Description

Sky Islands is, as the name suggests, a map that takes place in the skies on several islands. It has been remade twice since its addition to the game, though it had a long hiatus as a removed map.

Design & Path

The current version of Sky Islands takes place in the sky with the path spanning three distinct islands. There are also two other minor islands and multiple floating rocks. There is a stream on one of the minor islands that falls out of the map. Clouds can be seen dotted around the map. Multiple trees are planted across the map on the grassy parts of the map. On sand, palm trees are planted instead. A brick windmill can also be seen on top of the exit. There are also stone bridges which connect the main islands.

The beige stone path starts and ends at a cave. It takes multiple turns and goes across the bridges.

The second version of Sky Islands took place in the sky with the path spanning two distinct islands. There were also three other minor islands. There was a stream that falls out of the map as well as several chains anchoring the islands. Clouds could be seen dotted around the map. Several trees were planted across the map with a small detachment of cottages found on the every island. A windmill could also be seen.

The beige pebble path started and ended at two caves on separate islands. The two main islands were connected by a stone sky bridge.

The first version of Sky Islands took place in the sky with the path spanning three distinct islands. There was a stream that falls out of the map as well as several chains anchoring the islands. The clouds acted as cliffs in which cliff towers could be placed on them. Several trees were littered across the map with a small detachment of cottages found on the main island.

The brown path started and ended at caves on separate islands. All the islands are connected by wooden sky paths.

Interactive Map

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Rewards

The game calculates how many  Coins,  Gems and   EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more   EXP (Friday – Sunday), any   EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any   EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular   EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 0.85x.
Mode Coins/Gem Reward EXP Reward
Easy  250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) +  50 (Triumph Only)  50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual  350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) +  100 (Triumph Only)  75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) +  15 EXP (Triumph Only)
Intermediate  500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) +  100 (Triumph Only)  120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten  550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) +  400 (Triumph Only)  135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) +  50 EXP (Triumph Only)
Fallen  700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) +  650 (Triumph Only)  200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) +  50 EXP (Triumph Only)
Hidden Wave  75  250 EXP
Frost  800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) +  1,200 (Triumph Only)
 75 (Triumph Only)
 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) +  100 EXP (Triumph Only)

Strategy

  • The second island is where most of your ground towers should be located, as it has the most space out of the three.
  • There are multiple cliffs on the second island, which are ideal for cliff towers as they allow them to cover most of the map.
    • With the DJ Booth, they can easily cover the entire map.
    • For cliffs with multiple levels, it is highly recommended to place them first on the lower level of cliffs, as placing towers on the higher level will block out placement space on the lower level.

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Update History


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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