Sniper: Difference between revisions

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==Stats Table==
==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''



Revision as of 17:15, 6 July 2026


<infobox>

 <title source="title"><default>Sniper</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Defense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Below Average (1.25)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"Shoot enemies from large distances. One of the starter towers."
―Store Description
File:Quote.png
"Shoot enemies from large distances."
―Former Store Description

Description

The Sniper is one of the two starter towers obtained upon joining the game for the first time, along with the Scout. It is a long-ranged cliff tower with a slow firerate, possessing high damage per shot.

Its utility comes from its very long range, allowing the Sniper to target enemies from far away. It deals high damage at a rather slow firerate. Slower enemies are vulnerable to the Sniper for long periods of time due to the Sniper's range, but faster enemies may be able to bypass it. Because the Sniper is a cliff tower, it can detect Flying enemies. The Sniper can also detect hidden enemies at Level 2+ and damage lead enemies at Level 3+. It is immune to all stuns by default.

The Sniper is considered a solid early to mid-game tower, being able to take down many enemy types due to its triple detections, making it useful for Hardcore Mode and other harder gamemodes. Towards late game, the Sniper becomes inefficient against stronger enemies like the Slow Boss and the Fallen Giant due to its insufficient damage output, or fast enemies like the Bolt and the Yeti due to their speed, so it is recommended to get a stronger tower by then.

The Sniper has no placement limit.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

To see all the previous statistics of this tower, see the history page.

<tabber>

|-|Regular =

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$450 10 5 28 2 Cash$225
1 Cash$650 12 4 28 3 Cash$216.67
2 Cash$1,400 25 4 30 6.25 Cash$224
3 Cash$3,400 60 4 35 15 Cash$226.67
4 Cash$8,400 100 3.2 45 31.25 Cash$268.8

|-|PVP =

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$500 6 1.65 20 3.64 Cash$137.36
1 Cash$850 8 1.3 20 6.15 Cash$138.21
2 Cash$1,650 15 1.3 22.5 11.54 Cash$142.98
3 Cash$4,900 14 0.5 25 28 Cash$175
4 Cash$9,900 30 0.5 30 60 Cash$165
</tabber>

Skins

To see all the upgrades of a skin, see the gallery page.

File:DHBlueSniper0.png File:DHRedSniper0.png File:DHGhillieSniper0.png File:ValentineSniper0.png
Skin Blue Red Ghillie Valentines
Rarity Common Common Common Common
Daily Store Cost Coin 1,250 Coin 1,250 Coin 1,250 Coin 4,000
Obtained From Basic Crate Basic Crate Basic Crate Lovely Crate,
Lovestruck Crate,
Valentines 2026 Crate
File:DHBunnySniper0.png File:DuckySniper0.png File:NewSilentSniper0.png File:DavinchiSniper0.png
Skin Bunny Ducky Silent Davinchi
Rarity Event Common Common Event
Daily Store Cost N/A Coin 3,000 Coin 3,000 N/A
Obtained From Bunny Crate Ducky Crate,
Hunting Season
Cold Front Crate Lunar Overture Season
File:RedemptionSniper0Fixed.png File:FrostLegionSniper0.png File:ShrimpSniper0.png
Skin Redemption Frost Legion Shrimp
Rarity Uncommon Common Common
Daily Store Cost Robux 105 N/A N/A
Obtained From Premium Crate Operation I.C.E Regular Battle Pass Surf & Turf Regular Battle Pass

Strategy

  • The Sniper is effective early on during the game due to its cheap cost and long range.
    • Its earlier levels allow it to kill most enemies in one shot for a cheap price.
    • It can also be useful against Hidden enemies, as upgrading it to Level 2 is quite cheap.
  • The Sniper should not be relied on too much due to its slow firerate and overall low DPS. The slow firerate can result in you being easily overwhelmed later on in the game by hordes.
  • The Sniper has lower DPS than other starter towers, but to compensate, it has a relatively long range, so it can keep shooting enemies for a while.
    • You can pair this with the Commander or the Medic so that it will shoot faster.
  • Later on in the game, to maximize damage, you should change the Sniper's targeting to Strongest, or replace them with stronger towers like Ranger.
  • The DJ Booth can easily expand the range of the Sniper to cover most, if not all, of the map.
  • The Sniper can be used as a cheap way to deal with Flying enemies that appear early on during the game.
    • It can also damage Lead enemies at Level 3+, making it rather useful against flying and lead combinations like Lead Balloon, although there are better alternatives, like the Ace Pilot or Military Base.
  • The Sniper is one of the few towers that can damage all enemies, no matter their immunities, when upgraded to Level 3+.
    • Despite it being able to damage all enemies, it is generally not worth using the Sniper late on during the game due to its low DPS and slow firerate.
  • The Sniper has no placement limit, requiring many placements to be effective, therefore other cliff towers should not be brought due to the limited cliff space available in most maps occupied by the snipers.
    • Towards late-game, the Snipers can be sold to make space for other cliff towers, but this is not recommended unless absolutely necessary since it is rather time consuming and results in a general loss in cash and total dps.

Trivia

  • When the game was in Alpha, the Sniper's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans long gun".
  • Weirdly, the Sniper costs Coin 100 to unlock, according to the store, despite being given for free.
    • This is because prior to the MEGA Update, the Sniper used to cost Coin 100 to purchase from the store.
  • The Sniper is also the only cliff tower to have no placement limit.
  • The Sniper is loosely based on the Sniper from Tower Battles.
  • The Sniper used to appear alongside the Pyromancer, Scout, Commander and Minigunner on the "Triumph" screen before the Community Maps Update.
  • Formerly, the Sniper used to have the longest range in the entire game not counting any admin-exclusive towers. After the Overhaul Update, this record is given to the Ranger.
  • The Sniper, Frost Blaster, Engineer, DJ Booth, bottom path Pursuit and Commander are the only towers that can damage all enemies, no matter their immunities.

Update History

For previous cosmetic variations, see the gallery page.

  • 14 June 2019 - BETA v1.0.0
    • Sniper added.
  • 13 October 2019 - Release v1.0.0
    • Unlock cost decreased from Coin 100 to Coin 0 (Free).
    • Statistical changes:
      • Level 1
        • Damage increased from +0 to +2.
          • Bug: This was not shown in the upgrade description.
    • New skins: Blue, Red, Ghillie
  • 1 January 2020 - Release v1.5.1
    • Statistical changes:
      • Level 2
        • Range increased from +4 to +6.
        • Damage increased from +0 to +4.
      • Level 3
        • Range increased from +1 to +4.
        • Damage increased from +3 to +5.
      • Level 4
        • Damage increased from +5 to +6.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 5
        • Damage increased from +8 to +10.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • 14 February 2020 - Release v1.7.1
    • New skin: Valentines
  • 4 March 2020 - Release v1.8.0
    • Bugfix: Level 1 upgrade description is now correct.
  • 6 April 2020 - Release v1.9.0
    • New skin: Bunny
    • New SFX.
  • 26 May 2020 - Release v1.11.0
    • New SFX.
  • 29 October 2020 - Overhaul v1.0.0
    • Upgrade names added.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Crate and Premium Crate skins.
    • Statistical changes:
      • Base
        • Cost increased from Cash$300 to Cash$350.
        • Firerate increased from 4.05 to 6.03.
        • Flying detection added.
      • Level 1
        • Range decreased from +4 to +3.
        • Damage decreased from +2 to +0.
        • Firerate changed from 4.05 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Cost increased from Cash$350 to Cash$500.
        • Range decreased from +6 to +0.
        • Damage decreased from +4 to +2.
      • Level 3
        • Range decreased from +4 to +3.
        • Damage increased from +5 to +8.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Cost increased from Cash$2,450 to Cash$4,000.
        • Range decreased from +5 to +2.
        • Damage increased from +6 to +15.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Lead detection added.
      • Level 5 removed
        • Statistics:
          • Cost: Cash$4,250
          • +6 Range
          • +10 Damage
          • 2.05 > 1.8 Firerate
  • 13 February 2022 - v1.0.1
    • Statistical changes:
      • Base
        • Cost decreased from Cash$350 to Cash$300.
        • Range increased from 22 to 26.
        • Damage decreased from 5 to 4.
        • Firerate decreased from 6.03 to 4.53.
      • Level 1
        • Cost increased from Cash$125 to Cash$150.
        • Range decreased from +3 to +0.
        • Damage increased from +0 to +2.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Damage increased from +2 to +6.
      • Level 3
        • Range decreased from +3 to +2.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Lead detection added (Moved from Level 4).
      • Level 4
        • Cost increased from Cash$4,000 to Cash$4,500.
        • Range increased from +2 to +6.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • 12 March 2022 - v1.1.0
    • Sniper is now immune to all stuns.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 4.53 to 4.508.
      • Level 1
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 3
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
    • Bug: Lead detection moved from Level 3 to Level 4.
  • 12 March 2022 - v1.1.0a
    • Bugfix: Now has lead detection at Level 3 again.
  • 17 April 2022 - v1.2.0
    • Sniper can no longer be targeted by most enemy abilities.
    • New skin: Ducky
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
    • Ghillie skin rarity changed from Uncommon to Common.
  • 14 February 2023 - v1.6.2
    • Valentines skin rarity changed from Event to Common.
    • New skin: Silent
  • 5 May 2023 - v1.7.2
    • Ducky skin rarity changed from Event to Common.
  • 28 October 2023 - v1.9.0
    • New skin: Davinchi
  • 29 March 2024 - v1.17.0
    • New skin: Redemption
  • 12 April 2024 - v1.18.4
    • Redemption skin animation changed.
    • Bug: Redemption skin animations are broken.
  • 13 April 2024 - v1.18.4a
    • Bugfix: Redemption skin animations are no longer broken.
  • 21 June 2024 - v1.25.0
  • 19 July 2024 - v1.26.0
    • Statistical changes:
      • Base
        • Firerate decreased from 4.508 to 4.008.
        • Range increased from 26 to 27.5
      • Level 1
        • Cost increased from Cash$150 to Cash$200.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Cost increased from Cash$500 to Cash$750.
        • Damage increased from +6 to +8.
        • Range increased from +0 to +5.
      • Level 3
        • Cost decreased from Cash$1,500 to Cash$1,425.
        • Damage increased from +8 to +16.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 3.508.
        • Range increased from +2 to +5.
      • Level 4
        • Cost decreased from Cash$4,500 to Cash$4,000.
        • Damage decreased from +15 to +10.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range increased from +6 to +7.5.
  • 2 August 2024 - v1.27.0
  • 21 August 2024 - v1.28.0
    • Statistical changes:
      • Level 1
        • Cost decreased from Cash$200 to Cash$150.
      • Level 2
        • Cost decreased from Cash$750 to Cash$500.
        • Damage decreased from +8 to +6.
      • Level 3
        • Cost increased from Cash$1,425 to Cash$1,500.
        • Damage increased from +16 to +18.
        • Range decreased from +5 to +2.5.
      • Level 4
        • Range increased from +7.5 to +10.
  • 16 December 2024 - v1.46.0
    • New skin: Frost Legion
  • 9 April 2025 - v1.60.0
    • Defense role added.
  • 9 July 2025 - v1.70.0
    • New skin: Shrimp
  • 23 July 2025 - v1.71.0
    • Statistical changes (PVP):
      • Base
        • Cost increased from Cash$300 to Cash$500.
        • Damage increased from 4 to 8.
        • Firerate decreased from 4.008 to 2.508.
        • Range decreased from 27.5 to 25.
      • Level 1
        • Cost increased from Cash$150 to Cash$350.
        • Damage decreased from +2 to +0.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Cost increased from Cash$500 to Cash$1,500.
        • Damage increased from +6 to +12.
      • Level 3
        • Cost increased from Cash$1,500 to Cash$2,750.
        • Damage decreased from +18 to +0.
        • Range decreased from +2.5 to +0.
        • Firerate changed from 3.508 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Cost increased from Cash$4,000 to Cash$5,500.
        • Damage increased from +10 to +20.
        • Range decreased from +10 to +5.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.708.
  • 6 August 2025 - v1.72.0
    • Statistical changes (PVP):
      • Base
        • Damage decreased from 8 to 6.
        • Firerate decreased from 2.508 to 1.658.
        • Range decreased from 25 to 20.
      • Level 1
        • Damage increased from +0 to +2.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Cost decreased from Cash$1,500 to Cash$800.
        • Damage decreased from +12 to +7.
        • Range decreased from +5 to +2.5.
      • Level 3
        • Cost increased from Cash$2,750 to Cash$3,250.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range increased from +0 to +2.5.
      • Level 4
        • Cost decreased from Cash$5,500 to Cash$5,000.
        • Damage decreased from +20 to +15.
  • 11 March 2026 - v1.86.0
    • Placement footprint decreased from 1.5 to 1.25 in regular modes.
    • Statistical changes (Regular):
      • Base
        • Cost increased from Cash$300 to Cash$450.
        • Damage increased from 4 to 10.
        • Firerate increased from 4.008 to 5.008.
        • Range decreased from 27.5 to 25.
      • Level 1
        • Cost increased from Cash$150 to Cash$200.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Cost increased from Cash$500 to Cash$750.
        • Damage increased from +6 to +13.
        • Range decreased from +5 to +3.
      • Level 3
        • Cost increased from Cash$1,500 to Cash$2,250.
        • Range increased from +2.5 to +7.
        • Damage increased from +18 to +35.
      • Level 4
        • Cost increased from Cash$4,000 to Cash$4,500.
        • Damage increased from +10 to +40.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range decreased from +10 to +5.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes (Regular):
      • Base
        • Firerate decreased from 5.025 to 5.
        • Range increased from 25 to 28.
      • Level 1
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Range decreased from +3 to +2.
      • Level 3
        • Cost decreased from Cash$2,250 to Cash$2,000.
        • Range decreased from +7 to +5.
      • Level 4
        • Cost increased from Cash$4,500 to Cash$5,000.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range increased from +5 to +10.
    • Statistical changes (PVP):
      • Base
        • Firerate decreased from 1.675 to 1.65.
      • Level 1
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 3
        • Damage decreased from +0 to -1.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Damage increased from +15 to +16.


File:TowerNewHeader.png
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