Brawler
<infobox>
<title source="title"><default>Brawler</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Small (1) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Small (1) </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
- "A close range specialist capable of pushing back foes and moving around the battlefield!"
- ―Store Description
Description
[edit]The Brawler is a hardcore melee tower that attacks enemies with its mechanical fists. It can be purchased from the store for Gem 1,250 and has a level requirement of Level 50.
The Brawler attacks enemies with its mechanical fists, dealing damage. At Level 2, it gains the ability to combo its attacks, making it attack enemies in a burst of three continuous attacks, which ends in a cooldown. The burst does not restart if there are no more enemies in its range. For example, if it lands two hits on enemies and stops attacking, the next hit will be a final hit. The final hit from a combo will deal increased damage and knock back enemies. The enemy is not always pushed back the same distance, as this is determined by its size. Larger enemies will be pushed back less than an average-sized enemy. Knockback has a 3 second long cooldown before it can be applied again.
The Brawler also has a unique ability where it can change its current position into one which the player can select. However, this ability has a cooldown of thirty seconds. Upon landing, it will create a shockwave that deals a decent amount of damage to enemies and knocks them back. Uniquely, the Reposition ability can damage Flying enemies.
The Brawler is considered an all-round tower due to its cheap placement cost, good DPS, and ability to knockback enemies from Level 2+.
The Brawler has a placement limit of ten per player. This is decreased to six in PVP mode.
Upgrades
[edit]Ability
[edit]Statistics
[edit]To see all the previous statistics of this tower, see the history page.
|-|Regular =
| Level | Cost | Total Cost | Damage | Final Hit Damage | Reposition Damage | Hit Count | Swingrate[1] | Cooldown | Knockback Force | Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$300 | Cash$300 | 5 | N/A | N/A | N/A | 1 | N/A | N/A | 6 | 5 | Cash$60 |
| 1 | Cash$200 | Cash$500 | 5 | N/A | N/A | N/A | 0.6 | N/A | N/A | 6.5 | 8.33 | Cash$60.02 |
| 2 | Cash$1,200 | Cash$1,700 | 14 | 21 | N/A | 3 | 0.6 | 0.6 | 17.5 | 6.5 | 27.22 | Cash$62.45 |
| 3 | Cash$2,500 | Cash$4,200 | 24 | 48 | N/A | 3 | 0.5 | 0.5 | 24 | 6.5 | 64 | Cash$65.62 |
| 4 | Cash$3,500 | Cash$7,700 | 35 | 70 | 50 | 3 | 0.5 | 0.5 | 28 | 7 | 93.33 | Cash$82.5 |
| 5 | Cash$7,777 | Cash$15,477 | 50 | 100 | 100 | 3 | 0.4 | 0.4 | 32 | 8 | 166.67 | Cash$92.86 |
|-|PVP =
| Level | Cost | Total Cost | Damage | Final Hit Damage | Reposition Damage | Hit Count | Swingrate[1] | Cooldown | Knockback Force | Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$600 | Cash$600 | 10 | N/A | N/A | N/A | 0.9 | N/A | N/A | 6 | 11.11 | Cash$54.01 |
| 1 | Cash$300 | Cash$900 | 10 | N/A | N/A | N/A | 0.6 | N/A | N/A | 6 | 16.67 | Cash$53.99 |
| 2 | Cash$950 | Cash$1,850 | 12 | 23 | N/A | 3 | 0.6 | 0.75 | 17.5 | 6 | 24.1 | Cash$76.76 |
| 3 | Cash$2,250 | Cash$4,100 | 20 | 38 | 20 | 3 | 0.6 | 0.65 | 20 | 6 | 42.16 | Cash$97.25 |
| 4 | Cash$5,200 | Cash$9,300 | 38 | 67 | 80 | 3 | 0.5 | 0.5 | 24 | 6.5 | 95.33 | Cash$97.56 |
| 5 | Cash$12,000 | Cash$21,300 | 70 | 143 | 150 | 3 | 0.5 | 0.5 | 30 | 7 | 188.67 | Cash$112.9 |
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
Strategy
[edit]- The Brawler can be an efficient tower early on during the game.
- For hordes of weaker enemies, a few Level 0 Brawlers can quite efficiently clear out hordes of enemies.
- For singular, high health enemies, the Level 2 Brawler can be effective at killing them and slowing them down, giving your Brawlers and other towers more time to kill it.
- The Brawler at Level 2+ knocks back on the third hit, making it useful at slowing down enemies.
- Enemies immune to stun are not affected, as Stun Immunity prevents them from being knocked back. Additionally, larger enemies will be pushed back less than average-sized enemies.
- At Level 4, it gains the Reposition ability, which allows it to knock back enemies in a large area,
- If there is only a single targetable enemy, the Brawler is capable of constantly knocking it back, preventing it from progressing further.
- The Brawler has lead detection at Level 0, making it effective against lead enemies.
- The Brawler cannot be stunned by any enemy, making it quite useful against enemies like the Warden or Fallen Guardian.
- Due to the Brawler's Reposition ability, it is likely that it will often get out of range of buffing towers, making them much less effective.
- The Brawler's Reposition ability, starting from Level 4, can easily take out hordes of weaker enemies.
- The ability can also hit Flying enemies, making Brawler quite effective for taking out hordes of Balloons and Balloon Kids faster.
- Also do note that this ability has a cooldown of 30 seconds, and Flying enemies will not be knocked back.
- Due to its pretty high DPS, Stun Immunity and the Reposition ability, the Brawler can actually do well against major bosses like the Molten Warlord unlike most other low range towers.
- The Brawler has a small placement footprint, allowing it to squeeze in beside other towers easily.
- Unlike other melee towers, the Brawler is not hitbox reliant, which means it can fully utilize Range Buffs.
Trivia
[edit]- The Brawler is the first tower that can change its position on the map without being sold, the second being Pursuit.
- The Brawler is canonically Engineer's brother.
- The Brawler is the cheapest tower to unlock with Gem Gems.
- The Brawler trains with the Assassin and Slasher, as revealed in Blind Faith.
- The Brawler level 4 upgrade name; GALVAKNUCKLES, is a reference to the Galvaknuckles from the Call of Duty series.
- The Level 5 upgrade name is a reference to Boreas' Fury from the Call of Duty series.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 18 May 2024 - v1.22.0
- Brawler added.
- Bug: Buffs from Mercenary Base, Damage Flag, Cooldown Flag and Range Flag do not disappear when the Brawler moves away from their range.
- Bug: It is possible to stack Brawlers in one spot by making it reposition to some on walls on maps like Grass Isle.
- Bug: When a player rejoins, the Brawlers’ animation breaks.
- Bug: Enemies with a death animation will get knocked back backwards into entrance, if they are killed while being knocked back.
- Bug: When its Reposition ability is used to move it to a spot of higher elevation, the Brawler will start floating once it attacks an enemy.
- Bug: Damage from Reposition ability does not increase the total damage counter.
- 23 May 2024 - v1.23.0
- 29 May 2024 - v1.23.4
- Now has a limit of 5 in PVP Test.
- 19 July 2024 - v1.26.0
- New skin: Blazing
- Bug: Reposition damage does not create any Damage Indicators.
- Bugfix: It is no longer possible to stack Brawlers in one spot by making it reposition to walls.
- 2 August 2024 - v1.27.0
- Placement limit decreased from 10 to 6.
- Global knockback cooldown decreased from 3.5 to 2.5.
- Statistical changes:
- Base
- Level 1
- Level 2
- Cost decreased from Cash$1,500 to Cash$1,000.
- Damage increased from -5 to +7.
- Final hit damage decreased from 40 to 30.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Hidden detection removed.
- Level 3
- Level 4
- Cost increased from Cash$5,000 to Cash$5,500.
- Damage increased from +0 to +10.
- Reposition damage decreased from 100 to 80.
- Reposition ability cooldown decreased from 40 to 20.
- Reposition no longer stuns enemies.
- Reposition knockback force decreased from 35 to 25.
- Firerate changed from 0.508 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Knockback force decreased from +7.5 to +4.
- Level 5
- Cost increased from Cash$14,000 to Cash$15,000.
- Damage increased from +20 to +60.
- Final hit damage increased from +15 to +115.
- Reposition damage increased from +100 to +120.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.525.
- Cooldown changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Knockback force increased from +0 to +6.
- Bugfix: Mercenary Base Damage Buff now disappears when the Brawler leaves its range.
- 9 August 2024 - v1.27.5
- New skin: Fallen
- 21 August 2024 - v1.28.0
- Statistical changes:
- Base
- Level 1
- Level 2
- Level 4
- Level 5
- Bugfix: Brawler's animations no longer break when rejoining.
- Statistical changes:
- 11 September 2024 - v1.31.0
- New skin: Loader
- 11 December 2024 - v1.45.0
- Bug: Enemies with the Corpse attribute will get knocked back backwards into entrance, if they are killed while being knocked back.
- 16 December 2024 - v1.46.0
- New skin: Rudolph
- 16 December 2024 - v1.49.0
- New skin: Jordan
- Bugfix: Brawler is no longer possible to be stacked.
- 5 February 2025 - v1.52.0
- Bug: Upon reviving, all Brawlers moved away from their initial placement spot through Reposition will return to it, even if other towers have been placed there, allowing it to stack placements with other towers.
- 12 February 2025 - v1.53.0
- New skin: Lovestriker
- 12 March 2025 - v1.57.0
- Statistical changes:
- Base
- Damage decreased from 10 to 6.
- Swingrate decreased from 1.025 to 0.625.
- Level 1
- Level 2
- Damage decreased from +5 to +3.
- Final hit damage decreased from 30 to 24.
- Swingrate decreased from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.625.
- Cooldown decreased from 1 to 0.75.
- Hidden detection added.
- Level 3
- Cost decreased from Cash$2,250 to Cash$2,000.
- Damage decreased from +15 to +8.
- Final hit damage decreased from +30 to +16.
- Cooldown changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Now unlocks Reposition, while dealing no damage.
- Level 4
- Level 5
- Cost decreased from Cash$17,500 to Cash$12,500.
- Damage decreased from +50 to +45.
- Final hit damage decreased from +200 to +90.
- Reposition damage decreased from +120 to +100.
- Cooldown changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.5.
- Range increased from +0 to +0.5.
- Base
- Bug: Brawler deals no damage with its Reposition.
- Statistical changes:
- 12 March 2025 - v1.57.3
- Bugfix: Brawler now deals damage through its Reposition at Level 4+.
- 9 April 2025 - v1.60.0
- Offense role added.
- 16 April 2025 - v1.61.0
- Bug: Brawler is no longer affected by Damage Buffs.
- 9 July 2025 - v1.70.0
- New skin: Lobster
- Bug: Lobster skin is not affected by certain debuffs.
- 23 July 2025 - v1.71.0
- Statistical changes (PVP):
- Base
- Damage increased from 6 to 10.
- Swingrate increased from 0.625 to 1.025.
- Level 1
- Damage decreasd from +3 to +0.
- Firerate changed from 0.625 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 2
- Level 3
- Level 4
- Level 5
- Base
- Statistical changes (PVP):
- 6 August 2025 - v1.72.0
- Statistical changes (PVP):
- Base
- Firerate decreasd from 1.025 to 0.925.
- Level 1
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 2
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.625.
- Level 4
- Level 5
- Reposition damage increased from +50 to +70.
- Base
- Statistical changes (PVP):
- 4 October 2025 - v1.76.2b
- New skin: Banned
- 18 October 2025 - v1.77.0
- New skin: Werewolf
- 28 January 2026 - v1.84.0
- Placement limit increased from 6 to 10.
- Statistical changes (Regular):
- Base
- Level 1
- Level 2
- Level 3
- Cost decreased from Cash$2,000 to Cash$1,500.
- Damage increased from +8 to +12.
- Swingrate changed from 0.625 to 0.775.
- Range increased from +0 to +0.5.
- Final hit damage increased from +16 to +18.
- Cooldown changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Reposition damage increased from 0 to 15.
- Reposition cooldown decreased from 20 seconds to 15 seconds.
- Level 4
- Cost decreased from Cash$5,000 to Cash$3,000.
- Damage decreased from +20 to +12.
- Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +0.5 to +0.25.
- Final hit damage decreased from +40 to +18.
- Cooldown changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Reposition damage decreased from 100 to +10.
- Hidden detection added, moved from Level 2.
- Name changed from Prototype Frame to GALVAKNUCKLES.
- Level 5
- Cost decreased from Cash$12,500 to Cash$9,999.
- Damage decreased from +45 to +32.
- Swingrate changed from 0.525 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +0.5 to +0.75.
- Final hit damage decreased from +90 to +49.
- Cooldown changed from 0.5 to 0.5 > 0.4.
- Reposition damage decreased from +100 to +35.
- Knockback force increased from +6 to +11.
- Name changed from Faster Hydraulics to Boreas' Fury.
- 11 February 2026 - v1.85.0
- Statistical changes (Regular):
- Base
- Range increased from 5.75 to 6.
- Level 3
- Range decreased from +0.5 to +0.25.
- Reposition damage increased from 15 to 30.
- Swingrate changed from 0.775 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Damage increased from +12 to +13.
- Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.625.
- Final hit damage increased from +18 to +37.
- Reposition damage increased from +10 to +20.
- Level 5
- Base
- Statistical changes (Regular):
- 16 February 2026 - v1.85.3
- New skin: Horse
- Bug: Using Reposition with the Horse skin causes for the Brawler's old placement spot to still take up space.
- 11 March 2026 - v1.86.0
- Statistical changes (Regular):
- Level 3
- Reposition damage decreased from 30 to 20.
- Reposition cooldown increased from 15 seconds to 20 seconds.
- Level 4
- Reposition damage increased from +20 to +30.
- Level 3
- Bug: Reposition range has not been decreased.
- Statistical changes (Regular):
- 3 April 2026 - v1.88.0
- New skin: Bunny
- Bug: Using Reposition with the Bunny skin causes for the Brawler's old placement spot to still take up space.
- 24 April 2026 - v1.89.6
- Bugfix: Horse and Bunny skins no longer cause the previous placement spot to take up placement space after using the Reposition ability.
- 22 May 2026 - v1.91.0
- Reposition now can damage Lead enemies if the main attack has lead detection.
- Main attack now has Melee Damage Indicators
- Bugfix: Brawler is now affected by Damage Buffs.
- Bugfix: Reposition damage now creates Melee Damage Indicators.
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Level requirement of Level 50 added.
- Statistical changes (Regular):
- Base
- Damage decreased from 6 to 5.
- Swingrate decreased from 1.225 to 1.
- Level 1
- Level 2
- Level 3
- Cost increased from Cash$1,500 to Cash$2,500
- Hidden detection added, moved from Level 4.
- Damage decreased from +12 to +10.
- Swingrate decreased from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +0.25 to +0.
- Final hit damage increased from +18 to +27.
- Cooldown changed from 0.75 > 0.6 to 0.6 > 0.5.
- Knockback force increased from +2.5 to +6.5.
- Hidden detection added, moved from Level 3.
- Reposition removed, moved to Level 4.
- Level 4
- Cost increased from Cash$3,000 to Cash$3,500.
- Damage decreased from +13 to +11.
- Range increased from +0.25 to +0.5.
- Final hit damage decreased from +37 to +22.
- Cooldown changed from 0.6 > 0.5 to 0.5.
- Reposition added, moved from Level 3.
- Reposition range decreased from 10 to 7.5.
- Reposition cooldown increased from 20 seconds to 30 seconds.
- Hidden detection moved to Level 3.
- Level 5
- Cost decreased from Cash$8,250 to Cash$7,777.
- Damage decreased from +31 to +15.
- Swingrate decreased from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +0.75 to +1.
- Final hit damage decreased from +41 to +30.
- Knockback force decreased from +11 to +4.
- Reposition range increased from +0 to +2.5.
- Base
- Statistical changes (PVP):
- Base
- Firerate decreased from 0.925 to 0.9.
- Level 1
- Swingrate decreased from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 2
- Final hit damage decreased from 24 to 23.
- Level 3
- Final hit damage decreased from +16 to +15.
- Level 4
- Damage decreased from +20 to +18.
- Final hit damage decreased from +30 to +29.
- Level 5
- Damage decreased from +35 to +32.
- Final hit damage decreased from +80 to +76.
- Base
- Bugfix: Reposition range now has been properly adjusted.
- 2 July 2026 - v2.1.7
- New skin: Scuba Ops
- 17 July 2026 - v2.3.0
- Corrected incorrect Reposition cooldown values and the Level 3 final hit damage in the upgrade descriptions.
- 7 August 2026 - v2.5.0
- New skin: Beach
Notes
[edit]
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |