Turret: Difference between revisions
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$FNC-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret |
$FNC-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret |
||
$FNC-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret |
$FNC-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret |
||
$FNC-UPGRADEICON$ = |
$FNC-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608 |
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</var> |
</var> |
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<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
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Revision as of 11:09, 4 June 2026
<infobox>
<title source="title"><default>Turret</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Large (2) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Large (2) </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
Description
The Turret is an advanced tower with long range and high damage. It cannot be purchased from the store, instead unlocked at Level 50 or via its gamepass, priced at Robux 450. When the player reaches Level 50, the Turret can be claimed using the pop up message that appears when joining the lobby.
The Turret excels at single target damage, boasting a strong mix of high range, damage and firerate. However, it is also very expensive. It costs Cash$8,250 to place it down, the most expensive starting cost for any tower. It takes a cumulative total of Cash$149,000 to reach the max level, making it the second most expensive tower to fully upgrade in the entire game. In PVP mode, it does have reduced placement and upgrade costs, but it is still one of the most expensive towers to fully upgrade there. As the Turret is not a humanoid tower, it is immune to debuffs which are applied by enemies added before the v1.9.0 update. Debuffs from enemies like the Boomer can still affect it. This however does not make it immune to stuns. Additionally, it has a larger placement footprint than most other towers. It can detect hidden enemies and has lead detection.
Because of its extremely high base cost and very expensive upgrade prices, as well as high DPS, the Turret is considered a mid-late game tower.
The Turret has a placement limit of three per player. This is increased to five in PVP mode.
Upgrades
Stats Table
To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.
|-|Regular =
| Level | Total Price | Damage | Firerate | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|
| 0 | Cash$8,750 | 24 | 0.40.425 | 18 | 6056.47 | Cash$145.83Cash$154.95 |
| 1 | Cash$11,500 | 30 | 0.40.425 | 18 | 7570.59 | Cash$153.33Cash$162.91 |
| 2 | Cash$19,000 | 30 | 0.260.283 | 22 | 115.38106.01 | Cash$164.67Cash$179.23 |
| 3 | Cash$39,000 | 40 | 0.160.183 | 22 | 250218.58 | Cash$156Cash$178.42 |
| 4 | Cash$74,000 | 65 | 0.160.183 | 24 | 406.25355.19 | Cash$182.15Cash$208.34 |
| 5 | Cash$139,000 | 78 | 0.120.15 | 27 | 650520 | Cash$213.85Cash$267.31 |
|-|PVP =
| Level | Total Price | Damage | Firerate | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|
| 0 | Cash$4,000 | 10 | 0.350.375 | 16.5 | 28.5726.67 | Cash$140.01Cash$149.98 |
| 1 | Cash$5,000 | 10 | 0.30.325 | 21 | 33.3330.77 | Cash$150.02Cash$162.5 |
| 2 | Cash$7,750 | 15 | 0.30.325 | 21 | 5046.15 | Cash$155Cash$167.93 |
| 3 | Cash$16,750 | 15 | 0.150.175 | 23 | 10085.71 | Cash$167.5Cash$195.43 |
| 4 | Cash$36,750 | 32 | 0.150.175 | 24.5 | 213.33182.86 | Cash$172.27Cash$200.97 |
| 5 | Cash$79,250 | 55 | 0.120.15 | 26.5 | 458.33366.67 | Cash$172.91Cash$216.13 |
Skins
To see all the upgrades of a skin, see the gallery page.
| File:XR500TurretIconIGAug25.png | File:XR300TurretIconIGAug25.png | File:CrossbowTurretIconIGAug25.png | File:JetskiTurretIconIG.png | |
| Skin | XR500 | XR300 | Crossbow | Jetski |
| Rarity | Legendary | Rare | Event | Legendary |
| Daily Store Cost | Robux 190 | Robux 120 | N/A | N/A |
| Obtained From | Premium Crate | Premium Crate | Lunar Overture Season | Raft Wars Mission Quest |
| File:GrinchTurretIconIG.png | File:BunnyTurretIconIG.png | |||
| Skin | Grinch | Bunny | ||
| Rarity | Rare | Common | ||
| Daily Store Cost | N/A | N/A | ||
| Obtained From | The Final Act Premium Battle Pass | Spring Frenzy Battle Pass |
Strategy
- The Turret has one of the most expensive starting costs for a tower, so it is impractical for the early-game.
- The Turret has hidden detection by default and lead detection at Level 1, making it useful against enemies with these properties that may appear in the mid and late-game, especially in Hardcore mode.
- The Turret has a larger placement footprint than other towers, so be aware of the space that it takes up.
- It is highly recommended to pair the Turret with the DJ Booth to decrease the price of its extremely expensive upgrades.
- It can also be helpful at increasing its already large range.
- The Turret is immune to debuffs applied by legacy enemies. This includes the Soul Stealer's Fatigue Debuff or the Gunslinger's Scared Debuff. However, this does not include the Boomer or Necrotic Skeleton's debuffs as they do not apply an icon to the tower.
- The Soul Stealer also cannot spawn a Soul from it, as the Fatigue Debuff is never applied.
- While the Turret does have a very high DPS, one of the highest in the entire game, it also has one of the lowest placement limits.
- Due to this, towers without limits like the Minigunner, Golden Minigunner, Swarmer or Golden Soldier can, if enough are placed down, deal more DPS than it.
- This is far less of an issue the more players there are in the match, as with player count the placement limit per player gets decreased, making towers with no limits far less viable while low placement limit towers like the Turret are completely unaffected.
Trivia
- Strangely, the Void Reaver can still spawn a Soul from the Turret, which is not a humanoid tower unless the XR500 skin is equipped.
- The Soul Stealer cannot spawn a soul from the Turret unless it is the XR500 Turret. The Soul Stealer and legacy Fallen Soul also can only increase the firerate of the XR500 Turret, but not any other skins.
- The Turret has a unique placement and upgrade sound.
Update History
For previous cosmetic variations, see the gallery page.
- 5 August 2019 - BETA v1.8.0
- Turret added.
- 9 August 2019 - BETA v1.9.0
- Turret default targeting setting changed from Closest to First.
- 2 September 2019 - BETA v1.10.0b
- 3 September 2019 - BETA v1.10.0c
- 13 October 2019 - Release v1.0.0
- Placement footprint size increased.
- Statistical changes:
- Base
- Range increased from 10 to 16.
- Base
- New skin: XR500
- 29 November 2019 - Release v1.4.0
- 30 November 2019 - Release v1.4.0a
- 24 December 2019 - Release v1.5.0
- 28 December 2019 - Release v1.5.0c
- 12 January 2020 - Release v1.6.0
- Bug: Placement limit is higher than intended by 1.
- 13 January 2020 - Release v1.6.0a
- Bugfix: Placement limit is now the correct value.
- 26 January 2020 - Release v1.6.1
- New skin: XR300
- 18 March 2020 - Release v1.8.1
- New SFX added.
- 29 October 2020 - Overhaul v1.0.0
- Upgrade names added.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Premium Crate skins.
- Statistical changes:
- Base
- Firerate decreased from 0.55 to 0.53.
- Level 3
- Firerate changed from 0.55 > 0.425 to 0.53 > 0.405.
- Level 4
- Firerate changed from 0.425 > 0.25 to 0.405 > 0.23.
- Base
- 31 May 2021 - Overhaul v1.3.1c
- 2 June 2021 - Overhaul v1.3.1d
- 12 March 2022 - v1.1.0
- Turret is now immune to all debuffs.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 0.53 to 0.525.
- Level 3
- Firerate changed from 0.53 > 0.405 to 0.525 > 0.4.
- Level 4
- Firerate changed from 0.405 > 0.23 to 0.4 > 0.225.
- Base
- Bug: XR500 skin is not immune to debuffs.
- 30 May 2022 - v1.2.4a
- 1 June 2022 - v1.2.4b
- 24 November 2022 - v1.5.0b
- 1 December 2022 - v1.5.0d
- 21 December 2022 - v1.6.0
- 6 January 2023 - v1.6.0e
- 7 April 2023 - v1.7.0
- Gamepass price decreased from Robux 800 to Robux 600.
- Statistical changes:
- Base
- Damage increased from 6 to 8.
- Firerate increased from 0.525 to 0.575.
- Level 1
- Range increased from +2 to +4.
- Hidden detection added (moved from Level 3).
- Level 2
- Damage increased from +7 to +12.
- Range decreased from +1 to +0.
- Firerate changed from 0.525 to 0.575 > 0.725.
- Lead detection added.
- Level 3
- Level 4
- Damage increased from +0 to +8.
- Range decreased from +3 to +2.
- Firerate changed from 0.4 > 0.225 to 0.375 > 0.325.
- Level 5
- Base
- 15 April 2023 - v1.7.1a
- 4 July 2023 - v1.8.2d
- 6 July 2023 - v1.8.2e
- 31 October 2023 - v1.9.0g
- New skin: Crossbow
- 24 November 2023 - v1.9.4
- 29 November 2023 - v1.9.4a
- 24 February 2024 - v1.14.0
- 19 April 2024 - v1.19.0
- Bugfix: Gamepass cost is now correctly listed as Robux 600 in the inventory.
- 23 May 2024 - v1.23.0
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- Statistical changes:
- Base
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Bugfix: Damage is now boosted by Damage Buffs.
- Statistical changes:
- 27 November 2024 - v1.43.0
- 3 December 2024 - v1.43.2b
- 25 December 2024 - v1.47.4
- 28 December 2024 - v1.47.5b
- 9 April 2025 - v1.60.0
- Offense role added.
- 23 July 2025 - v1.71.0
- 20 August 2025 - v1.73.0
- Statistical changes:
- Base
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- New skin: Jetski
- Bugfix: XR500 skin is now immune to debuffs from enemies before v1.9.0.
- Statistical changes:
- 26 November 2025 - v1.81.0
- 2 December 2025 - v1.81.4b
- 20 December 2025 - v1.83.0a
- New skin: Grinch
- 23 December 2025 - v1.83.5
- 2 January 2026 - v1.83.9b
- 28 January 2026 - v1.84.0
- Statistical changes (Regular):
- Level 5
- Range increased from +2 to +3.
- Level 5
- Statistical changes (Regular):
- 11 February 2026 - v1.85.0
- Statistical changes (Regular):
- Base
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Statistical changes (Regular):
- 11 March 2026 - v1.86.0
- 3 April 2026 - v1.88.0
- New skin: Bunny
- 22 April 2026 - v1.89.0
- Statistical changes (Regular):
- Base
- Level 1
- Level 2
- Damage decreased from +10 to +0.
- Firerate changed from 0.325 to 0.325 > 0.283.
- Range increased from +0 to +4.
- Name changed from Stronger Ammunition to Radar.
- Level 3
- Firerate changed from 0.325 > 0.183 to 0.283 > 0.183.
- Range decreased from +2 to +0.
- Level 5
- Statistical changes (Regular):
- 22 May 2026 - v1.91.0
- 27 May 2026 - v1.91.4a
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |