Soldier: Difference between revisions

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imported>DarkGabonnie
m Update History: convert raw abbr tags to template, replaced: <abbr title="-0.05">0.23 > 0.18</abbr> → {{Tooltip|0.23 > 0.18|-0.05}} (32)
Line 388: Line 388:
****Range decreased from +2 to +1.
****Range decreased from +2 to +1.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from 0.25 to <abbr title="-0.05">0.23 > 0.18</abbr>.
****Firerate changed from 0.25 to {{Tooltip|0.23 > 0.18|-0.05}}.
****Damage decreased from +2 to +1.
****Damage decreased from +2 to +1.
****Cost decreased from {{Money|1,500}} to {{Money|1,400}}.
****Cost decreased from {{Money|1,500}} to {{Money|1,400}}.
****Cooldown decreased from 1 to <abbr title="-0.35">1.2 > 0.85</abbr>.
****Cooldown decreased from 1 to {{Tooltip|1.2 > 0.85|-0.35}}.
***'''Level 4'''
***'''Level 4'''
**** Firerate changed from <abbr title="-0.05">0.2 > 0.15</abbr> to 0.15.
**** Firerate changed from {{Tooltip|0.2 > 0.15|-0.05}} to 0.15.
****Damage increased from +2 to +3.
****Damage increased from +2 to +3.
****Burst count increased from +0 to +1.
****Burst count increased from +0 to +1.
Line 423: Line 423:
****Range decreased from +1 to +0.
****Range decreased from +1 to +0.
****Burst changed from 3 > 4 to 3 > 5.
****Burst changed from 3 > 4 to 3 > 5.
****Cooldown changed from <abbr title="-0.35">1.2 > 0.85</abbr> to 1.
****Cooldown changed from {{Tooltip|1.2 > 0.85|-0.35}} to 1.
****Firerate changed from <abbr title="-0.05">0.23 > 0.18</abbr> to 0.18.
****Firerate changed from {{Tooltip|0.23 > 0.18|-0.05}} to 0.18.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|5,500}} to {{Money|3,750}}.
****Cost decreased from {{Money|5,500}} to {{Money|3,750}}.
Line 443: Line 443:
****Cost increased from {{Money|3,750}} to {{Money|4,000}}.
****Cost increased from {{Money|3,750}} to {{Money|4,000}}.
****Burst changed from 5 > 8 to 5 > 7.
****Burst changed from 5 > 8 to 5 > 7.
****Firerate changed from <abbr title="-0.05">0.18 > 0.13</abbr> to <abbr title="-0.025">0.175 > 0.15</abbr>.
****Firerate changed from {{Tooltip|0.18 > 0.13|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}.
**{{Color|Golden}} skin burst increase decreased on Level 4 from +4 to +3.
**{{Color|Golden}} skin burst increase decreased on Level 4 from +4 to +3.
*'''17 April 2022''' - [[v1.2.0]]
*'''17 April 2022''' - [[v1.2.0]]
Line 497: Line 497:
****Damage increased from +1 to +2.
****Damage increased from +1 to +2.
****Burst changed from 3 > 5 to 4 > 5.
****Burst changed from 3 > 5 to 4 > 5.
****Cooldown changed from 1 to <abbr title="-0.2">1 > 0.8</abbr>.
****Cooldown changed from 1 to {{Tooltip|1 > 0.8|-0.2}}.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|3,500}} to {{Money|4,750}}.
****Cost increased from {{Money|3,500}} to {{Money|4,750}}.
****Damage increased from +3 to +4.
****Damage increased from +3 to +4.
****Without [[Firerate Bug]], firerate changed from <abbr title="-0.025">0.15 > 0.125</abbr> to <abbr title="-0.03">0.15 > 0.12</abbr>, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s.
*'''21 June 2024''' - [[v1.25.0]]
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
Line 530: Line 530:
***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|100}} to {{Money|200}}.
****Cost increased from {{Money|100}} to {{Money|200}}.
****Firerate changed from 0.175 to <abbr title="-0.025">0.175 > 0.15</abbr>.
****Firerate changed from 0.175 to {{Tooltip|0.175 > 0.15|-0.025}}.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Burst changed from 3 to 4 > 6.
****Burst changed from 3 to 4 > 6.
****Cooldown changed from 1 to <abbr title="-0.1">0.4 > 0.3</abbr>.
****Cooldown changed from 1 to {{Tooltip|0.4 > 0.3|-0.1}}.
***'''Level 2'''
***'''Level 2'''
****Cost increased from {{Money|400}} to {{Money|800}}.
****Cost increased from {{Money|400}} to {{Money|800}}.
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****Range increased from +0 to +2.
****Range increased from +0 to +2.
****Burst changed from 4 > 5 to 6 > 8.
****Burst changed from 4 > 5 to 6 > 8.
****Cooldown changed from <abbr title="-0.2">1 > 0.8</abbr> to 0.3.
****Cooldown changed from {{Tooltip|1 > 0.8|-0.2}} to 0.3.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|4,750}} to {{Money|8,000}}.
****Cost increased from {{Money|4,750}} to {{Money|8,000}}.
****Damage decreased from +4 to +5.
****Damage decreased from +4 to +5.
****Firerate changed from <abbr title="-0.025">0.175 > 0.15</abbr> to <abbr title="-0.025">0.15 > 0.125</abbr>.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.125|-0.025}}.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Burst changed from 5 > 7 to 8 > 10.
****Burst changed from 5 > 7 to 8 > 10.
****Cooldown changed from 0.8 to <abbr title="-0.1">0.3 > 0.2</abbr>.
****Cooldown changed from 0.8 to {{Tooltip|0.3 > 0.2|-0.1}}.
*'''18 October 2025''' - [[v1.77.0]]
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{Color|Null|Null}}.
**New skin: {{Color|Null|Null}}.
Line 560: Line 560:
***'''Level 1'''
***'''Level 1'''
****Cost decreased from {{Money|100}} to {{Money|50}}.
****Cost decreased from {{Money|100}} to {{Money|50}}.
****Firerate changed from 0.175 to <abbr title="-0.05">0.175 > 0.125</abbr>.
****Firerate changed from 0.175 to {{Tooltip|0.175 > 0.125|-0.05}}.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
***'''Level 2'''
***'''Level 2'''
Line 569: Line 569:
****Cost increased from {{Money|1,500}} to {{Money|2,250}}.
****Cost increased from {{Money|1,500}} to {{Money|2,250}}.
****Burst changed from 4 > 5 to 4 > 6.
****Burst changed from 4 > 5 to 4 > 6.
****Cooldown changed from <abbr title="-0.2">1 > 0.8</abbr> to <abbr title="-0.25">0.85 > 0.6</abbr>.
****Cooldown changed from {{Tooltip|1 > 0.8|-0.2}} to {{Tooltip|0.85 > 0.6|-0.25}}.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|4,750}} to {{Money|4,600}}.
****Cost decreased from {{Money|4,750}} to {{Money|4,600}}.
****Firerate changed from <abbr title="-0.025">0.175 > 0.15</abbr> to 0.125.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to 0.125.
****Range increased from +2 to +3.
****Range increased from +2 to +3.
****Burst changed from 5 > 7 to 6 > 8.
****Burst changed from 5 > 7 to 6 > 8.
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****Burst cooldown decreased from 0.85 to 0.55.
****Burst cooldown decreased from 0.85 to 0.55.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from <abbr title="-0.05">0.175 > 0.125</abbr> to <abbr title="-0.025">0.175 > 0.15</abbr>.
****Firerate changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}.
****Name changed from ''Better Vision'' to ''Barracks Training''.
****Name changed from ''Better Vision'' to ''Barracks Training''.
***'''Level 3'''
***'''Level 3'''
Line 588: Line 588:
****Damage decreased from +2 to +1.
****Damage decreased from +2 to +1.
****Burst count changed from 4 > 6 to 4 > 8.
****Burst count changed from 4 > 6 to 4 > 8.
****Burst cooldown changed from <abbr title="-0.25">0.85 > 0.6</abbr> to <abbr title="-0.15">0.55 > 0.4</abbr>.
****Burst cooldown changed from {{Tooltip|0.85 > 0.6|-0.25}} to {{Tooltip|0.55 > 0.4|-0.15}}.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|4,600}} to {{Money|5,000}}.
****Cost increased from {{Money|4,600}} to {{Money|5,000}}.
Line 601: Line 601:
***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|50}} to {{Money|100}}.
****Cost increased from {{Money|50}} to {{Money|100}}.
****Without [[Firerate Bug]], firerate changed from <abbr title="-0.025">0.15 > 0.125</abbr> to <abbr title="-0.025">0.175 > 0.15</abbr>, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.175 > 0.15|-0.025}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Cooldown changed from 0.55 to <abbr title="-0.1">0.5 > 0.4</abbr>.
****Cooldown changed from 0.55 to {{Tooltip|0.5 > 0.4|-0.1}}.
***'''Level 2'''
***'''Level 2'''
****Cost increased from {{Money|650}} to {{Money|700}}.
****Cost increased from {{Money|650}} to {{Money|700}}.
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****Cost increased from {{Money|1,350}} to {{Money|1,850}}.
****Cost increased from {{Money|1,350}} to {{Money|1,850}}.
****Damage increased from +1 to +2.
****Damage increased from +1 to +2.
****Cooldown changed <abbr title="-0.15">0.55 > 0.4</abbr> to 0.4.
****Cooldown changed {{Tooltip|0.55 > 0.4|-0.15}} to 0.4.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|5,000}} to {{Money|6,000}}.
****Cost increased from {{Money|5,000}} to {{Money|6,000}}.
Line 616: Line 616:
****Firerate decreased from 0.175 to 0.15.
****Firerate decreased from 0.175 to 0.15.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from <abbr title="-0.025">0.175 > 0.15</abbr> to <abbr title="-0.03">0.15 > 0.12</abbr>.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}.
***'''Level 3'''
***'''Level 3'''
****Damage decreased from +3 to +2.
****Damage decreased from +3 to +2.
***'''Level 4'''
***'''Level 4'''
****Damage decreased from +5 to +4.
****Damage decreased from +5 to +4.
****Firerate changed from <abbr title="-0.025">0.15 > 0.125</abbr> to <abbr title="-0.02">0.12 > 0.1</abbr>.
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.12 > 0.1|-0.02}}.
}}
}}



Revision as of 11:22, 1 July 2026


Soldier
Tower • Unit
Similar Article
This article is about Soldier. You may be looking for Undead Solider, a Mission Quest.

<infobox>

 <title source="title"><default>Soldier</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Error creating thumbnail: File missing {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

"A cheap and effective burst tower. Great for beginners!"
―Store Description
"A cheap and effective burst tower."
―Former Store Description

Description

The Soldier is a starter ground tower that fires in bursts. It can be bought for Error creating thumbnail: File missing 350 in the store.

The Soldier fires in bursts, with a short delay between each burst. It is a fairly cheap tower, making it recommended for use in earlier waves. It gains hidden detection at Level 2 and flying detection at Level 4 (Level 0 for PVP), so it is an effective counter against Hidden and Flying enemies.

The Soldier is considered an early to mid-game tower. Later on during the game, its effectiveness dwindles against high health enemies, being outclassed by other towers with higher DPS.

Upgrades

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Stats Table

To see all the previous statistics of this tower, see the history page.

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Error creating thumbnail: File missing$400 1 3 0.175 0.5 17 2.93 Error creating thumbnail: File missing$136.52
1 Error creating thumbnail: File missing$500 1 3 0.15 0.4 17 3.53 Error creating thumbnail: File missing$141.64
2 Error creating thumbnail: File missing$1,200 2 4 0.15 0.4 19 8 Error creating thumbnail: File missing$150
3 Error creating thumbnail: File missing$3,050 4 8 0.15 0.4 19 20 Error creating thumbnail: File missing$152.5
4 Error creating thumbnail: File missing$9,050 10 12 0.15 0.4 22 54.55 Error creating thumbnail: File missing$165.9
Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Error creating thumbnail: File missing$450 1 4 0.15 0.4 17 4 Error creating thumbnail: File missing$112.5
1 Error creating thumbnail: File missing$650 1 6 0.125 0.3 17 5.71 Error creating thumbnail: File missing$113.84
2 Error creating thumbnail: File missing$1,450 2 6 0.125 0.3 19 11.43 Error creating thumbnail: File missing$126.86
3 Error creating thumbnail: File missing$4,450 4 8 0.125 0.3 21 24.62 Error creating thumbnail: File missing$180.75
4 Error creating thumbnail: File missing$12,450 8 10 0.1 0.2 21 66.67 Error creating thumbnail: File missing$186.74

Skins

To see all the upgrades of a skin, see the gallery page.

Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Blue Red Cold Soldier Party
Rarity Common Common Uncommon Exclusive
Daily Store Cost Error creating thumbnail: File missing 1,250 Error creating thumbnail: File missing 1,250 Error creating thumbnail: File missing 105 N/A
Obtained From Basic Crate Basic Crate Premium Crate Party Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Toy Doughboy Golden Valentines
Rarity Common Common Golden Common
Daily Store Cost Error creating thumbnail: File missing 850 Error creating thumbnail: File missing 85 Error creating thumbnail: File missing 50,000 Error creating thumbnail: File missing 4,000
Obtained From Toy Crate Premium Crate Golden Crate Valentines 2026 Crate,
Lovestruck Crate,
Lovely Crate,
Season of Love Season
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Ducky Grand Theft Holiday Beast Slayer
Rarity Common Common Event Event
Daily Store Cost Error creating thumbnail: File missing 3,000 Error creating thumbnail: File missing 255 Error creating thumbnail: File missing 5,000 N/A
Obtained From Ducky Crate,
Hunting Season
Deluxe Crate,
Philips x TDS Season
Jolly Crate,
Violent Night Season
Krampus' Revenge Season
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Liberator Toilet Stealth Ops Aerobics
Rarity Rare Legendary Rare Common
Daily Store Cost Error creating thumbnail: File missing 120 Error creating thumbnail: File missing 190 Error creating thumbnail: File missing 120 N/A
Obtained From Premium Crate Premium Crate (Formerly)[3] Premium Crate Hexscape Event Regular Battle Pass
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Dark Frost Korblox Bunny Null
Rarity Uncommon Event Uncommon Uncommon
Daily Store Cost N/A N/A N/A N/A
Obtained From Operation I.C.E Regular Battle Pass The Hunt: Mega Edition Event Easy Difficulty Ducky Revenge Regular Battle Pass Null & Void Regular Battle Pass

Strategy

  • The Soldier is an effective early-game tower at Level 2, having high DPS for a cheap price.
    • By mid-game, you should have multiple Level 3–4 Soldiers, as they can effectively kill enemies that appear there, such as the Dark Necromancer or Slow Boss.
      • However, it loses value as the waves progress due to its DPS being too low to deal with high health enemies that appear later on during the game.
      • It should not be relied on late-game if you have better towers and can be replaced by towers like the Minigunner or Ranger.
  • The Soldier is able to change targets between bursts if another enemy enters its range.
    • This avoids the need to swap targets from time to time.
  • The Soldier's firerate can be boosted by the Commander.
    • However, the Soldier's cooldown cannot be decreased.
    • However, it is not recommended to prioritize this tower over higher DPS alternatives such as the Minigunner and Turret.

Trivia

  • When the game was in Alpha, and for a while after BETA release, the Soldier's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans gun".
  • The Soldier's name and function is very loosely based on the Soldier from Tower Battles.
  • The Soldier, along with the Turret, are the first towers to have toys made based on them.
  • Prior to the Solar Eclipse Update, the Soldier alongside the Commander used to appear on the triumph screen.

Update History

For previous cosmetic variations, see the gallery page.

Notes

  1. 1.0 1.1 Firerate only applies to the burst and is not the time between bursts.
  2. 2.0 2.1 Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).
  3. Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.


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