Toxic Gunner: Difference between revisions

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{{Tabs}}
{{Tabs|GALLERY = [[Toxic Gunner/Gallery|GALLERY]]}}
{{EventObtain|date=8th of May 2021|event=[[Halloween 2020 Event]]}}
{{For|[[Toxic]] or [[Super Toxic]]}}
{{TowerInfobox
{{TowerInfobox
|title1 = Toxic Gunner
|title = Toxic Gunner
|image1 = ToxicGunner0.png
|image-static = ToxicGunnerNewIcon.png
|image-dynamic = ToxicGunnerDynamic.png
|unlockcost = Triumph [[Trick or Threat Town]]
|unlockcost = Triumph [[Trick or Threat Town]]
|basecost = {{Money|133}}
|basecost = {{Money|525}}
|basesellingprice = {{Money|IDK/3}}
|basesellingprice = {{Money|175}}
|role = Offense
|type = Offensive<br>Support
|placement = Ground
|placement = Ground
|basedamage = [[File:Damage_Icon.png|20px|Damage]]1 Damage
|basedamage = [[File:Damage_Icon.png|20px|Damage]]1<br/>[[File:ToxicGunnerImmune.png|20px|Poison Damage]]1 (Poison)
|damagetype = Burst<br>Poison
|damagetype = Burst (Level 0-3)<br>Poison (Level 0+)<br/>Single (Level 4)
|basefirerate = [[File:Cooldown_Icon.png|20px|Firerate]]0.15 Firerate
|basefirerate = [[File:Cooldown_Icon.png|20px|Firerate]]0.12<br/>[[File:Cooldown_Icon.png|20px|Tick]]1 (Tick)
|baserange = [[File:Range_Icon.png|20px|Range]]10 studs
|baserange = [[File:Range_Icon.png|20px|Range]]10
|hidden_detection = N/A}}
|hidden_detection = N/A
|lead_detection = {{Attr|Lead|Level 0+}}
{{QuoteBox|Lorem Ipsum.|Store Description}}
|flying_detection = {{Attr|Flying|Level 3+}}
|immune = None
|footprint = 1.5
|tooltip-1 = A rapid fire debuff tower that applies poison to enemies. Poison deals damage overtime and applies a slow debuff on enemies.
|tooltip-2 = Capable of detecting [[Lead (Attribute)|lead]] and [[Flying|flying]] enemies}}
{{QuoteContainer|
{{QuoteBox|Shoot a burst of poison bullets that slow down enemies!|Inventory Description}}
}}
__TOC__
__TOC__
== Description ==
The '''Toxic Gunner''' is a ground tower that fires in bursts. It was unlocked by triumphing [[Trick or Threat Town]] as part of the [[Halloween 2020 Event]].


==Description==
The '''Toxic Gunner''' fires in bursts with a short delay between each burst, each shot will permanently make the enemy slower by 10%, which can stack up to 50%. At Level 2+, it deals ''poison damage'' every 0.25 seconds. However it does not have hidden detection, requiring you to use other towers.
The '''Toxic Gunner''' is a ground tower that fires toxic bullets in bursts, applying poison on enemies. It was unlocked by triumphing [[Trick or Threat Town]] as part of the [[Halloween 2020 Event]]. It was also obtainable through a gamepass for {{Robux|500}} during the [[Solar Eclipse Event]]. Most recently, it was brought back for {{Robux|699}} during the [[Backyard Legends Event]].


The '''Toxic Gunner''' fires in bursts with a short delay between each burst. These shots apply poison to enemies, which slows them down by 10% at Level 0, getting higher with levels, reaching 30% at Level 4. Only major bosses like the [[Patient Zero]] and the [[Fallen King]] are immune to this, however they are not immune to its attacks. This poison also deals damage over time to the enemy which deals 1 damage every second for 6 seconds at Level 0, reaching 10 damage every second for 10 seconds at Level 4. It can also decrease an enemy's defense at Level 3, decreasing it by 3% each poison tick. It can only decrease up to 50% of an enemy's defense. This tower does not have hidden detection, requiring the use of other towers to attack hidden enemies, like the [[Minigunner]].
This is considered an all round tower. Because of its cheap cost and decent DPS, it can be used as an early game tower. Mid game to late game, it is overshadowed by other towers DPS wise, however because of its slowdown it can be used as a support tower.


This is considered an all-rounder support tower. Because of its cheap cost and decent DPS, it can be used as an early-game tower and even in mid-game. Later on, it can be used to deal additional DPS to enemies. However, the slowing effect and defense melting allows the '''Toxic Gunner''' to have some use, even during the late-game, as a support tower, paired with high damage towers like [[Ranger]] and [[Accelerator]].
== Upgrades ==
{{Upgrade-Z|Upgrade Title = Level 1 - Faster Reloading - {{Money|150}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information = 1.2 > 0.6 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]


The '''Toxic Gunner''' has [[Lead (Attribute)|lead]] detection from Level 0 and [[Flying|flying]] detection from Level 3. It has no placement limit.
Sell Price changes to {{Money|183}}}}
{{Upgrade-Z|Upgrade Title = Level 2 - Poisonous Bullets - {{Money|400}}|Image = [[File:Soldier Upgrade 2 New.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]


==Upgrades==
+Damage over time
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image = [[File:ToxicGunnerLevel1Icon.png|100px]]|Information = 1.2 > 0.6 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]


•1 Poison Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|241}}}}
•1 Poison Time [[File:Cooldown Icon.png|20px|Time]]
{{Upgrade|Level = Level 2|Upgrade Title = Poisonous Bullets|Cost = {{Money|800}}|Image = [[File:ToxicGunnerLevel2Icon.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]


4 > 8 Burst [[File:Damage Icon.png|20px|Burst]]
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade Title = Level 3 - Hazardous Gear - {{Money|IDK}}|Image = [[File:Soldier​ Upgrade 4 New.png|100px]]|Information =
+1 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range​]]
+2 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]]


0.15 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
10% > 20% Slowdown [[File:Slowness.png|20px|Slowdown]]


3 > 4 Burst [[File:Damage Icon.png|20px|Burst]]


Sell Price changes to {{Money|850}}}}
Sell Price changes to {{Money|508}}}}
{{Upgrade|Upgrade Title = Level 4 - Nuclear Overload​ - {{Money|6,000}}|Image = [[File:Soldier​ Upgrade 5 New.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Sinister Gear|Cost = {{Money|3,500}}|Image = [[File:ToxicGunnerLevel3Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
8 > 20 Burst [[File:Damage Icon.png|20px|Burst]]


+Flying Detection {{Flying|Flying Detection}}
4 > 5 Burst


Melts 3% defense every tick {{Defense|Defense Melting}}
1 > 3 Poison Time




Sell Price changes to {{Money|2850}}}}
Sell Price changes to {{Money|1,675}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Going Nuclear!|Cost = {{Money|14,000}}|Image = [[File:ToxicGunnerLevel4Icon.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
== Stats Table ==

<div class="overflowbugy" style="width:100%;overflow:auto;">
0.6 > 0 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
<center>

{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:800px;" align="center"
+7 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]]

6 > 10 Poison Time [[File:Cooldown Icon.png|20px|Slowdown]]

20% > 30% Slowdown [[File:Slowness.png|20px|Slowdown]]


Sell Price changes to {{Money|6,341}}}}

==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page.

{{Neow|<nowiki>
<var>
$DPS$ = $DPSGUN$ + $DPSPOISON$
$DPSGUN$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count))
$DPSPOISON$ = (Poison Damage / Tick)
$DPS2$ = $DPS2GUN$ + $DPS2POISON$
$DPS2GUN$ = Damage / Firerate
$DPS2POISON$ = Poison Damage / Tick
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$TED$ = Poison Damage * (Poison Time / Tick)
$COST$ = 525; 200; 800; 3500; 14000
$FSE-DETECTION$ = ; 0; 3
$FSE-UPGRADE$ = Faster Reloading; Poisonous Bullets; Sinister Gear; Going Nuclear!
$FSE-UPGRADEICON$ = File:ToxicGunnerLevel1Icon.png; File:ToxicGunnerLevel2Icon.png; File:ToxicGunnerLevel3Icon.png; File:ToxicGunnerLevel4Icon.png
$FSE-META$ = Exclusive; File:ToxicGunnerNewIcon.png
$CREF$ = <ref>Firerate only applies to the burst and is not the time between bursts.</ref>
$TREF$ = <ref>Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Tick)</ref>
$DREF$ = <ref>DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Poison Damage ÷ Tick).<br/>When the '''Toxic Gunner''' stops firing in bursts, it is calculated as Damage ÷ Firerate + Poison Damage ÷ Tick<br/>DPS assumes all shots poison the same enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Poison Damage !! Burst Count !! Firerate$CREF$ !! Tick !! Cooldown !! Range !! Poison Time !! Defense Melting !! Max Defense Melting !! Total Elapsed Damage$TREF$ !! Slowdown !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 4 || 0.12 || 1 || 1.2 || 10 || 6 || N/A || N/A || $TED$ || 10% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage
! scope="col" style="padding: 5px;" align="center" |Poison Damage
! scope="col" style="padding: 5px;" align="center" |Burst Count
! scope="col" style="padding: 5px;" align="center" |Firerate<ref name="fr">Firerate only applies to the burst and is not the time between bursts.</ref>
! scope="col" style="padding: 5px;" align="center" |Tick
! scope="col" style="padding: 5px;" align="center" |Cooldown
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |Poison Time
! scope="col" style="padding: 5px;" align="center" |DPS<ref name"dps">DPS is calculated as (Total Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Damage ÷ Tick).</ref>
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 4 || 0.12 || 1 || 0.6 || 10 || 6 || N/A || N/A || $TED$ || 10% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|400}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |N/A
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |0.15
| style="padding: 5px;" align="center" |N/A
| style="padding: 5px;" align="center" |1.2
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |N/A
| style="padding: 5px;" align="center" |1.81
|-
|-
| 2 || $R$ || $R$ || 1 || 3 || 8 || 0.12 || 1 || 0.6 || 14 || 6 || N/A || N/A || $TED$ || 20% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|550}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |N/A
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |0.15
| style="padding: 5px;" align="center" |N/A
| style="padding: 5px;" align="center" |0.6
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |N/A
| style="padding: 5px;" align="center" |2.85
|-
|-
| 3 || $R$ || $R$ || 4 || 3 || 20 || 0.12 || 1 || 0.6 || 14 || 6 || 3% || 50% || $TED$ || 20% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|950}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |0.15
| style="padding: 5px;" align="center" |0.25
| style="padding: 5px;" align="center" |0.6
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |6.85<ref>2.85 Gun DPS + 4 Poison DPS</ref>
|-
|-
| 4 || $R$ || $R$ || 8 || 10 || N/A || 0.12 || 1 || 0 || 18 || 10 || 3% || 50% || $TED$ || 30% || $DPS2$<ref>$DPS2GUN$ Gun DPS + $DPS2POISON$ Poison DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,550}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |0.15
| style="padding: 5px;" align="center" |0.25
| style="padding: 5px;" align="center" |0.6
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |10.67<ref>6.67 Gun DPS + 4 Poison DPS</ref>
|-
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|8,550}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |0.15
| style="padding: 5px;" align="center" |0.25
| style="padding: 5px;" align="center" |0.6
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |18.81<ref>14.81 Gun DPS + 4 Poison DPS</ref>
|}
|}
</center>
</div>
</div>
</nowiki>}}


== Skins ==
==Skins==
''To see all the upgrades of a skin, see the [[Toxic Gunner/Gallery#Skin_Upgrades|gallery]] page.''
''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.''
{| style="width:300px; text-align:center; margin:0 auto"
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
!
! style="padding: 5px;" align="center" |
|[[File:PhantomToxicGunnerSkin.PNG|175px]]
| style="padding: 5px;" align="center" |[[File:Place.jpg|center|thumb|175px]]
|-
!Skin
|{{Color|Phantom|Phantom}}
|-
!Rarity
|{{Color|Legendary}}
|-
!Daily Store Cost
|{{Robux|499}}
|-
!Obtained From
|[[Phantom Crate]]
|}
|}


== Strategy ==
==Strategy==
*Because of its cheap cost and high DPS for its cost, the '''Toxic Gunner''' is a viable early to mid-game tower.
**The '''Toxic Gunner's''' ability to slow down most enemies and decrease their defense allows it to be an all-round tower.
**However, the '''Toxic Gunner''' does not gain hidden detection at any level. For suitable hidden detection, other towers must be used, such as the [[Minigunner]].
***A [[Firework Technician]] or Level 4+ [[Ace Pilot]] can help the '''Toxic Gunner''' by giving it hidden detection if the '''Toxic Gunner''' is in its secondary range.
***The [[UAV]] can do the same temporarily, while also providing flying detection and giving 30% more range. However, it can only be used 4 times, so you cannot solely rely on the UAV.
*This tower can slow down enemies by 10% starting from Level 0, getting as high as 30% slowdown at Level 4.
*The '''Toxic Gunner's''' firerate can be boosted by the [[Commander]], allowing more enemies to be affected by slowness.
**The '''Toxic Gunner's''' cooldown cannot be boosted by the [[Commander]].
**However, this is not an issue at Level 4, as the '''Toxic Gunner''' has no burst cooldown at that Level.
*The '''Toxic Gunner's''' defense melting can be useful against enemies with defense, such as the [[Fallen Rusher]], as it can decrease it quite quickly while slowing the enemy down.
**When combined with other defense melting towers, like the [[Pyromancer]], it can remove all of the enemy's defense.
***The defense melting does not stack with the [[Jester]]'s defense melting.
*It is recommended to have one '''Toxic Gunner''' with targeting set to ''Random'' to slow down as many enemies as possible.
*Combined with the [[Freezer]], [[Jester]], [[Slime Trooper]] and [[Electroshocker]], this tower can cause some enemies to be essentially immobilized.
**The slowing effect from the '''Toxic Gunner''' gives these towers more time to attack the enemies, increasing the duration of time that enemies are immobilized.
***This works quite well when paired with [[Hacker]]'s slowdown, further slowing affected enemies and aiding Hacker in the conversion of enemies.
*The '''Toxic Gunner''' is best paired with [[Accelerator]] since '''Toxic Gunner''' can slow down enemies, giving the [[Accelerator]] time to charge up.
**Another good pairing is with slow fire-rate like the [[Ranger]] and low range towers like the [[Slasher]], giving them more time to attack.
*The '''Toxic Gunner''' can be used to defeat [[Lead (Attribute)|Lead]] and [[Flying]] enemies, as both its normal damage and poison damage can damage them.
**This can make '''Toxic Gunner''' viable in [[Hardcore Mode]], for late-game support and early game lead defense.


== Trivia ==
*The '''Toxic Gunner''' was supposed to release at [[Halloween 2020 Event|Halloween 2020 Event Part 2]], but it was postponed to the [[Frost Invasion Event]] due it it being unfinished.
*If you had beaten the [[Halloween 2020 Event]] before May 6th, you would have to wait to obtain this tower.
**This also makes the '''Toxic Gunner''' an event tower with the most time to be obtainable.
*Originally, the '''Toxic Gunner''' was supposed to get a [[Gamepasses|gamepass]] that would be released likely at the same time as the [[Sledger]] [[Gamepasses|gamepass]]. This however never happened.


==Update History==
==Trivia==
*The '''Toxic Gunner''' was supposed to be released during the [[Halloween 2020 Event]], but it was postponed to the [[Frost Invasion Event]] due to it being unfinished.
''For previous cosmetic variations, see the [[Toxic Gunner/Gallery|gallery]] page.''
**The '''Toxic Gunner''' is the only event tower to be released after its event has concluded, also being unobtainable immediately after it had released.
**As a result, if you had beaten the [[Halloween 2020 Event]] before the 8th of May 2021 (when the Frost Invasion event released), you would have had to wait until then to obtain this tower.
*Due to a bug, this tower was able to slow down major bosses, like the [[Fallen King (Legacy)|Fallen King]] and [[Frost Spirit (Frost Invasion)|Frost Spirit]] prior to the 4th of July 2021.
*The Level 3 upgrade name, ''Sinister Gear'' may be a reference to [[Lord Sinister]], the boss of the [[Halloween 2020 Event]] where '''Toxic Gunner''' was obtained.
*The Level 4 upgrade name, ''Going Nuclear!'' is a reference to the [https://www.youtube.com/watch?v=YGKVFoJZBak Going Nuclear!] soundtrack that plays in [[Polluted Wasteland II]].
*The '''Toxic Gunner''' has had a defense melting statistic since it was added; however, it was unused until the 24th of November 2023.
*The '''Toxic Gunner''' is the only tower that cannot detect nor indirectly hit [[Hidden (Attribute)|Hidden]] enemies at all.
**There is one rare situation where the '''Toxic Gunner''' can damage [[Hidden (Attribute)|Hidden]] enemies, where it applies its poison debuff to an enemy which initially is not a [[Hidden (Attribute)|Hidden]] enemy, but turns into one later.
*The '''Toxic Gunner's''' redesign was suggested to BelowNatural by a [[User:Vortex2175|Tower Defense Simulator Wiki contributor]] as a practical joke at [[User:Gabonnie|another wiki contributor]].<ref>https://discord.com/channels/1362084781134708907/1362084782393004115/1451671831340777563</ref><ref>https://x.com/taotoru/status/2002738572898836957</ref>


==Update History==
{{Scroll|text=
''For previous cosmetic variations, see the [[/Gallery|gallery]] page.''
*'''8 May 2021'''
{{Scroll|text =
**'''Toxic Gunner''' added.
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**'''Toxic Gunner''' added and given to those who have triumphed [[Trick or Threat Town]].
**'''Toxic Gunner''' no longer obtainable.
**{{Bug}} Slowdown effect is permanent.
**{{Bug}} Major bosses are affected by '''Toxic Gunner's''' slowing effect.
**{{Bug}} '''Toxic Gunner's''' cooldown animation is longer than it is meant to be.
**{{Bug}} '''Toxic Gunner's''' poison damage only deals damage once for the entire duration of the effect.
*'''4 July 2021''' - [[Overhaul v1.4|Overhaul v1.4.0]]
**{{Bugfix}} No longer slows down major bosses.
*'''4 December 2021''' - [[v1.0.0]]
**'''Toxic Gunner''' is available through a gamepass for {{Robux|500}}.
*'''26 December 2021''' - [[v1.0.0]]k
**Gamepass offsale, '''Toxic Gunner''' is no longer obtainable.
*'''12 March 2022''' - [[v1.1.0]]
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Slowdown no longer stacks.
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.18 to 0.175.
****Max slowdown reduced from 50% to 10%.
***'''Level 3'''
****Firerate changed from {{Tooltip|0.18 > 0.13|-0.05}} to {{Tooltip|0.175 > 0.125|-0.05}}.
**{{Bug}} Poison damage is now on all Levels instead of Level 2+.
*'''21 May 2022''' - [[v1.2.3]]
**{{Bug}} Slowdown and poison damage particles no longer appear.
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to Default skin.
*'''14 March 2023''' - [[v1.6.3]]d
**Statistical changes:
***'''Base'''
****Slowdown moved to Level 2.
***'''Level 2'''
****Slowdown time decreased from ∞ to 2.
***'''Level 4'''
****Slowdown time changed from ∞ to 2 > 5.
**{{Bugfix}} '''Toxic Gunner''' no longer deals poison damage at Levels 0-1.
**{{Bugfix}} '''Toxic Gunner's''' Level 1-4 cooldown animation is now the correct length.
**{{Bugfix}} '''Toxic Gunner''' no longer permanently slows down enemies.
*'''28 October 2023''' - [[v1.9.0]]
**{{Bug}} Poison damage now resets the total damage counter.
**{{Bugfix}} Poison damage now works properly.
**{{Bugfix}} Slowdown and poison damage particles now appear on enemies.
*'''24 November 2023''' - [[v1.9.4]]
**'''Toxic Gunner''' is available through a gamepass for {{Robux|550}}.
**Statistical changes:
***'''Base'''
****Cost increased from {{Money|400}} to {{Money|675}}.
****Firerate decreased from 0.175 to 0.15.
****Burst increased from 3 to 6.
***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|200}}.
***'''Level 2'''
****Cost increased from {{Money|400}} to {{Money|750}}.
****Poison damage increased from 1 to 2.
****Poison time increased from 2 to 6.
****Slowdown time increased from 2 to 6.
****Now melts defense by 1% every tick.
***'''Level 3'''
****Cost increased from {{Money|1,600}} to {{Money|3,000}}.
****Firerate changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.15 > 0.125|-0.025}}.
****Poison damage increased from +0 to +1.
****Burst increased from 3 > 6 to 6 > 10.
****Name changed from ''Hazardous Gear'' to ''Sinister Gear''.
***'''Level 4'''
****Cost increased from {{Money|6,000}} to {{Money|9,250}}.
****Poison damage increased from +0 to +2.
****Burst count changed from 6 > 10 to 10.
****Cooldown changed from 0.5 to 0.5 > 0.
****Poison time increased from 5 to 10.
****Slowdown time increased from 5 to 10.
****Name changed from ''Nuclear Overload'' to ''Going Nuclear!''.
*'''29 November 2023''' - [[v1.9.4]]a
**'''Toxic Gunner''' gamepass taken offsale.
*'''21 December 2023''' - [[v1.11.0]]
**New skin: {{Color|Phantom|Phantom}}
**{{Bugfix}} Poison damage no longer resets the total damage counter.
*'''23 May 2024''' - [[v1.23.0]]
**{{Bug}} Poison damage no longer generates cash in [[Molten Mode|Molten]] mode, [[Fallen Mode|Fallen]] mode and special maps.
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Regular damage is no longer boosted by [[Damage Buff]]s.
*'''2 August 2024''' - [[v1.27.0]]
**{{Bugfix}} Regular damage is now boosted by [[Damage Buff]]s.
*'''26 March 2025''' - [[v1.58.0]]
**Statistical changes:
***'''Base'''
****Cost decreased from {{Money|675}} to {{Money|525}}.
****Firerate decreased from 0.15 to 0.125.
****Cooldown increased from 1 to 1.2.
****Burst decreased from 6 to 4.
****Poison added, moved from Level 0.
*****Tick increased from 0.5 to 1.
*****Damage decreased from 2 to 1.
*****Defense melting decreased from 3% to 0%.
***'''Level 1'''
****Cooldown changed from 1 > 0.5 to 1.2 > 0.6.
***'''Level 2'''
****Cost increased from {{Money|750}} to {{Money|800}}.
****Range increased from +2 to +4.
****Burst changed from 6 to 4 > 8.
****Poison damage increased from 2 to +3.
****Slowdown changed from 10% to 10% > 20%.
***'''Level 3'''
****Damage increased from +1 to +2.
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.125 > 0.117|-0.008}}.
****Range decreased from +2 to +0.
****Burst changed from 6 > 10 to 8 > 20.
****Poison damage decreased from +1 to +0.
****Defense melting increased from 1% to 3%.
***'''Level 4'''
****Cost increased from {{Money|9,250}} to {{Money|14,000}}.
****Damage increased from +2 to +4.
****Cooldown changed from 0.5 > 0 to 0.6 > 0.
****Poison damage increased from +2 to +6.
****Slowdown changed from 10% to 20% > 30%.
*'''9 April 2025''' - [[v1.60.0]]
**Offense role added.
*'''20 December 2025''' - [[v1.83.0]]
**Tooltips changed.
**Statistical changes:
***'''Level 3'''
****Damage increased from +2 to +3.
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to 0.125.
****Flying detection added.
***'''Level 4'''
****Damage increased from +4 to +7.
****Firerate changed from 0.117 to {{Tooltip|0.125 > 0.167|+0.042}}.
*'''23 December 2025''' - [[v1.83.0|v1.83.5]]
**'''Toxic Gunner''' is available through a gamepass for {{Robux|699}}.
*'''28 January 2026''' - [[v1.84.0]]
**Statistical changes:
***'''Level 2'''
****Poison damage decreased from +3 to +2.
***'''Level 3'''
****Poison damage increased from +0 to +1.
*'''3 April 2026''' - [[v1.88.0]]
**Gamepass taken offsale.
*'''22 May 2026''' - [[v1.91.0]]
**'''Toxic Gunner''' is available through a gamepass for {{Robux|699}}.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.125 to 0.12.
***'''Level 3'''
****Poison damage decreased from +1 to +0.
***'''Level 4'''
****Damage decreased from +7 to +4.
****Firerate changed from {{Tooltip|0.125 > 0.167|+0.042}} to 0.12.
****Poison damage increased from +6 to +7.
}}
}}


== Notes ==
==Notes==
<references/>
<references/>


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Latest revision as of 12:19, 26 August 2026


Event Content

Toxic Gunner has been made unobtainable from the game as of the 8th of May 2021 as it was part of the Halloween 2020 Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.

Similar Article
This article is about Toxic Gunner. You may be looking for Toxic or Super Toxic.

"Shoot a burst of poison bullets that slow down enemies!"
―Inventory Description

Description

[edit]

The Toxic Gunner is a ground tower that fires toxic bullets in bursts, applying poison on enemies. It was unlocked by triumphing Trick or Threat Town as part of the Halloween 2020 Event. It was also obtainable through a gamepass for Robux 500 during the Solar Eclipse Event. Most recently, it was brought back for Robux 699 during the Backyard Legends Event.

The Toxic Gunner fires in bursts with a short delay between each burst. These shots apply poison to enemies, which slows them down by 10% at Level 0, getting higher with levels, reaching 30% at Level 4. Only major bosses like the Patient Zero and the Fallen King are immune to this, however they are not immune to its attacks. This poison also deals damage over time to the enemy which deals 1 damage every second for 6 seconds at Level 0, reaching 10 damage every second for 10 seconds at Level 4. It can also decrease an enemy's defense at Level 3, decreasing it by 3% each poison tick. It can only decrease up to 50% of an enemy's defense. This tower does not have hidden detection, requiring the use of other towers to attack hidden enemies, like the Minigunner.

This is considered an all-rounder support tower. Because of its cheap cost and decent DPS, it can be used as an early-game tower and even in mid-game. Later on, it can be used to deal additional DPS to enemies. However, the slowing effect and defense melting allows the Toxic Gunner to have some use, even during the late-game, as a support tower, paired with high damage towers like Ranger and Accelerator.

The Toxic Gunner has lead detection from Level 0 and flying detection from Level 3. It has no placement limit.

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: Cash$200

1.2 > 0.6 Cooldown Cooldown


Sell Price changes to Cash$241

Poisonous Bullets
Level 2 • Cost: Cash$800

+4 Range Range

4 > 8 Burst Burst

+2 Poison Damage Poison Damage

10% > 20% Slowdown Slowdown


Sell Price changes to Cash$508

Sinister Gear
Level 3 • Cost: Cash$3,500

+3 Damage Damage

8 > 20 Burst Burst

+Flying Detection Flying Detection

Melts 3% defense every tick Defense Melting


Sell Price changes to Cash$1,675

Going Nuclear!
Level 4 • Cost: Cash$14,000

+4 Range Range

+4 Damage Damage

0.6 > 0 Cooldown Cooldown

+7 Poison Damage Poison Damage

6 > 10 Poison Time Slowdown

20% > 30% Slowdown Slowdown


Sell Price changes to Cash$6,341

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Level Cost Total Cost Damage Poison Damage Burst Count Firerate[1] Tick Cooldown Range Poison Time Defense Melting Max Defense Melting Total Elapsed Damage[2] Slowdown DPS[3] Cost Efficiency
0 Cash$525 Cash$525 1 1 4 0.12 1 1.2 10 6 N/A N/A 6 10% 3.38[4] Cash$155.33
1 Cash$200 Cash$725 1 1 4 0.12 1 0.6 10 6 N/A N/A 6 10% 4.7[5] Cash$154.26
2 Cash$800 Cash$1,525 1 3 8 0.12 1 0.6 14 6 N/A N/A 18 20% 8.13[6] Cash$187.58
3 Cash$3,500 Cash$5,025 4 3 20 0.12 1 0.6 14 6 3% 50% 18 20% 29.67[7] Cash$169.36
4 Cash$14,000 Cash$19,025 8 10 N/A 0.12 1 0 18 10 3% 50% 100 30% 76.67[8] Cash$248.14

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

Skin Phantom
Rarity Legendary
Daily Store Cost Robux 499
Obtained From Phantom Crate

Strategy

[edit]
  • Because of its cheap cost and high DPS for its cost, the Toxic Gunner is a viable early to mid-game tower.
    • The Toxic Gunner's ability to slow down most enemies and decrease their defense allows it to be an all-round tower.
    • However, the Toxic Gunner does not gain hidden detection at any level. For suitable hidden detection, other towers must be used, such as the Minigunner.
      • A Firework Technician or Level 4+ Ace Pilot can help the Toxic Gunner by giving it hidden detection if the Toxic Gunner is in its secondary range.
      • The UAV can do the same temporarily, while also providing flying detection and giving 30% more range. However, it can only be used 4 times, so you cannot solely rely on the UAV.
  • This tower can slow down enemies by 10% starting from Level 0, getting as high as 30% slowdown at Level 4.
  • The Toxic Gunner's firerate can be boosted by the Commander, allowing more enemies to be affected by slowness.
    • The Toxic Gunner's cooldown cannot be boosted by the Commander.
    • However, this is not an issue at Level 4, as the Toxic Gunner has no burst cooldown at that Level.
  • The Toxic Gunner's defense melting can be useful against enemies with defense, such as the Fallen Rusher, as it can decrease it quite quickly while slowing the enemy down.
    • When combined with other defense melting towers, like the Pyromancer, it can remove all of the enemy's defense.
      • The defense melting does not stack with the Jester's defense melting.
  • It is recommended to have one Toxic Gunner with targeting set to Random to slow down as many enemies as possible.
  • Combined with the Freezer, Jester, Slime Trooper and Electroshocker, this tower can cause some enemies to be essentially immobilized.
    • The slowing effect from the Toxic Gunner gives these towers more time to attack the enemies, increasing the duration of time that enemies are immobilized.
      • This works quite well when paired with Hacker's slowdown, further slowing affected enemies and aiding Hacker in the conversion of enemies.
  • The Toxic Gunner is best paired with Accelerator since Toxic Gunner can slow down enemies, giving the Accelerator time to charge up.
    • Another good pairing is with slow fire-rate like the Ranger and low range towers like the Slasher, giving them more time to attack.
  • The Toxic Gunner can be used to defeat Lead and Flying enemies, as both its normal damage and poison damage can damage them.
    • This can make Toxic Gunner viable in Hardcore Mode, for late-game support and early game lead defense.


Trivia

[edit]
  • The Toxic Gunner was supposed to be released during the Halloween 2020 Event, but it was postponed to the Frost Invasion Event due to it being unfinished.
    • The Toxic Gunner is the only event tower to be released after its event has concluded, also being unobtainable immediately after it had released.
    • As a result, if you had beaten the Halloween 2020 Event before the 8th of May 2021 (when the Frost Invasion event released), you would have had to wait until then to obtain this tower.
  • Due to a bug, this tower was able to slow down major bosses, like the Fallen King and Frost Spirit prior to the 4th of July 2021.
  • The Level 3 upgrade name, Sinister Gear may be a reference to Lord Sinister, the boss of the Halloween 2020 Event where Toxic Gunner was obtained.
  • The Level 4 upgrade name, Going Nuclear! is a reference to the Going Nuclear! soundtrack that plays in Polluted Wasteland II.
  • The Toxic Gunner has had a defense melting statistic since it was added; however, it was unused until the 24th of November 2023.
  • The Toxic Gunner is the only tower that cannot detect nor indirectly hit Hidden enemies at all.
    • There is one rare situation where the Toxic Gunner can damage Hidden enemies, where it applies its poison debuff to an enemy which initially is not a Hidden enemy, but turns into one later.
  • The Toxic Gunner's redesign was suggested to BelowNatural by a Tower Defense Simulator Wiki contributor as a practical joke at another wiki contributor.[9][10]

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 8 May 2021 - Overhaul v1.3.0
    • Toxic Gunner added and given to those who have triumphed Trick or Threat Town.
    • Toxic Gunner no longer obtainable.
    • Bug: Slowdown effect is permanent.
    • Bug: Major bosses are affected by Toxic Gunner's slowing effect.
    • Bug: Toxic Gunner's cooldown animation is longer than it is meant to be.
    • Bug: Toxic Gunner's poison damage only deals damage once for the entire duration of the effect.
  • 4 July 2021 - Overhaul v1.4.0
    • Bugfix: No longer slows down major bosses.
  • 4 December 2021 - v1.0.0
    • Toxic Gunner is available through a gamepass for Robux 500.
  • 26 December 2021 - v1.0.0k
    • Gamepass offsale, Toxic Gunner is no longer obtainable.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Slowdown no longer stacks.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.18 to 0.175.
        • Max slowdown reduced from 50% to 10%.
      • Level 3
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
    • Bug: Poison damage is now on all Levels instead of Level 2+.
  • 21 May 2022 - v1.2.3
    • Bug: Slowdown and poison damage particles no longer appear.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to Default skin.
  • 14 March 2023 - v1.6.3d
    • Statistical changes:
      • Base
        • Slowdown moved to Level 2.
      • Level 2
        • Slowdown time decreased from ∞ to 2.
      • Level 4
        • Slowdown time changed from ∞ to 2 > 5.
    • Bugfix: Toxic Gunner no longer deals poison damage at Levels 0-1.
    • Bugfix: Toxic Gunner's Level 1-4 cooldown animation is now the correct length.
    • Bugfix: Toxic Gunner no longer permanently slows down enemies.
  • 28 October 2023 - v1.9.0
    • Bug: Poison damage now resets the total damage counter.
    • Bugfix: Poison damage now works properly.
    • Bugfix: Slowdown and poison damage particles now appear on enemies.
  • 24 November 2023 - v1.9.4
    • Toxic Gunner is available through a gamepass for Robux 550.
    • Statistical changes:
      • Base
        • Cost increased from Cash$400 to Cash$675.
        • Firerate decreased from 0.175 to 0.15.
        • Burst increased from 3 to 6.
      • Level 1
        • Cost increased from Cash$150 to Cash$200.
      • Level 2
        • Cost increased from Cash$400 to Cash$750.
        • Poison damage increased from 1 to 2.
        • Poison time increased from 2 to 6.
        • Slowdown time increased from 2 to 6.
        • Now melts defense by 1% every tick.
      • Level 3
        • Cost increased from Cash$1,600 to Cash$3,000.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Poison damage increased from +0 to +1.
        • Burst increased from 3 > 6 to 6 > 10.
        • Name changed from Hazardous Gear to Sinister Gear.
      • Level 4
        • Cost increased from Cash$6,000 to Cash$9,250.
        • Poison damage increased from +0 to +2.
        • Burst count changed from 6 > 10 to 10.
        • Cooldown changed from 0.5 to 0.5 > 0.
        • Poison time increased from 5 to 10.
        • Slowdown time increased from 5 to 10.
        • Name changed from Nuclear Overload to Going Nuclear!.
  • 29 November 2023 - v1.9.4a
    • Toxic Gunner gamepass taken offsale.
  • 21 December 2023 - v1.11.0
    • New skin: Phantom
    • Bugfix: Poison damage no longer resets the total damage counter.
  • 23 May 2024 - v1.23.0
    • Bug: Poison damage no longer generates cash in Molten mode, Fallen mode and special maps.
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
  • 26 March 2025 - v1.58.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash$675 to Cash$525.
        • Firerate decreased from 0.15 to 0.125.
        • Cooldown increased from 1 to 1.2.
        • Burst decreased from 6 to 4.
        • Poison added, moved from Level 0.
          • Tick increased from 0.5 to 1.
          • Damage decreased from 2 to 1.
          • Defense melting decreased from 3% to 0%.
      • Level 1
        • Cooldown changed from 1 > 0.5 to 1.2 > 0.6.
      • Level 2
        • Cost increased from Cash$750 to Cash$800.
        • Range increased from +2 to +4.
        • Burst changed from 6 to 4 > 8.
        • Poison damage increased from 2 to +3.
        • Slowdown changed from 10% to 10% > 20%.
      • Level 3
        • Damage increased from +1 to +2.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range decreased from +2 to +0.
        • Burst changed from 6 > 10 to 8 > 20.
        • Poison damage decreased from +1 to +0.
        • Defense melting increased from 1% to 3%.
      • Level 4
        • Cost increased from Cash$9,250 to Cash$14,000.
        • Damage increased from +2 to +4.
        • Cooldown changed from 0.5 > 0 to 0.6 > 0.
        • Poison damage increased from +2 to +6.
        • Slowdown changed from 10% to 20% > 30%.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 20 December 2025 - v1.83.0
    • Tooltips changed.
    • Statistical changes:
      • Level 3
        • Damage increased from +2 to +3.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.125.
        • Flying detection added.
      • Level 4
        • Damage increased from +4 to +7.
        • Firerate changed from 0.117 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • 23 December 2025 - v1.83.5
    • Toxic Gunner is available through a gamepass for Robux 699.
  • 28 January 2026 - v1.84.0
    • Statistical changes:
      • Level 2
        • Poison damage decreased from +3 to +2.
      • Level 3
        • Poison damage increased from +0 to +1.
  • 3 April 2026 - v1.88.0
    • Gamepass taken offsale.
  • 22 May 2026 - v1.91.0
    • Toxic Gunner is available through a gamepass for Robux 699.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.125 to 0.12.
      • Level 3
        • Poison damage decreased from +1 to +0.
      • Level 4
        • Damage decreased from +7 to +4.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.12.
        • Poison damage increased from +6 to +7.

Notes

[edit]
  1. Firerate only applies to the burst and is not the time between bursts.
  2. Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Tick)
  3. DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Poison Damage ÷ Tick).
    When the Toxic Gunner stops firing in bursts, it is calculated as Damage ÷ Firerate + Poison Damage ÷ Tick
    DPS assumes all shots poison the same enemy.
  4. 2.38 Gun DPS + 1 Poison DPS
  5. 3.7 Gun DPS + 1 Poison DPS
  6. 5.13 Gun DPS + 3 Poison DPS
  7. 26.67 Gun DPS + 3 Poison DPS
  8. 66.67 Gun DPS + 10 Poison DPS
  9. https://discord.com/channels/1362084781134708907/1362084782393004115/1451671831340777563
  10. https://x.com/taotoru/status/2002738572898836957


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