Electroshocker: Difference between revisions

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Revision as of 17:09, 25 April 2026


Similar Article
This article is about Electroshocker. You may be looking for Null Electroshocker or Shock.

<infobox>

 <title source="title"><default>Electroshocker</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Defense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Error creating thumbnail: File missing {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
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 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
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</infobox>

"Zap! An early game tower that can stun enemies at higher levels."
―Store Description
"Zap! Stun enemies and chain your effects!"
―Former Store Description
"Shoot a bolt of electricity that chains through nearby zombies."
―Former Store Description

Description

The Electroshocker is an intermediate tower that has the capability to deal damage through chain reactions. At later levels, it also becomes a support tower as it gains the ability to stun enemies and reduce Defense. It can be purchased in the store for Error creating thumbnail: File missing 2,500. It can also damage Lead enemies from Level 0 and detect Hidden enemies from Level 2 onward.

The Electroshocker shoots a lightning-chain projectile from its Electro Gun that arcs toward and damages (where applicable) a set number of enemies, targeting the closest enemy to the original target. The Electroshocker can also stun enemies for 0.05 seconds at Level 0 which increseas with upgrades up to 0.3 seconds at Level 5. This completely stops the enemy. For enemies with Stun Immunity, the enemy is not stunned but rather slowed down by 40%. Bosses are not slowed down as much as regular enemies, since the slowdown is 20% on them.

It can melt 5% Defense with every hit, increasing with upgrades to up to 25% at Level 5, though it can only remove up to 20% of the defense. For example, if an enemy has 50% defense, the defense can be decreased by up to 10%, down to 40%.

The Electroshocker is considered an all-rounder tower, as its cheap cost allows it to be used for early-game dps, especially against Lead enemies, while its stunning capabilities, Defense reduction, chain damage and decent DPS, especially from Level 4+, make it extremely effective in the mid to late game.

The Electroshocker has a placement limit of ten per player.

Upgrades

Stats Table

To see all the previous statistics of this tower, see the history page.

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range Chain Range Max Hits Shock Time Defense Melt DPS[1] Max DPS[2] Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$375 2 0.750.775 11 7 1 0.05 5% 2.672.58 2.672.58 Error creating thumbnail: File missing$140.45Error creating thumbnail: File missing$145.35 Error creating thumbnail: File missing$140.45Error creating thumbnail: File missing$145.35
1 Error creating thumbnail: File missing$575 3 0.750.775 12.5 7 1 0.05 5% 43.87 43.87 Error creating thumbnail: File missing$143.75Error creating thumbnail: File missing$148.58 Error creating thumbnail: File missing$143.75Error creating thumbnail: File missing$148.58
2 Error creating thumbnail: File missing$1,275 6 0.650.675 12.5 7 1 0.08 10% 9.238.89 9.238.89 Error creating thumbnail: File missing$138.14Error creating thumbnail: File missing$143.42 Error creating thumbnail: File missing$138.14Error creating thumbnail: File missing$143.42
3 Error creating thumbnail: File missing$3,775 12 0.650.675 12.5 7 2 0.08 10% 18.4617.78 36.9235.56 Error creating thumbnail: File missing$204.5Error creating thumbnail: File missing$212.32 Error creating thumbnail: File missing$408.99Error creating thumbnail: File missing$424.63
4 Error creating thumbnail: File missing$10,125 115 2.252.275 16 10 2 0.18 15% 51.1150.55 102.22101.1 Error creating thumbnail: File missing$198.1Error creating thumbnail: File missing$200.3 Error creating thumbnail: File missing$396.2Error creating thumbnail: File missing$400.59
5 Error creating thumbnail: File missing$27,060 200 2.252.275 17 10 3 0.3 25% 88.8987.91 266.67263.73 Error creating thumbnail: File missing$304.42Error creating thumbnail: File missing$307.81 Error creating thumbnail: File missing$913.26Error creating thumbnail: File missing$923.44

Skins

To see all the upgrades of a skin, see the gallery page.

Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Valentines Bunny Hazmat Ghost
Rarity Event Event Common Event
Daily Store Cost N/A N/A Error creating thumbnail: File missing 85 N/A
Obtained From Lovestruck Crate,
Valentines Crate
Bunny Crate Premium Crate Spooky Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Ducky Vigilante Frankenstein TeeVee
Rarity Rare Uncommon Event Legendary
Daily Store Cost Error creating thumbnail: File missing 4,000 Error creating thumbnail: File missing 4,000 N/A Error creating thumbnail: File missing 560
Obtained From Ducky Crate Vigilante Crate Lunar Overture Season Deluxe Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Classic Dark Frost Korblox Jellyfish
Rarity Rare Rare Event Legendary
Daily Store Cost Error creating thumbnail: File missing 360 N/A N/A N/A
Obtained From Deluxe Crate Operation I.C.E Premium Battle Pass Enemy of Redcliff Mission Quest Surf & Turf Regular Battle Pass
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Banned Lovestriker Easter
Rarity Exclusive Uncommon Rare
Daily Store Cost N/A N/A N/A
Obtained From Banned Crate Valentines 2026 Skincrate Spring Frenzy Battle Pass

Strategy

  • The Electroshocker can be used to clear out hordes of weaker enemies at Level 3+, though it will struggle against enemies with higher health, such as the Fallen Squire.
  • Use the Electroshocker in areas that enemies pass multiple times or at corners, as it gives the Electroshocker more opportunities to slow down and damage enemies.
    • Intersections such as in the map Crossroads are also viable options.
  • The Electroshocker can be very useful against fast enemies, such as the Fallen Rusher, while also dealing a decent amount of damage against them, especially when they come in hordes.
  • While the maximum range is stated as 17, due to the chain range, this can be further extended.
    • Chain range works by shocking an enemy within another enemy's range, so long as they are within the chain range of that enemy. For example, an enemy outside the range of the Electroshocker may still be shocked if they are within the chain range of another enemy that was shocked. This only applies if the Electroshocker has not reached its maximum number of hits.
    • This can allow the Electroshocker to indirectly hit undetectable enemies, like Flying enemies indirectly, such as the Balloon. Paired with its ability to hit Lead enemies, it can deal with Lead Balloon pretty well, only if other detectable enemies are in range.
    • You can use the DJ Booth to increase the range of the Electroshocker.
      • However, the chain range is not increased.
  • Since the Electroshocker can stun any enemy without Stun Immunity, it can be useful at any point in the game.
    • Unlike most other slowing towers, its stun is not affected by size, making it quite good against larger enemies, like the Fallen Tank, or even major bosses, such as the Fallen King.
      • For enemies with the Stun Immunity, there is no stun effect; rather, the enemy is slowed down by up to 40%. For Boss enemies, that effect is significantly weaker on them, though they are still slowed down by 20%.
  • The Electroshocker pairs well with towers that take time before they start attacking, such as the Minigunner and Accelerator.
    • The Electroshocker also pairs well with towers with a slow firerate, like the Ranger and Mortar, as it gives them more time to attack enemies with their slow firerate.
  • The Electroshocker has lead detection, allowing it to deal with lead enemies, like the Lead. In later Levels a cluster of Electroshockers can deal with tankier late-game lead enemies like Deep Freeze.
  • You can use the Commander to decrease the firerate of the Electroshocker, which increases the number of times that it can stun enemies within its range.

Trivia

  • The vest that the Level 3+ Electroshocker wears is the Faraday Vest from R2DA, which in turn is named after the scientist Michael Faraday, who studied electricity.
    • The creator of this vest is BelowNatural, the creator of Tower Defense Simulator.
  • This tower may be very loosely based on the Plasma Trooper and/or the Stunner from Tower Battles.
  • The Tesla Tower, originally used by the first versions of the Electroshocker was a nod to the Wardenclyffe Tower in Shoreham, Long Island, New York, created by Nikola Tesla.
  • The first Level 4 upgrade name, "MOAR POWER" could have been a reference to Bloons Tower Defense 6 as there is an upgrade for the Boomerang Monkey called "M.O.A.R. Glaives".
    • However, "M.O.A.R." actually stands for Multiple Object Advanced Ricochet in Bloons Tower Defense 6.
    • It could also be a spoof on "more power".
  • The Level 5 upgrade name, "Zeus Cannon" is a reference to an upgraded Thundergun from the Call of Duty franchise, specifically the Zombies mode.
  • The Electroshocker used to be an advanced tower prior to the v1.84.0 update.

Update History

For previous cosmetic variations, see the gallery page.

Notes

  1. Assumes that only one enemy is hit per shock.
  2. Calculated as DPS × Max Hits.


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