Electroshocker: Difference between revisions

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imported>LeTopHatZleezy
If Electroshocker only has max hits of 1 on Levels 0 and 1, how can it indirectly hit a hidden enemy?
imported>DarkGabonnie
m auto, replaced: {{Colour| → {{Color| (57)
Line 142:
|-
!Skin
|{{ColourColor|Valentine|Valentines}}
|{{ColourColor|Bunny|Bunny}}
|{{ColourColor|Premium|Hazmat}}
|{{ColourColor|Spooky|Ghost}}
|-
!Rarity
|{{ColourColor|Event}}
|{{ColourColor|Event}}
|{{ColourColor|Common}}
|{{ColourColor|Event}}
|-
!Daily Store Cost
Line 172:
|-
!Skin
|{{ColourColor|Ducky|Ducky}}
|{{ColourColor|Vigilante|Vigilante}}
|{{ColourColor|Lunar|Frankenstein}}
|{{ColourColor|Deluxe|TeeVee}}
|-
!Rarity
|{{ColourColor|Rare}}
|{{ColourColor|Uncommon}}
|{{ColourColor|Event}}
|{{ColourColor|Legendary}}
|-
!Daily Store Cost
Line 202:
|-
!Skin
|{{ColourColor|Deluxe|Classic}}
|{{ColourColor|OperationICE|Dark Frost}}
|{{ColourColor|Korblox|Korblox}}
|{{ColourColor|Surf|Jellyfish}}
|-
!Rarity
|{{ColourColor|Rare}}
|{{ColourColor|Rare}}
|{{ColourColor|Event}}
|{{ColourColor|Legendary}}
|-
!Daily Store Cost
Line 231:
|-
!Skin
|{{ColourColor|Banned|Banned}}
|{{ColourColor|Valentines2026|Lovestriker}}
|{{ColourColor|SpringFrenzy|Easter}}
|-
!Rarity
|{{ColourColor|Exclusive}}
|{{ColourColor|Uncommon}}
|{{ColourColor|Rare}}
|-
!Daily Store Cost
Line 286:
**'''Electroshocker''' added.
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]]
**New skin: {{ColourColor|Valentine|Valentines}}
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
**Statistical changes:
Line 300:
****Damage decreased from +18 to +10.
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
**New skin: {{ColourColor|Bunny|Bunny}}
*'''29 April 2020''' - [[Release v1.10|Release v1.10.0]]
**New skin: {{ColourColor|Premium|Hazmat}}
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**Unlock cost decreased from {{Coins|3,500}} to {{Coins|3,000}}.
Line 354:
****Renamed from ''Ultra Violet Lightning'' to ''Shock Force''.
*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]]
**New skin: {{ColourColor|Spooky|Ghost}}
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**Statistical changes:
Line 371:
**Level requirement removed.
**Skin rarity added to all skins.
**{{ColourColor|Premium|Hazmat}} skin rarity changed from {{ColourColor|Rare}} to {{ColourColor|Common}}.
*'''21 March 2023''' - [[v1.6.3]]e
**Shock time is no longer proportional to enemy size, now its the same for every enemy.
Line 416:
****Renamed from ''Shock Force'' to ''Zeus Cannon''.
*'''12 May 2023''' - [[v1.7.3]]
**New skin: {{ColourColor|Ducky|Ducky}}
*'''24 June 2023''' - [[v1.8.2]]
**New skin: {{ColourColor|Vigilante|Vigilante}}
*'''28 October 2023''' - [[v1.9.0]]
**Stunned enemies now slow down before being completely stopped.
*'''31 October 2023''' - [[v1.9.0]]g
**New skin: {{ColourColor|Lunar|Frankenstein}}
*'''10 February 2024''' - [[v1.13.0]]
**{{Bug}} '''Electroshocker''' when placed down does not appear, does not count for the tower placement limit, prevents towers from being placed in the area and takes cash as if it was placed down normally.
Line 428:
**{{Bugfix}} '''Electroshocker''' can now be placed down properly.
*'''1 April 2024''' - [[v1.17.0]]b
**New skin: {{ColourColor|Deluxe|TeeVee}}
**{{Bug}} {{ColourColor|Deluxe|TeeVee}} skin cannot be equipped in the intermission lobby.
**{{Bug}} {{ColourColor|Deluxe|TeeVee}} skin breaks the tower icon and stats in the tower hotbar.
*'''1 April 2024''' - [[v1.17.2]]
**{{Bugfix}} {{ColourColor|Deluxe|TeeVee}} skin now can be equipped in the intermission lobby.
**{{Bugfix}} {{ColourColor|Deluxe|TeeVee}} skin no longer breaks the tower icon and stats in the tower hotbar.
*'''7 June 2024''' - [[v1.24.0]]
**New skin: {{ColourColor|Deluxe|Classic}}
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
Line 476:
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''16 December 2024''' - [[v1.46.0]]
**New skin: {{ColourColor|OperationICE|Dark Frost}}
**{{Bug}} '''Electroshocker's''' energy damage type is broken.
*'''8 January 2025''' - [[v1.48.0]]
Line 484:
**{{Bugfix}} '''Electroshocker''' now has a working energy damage type.
*'''12 March 2025''' - [[v1.57.0]]
**{{Bug}} {{ColourColor|Korblox|Korblox}} skin is obtainable.
*'''12 March 2025''' - [[v1.57.0|v1.57.2]]
**{{Bugfix}} {{ColourColor|Korblox|Korblox}} skin is no longer obtainable.
*'''13 March 2025''' - [[v1.57.0|v1.57.7]]
**New skin: {{ColourColor|Korblox|Korblox}}
*'''19 March 2025''' - [[v1.57.0|v1.57.11]]
**{{Bug}} Equipping the {{ColourColor|Korblox|Korblox}} skin prevents some players from placing the '''Electroshocker''' down.
*'''9 April 2025''' - [[v1.60.0]]
**Defense role added.
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{ColourColor|Surf|Jellyfish}}
**{{Bug}} {{ColourColor|Surf|Jellyfish}} skin is not affected by certain debuffs.
**{{Bug}} {{ColourColor|Surf|Jellyfish}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
*'''4 October 2025''' - [[v1.76.0|v1.76.2b]]
**New skin: {{ColourColor|Banned|Banned}}
*'''4 October 2025''' - [[v1.77.0]]
**{{Bug}} Enemies hit by the '''Electroshocker''' no longer have stun animations.
Line 579:
****Shock time increased from 0.08 > 0.18 to 0.18 > 0.3.
****Defense melting increased from 0% > 25% to 15% > 25%.
**New skin: {{ColourColor|Valentines2026|Lovestriker}}
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{ColourColor|SpringFrenzy|Easter}}
}}
 

Revision as of 07:31, 5 June 2026


Similar Article
This article is about Electroshocker. You may be looking for Null Electroshocker or Shock.

<infobox>

 <title source="title"><default>Electroshocker</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Defense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

<tabber>

Description

The Electroshocker is an intermediate tower that has the capability to deal damage through chain reactions. At later levels, it also becomes a support tower as it gains the ability to stun enemies and reduce Defense. It can be purchased in the store for Coin 2,500. It can also damage Lead enemies from Level 0 and detect Hidden enemies from Level 2 onward.

The Electroshocker shoots a lightning-chain projectile from its Electro Gun that arcs toward and damages (where applicable) a set number of enemies, targeting the closest enemy to the original target. The Electroshocker can also stun enemies for 0.05 seconds at Level 0 which increseas with upgrades up to 0.3 seconds at Level 5. This completely stops the enemy. For enemies with Stun Immunity, the enemy is not stunned but rather slowed down by 40%. Bosses are not slowed down as much as regular enemies, since the slowdown is 20% on them.

It can melt 5% Defense with every hit, increasing with upgrades to up to 25% at Level 5, though it can only remove up to 20% of the defense. For example, if an enemy has 50% defense, the defense can be decreased by up to 10%, down to 40%.

The Electroshocker is considered an all-rounder tower, as its cheap cost allows it to be used for early-game dps, especially against Lead enemies, while its stunning capabilities, Defense reduction, chain damage and decent DPS, especially from Level 4+, make it extremely effective in the mid to late game.

The Electroshocker has a placement limit of ten per player.

Upgrades

Improved Handling
Level 1 • Cost: Cash$200

+1.5 Range Range

+1 Damage Range


Sell Price changes to Cash$191

Higher Voltage
Level 2 • Cost: Cash$700

+3 Damage Damage

0.775 > 0.675 Firerate Firerate

+Hidden Detection Hidden Detection

0.05 > 0.08 Shock Time Shock Time

5% > 10% Defense Melting Defense Melting


Sell Price changes to Cash$425

Faraday's Vest
Level 3 • Cost: Cash$2,500

+6 Damage Damage

+1 Max Hits


Sell Price changes to Cash$1,258

Shock Force
Level 4 • Cost: Cash$6,350

+103 Damage Damage

0.675 > 2.275 Firerate Firerate

+3.5 Range Range

+3 Chain Range Chain Range

0.08 > 0.18 Shock Time Shock Time

10% > 15% Defense Melting Defense Melting


Sell Price changes to Cash$3,375

Zeus Cannon
Level 5 • Cost: Cash$16,935

+85 Damage Damage

+1 Range Range

+1 Max Hits

0.18 > 0.3 Shock Time Shock Time

15% > 25% Defense Melting Defense Melting


Sell Price changes to Cash$9,020

Stats Table

To see all the previous statistics of this tower, see the history page.

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range Chain Range Max Hits Shock Time Defense Melt DPS[1] Max DPS[2] Cost Efficiency Max Cost Efficiency
0 Cash$375 2 0.750.775 11 7 1 0.05 5% 2.672.58 2.672.58 Cash$140.45Cash$145.35 Cash$140.45Cash$145.35
1 Cash$575 3 0.750.775 12.5 7 1 0.05 5% 43.87 43.87 Cash$143.75Cash$148.58 Cash$143.75Cash$148.58
2 Cash$1,275 6 0.650.675 12.5 7 1 0.08 10% 9.238.89 9.238.89 Cash$138.14Cash$143.42 Cash$138.14Cash$143.42
3 Cash$3,775 12 0.650.675 12.5 7 2 0.08 10% 18.4617.78 36.9235.56 Cash$204.5Cash$212.32 Cash$408.99Cash$424.63
4 Cash$10,125 115 2.252.275 16 10 2 0.18 15% 51.1150.55 102.22101.1 Cash$198.1Cash$200.3 Cash$396.2Cash$400.59
5 Cash$27,060 200 2.252.275 17 10 3 0.3 25% 88.8987.91 266.67263.73 Cash$304.42Cash$307.81 Cash$913.26Cash$923.44

Skins

To see all the upgrades of a skin, see the gallery page.

File:ValentinesElectroshockerIcon2.png File:BunnyElectroshockerIcon2.png File:HazmatElectroshockerIcon2.png File:GhostElectroshockerIcon2.png
Skin Valentines Bunny Hazmat Ghost
Rarity Event Event Common Event
Daily Store Cost N/A N/A Robux 85 N/A
Obtained From Lovestruck Crate,
Valentines Crate
Bunny Crate Premium Crate Spooky Crate
File:DuckyElectroshockerIcon.png File:VigilanteElectroshockerIcon.png File:FrankensteinElectroshocker.png File:TeeVeeElectroshockerIcon.png
Skin Ducky Vigilante Frankenstein TeeVee
Rarity Rare Uncommon Event Legendary
Daily Store Cost Coin 4,000 Coin 4,000 N/A Robux 560
Obtained From Ducky Crate Vigilante Crate Lunar Overture Season Deluxe Crate
File:ClassicElectroIcon.png File:DarkFrostElectroshockerIconIG.png File:KorbloxElectroshockerIconIG.png File:JellyfishElectroshockerIconIG.png
Skin Classic Dark Frost Korblox Jellyfish
Rarity Rare Rare Event Legendary
Daily Store Cost Robux 360 N/A N/A N/A
Obtained From Deluxe Crate Operation I.C.E Premium Battle Pass Enemy of Redcliff Mission Quest Surf & Turf Regular Battle Pass
File:BannedElectroshockerIconIG.png File:LovestrikerElectroshockerIconIG.png File:EasterElectroshockerIconIG.png
Skin Banned Lovestriker Easter
Rarity Exclusive Uncommon Rare
Daily Store Cost N/A N/A N/A
Obtained From Banned Crate Valentines 2026 Crate Spring Frenzy Battle Pass

Strategy

  • The Electroshocker can be used to clear out hordes of weaker enemies at Level 3+, though it will struggle against enemies with higher health, such as the Fallen Squire.
  • Use the Electroshocker in areas that enemies pass multiple times or at corners, as it gives the Electroshocker more opportunities to slow down and damage enemies.
    • Intersections such as in the map Crossroads are also viable options.
  • The Electroshocker can be very useful against fast enemies, such as the Fallen Rusher, while also dealing a decent amount of damage against them, especially when they come in hordes.
  • While the maximum range is stated as 17, due to the chain range, this can be further extended.
    • Chain range works by shocking an enemy within another enemy's range, so long as they are within the chain range of that enemy. For example, an enemy outside the range of the Electroshocker may still be shocked if they are within the chain range of another enemy that was shocked. This only applies if the Electroshocker has not reached its maximum number of hits.
    • This can allow the Electroshocker to indirectly hit undetectable enemies, like Flying enemies indirectly, such as the Balloon. Paired with its ability to hit Lead enemies, it can deal with Lead Balloon pretty well, only if other detectable enemies are in range.
    • You can use the DJ Booth to increase the range of the Electroshocker.
      • However, the chain range is not increased.
  • Since the Electroshocker can stun any enemy without Stun Immunity, it can be useful at any point in the game.
    • Unlike most other slowing towers, its stun is not affected by size, making it quite good against larger enemies, like the Fallen Tank, or even major bosses, such as the Fallen King.
      • For enemies with the Stun Immunity, there is no stun effect; rather, the enemy is slowed down by up to 40%. For Boss enemies, that effect is significantly weaker on them, though they are still slowed down by 20%.
  • The Electroshocker pairs well with towers that take time before they start attacking, such as the Minigunner and Accelerator.
    • The Electroshocker also pairs well with towers with a slow firerate, like the Ranger and Mortar, as it gives them more time to attack enemies with their slow firerate.
  • The Electroshocker has lead detection, allowing it to deal with lead enemies, like the Lead. In later Levels a cluster of Electroshockers can deal with tankier late-game lead enemies like Deep Freeze.
  • You can use the Commander to decrease the firerate of the Electroshocker, which increases the number of times that it can stun enemies within its range.

Trivia

  • The vest that the Level 3+ Electroshocker wears is the Faraday Vest from R2DA, which in turn is named after the scientist Michael Faraday, who studied electricity.
    • The creator of this vest is BelowNatural, the creator of Tower Defense Simulator.
  • This tower may be very loosely based on the Plasma Trooper and/or the Stunner from Tower Battles.
  • The Tesla Tower, originally used by the first versions of the Electroshocker was a nod to the Wardenclyffe Tower in Shoreham, Long Island, New York, created by Nikola Tesla.
  • The first Level 4 upgrade name, "MOAR POWER" could have been a reference to Bloons Tower Defense 6 as there is an upgrade for the Boomerang Monkey called "M.O.A.R. Glaives".
    • However, "M.O.A.R." actually stands for Multiple Object Advanced Ricochet in Bloons Tower Defense 6.
    • It could also be a spoof on "more power".
  • The Level 5 upgrade name, "Zeus Cannon" is a reference to an upgraded Thundergun from the Call of Duty franchise, specifically the Zombies mode.
  • The Electroshocker used to be an advanced tower prior to the v1.84.0 update.

Update History

For previous cosmetic variations, see the gallery page.

  • 11 February 2020 - Release v1.7.0
    • Electroshocker added.
  • 14 February 2020 - Release v1.7.1
    • New skin: Valentines
  • 4 March 2020 - Release v1.8.0
    • Statistical changes:
      • Base
        • Range decreased from 9 to 7.
      • Level 3
        • Damage decreased from +8 to +4.
        • Chain range increased from +2 to +3.
        • Range decreased from +2 to +0.
      • Level 4
        • Damage decreased from +12 to +6.
      • Level 5
        • Damage decreased from +18 to +10.
  • 6 April 2020 - Release v1.9.0
    • New skin: Bunny
  • 29 April 2020 - Release v1.10.0
    • New skin: Hazmat
  • 29 October 2020 - Overhaul v1.0.0
    • Unlock cost decreased from Coin 3,500 to Coin 3,000.
    • Level 10 requirement added.
    • Placement limit increased from 2 to 4.
    • Shock mechanic changed.
      • Shock time is now proportional to enemy size.
      • Shocking now slows down and stops an enemy instead of slowing down enemies by 30% (or 15% for enemies with Partial Electric Immunity).
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Premium Crate skins.
    • Statistical changes:
      • Base
        • Damage decreased from 1 to 0.
        • Max hits decreased from 3 to 1.
        • Chain range decreased from 6 to 5.
        • Max shock time increased from 0.25 to 1.
        • Min shock time of 0.25 added.
        • Firerate decreased from 3.05 to 3.03.
        • Cost decreased from Cash$500 to Cash$400.
        • Lead detection added.
      • Level 1
        • Cost decreased from Cash$350 to Cash$250.
      • Level 2
        • Damage decreased from +1 to +0.
        • Range decreased from +2 to +1.
        • Hidden detection added.
        • Cost decreased from Cash$525 to Cash$400.
        • Renamed from Tesla Tower 3000 to Outside Support.
      • Level 3
        • Damage decreased from +4 to +2.
        • Max hits decreased from +2 to +0.
        • Chain range decreased from +3 to +0.
        • Firerate changed from 3.05 > 2.05 to 3.03.
        • Shock time changed from 0.25 to 1 > 1.5.
        • Cost decreased from Cash$1,250 to Cash$1,000.
      • Level 4
        • Damage decreased from +6 to +2.
        • Max hits increased from +1 to +2.
        • Shock time changed from 0.25 > 0.35 to 1.5.
        • Firerate changed from 2.05 to 3.03 > 2.03.
        • Cost decreased from Cash$4,250 to Cash$3,000.
        • Renamed from MOAR POWER to Lightning Cannon.
      • Level 5
        • Range decreased from +4 to +2.
        • Damage decreased from +10 to +0.
        • Max hits decreased from +4 to +1.
        • Chain range decreased from +6 to +0.
        • Shock time changed from 0.35 to 1.5 > 2.
        • Now melts 1 defense every hit.
        • Cost decreased from Cash$8,500 to Cash$6,500.
        • Renamed from Ultra Violet Lightning to Shock Force.
  • 23 November 2020 - Overhaul v1.1.1
    • New skin: Ghost
  • 8 May 2021 - Overhaul v1.3.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash$400 to Cash$325.
      • Level 5
        • Defense melting changed from 1 to 1%.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate changed from 3.03 to 3.025.
      • Level 4
        • Firerate changed from 3.03 > 2.03 to 3.025 > 2.025.
  • 21 December 2022 - v1.6.0
    • Level requirement removed.
    • Skin rarity added to all skins.
    • Hazmat skin rarity changed from Rare to Common.
  • 21 March 2023 - v1.6.3e
    • Shock time is no longer proportional to enemy size, now its the same for every enemy.
    • Statistical changes:
      • Base
        • Damage increased from 0 to 2.
        • Range increased from 7 to 7.5.
        • Chain range increased from 5 to 6.
        • Max hits increased from 1 to 2.
        • Firerate decreased from 3.025 to 0.925.
        • Shock time decreased from 1 to 0.
        • Cost increased from Cash$325 to Cash$800.
      • Level 1
        • Firerate changed from 3.025 to 0.925 > 0.825.
        • Range decreased from +2 to +1.5.
        • Cost increased from Cash$250 to Cash$325.
      • Level 2
        • Damage increased from +0 to +2.
        • Range decreased from +1 to +0.
        • Max hits increased from +0 to +1.
        • Cost increased from Cash$400 to Cash$900.
        • Hidden detection removed.
        • Flying detection added.
      • Level 3
        • Damage increased from +2 to +4.
        • Range increased from +0 to +1.
        • Firerate changed from 3.025 to 0.825 > 0.675.
        • Shock time changed from 1 > 1.5 to 0.
        • Cost increased from Cash$1,000 to Cash$3,000.
      • Level 4
        • Damage increased from +2 to +37.
        • Range increased from +0 to +4.
        • Shock time changed from 1.5 to 0 > 0.35.
        • Firerate changed from 3.025 > 2.025 to 0.675 > 2.025.
        • Cost increased from Cash$3,000 to Cash$5,000.
      • Level 5
        • Damage increased from +0 to +45.
        • Range decreased from +2 to +0.
        • Chain range increased from +0 to +2.
        • Max hits increased from +1 to +3.
        • Shock time changed from 1.5 > 2 to 0.35 > 0.5.
        • Firerate changed from 2.025 to 2.025 > 2.525.
        • Cost increased from Cash$6,500 to Cash$13,500.
        • Renamed from Shock Force to Zeus Cannon.
  • 12 May 2023 - v1.7.3
    • New skin: Ducky
  • 24 June 2023 - v1.8.2
    • New skin: Vigilante
  • 28 October 2023 - v1.9.0
    • Stunned enemies now slow down before being completely stopped.
  • 31 October 2023 - v1.9.0g
    • New skin: Frankenstein
  • 10 February 2024 - v1.13.0
    • Bug: Electroshocker when placed down does not appear, does not count for the tower placement limit, prevents towers from being placed in the area and takes cash as if it was placed down normally.
  • 11 February 2024 - v1.13.0a
    • Bugfix: Electroshocker can now be placed down properly.
  • 1 April 2024 - v1.17.0b
    • New skin: TeeVee
    • Bug: TeeVee skin cannot be equipped in the intermission lobby.
    • Bug: TeeVee skin breaks the tower icon and stats in the tower hotbar.
  • 1 April 2024 - v1.17.2
    • Bugfix: TeeVee skin now can be equipped in the intermission lobby.
    • Bugfix: TeeVee skin no longer breaks the tower icon and stats in the tower hotbar.
  • 7 June 2024 - v1.24.0
    • New skin: Classic
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash$800 to Cash$725.
        • Damage increased from 2 to 3.
        • Firerate decreased from 0.925 to 0.875.
        • Chain range increased from 6 to 7.
        • Shock time increased from 0 to 0.3.
        • Defense melting increased from 0% to 5%.
      • Level 1
        • Cost decreased from Cash$325 to Cash$300.
        • Firerate changed from 0.925 > 0.825 to 0.875 > 0.775.
      • Level 2
        • Cost decreased from Cash$900 to Cash$600.
        • Damage decreased from +2 to +1.
        • Range increased from +0 to +1.
      • Level 3
        • Cost decreased from Cash$3,000 to Cash$2,000.
        • Range increased from +1 to +2.
        • Firerate changed from 0.825 > 0.675 to 0.775.
        • Defense melting changed from 0% to 5% > 10%.
        • Max hits increased from +0 to +1.
      • Level 4
        • Damage increased from +37 to +42.
        • Range decreased from +4 to +2.
        • Chain range increased from +0 to +3.
        • Firerate changed from 0.675 > 2.025 to 0.775 > 2.525.
        • Defense melting changed from 0% to 10% > 15%.
        • Shock time increased from 0.35 to 0.3 > 1.
      • Level 5
        • Cost increased from Cash$13,500 to Cash$15,000.
        • Damage increased from +45 to +50.
        • Firerate changed from 2.025 > 2.525 to 2.525.
        • Chain range decreased from +2 to +0.
        • Max hits decreased from +3 to +2.
        • Shock time changed from 0.35 > 0.5 to 1 > 1.25.
    • Bugfix: Damage is now boosted by Damage Buffs.
  • 16 December 2024 - v1.46.0
    • New skin: Dark Frost
    • Bug: Electroshocker's energy damage type is broken.
  • 8 January 2025 - v1.48.0
    • Bug: Electroshocker does not damage Lead enemies.
  • 15 January 2025 - v1.49.0
    • Bugfix: Electroshocker can now damage Lead enemies.
    • Bugfix: Electroshocker now has a working energy damage type.
  • 12 March 2025 - v1.57.0
    • Bug: Korblox skin is obtainable.
  • 12 March 2025 - v1.57.2
    • Bugfix: Korblox skin is no longer obtainable.
  • 13 March 2025 - v1.57.7
    • New skin: Korblox
  • 19 March 2025 - v1.57.11
    • Bug: Equipping the Korblox skin prevents some players from placing the Electroshocker down.
  • 9 April 2025 - v1.60.0
    • Defense role added.
  • 9 July 2025 - v1.70.0
    • New skin: Jellyfish
    • Bug: Jellyfish skin is not affected by certain debuffs.
    • Bug: Jellyfish skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the Gunslinger, Warden and Minigunner enemies.
  • 4 October 2025 - v1.76.2b
    • New skin: Banned
  • 4 October 2025 - v1.77.0
    • Bug: Enemies hit by the Electroshocker no longer have stun animations.
  • 28 January 2026 - v1.84.0
    • Unlock cost decreased from Coin 3,000 to Coin 2,500.
    • Category changed from Advanced to Intermediate.
    • Placement limit increased from 4 to 10.
    • Description changed.
    • Statistical changes:
      • Base
        • Cost decreased from Cash$725 to Cash$425.
        • Firerate decreased from 0.875 to 0.775.
        • Range increased from 7.5 to 10.
        • Max hits decreased from 2 to 1.
        • Shock time decreased from 0.3 to 0.
        • Defense melting decreased from 5% to 0%.
      • Level 1
        • Cost decreased from Cash$300 to Cash$200.
        • Range decreased from +1.5 to +1.
        • Firerate changed from 0.875 > 0.775 to 0.775.
        • Damage increased from +0 to +1
      • Level 2
        • Cost increased from Cash$600 to Cash$625.
        • Damage increased from +1 to +4.
        • Range increased from +1 to +2.5.
        • Max hits decreased from +1 to +0.
        • Flying detection removed.
        • Hidden detection added.
        • Name changed from Outside Support to Higher Voltage.
      • Level 3
        • Cost increased from Cash$2,000 to Cash$2,500.
        • Damage increased from +4 to +12.
        • Firerate changed from 0.775 to 0.775 > 0.675.
        • Range decreased from +2 to +1.5.
        • Max hits decreased from +1 to +0.
        • Defense melting changed from 5% > 10% to 0%.
      • Level 4
        • Cost increased from Cash$5,000 to Cash$6,350.
        • Damage increased from +42 to +105.
        • Firerate changed from 0.775 > 2.525 to 0.675 > 2.275.
        • Max hits decreased from +2 to +1.
        • Shock time changed from 0.3 > 1 to 0 > 0.1.
        • Defense melting changed from 10% > 15% to 0%.
        • Name changed from Lightning Cannon to Shock Force.
      • Level 5
        • Cost increased from Cash$15,000 to Cash$16,935.
        • Damage increased from +50 to +85.
        • Range increased from +0 to +1.
        • Max hits decreased from +2 to +1.
        • Shock time changed from 1 > 1.25 to 0.1 > 0.15.
        • Defense melting changed from 15% to 0% > 25%.
  • 11 February 2026 - v1.85.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash$425 to Cash$375.
        • Damage decreased from 3 to 2.
        • Range increased from 10 to 11.
        • Shock time increased from 0 to 0.05.
        • Defense melting increased from 0% to 5%.
      • Level 1
        • Range increased from +1 to +1.5.
      • Level 2
        • Cost increased from Cash$625 to Cash$700.
        • Damage decreased from +4 to +3.
        • Firerate changed from 0.775 to 0.775 > 0.675.
        • Shock time increased from 0 to 0.05 > 0.08.
        • Defense melting increased from 0% to 5% > 10%.
      • Level 3
        • Damage decreased from +12 to +6.
        • Range decreased from +1.5 to +0.
        • Firerate changed from 0.775 > 0.675 to 0.675.
        • Max hits increased from +0 to +1.
      • Level 4
        • Damage decreased from +105 to +103.
        • Range decreased from +2 to +3.5.
        • Max hit decreased from +1 to +0.
        • Shock time increased from 0 > 0.1 to 0.08 > 0.18.
        • Defense melting increased from 0% to 10% > 15%.
      • Level 5
        • Shock time increased from 0.08 > 0.18 to 0.18 > 0.3.
        • Defense melting increased from 0% > 25% to 15% > 25%.
    • New skin: Lovestriker
  • 3 April 2026 - v1.88.0
    • New skin: Easter

Notes

  1. Assumes that only one enemy is hit per shock.
  2. Calculated as DPS × Max Hits.


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