Sniper: Difference between revisions
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Revision as of 01:25, 16 March 2026
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<infobox>
<title source="title"><default>Sniper</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Defense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Average (1.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Average (1.5) </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
- "Shoot enemies from large distances. One of the starter towers."
- ―Store Description
- "Shoot enemies from large distances."
- ―Former Store Description
Description
The Sniper is one of the two starter towers obtained upon joining the game for the first time, along with the Scout. It is a long-ranged cliff tower with a slow firerate.
Its utility comes from its very long range, allowing the Sniper to target enemies from far away. It deals medium damage at a very slow firerate. Slower enemies are vulnerable to the Sniper for long periods of time due to the Sniper's range, but faster enemies may be able to bypass it. Because the Sniper is a cliff tower, it can detect Flying enemies. The Sniper can also damage lead enemies at Level 3+. It is immune to all stuns by default.
The Sniper is considered an early to mid-game tower. Later on during the game, the Sniper becomes less useful against strong enemies like the Slow Boss due to its middling damage output, or fast enemies like the Bolt due to their speed.
Upgrades
Stats Table
To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.
|-|Regular =
| Level | Total Price | Damage | Firerate | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|
| 0 | Cash$450 | 10 | 5.008 | 25 | 1.99 | Cash$225.36 |
| 1 | Cash$650 | 12 | 4.008 | 25 | 2.99 | Cash$217.1 |
| 2 | Cash$1,400 | 25 | 4.008 | 28 | 6.24 | Cash$224.45 |
| 3 | Cash$3,650 | 60 | 4.008 | 35 | 14.97 | Cash$243.82 |
| 4 | Cash$8,150 | 100 | 3.508 | 40 | 28.5 | Cash$285.9 |
|-|PVP =
</tabber>Skins
To see all the upgrades of a skin, see the gallery page.
| File:DHBlueSniper0.png | File:DHRedSniper0.png | File:DHGhillieSniper0.png | File:ValentineSniper0.png | |
| Skin | Blue | Red | Ghillie | Valentines |
| Rarity | Common | Common | Common | Common |
| Daily Store Cost | Coin 1,250 | Coin 1,250 | Coin 1,250 | Coin 4,000 |
| Obtained From | Basic Skincrate | Basic Skincrate | Basic Skincrate | Lovely Skincrate, Lovestruck Skincrate, Valentines 2026 Skincrate |
| File:DHBunnySniper0.png | File:DuckySniper0.png | File:NewSilentSniper0.png | File:DavinchiSniper0.png | |
| Skin | Bunny | Ducky | Silent | Davinchi |
| Rarity | Event | Common | Common | Event |
| Daily Store Cost | N/A | Coin 3,000 | Coin 3,000 | N/A |
| Obtained From | Bunny Skincrate | Ducky Skincrate, Hunting Season |
Cold Front Skincrate | Lunar Overture Season |
| File:RedemptionSniper0Fixed.png | File:FrostLegionSniper0.png | File:ShrimpSniper0.png | ||
| Skin | Redemption | Frost Legion | Shrimp | |
| Rarity | Uncommon | Common | Common | |
| Daily Store Cost | Robux 105 | N/A | N/A | |
| Obtained From | Premium Skincrate | Operation I.C.E Regular Battle Pass | Surf & Turf Regular Battle Pass |
Strategy
- The Sniper is effective early on during the game due to its cheap cost and long range.
- Its earlier levels allow it to kill most enemies in one shot for a cheap price.
- It can also be useful against Hidden enemies, as upgrading it to Level 2 is quite cheap.
- The Sniper should not be relied on too much due to its slow firerate and overall low DPS. The slow firerate can result in you being easily overwhelmed later on in the game by hordes.
- The Sniper has lower DPS than other starter towers, but to compensate, it has a relatively long range, so it can keep shooting enemies for a while.
- You can pair this with the Commander so that it will shoot faster.
- Later on in the game, to maximize damage, you should change the Sniper's targeting to Strongest, or replace them with stronger towers.
- The DJ Booth can easily expand the range of the Sniper to cover most, if not all, of the map.
- The Sniper can be used as a cheap way to deal with Flying enemies that appear early on during the game.
- It can also damage Lead enemies at Level 3+, although there are better alternatives, like the Ace Pilot or Military Base.
- The Sniper is one of the few towers that can damage all enemies, no matter their immunities, when upgraded to Level 3+.
- Despite it being able to damage all enemies, it is generally not worth using the Sniper late on during the game due to its low DPS and slow firerate.
Trivia
- When the game was in Alpha, the Sniper's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans long gun".
- Weirdly, the Sniper costs Coin 100 to unlock, according to the store, despite being given for free.
- This is because prior to the MEGA Update, the Sniper used to cost Coin 100 to purchase from the store.
- The Sniper is also the only cliff tower to have no placement limit.
- The Sniper is loosely based on the Sniper from Tower Battles.
- The Sniper used to appear alongside the Pyromancer, Scout, Commander and Minigunner on the "Triumph" screen before the Community Maps Update.
- Formerly, the Sniper used to have the longest range in the entire game not counting any admin-exclusive towers. After the Overhaul Update, this record is given to the Ranger.
- The Sniper, Frost Blaster, Engineer, DJ Booth, bottom path Pursuit and Commander are the only towers that can damage all enemies, no matter their immunities.
Update History
For previous cosmetic variations, see the gallery page.
- 14 June 2019 - BETA v1.0.0
- Sniper added.
- 13 October 2019 - Release v1.0.0
- 1 January 2020 - Release v1.5.1
- Statistical changes:
- Level 2
- Range increased from +4 to +6.
- Damage increased from +0 to +4.
- Level 3
- Range increased from +1 to +4.
- Damage increased from +3 to +5.
- Level 4
- Damage increased from +5 to +6.
- Firerate changed from 3.55 > 2.4 to 3.55 > 2.05.
- Level 5
- Damage increased from +8 to +10.
- Firerate changed from 2.4 > 1.8 to 2.05 > 1.8.
- Level 2
- Statistical changes:
- 14 February 2020 - Release v1.7.1
- New skin: Valentines
- 4 March 2020 - Release v1.8.0
- Bugfix: Level 1 upgrade description is now correct.
- 6 April 2020 - Release v1.9.0
- New skin: Bunny
- New SFX.
- 26 May 2020 - Release v1.11.0
- New SFX.
- 29 October 2020 - Overhaul v1.0.0
- Upgrade names added.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Basic Skincrate and Premium Skincrate skins.
- Statistical changes:
- Base
- Level 1
- Range decreased from +4 to +3.
- Damage decreased from +2 to +0.
- Firerate changed from 4.05 to 6.03 > 5.53.
- Level 2
- Level 3
- Range decreased from +4 to +3.
- Damage increased from +5 to +8.
- Firerate changed from 4.05 > 3.55 to 5.53 > 5.03.
- Level 4
- Level 5 removed
- Statistics:
- Cost: Cash$4,250
- +6 Range
- +10 Damage
- 2.05 > 1.8 Firerate
- Statistics:
- 13 February 2022 - v1.0.1
- Statistical changes:
- Base
- Level 1
- Level 2
- Damage increased from +2 to +6.
- Level 3
- Range decreased from +3 to +2.
- Firerate changed from 5.53 > 5.03 to 4.03 > 3.63.
- Lead detection added (Moved from Level 4).
- Level 4
- Statistical changes:
- 12 March 2022 - v1.1.0
- Sniper is now immune to all stuns.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 4.53 to 4.508.
- Level 1
- Firerate changed from 4.53 > 4.03 to 4.508 > 4.008.
- Level 3
- Firerate changed from 4.03 > 3.63 to 4.008 > 3.608.
- Level 4
- Firerate changed from 3.63 > 2.53 to 3.608 > 2.508.
- Base
- Bug: Lead detection moved from Level 3 to Level 4.
- 12 March 2022 - v1.1.0a
- Bugfix: Now has lead detection at Level 3 again.
- 17 April 2022 - v1.2.0
- Sniper can no longer be targeted by most enemy abilities.
- New skin: Ducky
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- Ghillie skin rarity changed from Uncommon to Common.
- 14 February 2023 - v1.6.2
- Valentines skin rarity changed from Event to Common.
- New skin: Silent
- 5 May 2023 - v1.7.2
- Ducky skin rarity changed from Event to Common.
- 28 October 2023 - v1.9.0
- New skin: Davinchi
- 29 March 2024 - v1.17.0
- New skin: Redemption
- 12 April 2024 - v1.18.4
- Redemption skin animation changed.
- Bug: Redemption skin animations are broken.
- 13 April 2024 - v1.18.4a
- Bugfix: Redemption skin animations are no longer broken.
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 19 July 2024 - v1.26.0
- Statistical changes:
- Base
- Firerate decreased from 4.508 to 4.008.
- Range increased from 26 to 27.5
- Level 1
- Level 2
- Level 3
- Level 4
- Base
- Statistical changes:
- 2 August 2024 - v1.27.0
- Bugfix: Damage is now boosted by Damage Buffs.
- 21 August 2024 - v1.28.0
- Statistical changes:
- 16 December 2024 - v1.46.0
- New skin: Frost Legion
- 9 April 2025 - v1.60.0
- Defense role added.
- 9 July 2025 - v1.70.0
- New skin: Shrimp
- 23 July 2025 - v1.71.0
- Statistical changes (PVP):
- Base
- Level 1
- Level 2
- Level 3
- Level 4
- Statistical changes (PVP):
- 6 August 2025 - v1.72.0
- Statistical changes (PVP):
- Base
- Damage decreased from 8 to 6.
- Firerate decreased from 2.508 to 1.658.
- Range decreased from 25 to 20.
- Level 1
- Damage increased from +0 to +2.
- Firerate changed from 2.508 > 1.508 to 2.658 > 1.308.
- Level 2
- Level 3
- Level 4
- Base
- Statistical changes (PVP):
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |