Soldier: Difference between revisions
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{{Tabs|Regular = Soldier|Perk = Golden Soldier}}
{{SameName|Soldier|'''Tower''' • [[Soldier (Unit)|
{{For|[[Mission Quests|Undead Solider]], a [[Mission Quests|Mission Quest]]}}
{{TowerInfobox
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|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]1
|pvp_damagetype = Burst
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|pvp_baserange = [[File:Range Icon.png|20px|Range]]17
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}
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==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Barracks Training|Cost = {{Money|
Sell Price changes to {{Money|
{{Upgrade|Level = Level 2|Upgrade Title = Better Aiming|Cost = {{Money|
+1 Damage [[File:Damage Icon.png|20px|Damage]]
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Sell Price changes to {{Money|
{{Upgrade|Level = Level 3|Upgrade Title = Equipment Upgrades|Cost = {{Money|1,
4 > 8 Burst [[File:Damage Icon.png|20px|Burst]]
▲0.55 > 0.4 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
Sell Price changes to {{Money|
{{Upgrade|Level = Level 4|Upgrade Title = Deadliest Soldier|Cost = {{Money|
+
8 > 12 Burst [[File:Damage Icon.png|20px|Burst]]
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Sell Price changes to {{Money|
|{{Upgrade|Level = Level 1|Upgrade Title = Better Vision|Cost = {{Money|200}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information =
0.
4 > 6 Burst [[File:Damage Icon.png|20px|Burst]]
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+2 Range [[File:Range Icon.png|20px|Range]]
+
6 > 8 Burst [[File:Damage Icon.png|20px|Burst]]
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Sell Price changes to {{Money|1,483}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Deadliest Soldier|Cost = {{Money|8,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information =
+
0.
8 > 10 Burst [[File:Damage Icon.png|20px|Burst]]
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}}
==
''To see all the previous statistics of this tower, see the [[/History|history
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count))
$CE$ = Total
$TP$ = $FNC-
$
$
$
$
$
$
$
$FSE-META$ = Starter; File:KrampusRevengeSoldierIcon.png
$FREF$ = <ref name=firerate>Firerate only applies to the burst and is not the time between bursts.</ref>
$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 3 || 0.
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 4 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|}
</div>
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
|{{Coins|
|{{Coins|
|{{Robux|105}}
|N/A
Line 215 ⟶ 216:
|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]]
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Regular Battle Pass]]
|-
!
|[[File:PatrioticSoldierIconIG.png|175px]]
|[[File:BeachSoldierIconIG.png|175px]]
|-
!Skin
|{{Color|Patriotic}}
|{{Color|Beach}}
|-
!Rarity
|{{Color|Rare}}
|{{Color|Rare}}
|-
!Daily Store Cost
|{{Coins|6,500}}
|{{Coins|6,500}}
|-
!Obtained From
|[[Patriotic Crate]]
|[[Beach Crate]]
|}
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==Trivia==
*When the game was in Alpha, and for a while after BETA release, the '''Soldier's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "''sans gun''".
*The '''Soldier's''' name and function is very loosely based on the [[w:c:roblox-tower-battles:Soldier|Soldier]] from ''Tower Battles''.
*The '''Soldier''', along with the [[Turret]], are the first towers to have toys made based on them.
Line 363 ⟶ 384:
***'''Level 3'''
****Damage decreased from +3 to +2.
**New skins: {{
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]]
**[[Commander]] now reduces cooldown four-fold.
**{{Bug}} Level 4 firerate decrease does not occur.
*'''1 January 2020''' - [[Release v1.5|Release v1.5.1]]
**New skin: {{
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
**New SFX.
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]]
**New skin: {{
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**Unlock cost increased from {{Coins|250}} to {{Coins|350}}.
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****Range decreased from +2 to +1.
***'''Level 3'''
****Firerate changed from 0.25 to
****Damage decreased from +2 to +1.
****Cost decreased from {{Money|1,500}} to {{Money|1,400}}.
****Cooldown decreased from 1 to
***'''Level 4'''
**** Firerate changed from
****Damage increased from +2 to +3.
****Burst count increased from +0 to +1.
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*****+3 Damage
*****+2 Range
**New skins: {{
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**Level 2 upgrade name changed from ''Radio'' to ''Radio Communications''.
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****Range decreased from +1 to +0.
****Burst changed from 3 > 4 to 3 > 5.
****Cooldown changed from
****Firerate changed from
***'''Level 4'''
****Cost decreased from {{Money|5,500}} to {{Money|3,750}}.
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****Burst changed from 4 > 5 to 5 > 8.
****Firerate changed from 0.18 to <abbr title="-0.05>0.18 > 0.13</abbr>.
**New skin: {{
**{{
**{{Bug}} Statistics in the lobby are not updated.
**{{Bug}} Cooldown animation is sligthly longer than the cooldown statistic.
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****Cost increased from {{Money|3,750}} to {{Money|4,000}}.
****Burst changed from 5 > 8 to 5 > 7.
****Firerate changed from
**{{
*'''17 April 2022''' - [[v1.2.0]]
**New skin: {{
*'''13 May 2022''' - [[v1.2.2]]
**{{
**Statistical changes:
***'''Level 4'''
****Cost increased from {{Money|4,000}} to {{Money|5,000}}.
*'''30 September 2022''' - [[v1.4.0]]
**New skin: {{
*'''31 October 2022''' - [[v1.4.2]]
**{{Bug}} {{
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**{{
**New skin: {{
*'''14 February 2023''' - [[v1.6.2]]
**{{
*'''21 March 2023''' - [[v1.6.3]]e
**Statistical Changes:
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****Name changed from ''Deadliest's Soldier'' to ''Deadliest Soldier''.
*'''5 May 2023''' - [[v1.7.2]]
**{{
**{{Bugfix}} {{
*'''21 December 2023''' - [[v1.11.0]]
**Unlock cost increased from {{Coins|350}} to {{Coins|400}}.
**{{
**New skin: {{
*'''28 January 2024''' - [[v1.12.0]]
**{{Bug}} {{
*'''28 January 2024''' - [[v1.12.0]]a
**{{Bugfix}} {{
*'''31 January 2024''' - [[v1.12.0]]c
**{{
*'''29 March 2024''' - [[v1.17.0]]
**New skin: {{
*'''1 April 2024''' - [[v1.17.0]]b
**New skin: {{
**{{Bug}} {{
**{{Bug}} {{
*'''1 April 2024''' - [[v1.17.2]]
**{{Bugfix}} {{
**{{Bugfix}} {{
*'''3 May 2024''' - [[v1.20.0]]
**Statistical changes:
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****Damage increased from +1 to +2.
****Burst changed from 3 > 5 to 4 > 5.
****Cooldown changed from 1 to
***'''Level 4'''
****Cost increased from {{Money|3,500}} to {{Money|4,750}}.
****Damage increased from +3 to +4.
****Without [[Firerate Bug]], firerate changed from
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
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**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''11 September 2024''' - [[v1.31.0]]
**New skin: {{
*'''23 October 2024''' - [[v1.37.0]]
**New skin: {{
*'''16 December 2024''' - [[v1.46.0]]
**New skin: {{
*'''13 March 2025''' - [[v1.57.0|v1.57.7]]
**New skin: {{
*'''9 April 2025''' - [[v1.60.0]]
**Offense role added.
*'''16 March 2025''' - [[v1.61.0]]
**New skin: {{
*'''25 June 2025''' - [[v1.68.0]]
**Unlock cost reduced from {{Coins|400}} to {{Coins|350}}.
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***'''Level 1'''
****Cost increased from {{Money|100}} to {{Money|200}}.
****Firerate changed from 0.175 to
****Range decreased from +2 to +0.
****Burst changed from 3 to 4 > 6.
****Cooldown changed from 1 to
***'''Level 2'''
****Cost increased from {{Money|400}} to {{Money|800}}.
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****Range increased from +0 to +2.
****Burst changed from 4 > 5 to 6 > 8.
****Cooldown changed from
***'''Level 4'''
****Cost increased from {{Money|4,750}} to {{Money|8,000}}.
****Damage decreased from +4 to +5.
****Firerate changed from
****Range decreased from +2 to +0.
****Burst changed from 5 > 7 to 8 > 10.
****Cooldown changed from 0.8 to
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{
*'''28 January 2026''' - [[v1.84.0]]
**Statistical changes (Regular):
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***'''Level 1'''
****Cost decreased from {{Money|100}} to {{Money|50}}.
****Firerate changed from 0.175 to
****Range decreased from +2 to +0.
***'''Level 2'''
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****Cost increased from {{Money|1,500}} to {{Money|2,250}}.
****Burst changed from 4 > 5 to 4 > 6.
****Cooldown changed from
***'''Level 4'''
****Cost decreased from {{Money|4,750}} to {{Money|4,600}}.
****Firerate changed from
****Range increased from +2 to +3.
****Burst changed from 5 > 7 to 6 > 8.
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****Burst cooldown decreased from 0.85 to 0.55.
***'''Level 1'''
****Firerate changed from
****Name changed from ''Better Vision'' to ''Barracks Training''.
***'''Level 3'''
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****Damage decreased from +2 to +1.
****Burst count changed from 4 > 6 to 4 > 8.
****Burst cooldown changed from
***'''Level 4'''
****Cost increased from {{Money|4,600}} to {{Money|5,000}}.
****Damage increased from +4 to +5.
****Burst changed from 6 > 8 to 8 > 12.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Without [[Firerate Bug]], firerate increased from 0.15 to 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Cooldown decreased from 0.55 to 0.5.
***'''Level 1'''
****Cost increased from {{Money|50}} to {{Money|100}}.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.175 > 0.15|-0.025}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Cooldown changed from 0.55 to {{Tooltip|0.5 > 0.4|-0.1}}.
***'''Level 2'''
****Cost increased from {{Money|650}} to {{Money|700}}.
***'''Level 3'''
****Cost increased from {{Money|1,350}} to {{Money|1,850}}.
****Damage increased from +1 to +2.
****Cooldown changed {{Tooltip|0.55 > 0.4|-0.15}} to 0.4.
***'''Level 4'''
****Cost increased from {{Money|5,000}} to {{Money|6,000}}.
****Damage increased from +5 to +6.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.175 to 0.15.
***'''Level 1'''
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}.
***'''Level 3'''
****Damage decreased from +3 to +2.
***'''Level 4'''
****Damage decreased from +5 to +4.
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.12 > 0.1|-0.02}}.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Patriotic}}
*'''7 August 2026''' - [[v2.5.0]]
**New skin: {{Color|Beach}}
}}
| |||
Latest revision as of 13:05, 26 August 2026
<infobox>
<title source="title"><default>Soldier</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Average (1.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Average (1.5) </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
- "A cheap and effective burst tower. Great for beginners!"
- ―Store Description
- "A cheap and effective burst tower."
- ―Former Store Description
Description
[edit]The Soldier is a starter ground tower that fires in bursts. It can be bought for Coin 350 in the store.
The Soldier fires in bursts, with a short delay between each burst. It is a fairly cheap tower, making it recommended for use in earlier waves. It gains hidden detection at Level 2 and flying detection at Level 4 (Level 0 for PVP), so it is an effective counter against Hidden and Flying enemies.
The Soldier is considered an early to mid-game tower. Later on during the game, its effectiveness dwindles against high health enemies, being outclassed by other towers with higher DPS.
Upgrades
[edit]Statistics
[edit]To see all the previous statistics of this tower, see the history page.
|-|Regular =
| Level | Cost | Total Cost | Damage | Burst Count | Firerate[1] | Cooldown | Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$400 | Cash$400 | 1 | 3 | 0.175 | 0.5 | 17 | 2.93 | Cash$136.52 |
| 1 | Cash$100 | Cash$500 | 1 | 3 | 0.15 | 0.4 | 17 | 3.53 | Cash$141.64 |
| 2 | Cash$700 | Cash$1,200 | 2 | 4 | 0.15 | 0.4 | 19 | 8 | Cash$150 |
| 3 | Cash$1,850 | Cash$3,050 | 4 | 8 | 0.15 | 0.4 | 19 | 20 | Cash$152.5 |
| 4 | Cash$6,000 | Cash$9,050 | 10 | 12 | 0.15 | 0.4 | 22 | 54.55 | Cash$165.9 |
|-|PVP =
| Level | Cost | Total Cost | Damage | Burst Count | Firerate[1] | Cooldown | Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$450 | Cash$450 | 1 | 4 | 0.15 | 0.4 | 17 | 4 | Cash$112.5 |
| 1 | Cash$200 | Cash$650 | 1 | 6 | 0.125 | 0.3 | 17 | 5.71 | Cash$113.84 |
| 2 | Cash$800 | Cash$1,450 | 2 | 6 | 0.125 | 0.3 | 19 | 11.43 | Cash$126.86 |
| 3 | Cash$3,000 | Cash$4,450 | 4 | 8 | 0.125 | 0.3 | 21 | 24.62 | Cash$180.75 |
| 4 | Cash$8,000 | Cash$12,450 | 8 | 10 | 0.1 | 0.2 | 21 | 66.67 | Cash$186.74 |
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
Strategy
[edit]- The Soldier is an effective early-game tower at Level 2, having high DPS for a cheap price.
- By mid-game, you should have multiple Level 3–4 Soldiers, as they can effectively kill enemies that appear there, such as the Dark Necromancer or Slow Boss.
- However, it loses value as the waves progress due to its DPS being too low to deal with high health enemies that appear later on during the game.
- It should not be relied on late-game if you have better towers and can be replaced by towers like the Minigunner or Ranger.
- By mid-game, you should have multiple Level 3–4 Soldiers, as they can effectively kill enemies that appear there, such as the Dark Necromancer or Slow Boss.
- The Soldier is able to change targets between bursts if another enemy enters its range.
- This avoids the need to swap targets from time to time.
- The Soldier's firerate can be boosted by the Commander.
- However, the Soldier's cooldown cannot be decreased.
- However, it is not recommended to prioritize this tower over higher DPS alternatives such as the Minigunner and Turret.
Trivia
[edit]- When the game was in Alpha, and for a while after BETA release, the Soldier's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans gun".
- The Soldier's name and function is very loosely based on the Soldier from Tower Battles.
- The Soldier, along with the Turret, are the first towers to have toys made based on them.
- They are also the first to have mini-figures made based on them, as they appear in the Roblox Core Pack - Tower Defense Simulator.
- Prior to the Solar Eclipse Update, the Soldier alongside the Commander used to appear on the triumph screen.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 14 June 2019 - BETA v1.0.0
- Soldier added.
- 15 August 2019 - BETA v1.10.0
- 13 October 2019 - Release v1.0.0
- Statistical changes:
- Base
- Range increased from 8 to 12.
- Level 2
- Damage decreased from +1 to +0.
- Level 3
- Damage decreased from +3 to +2.
- Base
- New skins: Red, Blue, Cold Soldier
- Statistical changes:
- 9 November 2019 - Release v1.2.0
- Commander now reduces cooldown four-fold.
- Bug: Level 4 firerate decrease does not occur.
- 1 January 2020 - Release v1.5.1
- New skin: Party
- 4 March 2020 - Release v1.8.0
- New SFX.
- 18 March 2020 - Release v1.8.1
- New skin: Toy
- 29 October 2020 - Overhaul v1.0.0
- Unlock cost increased from Coin 250 to Coin 350.
- Upgrade names added.
- Commander now reduces cooldown by stated percentage.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Basic Crate and Premium Crate skins.
- Statistical changes:
- Base
- Range decreased from 12 to 10.
- Firerate decreased from 0.25 to 0.23.
- Cooldown increased from 1 to 1.2.
- Level 1
- Range increased from +1 to +2.
- Level 2
- Range decreased from +2 to +1.
- Level 3
- Level 4
- Level 5 removed
- Original statistics:
- Cost: Cash$5,500
- +3 Damage
- +2 Range
- Original statistics:
- Base
- New skins: Doughboy, Golden
- 8 May 2021 - Overhaul v1.3.0
- Level 2 upgrade name changed from Radio to Radio Communications.
- 13 February 2022 - v1.0.2
- Statistical changes:
- Base
- Level 1
- Name changed from Laser Sight to Better Vision.
- Level 2
- Level 3
- Name changed from Up Skill to Equipment Upgrades.
- Cost increased from Cash$1,400 to Cash$1,500.
- Range decreased from +1 to +0.
- Burst changed from 3 > 4 to 3 > 5.
- Cooldown changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 1.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.18.
- Level 4
- New skin: Valentines
- Golden skin burst increase decreased on Level 3 from +4 to +2, and Level 4 from +10 to +4.
- Bug: Statistics in the lobby are not updated.
- Bug: Cooldown animation is sligthly longer than the cooldown statistic.
- Statistical changes:
- 12 March 2022 - v1.1.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Commander can no longer decrease its cooldown.
- Statistical changes:
- Golden skin burst increase decreased on Level 4 from +4 to +3.
- 17 April 2022 - v1.2.0
- New skin: Ducky
- 13 May 2022 - v1.2.2
- 30 September 2022 - v1.4.0
- New skin: Grand Theft
- 31 October 2022 - v1.4.2
- Bug: Golden skin uses incorrect animations in the lobby.
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- Cold Soldier skin rarity changed from Common to Uncommon.
- New skin: Holiday
- 14 February 2023 - v1.6.2
- Valentines skin rarity changed from Event to Common.
- 21 March 2023 - v1.6.3e
- 5 May 2023 - v1.7.2
- Ducky skin rarity changed from Event to Common.
- Bugfix: Golden skin now uses correct animations in the regular lobby.
- 21 December 2023 - v1.11.0
- 28 January 2024 - v1.12.0
- Bug: Beast Slayer is removed from the game.
- 28 January 2024 - v1.12.0a
- Bugfix: Beast Slayer skin is now in the game again.
- 31 January 2024 - v1.12.0c
- Beast Slayer skin rarity changed from Common to Event.
- 29 March 2024 - v1.17.0
- New skin: Liberator
- 1 April 2024 - v1.17.0b
- New skin: Toilet
- Bug: Toilet skin cannot be equipped in the intermission lobby.
- Bug: Toilet skin breaks the tower icon and stats in the tower hotbar.
- 1 April 2024 - v1.17.2
- Bugfix: Toilet skin now can be equipped in the intermission lobby.
- Bugfix: Toilet skin no longer breaks the tower icon and stats in the tower hotbar.
- 3 May 2024 - v1.20.0
- Statistical changes:
- Level 2
- Level 3
- Damage increased from +1 to +2.
- Burst changed from 3 > 5 to 4 > 5.
- Cooldown changed from 1 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Cost increased from Cash$3,500 to Cash$4,750.
- Damage increased from +3 to +4.
- Without Firerate Bug, firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found., however, because of the bug the firerate is effectively the same without Firerate Buffs.
- Statistical changes:
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- Bugfix: Damage is now boosted by Damage Buffs.
- 11 September 2024 - v1.31.0
- New skin: Stealth Ops
- 23 October 2024 - v1.37.0
- New skin: Aerobics
- 16 December 2024 - v1.46.0
- New skin: Dark Frost
- 13 March 2025 - v1.57.7
- New skin: Korblox
- 9 April 2025 - v1.60.0
- Offense role added.
- 16 March 2025 - v1.61.0
- New skin: Bunny
- 25 June 2025 - v1.68.0
- 23 July 2025 - v1.71.0
- Statistical changes (PVP):
- Base
- Level 1
- Level 2
- Level 3
- Level 4
- Cost increased from Cash$4,750 to Cash$8,000.
- Damage decreased from +4 to +5.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +2 to +0.
- Burst changed from 5 > 7 to 8 > 10.
- Cooldown changed from 0.8 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Statistical changes (PVP):
- 18 October 2025 - v1.77.0
- New skin: Null.
- 28 January 2026 - v1.84.0
- Statistical changes (Regular):
- Base
- Range increased from 13 to 17.
- Cooldown decreased from 1 to 0.85.
- Level 1
- Level 2
- Level 3
- Level 4
- Base
- Statistical changes (Regular):
- 11 March 2026 - v1.86.0
- Statistical changes (Regular):
- Base
- Level 1
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Name changed from Better Vision to Barracks Training.
- Level 3
- Level 4
- Statistical changes (Regular):
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes (Regular):
- Base
- Without Firerate Bug, firerate increased from 0.15 to 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
- Cooldown decreased from 0.55 to 0.5.
- Level 1
- Cost increased from Cash$50 to Cash$100.
- Without Firerate Bug, firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found., however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
- Cooldown changed from 0.55 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 2
- Level 3
- Level 4
- Base
- Statistical changes (PVP):
- Base
- Firerate decreased from 0.175 to 0.15.
- Level 1
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 3
- Damage decreased from +3 to +2.
- Level 4
- Damage decreased from +5 to +4.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
- 2 July 2026 - v2.1.7
- New skin: Patriotic
- 7 August 2026 - v2.5.0
- New skin: Beach
Notes
[edit]
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |