Turret: Difference between revisions

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|-
|-
!Skin
!Skin
|{{Colour|Premium|XR500}}
|{{Color|Premium|XR500}}
|{{Colour|Premium|XR300}}
|{{Color|Premium|XR300}}
|{{Colour|Lunar|Crossbow}}
|{{Color|Lunar|Crossbow}}
|{{Colour|EventMission|Jetski}}
|{{Color|EventMission|Jetski}}
|-
|-
!Rarity
!Rarity
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|-
|-
!Skin
!Skin
|{{Colour|FinalAct|Grinch}}
|{{Color|FinalAct|Grinch}}
|{{Colour|SpringFrenzy|Bunny}}
|{{Color|SpringFrenzy|Bunny}}
|-
|-
!Rarity
!Rarity
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Common}}
|{{Color|Common}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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==Trivia==
==Trivia==
*Strangely, the [[Void Reaver]] can still spawn a [[Soul]] from the '''Turret''', which is not a humanoid tower unless the {{Colour|Premium|XR500}} skin is equipped.
*Strangely, the [[Void Reaver]] can still spawn a [[Soul]] from the '''Turret''', which is not a humanoid tower unless the {{Color|Premium|XR500}} skin is equipped.
**The [[Soul Stealer]] cannot spawn a soul from the '''Turret''' unless it is the {{Colour|Premium|XR500}} '''Turret'''. The [[Soul Stealer]] and legacy [[Fallen Soul (Legacy)|Fallen Soul]] also can only increase the firerate of the {{Colour|Premium|XR500}} '''Turret''', but not any other skins.
**The [[Soul Stealer]] cannot spawn a soul from the '''Turret''' unless it is the {{Color|Premium|XR500}} '''Turret'''. The [[Soul Stealer]] and legacy [[Fallen Soul (Legacy)|Fallen Soul]] also can only increase the firerate of the {{Color|Premium|XR500}} '''Turret''', but not any other skins.
*The '''Turret''' has a unique placement and upgrade sound.
*The '''Turret''' has a unique placement and upgrade sound.


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***'''Base'''
***'''Base'''
****Range increased from 10 to 16.
****Range increased from 10 to 16.
**New skin: {{Colour|Premium|XR500}}
**New skin: {{Color|Premium|XR500}}
*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]]
*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]]
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
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**{{Bugfix}} Placement limit is now the correct value.
**{{Bugfix}} Placement limit is now the correct value.
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]]
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]]
**New skin: {{Colour|Premium|XR300}}
**New skin: {{Color|Premium|XR300}}
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]]
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]]
**New SFX added.
**New SFX added.
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***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.175">0.405 > 0.23</abbr> to <abbr title="-0.175">0.4 > 0.225</abbr>.
****Firerate changed from <abbr title="-0.175">0.405 > 0.23</abbr> to <abbr title="-0.175">0.4 > 0.225</abbr>.
**{{Bug}} {{Colour|Premium|XR500}} skin is not immune to debuffs.
**{{Bug}} {{Color|Premium|XR500}} skin is not immune to debuffs.
*'''30 May 2022''' - [[v1.2.4]]a
*'''30 May 2022''' - [[v1.2.4]]a
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
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*'''21 December 2022''' - [[v1.6.0]]
*'''21 December 2022''' - [[v1.6.0]]
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
**{{Colour|Premium|XR300}} skin rarity changed from {{Colour|Uncommon}} to {{Colour|Rare}}.
**{{Color|Premium|XR300}} skin rarity changed from {{Color|Uncommon}} to {{Color|Rare}}.
*'''6 January 2023''' - [[v1.6.0]]e
*'''6 January 2023''' - [[v1.6.0]]e
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}.
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}.
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**Gamepass price increased from {{Robux|600}} to {{Robux|800}}.
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}.
*'''31 October 2023''' - [[v1.9.0]]g
*'''31 October 2023''' - [[v1.9.0]]g
**New skin: {{Colour|Lunar|Crossbow}}
**New skin: {{Color|Lunar|Crossbow}}
*'''24 November 2023''' - [[v1.9.4]]
*'''24 November 2023''' - [[v1.9.4]]
**Gamepass price decreased from {{Robux|800}} to {{Robux|560}}.
**Gamepass price decreased from {{Robux|800}} to {{Robux|560}}.
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****Firerate changed from <abbr title="-0.025">0.175 > 0.15</abbr> to 0.175.
****Firerate changed from <abbr title="-0.025">0.175 > 0.15</abbr> to 0.175.
****Damage increased from +23 to +35.
****Damage increased from +23 to +35.
**New skin: {{Colour|EventMission|Jetski}}
**New skin: {{Color|EventMission|Jetski}}
**{{Bugfix}} {{Colour|Premium|XR500}} skin is now immune to debuffs from enemies before [[v1.9.0]].
**{{Bugfix}} {{Color|Premium|XR500}} skin is now immune to debuffs from enemies before [[v1.9.0]].
*'''26 November 2025''' - [[v1.81.0]]
*'''26 November 2025''' - [[v1.81.0]]
**Gamepass cost decreased from {{Robux|450}} to {{Robux|292}}.
**Gamepass cost decreased from {{Robux|450}} to {{Robux|292}}.
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**Gamepass cost increased from {{Robux|292}} to {{Robux|450}}.
**Gamepass cost increased from {{Robux|292}} to {{Robux|450}}.
*'''20 December 2025''' - [[v1.83.0]]a
*'''20 December 2025''' - [[v1.83.0]]a
**New skin: {{Colour|FinalAct|Grinch}}
**New skin: {{Color|FinalAct|Grinch}}
*'''23 December 2025''' - [[v1.83.0|v1.83.5]]
*'''23 December 2025''' - [[v1.83.0|v1.83.5]]
**Gamepass cost decreased from {{Robux|450}} to {{Robux|292}}.
**Gamepass cost decreased from {{Robux|450}} to {{Robux|292}}.
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****Damage decreased from +22 to +13.
****Damage decreased from +22 to +13.
*'''3 April 2026''' - [[v1.88.0]]
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{Colour|SpringFrenzy|Bunny}}
**New skin: {{Color|SpringFrenzy|Bunny}}
*'''22 April 2026''' - [[v1.89.0]]
*'''22 April 2026''' - [[v1.89.0]]
**Statistical changes (Regular):
**Statistical changes (Regular):

Revision as of 07:27, 5 June 2026


Similar Article
This article is about Turret. You may be looking for the Gatling Gun or one of the multiple Sentries.

<infobox>

 <title source="title"><default>Turret</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Large (2)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Large (2)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Error creating thumbnail: File missing {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

"Shoots extremely strong bullets and chews bosses."
―Store Description
"Shoots extremely strong bullets and chews bosses. Unlockable at Lv. 50"
―Former Store Description
"The most powerful boss shredder. Unlockable at Lv. 50"
―Former Store Description

Description

The Turret is an advanced tower with long range and high damage. It cannot be purchased from the store, instead unlocked at Level 50 or via its gamepass, priced at Error creating thumbnail: File missing 450. When the player reaches Level 50, the Turret can be claimed using the pop up message that appears when joining the lobby.

The Turret excels at single target damage, boasting a strong mix of high range, damage and firerate. However, it is also very expensive. It costs Error creating thumbnail: File missing$8,250 to place it down, the most expensive starting cost for any tower. It takes a cumulative total of Error creating thumbnail: File missing$149,000 to reach the max level, making it the second most expensive tower to fully upgrade in the entire game. In PVP mode, it does have reduced placement and upgrade costs, but it is still one of the most expensive towers to fully upgrade there. As the Turret is not a humanoid tower, it is immune to debuffs which are applied by enemies added before the v1.9.0 update. Debuffs from enemies like the Boomer can still affect it. This however does not make it immune to stuns. Additionally, it has a larger placement footprint than most other towers. It can detect hidden enemies and has lead detection.

Because of its extremely high base cost and very expensive upgrade prices, as well as high DPS, the Turret is considered a mid-late game tower.

The Turret has a placement limit of three per player. This is increased to five in PVP mode.

Upgrades

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Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug.

Disable Rate of Fire BugEnable Rate of Fire Bug

Skins

To see all the upgrades of a skin, see the gallery page.

Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin XR500 XR300 Crossbow Jetski
Rarity Legendary Rare Event Legendary
Daily Store Cost Error creating thumbnail: File missing 190 Error creating thumbnail: File missing 120 N/A N/A
Obtained From Premium Crate Premium Crate Lunar Overture Season Raft Wars Mission Quest
Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Grinch Bunny
Rarity Rare Common
Daily Store Cost N/A N/A
Obtained From The Final Act Premium Battle Pass Spring Frenzy Battle Pass

Strategy

  • The Turret has one of the most expensive starting costs for a tower, so it is impractical for the early-game.
    • For the early-game, using cheaper towers is recommended.
    • Using the Farm or Cowboy will allow you to place a Turret earlier, though, usually this is not recommended as there are better options than this.
  • The Turret has hidden detection by default and lead detection at Level 1, making it useful against enemies with these properties that may appear in the mid and late-game, especially in Hardcore mode.
  • The Turret has a larger placement footprint than other towers, so be aware of the space that it takes up.
  • It is highly recommended to pair the Turret with the DJ Booth to decrease the price of its extremely expensive upgrades.
    • It can also be helpful at increasing its already large range.
  • The Turret is immune to debuffs applied by legacy enemies. This includes the Soul Stealer's Fatigue Debuff or the Gunslinger's Scared Debuff. However, this does not include the Boomer or Necrotic Skeleton's debuffs as they do not apply an icon to the tower.
  • While the Turret does have a very high DPS, one of the highest in the entire game, it also has one of the lowest placement limits.
    • Due to this, towers without limits like the Minigunner, Golden Minigunner, Swarmer or Golden Soldier can, if enough are placed down, deal more DPS than it.
    • This is far less of an issue the more players there are in the match, as with player count the placement limit per player gets decreased, making towers with no limits far less viable while low placement limit towers like the Turret are completely unaffected.

Trivia

  • Strangely, the Void Reaver can still spawn a Soul from the Turret, which is not a humanoid tower unless the XR500 skin is equipped.
    • The Soul Stealer cannot spawn a soul from the Turret unless it is the XR500 Turret. The Soul Stealer and legacy Fallen Soul also can only increase the firerate of the XR500 Turret, but not any other skins.
  • The Turret has a unique placement and upgrade sound.

Update History

For previous cosmetic variations, see the gallery page.


Error creating thumbnail: File missing
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