Demoman: Difference between revisions
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*'''14 June 2019''' - [[BETA v1.0|BETA v1.0.0]] |
*'''14 June 2019''' - [[BETA v1.0|BETA v1.0.0]] |
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**'''Demoman''' added. |
**'''Demoman''' added. |
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*'''16 June 2019''' - [[BETA v1.1|BETA v1.1.0]] |
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**Unlock cost decreased from {{Coins|1,500}} to {{Coins|500}}. |
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*'''14 July 2019''' - [[BETA v1.5|BETA v1.5.0]] |
*'''14 July 2019''' - [[BETA v1.5|BETA v1.5.0]] |
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**Statistical changes: |
**Statistical changes: |
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Revision as of 12:21, 19 April 2026
- "Ka-boooom! A great splash damage tower for beginners!"
- ―Store Description
- "Ka-boooom!"
- ―Former Store Description
Description
The Demoman is a starter splash damage tower that can be bought in the store for
200. While targeting a specific enemy, it will also affect those around the target, dealing splash damage.
At Levels 0-2, the Demoman takes one second to aim at an enemy before throwing its explosive grenades. This only affects the damage for the first throw, as it means the Demoman has to wait a second before throwing it. While it is aiming, it will focus on one enemy until it throws its explosive grenade, after which it can target a different one. If the targeted enemy dies, the Demoman will continue targeting it, though its grenade will not land where it died, it will throw it further away, which is generally the area where the enemy would have travelled to if it did not die. The Demoman will also continue to aim at that enemy even if it leaves its range, allowing it to attack outside of its range. After the first throw, while the Demoman still aims, this does not affect its firerate. The explosion caused by the Demoman is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while damage in the outer sphere decreases linearly by distance from the edge of the inner sphere to the edge of the outer sphere. The Demoman can also damage Lead enemies.
The Demoman is great for large hordes of non-boss enemies, except for those immune to splash damage. It is relatively weak against major bosses, though it can be useful in tackling the enemies that spawn from some major bosses. The Demoman is considered an early game to mid-game tower, though in late game it can be quite useful for swarm-clearing when multiple are placed down.
Upgrades
Stats Table
To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.
| Level | Total Price | Splash Damage[3] | Firerate | Aim Time[4] | Range | Explosion Range | DPS[5] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | 6 | 2.42.425 | 1 | 10 | 5 | 2.52.47 | ||
| 1 | 6 | 1.751.775 | 1 | 12 | 5 | 3.433.38 | ||
| 2 | 12 | 1.751.775 | 1 | 12 | 5.25 | 6.866.76 | ||
| 3 | 25 | 1.51.525 | 0 | 14 | 5.25 | 16.6716.39 | ||
| 4 | 50 | 1.31.325 | 0 | 15.5 | 6 | 38.4637.74 |
| Level | Total Price | Splash Damage[3] | Firerate | Aim Time[4] | Range | Explosion Range | DPS[5] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | 6 | 1.751.775 | 1 | 9 | 4.5 | 3.433.38 | ||
| 1 | 6 | 1.51.525 | 1 | 11 | 4.5 | 43.93 | ||
| 2 | 10 | 1.51.525 | 1 | 11 | 5.5 | 6.676.56 | ||
| 3 | 15 | 1.351.375 | 0 | 14 | 5.5 | 11.1110.91 | ||
| 4 | 35 | 11.025 | 0 | 16 | 5.5 | 3534.15 |
Skins
To see all the upgrades of a skin, see the gallery page.
| Skin | Green | Blue | Military | Red |
|---|---|---|---|---|
| Rarity | Common | Common | Uncommon | Common |
| Daily Store Cost | ||||
| Obtained From | Basic Skincrate | Basic Skincrate | Basic Skincrate | Basic Skincrate |
| Skin | Yellow | Fortress | Pirate | Pumpkin |
| Rarity | Common | Uncommon | Common | Exclusive |
| Daily Store Cost | ||||
| Obtained From | Basic Skincrate | Premium Skincrate | Pirate Skincrate | Halloween Skincrate |
| Skin | Ducky | Ghost | Egg | |
| Rarity | Uncommon | Uncommon | Uncommon | |
| Daily Store Cost | N/A | N/A | N/A | |
| Obtained From | Ducky Revenge Regular Battle Pass | Null & Void Event Regular Battle Pass | Spring Frenzy Battle Pass |
Strategy
- The Demoman can outshine the Sniper and Soldier as a cheap tower, as its versatility is exceptional.
- The main weakness of the Demoman is its slow firerate and projectile.
- Faster enemies, such as the Bolt, can easily get out of the range of the Demoman.
- Additionally, these enemies may get out of range of the explosion as it takes time for the projectile to leave the Demoman and hit the path.
- At Level 0-2, the Demoman has an aim time. While it is aiming, it will focus on one enemy until it throws its grenade. Additionally, it will never stop aiming at that specific enemy.
- Because of this, it can actually attack that enemy even if it gets out of its range.
- This also means that it will not stop aiming at it even if it dies, which in some cases may make the grenades land in an area where there are no enemies.
- The Demoman can be used to kill Lead enemies.
- The Demoman's firerate is lower than the Rocketeer and Mortar, and the Demoman does not have a placement limit. Therefore, it may be more beneficial to use the Demoman over these towers in certain situations. Though to compensate, the Demoman overall has lower DPS, so having no placement limit is a great feature.
Trivia
- The Demoman was inspired by Team Fortress 2's RED Demoman.
- The first and second versions of the Level 3, 4 and 5 Default skin were a direct reference to this as they both wore a black vest with a red shirt underneath.
- The Level 2 and 3 upgrades are direct references to unlockable weapons for the Demoman.
- The Level 2 upgrade name is based on the Ullapool Caber, which is similarly based on a Stielhandgranate.
- The Level 3 upgrade name is based on the Loch-n-Load.
- The Level 4 upgrade name is based on one of Demoman's item sets, which the set coincidentally contains both weapons above and the Scotch Bonnet, which the Level 4 Demoman's helmet takes inspiration of.
- The Fortress skin is directly based on the RED Demoman.
- The Level 2 Demoman throws Steil Grenades, a possible reference to the steils in R2DA.
- The Level 3+ Demoman uses a Chinalake, a reference to R2DA.
- The Demoman is purchased as part of the Tutorial, if the Tutorial is started using the objective that appears for every new player.
Update History
For previous cosmetic variations, see the gallery page.
- 14 June 2019 - BETA v1.0.0
- Demoman added.
- 16 June 2019 - BETA v1.1.0
- Unlock cost decreased from
1,500 to
500.
- Unlock cost decreased from
- 14 July 2019 - BETA v1.5.0
- Statistical changes:
- Level 2
- Direct damage increased from +0 to +3.
- Splash damage increased from +0 to +1.
- Level 3
- Direct damage increased from +2 to +5.
- Splash damage increased from +1 to +3.
- Level 4
- Direct damage increased from +4 to +10.
- Splash damage increased from +2 to +5.
- Level 5
- Direct damage increased from +10 to +25.
- Splash damage increased from +5 to +12.
- Cost increased from
$5,000 to
$6,500.
- Level 2
- Statistical changes:
- 22 July 2019 - BETA v1.6.1
- Statistical changes:
- Level 5
- Direct damage decreased from +25 to +18.
- Splash damage decreased from +12 to +9.
- Level 5
- Statistical changes:
- 13 October 2019 - Release v1.0.0
- Upgrade names added.
- Statistical changes:
- Base
- Range increased from 7 to 9.
- Direct damage decreased from 4 to 2.
- Level 2
- Splash damage increased from +1 to +3.
- Level 3
- Splash damage increased from +3 to +5.
- Level 4
- Splash damage increased from +5 to +10.
- Level 5
- Range decreased from +2 to +1.
- Splash damage increased from +9 to +18.
- Now uses the new projectile and explosive system.
- Direct damage and splash damage now deal the same amount of damage instead of splash damage being half of direct damage.
- Base
- New skins: Green, Blue
- 24 December 2019 - Release v1.5.0
- Direct damage removed.
- 4 March 2020 - Release v1.8.0
- Statistical changes:
- Base
- Cost decreased from
$550 to
$450. - Firerate decreased from 3.3 to 2.55.
- Cost decreased from
- Level 1
- Cost decreased from
$200 to
$100.
- Cost decreased from
- Level 2
- Cost decreased from
$500 to
$400.
- Cost decreased from
- Level 3
- Cost decreased from
$1,350 to
$1,000.
- Cost decreased from
- Level 4
- Firerate changed from 3.3 > 2.3 to 2.55 > 2.05.
- Level 5
- Damage decreased from +18 to +12.
- Bug: This was not changed in the upgrade description.
- Firerate changed from 2.3 > 1.2 to 2.05 > 1.3.
- Bug: This was not changed in the upgrade description.
- Damage decreased from +18 to +12.
- Base
- Statistical changes:
- 26 May 2020 - Release v1.11.0
- Bugfix: Level 5 upgrade description is now correct.
- 29 October 2020 - Overhaul v1.0.0
- Unlock cost decreased from
500 to
250. - Splash damage equation reworked.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Basic Skincrate and Premium Skincrate skins.
- Statistical changes:
- Base
- Range decreased from 9 to 7.
- Firerate increased from 2.55 to 3.03.
- Explosion range decreased from 5 to 1.5.
- Lead detection added.
- Level 1
- Range increased from +2 to +3.
- Renamed from Gloves to Further Throwing.
- Level 2
- Range increased from +1 to +2.
- Hidden detection removed.
- Renamed from Epic Shades to Steil Grenade
- Level 3
- Firerate changed from 2.55 to 3.03 > 2.03.
- Explosion range changed from 5 > 6 to 1.5.
- Damage decreased from +5 to +2.
- Range decreased from +1 to +0.
- Renamed from Explosive Vest to Chinalake.
- Level 4
- Damage increased from +10 to +13.
- Range increased from +1 to +2.
- Firerate changed from 2.55 > 2.05 to 2.03 > 1.83.
- Explosion range changed from 6 to 1.5 > 3.
- Renamed from Improved Grenades to Collateral Damage.
- Level 5 removed
- Original statistics:
- Name: Dual Wield
- Cost:
$6,500 - +1 Range
- +12 Damage
- 2.05 > 1.3 Firerate
- 6 > 8 Explosion Range
- Original statistics:
- Base
- Bug: Blue and Green skins use outdated models in the lobby.
- Unlock cost decreased from
- 8 May 2021 - Overhaul v1.3.0
- Demoman now ignores defense.
- Splash damage reworked. Explosion is now separated into two spheres. Inner sphere deals 100% of the stated damage, while damage in the outer sphere decreases linearly from the edge of the inner sphere to the edge of the outer sphere.
- 12 March 2022 - v1.1.0
- The Demoman now uses a path based movement prediction, causing it to hit enemies more accurately.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 3.03 to 3.025.
- Level 3
- Firerate changed from 3.03 > 2.03 to 3.025 > 2.025.
- Level 4
- Firerate changed from 2.03 > 1.83 to 2.025 > 1.825.
- Base
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- Statistical changes:
- Base
- Cost decreased from
$450 to
$300. - Firerate decreased from 3.025 to 2.525.
- Explosion range increased from 1.5 to 2.5.
- Damage increased from 2 to 3.
- Cost decreased from
- Level 1
- Cost increased from
$100 to
$150. - Firerate changed from 3.025 to 2.525 > 2.025.
- Renamed from Further Throwing to Stronger Throw.
- Cost increased from
- Level 2
- Cost increased from
$400 to
$525. - Range decreased from +2 to +0.
- Explosion range changed from 1.5 to 2.5 > 3.25.
- Cost increased from
- Level 3
- Cost increased from
$1,000 to
$1,500. - Damage increased from +2 to +6.
- Firerate changed from 3.025 > 2.025 to 2.025 > 1.525.
- Cost increased from
- Level 4
- Cost increased from
$3,500 to
$6,000. - Damage increased from +13 to +16.
- Range increased from +2 to +4.
- Firerate changed from 2.025 > 1.825 to 1.525 > 1.225.
- Explosion range changed from 1.5 > 3 to 3.25 > 4.
- Cost increased from
- Base
- New skin: Military
- Bug: Military skin in the regular lobby uses outdated animations.
- 21 March 2023 - v1.6.4
- Bug: Level 2 upgrade description does not mention the Demoman getting a bigger explosion.
- Bug: Level 1 upgrade is named Further Throwing instead of Stronger Throw.
- 5 May 2023 - v1.7.2
- Demoman now has to aim before attacking enemies at lower Levels. It will focus on one enemy while aiming and will not switch to a different one even if it dies or leaves its range.
- Projectiles now land behind the enemy.
- Statistical changes:
- Base
- Cost increased from
$300 to
$400. - Range increased from 7 to 8.
- Damage increased from 3 to 4.
- Firerate increased from 2.525 to 3.025.
- Explosion Range increased from 2.5 to 2.75.
- Aim Time of 1 added.
- Cost increased from
- Level 1
- Cost decreased from
$150 to
$100. - Range decreased from +3 to +2.
- Firerate changed from 2.525 > 2.025 to 3.025 > 2.675.
- Cost decreased from
- Level 2
- Damage increased from +3 to +4.
- Explosion range changed from 2.5 > 3.25 to 2.75 > 3.25.
- Level 3
- Firerate changed from 2.025 > 1.525 to 2.675 > 1.525.
- Range increased from +0 to +2.
- Aim Time change of 1 > 0 added.
- Now increases projectile speed.
- Level 4
- Range changed from +4 to +2.
- Base
- Military skin rarity changed from Rare to Uncommon.
- New skins: Red, Yellow, Fortress, Pirate
- Bugfix: Blue, Green and Military skins no longer use outdated animations in the regular lobby.
- Bugfix: Blue and Green no longer use outdated models in the regular lobby.
- 5 August 2023 - v1.8.4
- Statistical changes:
- Base
- Range increased from 8 to 9.
- Firerate decreased from 3.025 to 2.775.
- Level 1
- Range decreased from +2 to +1.
- Firerate changed from 3.025 > 2.675 to 2.775 > 2.525.
- Cost decreased from
$100 to
$50.
- Level 2
- Cost decreased from
$525 to
$450.
- Cost decreased from
- Level 3
- Firerate changed from 2.675 > 1.525 to 2.525 > 1.525.
- Level 4
- Hidden detection added.
- Base
- Pirate skin rarity changed from Rare to Common.
- Statistical changes:
- 31 October 2023 - v1.9.0g
- New skin: Pumpkin
- 31 May 2024 - v1.23.5
- No longer bypasses defense.
- 19 July 2024 - v1.26.0
- Statistical changes:
- Base
- Cost increased from
$400 to
$575. - Damage increased from 4 to 6.
- Firerate decreased from 2.775 to 2.625.
- Explosion range increased from 2.75 to 3.5.
- Cost increased from
- Level 1
- Cost increased from
$50 to
$150. - Firerate changed from 2.775 > 2.525 to 2.625 > 2.275.
- Range increased from +1 to +2.
- Cost increased from
- Level 2
- Cost increased from
$450 to
$475. - Explosion range changed from 2.75 > 3.25 to 3.5 > 4.
- Cost increased from
- Level 3
- Cost increased from
$1,500 to
$1,650. - Damage increased from +4 to +8.
- Firerate changed from 2.525 > 1.525 to 2.275 > 1.775.
- Range increased from +2 to +3.
- Cost increased from
- Level 4
- Damage increased from +16 to +32.
- Firerate changed from 1.525 > 1.225 to 1.775 > 1.525.
- Range decreased from +2 to +1.
- Explosion range changed from 3.25 > 4 to 4 > 4.5.
- Hidden detection removed.
- Base
- Statistical changes:
- 25 September 2024 - v1.33.0
- Unlock cost decreased from
250 to
200.
- Unlock cost decreased from
- 15 January 2025 - v1.49.0
- Now bypasses defense.
- 9 April 2025 - v1.60.0
- Offense role added.
- 16 April 2025 - v1.61.0
- New skin: Ducky
- 23 July 2025 - v1.71.0
- Statistical changes (PVP):
- Base
- Firerate decreased from 2.625 to 1.775.
- Explosion range increased from 3.5 to 4.5.
- Level 1
- Firerate changed from 2.625 > 2.275 to 1.775 > 1.525.
- Level 2
- Cost increased from
$475 to
$500. - Explosion range changed from 3.5 > 4 to 4.5 > 5.5.
- Cost increased from
- Level 3
- Cost decreased from
$1,650 to
$1,500. - Damage decreased from +8 to +5.
- Firerate changed from 2.275 > 1.775 to 1.525 > 1.375.
- Cost decreased from
- Level 4
- Cost decreased from
$6,250 to
$6,000. - Damage decreased from +32 to +20.
- Firerate changed from 1.775 > 1.525 to 1.375 > 1.025.
- Range increased from +1 to +2.
- Explosion range changed from 4 > 4.5 to 5.5.
- Cost decreased from
- Base
- Statistical changes (PVP):
- 18 October 2025 - v1.77.0
- Improved accuracy, allowing it to hit enemies more often and prevents it from shooting behind the Corpse enemy.
- New skin: Ghost
- 28 January 2026 - v1.84.0
- Statistical changes (Regular):
- Base
- Cost decreased from
$575 to
$550. - Firerate increased from 2.625 to 2.825.
- Range increased from 9 to 10.
- Explosion range increased from 3.5 to 4.75.
- Cost decreased from
- Level 1
- Cost increased from
$150 to
$225. - Firerate changed from 2.625 > 2.275 to 2.825 > 2.025.
- Name changed from Further Throwing to Faster Throwing.
- Cost increased from
- Level 2
- Cost increased from
$475 to
$500. - Explosion range changed from 3.5 > 4 to 4.75 > 5.25.
- Name changed from Steil Grenade to Ullapool Caber.
- Cost increased from
- Level 3
- Cost increased from
$1,650 to
$2,100. - Damage increased from +8 to +12.
- Firerate changed from 2.275 > 1.775 to 2.025 > 1.725.
- Range decreased from +3 to +2.
- Name changed from Chinalake to Lock-n-Load.
- Cost increased from
- Level 4
- Cost increased from
$6,250 to
$6,500. - Damage decreased from +32 to +25.
- Firerate changed from 1.775 > 1.525 to 1.725 > 1.325.
- Range increased from +1 to +1.5.
- Explosion range changed from 4 > 4.5 to 5.25 > 6.
- Name changed from Collateral Damage to Expert's Ordnance.
- Cost increased from
- Base
- Statistical changes (Regular):
- 11 March 2026 - v1.86.0
- Second tooltip updated to mention hidden detection. Original tooltip:
- "Capable of detecting lead enemies."
- Statistical changes (Regular):
- Base
- Firerate decreased from 2.825 to 2.425.
- Explosion range increased from 4.75 to 5.
- Level 1
- Firerate changed from 2.825 > 2.025 to 2.425 > 1.775.
- Level 2
- Cost increased from
$500 to
$800. - Damage increased from +4 to +6.
- Explosion range changed from 4.75 > 5.25 to 5 > 5.25.
- Cost increased from
- Level 3
- Cost increased from
$2,100 to
$2,325. - Damage increased from +12 to +13.
- Firerate changed from 2.025 > 1.725 to 1.775 > 1.525.
- Hidden detection added.
- Cost increased from
- Level 4
- Cost decreased from
$6,500 to
$5,750. - Firerate changed from 1.725 > 1.325 to 1.525 > 1.325.
- Cost decreased from
- Base
- Second tooltip updated to mention hidden detection. Original tooltip:
- 3 April 2026 - v1.88.0
- New skin: Egg
Notes
- ↑ 1.0 1.1 Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.
- ↑ Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.
- ↑ 3.0 3.1 Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
- ↑ 4.0 4.1 Aim Time happens before the Demoman throws a grenade. This does not affect its firerate.
- ↑ 5.0 5.1 DPS does not consider projectile travel time.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |
