Medic: Difference between revisions
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{{Tabs}} |
{{Tabs}} |
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{{Improve|Outdated for the recent rebalance patch}} |
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{{for|the [[Field Medic]]|[[Null Medic]]}} |
{{for|the [[Field Medic]]|[[Null Medic]]}} |
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{{TowerInfobox |
{{TowerInfobox |
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|title = Medic |
|title = Medic |
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|image = DefaultMedicIconAug25.png |
|image-static = DefaultMedicIconAug25.png |
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|image-dynamic = MTMedicDynamicIcon.png |
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|image-dynamic-start = 1 |
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|unlockcost = {{Coins|2,000}} |
|unlockcost = {{Coins|2,000}} |
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|basecost = {{Money|400}} |
|basecost = {{Money|400}} |
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| Line 18: | Line 19: | ||
|lead_detection = N/A |
|lead_detection = N/A |
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|flying_detection = N/A |
|flying_detection = N/A |
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|immune = Stun |
|immune = {{Attr|Stun}}<br/>{{Attr|Freeze}} (''Ubercharge'') |
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|footprint = |
|footprint = 1.5 |
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|tooltip-1 = A support tower that heals the base at the start of each wave and can assign its medi gun to nearby towers to give them a shield and a cooldown boost. |
|tooltip-1 = A support tower that heals the base at the start of each wave and can assign its medi gun to nearby towers to give them a shield and a cooldown boost. |
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|tooltip-2 = Active ability uber charge also provides a temporary damage boost to all assigned towers. |
|tooltip-2 = Active ability uber charge also provides a temporary damage boost to all assigned towers. |
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The '''Medic''' is an intermediate support tower that provides various buffs to other towers and replenishes base health after it has been lost. It can be unlocked from the store for {{Coins|2,000}}. |
The '''Medic''' is an intermediate support tower that provides various buffs to other towers and replenishes base health after it has been lost. It can be unlocked from the store for {{Coins|2,000}}. |
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The '''Medic''' heals base health by a specified amount each wave with ''Take your Vitamins''. The amount of health healed increases with the level of the '''Medic''' and the amount of '''Medics''' placed down. |
The '''Medic''' heals base health by a specified amount each wave with ''Take your Vitamins''. The amount of health healed increases with the level of the '''Medic''' and the amount of '''Medics''' placed down. It also has the ability to overheal, increasing base health to value higher than its maximum. If there are multiple '''Medics''', the health regeneration and overheal stacks with each '''Medic'''. Similarly, these effects stack with other sources of such effects, like [[Skills]]. |
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The '''Medic''' holds a medi gun, which it can use to apply a shield to towers. Whenever shielded, the tower will have a shield modifier on them. This shield provides a passive 15% [[Firerate Buff]] and an immunity to stuns. It does not grant an immunity to debuffs or freeze. If the tower is stunned, its shield will be broken instead, reappearing shortly after. At Level 0, it can only shield one tower, but this is increased up to five at Level 5. It cannot shield other '''Medics''' or any tower currently shielded by another '''Medic'''. There is a 0.5 second cooldown before another tower can be selected or deselected. |
The '''Medic''' holds a medi gun, which it can use to apply a shield to towers. Whenever shielded, the tower will have a shield modifier on them. This shield provides a passive 15% [[Firerate Buff]] and an immunity to stuns. It does not grant an immunity to debuffs or freeze. If the tower is stunned, its shield will be broken instead, reappearing shortly after. At Level 0, it can only shield one tower, but this is increased up to five at Level 5. It cannot shield other '''Medics''' or any tower currently shielded by another '''Medic'''. There is a 0.5 second cooldown before another tower can be selected or deselected. |
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At Level 3, it gets the '''Ubercharge''' ability. This provides all towers shielded by the '''Medic''' with a [[Damage Buff]] |
At Level 3, it gets the '''Ubercharge''' ability. This provides all towers shielded by the '''Medic''' with a [[Damage Buff]], [[Stun Immunity]] and [[Freeze Immunity]] for a brief period of time. While it may look like this is tied to the shield, this is not actually the case. The [[Damage Buff]] will remain on the tower, even if its shield is gone. Unassigning a tower with '''Medic''' will however remove the buffs from it. While this ability is active, the '''Medic''' itself gains the [[Freeze Immunity]]. |
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The '''Medic''' has a placement limit of |
The '''Medic''' has a placement limit of 4. |
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==Upgrades== |
==Upgrades== |
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{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|425}}|Image = [[File:MedicUpg1.png|100px]]|Information = +1 Max Targets |
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Sell Price Changes to {{Money| |
Sell Price Changes to {{Money|275}}}} |
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{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|650}}|Image = [[File:MedicUpg2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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+1 Max Targets |
+1 Max Targets |
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+5 Healing [[File:HealingIcon.svg|20px|Healing]] |
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+5 Overheal Limit |
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8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]] |
8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]] |
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Sell Price Changes to {{Money| |
Sell Price Changes to {{Money|491}}}} |
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{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,400}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
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{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers, grants them [[Stun Immunity]] and [[Freeze Immunity]] |
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+5 Overheal Limit |
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'''Medic''' gains [[Freeze Immunity]] for the duration |
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+5 Healing [[File:HealingIcon.svg|20px|Healing]] |
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{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers and grants them lead and flying detections |
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•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]] |
•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]] |
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•7.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}} |
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Sell Price Changes to {{Money|1, |
Sell Price Changes to {{Money|1,291}}}} |
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{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|5,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
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+1 Max Targets |
+1 Max Targets |
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+10 Overheal Limit |
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+10 Healing [[File:HealingIcon.svg|20px|Healing]] |
+10 Healing [[File:HealingIcon.svg|20px|Healing]] |
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6 > |
6 > 5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]] |
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{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 27.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]] |
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 27.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]] |
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7.5 > 10 Duration [[File:Cooldown Icon.png|20px|Duration]]}} |
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Sell Price Changes to {{Money| |
Sell Price Changes to {{Money|2,958}}}} |
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{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = MD-PhD|Cost = {{Money|12,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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+1 Max Targets |
+1 Max Targets |
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5 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]] |
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+30 Overheal Limit |
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{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 35% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]}} |
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+5 Healing [[File:HealingIcon.svg|20px|Healing]] |
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4.5 > 2 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]] |
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Sell Price Changes to {{Money|6,958}}}} |
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{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 40% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]] |
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12.5 > 15 Duration [[File:Cooldown Icon.png|20px|Duration]]}} |
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Sell Price Changes to {{Money|8,816}}}} |
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==Ability== |
==Ability== |
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{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown |
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Initial Cooldown Time = 30s Initial Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information = |
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Assigned towers gain a [[Damage Buff]], [[Stun Immunity|Stun]] and [[Freeze Immunity]]. |
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Grants a damage boost alongside lead and flying detections to all assigned towers. |
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}} |
}} |
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== |
==Statistics== |
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''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
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{{neow|<nowiki> |
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<var> |
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$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 400; 425; 650; 2400; 5000; 12000 |
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$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; MD-PhD |
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$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627 |
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$FSE-META$ = Intermediate; File:DefaultMedicIconAug25.png |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table |
{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration |
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!Level |
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!Total Price |
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![[Firerate Buff]] |
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![[Damage Buff]] |
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!Range |
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!Healing |
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!Overheal Limit |
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!Max Targets |
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!Shield Recharge Speed |
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!Tower Selection Cooldown |
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!Ubercharge Duration |
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|- |
|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 100 || 1 || 8 || 0.5 || N/A |
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|0 |
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|{{Money|400}} |
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|15% |
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|0% |
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|12 |
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|5 |
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|0 |
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|1 |
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|8 |
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|0.5 |
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|N/A |
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|- |
|- |
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| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 100 || 2 || 8 || 0.5 || N/A |
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|1 |
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|{{Money|800}} |
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|15% |
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|0% |
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|12 |
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|5 |
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|0 |
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|2 |
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|8 |
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|0.5 |
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|N/A |
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|- |
|- |
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| 2 || $R$ || $R$ || 15% || 0% || 14 || 10 || 100 || 3 || 6 || 0.5 || N/A |
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|2 |
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|{{Money|1,475}} |
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|15% |
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|0% |
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|14 |
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|5 |
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|5 |
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|3 |
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|6 |
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|0.5 |
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|N/A |
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|- |
|- |
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| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 100 || 3 || 6 || 0.5 || 7.5 |
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|3 |
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|{{Money|4,175}} |
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|15% |
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|20% |
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|15 |
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|10 |
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|10 |
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|3 |
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|6 |
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|0.5 |
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|10 |
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|- |
|- |
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| 4 || $R$ || $R$ || 15% || 27.5% || 18 || 20 || 100 || 4 || 5 || 0.5 || 10 |
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|4 |
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|{{Money|10,175}} |
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|15% |
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|27.5% |
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|18 |
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|20 |
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|20 |
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|4 |
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|4.5 |
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|0.5 |
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|12.5 |
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|- |
|- |
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| 5 || $R$ || $R$ || 15% || 35% || 20 || 20 || 100 || 5 || 4.5 || 0.5 || 10 |
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|5 |
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|{{Money|25,175}} |
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|15% |
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|40% |
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|20 |
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|25 |
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|50 |
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|5 |
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|4 |
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|0.5 |
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|15 |
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|} |
|} |
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</div> |
</div> |
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</nowiki>}} |
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==Skins== |
==Skins== |
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|- |
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!Skin |
!Skin |
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|{{ |
|{{Color|Unobtainable|Witch}} |
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|{{ |
|{{Color|Premium|Cyber}} |
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|{{ |
|{{Color|Unobtainable|Valentines}} |
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|{{ |
|{{Color|Unobtainable|Bunny}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Color|Event}} |
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|{{ |
|{{Color|Rare}} |
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|{{ |
|{{Color|Event}} |
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|{{ |
|{{Color|Event}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|- |
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!Obtained From |
!Obtained From |
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|Formerly [[Halloween 2019 |
|Formerly [[Halloween 2019 Crate]] |
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|[[Premium |
|[[Premium Crate]] |
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|Formerly [[ |
|Formerly [[Valentines Crate]] |
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|Formerly [[Bunny |
|Formerly [[Bunny Crate]] |
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|- |
|- |
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! |
! |
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!Skin |
!Skin |
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|{{ |
|{{Color|ColdFront|Stranded}} |
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|{{ |
|{{Color|Lunar|Masquerade}} |
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|{{ |
|{{Color|FallenMission|Fallen}} |
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|{{ |
|{{Color|EventMission|Mermaid}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Color|Uncommon}} |
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|{{ |
|{{Color|Event}} |
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|{{ |
|{{Color|Rare}} |
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|{{ |
|{{Color|Legendary}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|- |
|- |
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!Obtained From |
!Obtained From |
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|[[Cold Front |
|[[Cold Front Crate]] |
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|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]] |
|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]] |
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|''Fallen Angel'' [[Mission Quests|Mission Quest]] |
|''Fallen Angel'' [[Mission Quests|Mission Quest]] |
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! |
! |
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|[[File: |
|[[File:AFPlagueMedicIcon.png|175px]] |
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|[[File: |
|[[File:AFBartenderMedicIcon.png|175px]] |
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|[[File: |
|[[File:AFToyBallerinaMedicIcon.png|175px]] |
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|[[File:AFSecondChanceMedicIcon.png|175px]] |
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|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Color|Null|Plague}} |
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|{{ |
|{{Color|Showtime|Bartender}} |
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|{{ |
|{{Color|FinalAct|Toy Ballerina}} |
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|{{Color|Valentines2026|Second Chance}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Color|Uncommon}} |
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|{{ |
|{{Color|Common}} |
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|{{ |
|{{Color|Rare}} |
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|{{Color|Legendary}} |
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|- |
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!Daily Store Cost |
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|N/A |
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|N/A |
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|N/A |
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|N/A |
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|- |
|- |
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!Obtained From |
!Obtained From |
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|[[Null & Void Event#Null & Void Battle Pass|Null & Void Event Premium Battle Pass]] |
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|[[Showtime |
|[[Showtime Crate]] |
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|[[The Final Act Event#The Final Act Battle Pass|The Final Act Premium Battle Pass]] |
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Premium Battle Pass]] |
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|[[Valentines 2026 Crate]] |
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|- |
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! |
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|[[File:AFShamrockMedicIcon.png|175px]] |
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|[[File:BeachMedicIconIG.png|175px]] |
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|- |
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!Skin |
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|{{Color|Shamrock}} |
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|{{Color|Beach}} |
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|- |
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!Rarity |
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|{{Color|Uncommon}} |
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|{{Color|Rare}} |
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|- |
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!Daily Store Cost |
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|N/A |
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|{{Coins|6,500}} |
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|- |
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!Obtained From |
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|[[Shamrock Crate]] |
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|[[Beach Crate]] |
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|} |
|} |
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***Because of this, players may need to either place down multiple of them to cover most or all of their towers, or only target the most important of their towers. |
***Because of this, players may need to either place down multiple of them to cover most or all of their towers, or only target the most important of their towers. |
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***Due to its limited tower selection, towers with naturally low placement limits like the [[Turret]] or [[Gatling Gun]] are a great pick when using the '''Medic''', as their low placement limits mean few '''Medics''' are needed to boost them all. |
***Due to its limited tower selection, towers with naturally low placement limits like the [[Turret]] or [[Gatling Gun]] are a great pick when using the '''Medic''', as their low placement limits mean few '''Medics''' are needed to boost them all. |
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****With all |
****With all four '''Medics''' placed down, you can still boost up to 20 towers, so towers like the [[Minigunner]] or [[Swarmer]] can still be paired with it, although you might have to leave some towers unboosted. |
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*The '''Medic''' can give towers a shield, which stops them from being stunned once. |
*The '''Medic''' can give towers a shield, which stops them from being stunned once. |
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**This does not stop either debuffs or being frozen. These towers are still affected by these effects, but they will not lose their shield from them. |
**This does not stop either debuffs or being frozen. These towers are still affected by these effects, but they will not lose their shield from them. |
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**When its shield is broken, the targeted tower not only loses its immunity to stuns, but also the [[Firerate Buff]] provided by the '''Medic'''. It does not however, lose any of its ''Ubercharge'' buffs. |
**When its shield is broken, the targeted tower not only loses its immunity to stuns, but also the [[Firerate Buff]] provided by the '''Medic'''. It does not however, lose any of its ''Ubercharge'' buffs. |
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***If the shield is regenerated in the middle a stun, the stun will removed. This means the duration of towers assigned to a '''Medic''' cannot be longer than its shield regeneration cooldown. |
***If the shield is regenerated in the middle a stun, the stun will removed. This means the duration of towers assigned to a '''Medic''' cannot be longer than its shield regeneration cooldown. |
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*The '''Medic''' can provide an additional [[Damage Buff]] |
*The '''Medic''' can provide an additional [[Damage Buff]] to targeted towers, but only temporarily. |
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**This is best used on harder waves when a tough enemy appears |
**This is best used on harder waves when a tough enemy appears. |
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**On top of this, it also grants the tower [[Stun Immunity]] and [[Freeze Immunity]], making the tower fully invulnerable to stun and freeze, making it rather useful against enemies with offensive capabilities. |
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*The '''Medic''' can be used to heal back any lost health and overheal the base health. |
*The '''Medic''' can be used to heal back any lost health and overheal the base health. |
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**As this effect stacks with each '''Medic''' placed down, having |
**As this effect stacks with each '''Medic''' placed down, having four '''Medics''' placed down will result in the player regenerating 80 health at the start of every wave while also adding an additional overheal of 400. |
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**This does not just stack with other '''Medics''', but also other towers or mechanics like [[Skills]]. For example, if [[Skills]] are fully upgraded, having one [[Medic]] placed down will allow it to overheal the base health to 250 at Level 5, not just 50 or 200. |
***This does not just stack with other '''Medics''', but also other towers or mechanics like [[Skills]]. For example, if [[Skills]] are fully upgraded, having one [[Medic]] placed down will allow it to overheal the base health to 250 at Level 5, not just 50 or 200. |
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*With ''Ubercharge'', the '''Medic''' can temporarily provide lead and flying detections alongside a damage buff, similar to the [[Firework Technician]]. This is very useful for towers like the [[Golden Minigunner]] and [[Swarmer]], which are strong but limited by lacking one or more detections. |
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**However, it can only provide detections to towers it is shielding, and the duration is quite small. This is a lot weaker in comparison to the [[Firework Technician]], who can provide all detections for a longer duration and can provide it to all towers in its range, not just a few specific towers. |
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*There are multiple towers that cannot be affected by its [[Damage Buff]]: |
*There are multiple towers that cannot be affected by its [[Damage Buff]]: |
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{{DamageBuff}} |
{{DamageBuff}} |
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*The '''Medic''' originally had a red cross shoulder patch, which violates [[wp:Geneva Conventions|Geneva Conventions Laws]], as it is being used by the [[wp:International Committee of the Red Cross|ICRC]] and is strictly restricted to be associated with real-world medical aid. |
*The '''Medic''' originally had a red cross shoulder patch, which violates [[wp:Geneva Conventions|Geneva Conventions Laws]], as it is being used by the [[wp:International Committee of the Red Cross|ICRC]] and is strictly restricted to be associated with real-world medical aid. |
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*The '''Medic's''' ''Ubercharge'' ability icon came from ''[https://www.roblox.com/games/183929867/Ashea-Reborn Ashea: Reborn]'', where it was used as an icon for the Heal skill. |
*The '''Medic's''' ''Ubercharge'' ability icon came from ''[https://www.roblox.com/games/183929867/Ashea-Reborn Ashea: Reborn]'', where it was used as an icon for the Heal skill. |
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*From [[Null Medic]]'s logbook description, the '''Medic''' has scars on |
*From [[Null Medic]]'s logbook description, the '''Medic''' has scars on itself. |
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==Update History== |
==Update History== |
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**'''Medic''' added. |
**'''Medic''' added. |
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*'''27 October 2019''' - [[Release v1.1|Release v1.1.1]] |
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1]] |
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**New skin: {{ |
**New skin: {{Color|Halloween2019|Witch}} |
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*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]] |
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]] |
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**{{Bug}} ''Cleansing'' ability range is not increased by [[Range Buff]]s. |
**{{Bug}} ''Cleansing'' ability range is not increased by [[Range Buff]]s. |
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*'''25 November 2019''' - [[Release v1.3|Release v1.3.0]] |
*'''25 November 2019''' - [[Release v1.3|Release v1.3.0]] |
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**New skin: {{ |
**New skin: {{Color|Premium|Cyber}} |
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*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]] |
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]] |
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**'''Medic''' is now immune to stun from boss stomps. |
**'''Medic''' is now immune to stun from boss stomps. |
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*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]] |
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]] |
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**New skin: {{ |
**New skin: {{Color|Valentine|Valentines}} |
||
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] |
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] |
||
**Statistical changes: |
**Statistical changes: |
||
| Line 343: | Line 304: | ||
*****{{Bug}} This was not changed in the upgrade description. |
*****{{Bug}} This was not changed in the upgrade description. |
||
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] |
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] |
||
**New skin: {{ |
**New skin: {{Color|Bunny|Bunny}} |
||
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
||
**Unlock cost decreased from {{Coins|2,000}} to {{Coins|1,500}}. |
**Unlock cost decreased from {{Coins|2,000}} to {{Coins|1,500}}. |
||
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
||
**Skin rarity added to [[Basic |
**Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins. |
||
**Statistical changes: |
**Statistical changes: |
||
***'''Base''' |
***'''Base''' |
||
****Firerate decreased from 1.05 to 1.03. |
****Firerate decreased from 1.05 to 1.03. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|1.05 > 0.85|-0.2}} to {{Tooltip|1.03 > 0.83|-0.2}}. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Damage decreased from +2 to +0. |
****Damage decreased from +2 to +0. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.85 > 0.55|-0.3}} to 0.83. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Firerate changed from 0.55 to |
****Firerate changed from 0.55 to {{Tooltip|0.83 > 0.68|-0.15}}. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.55 > 0.35|-0.2}} to {{Tooltip|0.68 > 0.33|-0.35}}. |
||
**{{Bug}} Level 3 upgrade description says that the '''Medic's''' damage is increased from 6 to 6. |
**{{Bug}} Level 3 upgrade description says that the '''Medic's''' damage is increased from 6 to 6. |
||
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] |
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] |
||
| Line 368: | Line 329: | ||
**Statistical changes: |
**Statistical changes: |
||
***'''Base''' |
***'''Base''' |
||
****Firerate decreased from 1.03 to 1. |
****Firerate decreased from 1.03 to 1.025. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|1.03 > 0.83|-0.2}} to {{Tooltip|1.025 > 0.825|-0.2}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.83 > 0.68|-0.15}} to {{Tooltip|0.825 > 0.675|-0.15}}. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.68 > 0.33|-0.2}} to {{Tooltip|0.675 > 0.325|-0.35}}. |
||
**{{Bugfix}} '''Medic's''' ''Cleansing'' ability now works properly. |
**{{Bugfix}} '''Medic's''' ''Cleansing'' ability now works properly. |
||
**{{Bugfix}} ''Cleansing'' ability range is now increased by [[Range Buff]]s. |
**{{Bugfix}} ''Cleansing'' ability range is now increased by [[Range Buff]]s. |
||
| Line 383: | Line 344: | ||
**Skin rarity added to all skins. |
**Skin rarity added to all skins. |
||
*'''23 January 2023''' - [[v1.6.0]]j |
*'''23 January 2023''' - [[v1.6.0]]j |
||
**{{ |
**{{Color|Unobtainable|Valentines}} skin rarity changed from {{Color|Common}} to {{Color|Event}}. |
||
*'''14 February 2023''' - [[v1.6.1]] |
*'''14 February 2023''' - [[v1.6.1]] |
||
**New skin: {{ |
**New skin: {{Color|ColdFront|Stranded}} |
||
*'''21 March 2023''' - [[v1.6.3]]e |
*'''21 March 2023''' - [[v1.6.3]]e |
||
**{{Bug}} '''Medic'''s base health regeneration no longer increases at Level 2 and Level 4. |
**{{Bug}} '''Medic'''s base health regeneration no longer increases at Level 2 and Level 4. |
||
**{{Bugfix}} Level 3 upgrade description no longer says that the '''Medic's''' damage has increased from 6 to 6. |
**{{Bugfix}} Level 3 upgrade description no longer says that the '''Medic's''' damage has increased from 6 to 6. |
||
*'''31 October 2023''' - [[v1.9.0]]g |
*'''31 October 2023''' - [[v1.9.0]]g |
||
**New skin: {{ |
**New skin: {{Color|Lunar|Masquerade}} |
||
*'''24 February 2024''' - [[v1.14.0]] |
*'''24 February 2024''' - [[v1.14.0]] |
||
**{{Bug}} '''Medic''' can only heal the base health in [[Tutorial]] and [[Easy Mode]]. |
**{{Bug}} '''Medic''' can only heal the base health in [[Tutorial]] and [[Easy Mode]]. |
||
| Line 400: | Line 361: | ||
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. |
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. |
||
*'''21 August 2024''' - [[v1.28.0]] |
*'''21 August 2024''' - [[v1.28.0]] |
||
**New skin: {{ |
**New skin: {{Color|FallenMission|Fallen}} |
||
*'''12 March 2025''' - [[v1.57.0]] |
*'''12 March 2025''' - [[v1.57.0]] |
||
**Statistical changes: |
**Statistical changes: |
||
| Line 410: | Line 371: | ||
***'''Level 1''' |
***'''Level 1''' |
||
***Damage decreased from +1 to +0. |
***Damage decreased from +1 to +0. |
||
****Firerate changed from 1. |
****Firerate changed from 1.025 to {{Tooltip|1.025 > 0.775|-0.25}}. |
||
****Cost decreased from {{Money|400}} to {{Money|200}}. |
****Cost decreased from {{Money|400}} to {{Money|200}}. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Damage decreased from +3 to +2. |
****Damage decreased from +3 to +2. |
||
****Firerate decreased from |
****Firerate decreased from {{Tooltip|1.025 > 0.825|-0.2}} to 0.775. |
||
****Range decreased from +1 to +0. |
****Range decreased from +1 to +0. |
||
****Healing increased from 5 > 7 to 5 > 10. |
****Healing increased from 5 > 7 to 5 > 10. |
||
| Line 422: | Line 383: | ||
***'''Level 3''' |
***'''Level 3''' |
||
****Damage increased from +0 to +3. |
****Damage increased from +0 to +3. |
||
****Firerate decreased from 0. |
****Firerate decreased from 0.825 to {{Tooltip|0.775 > 0.675|-0.1}}. |
||
****Hidden detection moved to Level 2. |
****Hidden detection moved to Level 2. |
||
****Cost decreased from {{Money|2,400}} to {{Money|800}}. |
****Cost decreased from {{Money|2,400}} to {{Money|800}}. |
||
| Line 428: | Line 389: | ||
****Damage increased from +2 to +4. |
****Damage increased from +2 to +4. |
||
****Range decreased from +1 to +0. |
****Range decreased from +1 to +0. |
||
****Firerate decreased from |
****Firerate decreased from {{Tooltip|0.825 > 0.675|-0.15}} to {{Tooltip|0.675 > 0.525|-0.15}}. |
||
****Healing increased from 7 > 10 to 10 > 25. |
****Healing increased from 7 > 10 to 10 > 25. |
||
*****{{Bug}} Healing does not increase. |
*****{{Bug}} Healing does not increase. |
||
****Cost decreased from {{Money|4,500}} to {{Money|1,750}}. |
****Cost decreased from {{Money|4,500}} to {{Money|1,750}}. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Firerate decreased from |
****Firerate decreased from {{Tooltip|0.675 > 0.325|-0.35}} to {{Tooltip|0.525 > 0.325|-0.2}}. |
||
****''Cleansing'' ability cooldown decreased from 30 to 20. |
****''Cleansing'' ability cooldown decreased from 30 to 20. |
||
****Healing increased from 10 to 25 > 100. |
****Healing increased from 10 to 25 > 100. |
||
| Line 440: | Line 401: | ||
****Cost decreased from {{Money|6,500}} to {{Money|5,000}}. |
****Cost decreased from {{Money|6,500}} to {{Money|5,000}}. |
||
*'''16 April 2025''' - [[v1.59.0]] |
*'''16 April 2025''' - [[v1.59.0]] |
||
**{{Bug}} ''Cleansing'' ability does not function properly if certain tower/skins are placed in its range. This includes the {{ |
**{{Bug}} ''Cleansing'' ability does not function properly if certain tower/skins are placed in its range. This includes the {{Color|CoinCrate|The Flea}} and {{Color|CoinCrate|The Beast}} [[Jester]] skins. In future updates, [[Biologist]], {{Color|DuckyRevenge|Spring Time}} [[Cowboy]], {{Color|DuckyRevenge|Duck}} [[Rocketeer]], {{Color|DuckyRevenge|Duck}} [[Necromancer]], {{Color|EventMission|Ducky}} [[DJ Booth]], {{Color|Other|Mecha Bunny}} [[Cowboy]] and [[Swarmer]] were added/changed which break it too. |
||
*'''9 April 2025''' - [[v1.60.0]] |
*'''9 April 2025''' - [[v1.60.0]] |
||
**Support role added. |
**Support role added. |
||
| Line 504: | Line 465: | ||
****''Ubercharge'' duration changed 0 to 10 > 15. |
****''Ubercharge'' duration changed 0 to 10 > 15. |
||
****Name changed from ''Goddess Of Healing'' to ''PHD''. |
****Name changed from ''Goddess Of Healing'' to ''PHD''. |
||
**New skin: {{ |
**New skin: {{Color|EventMission|Mermaid}} |
||
**{{Bug}} '''Medic''' can switch assigned towers while [[Time Scale]] is set to 0x. |
**{{Bug}} '''Medic''' can switch assigned towers while [[Time Scale]] is set to 0x. |
||
**{{Bug}} '''Medic''' can stack its [[Firerate Buff]]. |
**{{Bug}} '''Medic''' can stack its [[Firerate Buff]]. |
||
| Line 526: | Line 487: | ||
*****{{Bug}} Despite what the update log says, this change did not actually happen. Detections are still applied by ''Ubercharge''. |
*****{{Bug}} Despite what the update log says, this change did not actually happen. Detections are still applied by ''Ubercharge''. |
||
*'''18 October 2025''' - [[v1.77.0]] |
*'''18 October 2025''' - [[v1.77.0]] |
||
**New skin: {{ |
**New skin: {{Color|Null|Plague}} |
||
*'''12 November 2025''' - [[v1.80.0]] |
*'''12 November 2025''' - [[v1.80.0]] |
||
**{{Bugfix}} ''Ubercharge'' no longer gives towers hidden detection, though other detections are still applied when they should not be. |
**{{Bugfix}} ''Ubercharge'' no longer gives towers hidden detection, though other detections are still applied when they should not be. |
||
| Line 533: | Line 494: | ||
***''Ubercharge'' ability now has a 15 second cooldown upon placing it down. |
***''Ubercharge'' ability now has a 15 second cooldown upon placing it down. |
||
*'''20 December 2025''' - [[v1.83.0]] |
*'''20 December 2025''' - [[v1.83.0]] |
||
**New skins: {{ |
**New skins: {{Color|Showtime|Bartender}} |
||
*'''20 December 2025''' - [[v1.83.0]]a |
*'''20 December 2025''' - [[v1.83.0]]a |
||
**New skins: {{ |
**New skins: {{Color|FinalAct|Toy Ballerina}} |
||
*'''23 December 2025''' - [[v1.83.0|v1.83.4]] |
*'''23 December 2025''' - [[v1.83.0|v1.83.4]] |
||
**{{Bug}} All shielded towers except one once their shield is broken do not lose their [[Firerate Buff]] and never regain their shield without assigning them a shield again. |
**{{Bug}} All shielded towers except one once their shield is broken do not lose their [[Firerate Buff]] and never regain their shield without assigning them a shield again. |
||
**{{Bugfix}} It is no longer possible to stack the [[Medic]]'s [[Firerate Buff]]. |
**{{Bugfix}} It is no longer possible to stack the [[Medic]]'s [[Firerate Buff]]. |
||
*'''28 January 2026''' - [[v1.84.0]] |
|||
**Placement limit decreased from 5 to 4. |
|||
**Statistical changes: |
**Statistical changes: |
||
***Limit decreased from 5 to 4. |
|||
***'''Ubercharge Ability''' |
|||
****'''Uber 1''' |
|||
*****Duration increased from 7.5s to 10s. |
|||
****'''Uber 2''' |
|||
*****Damage Buff increased from 27.5% to 30%. |
|||
*****Duration increased from 10s to 12.5s. |
|||
***'''Base''' |
***'''Base''' |
||
****Cost decreased from {{Money|500}} to {{Money|400}}. |
****Cost decreased from {{Money|500}} to {{Money|400}}. |
||
| Line 553: | Line 509: | ||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost decreased from {{Money|750}} to {{Money|675}}. |
****Cost decreased from {{Money|750}} to {{Money|675}}. |
||
***'''Level 3''' |
|||
****''Ubercharge'' duration increased from 7.5 to 10. |
|||
***'''Level 4''' |
|||
****''Ubercharge'' damage buff increased from 20% > 27.5% to 20% > 30%. |
|||
****''Ubercharge'' duration increased from 7.5 > 10 to 10 > 12.5. |
|||
***'''Level 5''' |
***'''Level 5''' |
||
****Shield Recharge Speed increased from 2.5s to 4s. |
|||
****Cost decreased from {{Money|16,000}} to {{Money|15,000}}. |
****Cost decreased from {{Money|16,000}} to {{Money|15,000}}. |
||
****Shield Recharge Speed increased from 4.5 > 2 to 4.5 > 4. |
|||
*'''28 January 2026''' - [[v1.84.0]] |
|||
*'''11 February 2026''' - [[v1.85.0]] |
|||
**New skin: {{Color|Valentines2026|Second Chance}} |
|||
*'''11 March 2026''' - [[v1.86.0]] |
|||
**New skin: {{Color|Shamrock|Shamrock}} |
|||
**{{Bugfix}} ''Ubercharge'' no longer gives flying and lead detection. |
|||
*'''22 May 2026''' - [[v1.91.0]] |
|||
**{{Bugfix}} Shields now properly re-appear on towers after they were hit by a stunning ability. |
|||
*'''5 June 2026''' - [[v2.0.0]] |
|||
**''Ubercharge'' now grants the [[Medic]] [[Freeze Immunity]] while it is active. |
|||
**''Ubercharge'' now gives shielded towers both the [[Stun Immunity]] and [[Freeze Immunity]]. |
|||
**Statistical changes: |
**Statistical changes: |
||
***Limit decreased from 5 to 4. |
|||
***'''Base''' |
***'''Base''' |
||
**** |
****Overheal limit increased from 0 to 100. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Cost |
****Cost increased from {{Money|400}} to {{Money|425}}. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost decreased from {{Money| |
****Cost decreased from {{Money|675}} to {{Money|650}}. |
||
****Healing increased from +0 to +5. |
|||
****Overheal limit decreased from +5 to +0. |
|||
***'''Level 3''' |
***'''Level 3''' |
||
**** |
****Cost decreased from {{Money|2,950}} to {{Money|2,700}}. |
||
****Overheal limit decreased from +5 to -90. |
|||
****Healing decreased from +5 to +0. |
|||
***'''Level 4''' |
***'''Level 4''' |
||
**** |
****Overheal limit increased from +10 to +90. |
||
**** |
****Shield recharge speed changed from 6 > 4.5 to 6 > 5. |
||
****''Ubercharge'' damage buff changed from 20% > 30% to 20% > 27.5%. |
|||
***'''Level 5''' |
***'''Level 5''' |
||
**** |
****Cost decreased from {{Money|15,000}} to {{Money|14,000}}. |
||
**** |
****Overheal limit decreased from +30 to +0. |
||
****Healing decreased from +5 to +0. |
|||
****Shield recharge speed changed from 4.5 > 4 to 5 > 4.5. |
|||
****''Ubercharge'' damage buff changed from 30% > 40% to 27.5% > 35%. |
|||
****Name changed from '''PHD''' to '''MD-PhD'''. |
|||
*'''2 July 2026''' - [[v2.1.0|v2.1.7]] |
|||
**New skin: {{Color|Beach}} |
|||
*'''17 July 2026''' - [[v2.3.0]] |
|||
**Statistical changes: |
|||
***'''Level 3''' |
|||
****Overheal limit increased from -90 to +90. |
|||
***'''Level 4''' |
|||
****Overheal limit decreased from +90 to +0. |
|||
*'''14 August 2026''' - [[v2.6.0]] |
|||
**Statistical changes: |
|||
***'''Level 3''' |
|||
****Cost decreased from {{Money|2,950}} to {{Money|2,400}}. |
|||
****''Ubercharge'' duration decreased from 10 to 7.5. |
|||
***'''Level 4''' |
|||
****Cost decreased from {{Money|6,000}} to {{Money|5,000}}. |
|||
****''Ubercharge'' duration changed from 10 > 12.5 to 7.5 > 10. |
|||
***'''Level 5''' |
|||
****Cost decreased from {{Money|14,000}} to {{Money|12,000}}. |
|||
****''Ubercharge'' duration changed from 12.5 > 15 to 10. |
|||
}} |
}} |
||
Latest revision as of 12:49, 26 August 2026
<infobox>
<title source="title"><default>Medic</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Support </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Average (1.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>{{{pvp_footprint}}} </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
- "Equipped with health regen and a medi gun to support and boost towers in range."
- ―Current Store Description
- "A support tower that heals the base 5 HP per wave. At max, cleanses stunned towers."
- ―Former Store Description
- "MEDICCCCC!"
- ―Former Store Description
Description
[edit]The Medic is an intermediate support tower that provides various buffs to other towers and replenishes base health after it has been lost. It can be unlocked from the store for Error creating thumbnail: File missing 2,000.
The Medic heals base health by a specified amount each wave with Take your Vitamins. The amount of health healed increases with the level of the Medic and the amount of Medics placed down. It also has the ability to overheal, increasing base health to value higher than its maximum. If there are multiple Medics, the health regeneration and overheal stacks with each Medic. Similarly, these effects stack with other sources of such effects, like Skills.
The Medic holds a medi gun, which it can use to apply a shield to towers. Whenever shielded, the tower will have a shield modifier on them. This shield provides a passive 15% Firerate Buff and an immunity to stuns. It does not grant an immunity to debuffs or freeze. If the tower is stunned, its shield will be broken instead, reappearing shortly after. At Level 0, it can only shield one tower, but this is increased up to five at Level 5. It cannot shield other Medics or any tower currently shielded by another Medic. There is a 0.5 second cooldown before another tower can be selected or deselected.
At Level 3, it gets the Ubercharge ability. This provides all towers shielded by the Medic with a Damage Buff, Stun Immunity and Freeze Immunity for a brief period of time. While it may look like this is tied to the shield, this is not actually the case. The Damage Buff will remain on the tower, even if its shield is gone. Unassigning a tower with Medic will however remove the buffs from it. While this ability is active, the Medic itself gains the Freeze Immunity.
The Medic has a placement limit of 4.
Upgrades
[edit]+1 Max Targets
Sell Price Changes to Error creating thumbnail: File missing$275
+2 Range Range
+1 Max Targets
+5 Healing Error creating thumbnail: File missing
8 > 6 Shield Recharge Speed Error creating thumbnail: File missing
Sell Price Changes to Error creating thumbnail: File missing$491
+1 Range Range
Boosts the damage of shielded towers, grants them Stun Immunity and Freeze Immunity
Medic gains Freeze Immunity for the duration
•20% Damage Buff Error creating thumbnail: File missing
•7.5 Duration Error creating thumbnail: File missing
Sell Price Changes to Error creating thumbnail: File missing$1,291
+3 Range Range
+1 Max Targets
+10 Healing Error creating thumbnail: File missing
6 > 5 Shield Recharge Speed Error creating thumbnail: File missing
20% > 27.5% Damage Buff Error creating thumbnail: File missing
7.5 > 10 Duration Error creating thumbnail: File missing
Sell Price Changes to Error creating thumbnail: File missing$2,958
+2 Range Range
+1 Max Targets
5 > 4.5 Shield Recharge Speed Error creating thumbnail: File missing
27.5% > 35% Damage Buff Error creating thumbnail: File missing
Sell Price Changes to Error creating thumbnail: File missing$6,958
Ability
[edit]Assigned towers gain a Damage Buff, Stun and Freeze Immunity.
Statistics
[edit]To see all the previous statistics of this tower, see the history page.
| Level | Cost | Total Cost | Firerate Buff | Damage Buff | Range | Healing | Overheal Limit | Max Targets | Shield Recharge Speed | Tower Selection Cooldown | Ubercharge Duration |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Error creating thumbnail: File missing$400 | Error creating thumbnail: File missing$400 | 15% | 0% | 12 | 5 | 100 | 1 | 8 | 0.5 | N/A |
| 1 | Error creating thumbnail: File missing$425 | Error creating thumbnail: File missing$825 | 15% | 0% | 12 | 5 | 100 | 2 | 8 | 0.5 | N/A |
| 2 | Error creating thumbnail: File missing$650 | Error creating thumbnail: File missing$1,475 | 15% | 0% | 14 | 10 | 100 | 3 | 6 | 0.5 | N/A |
| 3 | Error creating thumbnail: File missing$2,400 | Error creating thumbnail: File missing$3,875 | 15% | 20% | 15 | 10 | 100 | 3 | 6 | 0.5 | 7.5 |
| 4 | Error creating thumbnail: File missing$5,000 | Error creating thumbnail: File missing$8,875 | 15% | 27.5% | 18 | 20 | 100 | 4 | 5 | 0.5 | 10 |
| 5 | Error creating thumbnail: File missing$12,000 | Error creating thumbnail: File missing$20,875 | 15% | 35% | 20 | 20 | 100 | 5 | 4.5 | 0.5 | 10 |
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
Strategy
[edit]- The Medic has the ability to permanently grant a Firerate Buff and temporarily grant a Damage Buff to towers, making it very useful as a support tower.
- However, unlike other towers like the Commander, DJ Booth or even the Mercenary Base, it is not able to apply it to every tower in range, it can only apply it to a few of them.
- Because of this, players may need to either place down multiple of them to cover most or all of their towers, or only target the most important of their towers.
- Due to its limited tower selection, towers with naturally low placement limits like the Turret or Gatling Gun are a great pick when using the Medic, as their low placement limits mean few Medics are needed to boost them all.
- With all four Medics placed down, you can still boost up to 20 towers, so towers like the Minigunner or Swarmer can still be paired with it, although you might have to leave some towers unboosted.
- However, unlike other towers like the Commander, DJ Booth or even the Mercenary Base, it is not able to apply it to every tower in range, it can only apply it to a few of them.
- The Medic can give towers a shield, which stops them from being stunned once.
- This does not stop either debuffs or being frozen. These towers are still affected by these effects, but they will not lose their shield from them.
- When its shield is broken, the targeted tower not only loses its immunity to stuns, but also the Firerate Buff provided by the Medic. It does not however, lose any of its Ubercharge buffs.
- If the shield is regenerated in the middle a stun, the stun will removed. This means the duration of towers assigned to a Medic cannot be longer than its shield regeneration cooldown.
- The Medic can provide an additional Damage Buff to targeted towers, but only temporarily.
- This is best used on harder waves when a tough enemy appears.
- On top of this, it also grants the tower Stun Immunity and Freeze Immunity, making the tower fully invulnerable to stun and freeze, making it rather useful against enemies with offensive capabilities.
- The Medic can be used to heal back any lost health and overheal the base health.
- As this effect stacks with each Medic placed down, having four Medics placed down will result in the player regenerating 80 health at the start of every wave while also adding an additional overheal of 400.
- There are multiple towers that cannot be affected by its Damage Buff:
Trivia
[edit]- The Medic is the second tower that has the ability to restore base health, although it is currently the only one to do so.
- The first tower able to do so was the Gladiator, although it has since lost this ability.
- It is not the only way of healing back base health, as the Turkey Leg and Fruit Cake consumables can also do that.
- The item the Medic carries from level 0-4 resembles the Medi Gun from Team Fortress 2.
- Originally, the Medic carried a syringe gun that resembled the Syringe Gun in Team Fortress 2.
- The tower also had an old description ("MEDICCCCC!") that was a reference to Team Fortress 2.
- At Level 2, Vitamins from R2DA can be seen on the Medic's belt.
- The Medic's Level 3 upgrade name is a reference to the meme Yeah, This Is Big Brain Time.
- During Hardcore Testing BETA, the Medic had the same upgrade icons and upgrading prices as the Mecha Base, barring the placement cost.
- Until the Overhaul Update, the Medic's Level 5 upgrade was misspelled as Goddess or Healing.
- The Medic was unable to heal base health in the now removed Versus mode.
- The Medic originally had a red cross shoulder patch, which violates Geneva Conventions Laws, as it is being used by the ICRC and is strictly restricted to be associated with real-world medical aid.
- The Medic's Ubercharge ability icon came from Ashea: Reborn, where it was used as an icon for the Heal skill.
- From Null Medic's logbook description, the Medic has scars on itself.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 13 October 2019 - Release v1.0.0
- Medic added.
- 27 October 2019 - Release v1.1.1
- New skin: Witch
- 9 November 2019 - Release v1.2.0
- Bug: Cleansing ability range is not increased by Range Buffs.
- 25 November 2019 - Release v1.3.0
- New skin: Cyber
- 24 December 2019 - Release v1.5.0
- Medic is now immune to stun from boss stomps.
- 14 February 2020 - Release v1.7.1
- New skin: Valentines
- 4 March 2020 - Release v1.8.0
- Statistical changes:
- Level 3
- Range increased from +1 to +3.
- Bug: This was not changed in the upgrade description.
- Damage decreased from +3 to +2.
- Bug: This was not changed in the upgrade description.
- Range increased from +1 to +3.
- Level 3
- Statistical changes:
- 6 April 2020 - Release v1.9.0
- New skin: Bunny
- 29 October 2020 - Overhaul v1.0.0
- Unlock cost decreased from Error creating thumbnail: File missing 2,000 to Error creating thumbnail: File missing 1,500.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Basic Crate and Premium Crate skins.
- Statistical changes:
- Base
- Firerate decreased from 1.05 to 1.03.
- Level 2
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 3
- Damage decreased from +2 to +0.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.83.
- Level 4
- Firerate changed from 0.55 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 5
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
- Bug: Level 3 upgrade description says that the Medic's damage is increased from 6 to 6.
- 8 May 2021 - Overhaul v1.3.0
- Bug: Medic's Cleansing ability does not work as it only applies to the old stun system, not the new one.
- 12 March 2022 - v1.1.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Medic is now immune to all stuns.
- Statistical changes:
- Base
- Firerate decreased from 1.03 to 1.025.
- Level 2
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 5
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
- Bugfix: Medic's Cleansing ability now works properly.
- Bugfix: Cleansing ability range is now increased by Range Buffs.
- Bug: Medic no longer heals the base health.
- 12 March 2022 - v1.1.0a
- Bugfix: Medic now heals the base health.
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- 23 January 2023 - v1.6.0j
- Valentines skin rarity changed from Common to Event.
- 14 February 2023 - v1.6.1
- New skin: Stranded
- 21 March 2023 - v1.6.3e
- Bug: Medics base health regeneration no longer increases at Level 2 and Level 4.
- Bugfix: Level 3 upgrade description no longer says that the Medic's damage has increased from 6 to 6.
- 31 October 2023 - v1.9.0g
- New skin: Masquerade
- 24 February 2024 - v1.14.0
- 8 March 2024 - v1.15.0
- Bugfix: Medic now can heal the base health in every mode.
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- Bugfix: Damage is now boosted by Damage Buffs.
- 21 August 2024 - v1.28.0
- New skin: Fallen
- 12 March 2025 - v1.57.0
- Statistical changes:
- Base
- Damage increased from 2 to 3.
- Range increased from 10 to 12.
- Cost decreased from Error creating thumbnail: File missing$900 to Error creating thumbnail: File missing$450.
- Lead detection added.
- Level 1
- Damage decreased from +1 to +0.
- Firerate changed from 1.025 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost decreased from Error creating thumbnail: File missing$400 to Error creating thumbnail: File missing$200.
- Level 2
- Damage decreased from +3 to +2.
- Firerate decreased from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.775.
- Range decreased from +1 to +0.
- Healing increased from 5 > 7 to 5 > 10.
- Bug: Healing does not increase.
- Hidden detection added, moved from Level 3.
- Cost increased from Error creating thumbnail: File missing$900 to Error creating thumbnail: File missing$400.
- Level 3
- Damage increased from +0 to +3.
- Firerate decreased from 0.825 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Hidden detection moved to Level 2.
- Cost decreased from Error creating thumbnail: File missing$2,400 to Error creating thumbnail: File missing$800.
- Level 4
- Damage increased from +2 to +4.
- Range decreased from +1 to +0.
- Firerate decreased from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Healing increased from 7 > 10 to 10 > 25.
- Bug: Healing does not increase.
- Cost decreased from Error creating thumbnail: File missing$4,500 to Error creating thumbnail: File missing$1,750.
- Level 5
- Firerate decreased from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cleansing ability cooldown decreased from 30 to 20.
- Healing increased from 10 to 25 > 100.
- Bug: Healing does not increase.
- Flying detection added.
- Cost decreased from Error creating thumbnail: File missing$6,500 to Error creating thumbnail: File missing$5,000.
- Base
- Statistical changes:
- 16 April 2025 - v1.59.0
- Bug: Cleansing ability does not function properly if certain tower/skins are placed in its range. This includes the The Flea and The Beast Jester skins. In future updates, Biologist, Spring Time Cowboy, Duck Rocketeer, Duck Necromancer, Ducky DJ Booth, Mecha Bunny Cowboy and Swarmer were added/changed which break it too.
- 9 April 2025 - v1.60.0
- Support role added.
- 28 May 2025 - v1.65.0
- Bugfix: Cleansing no longer breaks.
- 25 June 2025 - v1.68.0
- Unlock cost decreased from Error creating thumbnail: File missing 1,500 to Error creating thumbnail: File missing 800.
- 20 August 2025 - v1.73.0
- Medic is no longer capable of attacking enemies, now it only shields other towers. This provides them with buffs and an immunity to stuns.
- Cleansing ability replaced with Ubercharge. Functionality changed from removing all stuns from towers to applying an additional buff to assigned towers and giving them all detections.
- Now can overheal the base health without Skills, as it has its own separate limit per Medic.
- Updated tooltips.
- Unlock cost increased from Error creating thumbnail: File missing 800 to Error creating thumbnail: File missing 2,000.
- Placement limit of 5 added.
- Statistical changes:
- Base
- Cost increased from Error creating thumbnail: File missing$450 to Error creating thumbnail: File missing$500.
- Damage removed.
- Firerate removed.
- Max targets of 1 added.
- Shield recharge speed of 8 added.
- Overheal limit of 0 added.
- Tower selection cooldown of 0.5 added.
- Firerate Buff of 20% added.
- Lead detection removed.
- Level 1
- Cost increased from Error creating thumbnail: File missing$200 to Error creating thumbnail: File missing$300.
- Range decreased from +1 to +0.
- Max targets increased from +0 to +1.
- Level 2
- Cost increased from Error creating thumbnail: File missing$400 to Error creating thumbnail: File missing$750.
- Range increased from +0 to +2.
- Max targets increased from +0 to +1.
- Healing decreased from +5 to +0.
- Overheal limit increased from +0 to +5.
- Shield recharge speed changed from 0 to 8 > 6.
- Hidden detection removed.
- Level 3
- Cost increased from Error creating thumbnail: File missing$800 to Error creating thumbnail: File missing$2,700.
- Range decreased from +3 to +1.
- Healing decreased from +0 to +5.
- Overheal limit increased from +0 to +5.
- Unlocks Ubercharge.
- Replaces the former Cleansing ability.
- Grants a 20% Damage Buff and all detections.
- Lasts 7.5 seconds.
- Level 4
- Cost increased from Error creating thumbnail: File missing$1,750 to Error creating thumbnail: File missing$6,000.
- Range increased from +0 to +3.
- Max targets increased from +0 to +1.
- Healing decreased from +15 to +10.
- Overheal limit increased from +0 to +10.
- Shield recharge speed changed from 0 to 6 > 4.5.
- Damage Buff changed from 0% to 20% > 27.5%.
- Ubercharge duration changed 0 to 7.5 > 10.
- Level 5
- Cost increased from Error creating thumbnail: File missing$5,000 to Error creating thumbnail: File missing$16,000.
- Max targets increased from +0 to +1.
- Healing decreased from +75 to +5.
- Overheal limit increased from +0 to +30.
- Shield recharge speed changed from 0 to 4.5 > 2.
- Damage Buff changed from 0% to 27.5% > 40%.
- Ubercharge duration changed 0 to 10 > 15.
- Name changed from Goddess Of Healing to PHD.
- Base
- New skin: Mermaid
- Bug: Medic can switch assigned towers while Time Scale is set to 0x.
- Bug: Medic can stack its Firerate Buff.
- Bug: Despite being unable to shield towers with another player's Medic, selecting another player's Medic will still prevent selecting towers.
- Bug: Having a Medic selected prevents viewing enemy statistics.
- Bug: Medic can sometimes abruptly end the match in a loss at random waves.
- Bug: Medic's Ubercharge reloads the ammo of specifically just the Commando and Gatling Gun after it ends.
- Bugfix: Medic's healing now increases with upgrades.
- 20 August 2025 - v1.73.2
- Bugfix: It is no longer possible to stack Medic Firerate Buffs through a specific method of switching which Medic is shielding a tower after the shield breaks.
- 3 September 2025 - v1.74.0
- Bugfix: Medic no longer causes the match to abruptly end in a loss.
- 24 September 2025 - v1.75.0
- Statistical changes:
- Base
- Firerate Buff decreased from 20% to 15%.
- Level 1
- Cost increased from Error creating thumbnail: File missing$300 to Error creating thumbnail: File missing$500.
- Level 3
- Ubercharge no longer gives all detections.
- Bug: Despite what the update log says, this change did not actually happen. Detections are still applied by Ubercharge.
- Ubercharge no longer gives all detections.
- Base
- Statistical changes:
- 18 October 2025 - v1.77.0
- New skin: Plague
- 12 November 2025 - v1.80.0
- Bugfix: Ubercharge no longer gives towers hidden detection, though other detections are still applied when they should not be.
- 26 November 2025 - v1.81.0
- Statistical changes:
- Ubercharge ability now has a 15 second cooldown upon placing it down.
- Statistical changes:
- 20 December 2025 - v1.83.0
- New skins: Bartender
- 20 December 2025 - v1.83.0a
- New skins: Toy Ballerina
- 23 December 2025 - v1.83.4
- Bug: All shielded towers except one once their shield is broken do not lose their Firerate Buff and never regain their shield without assigning them a shield again.
- Bugfix: It is no longer possible to stack the Medic's Firerate Buff.
- 28 January 2026 - v1.84.0
- Placement limit decreased from 5 to 4.
- Statistical changes:
- Base
- Cost decreased from Error creating thumbnail: File missing$500 to Error creating thumbnail: File missing$400.
- Level 1
- Cost decreased from Error creating thumbnail: File missing$500 to Error creating thumbnail: File missing$400.
- Level 2
- Cost decreased from Error creating thumbnail: File missing$750 to Error creating thumbnail: File missing$675.
- Level 3
- Ubercharge duration increased from 7.5 to 10.
- Level 4
- Ubercharge damage buff increased from 20% > 27.5% to 20% > 30%.
- Ubercharge duration increased from 7.5 > 10 to 10 > 12.5.
- Level 5
- Cost decreased from Error creating thumbnail: File missing$16,000 to Error creating thumbnail: File missing$15,000.
- Shield Recharge Speed increased from 4.5 > 2 to 4.5 > 4.
- Base
- 11 February 2026 - v1.85.0
- New skin: Second Chance
- 11 March 2026 - v1.86.0
- New skin: Shamrock
- Bugfix: Ubercharge no longer gives flying and lead detection.
- 22 May 2026 - v1.91.0
- Bugfix: Shields now properly re-appear on towers after they were hit by a stunning ability.
- 5 June 2026 - v2.0.0
- Ubercharge now grants the Medic Freeze Immunity while it is active.
- Ubercharge now gives shielded towers both the Stun Immunity and Freeze Immunity.
- Statistical changes:
- Base
- Overheal limit increased from 0 to 100.
- Level 1
- Cost increased from Error creating thumbnail: File missing$400 to Error creating thumbnail: File missing$425.
- Level 2
- Cost decreased from Error creating thumbnail: File missing$675 to Error creating thumbnail: File missing$650.
- Healing increased from +0 to +5.
- Overheal limit decreased from +5 to +0.
- Level 3
- Cost decreased from Error creating thumbnail: File missing$2,950 to Error creating thumbnail: File missing$2,700.
- Overheal limit decreased from +5 to -90.
- Healing decreased from +5 to +0.
- Level 4
- Overheal limit increased from +10 to +90.
- Shield recharge speed changed from 6 > 4.5 to 6 > 5.
- Ubercharge damage buff changed from 20% > 30% to 20% > 27.5%.
- Level 5
- Cost decreased from Error creating thumbnail: File missing$15,000 to Error creating thumbnail: File missing$14,000.
- Overheal limit decreased from +30 to +0.
- Healing decreased from +5 to +0.
- Shield recharge speed changed from 4.5 > 4 to 5 > 4.5.
- Ubercharge damage buff changed from 30% > 40% to 27.5% > 35%.
- Name changed from PHD to MD-PhD.
- Base
- 2 July 2026 - v2.1.7
- New skin: Beach
- 17 July 2026 - v2.3.0
- Statistical changes:
- Level 3
- Overheal limit increased from -90 to +90.
- Level 4
- Overheal limit decreased from +90 to +0.
- Level 3
- Statistical changes:
- 14 August 2026 - v2.6.0
- Statistical changes:
- Level 3
- Cost decreased from Error creating thumbnail: File missing$2,950 to Error creating thumbnail: File missing$2,400.
- Ubercharge duration decreased from 10 to 7.5.
- Level 4
- Cost decreased from Error creating thumbnail: File missing$6,000 to Error creating thumbnail: File missing$5,000.
- Ubercharge duration changed from 10 > 12.5 to 7.5 > 10.
- Level 5
- Cost decreased from Error creating thumbnail: File missing$14,000 to Error creating thumbnail: File missing$12,000.
- Ubercharge duration changed from 12.5 > 15 to 10.
- Level 3
- Statistical changes:
Notes
[edit]- ↑ Burn damage is not affected.
- ↑ 2.0 2.1 Only splash damage is increased.
- ↑ Unit damage is not affected.
- ↑ Gunner APC damage is not affected.
- ↑ Increase for the crit damage is the same as regular damage.
- ↑ 6.0 6.1 Poison damage is not increased.
- ↑ Only Grenadier has increased damage.
- ↑ Unit damage is not affected.
- ↑ Regular unit damage is not affected.
- ↑ Unit damage is not affected.
- ↑ Unit damage is not affected.
- ↑ Bleed damage is not affected.
- ↑ 13.0 13.1 13.2 Burn damage is not increased.
- ↑ Bee damage is not increased.
- ↑ Increase for the freeze bonus damage is the same as regular damage.
- ↑ Poison and burn damage are not increased.
- ↑ Chillness damage is not increased.
- ↑ Unit and burn damage are not increased.
- ↑ Only the AOE damage from the melee attack is increased.
- ↑ Regular unit damage is not affected.
| Tower Gallery Pages | |
|---|---|
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