Demoman: Difference between revisions
imported>Raspbelle rarity could be wrong because idk |
imported>Mentin123 mNo edit summary |
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{{Tabs|Regular = Demoman|Perk = Golden Demoman}} |
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{{Tabs}} |
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{{SameName|Demoman|'''Tower''' • [[Demoman (Narrator)|Narrator]]}} |
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{{TowerInfobox |
{{TowerInfobox |
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|title = Demoman |
|title = Demoman |
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|role = Offense |
|role = Offense |
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|placement = Ground |
|placement = Ground |
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|basecost = {{Money| |
|basecost = {{Money|700}} |
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|basesellingprice = {{Money| |
|basesellingprice = {{Money|233}} |
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|basedamage = [[File:SplashDamage.png|20px|Damage]] |
|basedamage = [[File:SplashDamage.png|20px|Damage]]8 |
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|damagetype = [[Splash Damage|Splash]] |
|damagetype = [[Splash Damage|Splash]] |
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|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]2.6 |
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|baserange = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range) |
|baserange = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range) |
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|hidden_detection = {{Attr|Hidden|Level |
|hidden_detection = {{Attr|Hidden|Level 2+}} |
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|lead_detection = {{Attr|Lead|Level 0+}} |
|lead_detection = {{Attr|Lead|Level 0+}} |
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|flying_detection = N/A<ref name=fd>Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref> |
|flying_detection = N/A<ref name=fd>Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref> |
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|immune = None |
|immune = None |
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|footprint = |
|footprint = 1.5 |
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|pvp_basecost = {{Money|575}} |
|pvp_basecost = {{Money|575}} |
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|pvp_basesellingprice = {{Money|191}} |
|pvp_basesellingprice = {{Money|191}} |
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|pvp_basedamage = [[File:SplashDamage.png|20px|Damage]]6 |
|pvp_basedamage = [[File:SplashDamage.png|20px|Damage]]6 |
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|pvp_damagetype = [[Splash Damage|Splash]] |
|pvp_damagetype = [[Splash Damage|Splash]] |
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|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.75 |
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|pvp_baserange = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range) |
|pvp_baserange = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range) |
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|pvp_hidden_detection = N/A<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref> |
|pvp_hidden_detection = N/A<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref> |
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|pvp_flying_detection = N/A<ref name=fd/> |
|pvp_flying_detection = N/A<ref name=fd/> |
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|pvp_immune = None |
|pvp_immune = None |
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|pvp_footprint = |
|pvp_footprint = 1.5 |
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|tooltip-1 = A cheap AOE tower with a slow rate of fire and moderate damage and splash radius. |
|tooltip-1 = A cheap AOE tower with a slow rate of fire and moderate damage and splash radius. |
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|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies. |
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies. |
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}} |
}} |
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{{QuoteContainer| |
{{QuoteContainer|<tabber> |
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|-|Current = |
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{{QuoteBox|Ka-boooom! A great splash damage tower for beginners!|Store Description}} |
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{{QuoteBox|Ka-boooom! A great early game splash tower.|Store Description}} |
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|-|Version 2 = |
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{{QuoteBox|Ka-boooom! A great splash damage tower for beginners!|Former Store Description}} |
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|-|Version 3 = |
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{{QuoteBox|Ka-boooom!|Former Store Description}} |
{{QuoteBox|Ka-boooom!|Former Store Description}} |
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</tabber> |
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}} |
}} |
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__TOC__ |
__TOC__ |
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The '''Demoman''' is a starter splash damage tower that can be bought in the store for {{Coins|200}}. While targeting a specific enemy, it will also affect those around the target, dealing splash damage. |
The '''Demoman''' is a starter splash damage tower that can be bought in the store for {{Coins|200}}. While targeting a specific enemy, it will also affect those around the target, dealing splash damage. |
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At Levels 0-2, the '''Demoman''' takes one second to aim at an enemy before throwing its explosive grenades. This only affects the damage for the first throw, as it means the '''Demoman''' has to wait a second before throwing it. While it is aiming, it will focus on one enemy until it throws its explosive grenade, after which it can target a different one. If the targeted enemy dies, the '''Demoman''' will continue targeting it, though its grenade will not land where it died, it will throw it further away, which is generally the area where the enemy would have travelled to if it did not die. The '''Demoman''' will also continue to aim at that enemy even if it leaves its range, allowing it to attack outside of its range. After the first throw, while the '''Demoman''' still aims, this does not affect its firerate. The explosion caused by the '''Demoman''' |
At Levels 0-2, the '''Demoman''' takes one second to aim at an enemy before throwing its explosive grenades. This only affects the damage for the first throw, as it means the '''Demoman''' has to wait a second before throwing it. While it is aiming, it will focus on one enemy until it throws its explosive grenade, after which it can target a different one. If the targeted enemy dies, the '''Demoman''' will continue targeting it, though its grenade will not land where it died, it will throw it further away, which is generally the area where the enemy would have travelled to if it did not die. The '''Demoman''' will also continue to aim at that enemy even if it leaves its range, allowing it to attack outside of its range. After the first throw, while the '''Demoman''' still aims, this does not affect its firerate. The explosion caused by the '''Demoman''' does not have damage drop-off. The '''Demoman''' can also damage [[Lead (Attribute)|Lead]] enemies. |
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The '''Demoman''' is great for large hordes of non-boss enemies, except for those immune to splash damage. It is relatively weak against major bosses, though it can be useful in tackling the enemies that spawn from some major bosses. The '''Demoman''' is considered an early game to mid-game tower, though in late game it can be quite useful for swarm-clearing when multiple are placed down. |
The '''Demoman''' is great for large hordes of non-boss enemies, except for those immune to splash damage. It is relatively weak against major bosses, though it can be useful in tackling the enemies that spawn from some major bosses. The '''Demoman''' is considered an early game to mid-game tower, though in late game it can be quite useful for swarm-clearing when multiple are placed down. |
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==Upgrades== |
==Upgrades== |
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{{PVPTabber |
{{PVPTabber |
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|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money| |
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|300}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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2. |
2.6 > 1.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money| |
Sell Price changes to {{Money|33}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money| |
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|950}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +10 Damage [[File:SplashDamage.png|20px|Damage]] |
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5 > 5 |
4.5 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money|525}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,325}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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Sell Price changes to {{Money|650}}}} |
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1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,400}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1.9 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+7 Damage [[File:SplashDamage.png|20px|Damage]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
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5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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+Faster Projectile |
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+Faster Projectile |
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Sell Price changes to {{Money|1,300}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance{{sic}}|Cost = {{Money|5,750}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
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Sell Price changes to {{Money|1,450}}}} |
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1.525 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|5,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1.5 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+10 Damage [[File:SplashDamage.png|20px|Damage]] |
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Sell Price changes to {{Money|3, |
Sell Price changes to {{Money|3,283}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1. |
1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+3 Range [[File:Range Icon.png|20px|Range]] |
+3 Range [[File:Range Icon.png|20px|Range]] |
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1. |
1.5 > 1.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+5 Damage [[File:SplashDamage.png|20px|Damage]] |
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
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{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1. |
1.35 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+ |
+19 Damage [[File:SplashDamage.png|20px|Damage]] |
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}} |
}} |
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== |
==Statistics== |
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''To see all the previous statistics of this tower, see the [[/History|history |
''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
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{{neow|<nowiki> |
{{neow|<nowiki> |
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<var> |
<var> |
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$DPS$ = Splash Damage / Firerate |
$DPS$ = Splash Damage / Firerate |
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$CE$ = Total |
$CE$ = Total Cost / DPS |
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$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
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$ |
$COST$ = 700; 300; 950; 2400; 5500 |
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$ |
$PVP-COST$ = 575; 150; 500; 1500; 6000 |
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$ |
$FSE-DETECTION$ = 2; 0; |
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$FSE-PVP-DETECTION$ = ; 0; |
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$FNC-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance |
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$ |
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance |
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$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
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$FNC-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364 |
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$ |
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364 |
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$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364 |
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$FNC-ROFBUG$ = Firerate |
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$FSE-META$ = Starter; File:DefaultDemomanIcon2.png |
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$SREF$ = <ref name=splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
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$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
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$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref> |
$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref> |
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$R$ = $FNC-RECURSION$ |
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DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
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</var> |
</var> |
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<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level !! Total |
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
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|- |
|- |
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| 0 || {{Money|$TP$}} || |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.6 || 1 || 10 || 4.5 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 1 || |
| 1 || $R$ || $R$ || 8 || 1.9 || 1 || 12 || 4.5 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || $R$ || $R$ || 18 || 1.9 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || $R$ || $R$ || 25 || 1.5 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level !! Total |
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
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|- |
|- |
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| 0 || {{Money|$TP$}} || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 1 || |
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || $R$ || $R$ || 34 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Color|Basic|Green}} |
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|{{ |
|{{Color|Basic|Blue}} |
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|{{ |
|{{Color|Basic|Military}} |
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|{{ |
|{{Color|Basic|Red}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Color|Common}} |
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|{{ |
|{{Color|Common}} |
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|{{ |
|{{Color|Uncommon}} |
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|{{ |
|{{Color|Common}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|{{Coins| |
|{{Coins|500}} |
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|{{Coins| |
|{{Coins|500}} |
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|{{Coins| |
|{{Coins|750}} |
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|{{Coins| |
|{{Coins|500}} |
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|- |
|- |
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!Obtained From |
!Obtained From |
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|[[Basic |
|[[Basic Crate]] |
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|[[Basic |
|[[Basic Crate]] |
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|[[Basic |
|[[Basic Crate]] |
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|[[Basic |
|[[Basic Crate]] |
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|- |
|- |
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! |
! |
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|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Color|Basic|Yellow}} |
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|{{ |
|{{Color|Premium|Fortress}} |
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|{{ |
|{{Color|Premium|Pirate}} |
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|{{ |
|{{Color|Halloween|Pumpkin}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Color|Common}} |
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|{{ |
|{{Color|Uncommon}} |
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|{{ |
|{{Color|Common}} |
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|{{ |
|{{Color|Exclusive}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|{{Coins| |
|{{Coins|500}} |
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|{{Robux|105}} |
|{{Robux|105}} |
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|{{Coins|3,500}} |
|{{Coins|3,500}} |
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|- |
|- |
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!Obtained From |
!Obtained From |
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|[[Basic |
|[[Basic Crate]] |
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|[[Premium |
|[[Premium Crate]] |
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|[[Pirate |
|[[Pirate Crate]] |
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|[[Halloween |
|[[Halloween Crate]] |
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|- |
|- |
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! |
! |
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|[[File:GhostDemoman0.png|175px]] |
|[[File:GhostDemoman0.png|175px]] |
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|[[File:EggDemoman0.png|175px]] |
|[[File:EggDemoman0.png|175px]] |
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|[[File:CrewDemoman0.png|175px]] |
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|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Color|DuckyRevenge|Ducky}} |
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|{{ |
|{{Color|Null|Ghost}} |
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|{{ |
|{{Color|SpringFrenzy|Egg}} |
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|{{Color|Backyard|Crew}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Color|Uncommon}} |
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|{{ |
|{{Color|Uncommon}} |
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|{{ |
|{{Color|Uncommon}} |
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|{{Color|Exclusive}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|N/A |
|||
|N/A |
|N/A |
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|N/A |
|N/A |
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|[[Null & Void Event#Null & Void Battle Pass|Null & Void Event Regular Battle Pass]] |
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Event Regular Battle Pass]] |
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|[[Spring Frenzy Battle Pass]] |
|[[Spring Frenzy Battle Pass]] |
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|Triumph all [[Backyard Legends Event]] maps on Easy difficulty |
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|- |
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! |
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|[[File:GoldenDemoman0.png|175px]] |
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|- |
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!Skin |
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|{{Color|Golden}} |
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|- |
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!Rarity |
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|{{Color|Golden}} |
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|- |
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!Daily Store Cost |
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|{{Coins|55,000}} |
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|- |
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!Obtained From |
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|[[Golden Crate]] |
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|} |
|} |
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***The Level 3 upgrade name is based on the [https://wiki.teamfortress.com/wiki/Loch-n-Load Loch-n-Load]. |
***The Level 3 upgrade name is based on the [https://wiki.teamfortress.com/wiki/Loch-n-Load Loch-n-Load]. |
||
***The Level 4 upgrade name is based on one of [https://wiki.teamfortress.com/wiki/Item_sets Demoman's item sets], which the set coincidentally contains both weapons above and the [https://wiki.teamfortress.com/wiki/Scotch_Bonnet Scotch Bonnet], which the Level 4 '''Demoman'''<nowiki/>'s helmet takes inspiration of. |
***The Level 4 upgrade name is based on one of [https://wiki.teamfortress.com/wiki/Item_sets Demoman's item sets], which the set coincidentally contains both weapons above and the [https://wiki.teamfortress.com/wiki/Scotch_Bonnet Scotch Bonnet], which the Level 4 '''Demoman'''<nowiki/>'s helmet takes inspiration of. |
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**The {{ |
**The {{Color|Premium|Fortress}} skin is directly based on the RED [https://wiki.teamfortress.com/wiki/Demoman Demoman]. |
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*When the game was in Alpha, and for a while after BETA release, the '''Demoman's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "''sans explosive gun''". |
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*The Level 2 '''Demoman''' throws Steil Grenades, a possible reference to the [[w:c:r2da:Steil Grenade|steils]] in ''R2DA.'' |
*The Level 2 '''Demoman''' throws Steil Grenades, a possible reference to the [[w:c:r2da:Steil Grenade|steils]] in ''R2DA.'' |
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**The Level 3+ '''Demoman''' uses a [[w:c:r2da:Chinalake|Chinalake]], a reference to ''R2DA''. |
**The Level 3+ '''Demoman''' uses a [[w:c:r2da:Chinalake|Chinalake]], a reference to ''R2DA''. |
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*The |
*The Demoman is purchased as part of the [[Tutorial]], if the [[Tutorial]] is started using the objective that appears for every new player. |
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==Update History== |
==Update History== |
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*'''14 June 2019''' - [[BETA v1.0|BETA v1.0.0]] |
*'''14 June 2019''' - [[BETA v1.0|BETA v1.0.0]] |
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**'''Demoman''' added. |
**'''Demoman''' added. |
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*'''16 June 2019''' - [[BETA v1.1|BETA v1.1.0]] |
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**Unlock cost decreased from {{Coins|1,500}} to {{Coins|500}}. |
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*'''14 July 2019''' - [[BETA v1.5|BETA v1.5.0]] |
*'''14 July 2019''' - [[BETA v1.5|BETA v1.5.0]] |
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**Statistical changes: |
**Statistical changes: |
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***Now uses the new projectile and explosive system. |
***Now uses the new projectile and explosive system. |
||
****Direct damage and splash damage now deal the same amount of damage instead of splash damage being half of direct damage. |
****Direct damage and splash damage now deal the same amount of damage instead of splash damage being half of direct damage. |
||
**New skins: {{ |
**New skins: {{Color|Basic|Green}}, {{Color|Basic|Blue}} |
||
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]] |
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]] |
||
**Direct damage removed. |
**Direct damage removed. |
||
| Line 344: | Line 373: | ||
****Cost decreased from {{Money|1,350}} to {{Money|1,000}}. |
****Cost decreased from {{Money|1,350}} to {{Money|1,000}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|3.3 > 2.3|-1}} to {{Tooltip|2.55 > 2.05|-0.5}}. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Damage decreased from +18 to +12. |
****Damage decreased from +18 to +12. |
||
*****{{Bug}} This was not changed in the upgrade description. |
*****{{Bug}} This was not changed in the upgrade description. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|2.3 > 1.2|-1.1}} to {{Tooltip|2.05 > 1.3|-0.75}}. |
||
*****{{Bug}} This was not changed in the upgrade description. |
*****{{Bug}} This was not changed in the upgrade description. |
||
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]] |
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]] |
||
| Line 356: | Line 385: | ||
**Splash damage equation reworked. |
**Splash damage equation reworked. |
||
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
||
**Skin rarity added to [[Basic |
**Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins. |
||
**Statistical changes: |
**Statistical changes: |
||
***'''Base''' |
***'''Base''' |
||
| Line 371: | Line 400: | ||
****Renamed from ''Epic Shades'' to ''Steil Grenade'' |
****Renamed from ''Epic Shades'' to ''Steil Grenade'' |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Firerate changed from 2.55 to |
****Firerate changed from 2.55 to {{Tooltip|3.03 > 2.03|-1}}. |
||
****Explosion range changed from 5 > 6 to 1.5. |
****Explosion range changed from 5 > 6 to 1.5. |
||
****Damage decreased from +5 to +2. |
****Damage decreased from +5 to +2. |
||
| Line 379: | Line 408: | ||
****Damage increased from +10 to +13. |
****Damage increased from +10 to +13. |
||
****Range increased from +1 to +2. |
****Range increased from +1 to +2. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|2.55 > 2.05|-0.5}} to {{Tooltip|2.03 > 1.83|-0.2}}. |
||
****Explosion range changed from 6 to 1.5 > 3. |
****Explosion range changed from 6 to 1.5 > 3. |
||
****Renamed from ''Improved Grenades'' to ''Collateral Damage''. |
****Renamed from ''Improved Grenades'' to ''Collateral Damage''. |
||
| Line 390: | Line 419: | ||
*****2.05 > 1.3 Firerate |
*****2.05 > 1.3 Firerate |
||
*****6 > 8 Explosion Range |
*****6 > 8 Explosion Range |
||
**{{Bug}} {{ |
**{{Bug}} {{Color|Basic|Blue}} and {{Color|Basic|Green}} skins use outdated models in the lobby. |
||
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] |
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] |
||
**'''Demoman''' now ignores [[defense]]. |
**'''Demoman''' now ignores [[defense]]. |
||
| Line 401: | Line 430: | ||
****Firerate decreased from 3.03 to 3.025. |
****Firerate decreased from 3.03 to 3.025. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|3.03 > 2.03|-1}} to {{Tooltip|3.025 > 2.025|-1}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|2.03 > 1.83|-0.2}} to {{Tooltip|2.025 > 1.825|-0.2}}. |
||
*'''21 December 2022''' - [[v1.6.0]] |
*'''21 December 2022''' - [[v1.6.0]] |
||
**Skin rarity added to all skins. |
**Skin rarity added to all skins. |
||
| Line 414: | Line 443: | ||
***'''Level 1''' |
***'''Level 1''' |
||
****Cost increased from {{Money|100}} to {{Money|150}}. |
****Cost increased from {{Money|100}} to {{Money|150}}. |
||
****Firerate changed from 3.025 to |
****Firerate changed from 3.025 to {{Tooltip|2.525 > 2.025|-0.5}}. |
||
****Renamed from ''Further Throwing'' to ''Stronger Throw''. |
****Renamed from ''Further Throwing'' to ''Stronger Throw''. |
||
***'''Level 2''' |
***'''Level 2''' |
||
| Line 423: | Line 452: | ||
****Cost increased from {{Money|1,000}} to {{Money|1,500}}. |
****Cost increased from {{Money|1,000}} to {{Money|1,500}}. |
||
****Damage increased from +2 to +6. |
****Damage increased from +2 to +6. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|3.025 > 2.025|-1}} to {{Tooltip|2.025 > 1.525|-0.5}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|3,500}} to {{Money|6,000}}. |
****Cost increased from {{Money|3,500}} to {{Money|6,000}}. |
||
****Damage increased from +13 to +16. |
****Damage increased from +13 to +16. |
||
****Range increased from +2 to +4. |
****Range increased from +2 to +4. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|2.025 > 1.825|-0.2}} to {{Tooltip|1.525 > 1.225|-0.3}}. |
||
****Explosion range changed from 1.5 > 3 to 3.25 > 4. |
****Explosion range changed from 1.5 > 3 to 3.25 > 4. |
||
**New skin: {{ |
**New skin: {{Color|Basic|Military}} |
||
**{{Bug}} {{ |
**{{Bug}} {{Color|Basic|Military}} skin in the regular lobby uses outdated animations. |
||
*'''21 March 2023''' - [[v1.6.4]] |
*'''21 March 2023''' - [[v1.6.4]] |
||
**{{Bug}} Level 2 upgrade description does not mention the '''Demoman''' getting a bigger explosion. |
**{{Bug}} Level 2 upgrade description does not mention the '''Demoman''' getting a bigger explosion. |
||
| Line 449: | Line 478: | ||
****Cost decreased from {{Money|150}} to {{Money|100}}. |
****Cost decreased from {{Money|150}} to {{Money|100}}. |
||
****Range decreased from +3 to +2. |
****Range decreased from +3 to +2. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|2.525 > 2.025|-0.5}} to {{Tooltip|3.025 > 2.675|-0.35}}. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Damage increased from +3 to +4. |
****Damage increased from +3 to +4. |
||
****Explosion range changed from 2.5 > 3.25 to 2.75 > 3.25. |
****Explosion range changed from 2.5 > 3.25 to 2.75 > 3.25. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|2.025 > 1.525|-0.5}} to {{Tooltip|2.675 > 1.525|-1.15}}. |
||
****Range increased from +0 to +2. |
****Range increased from +0 to +2. |
||
****Aim Time change of 1 > 0 added. |
****Aim Time change of 1 > 0 added. |
||
| Line 460: | Line 489: | ||
***'''Level 4''' |
***'''Level 4''' |
||
****Range changed from +4 to +2. |
****Range changed from +4 to +2. |
||
**{{ |
**{{Color|Basic|Military}} skin rarity changed from {{Color|Rare}} to {{Color|Uncommon}}. |
||
**New skins: {{ |
**New skins: {{Color|Basic|Red}}, {{Color|Basic|Yellow}}, {{Color|Premium|Fortress}}, {{Color|Premium|Pirate}} |
||
**{{Bugfix}} {{ |
**{{Bugfix}} {{Color|Basic|Blue}}, {{Color|Basic|Green}} and {{Color|Basic|Military}} skins no longer use outdated animations in the regular lobby. |
||
**{{Bugfix}} {{ |
**{{Bugfix}} {{Color|Basic|Blue}} and {{Color|Basic|Green}} no longer use outdated models in the regular lobby. |
||
*'''5 August 2023''' - [[v1.8.4]] |
*'''5 August 2023''' - [[v1.8.4]] |
||
**Statistical changes: |
**Statistical changes: |
||
| Line 471: | Line 500: | ||
***'''Level 1''' |
***'''Level 1''' |
||
****Range decreased from +2 to +1. |
****Range decreased from +2 to +1. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|3.025 > 2.675|-0.35}} to {{Tooltip|2.775 > 2.525|-0.25}}. |
||
****Cost decreased from {{Money|100}} to {{Money|50}}. |
****Cost decreased from {{Money|100}} to {{Money|50}}. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost decreased from {{Money|525}} to {{Money|450}}. |
****Cost decreased from {{Money|525}} to {{Money|450}}. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|2.675 > 1.525|-1.15}} to {{Tooltip|2.525 > 1.525|-1}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Hidden detection added. |
****Hidden detection added. |
||
**{{ |
**{{Color|Pirate|Pirate}} skin rarity changed from {{Color|Rare}} to {{Color|Common}}. |
||
*'''31 October 2023''' - [[v1.9.0]]g |
*'''31 October 2023''' - [[v1.9.0]]g |
||
**New skin: {{ |
**New skin: {{Color|Halloween|Pumpkin}} |
||
*'''31 May 2024''' - [[V1.23.0|v1.23.5]] |
*'''31 May 2024''' - [[V1.23.0|v1.23.5]] |
||
**No longer bypasses defense. |
**No longer bypasses defense. |
||
| Line 493: | Line 522: | ||
***'''Level 1''' |
***'''Level 1''' |
||
****Cost increased from {{Money|50}} to {{Money|150}}. |
****Cost increased from {{Money|50}} to {{Money|150}}. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|2.775 > 2.525|-0.25}} to {{Tooltip|2.625 > 2.275|-0.35}}. |
||
****Range increased from +1 to +2. |
****Range increased from +1 to +2. |
||
***'''Level 2''' |
***'''Level 2''' |
||
| Line 501: | Line 530: | ||
****Cost increased from {{Money|1,500}} to {{Money|1,650}}. |
****Cost increased from {{Money|1,500}} to {{Money|1,650}}. |
||
****Damage increased from +4 to +8. |
****Damage increased from +4 to +8. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|2.525 > 1.525|-1}} to {{Tooltip|2.275 > 1.775|-0.5}}. |
||
****Range increased from +2 to +3. |
****Range increased from +2 to +3. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Damage increased from +16 to +32. |
****Damage increased from +16 to +32. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|1.525 > 1.225|-0.3}} to {{Tooltip|1.775 > 1.525|-0.25}}. |
||
****Range decreased from +2 to +1. |
****Range decreased from +2 to +1. |
||
****Explosion range changed from 3.25 > 4 to 4 > 4.5. |
****Explosion range changed from 3.25 > 4 to 4 > 4.5. |
||
| Line 516: | Line 545: | ||
**Offense role added. |
**Offense role added. |
||
*'''16 April 2025''' - [[v1.61.0]] |
*'''16 April 2025''' - [[v1.61.0]] |
||
**New skin: {{ |
**New skin: {{Color|DuckyRevenge|Ducky}} |
||
*'''23 July 2025''' - [[v1.71.0]] |
*'''23 July 2025''' - [[v1.71.0]] |
||
**Statistical changes ([[PVP]]): |
**Statistical changes ([[PVP]]): |
||
| Line 523: | Line 552: | ||
****Explosion range increased from 3.5 to 4.5. |
****Explosion range increased from 3.5 to 4.5. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|2.625 > 2.275|-0.35}} to {{Tooltip|1.775 > 1.525|-0.25}}. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost increased from {{Money|475}} to {{Money|500}}. |
****Cost increased from {{Money|475}} to {{Money|500}}. |
||
| Line 530: | Line 559: | ||
****Cost decreased from {{Money|1,650}} to {{Money|1,500}}. |
****Cost decreased from {{Money|1,650}} to {{Money|1,500}}. |
||
****Damage decreased from +8 to +5. |
****Damage decreased from +8 to +5. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|2.275 > 1.775|-0.5}} to {{Tooltip|1.525 > 1.375|-0.15}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost decreased from {{Money|6,250}} to {{Money|6,000}}. |
****Cost decreased from {{Money|6,250}} to {{Money|6,000}}. |
||
****Damage decreased from +32 to +20. |
****Damage decreased from +32 to +20. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|1.775 > 1.525|-0.25}} to {{Tooltip|1.375 > 1.025|-0.35}}. |
||
****Range increased from +1 to +2. |
****Range increased from +1 to +2. |
||
****Explosion range changed from 4 > 4.5 to 5.5. |
****Explosion range changed from 4 > 4.5 to 5.5. |
||
*'''18 October 2025''' - [[v1.77.0]] |
*'''18 October 2025''' - [[v1.77.0]] |
||
**Improved accuracy, allowing it to hit enemies more often and prevents it from shooting behind the [[Corpse (Enemy)|Corpse]] enemy. |
**Improved accuracy, allowing it to hit enemies more often and prevents it from shooting behind the [[Corpse (Enemy)|Corpse]] enemy. |
||
**New skin: {{ |
**New skin: {{Color|Null|Ghost}} |
||
*'''28 January 2026''' - [[v1.84.0]] |
*'''28 January 2026''' - [[v1.84.0]] |
||
**Statistical changes (Regular): |
**Statistical changes (Regular): |
||
| Line 549: | Line 578: | ||
***'''Level 1''' |
***'''Level 1''' |
||
****Cost increased from {{Money|150}} to {{Money|225}}. |
****Cost increased from {{Money|150}} to {{Money|225}}. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|2.625 > 2.275|-0.35}} to {{Tooltip|2.825 > 2.025|-0.8}}. |
||
****Name changed from ''Further Throwing'' to ''Faster Throwing''. |
****Name changed from ''Further Throwing'' to ''Faster Throwing''. |
||
***'''Level 2''' |
***'''Level 2''' |
||
| Line 558: | Line 587: | ||
****Cost increased from {{Money|1,650}} to {{Money|2,100}}. |
****Cost increased from {{Money|1,650}} to {{Money|2,100}}. |
||
****Damage increased from +8 to +12. |
****Damage increased from +8 to +12. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|2.275 > 1.775|-0.5}} to {{Tooltip|2.025 > 1.725|-0.3}}. |
||
****Range decreased from +3 to +2. |
****Range decreased from +3 to +2. |
||
****Name changed from ''Chinalake'' to ''Lock-n-Load''. |
****Name changed from ''Chinalake'' to ''Lock-n-Load''. |
||
| Line 564: | Line 593: | ||
****Cost increased from {{Money|6,250}} to {{Money|6,500}}. |
****Cost increased from {{Money|6,250}} to {{Money|6,500}}. |
||
****Damage decreased from +32 to +25. |
****Damage decreased from +32 to +25. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|1.775 > 1.525|-0.25}} to {{Tooltip|1.725 > 1.325|-0.4}}. |
||
****Range increased from +1 to +1.5. |
****Range increased from +1 to +1.5. |
||
****Explosion range changed from 4 > 4.5 to 5.25 > 6. |
****Explosion range changed from 4 > 4.5 to 5.25 > 6. |
||
| Line 576: | Line 605: | ||
****Explosion range increased from 4.75 to 5. |
****Explosion range increased from 4.75 to 5. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|2.825 > 2.025|-0.8}} to {{Tooltip|2.425 > 1.775|-0.65}}. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost increased from {{Money|500}} to {{Money|800}}. |
****Cost increased from {{Money|500}} to {{Money|800}}. |
||
| Line 584: | Line 613: | ||
****Cost increased from {{Money|2,100}} to {{Money|2,325}}. |
****Cost increased from {{Money|2,100}} to {{Money|2,325}}. |
||
****Damage increased from +12 to +13. |
****Damage increased from +12 to +13. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|2.025 > 1.725|-0.3}} to {{Tooltip|1.775 > 1.525|-0.25}}. |
||
****Hidden detection added. |
****Hidden detection added. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost decreased from {{Money|6,500}} to {{Money|5,750}}. |
****Cost decreased from {{Money|6,500}} to {{Money|5,750}}. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|1.725 > 1.325|-0.4}} to {{Tooltip|1.525 > 1.325|-0.2}}. |
||
*'''3 April 2026''' - [[v1.88.0]] |
|||
**New skin: {{Color|SpringFrenzy|Egg}} |
|||
*'''22 May 2026''' - [[v1.91.0]] |
|||
**New skin: {{Color|Backyard|Crew}} |
|||
*'''5 June 2026''' - [[v2.0.0]] |
|||
**Firerate decreased due to the [[Firerate Bug]] being fixed. |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Cost increased from {{Money|550}} to {{Money|700}}. |
|||
****Damage increased from 6 to 8. |
|||
****Firerate decreased from 2.425 to 2.4. |
|||
***'''Level 1''' |
|||
****Cost increased from {{Money|225}} to {{Money|250}}. |
|||
****Firerate decreased from {{Tooltip|2.425 > 1.775|-0.65}} {{Tooltip|2.4 > 1.75|-0.65}}. |
|||
***'''Level 2''' |
|||
****Cost increased from {{Money|800}} to {{Money|950}}. |
|||
****Damage increased from +6 to +7. |
|||
****Explosion range changed from 5 > 5.25 to 5 > 6. |
|||
****Hidden detection added, moved from Level 3. |
|||
***'''Level 3''' |
|||
****Cost increased from {{Money|2,325}} to {{Money|2,500}}. |
|||
****Damage increased from +13 to +15. |
|||
****Firerate decreased from {{Tooltip|1.775 > 1.525|-0.25}} {{Tooltip|1.75 > 1.5|-0.25}}. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|5,750}} to {{Money|6,000}}. |
|||
****Damage decreased from +25 to +20. |
|||
****Firerate changed from {{Tooltip|1.525 > 1.325|-0.2}} {{Tooltip|1.5 > 1.2|-0.3}}. |
|||
****Range increased from +1.5 to +2. |
|||
****Explosion range changed from 5.25 > 6 to 6. |
|||
**Statistical changes ([[PVP]]): |
|||
***'''Base''' |
|||
****Firerate decreased fro 1.775 to 1.75. |
|||
***'''Level 1''' |
|||
****Firerate decreased from {{Tooltip|1.775 > 1.525|-0.25}} {{Tooltip|1.75 > 1.5|-0.25}}. |
|||
***'''Level 3''' |
|||
****Firerate changed from {{Tooltip|1.525 > 1.375|-0.15}} {{Tooltip|1.5 > 1.35|-0.15}}. |
|||
***'''Level 4''' |
|||
****Damage decreased from +20 to +19. |
|||
****Firerate changed from {{Tooltip|1.375 > 1.025|-0.35}} {{Tooltip|1.35 > 1|-0.35}}. |
|||
*'''17 July 2026''' - [[v2.3.0]] |
|||
**Explosions no longer have damage drop-off. |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Firerate increased from 2.4 to 2.6. |
|||
****Explosion range decreased from 5 to 4.5. |
|||
***'''Level 1''' |
|||
****Cost increased from {{Money|250}} to {{Money|300}}. |
|||
****Firerate changed from {{Tooltip|2.4 > 1.75|-0.65}} {{Tooltip|2.6 > 1.9|-0.7}}. |
|||
***'''Level 2''' |
|||
****Damage increased from +7 to +10. |
|||
****Explosion range changed from 5 > 6 to 4.5 > 5. |
|||
***'''Level 3''' |
|||
****Cost decreased from {{Money|2,500}} to {{Money|2,400}}. |
|||
****Damage decreased from +15 to +7. |
|||
****Firerate decreased from {{Tooltip|1.75 > 1.5|-0.25}} {{Tooltip|1.9 > 1.5|-0.4}}. |
|||
****Explosion range changed from 6 to 5 > 5.5. |
|||
***'''Level 4''' |
|||
****Cost decreased from {{Money|6,000}} to {{Money|5,500}}. |
|||
****Damage decreased from +20 to +10. |
|||
****Firerate changed from {{Tooltip|1.5 > 1.2|-0.3}} {{Tooltip|1.5 > 1|-0.5}}. |
|||
**New skin: {{Color|Golden}} |
|||
}} |
}} |
||
Latest revision as of 13:21, 26 August 2026
<infobox>
<title source="title"><default>Demoman</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Average (1.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Average (1.5) </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
- "Ka-boooom! A great early game splash tower."
- ―Store Description
- "Ka-boooom! A great splash damage tower for beginners!"
- ―Former Store Description
- "Ka-boooom!"
- ―Former Store Description
Description
[edit]The Demoman is a starter splash damage tower that can be bought in the store for Error creating thumbnail: File missing 200. While targeting a specific enemy, it will also affect those around the target, dealing splash damage.
At Levels 0-2, the Demoman takes one second to aim at an enemy before throwing its explosive grenades. This only affects the damage for the first throw, as it means the Demoman has to wait a second before throwing it. While it is aiming, it will focus on one enemy until it throws its explosive grenade, after which it can target a different one. If the targeted enemy dies, the Demoman will continue targeting it, though its grenade will not land where it died, it will throw it further away, which is generally the area where the enemy would have travelled to if it did not die. The Demoman will also continue to aim at that enemy even if it leaves its range, allowing it to attack outside of its range. After the first throw, while the Demoman still aims, this does not affect its firerate. The explosion caused by the Demoman does not have damage drop-off. The Demoman can also damage Lead enemies.
The Demoman is great for large hordes of non-boss enemies, except for those immune to splash damage. It is relatively weak against major bosses, though it can be useful in tackling the enemies that spawn from some major bosses. The Demoman is considered an early game to mid-game tower, though in late game it can be quite useful for swarm-clearing when multiple are placed down.
Upgrades
[edit]Statistics
[edit]To see all the previous statistics of this tower, see the history page.
| Level | Cost | Total Cost | Splash Damage | Firerate | Aim Time[1] | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Error creating thumbnail: File missing$700 | Error creating thumbnail: File missing$700 | 8 | 2.6 | 1 | 10 | 4.5 | 3.08 | Error creating thumbnail: File missing$227.27 |
| 1 | Error creating thumbnail: File missing$300 | Error creating thumbnail: File missing$1,000 | 8 | 1.9 | 1 | 12 | 4.5 | 4.21 | Error creating thumbnail: File missing$237.53 |
| 2 | Error creating thumbnail: File missing$950 | Error creating thumbnail: File missing$1,950 | 18 | 1.9 | 1 | 12 | 5 | 9.47 | Error creating thumbnail: File missing$205.91 |
| 3 | Error creating thumbnail: File missing$2,400 | Error creating thumbnail: File missing$4,350 | 25 | 1.5 | 0 | 14 | 5.5 | 16.67 | Error creating thumbnail: File missing$260.95 |
| 4 | Error creating thumbnail: File missing$5,500 | Error creating thumbnail: File missing$9,850 | 35 | 1 | 0 | 16 | 5.5 | 35 | Error creating thumbnail: File missing$281.43 |
| Level | Cost | Total Cost | Splash Damage | Firerate | Aim Time[1] | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Error creating thumbnail: File missing$575 | Error creating thumbnail: File missing$575 | 6 | 1.75 | 1 | 9 | 4.5 | 3.43 | Error creating thumbnail: File missing$167.64 |
| 1 | Error creating thumbnail: File missing$150 | Error creating thumbnail: File missing$725 | 6 | 1.5 | 1 | 11 | 4.5 | 4 | Error creating thumbnail: File missing$181.25 |
| 2 | Error creating thumbnail: File missing$500 | Error creating thumbnail: File missing$1,225 | 10 | 1.5 | 1 | 11 | 5.5 | 6.67 | Error creating thumbnail: File missing$183.66 |
| 3 | Error creating thumbnail: File missing$1,500 | Error creating thumbnail: File missing$2,725 | 15 | 1.35 | 0 | 14 | 5.5 | 11.11 | Error creating thumbnail: File missing$245.27 |
| 4 | Error creating thumbnail: File missing$6,000 | Error creating thumbnail: File missing$8,725 | 34 | 1 | 0 | 16 | 5.5 | 34 | Error creating thumbnail: File missing$256.62 |
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
Strategy
[edit]- The Demoman can outshine the Sniper and Soldier as a cheap tower, as its versatility is exceptional.
- The main weakness of the Demoman is its slow firerate and projectile.
- Faster enemies, such as the Bolt, can easily get out of the range of the Demoman.
- Additionally, these enemies may get out of range of the explosion as it takes time for the projectile to leave the Demoman and hit the path.
- At Level 0-2, the Demoman has an aim time. While it is aiming, it will focus on one enemy until it throws its grenade. Additionally, it will never stop aiming at that specific enemy.
- Because of this, it can actually attack that enemy even if it gets out of its range.
- This also means that it will not stop aiming at it even if it dies, which in some cases may make the grenades land in an area where there are no enemies.
- The Demoman can be used to kill Lead enemies.
- The Demoman's firerate is lower than the Rocketeer and Mortar, and the Demoman does not have a placement limit. Therefore, it may be more beneficial to use the Demoman over these towers in certain situations. Though to compensate, the Demoman overall has lower DPS, so having no placement limit is a great feature.
Trivia
[edit]- The Demoman was inspired by Team Fortress 2's RED Demoman.
- The first and second versions of the Level 3, 4 and 5 Default skin were a direct reference to this as they both wore a black vest with a red shirt underneath.
- The Level 2 and 3 upgrades are direct references to unlockable weapons for the Demoman.
- The Level 2 upgrade name is based on the Ullapool Caber, which is similarly based on a Stielhandgranate.
- The Level 3 upgrade name is based on the Loch-n-Load.
- The Level 4 upgrade name is based on one of Demoman's item sets, which the set coincidentally contains both weapons above and the Scotch Bonnet, which the Level 4 Demoman's helmet takes inspiration of.
- The Fortress skin is directly based on the RED Demoman.
- When the game was in Alpha, and for a while after BETA release, the Demoman's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans explosive gun".
- The Level 2 Demoman throws Steil Grenades, a possible reference to the steils in R2DA.
- The Level 3+ Demoman uses a Chinalake, a reference to R2DA.
- The Demoman is purchased as part of the Tutorial, if the Tutorial is started using the objective that appears for every new player.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 14 June 2019 - BETA v1.0.0
- Demoman added.
- 16 June 2019 - BETA v1.1.0
- Unlock cost decreased from Error creating thumbnail: File missing 1,500 to Error creating thumbnail: File missing 500.
- 14 July 2019 - BETA v1.5.0
- Statistical changes:
- Level 2
- Direct damage increased from +0 to +3.
- Splash damage increased from +0 to +1.
- Level 3
- Direct damage increased from +2 to +5.
- Splash damage increased from +1 to +3.
- Level 4
- Direct damage increased from +4 to +10.
- Splash damage increased from +2 to +5.
- Level 5
- Direct damage increased from +10 to +25.
- Splash damage increased from +5 to +12.
- Cost increased from Error creating thumbnail: File missing$5,000 to Error creating thumbnail: File missing$6,500.
- Level 2
- Statistical changes:
- 22 July 2019 - BETA v1.6.1
- Statistical changes:
- Level 5
- Direct damage decreased from +25 to +18.
- Splash damage decreased from +12 to +9.
- Level 5
- Statistical changes:
- 13 October 2019 - Release v1.0.0
- Upgrade names added.
- Statistical changes:
- Base
- Range increased from 7 to 9.
- Direct damage decreased from 4 to 2.
- Level 2
- Splash damage increased from +1 to +3.
- Level 3
- Splash damage increased from +3 to +5.
- Level 4
- Splash damage increased from +5 to +10.
- Level 5
- Range decreased from +2 to +1.
- Splash damage increased from +9 to +18.
- Now uses the new projectile and explosive system.
- Direct damage and splash damage now deal the same amount of damage instead of splash damage being half of direct damage.
- Base
- New skins: Green, Blue
- 24 December 2019 - Release v1.5.0
- Direct damage removed.
- 4 March 2020 - Release v1.8.0
- Statistical changes:
- Base
- Cost decreased from Error creating thumbnail: File missing$550 to Error creating thumbnail: File missing$450.
- Firerate decreased from 3.3 to 2.55.
- Level 1
- Cost decreased from Error creating thumbnail: File missing$200 to Error creating thumbnail: File missing$100.
- Level 2
- Cost decreased from Error creating thumbnail: File missing$500 to Error creating thumbnail: File missing$400.
- Level 3
- Cost decreased from Error creating thumbnail: File missing$1,350 to Error creating thumbnail: File missing$1,000.
- Level 4
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 5
- Damage decreased from +18 to +12.
- Bug: This was not changed in the upgrade description.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Bug: This was not changed in the upgrade description.
- Damage decreased from +18 to +12.
- Base
- Statistical changes:
- 26 May 2020 - Release v1.11.0
- Bugfix: Level 5 upgrade description is now correct.
- 29 October 2020 - Overhaul v1.0.0
- Unlock cost decreased from Error creating thumbnail: File missing 500 to Error creating thumbnail: File missing 250.
- Splash damage equation reworked.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Basic Crate and Premium Crate skins.
- Statistical changes:
- Base
- Range decreased from 9 to 7.
- Firerate increased from 2.55 to 3.03.
- Explosion range decreased from 5 to 1.5.
- Lead detection added.
- Level 1
- Range increased from +2 to +3.
- Renamed from Gloves to Further Throwing.
- Level 2
- Range increased from +1 to +2.
- Hidden detection removed.
- Renamed from Epic Shades to Steil Grenade
- Level 3
- Firerate changed from 2.55 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Explosion range changed from 5 > 6 to 1.5.
- Damage decreased from +5 to +2.
- Range decreased from +1 to +0.
- Renamed from Explosive Vest to Chinalake.
- Level 4
- Damage increased from +10 to +13.
- Range increased from +1 to +2.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Explosion range changed from 6 to 1.5 > 3.
- Renamed from Improved Grenades to Collateral Damage.
- Level 5 removed
- Original statistics:
- Name: Dual Wield
- Cost: Error creating thumbnail: File missing$6,500
- +1 Range
- +12 Damage
- 2.05 > 1.3 Firerate
- 6 > 8 Explosion Range
- Original statistics:
- Base
- Bug: Blue and Green skins use outdated models in the lobby.
- 8 May 2021 - Overhaul v1.3.0
- Demoman now ignores defense.
- Splash damage reworked. Explosion is now separated into two spheres. Inner sphere deals 100% of the stated damage, while damage in the outer sphere decreases linearly from the edge of the inner sphere to the edge of the outer sphere.
- 12 March 2022 - v1.1.0
- The Demoman now uses a path based movement prediction, causing it to hit enemies more accurately.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 3.03 to 3.025.
- Level 3
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- Statistical changes:
- Base
- Cost decreased from Error creating thumbnail: File missing$450 to Error creating thumbnail: File missing$300.
- Firerate decreased from 3.025 to 2.525.
- Explosion range increased from 1.5 to 2.5.
- Damage increased from 2 to 3.
- Level 1
- Cost increased from Error creating thumbnail: File missing$100 to Error creating thumbnail: File missing$150.
- Firerate changed from 3.025 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Renamed from Further Throwing to Stronger Throw.
- Level 2
- Cost increased from Error creating thumbnail: File missing$400 to Error creating thumbnail: File missing$525.
- Range decreased from +2 to +0.
- Explosion range changed from 1.5 to 2.5 > 3.25.
- Level 3
- Cost increased from Error creating thumbnail: File missing$1,000 to Error creating thumbnail: File missing$1,500.
- Damage increased from +2 to +6.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Cost increased from Error creating thumbnail: File missing$3,500 to Error creating thumbnail: File missing$6,000.
- Damage increased from +13 to +16.
- Range increased from +2 to +4.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Explosion range changed from 1.5 > 3 to 3.25 > 4.
- Base
- New skin: Military
- Bug: Military skin in the regular lobby uses outdated animations.
- 21 March 2023 - v1.6.4
- Bug: Level 2 upgrade description does not mention the Demoman getting a bigger explosion.
- Bug: Level 1 upgrade is named Further Throwing instead of Stronger Throw.
- 5 May 2023 - v1.7.2
- Demoman now has to aim before attacking enemies at lower Levels. It will focus on one enemy while aiming and will not switch to a different one even if it dies or leaves its range.
- Projectiles now land behind the enemy.
- Statistical changes:
- Base
- Cost increased from Error creating thumbnail: File missing$300 to Error creating thumbnail: File missing$400.
- Range increased from 7 to 8.
- Damage increased from 3 to 4.
- Firerate increased from 2.525 to 3.025.
- Explosion Range increased from 2.5 to 2.75.
- Aim Time of 1 added.
- Level 1
- Cost decreased from Error creating thumbnail: File missing$150 to Error creating thumbnail: File missing$100.
- Range decreased from +3 to +2.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 2
- Damage increased from +3 to +4.
- Explosion range changed from 2.5 > 3.25 to 2.75 > 3.25.
- Level 3
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +0 to +2.
- Aim Time change of 1 > 0 added.
- Now increases projectile speed.
- Level 4
- Range changed from +4 to +2.
- Base
- Military skin rarity changed from Rare to Uncommon.
- New skins: Red, Yellow, Fortress, Pirate
- Bugfix: Blue, Green and Military skins no longer use outdated animations in the regular lobby.
- Bugfix: Blue and Green no longer use outdated models in the regular lobby.
- 5 August 2023 - v1.8.4
- Statistical changes:
- Base
- Range increased from 8 to 9.
- Firerate decreased from 3.025 to 2.775.
- Level 1
- Range decreased from +2 to +1.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost decreased from Error creating thumbnail: File missing$100 to Error creating thumbnail: File missing$50.
- Level 2
- Cost decreased from Error creating thumbnail: File missing$525 to Error creating thumbnail: File missing$450.
- Level 3
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Hidden detection added.
- Base
- Pirate skin rarity changed from Rare to Common.
- Statistical changes:
- 31 October 2023 - v1.9.0g
- New skin: Pumpkin
- 31 May 2024 - v1.23.5
- No longer bypasses defense.
- 19 July 2024 - v1.26.0
- Statistical changes:
- Base
- Cost increased from Error creating thumbnail: File missing$400 to Error creating thumbnail: File missing$575.
- Damage increased from 4 to 6.
- Firerate decreased from 2.775 to 2.625.
- Explosion range increased from 2.75 to 3.5.
- Level 1
- Cost increased from Error creating thumbnail: File missing$50 to Error creating thumbnail: File missing$150.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +1 to +2.
- Level 2
- Cost increased from Error creating thumbnail: File missing$450 to Error creating thumbnail: File missing$475.
- Explosion range changed from 2.75 > 3.25 to 3.5 > 4.
- Level 3
- Cost increased from Error creating thumbnail: File missing$1,500 to Error creating thumbnail: File missing$1,650.
- Damage increased from +4 to +8.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +2 to +3.
- Level 4
- Damage increased from +16 to +32.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +2 to +1.
- Explosion range changed from 3.25 > 4 to 4 > 4.5.
- Hidden detection removed.
- Base
- Statistical changes:
- 25 September 2024 - v1.33.0
- Unlock cost decreased from Error creating thumbnail: File missing 250 to Error creating thumbnail: File missing 200.
- 15 January 2025 - v1.49.0
- Now bypasses defense.
- 9 April 2025 - v1.60.0
- Offense role added.
- 16 April 2025 - v1.61.0
- New skin: Ducky
- 23 July 2025 - v1.71.0
- Statistical changes (PVP):
- Base
- Firerate decreased from 2.625 to 1.775.
- Explosion range increased from 3.5 to 4.5.
- Level 1
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 2
- Cost increased from Error creating thumbnail: File missing$475 to Error creating thumbnail: File missing$500.
- Explosion range changed from 3.5 > 4 to 4.5 > 5.5.
- Level 3
- Cost decreased from Error creating thumbnail: File missing$1,650 to Error creating thumbnail: File missing$1,500.
- Damage decreased from +8 to +5.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Cost decreased from Error creating thumbnail: File missing$6,250 to Error creating thumbnail: File missing$6,000.
- Damage decreased from +32 to +20.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +1 to +2.
- Explosion range changed from 4 > 4.5 to 5.5.
- Base
- Statistical changes (PVP):
- 18 October 2025 - v1.77.0
- Improved accuracy, allowing it to hit enemies more often and prevents it from shooting behind the Corpse enemy.
- New skin: Ghost
- 28 January 2026 - v1.84.0
- Statistical changes (Regular):
- Base
- Cost decreased from Error creating thumbnail: File missing$575 to Error creating thumbnail: File missing$550.
- Firerate increased from 2.625 to 2.825.
- Range increased from 9 to 10.
- Explosion range increased from 3.5 to 4.75.
- Level 1
- Cost increased from Error creating thumbnail: File missing$150 to Error creating thumbnail: File missing$225.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Name changed from Further Throwing to Faster Throwing.
- Level 2
- Cost increased from Error creating thumbnail: File missing$475 to Error creating thumbnail: File missing$500.
- Explosion range changed from 3.5 > 4 to 4.75 > 5.25.
- Name changed from Steil Grenade to Ullapool Caber.
- Level 3
- Cost increased from Error creating thumbnail: File missing$1,650 to Error creating thumbnail: File missing$2,100.
- Damage increased from +8 to +12.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +3 to +2.
- Name changed from Chinalake to Lock-n-Load.
- Level 4
- Cost increased from Error creating thumbnail: File missing$6,250 to Error creating thumbnail: File missing$6,500.
- Damage decreased from +32 to +25.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +1 to +1.5.
- Explosion range changed from 4 > 4.5 to 5.25 > 6.
- Name changed from Collateral Damage to Expert's Ordnance.
- Base
- Statistical changes (Regular):
- 11 March 2026 - v1.86.0
- Second tooltip updated to mention hidden detection. Original tooltip:
- "Capable of detecting lead enemies."
- Statistical changes (Regular):
- Base
- Firerate decreased from 2.825 to 2.425.
- Explosion range increased from 4.75 to 5.
- Level 1
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 2
- Cost increased from Error creating thumbnail: File missing$500 to Error creating thumbnail: File missing$800.
- Damage increased from +4 to +6.
- Explosion range changed from 4.75 > 5.25 to 5 > 5.25.
- Level 3
- Cost increased from Error creating thumbnail: File missing$2,100 to Error creating thumbnail: File missing$2,325.
- Damage increased from +12 to +13.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Hidden detection added.
- Level 4
- Cost decreased from Error creating thumbnail: File missing$6,500 to Error creating thumbnail: File missing$5,750.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
- Second tooltip updated to mention hidden detection. Original tooltip:
- 3 April 2026 - v1.88.0
- New skin: Egg
- 22 May 2026 - v1.91.0
- New skin: Crew
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes (Regular):
- Base
- Cost increased from Error creating thumbnail: File missing$550 to Error creating thumbnail: File missing$700.
- Damage increased from 6 to 8.
- Firerate decreased from 2.425 to 2.4.
- Level 1
- Cost increased from Error creating thumbnail: File missing$225 to Error creating thumbnail: File missing$250.
- Firerate decreased from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 2
- Cost increased from Error creating thumbnail: File missing$800 to Error creating thumbnail: File missing$950.
- Damage increased from +6 to +7.
- Explosion range changed from 5 > 5.25 to 5 > 6.
- Hidden detection added, moved from Level 3.
- Level 3
- Cost increased from Error creating thumbnail: File missing$2,325 to Error creating thumbnail: File missing$2,500.
- Damage increased from +13 to +15.
- Firerate decreased from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Cost increased from Error creating thumbnail: File missing$5,750 to Error creating thumbnail: File missing$6,000.
- Damage decreased from +25 to +20.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +1.5 to +2.
- Explosion range changed from 5.25 > 6 to 6.
- Base
- Statistical changes (PVP):
- Base
- Firerate decreased fro 1.775 to 1.75.
- Level 1
- Firerate decreased from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 3
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Damage decreased from +20 to +19.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
- 17 July 2026 - v2.3.0
- Explosions no longer have damage drop-off.
- Statistical changes (Regular):
- Base
- Firerate increased from 2.4 to 2.6.
- Explosion range decreased from 5 to 4.5.
- Level 1
- Cost increased from Error creating thumbnail: File missing$250 to Error creating thumbnail: File missing$300.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 2
- Damage increased from +7 to +10.
- Explosion range changed from 5 > 6 to 4.5 > 5.
- Level 3
- Cost decreased from Error creating thumbnail: File missing$2,500 to Error creating thumbnail: File missing$2,400.
- Damage decreased from +15 to +7.
- Firerate decreased from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Explosion range changed from 6 to 5 > 5.5.
- Level 4
- Cost decreased from Error creating thumbnail: File missing$6,000 to Error creating thumbnail: File missing$5,500.
- Damage decreased from +20 to +10.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
- New skin: Golden
Notes
[edit]
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |
