Electroshocker: Difference between revisions
imported>Mentin123 No edit summary |
imported>EeTheGlitcher removed some heavily outdated strategy info |
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|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.758 |
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.758 |
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|baserange = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ChainRange.png|20px|Chain Range]]7 (Chain Range) |
|baserange = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ChainRange.png|20px|Chain Range]]7 (Chain Range) |
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|hidden_detection = {{Attr|Hidden|Level 2+}} |
|hidden_detection = {{Attr|Hidden|Level 2+}} |
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|lead_detection = {{Attr|Lead|Level 0+}} |
|lead_detection = {{Attr|Lead|Level 0+}} |
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|flying_detection = N/A<ref>Through chaining, [[Flying]] enemies may be hit indirectly if another detectable enemy is nearby.</ref> |
|flying_detection = N/A<ref>Through chaining, [[Flying]] enemies may be hit indirectly if another detectable enemy is nearby.</ref> |
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==Strategy== |
==Strategy== |
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| ⚫ | |||
*Be aware that the '''Electroshocker''' has a placement limit of four. |
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**It is best to place these near other towers, as it slows down enemies, so other towers can attack them for even longer. |
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| ⚫ | |||
**At Levels 4–5, it can also be useful at clearing out stronger enemies, like the [[Fallen Skeleton]] or [[Fallen]], and weakening enemies like the [[Fallen Giant]]. |
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*Use the '''Electroshocker''' in areas that enemies pass multiple times or at corners, as it gives the '''Electroshocker''' more opportunities to slow down and damage enemies. |
*Use the '''Electroshocker''' in areas that enemies pass multiple times or at corners, as it gives the '''Electroshocker''' more opportunities to slow down and damage enemies. |
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**Intersections such as in the map [[Crossroads]] are also viable options. |
**Intersections such as in the map [[Crossroads]] are also viable options. |
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*The '''Electroshocker''' can be very useful against fast enemies, such as the [[Fallen Rusher]], while also dealing a decent amount of damage against them, especially when they come in hordes. |
*The '''Electroshocker''' can be very useful against fast enemies, such as the [[Fallen Rusher]], while also dealing a decent amount of damage against them, especially when they come in hordes. |
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*While the maximum range is stated as |
*While the maximum range is stated as 17, due to the chain range, this can be further extended. |
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**Chain range works by shocking an enemy within another enemy's range, so long as they are within the chain range of that enemy. For example, an enemy outside the range of the '''Electroshocker''' may still be shocked if they are within the chain range of another enemy that was shocked. This only applies if the '''Electroshocker''' has not reached its maximum number of hits. |
**Chain range works by shocking an enemy within another enemy's range, so long as they are within the chain range of that enemy. For example, an enemy outside the range of the '''Electroshocker''' may still be shocked if they are within the chain range of another enemy that was shocked. This only applies if the '''Electroshocker''' has not reached its maximum number of hits. |
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**This can allow the '''Electroshocker''' to indirectly hit hidden enemies, like |
**This can allow the '''Electroshocker''' to indirectly hit hidden enemies, like flying enemies indirectly, such as the [[Balloon]]. |
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**You can use the [[DJ Booth]] to increase the range of the '''Electroshocker'''. |
**You can use the [[DJ Booth]] to increase the range of the '''Electroshocker'''. |
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***However, the chain range is not increased. |
***However, the chain range is not increased. |
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*The '''Electroshocker''' pairs well with towers that take time before they start attacking, such as the [[Minigunner]] and [[Accelerator]]. |
*The '''Electroshocker''' pairs well with towers that take time before they start attacking, such as the [[Minigunner]] and [[Accelerator]]. |
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**The '''Electroshocker''' also pairs well with towers with a slow firerate, like the [[Ranger]] and [[Mortar]], as it gives them more time to attack enemies with their slow firerate. |
**The '''Electroshocker''' also pairs well with towers with a slow firerate, like the [[Ranger]] and [[Mortar]], as it gives them more time to attack enemies with their slow firerate. |
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*The '''Electroshocker''' has lead detection, allowing it to |
*The '''Electroshocker''' has lead detection, allowing it to deal with lead enemies, like the [[Lead]]. |
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**As it has flying detection, it can also be used to stun and clear out hordes of [[Lead Balloon]]s and other flying enemies. |
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*You can use the [[Commander]] to decrease the firerate of the '''Electroshocker''', which increases the number of times that it can stun enemies within its range. |
*You can use the [[Commander]] to decrease the firerate of the '''Electroshocker''', which increases the number of times that it can stun enemies within its range. |
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*Due to the '''Electroshockers''' exceptionally high DPS, it can be very useful to fulfill the [[Quests#Damage Dealer|Damage Dealer]] quests quickly. |
*Due to the '''Electroshockers''' exceptionally high DPS, it can be very useful to fulfill the [[Quests#Damage Dealer|Damage Dealer]] quests quickly. |
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**It could also be a spoof on "more power". |
**It could also be a spoof on "more power". |
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*The Level 5 upgrade name, "Zeus Cannon" is a reference to an upgraded [[w:c:callofduty:Thundergun|Thundergun]] from the ''Call of Duty'' franchise, specifically the Zombies mode. |
*The Level 5 upgrade name, "Zeus Cannon" is a reference to an upgraded [[w:c:callofduty:Thundergun|Thundergun]] from the ''Call of Duty'' franchise, specifically the Zombies mode. |
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*The '''Electroshocker''' used to be an advance tower prior to the [[v1.84.0]] update. |
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==Update History== |
==Update History== |
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Revision as of 03:07, 19 February 2026
- "Zap! An early game tower that can stun enemies at higher levels."
- ―Store Description
- "Zap! Stun enemies and chain your effects!"
- ―Former Store Description
- "Shoot a bolt of electricity that chains through nearby zombies."
- ―Former Store Description
Description
The Electroshocker is an intermediate tower that has the capability to deal damage through chain reactions. At later levels, it also becomes a support tower as it gains the ability to stun enemies and reduce Defense. It can be purchased in the store for
2,500. It can also damage Lead enemies from Level 0 and detect Hidden enemies from Level 2 onward.
The Electroshocker shoots a lightning-chain projectile from its Electro Gun that arcs toward and damages (where applicable) a set number of enemies, targeting the closest enemy to the original target. The Electroshocker can also stun enemies for 0.05 seconds at Level 0 which increseas with upgrades up to 0.3 seconds at Level 5. This completely stops the enemy. For enemies with Stun Immunity, the enemy is not stunned but rather slowed down by 25%. Bosses are not slowed down as much as regular enemies, since the slowdown is weaker on them.
It can drop 5% Defense with every hit, increasing with upgrades to up to 25% at Level 5, though it can only remove up to 20% of the defense. For example, if an enemy has 50% defense, the defense can be decreased by up to 10%, down to 40%.
The Electroshocker is considered an all-rounder tower, as its cheap cost allows it to be used early on, while its stunning capabilities, Defense reduction, chain damage and high DPS, especially from Level 4+, make it extremely effective in the mid to late game.
The Electroshocker has a placement limit of ten per player.
Upgrades
Stats Table
To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.
| Level | Total Price | Damage | Firerate | Range | Chain Range | Max Hits | Shock Time | Defense Drop | DPS[2] | Max DPS[3] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 0.758 | 11 | 7 | 1 | 0.05 | 5% | 2.64 | |||
| 1 | 3 | 0.758 | 12.5 | 7 | 1 | 0.05 | 5% | 3.96 | |||
| 2 | 6 | 0.658 | 12.5 | 7 | 1 | 0.08 | 10% | 9.12 | |||
| 3 | 12 | 0.658 | 12.5 | 7 | 2 | 0.08 | 10% | 18.24 | 36.48 | ||
| 4 | 115 | 2.258 | 16 | 10 | 2 | 0.18 | 15% | 50.93 | 101.86 | ||
| 5 | 200 | 2.258 | 17 | 10 | 3 | 0.3 | 25% | 88.57 | 265.71 | ||
Skins
To see all the upgrades of a skin, see the gallery page.
| Skin | Valentines | Bunny | Hazmat | Ghost |
|---|---|---|---|---|
| Rarity | Event | Event | Common | Event |
| Daily Store Cost | N/A | N/A | N/A | |
| Obtained From | Lovestruck Skincrate, Valentine Skincrate |
Bunny Skincrate | Premium Skincrate | Spooky Skincrate |
| Skin | Ducky | Vigilante | Frankenstein | TeeVee |
| Rarity | Rare | Uncommon | Event | Legendary |
| Daily Store Cost | N/A | |||
| Obtained From | Ducky Skincrate | Vigilante Skincrate | Lunar Overture Season | Deluxe Skincrate |
| Skin | Classic | Dark Frost | Korblox | Jellyfish |
| Rarity | Rare | Rare | Event | Legendary |
| Daily Store Cost | N/A | N/A | N/A | |
| Obtained From | Deluxe Skincrate | Operation I.C.E Premium Battle Pass | Enemy of Redcliff Mission Quest | Surf & Turf Regular Battle Pass |
| Skin | Banned | Lovestriker | ||
| Rarity | Exclusive | Uncommon | ||
| Daily Store Cost | N/A | N/A | ||
| Obtained From | Banned Skincrate | Valentines 2026 Skincrate |
Strategy
- The Electroshocker can be used to clear out hordes of weaker enemies at Level 3+, though it will struggle against enemies with higher health, such as the Fallen Squire.
- Use the Electroshocker in areas that enemies pass multiple times or at corners, as it gives the Electroshocker more opportunities to slow down and damage enemies.
- Intersections such as in the map Crossroads are also viable options.
- The Electroshocker can be very useful against fast enemies, such as the Fallen Rusher, while also dealing a decent amount of damage against them, especially when they come in hordes.
- While the maximum range is stated as 17, due to the chain range, this can be further extended.
- Chain range works by shocking an enemy within another enemy's range, so long as they are within the chain range of that enemy. For example, an enemy outside the range of the Electroshocker may still be shocked if they are within the chain range of another enemy that was shocked. This only applies if the Electroshocker has not reached its maximum number of hits.
- This can allow the Electroshocker to indirectly hit hidden enemies, like flying enemies indirectly, such as the Balloon.
- You can use the DJ Booth to increase the range of the Electroshocker.
- However, the chain range is not increased.
- Since the Electroshocker can stun any enemy without Stun Immunity, it can be useful at any point in the game.
- Unlike most other slowing towers, its stun is not affected by size, making it quite good against larger enemies, like the Fallen Tank, or even major bosses, such as the Fallen King.
- For enemies with the Stun Immunity, there is no stun effect; rather, the enemy is slowed down by up to 25%. For Boss enemies, that effect is significantly weaker on them, though they are still slowed down.
- Unlike most other slowing towers, its stun is not affected by size, making it quite good against larger enemies, like the Fallen Tank, or even major bosses, such as the Fallen King.
- The Electroshocker pairs well with towers that take time before they start attacking, such as the Minigunner and Accelerator.
- The Electroshocker has lead detection, allowing it to deal with lead enemies, like the Lead.
- You can use the Commander to decrease the firerate of the Electroshocker, which increases the number of times that it can stun enemies within its range.
- Due to the Electroshockers exceptionally high DPS, it can be very useful to fulfill the Damage Dealer quests quickly.
Trivia
- The vest that the Level 3+ Electroshocker wears is the Faraday Vest from R2DA, which in turn is named after the scientist Michael Faraday, who studied electricity.
- The creator of this vest is BelowNatural, the creator of Tower Defense Simulator.
- This tower may be very loosely based on the Plasma Trooper and/or the Stunner from Tower Battles.
- The Tesla Tower, originally used by the first versions of the Electroshocker was a nod to the Wardenclyffe Tower in Shoreham, Long Island, New York, created by Nikola Tesla.
- The first Level 4 upgrade name, "MOAR POWER" could have been a reference to Bloons Tower Defense 6 as there is an upgrade for the Boomerang Monkey called "M.O.A.R. Glaives".
- However, "M.O.A.R." actually stands for Multiple Object Advanced Ricochet in Bloons Tower Defense 6.
- It could also be a spoof on "more power".
- The Level 5 upgrade name, "Zeus Cannon" is a reference to an upgraded Thundergun from the Call of Duty franchise, specifically the Zombies mode.
- The Electroshocker used to be an advance tower prior to the v1.84.0 update.
Update History
For previous cosmetic variations, see the gallery page.
- 11 February 2020 - Release v1.7.0
- Electroshocker added.
- 14 February 2020 - Release v1.7.1
- New skin: Valentines
- 4 March 2020 - Release v1.8.0
- Statistical changes:
- Base
- Range decreased from 9 to 7.
- Level 3
- Damage decreased from +8 to +4.
- Chain range increased from +2 to +3.
- Range decreased from +2 to +0.
- Level 4
- Damage decreased from +12 to +6.
- Level 5
- Damage decreased from +18 to +10.
- Base
- Statistical changes:
- 6 April 2020 - Release v1.9.0
- New skin: Bunny
- 29 April 2020 - Release v1.10.0
- New skin: Hazmat
- 29 October 2020 - Overhaul v1.0.0
- Unlock cost decreased from
3,500 to
3,000. - Level 10 requirement added.
- Placement limit increased from 2 to 4.
- Shock mechanic changed.
- Shock time is now proportional to enemy size.
- Shocking now slows down and stops an enemy instead of slowing down enemies by 30% (or 15% for enemies with Partial Electric Immunity).
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Premium Skincrate skins.
- Statistical changes:
- Base
- Damage decreased from 1 to 0.
- Max hits decreased from 3 to 1.
- Chain range decreased from 6 to 5.
- Max shock time increased from 0.25 to 1.
- Min shock time of 0.25 added.
- Firerate decreased from 3.05 to 3.03.
- Cost decreased from
$500 to
$400. - Lead detection added.
- Level 1
- Cost decreased from
$350 to
$250.
- Cost decreased from
- Level 2
- Damage decreased from +1 to +0.
- Range decreased from +2 to +1.
- Hidden detection added.
- Cost decreased from
$525 to
$400. - Renamed from Tesla Tower 3000 to Outside Support.
- Level 3
- Damage decreased from +4 to +2.
- Max hits decreased from +2 to +0.
- Chain range decreased from +3 to +0.
- Firerate changed from 3.05 > 2.05 to 3.03.
- Shock time changed from 0.25 to 1 > 1.5.
- Cost decreased from
$1,250 to
$1,000.
- Level 4
- Damage decreased from +6 to +2.
- Max hits increased from +1 to +2.
- Shock time changed from 0.25 > 0.35 to 1.5.
- Firerate changed from 2.05 to 3.03 > 2.03.
- Cost decreased from
$4,250 to
$3,000. - Renamed from MOAR POWER to Lightning Cannon.
- Level 5
- Range decreased from +4 to +2.
- Damage decreased from +10 to +0.
- Max hits decreased from +4 to +1.
- Chain range decreased from +6 to +0.
- Shock time changed from 0.35 to 1.5 > 2.
- Now drops 1 defense every hit.
- Cost decreased from
$8,500 to
$6,500. - Renamed from Ultra Violet Lightning to Shock Force.
- Base
- Unlock cost decreased from
- 23 November 2020 - Overhaul v1.1.1
- New skin: Ghost
- 8 May 2021 - Overhaul v1.3.0
- Statistical changes:
- Base
- Cost decreased from
$400 to
$325.
- Cost decreased from
- Level 5
- Defense dropping changed from 1 to 1%.
- Base
- Statistical changes:
- 12 March 2022 - v1.1.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate changed from 3.03 to 3.008.
- Level 4
- Firerate changed from 3.03 > 2.03 to 3.008 > 2.008.
- Base
- 21 December 2022 - v1.6.0
- Level requirement removed.
- Skin rarity added to all skins.
- Hazmat skin rarity changed from Rare to Common.
- 21 March 2023 - v1.6.3e
- Shock time is no longer proportional to enemy size, now its the same for every enemy.
- Statistical changes:
- Base
- Damage increased from 0 to 2.
- Range increased from 7 to 7.5.
- Chain range increased from 5 to 6.
- Max hits increased from 1 to 2.
- Firerate decreased from 3.008 to 0.908.
- Shock time decreased from 1 to 0.
- Cost increased from
$325 to
$800.
- Level 1
- Firerate changed from 3.008 to 0.908 > 0.808.
- Range decreased from +2 to +1.5.
- Cost increased from
$250 to
$325.
- Level 2
- Damage increased from +0 to +2.
- Range decreased from +1 to +0.
- Max hits increased from +0 to +1.
- Cost increased from
$400 to
$900. - Hidden detection removed.
- Flying detection added.
- Level 3
- Damage increased from +2 to +4.
- Range increased from +0 to +1.
- Firerate changed from 3.008 to 0.808 > 0.658.
- Shock time changed from 1 > 1.5 to 0.
- Cost increased from
$1,000 to
$3,000.
- Level 4
- Damage increased from +2 to +37.
- Range increased from +0 to +4.
- Shock time changed from 1.5 to 0 > 0.35.
- Firerate changed from 3.008 > 2.008 to 0.658 > 2.008.
- Cost increased from
$3,000 to
$5,000.
- Level 5
- Damage increased from +0 to +45.
- Range decreased from +2 to +0.
- Chain range increased from +0 to +2.
- Max hits increased from +1 to +3.
- Shock time changed from 1.5 > 2 to 0.35 > 0.5.
- Firerate changed from 2.008 to 2.008 > 2.508.
- Cost increased from
$6,500 to
$13,500. - Renamed from Shock Force to Zeus Cannon.
- Base
- 12 May 2023 - v1.7.3
- New skin: Ducky
- 24 June 2023 - v1.8.2
- New skin: Vigilante
- 28 October 2023 - v1.9.0
- Stunned enemies now slow down before being completely stopped.
- 31 October 2023 - v1.9.0g
- New skin: Frankenstein
- 10 February 2024 - v1.13.0
- Bug: Electroshocker when placed down does not appear, does not count for the tower placement limit, prevents towers from being placed in the area and takes cash as if it was placed down normally.
- 11 February 2024 - v1.13.0a
- Bugfix: Electroshocker can now be placed down properly.
- 1 April 2024 - v1.17.0b
- New skin: TeeVee
- Bug: TeeVee skin cannot be equipped in the intermission lobby.
- Bug: TeeVee skin breaks the tower icon and stats in the tower hotbar.
- 1 April 2024 - v1.17.2
- Bugfix: TeeVee skin now can be equipped in the intermission lobby.
- Bugfix: TeeVee skin no longer breaks the tower icon and stats in the tower hotbar.
- 7 June 2024 - v1.24.0
- New skin: Classic
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- Statistical changes:
- Base
- Cost decreased from
$800 to
$725. - Damage increased from 2 to 3.
- Firerate decreased from 0.908 to 0.858.
- Chain range increased from 6 to 7.
- Shock time increased from 0 to 0.3.
- Defense dropping increased from 0% to 5%.
- Cost decreased from
- Level 1
- Cost decreased from
$325 to
$300. - Firerate changed from 0.908 > 0.808 to 0.858 > 0.758.
- Cost decreased from
- Level 2
- Cost decreased from
$900 to
$600. - Damage decreased from +2 to +1.
- Range increased from +0 to +1.
- Cost decreased from
- Level 3
- Cost decreased from
$3,000 to
$2,000. - Range increased from +1 to +2.
- Firerate changed from 0.808 > 0.658 to 0.758.
- Defense dropping changed from 0% to 5% > 10%.
- Max hits increased from +0 to +1.
- Cost decreased from
- Level 4
- Damage increased from +37 to +42.
- Range decreased from +4 to +2.
- Chain range increased from +0 to +3.
- Firerate changed from 0.658 > 2.008 to 0.758 > 2.508.
- Defense dropping changed from 0% to 10% > 15%.
- Shock time increased from 0.35 to 0.3 > 1.
- Level 5
- Cost increased from
$13,500 to
$15,000. - Damage increased from +45 to +50.
- Firerate changed from 2.008 > 2.508 to 2.508.
- Chain range decreased from +2 to +0.
- Max hits decreased from +3 to +2.
- Shock time changed from 0.35 > 0.5 to 1 > 1.25.
- Cost increased from
- Base
- Bugfix: Damage is now boosted by Damage Buffs.
- Statistical changes:
- 16 December 2024 - v1.46.0
- New skin: Dark Frost
- Bug: Electroshocker's energy damage type is broken.
- 8 January 2025 - v1.48.0
- Bug: Electroshocker does not damage Lead enemies.
- 15 January 2025 - v1.49.0
- Bugfix: Electroshocker can now damage Lead enemies.
- Bugfix: Electroshocker now has a working energy damage type.
- 12 March 2025 - v1.57.0
- Bug: Korblox skin is obtainable.
- 12 March 2025 - v1.57.2
- Bugfix: Korblox skin is no longer obtainable.
- 13 March 2025 - v1.57.7
- New skin: Korblox
- 19 March 2025 - v1.57.11
- Bug: Equipping the Korblox skin prevents some players from placing the Electroshocker down.
- 9 April 2025 - v1.60.0
- Defense role added.
- 9 July 2025 - v1.70.0
- New skin: Jellyfish
- Bug: Jellyfish skin is not affected by certain debuffs.
- Bug: Jellyfish skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the Gunslinger, Warden and Minigunner enemies.
- 4 October 2025 - v1.76.2b
- New skin: Banned
- 4 October 2025 - v1.77.0
- Bug: Enemies hit by the Electroshocker no longer have stun animations.
- 28 January 2026 - v1.84.0
- Unlock cost decreased from
3,000 to
2,500. - Category changed from Advanced to Intermediate.
- Placement limit increased from 4 to 10.
- Description changed.
- Statistical changes:
- Base
- Cost decreased from
$725 to
$425. - Firerate decreased from 0.858 to 0.758.
- Range increased from 7.5 to 10.
- Max hits decreased from 2 to 1.
- Shock time decreased from 0.3 to 0.
- Defense dropping decreased from 5% to 0%.
- Cost decreased from
- Level 1
- Cost decreased from
$300 to
$200. - Range decreased from +1.5 to +1.
- Firerate changed from 0.858 > 0.758 to 0.758.
- Damage increased from +0 to +1
- Cost decreased from
- Level 2
- Cost increased from
$600 to
$625. - Damage increased from +1 to +4.
- Range increased from +1 to +2.5.
- Max hits decreased from +1 to +0.
- Flying detection removed.
- Hidden detection added.
- Name changed from Outside Support to Higher Voltage.
- Cost increased from
- Level 3
- Cost increased from
$2,000 to
$2,500. - Damage increased from +4 to +12.
- Firerate changed from 0.758 to 0.758 > 0.658.
- Range decreased from +2 to +1.5.
- Max hits decreased from +1 to +0.
- Defense dropping changed from 5% > 10% to 0%.
- Cost increased from
- Level 4
- Cost increased from
$5,000 to
$6,350. - Damage increased from +42 to +105.
- Firerate changed from 0.758 > 2.508 to 0.658 > 2.258.
- Max hits decreased from +2 to +1.
- Shock time changed from 0.3 > 1 to 0 > 0.1.
- Defense dropping changed from 10% > 15% to 0%.
- Name changed from Lightning Cannon to Shock Force.
- Cost increased from
- Level 5
- Cost increased from
$15,000 to
$16,935. - Damage increased from +50 to +85.
- Range increased from +0 to +1.
- Max hits decreased from +2 to +1.
- Shock time changed from 1 > 1.25 to 0.1 > 0.15.
- Defense dropping changed from 15% to 0% > 25%.
- Cost increased from
- Base
- Unlock cost decreased from
- 11 February 2026 - v1.85.0
- Statistical changes:
- Base
- Cost decreased from
$425 to
$375. - Damage decreased from 3 to 2.
- Range increased from 10 to 11.
- Shock time increased from 0 to 0.05.
- Defense dropping increased from 0% to 5%.
- Cost decreased from
- Level 1
- Range increased from +1 to +1.5.
- Level 2
- Cost increased from
$625 to
$700. - Damage decreased from +4 to +3.
- Firerate changed from 0.758 to 0.758 > 0.658.
- Shock time increased from 0 to 0.05 > 0.08.
- Defense dropping increased from 0% to 5% > 10%.
- Cost increased from
- Level 3
- Damage decreased from +12 to +6.
- Range decreased from +1.5 to +0.
- Firerate changed from 0.758 > 0.658 to 0.658.
- Max hits increased from +0 to +1.
- Level 4
- Damage decreased from +105 to +103.
- Range decreased from +2 to +3.5.
- Max hit decreased from +1 to +0.
- Shock time increased from 0 > 0.1 to 0.08 > 0.18.
- Defense dropping increased from 0% to 10% > 15%.
- Level 5
- Shock time increased from 0.08 > 0.18 to 0.18 > 0.3.
- Defense dropping increased from 0% > 25% to 15% > 25%.
- Base
- New skin: Lovestriker
- Statistical changes:
Notes
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |





