Commando: Difference between revisions

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{{TowerInfobox
{{TowerInfobox
|title = Commando
|title = Commando
|image = NewCommandoIcon.png
|image-static = NewCommandoIcon.png
|image-dynamic = CommandoDynamic.png
|image-dynamic-start = 22
|unlockcost = Triumph [[Area 51]]
|unlockcost = Triumph [[Area 51]]
|basecost = {{Money|2,350}}
|basecost = {{Money|2,150}}
|basesellingprice = {{Money|783}}
|basesellingprice = {{Money|716}}
|role = Offense
|role = Offense
|placement = Ground
|placement = Ground
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|damagetype = Pierce<br/>Splash (Level 3+)
|damagetype = Pierce<br/>Splash (Level 3+)
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|baserange = [[File:Range Icon.png|20px|Range]]13
|baserange = [[File:Range Icon.png|20px|Range]]16
|hidden_detection = {{Attr|Hidden|Level 2+}}<ref>From Level 3, its missiles may hit [[Hidden|Hidden]] enemies if they are caught in their explosions. Starting from Level 0, the '''Commando's''' piercing can also hit enemies indirectly, if there is another detectable enemy nearby.</ref>
|hidden_detection = {{Attr|Hidden|Level 2+}}<ref>From Level 3, its missiles may hit [[Hidden|Hidden]] enemies if they are caught in their explosions. Starting from Level 0, the '''Commando's''' piercing can also hit enemies indirectly, if there is another detectable enemy nearby.</ref>
|lead_detection = {{Attr|Lead|Level 3+}} ([[Splash Damage]] only)
|lead_detection = {{Attr|Lead|Level 3+}} ([[Splash Damage]] only)
|flying_detection = {{Attr|Flying|Level 0+}}
|flying_detection = {{Attr|Flying|Level 0+}}
|immune = None
|immune = None
|footprint = Average (1.5)
|footprint = 1.5
|tooltip-1 = A mid game tower that fires a flurry of piercing bullets at close range. Later levels unlock concussive missiles that stun enemies and can be planted onto the path to act as a trap.
|tooltip-1 = A mid game tower that fires a flurry of piercing bullets at close range. Later levels unlock concussive missiles that stun enemies and can be planted onto the path to act as a trap.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
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The '''Commando''' fires lasers from its laser pistols. These lasers can pierce through enemies, dealing damage to at most two enemies. Additionally, the '''Commando''' has a limited amount of ammunition. After it runs out of ammo, it will throw away its guns, which puts it into a reload animation. This takes more time than regular burst cooldown.
The '''Commando''' fires lasers from its laser pistols. These lasers can pierce through enemies, dealing damage to at most two enemies. Additionally, the '''Commando''' has a limited amount of ammunition. After it runs out of ammo, it will throw away its guns, which puts it into a reload animation. This takes more time than regular burst cooldown.


At Level 3, it gains a ''Missile'' ability. This ability allows it to fire out missiles on a spot selected by the player. The range missiles can be fired in is twice as large as the '''Commando's''' range. At Level 3, it fires out two missiles, though at Level 4 its increased to four. The ability has a cooldown, though unlike other abilities, each missile counts as a separate ability use. This means each ability cooldown only gives back one missiles, not all of them. If a missile hits an enemy, it will deal damage to them and stun them. As it deals [[Splash Damage]], they will create an explosion that deals damage to enemies caught in it, also bypassing their defense. If a missile does not hit anything, it will stay on the ground and act as a landmine, remaining on the ground for six minutes. These missiles can damage [[Lead (Attribute)|Lead]], [[Flying]] and [[Hidden (Attribute)|Hidden]] enemies.
At Level 3, it gains a ''Missile'' ability. This ability allows it to fire out missiles on a spot selected by the player. The range missiles can be fired in is twice as large as the '''Commando's''' range. At Level 3, it fires out two missiles, though at Level 4 its increased to four. The ability has a cooldown, though unlike other abilities, each missile counts as a separate ability use. This means each ability cooldown only gives back one missiles, not all of them. If a missile hits an enemy, it will deal damage to them and stun them. As it deals [[Splash Damage]], they will create an explosion that deals damage to enemies caught in it, also bypassing their defense. If a missile does not hit anything, it will stay on the ground and act as a landmine, remaining on the ground for eighty seconds. These missiles can damage [[Lead (Attribute)|Lead]], [[Flying]] and [[Hidden (Attribute)|Hidden]] enemies.


The '''Commando''' has a placement limit of eight per player.
The '''Commando''' has a placement limit of eight per player.


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Recon Mission|Cost = {{Money|935}}|Image = [[File:CommandoLevel1.png|100px]]|Information = 0.225 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Recon Mission|Cost = {{Money|935}}|Image = [[File:CommandoLevel1.png|100px]]|Information = 0.225 > 0.17 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 3 > 2 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]}}
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 2.25 > 2 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]}}




Sell Price changes to {{Money|1,095}}}}
Sell Price changes to {{Money|1,028}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Titanium Rounds|Cost = {{Money|3,250}}|Image = [[File:CommandoLevel2.png|100px]]|Information = +Hidden Detection {{Hidden|Hidden Detection}}
{{Upgrade|Level = Level 2|Upgrade Title = Titanium Rounds|Cost = {{Money|2,850}}|Image = [[File:CommandoLevel2.png|100px]]|Information = +Hidden Detection {{Hidden|Hidden Detection}}


+1.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]

0.17 > 0.14 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +15 Ammo [[File:Damage Icon.png|20px|Ammo]]}}
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +15 Ammo [[File:Damage Icon.png|20px|Ammo]]}}




Sell Price changes to {{Money|2,178}}}}
Sell Price changes to {{Money|1,978}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Jericho Missiles|Cost = {{Money|8,500}}|Image = [[File:CommandoLevel3.png|100px]]|Information = 0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 3|Upgrade Title = Jericho Missiles|Cost = {{Money|8,115}}|Image = [[File:CommandoLevel3.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

+7 Damage [[File:Damage Icon.png|20px|Damage]]


{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +15 Ammo [[File:Damage Icon.png|20px|Ammo]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +15 Ammo [[File:Damage Icon.png|20px|Ammo]]
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2 > 1.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]}}
2 > 1.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]}}


{{CollapsibleUpgrade|Title = Concussive Missiles|Description = •100 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
{{CollapsibleUpgrade|Title = Concussive Missiles|Description = •275 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]


•2 Missile Count
•2 Missile Count
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•0.5 Stun Time [[File:Slowness.png|20px|Stun Time]]
•0.5 Stun Time [[File:Slowness.png|20px|Stun Time]]


•32 Missile Range [[File:Range Icon.png|20px|Missile Range]]
•35 Missile Range [[File:Range Icon.png|20px|Missile Range]]


•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•1.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


•360 Missile Lifespan [[File:Cooldown Icon.png|20px|Missile Lifespan]]
•80 Missile Lifespan [[File:Cooldown Icon.png|20px|Missile Lifespan]]


•20 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]}}
•20 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]}}




Sell Price changes to {{Money|5,011}}}}
Sell Price changes to {{Money|4,683}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Death & Taxes|Cost = {{Money|18,000}}|Image = [[File:CommandoLevel4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Death & Taxes|Cost = {{Money|25,000}}|Image = [[File:CommandoLevel4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]


+9 Damage [[File:Damage Icon.png|20px|Damage]]
+9 Damage [[File:Damage Icon.png|20px|Damage]]

0.14 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +20 Ammo [[File:Damage Icon.png|20px|Ammo]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +20 Ammo [[File:Damage Icon.png|20px|Ammo]]
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1.5 > 1.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]}}
1.5 > 1.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]}}


{{CollapsibleUpgrade|Title = Upgraded Missile|Description = +25 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
{{CollapsibleUpgrade|Title = Upgraded Missile|Description = +50 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]


+2 Missile Count
+2 Missile Count
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0.5 > 1 Stun Time [[File:Slowness.png|20px|Stun Time]]
0.5 > 1 Stun Time [[File:Slowness.png|20px|Stun Time]]


+2 Missile Range [[File:Range Icon.png|20px|Missile Range]]
+5 Missile Range [[File:Range Icon.png|20px|Missile Range]]

4 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


20 > 10 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]}}
20 > 10 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]}}
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Sell Price changes to {{Money|11,011}}}}
Sell Price changes to {{Money|12,988}}}}


==Ability==
==Ability==
{{Ability|Level Unlock = Level 3+|Cooldown Time= 20s Cooldown (Level 3) • 10s Cooldown (Level 4)|Ability Title = Missile|Image = [[File:MissileAbility.png|100px|class=image-shadow-light]]|Information =
{{Ability|Level Unlock = Level 3+|Cooldown Time= 20s Cooldown (Level 3) • 10s Cooldown (Level 4)|Ability Title = Missile|Image = [[File:MissileAbility.png|100px]]|Information =
Fires out two and at Level 4 four missiles at selected area. Missile range is double of regular range. Reloads one missile per cooldown.
Fires out two and at Level 4 four missiles at selected area. Missile range is double of regular range. Reloads one missile per cooldown.
}}
}}


==Stats Table==
==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Commando|Firerate Bug]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
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$SDPS$ = [[Splash Damage]] / Ability Cooldown
$SDPS$ = [[Splash Damage]] / Ability Cooldown
$CDPS$ = DPS + Missile Stats.DPS
$CDPS$ = DPS + Missile Stats.DPS
$MRNG$ = Tower Stats.Range * 2
$CE$ = Total Price / Combined DPS
$CE$ = Total Cost / Combined DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 2350; 935; 3250; 8500; 18000
$COST$ = 2150; 935; 2850; 8115; 25000
$FNC-DETECTION$ = 2; ; 0
$FSE-DETECTION$ = 2; ; 0
$FNC-UPGRADE$ = Faster Reloading; Precise Aiming; Stronger Equipment; Akimbo Handguns
$FSE-UPGRADE$ = Recon Mission; Titanium Rounds; Jericho Missiles; Death & Taxes
$FNC-UPGRADEICON$ = 119448063654848; 72540829223100; 111526844050563; 113494545335861
$FSE-UPGRADEICON$ = 119448063654848; 72540829223100; 111526844050563; 113494545335861
$FNC-ROFBUG$ = Firerate
$FSE-META$ = Exclusive; File:NewCommandoIcon.png
$DREF$ = <ref>DPS is calculated as (Ammo x Damage) ÷ (Ammo x Firerate + Reload Time).</ref>
$DREF$ = <ref>DPS is calculated as (Ammo x Damage) ÷ (Ammo x Firerate + Reload Time).</ref>
$DREF2$ = <ref>DPS is calculated as Splash Damage ÷ Ability Cooldown.</ref>
$DREF2$ = <ref>DPS is calculated as Splash Damage ÷ Ability Cooldown.</ref>
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$CEREF$ = <ref>Cost efficiency uses combined DPS.</ref>
$CEREF$ = <ref>Cost efficiency uses combined DPS.</ref>
$SREF$ = <ref>Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref>Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="11" | Tower Stats
! colspan="12" | Tower Stats
|-
|-
! Level !! Total Price !! Damage !! Firerate !! Reload Time !! Ammo !! Max Hits !! Range !! DPS$DREF$ !! Combined DPS$CREF$ !! Cost Efficiency$CEREF$
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Reload Time !! Ammo !! Max Hits !! Range !! DPS$DREF$ !! Combined DPS$CREF$ !! Cost Efficiency$CEREF$
|-
|-
| 0 || {{Money|$TP$}} || 5 || 0.2 || 3 || 30 || 2 || 13 || $DPS$ || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 0.225 || 2.25 || 30 || 2 || 16 || $DPS$ || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 5 || 0.15 || 2 || 30 || 2 || 13 || $DPS$ || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 5 || 0.17 || 2 || 30 || 2 || 16 || $DPS$ || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 8 || 0.15 || 2 || 45 || 2 || 14.5 || $DPS$ || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 7 || 0.14 || 2 || 45 || 2 || 17.5 || $DPS$ || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 15 || 0.13 || 1.5 || 60 || 2 || 16 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 14 || 0.14 || 1.5 || 60 || 2 || 17.5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 24 || 0.13 || 1.25 || 80 || 2 || 17 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 23 || 0.1 || 1.25 || 80 || 2 || 20 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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! Level !! [[Splash Damage]]$SREF$ !! Ability Cooldown !! Missile Count !! Stun Time !! Missile Lifespan !! Missile Range !! Explosion Range !! DPS$DREF2$
! Level !! [[Splash Damage]]$SREF$ !! Ability Cooldown !! Missile Count !! Stun Time !! Missile Lifespan !! Missile Range !! Explosion Range !! DPS$DREF2$
|-
|-
| 3 || 100 || 20 || 2 || 0.5 || 360 || 32 || 4 || $SDPS$
| 3 || 275 || 20 || 2 || 0.5 || 80 || $MRNG$ || 1.5 || $SDPS$
|-
|-
| 4 || 125 || 10 || 4 || 1 || 360 || 34 || 6 ||$SDPS$
| 4 || 325 || 10 || 4 || 1 || 80 || $MRNG$ || 1.5 ||$SDPS$
|}
|}
</div>
</div>
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|-
|-
!Skin
!Skin
|{{Colour|Pirate|Pirate}}
|{{Color|Pirate|Pirate}}
|{{Colour|Mission|Trooper}}
|{{Color|Mission|Trooper}}
|-
|-
!Rarity
!Rarity
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Rare}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|3,500}}
|{{Coins|5,000}}
|N/A
|N/A
|-
|-
!Obtained From
!Obtained From
|[[Pirate Skincrate]]
|[[Pirate Crate]]
|''T.D.S. Commandos'' [[Mission Quests|Mission Quest]]
|''T.D.S. Commandos'' [[Mission Quests|Mission Quest]]
|}
|}


==Strategy==
==Strategy==
*The '''Commando''' should mostly be used as a mid to late game area of effect tower, as both regular gun and missiles have decent area of effect capabilities and it is quite expensive to upgrade.
*The '''Commando''' should mostly be used as a mid to late game DPS and area of effect tower, as both regular gun and missiles have decent area of effect capabilities and it is quite expensive to upgrade.
**The [[DJ Booth]] can be useful at reducing its upgrade cost, making it more affordable.
**The [[DJ Booth]] can be useful at reducing its upgrade cost, making it more affordable.
*At earlier Levels, its only source of damage is through its guns.
*At earlier Levels, its only source of damage is through its guns.
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==Trivia==
==Trivia==
*This was the second event tower added, after the [[Gladiator]].
*This was the second event tower added, after the [[Gladiator]].
*This tower is based on the [[w:c:riskofrain2:Commando|Commando]] from ''Risk of Rain 2''.
*This tower is based on the [[w:c:riskofrain2:Commando|Commando]] from ''Risk of Rain 2''.<ref>[[File:CommandoReferenceProof.png|280px]]<br/>https://discord.com/channels/587355301083349002/589292970541318185/603740113301929984 (Tower Defense Simulator Server)</ref>
*The '''Commando''' used to appear alongside the [[Commander]] on the "Triumph" screen before the [[Overhaul v1.0|Overhaul Update]].
*The '''Commando''' used to appear alongside the [[Commander]] on the "Triumph" screen before the [[Overhaul v1.0|Overhaul Update]].
*Before the 20th of November 2024, the '''Commando''' was the only event tower that was not available through a gamepass.
*Before the 20th of November 2024, the '''Commando''' was the only event tower that was not available through a gamepass.
**When it did receive a gamepass, it was put on sale with a cost of {{Robux|999,999,999}} prior to the release of [[v1.42.0]], which got later reduced to {{Robux|32,323,232}} and then quickly taken offsale, making it the most expensive gamepass in the entire game.
**When it did receive a gamepass, it was put on sale with a cost of {{Robux|999,999,999}} prior to the release of [[v1.42.0]], which got later reduced to {{Robux|32,323,232}} and then quickly taken offsale, making it the most expensive gamepass in the entire game.
*The Level 5 upgrade description mentions that the '''Commando''' gains "''Really Cool Armor''", despite not being a statistical change.
*The Level 4 upgrade description mentions that the '''Commando''' gains "''Really Cool Armor''", despite not being a statistical change.
**This armor is stated to likely being stolen from [[Area 51]].
**This armor is stated to likely being stolen from [[Area 51]].
***The original default appearance actually reused some assets from enemies that appeared in that map, such as the old missile launcher being the same as the one used by the [[Raider Boss]].
***The original default appearance actually reused some assets from enemies that appeared in that map, such as the old missile launcher being the same as the one used by the [[Raider Boss]].
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**This was removed during the [[Hardcore Testing BETA]]; however, it was later re-added in the [[Overhaul v1.0|Overhaul Update]].
**This was removed during the [[Hardcore Testing BETA]]; however, it was later re-added in the [[Overhaul v1.0|Overhaul Update]].
*The old Level 2 upgrade name, "''Disposable Missile''", is a reference to the [[w:c:riskofrain2:Disposable Missile Launcher|Disposable Missile Launcher]] equipment from ''Risk of Rain 2''.
*The old Level 2 upgrade name, "''Disposable Missile''", is a reference to the [[w:c:riskofrain2:Disposable Missile Launcher|Disposable Missile Launcher]] equipment from ''Risk of Rain 2''.
*The current Level 3 upgrade name, "''Jericho Missiles''", is a reference to the Jericho missiles seen in the first ''Iron Man'' movie.
*The current Level 3 upgrade name, "''Jericho Missiles''", is a reference to the Jericho missiles seen in the first ''Iron Man'' movie.<ref>[[File:CommandoIronManRefProof.png|280px]]<br/>https://discord.com/channels/587355301083349002/587355301674614854/1446141112074109059 (Tower Defense Simulator Server)</ref>
*The Current Level 4 upgrade name, "''Death & Taxes''", is a reference to [[w:c:callofduty:Death & Taxes|Death & Taxes]] from ''Call of Duty''.
*The current Level 4 upgrade name, "''Death & Taxes''", is a reference to [[w:c:callofduty:MR6|Death & Taxes]] from ''Call of Duty''.


==Update History==
==Update History==
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****Missile damage decreased from 50x4 to 11x4.
****Missile damage decreased from 50x4 to 11x4.
****Damage decreased from +35 to +12.
****Damage decreased from +35 to +12.
**New skin: {{Colour|Premium|Pirate}}
**New skin: {{Color|Premium|Pirate}}
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]]
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]]
**Statistical changes:
**Statistical changes:
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**Splash damage equation reworked.
**Splash damage equation reworked.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Premium Skincrate]] skins.
**Skin rarity added to [[Premium Crate]] skins.
**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
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****Firerate decreased from 0.53 to 0.525.
****Firerate decreased from 0.53 to 0.525.
*'''21 December 2022''' - [[v1.6.0]]
*'''21 December 2022''' - [[v1.6.0]]
**{{Colour|Premium|Pirate}} skin rarity changed from {{Colour|Rare}} to {{Colour|Common}}.
**{{Color|Premium|Pirate}} skin rarity changed from {{Color|Rare}} to {{Color|Common}}.
*'''21 June 2024''' - [[v1.25.0]]
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Regular damage is no longer boosted by [[Damage Buff]]s.
**{{Bug}} Regular damage is no longer boosted by [[Damage Buff]]s.
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****Damage increased from +2 to +5.
****Damage increased from +2 to +5.
****Range increased from +1 to +1.5.
****Range increased from +1 to +1.5.
****Firerate changed from 0.525 to <abbr title="-0.05">0.225 > 0.175</abbr>.
****Firerate changed from 0.525 to {{Tooltip|0.225 > 0.175|-0.05}}.
****Burst size increase of 5 > 6 added.
****Burst size increase of 5 > 6 added.
****Ammo increased from +0 to +15.
****Ammo increased from +0 to +15.
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***'''Level 4'''
***'''Level 4'''
****Damage decreased from +6 to +1.
****Damage decreased from +6 to +1.
****Firerate changed from 0.525 to <abbr title="-0.025">0.175 > 0.15</abbr>.
****Firerate changed from 0.525 to {{Tooltip|0.175 > 0.15|-0.025}}.
****Burst size increase of 6 > 10 added.
****Burst size increase of 6 > 10 added.
****Ammo increased from +0 to +20.
****Ammo increased from +0 to +20.
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****+12 damage
****+12 damage
****+6 missile damage
****+6 missile damage
**{{Colour|Pirate|Pirate}} skin rarity changed from {{Colour|Common}} to {{Colour|Rare}}.
**{{Color|Pirate|Pirate}} skin rarity changed from {{Color|Common}} to {{Color|Rare}}.
**New skin: {{Colour|Mission|Trooper}}
**New skin: {{Color|Mission|Trooper}}
**{{Bug}} Missile stun cooldown does not work.
**{{Bug}} Missile stun cooldown does not work.
*'''27 November 2024''' - [[v1.43.0]]
*'''27 November 2024''' - [[v1.43.0]]
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***'''Level 1'''
***'''Level 1'''
****Damage decreased from +2 to +0.
****Damage decreased from +2 to +0.
****Firerate changed from 0.225 to <abbr title="-0.05">0.225 > 0.175</abbr>.
****Firerate changed from 0.225 to {{Tooltip|0.225 > 0.175|-0.05}}.
****Reload time changed from 2.5 to <abbr title="-1">3 > 2</abbr>.
****Reload time changed from 2.5 to {{Tooltip|3 > 2|-1}}.
***'''Level 2'''
***'''Level 2'''
****Damage decreased from +4 to +3.
****Damage decreased from +4 to +3.
****Reload time changed from <abbr title="-0.5">2.5 > 2</abbr> to 2.
****Reload time changed from {{Tooltip|2.5 > 2|-0.5}} to 2.
***'''Level 3'''
***'''Level 3'''
****Damage increased from +3 to +7.
****Damage increased from +3 to +7.
****Firerate changed from <abbr title="-0.05">0.225 > 0.175</abbr> to <abbr title="-0.025">0.175 > 0.15</abbr>.
****Firerate changed from {{Tooltip|0.225 > 0.175|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}.
****Missile damage decreased from 150 to 100.
****Missile damage decreased from 150 to 100.
****Stun time decreased from 1.5 to 0.5.
****Stun time decreased from 1.5 to 0.5.
Line 428: Line 430:
****Cost decreased from {{Money|20,000}} to {{Money|18,000}}.
****Cost decreased from {{Money|20,000}} to {{Money|18,000}}.
****Damage increased from +5 to +9.
****Damage increased from +5 to +9.
****Firerate changed from <abbr title="-0.025">0.175 > 0.15</abbr> to 0.15.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to 0.15.
****Range decreased from +2 to +1.
****Range decreased from +2 to +1.
****Missile damage decreased from +50 to +25.
****Missile damage decreased from +50 to +25.
Line 440: Line 442:
*'''11 December 2025''' - [[v1.82.0|v1.82.1]]
*'''11 December 2025''' - [[v1.82.0|v1.82.1]]
**{{Bugfix}} Can no longer be gifted.
**{{Bugfix}} Can no longer be gifted.
*'''22 April 2026''' - [[v1.89.0]]
**Statistical changes:
***'''Base'''
****Cost decreased from {{Money|2,350}} to {{Money|2,150}}.
****Range increased from 13 to 16.
****Reload time decreased from 3 to 2.25.
***'''Level 1'''
****Firerate changed from {{Tooltip|0.225 > 0.175|-0.05}} to {{Tooltip|0.225 > 0.167|-0.058}}.
****Reload time changed from {{Tooltip|3 > 2|-1}} to {{Tooltip|2.25 > 2|-0.25}}.
***'''Level 2'''
****Cost decreased from {{Money|3,250}} to {{Money|2,850}}.
***'''Level 3'''
****Cost decreased from {{Money|8,500}} to {{Money|8,115}}.
****Damage increased from +7 to +8.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to 0.167.
****Range decreased from +1.5 to +0.
****Missile damage increased from 100 to 275.
****Missile range increased from 32 to 35.
****Explosion range decreased from 4 to 1.5.
****Missile lifespan decreased from 360 to 80.
***'''Level 4'''
****Cost increased from {{Money|18,000}} to {{Money|25,000}}.
****Damage increased from +9 to +12.
****Firerate changed from 0.15 to {{Tooltip|0.167 > 0.125|-0.042}}.
****Range increased from +1 to +2.5.
****Missile damage increased from +25 to +50.
****Missile range increased from +2 to +5.
****Explosion range changed from 4 > 6 to 1.5.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes:
***'''Base'''
****Without [[Firerate Bug]], firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225.
***'''Level 1'''
****Firerate changed from {{Tooltip|0.225 > 0.167|-0.058}} to {{Tooltip|0.225 > 0.17|-0.055}}.
***'''Level 2'''
****Damage decreased from +3 to +2.
****Firerate changed from 0.167 to {{Tooltip|0.17 > 0.14|-0.03}}.
***'''Level 3'''
****Damage decreased from +8 to +7.
***'''Level 4'''
****Damage decreased from +12 to +9.
****Firerate changed from {{Tooltip|0.167 > 0.125|-0.042}} to {{Tooltip|0.14 > 0.1|-0.04}}.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**Now can be gifted for {{Robux|799}}.
*'''3 July 2026''' - [[v2.2.0]]
**'''Commando''' is now purchasable through a gamepass for {{Robux|799}}.
*'''21 August 2026''' - [[v2.7.0]]
**'''Commando''' gamepass taken offsale.
}}
}}


==Notes==
==Notes==
<references/>
<references/>




{{TowerNavBox}}
{{TowerNavBox}}

Latest revision as of 16:40, 26 August 2026


Event Content

Commando has been made unobtainable from the game as of the 20th of September 2019 as it was part of the Area 51 Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.

Similar Article
This article is about Commando. You may be looking for the Commander or T.D.S. Commandos, a Mission Quest.

<infobox>

 <title source="title"><default>Commando</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"Shoot enemies with dual laser guns and launches missiles. Won from the Area 51 event."
―Inventory Description
File:Quote.png
"Won from the Area 51 event."
―Former Inventory Description

Description

[edit]

The Commando is a tower that could have been obtained through triumphing the Area 51 map in Normal+ mode as part of the Area 51 Event. It cannot be bought in the store. It could most recently be bought for Robux 799 for a limited time.

The Commando fires lasers from its laser pistols. These lasers can pierce through enemies, dealing damage to at most two enemies. Additionally, the Commando has a limited amount of ammunition. After it runs out of ammo, it will throw away its guns, which puts it into a reload animation. This takes more time than regular burst cooldown.

At Level 3, it gains a Missile ability. This ability allows it to fire out missiles on a spot selected by the player. The range missiles can be fired in is twice as large as the Commando's range. At Level 3, it fires out two missiles, though at Level 4 its increased to four. The ability has a cooldown, though unlike other abilities, each missile counts as a separate ability use. This means each ability cooldown only gives back one missiles, not all of them. If a missile hits an enemy, it will deal damage to them and stun them. As it deals Splash Damage, they will create an explosion that deals damage to enemies caught in it, also bypassing their defense. If a missile does not hit anything, it will stay on the ground and act as a landmine, remaining on the ground for eighty seconds. These missiles can damage Lead, Flying and Hidden enemies.

The Commando has a placement limit of eight per player.

Upgrades

[edit]
Recon Mission
Level 1 • Cost: Cash$935

0.225 > 0.17 Firerate Firerate

2.25 > 2 Reload Time Reload Time


Sell Price changes to Cash$1,028

Titanium Rounds
Level 2 • Cost: Cash$2,850

+Hidden Detection Hidden Detection

+1.5 Range Range

+2 Damage Damage

0.17 > 0.14 Firerate Firerate

+15 Ammo Ammo


Sell Price changes to Cash$1,978

Jericho Missiles
Level 3 • Cost: Cash$8,115

+7 Damage Damage

+15 Ammo Ammo

2 > 1.5 Reload Time Reload Time

•275 Splash Damage Splash Damage

•2 Missile Count

•0.5 Stun Time Stun Time

•35 Missile Range Missile Range

•1.5 Explosion Range Explosion Range

•80 Missile Lifespan Missile Lifespan

•20 Ability Cooldown Ability Cooldown


Sell Price changes to Cash$4,683

Death & Taxes
Level 4 • Cost: Cash$25,000

+2.5 Range Range

+9 Damage Damage

0.14 > 0.1 Firerate Firerate

+20 Ammo Ammo

1.5 > 1.25 Reload Time Reload Time

+50 Splash Damage Splash Damage

+2 Missile Count

0.5 > 1 Stun Time Stun Time

+5 Missile Range Missile Range

20 > 10 Ability Cooldown Ability Cooldown

May or may not be stolen from Area 51.


Sell Price changes to Cash$12,988

Ability

[edit]
Missile
Level 3+ • 20s Cooldown (Level 3) • 10s Cooldown (Level 4)

Fires out two and at Level 4 four missiles at selected area. Missile range is double of regular range. Reloads one missile per cooldown.

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Tower Stats
Level Cost Total Cost Damage Firerate Reload Time Ammo Max Hits Range DPS[1] Combined DPS[2] Cost Efficiency[3]
0 Cash$2,150 Cash$2,150 5 0.225 2.25 30 2 16 16.67 16.67 Cash$128.97
1 Cash$935 Cash$3,085 5 0.17 2 30 2 16 21.13 21.13 Cash$146
2 Cash$2,850 Cash$5,935 7 0.14 2 45 2 17.5 37.95 37.95 Cash$156.39
3 Cash$8,115 Cash$14,050 14 0.14 1.5 60 2 17.5 84.85 98.6 Cash$142.49
4 Cash$25,000 Cash$39,050 23 0.1 1.25 80 2 20 198.92 231.42 Cash$168.74
Missile Stats
Level Splash Damage[4] Ability Cooldown Missile Count Stun Time Missile Lifespan Missile Range Explosion Range DPS[5]
3 275 20 2 0.5 80 35 1.5 13.75
4 325 10 4 1 80 40 1.5 32.5

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:PirateCommandoIconIGNov24.png File:TrooperCommandoIconIG.png
Skin Pirate Trooper
Rarity Rare Rare
Daily Store Cost Coin 5,000 N/A
Obtained From Pirate Crate T.D.S. Commandos Mission Quest

Strategy

[edit]
  • The Commando should mostly be used as a mid to late game DPS and area of effect tower, as both regular gun and missiles have decent area of effect capabilities and it is quite expensive to upgrade.
    • The DJ Booth can be useful at reducing its upgrade cost, making it more affordable.
  • At earlier Levels, its only source of damage is through its guns.
    • As these pierce through enemies, having them placed in corners or near straight lines can allow it to maximize the number of enemies hit.
      • Additionally, changing its targeting can also help, making it hit as many of them possible.
    • Before Level 2, these guns can indirectly hit Hidden enemies if another detectable enemy is nearby, though this should not be relied on.
  • At Level 3, it gains its Missile ability, allowing it to send out missiles at a selected area.
    • As they can be targeted anywhere in its range, they can be quite useful at clearing out hordes of weaker enemies like the Fallen Hazmat, Breaker4 or Reaver, or to weaken stronger enemies like the Fallen Giant or Failed Experiment.
    • These missiles can bypass defense.
    • The area they can land in is not infinite, instead the missile range is double of the Commando's range.
      • Because of this, it can be used to kill any enemy that goes past its main range.
    • The missiles do not explode if they hit nothing, they instead stay on the ground until an enemy steps on them, possibly making them hit something later or allowing you to set them up for enemies in advance.
      • However, do note that after their lifespan ends, they will instantly explode, even if nothing stepped over them.
  • Do note that its missiles do not instantly get sent out to the selected spot, they take a few seconds to actually travel there.
    • Because of this, if targeting a singular enemy, it may be better to place them slightly in front of the enemy instead of directly at it.
  • The Commando gets hidden detection from Level 2, and not only that, its missiles can also hit Hidden enemies.
    • This makes the Commando quite effective against hordes of Hidden enemies.
    • However, it is relatively costly compared to other towers, so it should not be used for early game hidden enemies.
    • The missiles can also damage Flying enemies as well, making it more versatile.
  • The missiles fired out by the Commando stun enemies on hit, making it quite effective at stalling enemies.
    • As the missiles damage multiple enemies at once, its quite effective at stalling hordes of enemies.
  • The DJ Booth can be useful when combined with the Commando, as it has quite low range.
    • As its missile range is double of its regular range, this means its missile range is actually affected by Range Buffs.
  • As both its regular and missile damage are affected by Damage Buffs, towers like the DJ Booth or Mercenary Base can be useful with it.

Trivia

[edit]
  • This was the second event tower added, after the Gladiator.
  • This tower is based on the Commando from Risk of Rain 2.[6]
  • The Commando used to appear alongside the Commander on the "Triumph" screen before the Overhaul Update.
  • Before the 20th of November 2024, the Commando was the only event tower that was not available through a gamepass.
    • When it did receive a gamepass, it was put on sale with a cost of Robux 999,999,999 prior to the release of v1.42.0, which got later reduced to Robux 32,323,232 and then quickly taken offsale, making it the most expensive gamepass in the entire game.
  • The Level 4 upgrade description mentions that the Commando gains "Really Cool Armor", despite not being a statistical change.
    • This armor is stated to likely being stolen from Area 51.
      • The original default appearance actually reused some assets from enemies that appeared in that map, such as the old missile launcher being the same as the one used by the Raider Boss.
    • Before the Overhaul Update, it was called "Cool gold armor".
    • This was removed during the Hardcore Testing BETA; however, it was later re-added in the Overhaul Update.
  • The old Level 2 upgrade name, "Disposable Missile", is a reference to the Disposable Missile Launcher equipment from Risk of Rain 2.
  • The current Level 3 upgrade name, "Jericho Missiles", is a reference to the Jericho missiles seen in the first Iron Man movie.[7]
  • The current Level 4 upgrade name, "Death & Taxes", is a reference to Death & Taxes from Call of Duty.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 9 August 2019- BETA v1.9.0
    • Commando added.
  • 20 September 2019 - BETA v1.10.0d
    • Commando can no longer be obtained by triumphing Area 51.
  • 13 October 2019 - Release v1.0.0
    • Upgrade names added.
    • Placement limit removed (was five).
    • Statistical changes:
      • Level 1
        • Damage decreased from +1 to +0.
      • Level 2
        • Missile damage decreased from 3 to 1.
      • Level 3
        • Damage decreased from +4 to +2.
        • Missile damage decreased from 7 to 2.
      • Level 4
        • Damage decreased from +8 to +6.
        • Missile damage decreased from 15x4 to 5x4.
      • Level 5
        • Missile damage decreased from 50x4 to 11x4.
        • Damage decreased from +35 to +12.
    • New skin: Pirate
  • 18 March 2020 - Release v1.8.1
    • Statistical changes:
      • Base
        • Cost decreased Cash$1,800 to Cash$1,600.
        • Range increased from 8 to 12.
      • Level 5
        • Cost decreased from Cash$20,000 to Cash$10,000.
    • New SFX.
  • 29 October 2020 - Overhaul v1.0.0
    • Splash damage equation reworked.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Premium Crate skins.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.55 to 0.53.
      • Level 2
        • Explosion range decreased from 6 to 4.
        • Missiles damage lead enemies.
      • Level 5
        • Range decreased from +4 to +3.
        • Cool gold armor renamed to Really cool armor.
  • 8 May 2021 - Overhaul v1.3.0
    • Commando's missiles now ignore defense.
    • Splash damage reworked. Explosion is now separated into two spheres. Inner sphere deals 100% of the stated damage, while damage in the outer sphere decreases linearly from the edge of the inner sphere to the edge of the outer sphere.
    • Statistical changes:
      • Level 5
        • Really cool armor renamed to REALLY COOL ARMOR.
  • 12 March 2022 - v1.1.0
    • Commando's missiles no longer have perfect accuracy.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.53 to 0.525.
  • 21 December 2022 - v1.6.0
    • Pirate skin rarity changed from Rare to Common.
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
  • 20 November 2024 - v1.41.6b
    • Commando is now purchasable through a gamepass for Robux 999,999,999.
  • 20 November 2024 - v1.41.6c
    • Commando gamepass cost decreased from Robux 999,999,999 to Robux 32,323,232.
  • 20 November 2024 - v1.41.6d
    • Commando gamepass taken offsale.
  • 20 November 2024 - v1.42.0
    • Commando is now purchasable through a gamepass for Robux 799.
    • Bullets now pierce through enemies.
    • Commando now fires in bursts, which end in a burst cooldown. Additionally, it has a limited amount of ammo. The firerate listed in its statistics box is actually the burst cooldown and not the time between each shot.
    • Missiles are now fired out with the Missile ability.
      • Missile Splash Damage no longer has damage dropoff.
      • One missile reloaded per cooldown.
      • Missiles can be fired in its missile range, which is double of its regular range.
      • Missiles stun enemies that were hit by it.
      • If missiles do not hit an enemy, they will remain on the path for their lifespan, exploding when an enemy steps on them or their lifespan ends.
    • Placement limit of 8 added.
    • Statistical changes:
      • Base
        • Damage increased from 2 to 6.
        • Firerate decreased from 0.525 to 0.225.
        • Burst cooldown of 0.525 added.
        • Reload time of 2.5 added.
        • Burst size of 3 added.
        • Ammo of 30 added.
        • Max hits of 2 added.
        • Cost increased from Cash$1,600 to Cash$2,250.
      • Level 1
        • Damage increased from +0 to +2.
        • Range decreased from +2 to +0.
        • Max hits increased from +0 to +1.
        • Cost increased from Cash$350 to Cash$935.
        • Name changed from Radar Pack to Recon Mission.
      • Level 2
        • Damage increased from +0 to +2.
        • Range decreased from +2 to +1.5.
        • Burst size increase of 3 > 5 added.
        • Reload time change of 2.5 > 2 added.
        • Ammo increased from +0 to +15.
        • No longer unlocks missiles.
        • Cost increased from Cash$700 to Cash$3,250.
        • Name changed from Disposable Missile to Titanium Rounds.
      • Level 3
        • Damage increased from +2 to +5.
        • Range increased from +1 to +1.5.
        • Firerate changed from 0.525 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Burst size increase of 5 > 6 added.
        • Ammo increased from +0 to +15.
        • Burst cooldown change of 0.525 > 0.375 added.
        • Reload time change of 2 > 1.5 added.
        • Max hits increased from +0 to +1.
        • Missile ability added.
          • 125 damage per missile.
          • Fires out two missiles.
          • 1.25 stun time.
          • Missile range is double of regular range (30).
          • 4 explosion range.
          • 60 missile lifespan when on the path.
          • 20 ability cooldown.
        • Cost increased from Cash$2,000 to Cash$8,500.
        • Name changed from Recon Armor to Jericho Missiles.
      • Level 4
        • Damage decreased from +6 to +1.
        • Firerate changed from 0.525 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Burst size increase of 6 > 10 added.
        • Ammo increased from +0 to +20.
        • Burst cooldown change of 0.375 > 0.325 added.
        • Reload time change of 1.5 > 1.25 added.
        • Missile damage increased from +4 to +50.
        • Stun time change of 1.25 > 1.75 added.
        • Missile range increased from +0 to +2.
        • Explosion range increased from 4 to 4 > 6.
        • Ability cooldown change of 20 > 10 added.
        • Really cool armor tool tip added.
        • Cost increased from Cash$7,500 to Cash$20,000.
        • Name changed from Quad Launcher to Death & Taxes.
      • Level 5 removed
        • Original statistics:
          • Name: Flex Armor
          • Cost: Cash$10,000
        • +3 range
        • +12 damage
        • +6 missile damage
    • Pirate skin rarity changed from Common to Rare.
    • New skin: Trooper
    • Bug: Missile stun cooldown does not work.
  • 27 November 2024 - v1.43.0
    • Gamepass price decreased from Robux 799 to Robux 639.
    • Statistical changes:
      • Level 1
        • Max Hits decreased from +1 to +0.
      • Level 2
        • Damage increased from +2 to +4.
        • Hidden detection added.
      • Level 3
        • Damage decreased from +5 to +3.
        • Missile damage increased from 125 to 150.
        • Stun time increased from 1.25 to 1.5.
      • Level 4
        • Damage increased from +1 to +5.
        • Stun time changed from 1.25 > 1.75 to 1.5 > 2.
  • 3 December 2024 - v1.43.3
    • Gamepass price increased from Robux 639 to Robux 799.
  • 7 December 2024 - v1.44.0a
    • Gamepass taken offsale.
  • 16 December 2024 - v1.45.1a
    • Commando is now purchasable through a gamepass for Robux 799.
  • 16 December 2024 - v1.45.1c
    • Commando gamepass taken offsale.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 3 September 2025 - v1.74.0
    • Commando no longer fires in bursts.
    • Statistical changes:
      • Base
        • Cost increased from Cash$2,250 to Cash$2,350.
        • Damage decreased from 6 to 5.
        • Range increased from 12 to 13.
        • Reload time increased from 2.5 to 3.
        • No longer uses any of its burst statistics.
        • Flying detection added.
      • Level 1
        • Damage decreased from +2 to +0.
        • Firerate changed from 0.225 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Reload time changed from 2.5 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Damage decreased from +4 to +3.
        • Reload time changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 2.
      • Level 3
        • Damage increased from +3 to +7.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Missile damage decreased from 150 to 100.
        • Stun time decreased from 1.5 to 0.5.
        • Missile range increased from 30 to 32.
        • Missile lifespan increased from 60 to 360.
      • Level 4
        • Cost decreased from Cash$20,000 to Cash$18,000.
        • Damage increased from +5 to +9.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.15.
        • Range decreased from +2 to +1.
        • Missile damage decreased from +50 to +25.
        • Stun time changed from 1.5 > 2 to 0.5 > 1.
        • Missile range decreased from +4 to +2.
  • 26 November 2025 - v1.81.0
    • Commando is now purchasable through a gamepass for Robux 799.
  • 2 December 2025 - v1.81.4b
    • Gamepass taken offsale.
    • Bug: Can still be gifted.
  • 11 December 2025 - v1.82.1
    • Bugfix: Can no longer be gifted.
  • 22 April 2026 - v1.89.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash$2,350 to Cash$2,150.
        • Range increased from 13 to 16.
        • Reload time decreased from 3 to 2.25.
      • Level 1
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Reload time changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Cost decreased from Cash$3,250 to Cash$2,850.
      • Level 3
        • Cost decreased from Cash$8,500 to Cash$8,115.
        • Damage increased from +7 to +8.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.167.
        • Range decreased from +1.5 to +0.
        • Missile damage increased from 100 to 275.
        • Missile range increased from 32 to 35.
        • Explosion range decreased from 4 to 1.5.
        • Missile lifespan decreased from 360 to 80.
      • Level 4
        • Cost increased from Cash$18,000 to Cash$25,000.
        • Damage increased from +9 to +12.
        • Firerate changed from 0.15 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range increased from +1 to +2.5.
        • Missile damage increased from +25 to +50.
        • Missile range increased from +2 to +5.
        • Explosion range changed from 4 > 6 to 1.5.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes:
      • Base
        • Without Firerate Bug, firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225.
      • Level 1
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Damage decreased from +3 to +2.
        • Firerate changed from 0.167 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 3
        • Damage decreased from +8 to +7.
      • Level 4
        • Damage decreased from +12 to +9.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • 2 July 2026 - v2.1.7
    • Now can be gifted for Robux 799.
  • 3 July 2026 - v2.2.0
    • Commando is now purchasable through a gamepass for Robux 799.
  • 21 August 2026 - v2.7.0
    • Commando gamepass taken offsale.

Notes

[edit]
  1. DPS is calculated as (Ammo x Damage) ÷ (Ammo x Firerate + Reload Time).
  2. Includes both the DPS from the guns and the missiles
  3. Cost efficiency uses combined DPS.
  4. Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
  5. DPS is calculated as Splash Damage ÷ Ability Cooldown.
  6. File:CommandoReferenceProof.png
    https://discord.com/channels/587355301083349002/589292970541318185/603740113301929984 (Tower Defense Simulator Server)
  7. File:CommandoIronManRefProof.png
    https://discord.com/channels/587355301083349002/587355301674614854/1446141112074109059 (Tower Defense Simulator Server)
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