Electroshocker: Difference between revisions

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imported>LeTopHatZleezy
If Electroshocker only has max hits of 1 on Levels 0 and 1, how can it indirectly hit a hidden enemy?
imported>DarkGabonnie
m auto, replaced: {{Colour| → {{Color| (57)
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!Skin
!Skin
|{{Colour|Valentine|Valentines}}
|{{Color|Valentine|Valentines}}
|{{Colour|Bunny|Bunny}}
|{{Color|Bunny|Bunny}}
|{{Colour|Premium|Hazmat}}
|{{Color|Premium|Hazmat}}
|{{Colour|Spooky|Ghost}}
|{{Color|Spooky|Ghost}}
|-
|-
!Rarity
!Rarity
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Event}}
|{{Color|Event}}
|-
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!Daily Store Cost
!Daily Store Cost
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!Skin
!Skin
|{{Colour|Ducky|Ducky}}
|{{Color|Ducky|Ducky}}
|{{Colour|Vigilante|Vigilante}}
|{{Color|Vigilante|Vigilante}}
|{{Colour|Lunar|Frankenstein}}
|{{Color|Lunar|Frankenstein}}
|{{Colour|Deluxe|TeeVee}}
|{{Color|Deluxe|TeeVee}}
|-
|-
!Rarity
!Rarity
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Uncommon}}
|{{Color|Uncommon}}
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|-
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!Daily Store Cost
!Daily Store Cost
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!Skin
!Skin
|{{Colour|Deluxe|Classic}}
|{{Color|Deluxe|Classic}}
|{{Colour|OperationICE|Dark Frost}}
|{{Color|OperationICE|Dark Frost}}
|{{Colour|Korblox|Korblox}}
|{{Color|Korblox|Korblox}}
|{{Colour|Surf|Jellyfish}}
|{{Color|Surf|Jellyfish}}
|-
|-
!Rarity
!Rarity
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|-
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!Daily Store Cost
!Daily Store Cost
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!Skin
!Skin
|{{Colour|Banned|Banned}}
|{{Color|Banned|Banned}}
|{{Colour|Valentines2026|Lovestriker}}
|{{Color|Valentines2026|Lovestriker}}
|{{Colour|SpringFrenzy|Easter}}
|{{Color|SpringFrenzy|Easter}}
|-
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!Rarity
!Rarity
|{{Colour|Exclusive}}
|{{Color|Exclusive}}
|{{Colour|Uncommon}}
|{{Color|Uncommon}}
|{{Colour|Rare}}
|{{Color|Rare}}
|-
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!Daily Store Cost
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**'''Electroshocker''' added.
**'''Electroshocker''' added.
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]]
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]]
**New skin: {{Colour|Valentine|Valentines}}
**New skin: {{Color|Valentine|Valentines}}
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
**Statistical changes:
**Statistical changes:
Line 300: Line 300:
****Damage decreased from +18 to +10.
****Damage decreased from +18 to +10.
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
**New skin: {{Colour|Bunny|Bunny}}
**New skin: {{Color|Bunny|Bunny}}
*'''29 April 2020''' - [[Release v1.10|Release v1.10.0]]
*'''29 April 2020''' - [[Release v1.10|Release v1.10.0]]
**New skin: {{Colour|Premium|Hazmat}}
**New skin: {{Color|Premium|Hazmat}}
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**Unlock cost decreased from {{Coins|3,500}} to {{Coins|3,000}}.
**Unlock cost decreased from {{Coins|3,500}} to {{Coins|3,000}}.
Line 354: Line 354:
****Renamed from ''Ultra Violet Lightning'' to ''Shock Force''.
****Renamed from ''Ultra Violet Lightning'' to ''Shock Force''.
*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]]
*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]]
**New skin: {{Colour|Spooky|Ghost}}
**New skin: {{Color|Spooky|Ghost}}
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**Statistical changes:
**Statistical changes:
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**Level requirement removed.
**Level requirement removed.
**Skin rarity added to all skins.
**Skin rarity added to all skins.
**{{Colour|Premium|Hazmat}} skin rarity changed from {{Colour|Rare}} to {{Colour|Common}}.
**{{Color|Premium|Hazmat}} skin rarity changed from {{Color|Rare}} to {{Color|Common}}.
*'''21 March 2023''' - [[v1.6.3]]e
*'''21 March 2023''' - [[v1.6.3]]e
**Shock time is no longer proportional to enemy size, now its the same for every enemy.
**Shock time is no longer proportional to enemy size, now its the same for every enemy.
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****Renamed from ''Shock Force'' to ''Zeus Cannon''.
****Renamed from ''Shock Force'' to ''Zeus Cannon''.
*'''12 May 2023''' - [[v1.7.3]]
*'''12 May 2023''' - [[v1.7.3]]
**New skin: {{Colour|Ducky|Ducky}}
**New skin: {{Color|Ducky|Ducky}}
*'''24 June 2023''' - [[v1.8.2]]
*'''24 June 2023''' - [[v1.8.2]]
**New skin: {{Colour|Vigilante|Vigilante}}
**New skin: {{Color|Vigilante|Vigilante}}
*'''28 October 2023''' - [[v1.9.0]]
*'''28 October 2023''' - [[v1.9.0]]
**Stunned enemies now slow down before being completely stopped.
**Stunned enemies now slow down before being completely stopped.
*'''31 October 2023''' - [[v1.9.0]]g
*'''31 October 2023''' - [[v1.9.0]]g
**New skin: {{Colour|Lunar|Frankenstein}}
**New skin: {{Color|Lunar|Frankenstein}}
*'''10 February 2024''' - [[v1.13.0]]
*'''10 February 2024''' - [[v1.13.0]]
**{{Bug}} '''Electroshocker''' when placed down does not appear, does not count for the tower placement limit, prevents towers from being placed in the area and takes cash as if it was placed down normally.
**{{Bug}} '''Electroshocker''' when placed down does not appear, does not count for the tower placement limit, prevents towers from being placed in the area and takes cash as if it was placed down normally.
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**{{Bugfix}} '''Electroshocker''' can now be placed down properly.
**{{Bugfix}} '''Electroshocker''' can now be placed down properly.
*'''1 April 2024''' - [[v1.17.0]]b
*'''1 April 2024''' - [[v1.17.0]]b
**New skin: {{Colour|Deluxe|TeeVee}}
**New skin: {{Color|Deluxe|TeeVee}}
**{{Bug}} {{Colour|Deluxe|TeeVee}} skin cannot be equipped in the intermission lobby.
**{{Bug}} {{Color|Deluxe|TeeVee}} skin cannot be equipped in the intermission lobby.
**{{Bug}} {{Colour|Deluxe|TeeVee}} skin breaks the tower icon and stats in the tower hotbar.
**{{Bug}} {{Color|Deluxe|TeeVee}} skin breaks the tower icon and stats in the tower hotbar.
*'''1 April 2024''' - [[v1.17.2]]
*'''1 April 2024''' - [[v1.17.2]]
**{{Bugfix}} {{Colour|Deluxe|TeeVee}} skin now can be equipped in the intermission lobby.
**{{Bugfix}} {{Color|Deluxe|TeeVee}} skin now can be equipped in the intermission lobby.
**{{Bugfix}} {{Colour|Deluxe|TeeVee}} skin no longer breaks the tower icon and stats in the tower hotbar.
**{{Bugfix}} {{Color|Deluxe|TeeVee}} skin no longer breaks the tower icon and stats in the tower hotbar.
*'''7 June 2024''' - [[v1.24.0]]
*'''7 June 2024''' - [[v1.24.0]]
**New skin: {{Colour|Deluxe|Classic}}
**New skin: {{Color|Deluxe|Classic}}
*'''21 June 2024''' - [[v1.25.0]]
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
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**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''16 December 2024''' - [[v1.46.0]]
*'''16 December 2024''' - [[v1.46.0]]
**New skin: {{Colour|OperationICE|Dark Frost}}
**New skin: {{Color|OperationICE|Dark Frost}}
**{{Bug}} '''Electroshocker's''' energy damage type is broken.
**{{Bug}} '''Electroshocker's''' energy damage type is broken.
*'''8 January 2025''' - [[v1.48.0]]
*'''8 January 2025''' - [[v1.48.0]]
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**{{Bugfix}} '''Electroshocker''' now has a working energy damage type.
**{{Bugfix}} '''Electroshocker''' now has a working energy damage type.
*'''12 March 2025''' - [[v1.57.0]]
*'''12 March 2025''' - [[v1.57.0]]
**{{Bug}} {{Colour|Korblox|Korblox}} skin is obtainable.
**{{Bug}} {{Color|Korblox|Korblox}} skin is obtainable.
*'''12 March 2025''' - [[v1.57.0|v1.57.2]]
*'''12 March 2025''' - [[v1.57.0|v1.57.2]]
**{{Bugfix}} {{Colour|Korblox|Korblox}} skin is no longer obtainable.
**{{Bugfix}} {{Color|Korblox|Korblox}} skin is no longer obtainable.
*'''13 March 2025''' - [[v1.57.0|v1.57.7]]
*'''13 March 2025''' - [[v1.57.0|v1.57.7]]
**New skin: {{Colour|Korblox|Korblox}}
**New skin: {{Color|Korblox|Korblox}}
*'''19 March 2025''' - [[v1.57.0|v1.57.11]]
*'''19 March 2025''' - [[v1.57.0|v1.57.11]]
**{{Bug}} Equipping the {{Colour|Korblox|Korblox}} skin prevents some players from placing the '''Electroshocker''' down.
**{{Bug}} Equipping the {{Color|Korblox|Korblox}} skin prevents some players from placing the '''Electroshocker''' down.
*'''9 April 2025''' - [[v1.60.0]]
*'''9 April 2025''' - [[v1.60.0]]
**Defense role added.
**Defense role added.
*'''9 July 2025''' - [[v1.70.0]]
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{Colour|Surf|Jellyfish}}
**New skin: {{Color|Surf|Jellyfish}}
**{{Bug}} {{Colour|Surf|Jellyfish}} skin is not affected by certain debuffs.
**{{Bug}} {{Color|Surf|Jellyfish}} skin is not affected by certain debuffs.
**{{Bug}} {{Colour|Surf|Jellyfish}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
**{{Bug}} {{Color|Surf|Jellyfish}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
*'''4 October 2025''' - [[v1.76.0|v1.76.2b]]
*'''4 October 2025''' - [[v1.76.0|v1.76.2b]]
**New skin: {{Colour|Banned|Banned}}
**New skin: {{Color|Banned|Banned}}
*'''4 October 2025''' - [[v1.77.0]]
*'''4 October 2025''' - [[v1.77.0]]
**{{Bug}} Enemies hit by the '''Electroshocker''' no longer have stun animations.
**{{Bug}} Enemies hit by the '''Electroshocker''' no longer have stun animations.
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****Shock time increased from 0.08 > 0.18 to 0.18 > 0.3.
****Shock time increased from 0.08 > 0.18 to 0.18 > 0.3.
****Defense melting increased from 0% > 25% to 15% > 25%.
****Defense melting increased from 0% > 25% to 15% > 25%.
**New skin: {{Colour|Valentines2026|Lovestriker}}
**New skin: {{Color|Valentines2026|Lovestriker}}
*'''3 April 2026''' - [[v1.88.0]]
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{Colour|SpringFrenzy|Easter}}
**New skin: {{Color|SpringFrenzy|Easter}}
}}
}}



Revision as of 07:31, 5 June 2026


Similar Article
This article is about Electroshocker. You may be looking for Null Electroshocker or Shock.

<infobox>

 <title source="title"><default>Electroshocker</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Defense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Error creating thumbnail: File missing {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

"Zap! An early game tower that can stun enemies at higher levels."
―Store Description
"Zap! Stun enemies and chain your effects!"
―Former Store Description
"Shoot a bolt of electricity that chains through nearby zombies."
―Former Store Description

Description

The Electroshocker is an intermediate tower that has the capability to deal damage through chain reactions. At later levels, it also becomes a support tower as it gains the ability to stun enemies and reduce Defense. It can be purchased in the store for Error creating thumbnail: File missing 2,500. It can also damage Lead enemies from Level 0 and detect Hidden enemies from Level 2 onward.

The Electroshocker shoots a lightning-chain projectile from its Electro Gun that arcs toward and damages (where applicable) a set number of enemies, targeting the closest enemy to the original target. The Electroshocker can also stun enemies for 0.05 seconds at Level 0 which increseas with upgrades up to 0.3 seconds at Level 5. This completely stops the enemy. For enemies with Stun Immunity, the enemy is not stunned but rather slowed down by 40%. Bosses are not slowed down as much as regular enemies, since the slowdown is 20% on them.

It can melt 5% Defense with every hit, increasing with upgrades to up to 25% at Level 5, though it can only remove up to 20% of the defense. For example, if an enemy has 50% defense, the defense can be decreased by up to 10%, down to 40%.

The Electroshocker is considered an all-rounder tower, as its cheap cost allows it to be used for early-game dps, especially against Lead enemies, while its stunning capabilities, Defense reduction, chain damage and decent DPS, especially from Level 4+, make it extremely effective in the mid to late game.

The Electroshocker has a placement limit of ten per player.

Upgrades

Stats Table

To see all the previous statistics of this tower, see the history page.

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range Chain Range Max Hits Shock Time Defense Melt DPS[1] Max DPS[2] Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$375 2 0.750.775 11 7 1 0.05 5% 2.672.58 2.672.58 Error creating thumbnail: File missing$140.45Error creating thumbnail: File missing$145.35 Error creating thumbnail: File missing$140.45Error creating thumbnail: File missing$145.35
1 Error creating thumbnail: File missing$575 3 0.750.775 12.5 7 1 0.05 5% 43.87 43.87 Error creating thumbnail: File missing$143.75Error creating thumbnail: File missing$148.58 Error creating thumbnail: File missing$143.75Error creating thumbnail: File missing$148.58
2 Error creating thumbnail: File missing$1,275 6 0.650.675 12.5 7 1 0.08 10% 9.238.89 9.238.89 Error creating thumbnail: File missing$138.14Error creating thumbnail: File missing$143.42 Error creating thumbnail: File missing$138.14Error creating thumbnail: File missing$143.42
3 Error creating thumbnail: File missing$3,775 12 0.650.675 12.5 7 2 0.08 10% 18.4617.78 36.9235.56 Error creating thumbnail: File missing$204.5Error creating thumbnail: File missing$212.32 Error creating thumbnail: File missing$408.99Error creating thumbnail: File missing$424.63
4 Error creating thumbnail: File missing$10,125 115 2.252.275 16 10 2 0.18 15% 51.1150.55 102.22101.1 Error creating thumbnail: File missing$198.1Error creating thumbnail: File missing$200.3 Error creating thumbnail: File missing$396.2Error creating thumbnail: File missing$400.59
5 Error creating thumbnail: File missing$27,060 200 2.252.275 17 10 3 0.3 25% 88.8987.91 266.67263.73 Error creating thumbnail: File missing$304.42Error creating thumbnail: File missing$307.81 Error creating thumbnail: File missing$913.26Error creating thumbnail: File missing$923.44

Skins

To see all the upgrades of a skin, see the gallery page.

Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Valentines Bunny Hazmat Ghost
Rarity Event Event Common Event
Daily Store Cost N/A N/A Error creating thumbnail: File missing 85 N/A
Obtained From Lovestruck Crate,
Valentines Crate
Bunny Crate Premium Crate Spooky Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Ducky Vigilante Frankenstein TeeVee
Rarity Rare Uncommon Event Legendary
Daily Store Cost Error creating thumbnail: File missing 4,000 Error creating thumbnail: File missing 4,000 N/A Error creating thumbnail: File missing 560
Obtained From Ducky Crate Vigilante Crate Lunar Overture Season Deluxe Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Classic Dark Frost Korblox Jellyfish
Rarity Rare Rare Event Legendary
Daily Store Cost Error creating thumbnail: File missing 360 N/A N/A N/A
Obtained From Deluxe Crate Operation I.C.E Premium Battle Pass Enemy of Redcliff Mission Quest Surf & Turf Regular Battle Pass
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Banned Lovestriker Easter
Rarity Exclusive Uncommon Rare
Daily Store Cost N/A N/A N/A
Obtained From Banned Crate Valentines 2026 Crate Spring Frenzy Battle Pass

Strategy

  • The Electroshocker can be used to clear out hordes of weaker enemies at Level 3+, though it will struggle against enemies with higher health, such as the Fallen Squire.
  • Use the Electroshocker in areas that enemies pass multiple times or at corners, as it gives the Electroshocker more opportunities to slow down and damage enemies.
    • Intersections such as in the map Crossroads are also viable options.
  • The Electroshocker can be very useful against fast enemies, such as the Fallen Rusher, while also dealing a decent amount of damage against them, especially when they come in hordes.
  • While the maximum range is stated as 17, due to the chain range, this can be further extended.
    • Chain range works by shocking an enemy within another enemy's range, so long as they are within the chain range of that enemy. For example, an enemy outside the range of the Electroshocker may still be shocked if they are within the chain range of another enemy that was shocked. This only applies if the Electroshocker has not reached its maximum number of hits.
    • This can allow the Electroshocker to indirectly hit undetectable enemies, like Flying enemies indirectly, such as the Balloon. Paired with its ability to hit Lead enemies, it can deal with Lead Balloon pretty well, only if other detectable enemies are in range.
    • You can use the DJ Booth to increase the range of the Electroshocker.
      • However, the chain range is not increased.
  • Since the Electroshocker can stun any enemy without Stun Immunity, it can be useful at any point in the game.
    • Unlike most other slowing towers, its stun is not affected by size, making it quite good against larger enemies, like the Fallen Tank, or even major bosses, such as the Fallen King.
      • For enemies with the Stun Immunity, there is no stun effect; rather, the enemy is slowed down by up to 40%. For Boss enemies, that effect is significantly weaker on them, though they are still slowed down by 20%.
  • The Electroshocker pairs well with towers that take time before they start attacking, such as the Minigunner and Accelerator.
    • The Electroshocker also pairs well with towers with a slow firerate, like the Ranger and Mortar, as it gives them more time to attack enemies with their slow firerate.
  • The Electroshocker has lead detection, allowing it to deal with lead enemies, like the Lead. In later Levels a cluster of Electroshockers can deal with tankier late-game lead enemies like Deep Freeze.
  • You can use the Commander to decrease the firerate of the Electroshocker, which increases the number of times that it can stun enemies within its range.

Trivia

  • The vest that the Level 3+ Electroshocker wears is the Faraday Vest from R2DA, which in turn is named after the scientist Michael Faraday, who studied electricity.
    • The creator of this vest is BelowNatural, the creator of Tower Defense Simulator.
  • This tower may be very loosely based on the Plasma Trooper and/or the Stunner from Tower Battles.
  • The Tesla Tower, originally used by the first versions of the Electroshocker was a nod to the Wardenclyffe Tower in Shoreham, Long Island, New York, created by Nikola Tesla.
  • The first Level 4 upgrade name, "MOAR POWER" could have been a reference to Bloons Tower Defense 6 as there is an upgrade for the Boomerang Monkey called "M.O.A.R. Glaives".
    • However, "M.O.A.R." actually stands for Multiple Object Advanced Ricochet in Bloons Tower Defense 6.
    • It could also be a spoof on "more power".
  • The Level 5 upgrade name, "Zeus Cannon" is a reference to an upgraded Thundergun from the Call of Duty franchise, specifically the Zombies mode.
  • The Electroshocker used to be an advanced tower prior to the v1.84.0 update.

Update History

For previous cosmetic variations, see the gallery page.

Notes

  1. Assumes that only one enemy is hit per shock.
  2. Calculated as DPS × Max Hits.


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