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|title = War Machine
|title = War Machine
|image-static = DefaultWarMachineRework0.png
|image-static = DefaultWarMachineRework0.png
|image-dynamic1 = WarMachineV2Dynamic.png
|pseudoxd = 1
|unlockcost = Exclusive
|unlockcost = Exclusive
|basecost = {{Money|6,750}}
|basecost = {{Money|6,750}}
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|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.175
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.175
|baserange = [[File:Range Icon.png|20px|Range]]13
|baserange = [[File:Range Icon.png|20px|Range]]13
|hidden_detection = {{Attr|Hidden|Level 4}}<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but '''War Machine''' cannot detect such enemies until Level 5.</ref>
|hidden_detection = {{Attr|Hidden|Level 4}}<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but '''War Machine''' cannot detect such enemies until Level 4.</ref>
|lead_detection = {{Attr|Lead|Level 2+}} (Splash & Collision only)
|lead_detection = {{Attr|Lead|Level 2+}} (Splash & Collision only)
|flying_detection = {{Attr|Fly|Level 5}}<ref>Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but '''War Machine''' cannot detect such enemies until Level 5.</ref>
|flying_detection = {{Attr|Fly|Level 5}}<ref>Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but '''War Machine''' cannot detect such enemies until Level 5.</ref>
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__TOC__
__TOC__
==Description==
==Description==
The '''War Machine''' is currently a [[Towers|tower]] exclusive to anyone who is a moderator or higher in the Tower Defense Simulator Discord server, though on rare occasions it has been given to other people.
The '''War Machine''' is currently a tower exclusive to anyone who is a moderator or a higher special role in the Tower Defense Simulator Discord server, though on rare occasions it has been given to other users.


The '''War Machine''' is planned to become available to more people, where it will be given to users who have contributed to the game through the workshop portal, following a review by a lead developer.<ref>https://trello.com/c/yFpL6Z12/3-%F0%9F%8E%81-reward-war-machine-tower</ref>
The '''War Machine''' is planned to become more accessible for users, where it will be given to someone who has contributed to the game through the workshop portal, following a review by a lead developer.<ref>https://trello.com/c/yFpL6Z12/3-%F0%9F%8E%81-reward-war-machine-tower</ref>


The '''War Machine''' uses an exoskeleton with two miniguns. At Level 2, the exoskeleton also has a missile launcher, allowing it to fire ''Stark Missiles''. At Level 2, it also gains the ability to apply various buffs to towers in its range through its ''Command Aura''.
The '''War Machine''' uses an exoskeleton with two miniguns. At Level 2, the exoskeleton also has a missile launcher, allowing it to fire ''Stark Missiles''. At Level 2, it also gains the ability to apply various buffs to towers in its range through its ''Command Aura''.
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+Flying Detection {{Flying|Flying Detection}}
+Flying Detection {{Flying|Flying Detection}}


+Freeze Immune {{Freeze|Freeze Immune}}
+[[Freeze Immunity]] {{Freeze|Freeze Immune}}


{{CollapsibleUpgrade|Title = Upgraded Command Aura|Description = "...and so he left, with everything but his humanity.."
{{CollapsibleUpgrade|Title = Upgraded Command Aura|Description = "...and so he left, with everything but his humanity.."
Line 176: Line 178:


==Ability==
==Ability==
{{Ability|Ability Title = Convoy|Level Unlock = Level 4|Cost = {{Money|3,500}}|Cooldown Time = 60s Cooldown|Image = [[File:MilitaryBase5.png|100px]]|Information = Deploys a convoy of railgun tanks that will fire at enemies in range. Number of units sent depends on the level.}}
{{Ability|Ability Title = Convoy|Level Unlock = Level 4|Cost = {{Money|3,500}}|Cooldown Time = 60s Cooldown|Image = [[File:MilitaryBase5.png|100px]]|Information = Deploys a convoy of [[Railgun Tank]]s at the exit. The number of units spawned depends on the Level.}}


==Statistics==
==Statistics==
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$RCDPS$ = Cannon [[Splash Damage]] / Cannon Firerate
$RCDPS$ = Cannon [[Splash Damage]] / Cannon Firerate
$RTDPS$ = $RDPS$ + $RCDPS$
$RTDPS$ = $RDPS$ + $RCDPS$
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 6750; 1500; 5000; 20000; 50000; 125000;
$COST$ = 6750; 1500; 5000; 20000; 50000; 125000;
$FSE-DETECTION$ = 4; 0; 5
$FSE-DETECTION$ = 4; 0; 5
$FSE-UPGRADE$ = Improved Handling; Stark Missile; Epic Armor Plating; Ultra Charged Body Armor; To The Void and Back
$FSE-UPGRADE$ = Improved Handling; Stark Missile; Epic Armor Plating; Ultra Charged Body Armor; To The Void and Back
$FSE-UPGRADEICON$ = 4989372339; 4989372568; 3584258139; 4989373124; 4989373460
$FSE-UPGRADEICON$ = 4989372339; 4989372568; 3584258139; 4989373124; 4989373460
$FSE-CATEGORY$ = Exclusive
$FSE-META$ = Exclusive; File:DefaultWarMachineRework0.png
$SREF$ = <ref>Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref>Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$DREF$ = <ref>Total DPS is calculated as Normal DPS + Missile DPS.<br/>Missile DPS assumes only one enemy is hit with all missiles and it receives full splash damage.</ref>
$DREF$ = <ref>Total DPS is calculated as Normal DPS + Missile DPS.<br/>Missile DPS assumes only one enemy is hit with all missiles and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="16" |War Machine Stats
! colspan="17" |War Machine Stats
|-
|-
! Level !! Total Price !! Damage !! Rocket Damage$SREF$ !! Rocket Valley Count !! Firerate !! Rev-Up Time !! Rocket Cooldown !! Range !! Explosion Range !! [[Range Buff]] !! [[Firerate Buff]] !! [[Damage Buff]] !! [[Railgun Tank]] Spawn Count !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Rocket Damage$SREF$ !! Rocket Valley Count !! Firerate !! Rev-Up Time !! Rocket Cooldown !! Range !! Explosion Range !! [[Range Buff]] !! [[Firerate Buff]] !! [[Damage Buff]] !! [[Railgun Tank]] Spawn Count !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 10 || N/A || N/A || 0.175 || 0 || N/A || 13 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || N/A || N/A || 0.175 || 0 || N/A || 13 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 10 || N/A || N/A || 0.15 || 0 || N/A || 18 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 10 || N/A || N/A || 0.15 || 0 || N/A || 18 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 12 || 40 || 1 || 0.15 || 0 || 2 || 18 || 4.5 || 10% || N/A || N/A || N/A || $TDPS$<ref>$DPS$ Normal DPS + $MDPS$ Missile DPS</ref> || {{Money|$CE$}}
| 2 || $R$ || $R$ || 12 || 40 || 1 || 0.15 || 0 || 2 || 18 || 4.5 || 10% || N/A || N/A || N/A || $TDPS$<ref>$DPS$ Normal DPS + $MDPS$ Missile DPS</ref> || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 20 || 40 || 2 || 0.09 || 3 || 2 || 18 || 4.5 || 10% || 10% || N/A || N/A || $TDPS$<ref>$DPS$ Normal DPS + $MDPS$ Missile DPS</ref> || {{Money|$CE$}}
| 3 || $R$ || $R$ || 20 || 40 || 2 || 0.09 || 3 || 2 || 18 || 4.5 || 10% || 10% || N/A || N/A || $TDPS$<ref>$DPS$ Normal DPS + $MDPS$ Missile DPS</ref> || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 45 || 60 || 3 || 0.09 || 3 || 2 || 24 || 6 || 10% || 10% || 10% || 2 || $TDPS$<ref>$DPS$ Normal DPS + $MDPS$ Missile DPS</ref> || {{Money|$CE$}}
| 4 || $R$ || $R$ || 45 || 60 || 3 || 0.09 || 3 || 2 || 24 || 6 || 10% || 10% || 10% || 2 || $TDPS$<ref>$DPS$ Normal DPS + $MDPS$ Missile DPS</ref> || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 70 || 75 || 4 || 0.09 || 2.5 || 1.75 || 26 || 7 || 15% || 15% || 15% || 3 || $TDPS$<ref>$DPS$ Normal DPS + $MDPS$ Missile DPS</ref> || {{Money|$CE$}}
| 5 || $R$ || $R$ || 70 || 75 || 4 || 0.09 || 2.5 || 1.75 || 26 || 7 || 15% || 15% || 15% || 3 || $TDPS$<ref>$DPS$ Normal DPS + $MDPS$ Missile DPS</ref> || {{Money|$CE$}}
|}
|}
</div>
</div>
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*The '''War Machine''' had the most expensive upgrade cost in the game, until [[Gatling Gun]] was added.
*The '''War Machine''' had the most expensive upgrade cost in the game, until [[Gatling Gun]] was added.
*After the [[Overhaul v1.0|Overhaul Update]], the '''War Machine''' gained 12 damage on Level 2, giving it 13 damage, thus giving it an absurd 104 DPS for just {{Money|2,900}}.
*After the [[Overhaul v1.0|Overhaul Update]], the '''War Machine''' gained 12 damage on Level 2, giving it 13 damage, thus giving it an absurd 104 DPS for just {{Money|2,900}}.
**This was only fixed in late May.
**This was later fixed in May 2021.


==Update History==
==Update History==
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***'''Base'''
***'''Base'''
****Firerate decreased from 0.125 to 0.1.
****Firerate decreased from 0.125 to 0.1.
*'''17 July 2026''' - [[v2.3.0]]
**Description changed.
**Miniguns now need to rev-up at certain levels.
**Support capabilities expanded, now it can apply [[Range Buff]]s, [[Firerate Buff]]s and [[Damage Buff]]s.
**''Convoy'' ability added, which makes the '''War Machine''' summon in a convoy of [[Railgun Tank]]s.
**Statistical changes:
***'''Base'''
****Cost increased from {{Money|2,000}} to {{Money|6,750}}.
****Damage increased from 2 to 10.
****Firerate increased from 0.1 to 0.175.
****Range increased from 12 to 13.
***'''Level 1'''
****Cost increased fro {{Money|250}} to {{Money|1,500}}.
****Firerate changed from 0.1 to {{Tooltip|0.175 > 0.15|-0.025}}.
****Range decreased from +6 to +5.
****Upgrade name changed from ''IMPROVED HANDLING'' TO ''Improved Handling''.
***'''Level 2'''
****Cost increased from {{Money|650}} to {{Money|5,000}}.
****Damage increased from +1 to +2.
****Range decreased from +4 to +0.
****Rocket damage increased from 20 to 40.
****Rocket cooldown decreased from 5 to 2.
****Explosion range decreased from 5 to 4.5.
****10% [[Range Buff]] added.
****Upgrade name changed from ''STARK MISSILE'' TO ''Start Missile''.
***'''Level 3'''
****Cost increased from {{Money|5,000}} to {{Money|20,000}}.
****Damage increased from +5 to +8.
****Firerate changed from 0.1 to {{Tooltip|0.15 > 0.09|-0.06}}.
****Rev-up time of 3 added.
****Rocket valley increased from +0 to +1.
****10% [[Firerate Buff]] added.
****[[Damage Buff]] removed.
****Upgrade name changed from ''EPIC ARMOR PLATING'' TO ''Epic Armor Plating''.
***'''Level 4'''
****Cost increased from {{Money|12,500}} to {{Money|50,000}}.
****Damage increased from +7 to +25.
****Range increased from +2 to +6.
****Rocket valley decreased from +3 to +1.
****Explosion range changed from 5 > 6 to 4.5 > 6.
****10% [[Damage Buff]] added.
****Hidden detection added, moved from Level 5.
****''Convoy'' added with a [[Railgun Tank]] spawn count of 2, a 60 second cooldown and a {{Money|3,500}} cost.
****Upgrade name changed from ''ULTRA CHARGED BODY ARMOR'' to ''Ultra Charged Body Armor''.
***'''Level 5'''
****Cost increased from {{Money|50,000}} to {{Money|125,000}}.
****Rev-up time change of 3 > 2.5 added.
****Rocket damage decreased from +40 to +15.
****Rocket cooldown changed from 5 > 4 to 2 > 1.75.
****Explosion range changed from 6 to 6 > 7.
****[[Range Buff]] change of 10% > 15% added.
****[[Firerate Buff]] change of 10% > 15% added.
****[[Damage Buff]] changed from 10% > 20% to 10% > 15%.
****[[Railgun Tank]] spawn count increase of +1 added.
****Lead detection removed.
****[[Freeze Immunity]] added.
****Upgrade name changed from ''TO THE VOID AND BACK'' to ''To the Void and Back''.
}}
}}



Latest revision as of 12:02, 5 September 2026


Exclusive Content

This page is about content exclusive to a limited amount of people.
Because of this, not all of the information about the item may be listed here or some information may be outdated/incorrect. Additionally, the War Machine will not be included in strategy sections for pages, unless it is specifically referring to the state of the game where the War Machine was publicly obtainable.

Similar Article
This article is about War Machine. You may be looking for War Machine Sentry.

"The last recourse of the Threat Defense Strategy. Dual miniguns, rapid burst rockets, multiple passive support boosts and railgun tank convoys; nothing will stand in his way."
―Inventory Description
"A one man army. Utilizes an exoskeleton to shoot 2 miniguns and launch missiles."
―Former Inventory Description
"...and so he left, with everything but his humanity.."
―Former Inventory Description

Description

[edit | edit source]

The War Machine is currently a tower exclusive to anyone who is a moderator or a higher special role in the Tower Defense Simulator Discord server, though on rare occasions it has been given to other users.

The War Machine is planned to become more accessible for users, where it will be given to someone who has contributed to the game through the workshop portal, following a review by a lead developer.[3]

The War Machine uses an exoskeleton with two miniguns. At Level 2, the exoskeleton also has a missile launcher, allowing it to fire Stark Missiles. At Level 2, it also gains the ability to apply various buffs to towers in its range through its Command Aura.

The War Machine has a placement limit of 5 per player.

Upgrades

[edit | edit source]
Improved Handling
Level 1 • Cost: Cash$1,500

0.175 > 0.15 Firerate Firerate

+5 Range Range


Sell Price changes to Cash$2,750

Stark Missile
Level 2 • Cost: Cash$5,000

+2 Damage Damage

•40 Rocket Damage Damage

•1 Rocket Volley Count Damage

•2 Rocket Cooldown Rocket Cooldown

•4.5 Explosion Range Explosion Range

Applies buffs to all towers in its range.

•10% Range Buff Range Buff


Sell Price changes to Cash$4,416

Epic Armor Plating
Level 3 • Cost: Cash$20,000

+8 Damage Damage

0.15 > 0.09 Firerate Firerate

0 > 3 Rev-Up Time Rev-Up Time

+1 Rockey Volley Count

Now also applies a Firerate Buff.

•10% Firerate Buff Firerate Buff


Sell Price changes to Cash$11,083

Ultra Charged Body Armor
Level 4 • Cost: Cash$50,000

+25 Damage Damage

+6 Range Range

+Hidden Detection Hidden Detection

+1 Rockey Volley Count

+20 Rocket Damage Damage

4.5 > 6 Explosion Range Explosion Range

Now also applies a Damage Buff.

•10% Damage Buff Damage Buff

Summons in a convoy of Railgun Tanks on the path.

•2 Railgun Tank Spawn Count

•1,600 Health Health

•22 Damage Damage

•30 Range Firerate

•0.175 Firerate Firerate

•75 Cannon Damage Splash Damage

•2 Cannon Firerate Firerate

•8 Explosion Range Explosion Range

•Hidden Detection Hidden Detection


Sell Price changes to Cash$27,750

To the Void and Back
Level 5 • Cost: Cash$125,000

+25 Damage Damage

+2 Range Range

3s > 2.5s Rev-Up Time Rev-Up Time

+15 Damage Damage

2 > 1.75 Rocket Cooldown Rocket Cooldown

6 > 7 Explosion Range Explosion Range

+1 Railgun Tank Spawn Count

+Flying Detection Flying Detection

+Freeze Immunity Freeze Immune

"...and so he left, with everything but his humanity.."

10% > 15% Damage Buff Damage Buff

10% > 15% Firerate Buff Firerate Buff

10% > 15% Range Buff Range Buff


Sell Price changes to Cash$69,416

Ability

[edit | edit source]
Convoy
Level 4 • Cash$3,500 • 60s Cooldown

Deploys a convoy of Railgun Tanks at the exit. The number of units spawned depends on the Level.

Statistics

[edit | edit source]

To see all the previous statistics of this tower, see the history page.

War Machine Stats
Level Cost Total Cost Damage Rocket Damage[4] Rocket Valley Count Firerate Rev-Up Time Rocket Cooldown Range Explosion Range Range Buff Firerate Buff Damage Buff Railgun Tank Spawn Count DPS[5] Cost Efficiency
0 Cash$6,750 Cash$6,750 10 N/A N/A 0.175 0 N/A 13 N/A N/A N/A N/A N/A 57.14 Cash$118.13
1 Cash$1,500 Cash$8,250 10 N/A N/A 0.15 0 N/A 18 N/A N/A N/A N/A N/A 66.67 Cash$123.74
2 Cash$5,000 Cash$13,250 12 40 1 0.15 0 2 18 4.5 10% N/A N/A N/A 100[6] Cash$132.5
3 Cash$20,000 Cash$33,250 20 40 2 0.09 3 2 18 4.5 10% 10% N/A N/A 262.22[7] Cash$126.8
4 Cash$50,000 Cash$83,250 45 60 3 0.09 3 2 24 6 10% 10% 10% 2 590[8] Cash$141.1
5 Cash$125,000 Cash$208,250 70 75 4 0.09 2.5 1.75 26 7 15% 15% 15% 3 949.21[9] Cash$219.39
Railgun Tank Stats
Health Gunner Damage Cannon Splash Damage[4] Cannon Firerate Firerate Range DPS
1,600 22 75 2 0.175 30 163.21[10]

Strategy

[edit | edit source]
  • The War Machine can be a powerful DPS tower mid to late game, dealing close to 1,000 DPS.
  • At Level 2, the War Machine gains a missile launcher, which gains more missiles and stronger stats with upgrades, which is quite decent against hordes of enemies, such as the Fallen Hazmat.
    • Because the missile launcher deals splash damage, the War Machine can also damage Lead enemies with it, making it very useful against the Lead and Elite Leads early on.
  • At Level 4, the War Machine gets hidden detection and at Level 5, it gets flying detection, making it a very versatile tower by the mid to late game combined with its high DPS and splash capabilities.
    • Although it cannot damage them with its main attack, its missiles and the Railgun Tank collision and explosion damage can also damage Lead enemies.
    • However, because of how expensive it is to upgrade to Level 4 and 5, it should not be solely relied upon to attack enemies with these attributes.
  • At Level 5, it gains the Freeze Immunity, making it useful against enemies that mainly freeze towers.

Trivia

[edit | edit source]
  • The War Machine's appearance and some of its mechanics appear to have been based on an Exoskeleton tower suggestion from the Tower Defense Simulator Discord server.
    • However, the name of the War Machine and its Stark Missile are references to the War Machine from Marvel.
  • The War Machine's Level 5 Command Aura description is a reference to its first description, which in turn was a reference to Risk of Rain 2, specifically the Commando's old ending phrase.
  • The War Machine had the most expensive upgrade cost in the game, until Gatling Gun was added.
  • After the Overhaul Update, the War Machine gained 12 damage on Level 2, giving it 13 damage, thus giving it an absurd 104 DPS for just Cash$2,900.
    • This was later fixed in May 2021.

Update History

[edit | edit source]

For previous cosmetic variations, see the gallery page.

  • 26 May 2020 - Release v1.11.0
    • War Machine added.
    • Bug: Upgrading to a level that changes the Damage Buff amount does not give towers the buff, if they were placed before the War Machine was upgraded, but if the upgrade does not change the buff amount the Damage Buff is applied to towers placed before the upgrade.
    • Bug: Multiple upgrade descriptions are incorrect.
  • 29 October 2020 - Overhaul v1.0.0
    • Splash damage equation reworked.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.15 to 0.13.
      • Level 1
        • Range increased from +2 to +6.
      • Level 2
        • Damage increased from +0 to +12
      • Level 3
        • Damage decreased from +3 to -9.
      • Level 4
        • Damage increased from +5 to +6.
        • Range decreased from +4 to +2.
      • Level 5
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.13.
    • Bug: War Machine cannot be upgraded.
    • Bug: War Machine deals 13 damage at Level 2 instead of 2.
    • Bugfix: Upgrade descriptions are now correct.
  • 26 May 2021 - Overhaul v1.3.1a
    • War Machine missiles now deal full damage to defense enemies.
    • Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly.
    • Bugfix: War Machine now can be upgraded.
  • 30 May 2021 - Overhaul v1.3.1b
    • Statistical changes:
      • Level 2
        • Damage decreased from +12 to +1.
      • Level 3
        • Damage increased from -9 to +2.
    • Bugfix: War Machine now deals the correct amount of damage at Level 2.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.13 to 0.125.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to Default skin.
  • 10 May 2024 - v1.21.0
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
  • 11 December 2024 - v1.45.0
    • Statistical changes:
      • Base
        • Damage increased from 1 to 2.
      • Level 3
        • Damage increased from +2 to +5.
      • Level 4
        • Damage decreased from +6 to +4.
        • Missile damage increased from 25 to 40.
      • Level 5
        • Cost decreased from Cash$75,000 to Cash$50,000.
        • Damage increased from +8 to +28.
        • Missile damage increased from 25 to 40.
        • Missile reload time increased from 3 to 4.
        • Hidden detection added.
        • Flying detection added.
        • Lead detection added.
        • Name changed from To The Void and Back to TO THE VOID AND BACK.
    • Bugfix: Now applies the Damage Buff to towers again.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 28 January 2026 - v1.84.0
    • Statistical changes:
      • Level 4
        • Damage increased from +4 to +7.
      • Level 5
        • Damage decreased from +28 to +25.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug getting fixed.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.125 to 0.1.
  • 17 July 2026 - v2.3.0
    • Description changed.
    • Miniguns now need to rev-up at certain levels.
    • Support capabilities expanded, now it can apply Range Buffs, Firerate Buffs and Damage Buffs.
    • Convoy ability added, which makes the War Machine summon in a convoy of Railgun Tanks.
    • Statistical changes:
      • Base
        • Cost increased from Cash$2,000 to Cash$6,750.
        • Damage increased from 2 to 10.
        • Firerate increased from 0.1 to 0.175.
        • Range increased from 12 to 13.
      • Level 1
        • Cost increased fro Cash$250 to Cash$1,500.
        • Firerate changed from 0.1 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range decreased from +6 to +5.
        • Upgrade name changed from IMPROVED HANDLING TO Improved Handling.
      • Level 2
        • Cost increased from Cash$650 to Cash$5,000.
        • Damage increased from +1 to +2.
        • Range decreased from +4 to +0.
        • Rocket damage increased from 20 to 40.
        • Rocket cooldown decreased from 5 to 2.
        • Explosion range decreased from 5 to 4.5.
        • 10% Range Buff added.
        • Upgrade name changed from STARK MISSILE TO Start Missile.
      • Level 3
        • Cost increased from Cash$5,000 to Cash$20,000.
        • Damage increased from +5 to +8.
        • Firerate changed from 0.1 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Rev-up time of 3 added.
        • Rocket valley increased from +0 to +1.
        • 10% Firerate Buff added.
        • Damage Buff removed.
        • Upgrade name changed from EPIC ARMOR PLATING TO Epic Armor Plating.
      • Level 4
        • Cost increased from Cash$12,500 to Cash$50,000.
        • Damage increased from +7 to +25.
        • Range increased from +2 to +6.
        • Rocket valley decreased from +3 to +1.
        • Explosion range changed from 5 > 6 to 4.5 > 6.
        • 10% Damage Buff added.
        • Hidden detection added, moved from Level 5.
        • Convoy added with a Railgun Tank spawn count of 2, a 60 second cooldown and a Cash$3,500 cost.
        • Upgrade name changed from ULTRA CHARGED BODY ARMOR to Ultra Charged Body Armor.
      • Level 5
        • Cost increased from Cash$50,000 to Cash$125,000.
        • Rev-up time change of 3 > 2.5 added.
        • Rocket damage decreased from +40 to +15.
        • Rocket cooldown changed from 5 > 4 to 2 > 1.75.
        • Explosion range changed from 6 to 6 > 7.
        • Range Buff change of 10% > 15% added.
        • Firerate Buff change of 10% > 15% added.
        • Damage Buff changed from 10% > 20% to 10% > 15%.
        • Railgun Tank spawn count increase of +1 added.
        • Lead detection removed.
        • Freeze Immunity added.
        • Upgrade name changed from TO THE VOID AND BACK to To the Void and Back.

Notes

[edit | edit source]
  1. Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but War Machine cannot detect such enemies until Level 4.
  2. Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but War Machine cannot detect such enemies until Level 5.
  3. https://trello.com/c/yFpL6Z12/3-%F0%9F%8E%81-reward-war-machine-tower
  4. 4.0 4.1 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
  5. Total DPS is calculated as Normal DPS + Missile DPS.
    Missile DPS assumes only one enemy is hit with all missiles and it receives full splash damage.
  6. 80 Normal DPS + 20 Missile DPS
  7. 222.22 Normal DPS + 40 Missile DPS
  8. 500 Normal DPS + 90 Missile DPS
  9. 777.78 Normal DPS + 171.43 Missile DPS
  10. 125.71 Normal DPS + 37.5 Missile DPS


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