Elite Boomer
<infobox>
<title source="title1"><default>Elite Boomer</default></title>
<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedFast (6) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Event</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedFast (6) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <panel> <header>Ability</header> <section> <label>Regular</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Event</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> <format>{{{music-7}}}</format> <format>{{{music-8}}}</format> </group> </infobox>
- "It looks like they're comprised of flammable nauseous gas. Stay away from it!"
File:MoltenWave21-2.ogg - ―Professor V dialogue on Wave 21 (Molten)
Description
[edit]The Elite Boomer is an enemy from Molten mode that explodes upon its death, which debuffs towers caught in the bile bubble. It has average health but slightly fast speed.
When killed, it creates a large explosion with a radius of 10. This applies a 50% Fatigue Debuff and 17.5% Range Debuff for 10 seconds. It also deals 600 damage to units.
Appearance
[edit]The Elite Boomer has green skin. It has a bloated chest and stomach, with multiple tumors also being visible across its body. It wears multiple pieces of armor, including light yellow shoulder-pads, chestplate and helmet, with a few tubes on its arms. On its chest, it has multiple light yellow explosives attached to it with red neon lights, strapped to it with grey bandages. On its arms, it also has grey bandages.
Strategy
[edit]- The Elite Boomer is quite fast, allowing it to quickly get to your towers and debuff them.
- Additionally, it often times spawns alongside other, at times faste, which distract the towers from the Elite Boomer and allowing it to get closer to your towers.
- Killing the Elite Boomer before it gets within range of your towers is the most ideal way to deal with Elite Boomers. Keep in mind that it has quite a long debuff time.
- The DJ Booth allows towers to shoot the Elite Boomer from further away, potentially defeating it before it blows up near your towers.
- It and the Commander can also partially negate the Elite Boomer's debuffs.
- You cannot use the Medic's ability to protect towers of the Elite Boomer's debuff.
- Additionally, it is not possible to use any stun immune towers to stop the Elite Boomer from debuffing.
Gallery
[edit]Animations
-
Walking animation (11 December 2024 – Present)
Converted Variants
-
Green variant, current version (11 June 2025 – Present)
Corpse Variants
-
Second Corpse variant, current version (12 March 2025 – Present)
Promotional Videos
-
Elite Boomer on a promotional video.
Miscellaneous
-
Elite Boomer on its Index icon.
Trivia
[edit]- The Elite Boomer was originally added in Fallen mode then ended up getting removed from it, leading to it being unused.
Update History
[edit]- 11 December 2024 - v1.45.0
- Elite Boomer added, replacing Boomer in Fallen Mode.
- 16 April 2025 - v1.61.0
- Bug: No longer creates an explosion VFX upon death, unless triggered while it has Corpse.
- 11 June 2025 - v1.67.0
- 28 January 2026 - v1.84.0
- Elite Boomer re-added to the main game, now appears in Molten mode.
- Has 900 health.
- Now gives CashScript error: No such module "Money". on death.
- Speed increased from Slightly Fast (4.5) to Fast (6),
- Defense of 30% added.
- Weakening Bile ability changed.
- Range Debuff decreased from 50% to 17.5%.
- Explosion radius decreased from 15 to 10.
- Elite Boomer re-added to the main game, now appears in Molten mode.
| File:MoltenHardcoreIcon.png Molten | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Molten Necromancer Wave 20 |
Elite Boomer Wave 21 |
Molten Hound Wave 22 |
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |