Demoman

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Revision as of 07:34, 28 July 2026 by imported>The.one.you.should.not.know (this isnt a misspelling, its a reference to a tf2 hat with this exact name; also Ordnance: Military supplies, weapons, artillery, and bombs (e.g., explosive ordnance disposal).)
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<infobox>

 <title source="title"><default>Demoman</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"Ka-boooom! A great early game splash tower."
―Store Description
File:Quote.png
"Ka-boooom! A great splash damage tower for beginners!"
―Former Store Description
File:Quote.png
"Ka-boooom!"
―Former Store Description

Description

The Demoman is a starter splash damage tower that can be bought in the store for Error creating thumbnail: File missing 200. While targeting a specific enemy, it will also affect those around the target, dealing splash damage.

At Levels 0-2, the Demoman takes one second to aim at an enemy before throwing its explosive grenades. This only affects the damage for the first throw, as it means the Demoman has to wait a second before throwing it. While it is aiming, it will focus on one enemy until it throws its explosive grenade, after which it can target a different one. If the targeted enemy dies, the Demoman will continue targeting it, though its grenade will not land where it died, it will throw it further away, which is generally the area where the enemy would have travelled to if it did not die. The Demoman will also continue to aim at that enemy even if it leaves its range, allowing it to attack outside of its range. After the first throw, while the Demoman still aims, this does not affect its firerate. The explosion caused by the Demoman does not have damage drop-off. The Demoman can also damage Lead enemies.

The Demoman is great for large hordes of non-boss enemies, except for those immune to splash damage. It is relatively weak against major bosses, though it can be useful in tackling the enemies that spawn from some major bosses. The Demoman is considered an early game to mid-game tower, though in late game it can be quite useful for swarm-clearing when multiple are placed down.

Upgrades

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Statistics

To see all the previous statistics of this tower, see the history page.

Level Total Price Splash Damage[1] Firerate Aim Time[2] Range Explosion Range DPS[3] Cost Efficiency
0 Error creating thumbnail: File missing$700 8 2.6 1 10 4.5 3.08 Error creating thumbnail: File missing$227.27
1 Error creating thumbnail: File missing$1,000 8 1.9 1 12 4.5 4.21 Error creating thumbnail: File missing$237.53
2 Error creating thumbnail: File missing$1,950 18 1.9 1 12 5 9.47 Error creating thumbnail: File missing$205.91
3 Error creating thumbnail: File missing$4,350 25 1.5 0 14 5.5 16.67 Error creating thumbnail: File missing$260.95
4 Error creating thumbnail: File missing$9,850 35 1 0 16 5.5 35 Error creating thumbnail: File missing$281.43
Level Total Price Splash Damage[1] Firerate Aim Time[2] Range Explosion Range DPS[3] Cost Efficiency
0 Error creating thumbnail: File missing$575 6 1.75 1 9 4.5 3.43 Error creating thumbnail: File missing$167.64
1 Error creating thumbnail: File missing$725 6 1.5 1 11 4.5 4 Error creating thumbnail: File missing$181.25
2 Error creating thumbnail: File missing$1,225 10 1.5 1 11 5.5 6.67 Error creating thumbnail: File missing$183.66
3 Error creating thumbnail: File missing$2,725 15 1.35 0 14 5.5 11.11 Error creating thumbnail: File missing$245.27
4 Error creating thumbnail: File missing$8,725 34 1 0 16 5.5 34 Error creating thumbnail: File missing$256.62

Skins

To see all the upgrades of a skin, see the gallery page.

Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Green Blue Military Red
Rarity Common Common Uncommon Common
Daily Store Cost Error creating thumbnail: File missing 1,250 Error creating thumbnail: File missing 1,250 Error creating thumbnail: File missing 1,500 Error creating thumbnail: File missing 1,250
Obtained From Basic Crate Basic Crate Basic Crate Basic Crate
File:YellowDemoman0.png Error creating thumbnail: File missing File:PirateDemoman0.png File:PumpkinDemoman0Fixed.png
Skin Yellow Fortress Pirate Pumpkin
Rarity Common Uncommon Common Exclusive
Daily Store Cost Error creating thumbnail: File missing 1,250 Robux 105 Error creating thumbnail: File missing 3,500 Error creating thumbnail: File missing 5,000
Obtained From Basic Crate Premium Crate Pirate Crate Halloween Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Ducky Ghost Egg Crew
Rarity Uncommon Uncommon Uncommon Exclusive
Daily Store Cost N/A N/A N/A N/A
Obtained From Ducky Revenge Regular Battle Pass Null & Void Event Regular Battle Pass Spring Frenzy Battle Pass Triumph all Backyard Legends Event maps on Easy difficulty
Error creating thumbnail: File missing
Skin Golden
Rarity Golden
Daily Store Cost Error creating thumbnail: File missing 55,000
Obtained From Golden Crate

Strategy

  • The Demoman can outshine the Sniper and Soldier as a cheap tower, as its versatility is exceptional.
  • The main weakness of the Demoman is its slow firerate and projectile.
    • Faster enemies, such as the Bolt, can easily get out of the range of the Demoman.
      • At later Levels, the Demoman has faster projectile and much faster firerate, making it easier to deal with them.
      • You can also use a Commander or DJ Booth to remedy this as they boost firerate and range respectively.
    • Additionally, these enemies may get out of range of the explosion as it takes time for the projectile to leave the Demoman and hit the path.
  • At Level 0-2, the Demoman has an aim time. While it is aiming, it will focus on one enemy until it throws its grenade. Additionally, it will never stop aiming at that specific enemy.
    • Because of this, it can actually attack that enemy even if it gets out of its range.
    • This also means that it will not stop aiming at it even if it dies, which in some cases may make the grenades land in an area where there are no enemies.
  • The Demoman can be used to kill Lead enemies.
  • The Demoman's firerate is lower than the Rocketeer and Mortar, and the Demoman does not have a placement limit. Therefore, it may be more beneficial to use the Demoman over these towers in certain situations. Though to compensate, the Demoman overall has lower DPS, so having no placement limit is a great feature.

Trivia

  • The Demoman was inspired by Team Fortress 2's RED Demoman.
    • The first and second versions of the Level 3, 4 and 5 Default skin were a direct reference to this as they both wore a black vest with a red shirt underneath.
    • The Level 2 and 3 upgrades are direct references to unlockable weapons for the Demoman.
    • The Fortress skin is directly based on the RED Demoman.
  • When the game was in Alpha, and for a while after BETA release, the Demoman's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans explosive gun".
  • The Level 2 Demoman throws Steil Grenades, a possible reference to the steils in R2DA.
    • The Level 3+ Demoman uses a Chinalake, a reference to R2DA.
  • The Demoman is purchased as part of the Tutorial, if the Tutorial is started using the objective that appears for every new player.

Update History

For previous cosmetic variations, see the gallery page.

  • 14 June 2019 - BETA v1.0.0
    • Demoman added.
  • 16 June 2019 - BETA v1.1.0
  • 14 July 2019 - BETA v1.5.0
    • Statistical changes:
      • Level 2
        • Direct damage increased from +0 to +3.
        • Splash damage increased from +0 to +1.
      • Level 3
        • Direct damage increased from +2 to +5.
        • Splash damage increased from +1 to +3.
      • Level 4
        • Direct damage increased from +4 to +10.
        • Splash damage increased from +2 to +5.
      • Level 5
  • 22 July 2019 - BETA v1.6.1
    • Statistical changes:
      • Level 5
        • Direct damage decreased from +25 to +18.
        • Splash damage decreased from +12 to +9.
  • 13 October 2019 - Release v1.0.0
    • Upgrade names added.
    • Statistical changes:
      • Base
        • Range increased from 7 to 9.
        • Direct damage decreased from 4 to 2.
      • Level 2
        • Splash damage increased from +1 to +3.
      • Level 3
        • Splash damage increased from +3 to +5.
      • Level 4
        • Splash damage increased from +5 to +10.
      • Level 5
        • Range decreased from +2 to +1.
        • Splash damage increased from +9 to +18.
      • Now uses the new projectile and explosive system.
        • Direct damage and splash damage now deal the same amount of damage instead of splash damage being half of direct damage.
    • New skins: Green, Blue
  • 24 December 2019 - Release v1.5.0
    • Direct damage removed.
  • 4 March 2020 - Release v1.8.0
  • 26 May 2020 - Release v1.11.0
    • Bugfix: Level 5 upgrade description is now correct.
  • 29 October 2020 - Overhaul v1.0.0
    • Unlock cost decreased from Error creating thumbnail: File missing 500 to Error creating thumbnail: File missing 250.
    • Splash damage equation reworked.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Crate and Premium Crate skins.
    • Statistical changes:
      • Base
        • Range decreased from 9 to 7.
        • Firerate increased from 2.55 to 3.03.
        • Explosion range decreased from 5 to 1.5.
        • Lead detection added.
      • Level 1
        • Range increased from +2 to +3.
        • Renamed from Gloves to Further Throwing.
      • Level 2
        • Range increased from +1 to +2.
        • Hidden detection removed.
        • Renamed from Epic Shades to Steil Grenade
      • Level 3
        • Firerate changed from 2.55 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Explosion range changed from 5 > 6 to 1.5.
        • Damage decreased from +5 to +2.
        • Range decreased from +1 to +0.
        • Renamed from Explosive Vest to Chinalake.
      • Level 4
        • Damage increased from +10 to +13.
        • Range increased from +1 to +2.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Explosion range changed from 6 to 1.5 > 3.
        • Renamed from Improved Grenades to Collateral Damage.
      • Level 5 removed
    • Bug: Blue and Green skins use outdated models in the lobby.
  • 8 May 2021 - Overhaul v1.3.0
    • Demoman now ignores defense.
    • Splash damage reworked. Explosion is now separated into two spheres. Inner sphere deals 100% of the stated damage, while damage in the outer sphere decreases linearly from the edge of the inner sphere to the edge of the outer sphere.
  • 12 March 2022 - v1.1.0
    • The Demoman now uses a path based movement prediction, causing it to hit enemies more accurately.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 3.03 to 3.025.
      • Level 3
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • 21 December 2022 - v1.6.0
  • 21 March 2023 - v1.6.4
    • Bug: Level 2 upgrade description does not mention the Demoman getting a bigger explosion.
    • Bug: Level 1 upgrade is named Further Throwing instead of Stronger Throw.
  • 5 May 2023 - v1.7.2
    • Demoman now has to aim before attacking enemies at lower Levels. It will focus on one enemy while aiming and will not switch to a different one even if it dies or leaves its range.
    • Projectiles now land behind the enemy.
    • Statistical changes:
      • Base
      • Level 1
      • Level 2
        • Damage increased from +3 to +4.
        • Explosion range changed from 2.5 > 3.25 to 2.75 > 3.25.
      • Level 3
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range increased from +0 to +2.
        • Aim Time change of 1 > 0 added.
        • Now increases projectile speed.
      • Level 4
        • Range changed from +4 to +2.
    • Military skin rarity changed from Rare to Uncommon.
    • New skins: Red, Yellow, Fortress, Pirate
    • Bugfix: Blue, Green and Military skins no longer use outdated animations in the regular lobby.
    • Bugfix: Blue and Green no longer use outdated models in the regular lobby.
  • 5 August 2023 - v1.8.4
    • Statistical changes:
    • Pirate skin rarity changed from Rare to Common.
  • 31 October 2023 - v1.9.0g
    • New skin: Pumpkin
  • 31 May 2024 - v1.23.5
    • No longer bypasses defense.
  • 19 July 2024 - v1.26.0
  • 25 September 2024 - v1.33.0
  • 15 January 2025 - v1.49.0
    • Now bypasses defense.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 16 April 2025 - v1.61.0
    • New skin: Ducky
  • 23 July 2025 - v1.71.0
    • Statistical changes (PVP):
  • 18 October 2025 - v1.77.0
    • Improved accuracy, allowing it to hit enemies more often and prevents it from shooting behind the Corpse enemy.
    • New skin: Ghost
  • 28 January 2026 - v1.84.0
  • 11 March 2026 - v1.86.0
    • Second tooltip updated to mention hidden detection. Original tooltip:
      • "Capable of detecting lead enemies."
    • Statistical changes (Regular):
  • 3 April 2026 - v1.88.0
    • New skin: Egg
  • 22 May 2026 - v1.91.0
    • New skin: Crew
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes (Regular):
    • Statistical changes (PVP):
      • Base
        • Firerate decreased fro 1.775 to 1.75.
      • Level 1
        • Firerate decreased from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 3
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Damage decreased from +20 to +19.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • 17 July 2026 - v2.3.0
    • Explosions no longer have damage drop-off.
    • Statistical changes (Regular):
    • New skin: Golden

Notes

  1. 1.0 1.1 Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
  2. 2.0 2.1 Aim Time happens before the Demoman throws a grenade. This does not affect its firerate.
  3. 3.0 3.1 DPS does not consider projectile travel time.


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