Fallen Honor Guard
<infobox>
<title source="title1"><default>Fallen Honor Guard</default></title>
<image source="image1"></image>
<panel>
<section>
<label>Modern</label>
<image source="modern_image"/>
</section>
<section>
<label>Legacy</label>
<image source="legacy_image"/>
</section>
</panel>
<label>Mode Appearance</label>
<label>Wave Debut</label>
<group>
<header>Statistics</header>
<panel>
<section>
<label>Regular</label>
<label>Base Health</label>
<label>Base Shield</label>
<label>Health Scaling</label>
<label>Mega Health</label>
<label>Defense</label>
<label>Speed</label>
<format>SpeedExtremely Slow (0.9)
</format>
<label>Cash Given</label>
<label>Spawned By</label>
<label>Hidden?</label>
<label>Flying?</label>
<label>Ghost?</label>
<label>Lead?</label>
<label>Attributes</label>
</section>
<section>
<label>Event</label>
<label>Base Health</label>
<label>Base Shield</label>
<label>Health Scaling</label>
<label>Mega Health</label>
<label>Defense</label>
<label>Speed</label>
<format>SpeedExtremely Slow (0.9)
</format>
<label>Cash Given</label>
<label>Spawned By</label>
<label>Hidden?</label>
<label>Flying?</label>
<label>Ghost?</label>
<label>Lead?</label>
<label>Attributes</label>
</section>
</panel>
</group>
<group>
<panel>
<header>Abilities</header>
<section>
<label>Regular</label>
<label>Ability 1
Template:Colour 15</label>
<label>Ability 2</label>
<label>Ability 3</label>
<label>Ability 4</label>
<label>Ability 5</label>
<label>Ability 6</label>
<label>Ability 7</label>
<label>Ability 8</label>
<label>Ability 9</label>
<label>Ability 10</label>
</section>
<section>
<label>Event</label>
<label>Ability</label>
<label>Ability 2</label>
<label>Ability 3</label>
<label>Ability 4</label>
<label>Ability 5</label>
<label>Ability 6</label>
<label>Ability 7</label>
<label>Ability 8</label>
<label>Ability 9</label>
<label>Ability 10</label>
</section>
</panel>
</group>
<group row-items="2" collapse="closed">
<header>PVP</header>
<label>Send Cost</label>
<label>Wave Unlock</label>
<label>Economy Bonus</label>
<label>Send Coolown</label>
<label>Send Number</label>
<label>Spawn Timer</label>
<label>Stat Changes</label>
</group>
<group collapse="closed">
<header>Music</header>
<format>{{{music-1}}}</format>
<format>{{{music-2}}}</format>
<format>{{{music-3}}}</format>
<format>{{{music-4}}}</format>
<format>{{{music-5}}}</format>
<format>{{{music-6}}}</format>
<format>{{{music-7}}}</format>
<format>{{{music-8}}}</format>
</group>
</infobox>
Description
[edit]The Fallen Honor Guard is a mini boss that appears only in Fallen mode. It also appeared in The Takeover Event. It has a high amount of health, the highest for a non-boss enemy in the entire mode, only being beaten by the Fallen King and its Hidden Wave version, Awakened Fallen King. While it does have a high amount of health, it is slow. It has two abilities, first being For Honor, where it smashes its flails to the ground, creating a shockwave that stuns any tower and damages any unit caught in it. The second ability is Guard's Grace, which makes it leave a puddle of goo every 0.5 seconds which lasts for 6 minutes. This trail of goo applies a 10% speed buff to any enemy that walks over it for 1 second. Puddles from multiple Fallen Honor Guards can stack their effects.
Logbook Description
[edit]"Fallen Honor Guards were the elite of the elite, chosen personally by the King to protect the kingdom's most sacred sites. They were there when the King failed to find new magic, and they stood guard as the Queen met her end. They are the Fallen King's most prized guards who had fallen, just as he did."
Appearance
[edit]The Fallen Honor Guard is a hulking humanoid. It has black skin with multiple blue veins. It also has a few bandages around its arms. It has very dark teal and silver armor with cyan gems plating its whole body and a frog-mouth helm with cyan gems covering its whole head, and two large, spiked flails connected to its arms, which it smashes into the ground when using its For Honor ability. The gem on its chest plate emits blue light. All of its armor is covered in small amounts of dirt. When it walks, it leaves behind a purple trail, makes loud footsteps and shakes the screen.
Strategy
[edit]- Deal with this enemy as soon as possible. Leaving it alive for too long will allow its Guard's Grace ability to leave a vast amount of goo, with a whopping 6 minute lifespan, on the path behind itself. This can give enemies that spawn behind it a huge advantage, allowing them to progress further.
- In addition, the goo will most likely last towards the final wave, allowing the Fallen King to take advantage of the 10% speed buff.
- High DPS towers, such as the Accelerator, Engineer and Turret should be used to defeat it quickly.
- The DJ Booth, Commander and Mercenary Base can be used to boost these towers.
- Furthermore, one should expect to fight the next wave with the Fallen Honor Guard still alive, as its debut wave lasts an extremely short amount of time.
- To deal with the waves that arrive alongside it, splash damage or multi-target towers are highly recommended. The Tesla, Rocketeer and Mortar are all excellent options, though it may be best to put Rocketeer/Mortar on Strongest or Random targeting to allow them to utilize their explosion radius more consistently.
- In addition, the goo will most likely last towards the final wave, allowing the Fallen King to take advantage of the 10% speed buff.
- The Medic can be used to shield towers, preventing them from being stunned by the Fallen Honor Guard's For Honor ability.
- When it first spawns, it is a Boss enemy, limiting the amount of towers that can slow it down.
- As it has Stun Immunity by default, stunning towers cannot stun it regardless of if it is a boss or not, only slowing it down and it cannot be knocked back by towers with knockback.
- One of the Fallen Honor Guard in Hidden Wave can regenerate its health, and spawn in hordes.
- Towers that can stall hordes of enemies such as Cryomancer and Jester are required so that your towers can attack them for longer.
- Due to bugs, freezing towers can complete stop the Fallen Honor Guard from moving if it is frozen while performing its For Honor ability.
- As it has Stun Immunity, the Tesla is a much less effective option, however it can still be brought to deal with other enemies.
- Due to multiple of them spawning, high DPS towers with Stun Immunity such as Ranger and Pursuit are heavily advised.
- Towers that can stall hordes of enemies such as Cryomancer and Jester are required so that your towers can attack them for longer.
Gallery
[edit]Animations
-
Walking animation (2 August 2024 – Present)
-
For Honor animation (2 August 2024 – Present)
-
Death animation (2 August 2024 – Present)
Converted Variants
-
Green variant, current version (11 June 2025 – Present)
Corpse Variants
-
Second Corpse variant, current version (12 March 2025 – Present)
Promotional Images
-
Fallen Honor Guard on a promotional image.
Promotional Videos
-
Fallen Honor Guard on a promotional video.
Trailers
-
Fallen Honor Guard on a trailer.
-
Fallen Honor Guard in the game trailer.
-
Fallen Honor Guard in the game trailer.
Development Images
-
Fallen Honor Guard on a development gif.
Concept Art
-
Fallen Honor Guard on concept art.
Miscellaneous
Sounds
[edit]| Sound | Description |
|---|---|
| Abilities | |
| File:FallenHonorGuardForHonor.ogg | When the Fallen Honor Guard performs For Honor ability |
| Other | |
| File:FallenHonorGuardFootsteps.ogg | Fallen Honor Guard footsteps |
| File:FallenHonorGuardDragFlails.ogg | Fallen Honor Guard dragging the flails |
| Death | |
| File:FallenHonorGuardDeath.ogg | When the Fallen Honor Guard dies |
Update History
[edit]- 2 August 2024 - v1.27.0
- Fallen Honor Guard added.
- Bug: Fallen Honor Guard slightly floats above the ground when made larger or smaller.
- Bug: Its puddles can cause frozen enemies to start moving temporarily.
- Bug: Shocking the Fallen Honor Guard breaks its footstep sounds until it uses its For Honor ability.
- 28 August 2024 - v1.29.0
- Bug: Can be slowed down by the DJ Booth while a boss.
- 31 August 2024 - v1.29.7
- Bugfix: No longer can be slowed down by the DJ Booth while a boss.
- 25 September 2024 - v1.33.0
- Bug: The Fallen Honor Guard cannot use the For Honor ability.
- 6 November 2024 - v1.40.0
- Fallen Honor Guard can no longer have its defense dropped while a Boss enemy.
- 21 November 2024 - v1.42.0
- Bugfix: Fallen Honor Guard can now use the For Honor ability.
- 19 February 2025 - v1.54.0
- Reduced how much Fallen Honor Guard shakes the screen.
- 14 March 2025 - v1.57.8a
- Now appears in the Korblox Temple Impossible difficulty as part of The Hunt: Mega Edition Event.
- Has 120,000 health in Korblox Temple.
- Now appears in the Korblox Temple Impossible difficulty as part of The Hunt: Mega Edition Event.
- 22 March 2025 - v1.57.11a
- Now appears in Korblox Temple Mega difficulty as part of The Hunt: Mega Edition Event.
- Has 75,000 health in Korblox Temple.
- Now appears in Korblox Temple Mega difficulty as part of The Hunt: Mega Edition Event.
- 24 March 2025 - v1.57.12a
- No longer appears in Korblox Temple Mega difficulty.
- 24 March 2025 - v1.57.12b
- No longer appears in Korblox Temple, as it has been removed.
- 11 June 2025 - v1.67.0
- Health increased from 75,000 to 80,000 in Fallen mode.
- Cash given increased from CashScript error: No such module "Money". every 25% health lost to CashScript error: No such module "Money". every 5% health lost.
- For Honor stun time decreased from 8 to 5.
- For Honor damage decreased from 500 to 250.
- For Honor radius decreased from 8 to 6.
- Guard's Grace puddle speed buff increased from 5% to 10%.
- Guard's Grace puddle lifetime increased from 2 to 3.
- Guard's Grace puddle radius increased from 2.5 to 4.
- 12 September 2025 - v1.74.3a
- Now appears in Sk8 P4rk Extreme difficulty as part of The Takeover Event.
- Has 50,000 health in Sk8 P4rk.
- Cash given is now mode dependent.
- Fallen mode now gives CashScript error: No such module "Money". every 5% health lost.
- The Takeover Event Extreme difficulty gives CashScript error: No such module "Money". every 5% health lost.
- Default value is CashScript error: No such module "Money". every 5% health lost.
- Now appears in Sk8 P4rk Extreme difficulty as part of The Takeover Event.
- 22 September 2025 - v1.74.3g
- No longer appears in Sk8 P4rk, as it has been removed.
- 28 January 2026 - v1.84.0
- Health increased from 80,000 to 100,000 in Fallen mode.
- Speed decreased from Slightly Slow (2) to Extremely Slow (0.9).
- Cash given changed from CashScript error: No such module "Money". every 5% health lost to CashScript error: No such module "Money". every 33% health lost.
- For Honor changed.
- Stun time increased from 5 to 6.
- Cooldown increased from 10 to 15.
- Guard's Grace changed.
- Puddle lifetime increased from 3 to 360.
- Speed buff duration decreased from 2 to 1.
- Puddle radius decreased from 4 to 2.5.
- Now only starts one second after spawning.
- 11 February 2026 - v1.85.0
- Logbook description added.
- 22 May 2026 - v1.91.0
- Bugfix: No longer floats above the ground when made larger or smaller.
Notes
[edit]
| File:FallenHardcoreIcon.png Fallen | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Fallen Angel Wave 33 |
Fallen Honor Guard Wave 35 |
Fallen Tank Wave 36 |
| Korblox Temple (The Hunt: Mega Edition Event) (13 March 2025 – 24 March 2025) | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Korblox Necromancer Wave 15 (Impossible) |
Fallen Honor Guard Wave 18 (Impossible) |
Korblox Deathwalker Wave 20 (Impossible) |
| Extreme (The Takeover) | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Fallen Guardian Wave 23 |
Fallen Honor Guard Wave 27 |
Fallen Summoner Wave 29 |
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |