Soldier: Difference between revisions
imported>Mentin123 No edit summary |
imported>DarkGabonnie m →Update History: convert raw abbr tags to template, replaced: <abbr title="-0.05">0.23 > 0.18</abbr> → {{Tooltip|0.23 > 0.18|-0.05}} (32) |
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| Line 388: | Line 388: | ||
****Range decreased from +2 to +1. |
****Range decreased from +2 to +1. |
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***'''Level 3''' |
***'''Level 3''' |
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****Firerate changed from 0.25 to |
****Firerate changed from 0.25 to {{Tooltip|0.23 > 0.18|-0.05}}. |
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****Damage decreased from +2 to +1. |
****Damage decreased from +2 to +1. |
||
****Cost decreased from {{Money|1,500}} to {{Money|1,400}}. |
****Cost decreased from {{Money|1,500}} to {{Money|1,400}}. |
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****Cooldown decreased from 1 to |
****Cooldown decreased from 1 to {{Tooltip|1.2 > 0.85|-0.35}}. |
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***'''Level 4''' |
***'''Level 4''' |
||
**** Firerate changed from |
**** Firerate changed from {{Tooltip|0.2 > 0.15|-0.05}} to 0.15. |
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****Damage increased from +2 to +3. |
****Damage increased from +2 to +3. |
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****Burst count increased from +0 to +1. |
****Burst count increased from +0 to +1. |
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| Line 423: | Line 423: | ||
****Range decreased from +1 to +0. |
****Range decreased from +1 to +0. |
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****Burst changed from 3 > 4 to 3 > 5. |
****Burst changed from 3 > 4 to 3 > 5. |
||
****Cooldown changed from |
****Cooldown changed from {{Tooltip|1.2 > 0.85|-0.35}} to 1. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|0.23 > 0.18|-0.05}} to 0.18. |
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***'''Level 4''' |
***'''Level 4''' |
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****Cost decreased from {{Money|5,500}} to {{Money|3,750}}. |
****Cost decreased from {{Money|5,500}} to {{Money|3,750}}. |
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| Line 443: | Line 443: | ||
****Cost increased from {{Money|3,750}} to {{Money|4,000}}. |
****Cost increased from {{Money|3,750}} to {{Money|4,000}}. |
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****Burst changed from 5 > 8 to 5 > 7. |
****Burst changed from 5 > 8 to 5 > 7. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|0.18 > 0.13|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}. |
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**{{Color|Golden}} skin burst increase decreased on Level 4 from +4 to +3. |
**{{Color|Golden}} skin burst increase decreased on Level 4 from +4 to +3. |
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*'''17 April 2022''' - [[v1.2.0]] |
*'''17 April 2022''' - [[v1.2.0]] |
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| Line 497: | Line 497: | ||
****Damage increased from +1 to +2. |
****Damage increased from +1 to +2. |
||
****Burst changed from 3 > 5 to 4 > 5. |
****Burst changed from 3 > 5 to 4 > 5. |
||
****Cooldown changed from 1 to |
****Cooldown changed from 1 to {{Tooltip|1 > 0.8|-0.2}}. |
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***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|3,500}} to {{Money|4,750}}. |
****Cost increased from {{Money|3,500}} to {{Money|4,750}}. |
||
****Damage increased from +3 to +4. |
****Damage increased from +3 to +4. |
||
****Without [[Firerate Bug]], firerate changed from |
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s. |
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*'''21 June 2024''' - [[v1.25.0]] |
*'''21 June 2024''' - [[v1.25.0]] |
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**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. |
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. |
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| Line 530: | Line 530: | ||
***'''Level 1''' |
***'''Level 1''' |
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****Cost increased from {{Money|100}} to {{Money|200}}. |
****Cost increased from {{Money|100}} to {{Money|200}}. |
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****Firerate changed from 0.175 to |
****Firerate changed from 0.175 to {{Tooltip|0.175 > 0.15|-0.025}}. |
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****Range decreased from +2 to +0. |
****Range decreased from +2 to +0. |
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****Burst changed from 3 to 4 > 6. |
****Burst changed from 3 to 4 > 6. |
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****Cooldown changed from 1 to |
****Cooldown changed from 1 to {{Tooltip|0.4 > 0.3|-0.1}}. |
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***'''Level 2''' |
***'''Level 2''' |
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****Cost increased from {{Money|400}} to {{Money|800}}. |
****Cost increased from {{Money|400}} to {{Money|800}}. |
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| Line 543: | Line 543: | ||
****Range increased from +0 to +2. |
****Range increased from +0 to +2. |
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****Burst changed from 4 > 5 to 6 > 8. |
****Burst changed from 4 > 5 to 6 > 8. |
||
****Cooldown changed from |
****Cooldown changed from {{Tooltip|1 > 0.8|-0.2}} to 0.3. |
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***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|4,750}} to {{Money|8,000}}. |
****Cost increased from {{Money|4,750}} to {{Money|8,000}}. |
||
****Damage decreased from +4 to +5. |
****Damage decreased from +4 to +5. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.125|-0.025}}. |
||
****Range decreased from +2 to +0. |
****Range decreased from +2 to +0. |
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****Burst changed from 5 > 7 to 8 > 10. |
****Burst changed from 5 > 7 to 8 > 10. |
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****Cooldown changed from 0.8 to |
****Cooldown changed from 0.8 to {{Tooltip|0.3 > 0.2|-0.1}}. |
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*'''18 October 2025''' - [[v1.77.0]] |
*'''18 October 2025''' - [[v1.77.0]] |
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**New skin: {{Color|Null|Null}}. |
**New skin: {{Color|Null|Null}}. |
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| Line 560: | Line 560: | ||
***'''Level 1''' |
***'''Level 1''' |
||
****Cost decreased from {{Money|100}} to {{Money|50}}. |
****Cost decreased from {{Money|100}} to {{Money|50}}. |
||
****Firerate changed from 0.175 to |
****Firerate changed from 0.175 to {{Tooltip|0.175 > 0.125|-0.05}}. |
||
****Range decreased from +2 to +0. |
****Range decreased from +2 to +0. |
||
***'''Level 2''' |
***'''Level 2''' |
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| Line 569: | Line 569: | ||
****Cost increased from {{Money|1,500}} to {{Money|2,250}}. |
****Cost increased from {{Money|1,500}} to {{Money|2,250}}. |
||
****Burst changed from 4 > 5 to 4 > 6. |
****Burst changed from 4 > 5 to 4 > 6. |
||
****Cooldown changed from |
****Cooldown changed from {{Tooltip|1 > 0.8|-0.2}} to {{Tooltip|0.85 > 0.6|-0.25}}. |
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***'''Level 4''' |
***'''Level 4''' |
||
****Cost decreased from {{Money|4,750}} to {{Money|4,600}}. |
****Cost decreased from {{Money|4,750}} to {{Money|4,600}}. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to 0.125. |
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****Range increased from +2 to +3. |
****Range increased from +2 to +3. |
||
****Burst changed from 5 > 7 to 6 > 8. |
****Burst changed from 5 > 7 to 6 > 8. |
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| Line 582: | Line 582: | ||
****Burst cooldown decreased from 0.85 to 0.55. |
****Burst cooldown decreased from 0.85 to 0.55. |
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***'''Level 1''' |
***'''Level 1''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}. |
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****Name changed from ''Better Vision'' to ''Barracks Training''. |
****Name changed from ''Better Vision'' to ''Barracks Training''. |
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***'''Level 3''' |
***'''Level 3''' |
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| Line 588: | Line 588: | ||
****Damage decreased from +2 to +1. |
****Damage decreased from +2 to +1. |
||
****Burst count changed from 4 > 6 to 4 > 8. |
****Burst count changed from 4 > 6 to 4 > 8. |
||
****Burst cooldown changed from |
****Burst cooldown changed from {{Tooltip|0.85 > 0.6|-0.25}} to {{Tooltip|0.55 > 0.4|-0.15}}. |
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***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|4,600}} to {{Money|5,000}}. |
****Cost increased from {{Money|4,600}} to {{Money|5,000}}. |
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| Line 601: | Line 601: | ||
***'''Level 1''' |
***'''Level 1''' |
||
****Cost increased from {{Money|50}} to {{Money|100}}. |
****Cost increased from {{Money|50}} to {{Money|100}}. |
||
****Without [[Firerate Bug]], firerate changed from |
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.175 > 0.15|-0.025}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175. |
||
****Cooldown changed from 0.55 to |
****Cooldown changed from 0.55 to {{Tooltip|0.5 > 0.4|-0.1}}. |
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***'''Level 2''' |
***'''Level 2''' |
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****Cost increased from {{Money|650}} to {{Money|700}}. |
****Cost increased from {{Money|650}} to {{Money|700}}. |
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| Line 608: | Line 608: | ||
****Cost increased from {{Money|1,350}} to {{Money|1,850}}. |
****Cost increased from {{Money|1,350}} to {{Money|1,850}}. |
||
****Damage increased from +1 to +2. |
****Damage increased from +1 to +2. |
||
****Cooldown changed |
****Cooldown changed {{Tooltip|0.55 > 0.4|-0.15}} to 0.4. |
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***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|5,000}} to {{Money|6,000}}. |
****Cost increased from {{Money|5,000}} to {{Money|6,000}}. |
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| Line 616: | Line 616: | ||
****Firerate decreased from 0.175 to 0.15. |
****Firerate decreased from 0.175 to 0.15. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Damage decreased from +3 to +2. |
****Damage decreased from +3 to +2. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Damage decreased from +5 to +4. |
****Damage decreased from +5 to +4. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.12 > 0.1|-0.02}}. |
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}} |
}} |
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Revision as of 11:22, 1 July 2026
<infobox>
<title source="title"><default>Soldier</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Average (1.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Average (1.5) </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
- "A cheap and effective burst tower. Great for beginners!"
- ―Store Description
- "A cheap and effective burst tower."
- ―Former Store Description
Description
The Soldier is a starter ground tower that fires in bursts. It can be bought for Coin 350 in the store.
The Soldier fires in bursts, with a short delay between each burst. It is a fairly cheap tower, making it recommended for use in earlier waves. It gains hidden detection at Level 2 and flying detection at Level 4 (Level 0 for PVP), so it is an effective counter against Hidden and Flying enemies.
The Soldier is considered an early to mid-game tower. Later on during the game, its effectiveness dwindles against high health enemies, being outclassed by other towers with higher DPS.
Upgrades
Stats Table
To see all the previous statistics of this tower, see the history page.
|-|Regular =
| Level | Total Price | Damage | Burst Count | Firerate[1] | Cooldown | Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | Cash$400 | 1 | 3 | 0.175 | 0.5 | 17 | 2.93 | Cash$136.52 |
| 1 | Cash$500 | 1 | 3 | 0.15 | 0.4 | 17 | 3.53 | Cash$141.64 |
| 2 | Cash$1,200 | 2 | 4 | 0.15 | 0.4 | 19 | 8 | Cash$150 |
| 3 | Cash$3,050 | 4 | 8 | 0.15 | 0.4 | 19 | 20 | Cash$152.5 |
| 4 | Cash$9,050 | 10 | 12 | 0.15 | 0.4 | 22 | 54.55 | Cash$165.9 |
|-|PVP =
| Level | Total Price | Damage | Burst Count | Firerate[1] | Cooldown | Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | Cash$450 | 1 | 4 | 0.15 | 0.4 | 17 | 4 | Cash$112.5 |
| 1 | Cash$650 | 1 | 6 | 0.125 | 0.3 | 17 | 5.71 | Cash$113.84 |
| 2 | Cash$1,450 | 2 | 6 | 0.125 | 0.3 | 19 | 11.43 | Cash$126.86 |
| 3 | Cash$4,450 | 4 | 8 | 0.125 | 0.3 | 21 | 24.62 | Cash$180.75 |
| 4 | Cash$12,450 | 8 | 10 | 0.1 | 0.2 | 21 | 66.67 | Cash$186.74 |
Skins
To see all the upgrades of a skin, see the gallery page.
Strategy
- The Soldier is an effective early-game tower at Level 2, having high DPS for a cheap price.
- By mid-game, you should have multiple Level 3–4 Soldiers, as they can effectively kill enemies that appear there, such as the Dark Necromancer or Slow Boss.
- However, it loses value as the waves progress due to its DPS being too low to deal with high health enemies that appear later on during the game.
- It should not be relied on late-game if you have better towers and can be replaced by towers like the Minigunner or Ranger.
- By mid-game, you should have multiple Level 3–4 Soldiers, as they can effectively kill enemies that appear there, such as the Dark Necromancer or Slow Boss.
- The Soldier is able to change targets between bursts if another enemy enters its range.
- This avoids the need to swap targets from time to time.
- The Soldier's firerate can be boosted by the Commander.
- However, the Soldier's cooldown cannot be decreased.
- However, it is not recommended to prioritize this tower over higher DPS alternatives such as the Minigunner and Turret.
Trivia
- When the game was in Alpha, and for a while after BETA release, the Soldier's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans gun".
- The Soldier's name and function is very loosely based on the Soldier from Tower Battles.
- The Soldier, along with the Turret, are the first towers to have toys made based on them.
- They are also the first to have mini-figures made based on them, as they appear in the Roblox Core Pack - Tower Defense Simulator.
- Prior to the Solar Eclipse Update, the Soldier alongside the Commander used to appear on the triumph screen.
Update History
For previous cosmetic variations, see the gallery page.
- 14 June 2019 - BETA v1.0.0
- Soldier added.
- 15 August 2019 - BETA v1.10.0
- 13 October 2019 - Release v1.0.0
- Statistical changes:
- Base
- Range increased from 8 to 12.
- Level 2
- Damage decreased from +1 to +0.
- Level 3
- Damage decreased from +3 to +2.
- Base
- New skins: Red, Blue, Cold Soldier
- Statistical changes:
- 9 November 2019 - Release v1.2.0
- Commander now reduces cooldown four-fold.
- Bug: Level 4 firerate decrease does not occur.
- 1 January 2020 - Release v1.5.1
- New skin: Party
- 4 March 2020 - Release v1.8.0
- New SFX.
- 18 March 2020 - Release v1.8.1
- New skin: Toy
- 29 October 2020 - Overhaul v1.0.0
- Unlock cost increased from Coin 250 to Coin 350.
- Upgrade names added.
- Commander now reduces cooldown by stated percentage.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Basic Crate and Premium Crate skins.
- Statistical changes:
- Base
- Range decreased from 12 to 10.
- Firerate decreased from 0.25 to 0.23.
- Cooldown increased from 1 to 1.2.
- Level 1
- Range increased from +1 to +2.
- Level 2
- Range decreased from +2 to +1.
- Level 3
- Level 4
- Level 5 removed
- Original statistics:
- Cost: Cash$5,500
- +3 Damage
- +2 Range
- Original statistics:
- Base
- New skins: Doughboy, Golden
- 8 May 2021 - Overhaul v1.3.0
- Level 2 upgrade name changed from Radio to Radio Communications.
- 13 February 2022 - v1.0.2
- Statistical changes:
- Base
- Level 1
- Name changed from Laser Sight to Better Vision.
- Level 2
- Level 3
- Name changed from Up Skill to Equipment Upgrades.
- Cost increased from Cash$1,400 to Cash$1,500.
- Range decreased from +1 to +0.
- Burst changed from 3 > 4 to 3 > 5.
- Cooldown changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 1.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.18.
- Level 4
- New skin: Valentines
- Golden skin burst increase decreased on Level 3 from +4 to +2, and Level 4 from +10 to +4.
- Bug: Statistics in the lobby are not updated.
- Bug: Cooldown animation is sligthly longer than the cooldown statistic.
- Statistical changes:
- 12 March 2022 - v1.1.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Commander can no longer decrease its cooldown.
- Statistical changes:
- Golden skin burst increase decreased on Level 4 from +4 to +3.
- 17 April 2022 - v1.2.0
- New skin: Ducky
- 13 May 2022 - v1.2.2
- 30 September 2022 - v1.4.0
- New skin: Grand Theft
- 31 October 2022 - v1.4.2
- Bug: Golden skin uses incorrect animations in the lobby.
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- Cold Soldier skin rarity changed from Common to Uncommon.
- New skin: Holiday
- 14 February 2023 - v1.6.2
- Valentines skin rarity changed from Event to Common.
- 21 March 2023 - v1.6.3e
- 5 May 2023 - v1.7.2
- Ducky skin rarity changed from Event to Common.
- Bugfix: Golden skin now uses correct animations in the regular lobby.
- 21 December 2023 - v1.11.0
- 28 January 2024 - v1.12.0
- Bug: Beast Slayer is removed from the game.
- 28 January 2024 - v1.12.0a
- Bugfix: Beast Slayer skin is now in the game again.
- 31 January 2024 - v1.12.0c
- Beast Slayer skin rarity changed from Common to Event.
- 29 March 2024 - v1.17.0
- New skin: Liberator
- 1 April 2024 - v1.17.0b
- New skin: Toilet
- Bug: Toilet skin cannot be equipped in the intermission lobby.
- Bug: Toilet skin breaks the tower icon and stats in the tower hotbar.
- 1 April 2024 - v1.17.2
- Bugfix: Toilet skin now can be equipped in the intermission lobby.
- Bugfix: Toilet skin no longer breaks the tower icon and stats in the tower hotbar.
- 3 May 2024 - v1.20.0
- Statistical changes:
- Level 2
- Level 3
- Damage increased from +1 to +2.
- Burst changed from 3 > 5 to 4 > 5.
- Cooldown changed from 1 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Cost increased from Cash$3,500 to Cash$4,750.
- Damage increased from +3 to +4.
- Without Firerate Bug, firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found., however, because of the bug the firerate is effectively the same without Firerate Buffs.
- Statistical changes:
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- Bugfix: Damage is now boosted by Damage Buffs.
- 11 September 2024 - v1.31.0
- New skin: Stealth Ops
- 23 October 2024 - v1.37.0
- New skin: Aerobics
- 16 December 2024 - v1.46.0
- New skin: Dark Frost
- 13 March 2025 - v1.57.7
- New skin: Korblox
- 9 April 2025 - v1.60.0
- Offense role added.
- 16 March 2025 - v1.61.0
- New skin: Bunny
- 25 June 2025 - v1.68.0
- 23 July 2025 - v1.71.0
- Statistical changes (PVP):
- Base
- Level 1
- Level 2
- Level 3
- Level 4
- Cost increased from Cash$4,750 to Cash$8,000.
- Damage decreased from +4 to +5.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +2 to +0.
- Burst changed from 5 > 7 to 8 > 10.
- Cooldown changed from 0.8 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Statistical changes (PVP):
- 18 October 2025 - v1.77.0
- New skin: Null.
- 28 January 2026 - v1.84.0
- Statistical changes (Regular):
- Base
- Range increased from 13 to 17.
- Cooldown decreased from 1 to 0.85.
- Level 1
- Level 2
- Level 3
- Level 4
- Base
- Statistical changes (Regular):
- 11 March 2026 - v1.86.0
- Statistical changes (Regular):
- Base
- Level 1
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Name changed from Better Vision to Barracks Training.
- Level 3
- Level 4
- Statistical changes (Regular):
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes (Regular):
- Base
- Without Firerate Bug, firerate increased from 0.15 to 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
- Cooldown decreased from 0.55 to 0.5.
- Level 1
- Cost increased from Cash$50 to Cash$100.
- Without Firerate Bug, firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found., however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
- Cooldown changed from 0.55 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 2
- Level 3
- Level 4
- Base
- Statistical changes (PVP):
- Base
- Firerate decreased from 0.175 to 0.15.
- Level 1
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 3
- Damage decreased from +3 to +2.
- Level 4
- Damage decreased from +5 to +4.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
Notes
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |