,250.
  • 28 January 2026 - v1.84.0
    • Description changed.
    • Statistical changes (Regular):
      • Base
        • Flying detection added, moved from Level 2.
        • Sentry damage increased from 1 to 2.
        • Sentry firerate increased from 0.625 to 1.025.
      • Level 2
      • Level 3
        • Cost decreased from Cash$2,250 to Cash$2,077.
        • Damage increased from +5 to +12.
      • Level 4
        • Cost increased from Cash$4,750 to Cash$7,500.
        • Damage decreased from +15 to +5.
        • Max units decreased from +1 to +0.
        • No longer gives sentry shields, now gained at Level 5 instead.
        • Now summons Minigun Sentry instead of Rifle Sentry.
        • Minigun Sentry firerate increased from 0.125 to 0.15.
        • Minigun Sentry health increased from 60 to 150.
        • Minigun Sentry scrap meter decreased from 180 to 150.
      • Level 5
        • Cost decreased from Cash$13,500 to Cash$12,500.
        • Damage increased from +30 to +50.
        • Max units increased from +0 to +1.
      • Level 6
        • Cost decreased from Cash$35,000 to Cash$32,500.
        • Damage decreased from +25 to +10.
  • 11 February 2026 - v1.85.0
    • Level 4 and 5 upgrade names swapped.
  • 11 March 2026 - v1.86.0
    • New skin: Springtime
    • Bug: Beach skin no longer deals any damage.
  • 3 April 2026 - v1.88.0
    • New skin: Bunny
  • 22 April 2026 - v1.89.0
    • Bug: All units no longer have display names.
  • 24 April 2026 - v1.89.5
    • Bugfix: Beach skin now deals damage.
  • 8 May 2026 - v1.90.0
    • Statistical changes (Regular):
      • Base
        • Sentry health increased from 20 to 100.
      • Level 1
        • Cost decreased from Cash$350 to Cash$325.
      • Level 2
        • Cost decreased from Cash$1,000 to Cash$900.
        • Damage increased from +2 to +4.
        • Rifle Sentry health increased from 40 to 400.
        • Without Firerate Bug, Rifle Sentry firerate decreased from 0.18 to 0.17, however, because of the bug the firerate is effectively the same.
      • Level 3
        • Damage increased from +12 to +14.
      • Level 4
        • Cost decreased from Cash$7,500 to Cash$6,250.
        • Damage increased from +5 to +6.
        • Range increased from +2 to +3.
        • Minigun Sentry health increased fro 150 to 750.
        • Minigun Sentry range increased from 20 to 22.
      • Level 6
  • 22 May 2026 - v1.91.0
    • Gamepass price decreased from Robux 2,250 to Robux 1,575.
      • Bug: Gifting was not discounted.
  • 27 May 2026 - v1.91.4a
    • Gamepass price increased from Robux 1,575 to Robux 2,250.
  • 5 June 2026 - v2.0.0
    • Statistical changes (Regular):
      • Base
        • Firerate decreased from 1.225 to 1.2.
        • Sentry firerate decreased from 1.025 to 1.
      • Level 1
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Without Firerate Bug, Rifle Sentry firerate increased from 0.17 to 0.2, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.2.
      • Level 4
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Without Firerate Bug, Minigun Sentry firerate increased from 0.12 to 0.15, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.15.
      • Level 6
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Without Firerate Bug, War Machine Sentry firerate increased from 0.1 to 0.125, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.125.
        • War Machine Sentry splash damage decreased from 75 to 60.
    • Statistical changes (PVP):
      • Base
        • Firerate decreased from 1.225 to 1.2.
        • Sentry firerate decreased from 0.475 to 0.45.
      • Level 3
      • Level 4
        • Damage decreased from +6 to +4.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 5
        • Damage increased from +8 to +10.
        • Minigun Sentry firerate decreased from 0.175 to 0.15.
      • Level 6
        • Damage decreased from +20 to +18.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • War Machine Sentry damage decreased from 10 to 8.
        • Without Firerate Bug, War Machine Sentry firerate increased from 0.1 to 0.125, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.125.
        • War Machine Sentry splash damage decreased from 35 to 28.
  • 8 June 2026 - v2.0.6
    • Statistical changes (Regular):
      • Base
        • Firerate increased from 1.2 to 1.4.
      • Level 1
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 3
        • Damage decreased from +14 to +10.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Damage increased from +6 to +10.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 5
        • Firerate changed from 0.75 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • 2 July 2026 - v2.1.7
    • New skin: Scuba Ops
  • 2 August 2026 - v2.4.2a
    • Gamepass price increased from Robux 2,250 to Robux 1,690.
      • Bug: Gift price has not changed.

Notes

[edit]
  1. 1.0 1.1 Through War Machine Sentry splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but units from this tower can never directly target flying enemies.
  2. 2.0 2.1 Does not account for time taken to build Sentries.
  3. 3.0 3.1 Combined DPS is the total DPS of the tower itself and the max number of units at that Level.
  4. 4.0 4.1 Uses combined DPS in the calculation.
  5. 5.0 5.1 Sentries are not affected by all buffs and debuffs.
  6. 6.0 6.1 Assumes only one sentry is placed down and does not include Engineer DPS.
    DPS is calculated as Gun DPS + Splash DPS.
  7. 7.0 7.1 Rev-up time of 1.5 seconds is not considered into the DPS.
  8. 8.0 8.1 Through War Machine Sentry splash damage.
  9. 24 Gun DPS + 30 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  10. 80 Gun DPS + 14 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  11. Obtained by purchasing an Engineer Plush.


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