Medic: Difference between revisions

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imported>Mentin123
if i wasnt stupid and didnt misread what tower information said all of this would've ended up here earlier
imported>Mentin123
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{{Tabs}}
{{Tabs}}
{{Improve|Outdated strategy, update history and history subpage}}
{{for|the [[Field Medic]]|[[Null Medic]]}}
{{for|the [[Field Medic]]|[[Null Medic]]}}
{{TowerInfobox
{{TowerInfobox
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Sell Price Changes to {{Money|491}}}}
Sell Price Changes to {{Money|491}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,950}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,400}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

-90 Overheal Limit


{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers, grants them [[Stun Immunity]] and [[Freeze Immunity]]
{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers, grants them [[Stun Immunity]] and [[Freeze Immunity]]
Line 70: Line 67:
•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]


•10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
•7.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}




Sell Price Changes to {{Money|1,475}}}}
Sell Price Changes to {{Money|1,291}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|6,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|5,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+1 Max Targets
+1 Max Targets

+90 Overheal Limit


+10 Healing [[File:HealingIcon.svg|20px|Healing]]
+10 Healing [[File:HealingIcon.svg|20px|Healing]]
Line 86: Line 81:
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 27.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 27.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]


10 > 12.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
7.5 > 10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}




Sell Price Changes to {{Money|3,475}}}}
Sell Price Changes to {{Money|2,958}}}}
{{Upgrade|Level = Level 5|Upgrade Title = MD-PhD|Cost = {{Money|14,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = MD-PhD|Cost = {{Money|12,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+1 Max Targets
+1 Max Targets
Line 96: Line 91:
5 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
5 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]


{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 35% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 35% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]}}

12.5 > 15 Duration [[File:Cooldown Icon.png|20px|Duration]]}}




Sell Price Changes to {{Money|8,141}}}}
Sell Price Changes to {{Money|6,958}}}}


==Ability==
==Ability==
Line 108: Line 101:
}}
}}


==Stats Table==
==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''


{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 425; 650; 2950; 6000; 14000
$COST$ = 400; 425; 650; 2400; 5000; 12000
$FNC-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; MD-PhD
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; MD-PhD
$FNC-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$FSE-META$ = Intermediate; File:DefaultMedicIconAug25.png
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
|-
| 0 || {{Money|$TP$}} || 15% || 0% || 12 || 5 || 100 || 1 || 8 || 0.5 || N/A
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 100 || 1 || 8 || 0.5 || N/A
|-
|-
| 1 || {{Money|$TP$}} || 15% || 0% || 12 || 5 || 100 || 2 || 8 || 0.5 || N/A
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 100 || 2 || 8 || 0.5 || N/A
|-
|-
| 2 || {{Money|$TP$}} || 15% || 0% || 14 || 10 || 100 || 3 || 6 || 0.5 || N/A
| 2 || $R$ || $R$ || 15% || 0% || 14 || 10 || 100 || 3 || 6 || 0.5 || N/A
|-
|-
| 3 || {{Money|$TP$}} || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 10
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 100 || 3 || 6 || 0.5 || 7.5
|-
|-
| 4 || {{Money|$TP$}} || 15% || 27.5% || 18 || 20 || 100 || 4 || 5 || 0.5 || 12.5
| 4 || $R$ || $R$ || 15% || 27.5% || 18 || 20 || 100 || 4 || 5 || 0.5 || 10
|-
|-
| 5 || {{Money|$TP$}} || 15% || 35% || 20 || 20 || 100 || 5 || 4.5 || 0.5 || 15
| 5 || $R$ || $R$ || 15% || 35% || 20 || 20 || 100 || 5 || 4.5 || 0.5 || 10
|}
|}
</div>
</div>
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|{{Color|Rare}}
|{{Color|Rare}}
|{{Color|Legendary}}
|{{Color|Legendary}}
|-
!Daily Store Cost
|N/A
|N/A
|N/A
|N/A
|-
|-
!Obtained From
!Obtained From
Line 226: Line 227:
!
!
|[[File:AFShamrockMedicIcon.png|175px]]
|[[File:AFShamrockMedicIcon.png|175px]]
|[[File:BeachMedicIconIG.png|175px]]
|-
|-
!Skin
!Skin
|{{Color|Shamrock|Shamrock}}
|{{Color|Shamrock}}
|{{Color|Beach}}
|-
|-
!Rarity
!Rarity
|{{Color|Uncommon}}
|{{Color|Uncommon}}
|{{Color|Rare}}
|-
!Daily Store Cost
|N/A
|{{Coins|6,500}}
|-
|-
!Obtained From
!Obtained From
|[[Shamrock Crate]]
|[[Shamrock Crate]]
|[[Beach Crate]]
|}
|}


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***If the shield is regenerated in the middle a stun, the stun will removed. This means the duration of towers assigned to a '''Medic''' cannot be longer than its shield regeneration cooldown.
***If the shield is regenerated in the middle a stun, the stun will removed. This means the duration of towers assigned to a '''Medic''' cannot be longer than its shield regeneration cooldown.
*The '''Medic''' can provide an additional [[Damage Buff]] to targeted towers, but only temporarily.
*The '''Medic''' can provide an additional [[Damage Buff]] to targeted towers, but only temporarily.
**This is best used on harder waves when a tough enemy appears or when an enemy appears which players do not have strong enough towers to targetn.
**This is best used on harder waves when a tough enemy appears.
**On top of this, it also grants the tower [[Stun Immunity]] and [[Freeze Immunity]], making the tower fully invulnerable to stun and freeze, making it rather useful against enemies with offensive capabilities.
*The '''Medic''' can be used to heal back any lost health and overheal the base health.
*The '''Medic''' can be used to heal back any lost health and overheal the base health.
**As this effect stacks with each '''Medic''' placed down, having four '''Medics''' placed down will result in the player regenerating 100 health at the start of every wave while also adding an additional overheal of 200.
**As this effect stacks with each '''Medic''' placed down, having four '''Medics''' placed down will result in the player regenerating 80 health at the start of every wave while also adding an additional overheal of 400.
***This does not just stack with other '''Medics''', but also other towers or mechanics like [[Skills]]. For example, if [[Skills]] are fully upgraded, having one [[Medic]] placed down will allow it to overheal the base health to 250 at Level 5, not just 50 or 200.
***This does not just stack with other '''Medics''', but also other towers or mechanics like [[Skills]]. For example, if [[Skills]] are fully upgraded, having one [[Medic]] placed down will allow it to overheal the base health to 250 at Level 5, not just 50 or 200.
*There are multiple towers that cannot be affected by its [[Damage Buff]]:
*There are multiple towers that cannot be affected by its [[Damage Buff]]:
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****Firerate decreased from 1.05 to 1.03.
****Firerate decreased from 1.05 to 1.03.
***'''Level 2'''
***'''Level 2'''
****Firerate changed from <abbr title="-0.2">1.05 > 0.85</abbr> to <abbr title="-0.2">1.03 > 0.83</abbr>.
****Firerate changed from {{Tooltip|1.05 > 0.85|-0.2}} to {{Tooltip|1.03 > 0.83|-0.2}}.
***'''Level 3'''
***'''Level 3'''
****Damage decreased from +2 to +0.
****Damage decreased from +2 to +0.
****Firerate changed from <abbr title="-0.3">0.85 > 0.55</abbr> to 0.83.
****Firerate changed from {{Tooltip|0.85 > 0.55|-0.3}} to 0.83.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from 0.55 to <abbr title="-0.15">0.83 > 0.68</abbr>.
****Firerate changed from 0.55 to {{Tooltip|0.83 > 0.68|-0.15}}.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from <abbr title="-0.2">0.55 > 0.35</abbr> to <abbr title="-0.35">0.68 > 0.33</abbr>.
****Firerate changed from {{Tooltip|0.55 > 0.35|-0.2}} to {{Tooltip|0.68 > 0.33|-0.35}}.
**{{Bug}} Level 3 upgrade description says that the '''Medic's''' damage is increased from 6 to 6.
**{{Bug}} Level 3 upgrade description says that the '''Medic's''' damage is increased from 6 to 6.
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
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****Firerate decreased from 1.03 to 1.025.
****Firerate decreased from 1.03 to 1.025.
***'''Level 2'''
***'''Level 2'''
****Firerate changed from <abbr title="-0.2">1.03 > 0.83</abbr> to <abbr title="-0.2">1.025 > 0.825</abbr>.
****Firerate changed from {{Tooltip|1.03 > 0.83|-0.2}} to {{Tooltip|1.025 > 0.825|-0.2}}.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.15">0.83 > 0.68</abbr> to <abbr title="-0.15">0.825 > 0.675</abbr>.
****Firerate changed from {{Tooltip|0.83 > 0.68|-0.15}} to {{Tooltip|0.825 > 0.675|-0.15}}.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from <abbr title="-0.2">0.68 > 0.33</abbr> to <abbr title="-0.35">0.675 > 0.325</abbr>.
****Firerate changed from {{Tooltip|0.68 > 0.33|-0.2}} to {{Tooltip|0.675 > 0.325|-0.35}}.
**{{Bugfix}} '''Medic's''' ''Cleansing'' ability now works properly.
**{{Bugfix}} '''Medic's''' ''Cleansing'' ability now works properly.
**{{Bugfix}} ''Cleansing'' ability range is now increased by [[Range Buff]]s.
**{{Bugfix}} ''Cleansing'' ability range is now increased by [[Range Buff]]s.
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***'''Level 1'''
***'''Level 1'''
***Damage decreased from +1 to +0.
***Damage decreased from +1 to +0.
****Firerate changed from 1.025 to <abbr title="-0.25">1.025 > 0.775</abbr>.
****Firerate changed from 1.025 to {{Tooltip|1.025 > 0.775|-0.25}}.
****Cost decreased from {{Money|400}} to {{Money|200}}.
****Cost decreased from {{Money|400}} to {{Money|200}}.
***'''Level 2'''
***'''Level 2'''
****Damage decreased from +3 to +2.
****Damage decreased from +3 to +2.
****Firerate decreased from <abbr title="-0.2">1.025 > 0.825</abbr> to 0.775.
****Firerate decreased from {{Tooltip|1.025 > 0.825|-0.2}} to 0.775.
****Range decreased from +1 to +0.
****Range decreased from +1 to +0.
****Healing increased from 5 > 7 to 5 > 10.
****Healing increased from 5 > 7 to 5 > 10.
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***'''Level 3'''
***'''Level 3'''
****Damage increased from +0 to +3.
****Damage increased from +0 to +3.
****Firerate decreased from 0.825 to <abbr title="-0.1">0.775 > 0.675</abbr>.
****Firerate decreased from 0.825 to {{Tooltip|0.775 > 0.675|-0.1}}.
****Hidden detection moved to Level 2.
****Hidden detection moved to Level 2.
****Cost decreased from {{Money|2,400}} to {{Money|800}}.
****Cost decreased from {{Money|2,400}} to {{Money|800}}.
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****Damage increased from +2 to +4.
****Damage increased from +2 to +4.
****Range decreased from +1 to +0.
****Range decreased from +1 to +0.
****Firerate decreased from <abbr title="-0.15">0.825 > 0.675</abbr> to <abbr title="-0.15">0.675 > 0.525</abbr>.
****Firerate decreased from {{Tooltip|0.825 > 0.675|-0.15}} to {{Tooltip|0.675 > 0.525|-0.15}}.
****Healing increased from 7 > 10 to 10 > 25.
****Healing increased from 7 > 10 to 10 > 25.
*****{{Bug}} Healing does not increase.
*****{{Bug}} Healing does not increase.
****Cost decreased from {{Money|4,500}} to {{Money|1,750}}.
****Cost decreased from {{Money|4,500}} to {{Money|1,750}}.
***'''Level 5'''
***'''Level 5'''
****Firerate decreased from <abbr title="-0.35">0.675 > 0.325</abbr> to <abbr title="-0.2">0.525 > 0.325</abbr>.
****Firerate decreased from {{Tooltip|0.675 > 0.325|-0.35}} to {{Tooltip|0.525 > 0.325|-0.2}}.
****''Cleansing'' ability cooldown decreased from 30 to 20.
****''Cleansing'' ability cooldown decreased from 30 to 20.
****Healing increased from 10 to 25 > 100.
****Healing increased from 10 to 25 > 100.
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*'''22 May 2026''' - [[v1.91.0]]
*'''22 May 2026''' - [[v1.91.0]]
**{{Bugfix}} Shields now properly re-appear on towers after they were hit by a stunning ability.
**{{Bugfix}} Shields now properly re-appear on towers after they were hit by a stunning ability.
*'''5 June 2026''' - [[v2.0.0]]
**''Ubercharge'' now grants the [[Medic]] [[Freeze Immunity]] while it is active.
**''Ubercharge'' now gives shielded towers both the [[Stun Immunity]] and [[Freeze Immunity]].
**Statistical changes:
***'''Base'''
****Overheal limit increased from 0 to 100.
***'''Level 1'''
****Cost increased from {{Money|400}} to {{Money|425}}.
***'''Level 2'''
****Cost decreased from {{Money|675}} to {{Money|650}}.
****Healing increased from +0 to +5.
****Overheal limit decreased from +5 to +0.
***'''Level 3'''
****Cost decreased from {{Money|2,950}} to {{Money|2,700}}.
****Overheal limit decreased from +5 to -90.
****Healing decreased from +5 to +0.
***'''Level 4'''
****Overheal limit increased from +10 to +90.
****Shield recharge speed changed from 6 > 4.5 to 6 > 5.
****''Ubercharge'' damage buff changed from 20% > 30% to 20% > 27.5%.
***'''Level 5'''
****Cost decreased from {{Money|15,000}} to {{Money|14,000}}.
****Overheal limit decreased from +30 to +0.
****Healing decreased from +5 to +0.
****Shield recharge speed changed from 4.5 > 4 to 5 > 4.5.
****''Ubercharge'' damage buff changed from 30% > 40% to 27.5% > 35%.
****Name changed from '''PHD''' to '''MD-PhD'''.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Beach}}
*'''17 July 2026''' - [[v2.3.0]]
**Statistical changes:
***'''Level 3'''
****Overheal limit increased from -90 to +90.
***'''Level 4'''
****Overheal limit decreased from +90 to +0.
*'''14 August 2026''' - [[v2.6.0]]
**Statistical changes:
***'''Level 3'''
****Cost decreased from {{Money|2,950}} to {{Money|2,400}}.
****''Ubercharge'' duration decreased from 10 to 7.5.
***'''Level 4'''
****Cost decreased from {{Money|6,000}} to {{Money|5,000}}.
****''Ubercharge'' duration changed from 10 > 12.5 to 7.5 > 10.
***'''Level 5'''
****Cost decreased from {{Money|14,000}} to {{Money|12,000}}.
****''Ubercharge'' duration changed from 12.5 > 15 to 10.
}}
}}



Latest revision as of 12:49, 26 August 2026


Similar Article
This article is about Medic. You may be looking for the Field Medic or Null Medic.

<infobox>

 <title source="title"><default>Medic</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Support
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"Equipped with health regen and a medi gun to support and boost towers in range."
―Current Store Description
File:Quote.png
"A support tower that heals the base 5 HP per wave. At max, cleanses stunned towers."
―Former Store Description
File:Quote.png
"MEDICCCCC!"
―Former Store Description

Description

[edit]

The Medic is an intermediate support tower that provides various buffs to other towers and replenishes base health after it has been lost. It can be unlocked from the store for Error creating thumbnail: File missing 2,000.

The Medic heals base health by a specified amount each wave with Take your Vitamins. The amount of health healed increases with the level of the Medic and the amount of Medics placed down. It also has the ability to overheal, increasing base health to value higher than its maximum. If there are multiple Medics, the health regeneration and overheal stacks with each Medic. Similarly, these effects stack with other sources of such effects, like Skills.

The Medic holds a medi gun, which it can use to apply a shield to towers. Whenever shielded, the tower will have a shield modifier on them. This shield provides a passive 15% Firerate Buff and an immunity to stuns. It does not grant an immunity to debuffs or freeze. If the tower is stunned, its shield will be broken instead, reappearing shortly after. At Level 0, it can only shield one tower, but this is increased up to five at Level 5. It cannot shield other Medics or any tower currently shielded by another Medic. There is a 0.5 second cooldown before another tower can be selected or deselected.

At Level 3, it gets the Ubercharge ability. This provides all towers shielded by the Medic with a Damage Buff, Stun Immunity and Freeze Immunity for a brief period of time. While it may look like this is tied to the shield, this is not actually the case. The Damage Buff will remain on the tower, even if its shield is gone. Unassigning a tower with Medic will however remove the buffs from it. While this ability is active, the Medic itself gains the Freeze Immunity.

The Medic has a placement limit of 4.

Upgrades

[edit]
Medical Precautions
Prescribed Vitamins
BIG BRAIN

+1 Range Range

Boosts the damage of shielded towers, grants them Stun Immunity and Freeze Immunity

Medic gains Freeze Immunity for the duration

•20% Damage Buff Error creating thumbnail: File missing

•7.5 Duration Error creating thumbnail: File missing


Sell Price Changes to Error creating thumbnail: File missing$1,291

Ability

[edit]
Ubercharge
Level 3 • 60s Cooldown • 30s Initial Cooldown

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Level Cost Total Cost Firerate Buff Damage Buff Range Healing Overheal Limit Max Targets Shield Recharge Speed Tower Selection Cooldown Ubercharge Duration
0 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$400 15% 0% 12 5 100 1 8 0.5 N/A
1 Error creating thumbnail: File missing$425 Error creating thumbnail: File missing$825 15% 0% 12 5 100 2 8 0.5 N/A
2 Error creating thumbnail: File missing$650 Error creating thumbnail: File missing$1,475 15% 0% 14 10 100 3 6 0.5 N/A
3 Error creating thumbnail: File missing$2,400 Error creating thumbnail: File missing$3,875 15% 20% 15 10 100 3 6 0.5 7.5
4 Error creating thumbnail: File missing$5,000 Error creating thumbnail: File missing$8,875 15% 27.5% 18 20 100 4 5 0.5 10
5 Error creating thumbnail: File missing$12,000 Error creating thumbnail: File missing$20,875 15% 35% 20 20 100 5 4.5 0.5 10

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:WitchMedicIconAug25.png Error creating thumbnail: File missing File:ValentinesMedicIconAug25.png Error creating thumbnail: File missing
Skin Witch Cyber Valentines Bunny
Rarity Event Rare Event Event
Daily Store Cost N/A Robux 120 N/A N/A
Obtained From Formerly Halloween 2019 Crate Premium Crate Formerly Valentines Crate Formerly Bunny Crate
File:StrandedMedicIconAug25.png Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Stranded Masquerade Fallen Mermaid
Rarity Uncommon Event Rare Legendary
Daily Store Cost Error creating thumbnail: File missing 3,500 N/A N/A N/A
Obtained From Cold Front Crate Lunar Overture Season Fallen Angel Mission Quest The Little Medic Mission Quest
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Plague Bartender Toy Ballerina Second Chance
Rarity Uncommon Common Rare Legendary
Daily Store Cost N/A N/A N/A N/A
Obtained From Null & Void Event Premium Battle Pass Showtime Crate The Final Act Premium Battle Pass Valentines 2026 Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Shamrock Beach
Rarity Uncommon Rare
Daily Store Cost N/A Error creating thumbnail: File missing 6,500
Obtained From Shamrock Crate Beach Crate

Strategy

[edit]
  • The Medic has the ability to permanently grant a Firerate Buff and temporarily grant a Damage Buff to towers, making it very useful as a support tower.
    • However, unlike other towers like the Commander, DJ Booth or even the Mercenary Base, it is not able to apply it to every tower in range, it can only apply it to a few of them.
      • Because of this, players may need to either place down multiple of them to cover most or all of their towers, or only target the most important of their towers.
      • Due to its limited tower selection, towers with naturally low placement limits like the Turret or Gatling Gun are a great pick when using the Medic, as their low placement limits mean few Medics are needed to boost them all.
        • With all four Medics placed down, you can still boost up to 20 towers, so towers like the Minigunner or Swarmer can still be paired with it, although you might have to leave some towers unboosted.
  • The Medic can give towers a shield, which stops them from being stunned once.
    • This does not stop either debuffs or being frozen. These towers are still affected by these effects, but they will not lose their shield from them.
    • When its shield is broken, the targeted tower not only loses its immunity to stuns, but also the Firerate Buff provided by the Medic. It does not however, lose any of its Ubercharge buffs.
      • If the shield is regenerated in the middle a stun, the stun will removed. This means the duration of towers assigned to a Medic cannot be longer than its shield regeneration cooldown.
  • The Medic can provide an additional Damage Buff to targeted towers, but only temporarily.
    • This is best used on harder waves when a tough enemy appears.
    • On top of this, it also grants the tower Stun Immunity and Freeze Immunity, making the tower fully invulnerable to stun and freeze, making it rather useful against enemies with offensive capabilities.
  • The Medic can be used to heal back any lost health and overheal the base health.
    • As this effect stacks with each Medic placed down, having four Medics placed down will result in the player regenerating 80 health at the start of every wave while also adding an additional overheal of 400.
      • This does not just stack with other Medics, but also other towers or mechanics like Skills. For example, if Skills are fully upgraded, having one Medic placed down will allow it to overheal the base health to 250 at Level 5, not just 50 or 200.
  • There are multiple towers that cannot be affected by its Damage Buff:
Damage Buff
Tower Status
Scout Affected
Sniper Affected
Paintballer Affected
Demoman Affected
Boomerang Affected
Slime Trooper Affected
Soldier Affected
Shotgunner Affected
Freezer Affected
Assassin Affected
Militant Affected
Hunter Affected
Pyromancer Partial[1]
Ace Pilot Affected
Medic Unaffected
Farm Affected
Electroshocker Affected
Rocketeer Affected
Trapper Partial[2]
Military Base Partial[2]
Crook Boss Partial[3]
Commander Partial[4]
Warden Partial[5]
Cowboy Affected
DJ Booth Unaffected
Tesla Affected
Saboteur Partial[6]
Minigunner Affected
Ranger Affected
Pursuit Affected
Gatling Gun Affected
Turret Affected
Mortar Affected
Mercenary Base Partial[7]
Brawler Affected
Necromancer Partial[8]
Accelerator Affected
Engineer Partial[9]
Hacker Affected
Operator Affected
Enforcer Partial[10]
Kingpin Partial[11]
Juggernaut Affected
Gladiator Affected
Commando Affected
Slasher Partial[12]
Frost Blaster Affected
Archer Partial[13]
Swarmer Partial[14]
Toxic Gunner Partial[6]
Sledger Partial[15]
Executioner Affected
Elf Camp Unaffected
Jester Partial[16]
Cryomancer Partial[17]
Hallow Punk Partial[13]
Harvester Affected
Snowballer Affected
Elementalist Partial[18]
Firework Technician Affected
Biologist Unaffected
Warlock Partial[19]
Spotlight Tech Partial[13]
War Machine Partial[20]
Mecha Base Unaffected

Trivia

[edit]
  • The Medic is the second tower that has the ability to restore base health, although it is currently the only one to do so.
    • The first tower able to do so was the Gladiator, although it has since lost this ability.
    • It is not the only way of healing back base health, as the Turkey Leg and Fruit Cake consumables can also do that.
  • The item the Medic carries from level 0-4 resembles the Medi Gun from Team Fortress 2.
  • At Level 2, Vitamins from R2DA can be seen on the Medic's belt.
  • The Medic's Level 3 upgrade name is a reference to the meme Yeah, This Is Big Brain Time.
  • During Hardcore Testing BETA, the Medic had the same upgrade icons and upgrading prices as the Mecha Base, barring the placement cost.
  • Until the Overhaul Update, the Medic's Level 5 upgrade was misspelled as Goddess or Healing.
  • The Medic was unable to heal base health in the now removed Versus mode.
  • The Medic originally had a red cross shoulder patch, which violates Geneva Conventions Laws, as it is being used by the ICRC and is strictly restricted to be associated with real-world medical aid.
  • The Medic's Ubercharge ability icon came from Ashea: Reborn, where it was used as an icon for the Heal skill.
  • From Null Medic's logbook description, the Medic has scars on itself.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

Notes

[edit]
  1. Burn damage is not affected.
  2. 2.0 2.1 Only splash damage is increased.
  3. Unit damage is not affected.
  4. Gunner APC damage is not affected.
  5. Increase for the crit damage is the same as regular damage.
  6. 6.0 6.1 Poison damage is not increased.
  7. Only Grenadier has increased damage.
  8. Unit damage is not affected.
  9. Regular unit damage is not affected.
  10. Unit damage is not affected.
  11. Unit damage is not affected.
  12. Bleed damage is not affected.
  13. 13.0 13.1 13.2 Burn damage is not increased.
  14. Bee damage is not increased.
  15. Increase for the freeze bonus damage is the same as regular damage.
  16. Poison and burn damage are not increased.
  17. Chillness damage is not increased.
  18. Unit and burn damage are not increased.
  19. Only the AOE damage from the melee attack is increased.
  20. Regular unit damage is not affected.


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