Sniper: Difference between revisions

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{{SameName|Sniper|'''Tower''' • [[Sniper (Narrator)|Narrator]]}}
{{TowerInfobox
{{TowerInfobox
|title = Sniper
|title = Sniper

Revision as of 19:41, 31 July 2026


Sniper
TowerNarrator

<infobox>

 <title source="title"><default>Sniper</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Defense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Below Average (1.25)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Error creating thumbnail: File missing {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

"Shoot enemies from large distances. One of the starter towers."
―Store Description
"Shoot enemies from large distances."
―Former Store Description

Description

The Sniper is one of the two starter towers obtained upon joining the game for the first time, along with the Scout. It is a long-ranged cliff tower with a slow firerate, possessing high damage per shot.

Its utility comes from its very long range, allowing the Sniper to target enemies from far away. It deals high damage at a rather slow firerate. Slower enemies are vulnerable to the Sniper for long periods of time due to the Sniper's range, but faster enemies may be able to bypass it. Because the Sniper is a cliff tower, it can detect Flying enemies. The Sniper can also detect hidden enemies at Level 2+ and damage lead enemies at Level 3+. It is immune to all stuns by default.

The Sniper is considered a solid early to mid-game tower, being able to take down many enemy types due to its triple detections, making it useful for Hardcore Mode and other harder gamemodes. Towards late game, the Sniper becomes inefficient against stronger enemies like the Slow Boss and the Fallen Giant due to its insufficient damage output, or fast enemies like the Bolt and the Yeti due to their speed, so it is recommended to get a stronger tower by then.

The Sniper has no placement limit.

Upgrades

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Statistics

To see all the previous statistics of this tower, see the history page.

Skins

To see all the upgrades of a skin, see the gallery page.

Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Blue Red Ghillie Valentines
Rarity Common Common Common Common
Daily Store Cost Error creating thumbnail: File missing 1,250 Error creating thumbnail: File missing 1,250 Error creating thumbnail: File missing 1,250 Error creating thumbnail: File missing 4,000
Obtained From Basic Crate Basic Crate Basic Crate Lovely Crate,
Lovestruck Crate,
Valentines 2026 Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Bunny Ducky Silent Davinchi
Rarity Event Common Common Event
Daily Store Cost N/A Error creating thumbnail: File missing 3,000 Error creating thumbnail: File missing 3,000 N/A
Obtained From Bunny Crate Ducky Crate,
Hunting Season
Cold Front Crate Lunar Overture Season
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Redemption Frost Legion Shrimp
Rarity Uncommon Common Common
Daily Store Cost Error creating thumbnail: File missing 105 N/A N/A
Obtained From Premium Crate Operation I.C.E Regular Battle Pass Surf & Turf Regular Battle Pass

Strategy

  • The Sniper is effective early on during the game due to its cheap cost and long range.
    • Its earlier levels allow it to kill most enemies in one shot for a cheap price.
    • It can also be useful against Hidden enemies, as upgrading it to Level 2 is quite cheap.
  • The Sniper should not be relied on too much due to its slow firerate and overall low DPS. The slow firerate can result in you being easily overwhelmed later on in the game by hordes.
  • The Sniper has lower DPS than other starter towers, but to compensate, it has a relatively long range, so it can keep shooting enemies for a while.
    • You can pair this with the Commander or the Medic so that it will shoot faster.
  • Later on in the game, to maximize damage, you should change the Sniper's targeting to Strongest, or replace them with stronger towers like Ranger.
  • The DJ Booth can easily expand the range of the Sniper to cover most, if not all, of the map.
  • The Sniper can be used as a cheap way to deal with Flying enemies that appear early on during the game.
    • It can also damage Lead enemies at Level 3+, making it rather useful against flying and lead combinations like Lead Balloon, although there are better alternatives, like the Ace Pilot or Military Base.
  • The Sniper is one of the few towers that can damage all enemies, no matter their immunities, when upgraded to Level 3+.
    • Despite it being able to damage all enemies, it is generally not worth using the Sniper late on during the game due to its low DPS and slow firerate.
  • The Sniper has no placement limit, requiring many placements to be effective, therefore other cliff towers should not be brought due to the limited cliff space available in most maps occupied by the snipers.
    • Towards late-game, the Snipers can be sold to make space for other cliff towers, but this is not recommended unless absolutely necessary since it is rather time consuming and results in a general loss in cash and total dps.

Trivia

Update History

For previous cosmetic variations, see the gallery page.


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