Sniper: Difference between revisions

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{{Tabs}}
{{SameName|Sniper|'''Tower''' • [[Sniper (Narrator)|Narrator]]}}
{{TowerInfobox
|title = Sniper
Line 5 ⟶ 6:
|image-dynamic = SniperDynamic.png
|image-dynamic-start = 21
|unlockcost = {{ColourColor|00FF00|Free}}
|role = Defense
|placement = Cliff
Line 12 ⟶ 13:
|basedamage = [[File:Damage Icon.png|20px|Damage]]10
|damagetype = Single
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]5.025
|baserange = [[File:Range Icon.png|20px|Range]]2528
|hidden_detection = {{Attr|Hidden|Level 2+}}
|lead_detection = {{Attr|Lead|Level 3+}}
Line 23 ⟶ 24:
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]6
|pvp_damagetype = Single
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.67565
|pvp_baserange = [[File:Range Icon.png|20px|Range]]20
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}
Line 51 ⟶ 52:
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image =[[File:Common1Image.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
5.025 > 4.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|216}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Geared Up|Cost = {{Money|750}}|Image =[[File:Sniper2.png|100px]]|Information = +32 Range [[File:Range Icon.png|20px|Range]]
 
+13 Damage [[File:Damage Icon.png|20px|Damage]]
Line 63 ⟶ 64:
 
Sell Price changes to {{Money|466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Frontlines Sniping|Cost = {{Money|2,250000}}|Image =[[File:Sniper3.png|100px]]|Information = +75 Range [[File:Range Icon.png|20px|Range]]
 
+35 Damage [[File:Damage Icon.png|20px|Damage]]
Line 70 ⟶ 71:
 
 
Sell Price changes to {{Money|1,216133}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Spec Ops|Cost = {{Money|45,500000}}|Image =[[File:Sniper4.png|100px]]|Information = +510 Range [[File:Range Icon.png|20px|Range]]
 
+40 Damage [[File:Damage Icon.png|20px|Damage]]
 
4.025 > 3.5252 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|2,716800}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|350}}|Image =[[File:Common1Image.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.67565 > 1.3253 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 95 ⟶ 96:
{{Upgrade|Level = Level 3|Upgrade Title = Frontlines Sniping|Cost = {{Money|3,250}}|Image =[[File:Sniper3.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
 
1.3253 > 0.5255 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
-1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Lead Detection {{Lead|Lead Detection}}
Line 103 ⟶ 106:
{{Upgrade|Level = Level 4|Upgrade Title = Spec Ops|Cost = {{Money|5,000}}|Image =[[File:Sniper4.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]]
 
+1516 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Line 109 ⟶ 112:
}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Sniper|Firerate Bug]] page.''
 
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 450; 200; 750; 22502000; 45005000
$FNC-PVP-COST$ = 500; 350; 800; 3250; 5000
$FNCFSE-UPGRADE$ = Faster Reloading; Geared Up; Frontlines Sniping; Spec Ops
$FNCFSE-UPGRADEICON$ = 3280081327; 3280367022; 3280367963; 3280368786
$FNCFSE-DETECTION$ = 2; 3; 0
$FSE-META$ = Starter; File:DefaultSniperIcon1.png
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
Line 128 ⟶ 132:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 5 || 2528 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 12 || 4 || 2528 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 25 || 4 || 2830 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 60 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 100 || 3.52 || 4045 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 144 ⟶ 148:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.65 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 8 || 1.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 15 || 1.3 || 22.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 1514 || 0.5 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 30 || 0.5 || 30 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 170 ⟶ 174:
|-
!Skin
|{{ColourColor|Basic|Blue}}
|{{ColourColor|Basic|Red}}
|{{ColourColor|Basic|Ghillie}}
|{{ColourColor|Lovely|Valentines}}
|-
!Rarity
|{{ColourColor|Common}}
|{{ColourColor|Common}}
|{{ColourColor|Common}}
|{{ColourColor|Common}}
|-
!Daily Store Cost
|{{Coins|1,250500}}
|{{Coins|1,250500}}
|{{Coins|1,250500}}
|{{Coins|4,000}}
|-
Line 200 ⟶ 204:
|-
!Skin
|{{ColourColor|Bunny|Bunny}}
|{{ColourColor|Ducky|Ducky}}
|{{ColourColor|ColdFront|Silent}}
|{{ColourColor|Lunar|Davinchi}}
|-
!Rarity
|{{ColourColor|Event}}
|{{ColourColor|Common}}
|{{ColourColor|Common}}
|{{ColourColor|Event}}
|-
!Daily Store Cost
Line 229 ⟶ 233:
|-
!Skin
|{{ColourColor|Premium|Redemption}}
|{{ColourColor|OperationICE|Frost Legion}}
|{{ColourColor|Surf|Shrimp}}
|-
!Rarity
|{{ColourColor|Uncommon}}
|{{ColourColor|Common}}
|{{ColourColor|Common}}
|-
!Daily Store Cost
Line 273 ⟶ 277:
*The '''Sniper''' used to appear alongside the [[Pyromancer]], [[Scout]], [[Commander]] and [[Minigunner]] on the "Triumph" screen before the [[v1.8.0|Community Maps Update]].
*Formerly, the '''Sniper''' used to have the longest range in the entire game not counting any admin-exclusive towers. After the [[Overhaul v1.0|Overhaul Update]], this record is given to the [[Ranger]].
*The '''Sniper''', [[Frost Blaster]], [[Engineer]], [[DJ Booth]], bottom path [[Pursuit]] and [[Commander]] are the only towers that can damage all enemies, no matter their immunities.
 
==Update History==
Line 286 ⟶ 289:
****Damage increased from +0 to +2.
*****{{Bug}} This was not shown in the upgrade description.
**New skins: {{ColourColor|Basic|Blue}}, {{ColourColor|Basic|Red}}, {{ColourColor|Premium|Ghillie}}
*'''1 January 2020''' - [[Release v1.5|Release v1.5.1]]
**Statistical changes:
Line 297 ⟶ 300:
***'''Level 4'''
****Damage increased from +5 to +6.
****Firerate changed from <abbr title="-1.15">{{Tooltip|3.55 > 2.4</abbr>|-1.15}} to <abbr title="-1.5">{{Tooltip|3.55 > 2.05</abbr>|-1.5}}.
***'''Level 5'''
****Damage increased from +8 to +10.
****Firerate changed from <abbr title="-0.6">{{Tooltip|2.4 > 1.8</abbr>|-0.6}} to <abbr title="-0.25">{{Tooltip|2.05 > 1.8</abbr>|-0.25}}.
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]]
**New skin: {{ColourColor|Valentine|Valentines}}
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
**{{Bugfix}} Level 1 upgrade description is now correct.
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
**New skin: {{ColourColor|Bunny|Bunny}}
**New SFX.
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
Line 322 ⟶ 325:
****Range decreased from +4 to +3.
****Damage decreased from +2 to +0.
****Firerate changed from 4.05 to <abbr title="-0.5">{{Tooltip|6.03 > 5.53</abbr>|-0.5}}.
***'''Level 2'''
****Cost increased from {{Money|350}} to {{Money|500}}.
Line 330 ⟶ 333:
****Range decreased from +4 to +3.
****Damage increased from +5 to +8.
****Firerate changed from <abbr title="-0.5">{{Tooltip|4.05 > 3.55</abbr> to <abbr title="|-0.5">}} to {{Tooltip|5.53 > 5.03</abbr>|-0.5}}.
***'''Level 4'''
****Cost increased from {{Money|2,450}} to {{Money|4,000}}.
****Range decreased from +5 to +2.
****Damage increased from +6 to +15.
****Firerate changed from <abbr title="-1.5">{{Tooltip|3.55 > 2.05</abbr>|-1.5}} to <abbr title="-0.5">{{Tooltip|5.03 > 4.53</abbr>|-0.5}}.
****Lead detection added.
***'''Level 5 removed'''
Line 354 ⟶ 357:
****Range decreased from +3 to +0.
****Damage increased from +0 to +2.
****Firerate changed from <abbr title="-0.5">{{Tooltip|6.03 > 5.53</abbr> to <abbr title="|-0.5">}} to {{Tooltip|4.53 > 4.03</abbr>|-0.5}}.
***'''Level 2'''
****Damage increased from +2 to +6.
***'''Level 3'''
****Range decreased from +3 to +2.
****Firerate changed from <abbr title="-0.5">{{Tooltip|5.53 > 5.03</abbr>|-0.5}} to <abbr title="-0.4">{{Tooltip|4.03 > 3.63</abbr>|-0.4}}.
****Lead detection added (Moved from Level 4).
***'''Level 4'''
****Cost increased from {{Money|4,000}} to {{Money|4,500}}.
****Range increased from +2 to +6.
****Firerate changed from <abbr title="-0.5">{{Tooltip|5.03 > 4.53</abbr>|-0.5}} to <abbr title="-1.1">{{Tooltip|3.63 > 2.53</abbr>|-1.1}}.
*'''12 March 2022''' - [[v1.1.0]]
**'''Sniper''' is now immune to all stuns.
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****Firerate decreased from 4.53 to 4.508.
***'''Level 1'''
****Firerate changed from <abbr title="-0.5">{{Tooltip|4.53 > 4.03</abbr> to <abbr title="|-0.5">}} to {{Tooltip|4.508 > 4.008</abbr>|-0.5}}.
***'''Level 3'''
****Firerate changed from <abbr title="-0.4">{{Tooltip|4.03 > 3.63</abbr> to <abbr title="|-0.4">}} to {{Tooltip|4.008 > 3.608</abbr>|-0.4}}.
***'''Level 4'''
****Firerate changed from <abbr title="-1.1">{{Tooltip|3.63 > 2.53</abbr> to <abbr title="|-1.1">}} to {{Tooltip|3.608 > 2.508</abbr>|-1.1}}.
**{{Bug}} Lead detection moved from Level 3 to Level 4.
*'''12 March 2022''' - [[v1.1.0]]a
Line 382 ⟶ 385:
*'''17 April 2022''' - [[v1.2.0]]
**'''Sniper''' can no longer be targeted by most enemy abilities.
**New skin: {{ColourColor|DuckHunt|Ducky}}
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**{{ColourColor|Basic|Ghillie}} skin rarity changed from {{ColourColor|Uncommon}} to {{ColourColor|Common}}.
*'''14 February 2023''' - [[v1.6.2]]
**{{ColourColor|Lovely|Valentines}} skin rarity changed from {{ColourColor|Event}} to {{ColourColor|Common}}.
**New skin: {{ColourColor|ColdFront|Silent}}
*'''5 May 2023''' - [[v1.7.2]]
**{{ColourColor|DuckHunt|Ducky}} skin rarity changed from {{ColourColor|Event}} to {{ColourColor|Common}}.
*'''28 October 2023''' - [[v1.9.0]]
**New skin: {{ColourColor|Lunar|Davinchi}}
*'''29 March 2024''' - [[v1.17.0]]
**New skin: {{ColourColor|Premium|Redemption}}
*'''12 April 2024''' - [[v1.18.4]]
**{{ColourColor|Premium|Redemption}} skin animation changed.
**{{Bug}} {{ColourColor|Premium|Redemption}} skin animations are broken.
*'''13 April 2024''' - [[v1.18.4]]a
**{{Bugfix}} {{ColourColor|Premium|Redemption}} skin animations are no longer broken.
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
Line 409 ⟶ 412:
***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|200}}.
****Firerate changed from <abbr title="-0.5">{{Tooltip|4.508 > 4.008</abbr> to <abbr title="|-0.5">}} to {{Tooltip|4.008 > 3.508</abbr>|-0.5}}.
***'''Level 2'''
****Cost increased from {{Money|500}} to {{Money|750}}.
Line 417 ⟶ 420:
****Cost decreased from {{Money|1,500}} to {{Money|1,425}}.
****Damage increased from +8 to +16.
****Firerate changed from <abbr title="-0.4">{{Tooltip|4.008 > 3.608</abbr>|-0.4}} to 3.508.
****Range increased from +2 to +5.
***'''Level 4'''
****Cost decreased from {{Money|4,500}} to {{Money|4,000}}.
****Damage decreased from +15 to +10.
****Firerate changed from <abbr title="-1.1">{{Tooltip|3.608 > 2.508</abbr>|-1.1}} to <abbr title="-1.5">{{Tooltip|3.508 > 2.008</abbr>|-1.5}}.
****Range increased from +6 to +7.5.
*'''2 August 2024''' - [[v1.27.0]]
Line 440 ⟶ 443:
****Range increased from +7.5 to +10.
*'''16 December 2024''' - [[v1.46.0]]
**New skin: {{ColourColor|OperationICE|Frost Legion}}
*'''9 April 2025''' - [[v1.60.0]]
**Defense role added.
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{ColourColor|Surf|Shrimp}}
*'''23 July 2025''' - [[v1.71.0]]
**Statistical changes ([[PVP]]):
Line 455 ⟶ 458:
****Cost increased from {{Money|150}} to {{Money|350}}.
****Damage decreased from +2 to +0.
****Firerate changed from <abbr title="-0.5">{{Tooltip|4.008 > 3.508</abbr>|-0.5}} to <abbr title="-1">{{Tooltip|2.508 > 1.508</abbr>|-1}}.
***'''Level 2'''
****Cost increased from {{Money|500}} to {{Money|1,500}}.
Line 463 ⟶ 466:
****Damage decreased from +18 to +0.
****Range decreased from +2.5 to +0.
****Firerate changed from 3.508 to <abbr title="-0.8">{{Tooltip|1.508 > 0.708</abbr>|-0.8}}.
***'''Level 4'''
****Cost increased from {{Money|4,000}} to {{Money|5,500}}.
****Damage increased from +10 to +20.
****Range decreased from +10 to +5.
****Firerate changed from <abbr title="-1.5">{{Tooltip|3.508 > 2.008</abbr>|-1.5}} to 0.708.
*'''6 August 2025''' - [[v1.72.0]]
**Statistical changes ([[PVP]]):
Line 477 ⟶ 480:
***'''Level 1'''
****Damage increased from +0 to +2.
****Firerate changed from <abbr title="-1">{{Tooltip|2.508 > 1.508</abbr>|-1}} to <abbr title="-0.3">{{Tooltip|2.658 > 1.308</abbr>|-0.3}}.
***'''Level 2'''
****Cost decreased from {{Money|1,500}} to {{Money|800}}.
Line 484 ⟶ 487:
***'''Level 3'''
****Cost increased from {{Money|2,750}} to {{Money|3,250}}.
****Firerate changed from <abbr title="-0.8">{{Tooltip|1.508 > 0.708</abbr> to <abbr title="|-0.8">}} to {{Tooltip|1.308 > 0.508</abbr>|-0.8}}.
****Range increased from +0 to +2.5.
***'''Level 4'''
Line 499 ⟶ 502:
***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|200}}.
****Firerate changed from <abbr title="-0.5">{{Tooltip|4.008 > 3.508</abbr>|-0.5}} to <abbr title="-1">{{Tooltip|5.008 > 4.008</abbr>|-1}}.
***'''Level 2'''
****Cost increased from {{Money|500}} to {{Money|750}}.
Line 511 ⟶ 514:
****Cost increased from {{Money|4,000}} to {{Money|4,500}}.
****Damage increased from +10 to +40.
****Firerate changed from <abbr title="-1.5">{{Tooltip|3.508 > 2.008</abbr>|-1.5}} to <abbr title="-0.5">{{Tooltip|4.008 > 3.508</abbr>|-0.5}}.
****Range decreased from +10 to +5.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Firerate decreased from 5.025 to 5.
****Range increased from 25 to 28.
***'''Level 1'''
****Firerate changed from {{Tooltip|5.025 > 4.025|-1}} to {{Tooltip|5 > 4|-1}}.
***'''Level 2'''
****Range decreased from +3 to +2.
***'''Level 3'''
****Cost decreased from {{Money|2,250}} to {{Money|2,000}}.
****Range decreased from +7 to +5.
***'''Level 4'''
****Cost increased from {{Money|4,500}} to {{Money|5,000}}.
****Firerate changed from {{Tooltip|4.025 > 3.525|-0.5}} to {{Tooltip|4 > 3.2|-0.8}}.
****Range increased from +5 to +10.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 1.675 to 1.65.
***'''Level 1'''
****Firerate changed from {{Tooltip|1.675 > 1.3|-0.35}} to {{Tooltip|1.65 > 1.3|-0.35}}.
***'''Level 3'''
****Damage decreased from +0 to -1.
****Firerate changed from {{Tooltip|1.325 > 0.525|-0.8}} to {{Tooltip|1.3 > 0.5|-0.8}}.
***'''Level 4'''
****Damage increased from +15 to +16.
}}
 

Latest revision as of 13:19, 26 August 2026


Sniper
TowerNarrator

<infobox>

 <title source="title"><default>Sniper</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Defense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Below Average (1.25)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"Shoot enemies from large distances. One of the starter towers."
―Store Description
File:Quote.png
"Shoot enemies from large distances."
―Former Store Description

Description

[edit]

The Sniper is one of the two starter towers obtained upon joining the game for the first time, along with the Scout. It is a long-ranged cliff tower with a slow firerate, possessing high damage per shot.

Its utility comes from its very long range, allowing the Sniper to target enemies from far away. It deals high damage at a rather slow firerate. Slower enemies are vulnerable to the Sniper for long periods of time due to the Sniper's range, but faster enemies may be able to bypass it. Because the Sniper is a cliff tower, it can detect Flying enemies. The Sniper can also detect hidden enemies at Level 2+ and damage lead enemies at Level 3+. It is immune to all stuns by default.

The Sniper is considered a solid early to mid-game tower, being able to take down many enemy types due to its triple detections, making it useful for Hardcore Mode and other harder gamemodes. Towards late game, the Sniper becomes inefficient against stronger enemies like the Slow Boss and the Fallen Giant due to its insufficient damage output, or fast enemies like the Bolt and the Yeti due to their speed, so it is recommended to get a stronger tower by then.

The Sniper has no placement limit.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing File:ValentineSniper0.png
Skin Blue Red Ghillie Valentines
Rarity Common Common Common Common
Daily Store Cost Error creating thumbnail: File missing 500 Error creating thumbnail: File missing 500 Error creating thumbnail: File missing 500 Error creating thumbnail: File missing 4,000
Obtained From Basic Crate Basic Crate Basic Crate Lovely Crate,
Lovestruck Crate,
Valentines 2026 Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing File:NewSilentSniper0.png Error creating thumbnail: File missing
Skin Bunny Ducky Silent Davinchi
Rarity Event Common Common Event
Daily Store Cost N/A Error creating thumbnail: File missing 3,000 Error creating thumbnail: File missing 3,000 N/A
Obtained From Bunny Crate Ducky Crate,
Hunting Season
Cold Front Crate Lunar Overture Season
File:RedemptionSniper0Fixed.png Error creating thumbnail: File missing File:ShrimpSniper0.png
Skin Redemption Frost Legion Shrimp
Rarity Uncommon Common Common
Daily Store Cost Robux 105 N/A N/A
Obtained From Premium Crate Operation I.C.E Regular Battle Pass Surf & Turf Regular Battle Pass

Strategy

[edit]
  • The Sniper is effective early on during the game due to its cheap cost and long range.
    • Its earlier levels allow it to kill most enemies in one shot for a cheap price.
    • It can also be useful against Hidden enemies, as upgrading it to Level 2 is quite cheap.
  • The Sniper should not be relied on too much due to its slow firerate and overall low DPS. The slow firerate can result in you being easily overwhelmed later on in the game by hordes.
  • The Sniper has lower DPS than other starter towers, but to compensate, it has a relatively long range, so it can keep shooting enemies for a while.
    • You can pair this with the Commander or the Medic so that it will shoot faster.
  • Later on in the game, to maximize damage, you should change the Sniper's targeting to Strongest, or replace them with stronger towers like Ranger.
  • The DJ Booth can easily expand the range of the Sniper to cover most, if not all, of the map.
  • The Sniper can be used as a cheap way to deal with Flying enemies that appear early on during the game.
    • It can also damage Lead enemies at Level 3+, making it rather useful against flying and lead combinations like Lead Balloon, although there are better alternatives, like the Ace Pilot or Military Base.
  • The Sniper is one of the few towers that can damage all enemies, no matter their immunities, when upgraded to Level 3+.
    • Despite it being able to damage all enemies, it is generally not worth using the Sniper late on during the game due to its low DPS and slow firerate.
  • The Sniper has no placement limit, requiring many placements to be effective, therefore other cliff towers should not be brought due to the limited cliff space available in most maps occupied by the snipers.
    • Towards late-game, the Snipers can be sold to make space for other cliff towers, but this is not recommended unless absolutely necessary since it is rather time consuming and results in a general loss in cash and total dps.

Trivia

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  • When the game was in Alpha, the Sniper's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans long gun".
  • Weirdly, the Sniper costs Error creating thumbnail: File missing 100 to unlock, according to the store, despite being given for free.
  • The Sniper is also the only cliff tower to have no placement limit.
  • The Sniper is loosely based on the Sniper from Tower Battles.
  • The Sniper used to appear alongside the Pyromancer, Scout, Commander and Minigunner on the "Triumph" screen before the Community Maps Update.
  • Formerly, the Sniper used to have the longest range in the entire game not counting any admin-exclusive towers. After the Overhaul Update, this record is given to the Ranger.

Update History

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For previous cosmetic variations, see the gallery page.


File:TowerNewHeader.png
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