Soldier: Difference between revisions

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{{Tabs|Regular = Soldier|Perk = Golden Soldier}}
{{SameName|Soldier|'''Tower''' • [[Soldier (Unit)|Unit]] • [[Soldier (Narrator)|Narrator]]}}
{{For|[[Mission Quests|Undead Solider]], a [[Mission Quests|Mission Quest]]}}
{{TowerInfobox
{{TowerInfobox
|title1 = Soldier
|title = Soldier
|image-static = KrampusRevengeSoldierIcon.png
|image1 = [[File:Soldier.png]]
|image-dynamic = SoldierDynamic.png
|unlockcost = <span style="color:#D6D600; text-shadow:0 0 2px black, 0 0 2px black, 0 0 2px black, 0 0 2px black, 0 0 2px black">$250</span>
|unlockcost = {{Coins|350}}
|basecost = $375
|role = Offense
|basesellingprice = $93
|type = Offensive
|placement = Ground
|placement = Ground
|basecost = {{Money|400}}
|basedamage = 1
|basesellingprice = {{Money|133}}
|basedamage = [[File:Damage Icon.png|20px|Damage]]1
|damagetype = Burst
|damagetype = Burst
|basefirerate = 0.2
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.175
|baserange = 8 studs
|baserange = [[File:Range Icon.png|20px|Range]]17
|hidden_detection = Level 2}}
|hidden_detection = {{Attr|Hidden|Level 2+}}
|lead_detection = N/A
|flying_detection = {{Attr|Flying|Level 4}}
|immune = None
|footprint = 1.5
|pvp_basecost = {{Money|450}}
|pvp_basesellingprice = {{Money|150}}
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]1
|pvp_damagetype = Burst
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.15
|pvp_baserange = [[File:Range Icon.png|20px|Range]]17
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}
|pvp_lead_detection = N/A
|pvp_flying_detection = {{Attr|Flying|Level 0+}}
|pvp_immune = None
|pvp_footprint = 1.5
|tooltip-1 = A well rounded burst fire tower with solid range and low damage.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
}}
{{QuoteContainer|
{{QuoteBox|A cheap and effective burst tower. Great for beginners!|Store Description}}
{{QuoteBox|A cheap and effective burst tower.|Former Store Description}}
}}
__TOC__
==Description==
The '''Soldier''' is a starter ground tower that fires in bursts. It can be bought for {{Coins|350}} in the store.


The '''Soldier''' fires in bursts, with a short delay between each burst. It is a fairly cheap tower, making it recommended for use in earlier waves. It gains hidden detection at Level 2 and flying detection at Level 4 (Level 0 for [[PVP]]), so it is an effective counter against [[Hidden (Attribute)|Hidden]] and [[Flying]] enemies.
== Description ==
The '''Soldier''' is a low-tier tower that initially fires in bursts of three. It can be bought at <span style="color:#D6D600; text-shadow:0 0 2px black, 0 0 2px black, 0 0 2px black, 0 0 2px black, 0 0 2px black">$250</span> in the store. The '''Soldier''' has a green torso, has grey pants and wields an M16A2.


The '''Soldier''' is considered an early to mid-game tower. Later on during the game, its effectiveness dwindles against high health enemies, being outclassed by other towers with higher DPS.
It is quite a cheap tower meaning it is effective in the early game. It gains hidden detection at Level 2 so it is an effective counter to hiddens. However, during the later stages it is eclipsed by better towers such as the [[Minigunner]]. However, if it is the only tower at hand, it is quite a good tower to spam.


== Upgrades ==
==Upgrades==
{{PVPTabber
{{Upgrade-Z|Upgrade Title = Level 1 - Laser Sight - $100|Image = [[File:Soldier1.png|100px]]|Information =
|{{Upgrade|Level = Level 1|Upgrade Title = Barracks Training|Cost = {{Money|100}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information = 0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+1 Range


0.5 > 0.4 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]


Sell Price changes to $118}}
{{Upgrade-Z|Upgrade Title = Level 2 - Radio - $300|Image = [[File:Soldier2.png|100px]]|Information =
+2 Range


Sell Price changes to {{Money|166}}}}
+Hidden Detection
{{Upgrade|Level = Level 2|Upgrade Title = Better Aiming|Cost = {{Money|700}}|Image = [[File:Soldier Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]


3 > 4 Burst [[File:Damage Icon.png|20px|Burst]]
Sell Price changes to $193}}
{{Upgrade|Upgrade Title = Level 3 - Training - $1,500|Image = [[File:Soldier3.png|100px]]|Information =
+1 Range


+Hidden Detection {{Hidden|Hidden Detection}}
+3 Damage


Burst 3 > 4


Sell Price changes to {{Money|433}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Equipment Upgrades|Cost = {{Money|1,850}}|Image = [[File:Soldier Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


4 > 8 Burst [[File:Damage Icon.png|20px|Burst]]
Sell Price changes to $568}}
{{Upgrade|Upgrade Title = Level 4 - Armor - $3,100|Image = [[File:Soldier4.png|100px]]|Information =
+2 Range


+2 Damage


Sell Price changes to {{Money|1,050}}}}
0.2 > 0.15 Firerate
{{Upgrade|Level = Level 4|Upgrade Title = Deadliest Soldier|Cost = {{Money|6,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+6 Damage [[File:Damage Icon.png|20px|Damage]]


8 > 12 Burst [[File:Damage Icon.png|20px|Burst]]
Sell Price changes to $1,343}}
{{Upgrade|Upgrade Title = Level 5 - Commando - $5,500|Image = [[File:Soldier5.png|100px]]|Information =
+2 Range


+Flying Detection {{Flying|Flying Detection}}
+3 Damage




Sell Price changes to $2,718}}
Sell Price changes to {{Money|3,050}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Better Vision|Cost = {{Money|200}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information =
0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


4 > 6 Burst [[File:Damage Icon.png|20px|Burst]]
==Stats Table==

'''NOTE: The firerate only applies to the burst which does not include the time between bursts, therefore this table is not fully accurate.'''
0.4 > 0.3 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:800px;" align="center"


Sell Price changes to {{Money|216}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Better Aiming|Cost = {{Money|800}}|Image = [[File:Soldier Upgrade 2 New.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|483}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Equipment Upgrades|Cost = {{Money|3,000}}|Image = [[File:Soldier Upgrade 4 New.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

6 > 8 Burst [[File:Damage Icon.png|20px|Burst]]


Sell Price changes to {{Money|1,483}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Deadliest Soldier|Cost = {{Money|8,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information =
+4 Damage [[File:Damage Icon.png|20px|Damage]]

0.12 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

8 > 10 Burst [[File:Damage Icon.png|20px|Burst]]

0.3 > 0.2 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]


Sell Price changes to {{Money|4,150}}}}
}}

==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''

{{neow|<nowiki>
<var>
$DPS$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count))
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 700; 1850; 6000
$PVP-COST$ = 450; 200; 800; 3000; 8000
$FSE-DETECTION$ = 2; ; 4
$FSE-PVP-DETECTION$ = 2; ; 0
$FSE-UPGRADE$ = Barracks Training; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FSE-PVP-UPGRADE$ = Better Vision; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FSE-UPGRADEICON$ = 5523192002; 5523193619; 5523195646; 5523196519
$FSE-META$ = Starter; File:KrampusRevengeSoldierIcon.png
$FREF$ = <ref name=firerate>Firerate only applies to the burst and is not the time between bursts.</ref>
$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 3 || 0.175 || 0.5 || 17 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Total Damage
! scope="col" style="padding: 5px;" align="center" |Burst Count
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Total Range
! scope="col" style="padding: 5px;" align="center" |DPS
! scope="col" style="padding: 5px;" align="center" |Cooldown
|-
|-
| 1 || $R$ || $R$ || 1 || 3 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |$375
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |0.2
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |5
|IDK
|-
|-
| 2 || $R$ || $R$ || 2 || 4 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |$475
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |0.2
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |5
|Not sure
|-
|-
| 3 || $R$ || $R$ || 4 || 8 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |$775
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |0.2
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |10
|A number
|-
|-
| 4 || $R$ || $R$ || 10 || 12 || 0.15 || 0.4 || 22 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
|}
| style="padding: 5px;" align="center" |$2,275
</div>
| style="padding: 5px;" align="center" |5
|-|PVP =
| style="padding: 5px;" align="center" |4
<div class="overflow-box">
| style="padding: 5px;" align="center" |0.2
{| class="wikitable stats-table"
| style="padding: 5px;" align="center" |12
! Level !! Cost !! Total Cost !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
| style="padding: 5px;" align="center" |25
|???
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 4 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |$5,375
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |0.15
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |46.7
|Uhh
|-
|-
| 1 || $R$ || $R$ || 1 || 6 || 0.125 || 0.3 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |5
|-
| style="padding: 5px;" align="center" |$10,875
| 2 || $R$ || $R$ || 2 || 6 || 0.125 || 0.3 || 19 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |10
|-
| style="padding: 5px;" align="center" |4
| 3 || $R$ || $R$ || 4 || 8 || 0.125 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0.15
|-
| style="padding: 5px;" align="center" |16
| 4 || $R$ || $R$ || 8 || 10 || 0.1 || 0.2 || 21 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |66.7
|Whatever
|}
|}
</div>
</tabber></div>
</nowiki>}}


== Strategy ==
==Skins==
''To see all the upgrades of a skin, see the [[Soldier/Gallery|gallery]] page.''
*The soldier is very effective early-game due to its cheap cost and decent damage compared to the zombies that come at that time.
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
**However, it quickly loses value as the waves progress. It can be easily overwhelmed by hordes.
!
**It should not be relied on mid to late game.
|[[File:LO Blue Soldier 0.png|175px]]
*If this is the only tower you have besides the [[Scout]], then this can be mass-used to deal significant damage to bosses.
|[[File:KR Red Soldier 0.png|175px]]
|[[File:Cold Soldier Soldier 0.png|175px]]
|[[File:KR Party Soldier 0.png|175px]]
|-
!Skin
|{{Color|Basic|Blue}}
|{{Color|Basic|Red}}
|{{Color|Premium|Cold Soldier}}
|{{Color|Party|Party}}
|-
!Rarity
|{{Color|Common}}
|{{Color|Common}}
|{{Color|Uncommon}}
|{{Color|Exclusive}}
|-
!Daily Store Cost
|{{Coins|500}}
|{{Coins|500}}
|{{Robux|105}}
|N/A
|-
!Obtained From
|[[Basic Crate]]
|[[Basic Crate]]
|[[Premium Crate]]
|[[Party Crate]]
|-
!
|[[File:KRToySoldier0.png|175px]]
|[[File:KRDoughboySoldier0.png|175px]]
|[[File:Golden soldier lvl 0.png|175px]]
|[[File:KRValentinesSoldier0.png|175px]]
|-
!Skin
|{{Color|Toy|Toy}}
|{{Color|Premium|Doughboy}}
|{{Color|Golden}}
|{{Color|Lovely|Valentines}}
|-
!Rarity
|{{Color|Common}}
|{{Color|Common}}
|{{Color|Golden}}
|{{Color|Common}}
|-
!Daily Store Cost
|{{Coins|850}}
|{{Robux|85}}
|{{Coins|50,000}}
|{{Coins|4,000}}
|-
!Obtained From
|[[Toy Crate]]
|[[Premium Crate]]
|[[Golden Crate]]
|[[Valentines 2026 Crate]],<br/>[[Lovestruck Crate]],<br/>[[Lovely Crate]],<br/>[[Season of Love#Season Pass|Season of Love Season]]
|-
!
|[[File:KRDuckySoldier0.png|175px]]
|[[File:KRGrandTheftSoldier0.png|175px]]
|[[File:KRHolidaySoldier0.png|175px]]
|[[File:BSSoldier0.png|175px]]
|-
!Skin
|{{Color|Ducky|Ducky}}
|{{Color|Deluxe|Grand Theft}}
|{{Color|Jolly|Holiday}}
|{{Color|Krampus|Beast Slayer}}
|-
!Rarity
|{{Color|Common}}
|{{Color|Common}}
|{{Color|Event}}
|{{Color|Event}}
|-
!Daily Store Cost
|{{Coins|3,000}}
|{{Robux|255}}
|{{Coins|5,000}}
|N/A
|-
!Obtained From
|[[Ducky Crate]],<br>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]]
|[[Deluxe Crate]],<br>[[Philips x TDS Season#Season Pass|Philips x TDS Season]]
|[[Jolly Crate]],<br/>[[Violent Night Event#Violent Night Season Pass|Violent Night Season]]
|[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]]
|-
!
|[[File:LiberatorSoldier0.png|175px]]
|[[File:ToiletSoldier0.png|175px]]
|[[File:StealthOpsSoldier0.png|175px]]
|[[File:AerobicsSoldier0.png|175px]]
|-
!Skin
|{{Color|Premium|Liberator}}
|{{Color|Premium|Toilet}}
|{{Color|Premium|Stealth Ops}}
|{{Color|Hexscape|Aerobics}}
|-
!Rarity
|{{Color|Rare}}
|{{Color|Legendary}}
|{{Color|Rare}}
|{{Color|Common}}
|-
!Daily Store Cost
|{{Robux|120}}
|{{Robux|190}}
|{{Robux|120}}
|N/A
|-
!Obtained From
|[[Premium Crate]]
|[[Premium Crate]] (Formerly)<ref>Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.</ref>
|[[Premium Crate]]
|[[Hexscape Event#Hexscape Event Battle Pass|Hexscape Event Regular Battle Pass]]
|-
!
|[[File:DFSoldier0.png|175px]]
|[[File:KorbloxSoldier0.png|175px]]
|[[File:BunnySoldier0.png|175px]]
|[[File:NullSoldier0Noseless.png|175px]]
|-
!Skin
|{{Color|OperationICE|Dark Frost}}
|{{Color|Korblox|Korblox}}
|{{Color|DuckyRevenge|Bunny}}
|{{Color|Null|Null}}
|-
!Rarity
|{{Color|Uncommon}}
|{{Color|Event}}
|{{Color|Uncommon}}
|{{Color|Uncommon}}
|-
!Daily Store Cost
|N/A
|N/A
|N/A
|N/A
|-
!Obtained From
|[[Operation I.C.E Event#Operation I.C.E Battle Pass|Operation I.C.E Regular Battle Pass]]
|[[The Hunt: Mega Edition Event]] Easy Difficulty
|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]]
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Regular Battle Pass]]
|-
!
|[[File:PatrioticSoldierIconIG.png|175px]]
|[[File:BeachSoldierIconIG.png|175px]]
|-
!Skin
|{{Color|Patriotic}}
|{{Color|Beach}}
|-
!Rarity
|{{Color|Rare}}
|{{Color|Rare}}
|-
!Daily Store Cost
|{{Coins|6,500}}
|{{Coins|6,500}}
|-
!Obtained From
|[[Patriotic Crate]]
|[[Beach Crate]]
|}


== Trivia ==
==Strategy==
*The '''Soldier''' is an effective early-game tower at Level 2, having high DPS for a cheap price.
* The Soldier's fire rate is '''not''' the time in between the bursts, but the time in between each bullet in the burst.
**By mid-game, you should have multiple Level 3–4 '''Soldiers''', as they can effectively kill enemies that appear there, such as the [[Dark Necromancer]] or [[Slow Boss]].
***However, it loses value as the waves progress due to its DPS being too low to deal with high health enemies that appear later on during the game.
***It should not be relied on late-game if you have better towers and can be replaced by towers like the [[Minigunner]] or [[Ranger]].
*The '''Soldier''' is able to change targets between bursts if another enemy enters its range.
**This avoids the need to swap targets from time to time.
*The '''Soldier's''' firerate can be boosted by the [[Commander]].
**However, the '''Soldier's''' cooldown cannot be decreased.
**However, it is not recommended to prioritize this tower over higher DPS alternatives such as the [[Minigunner]] and [[Turret]].

==Trivia==
*When the game was in Alpha, and for a while after BETA release, the '''Soldier's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "''sans gun''".
*The '''Soldier's''' name and function is very loosely based on the [[w:c:roblox-tower-battles:Soldier|Soldier]] from ''Tower Battles''.
*The '''Soldier''', along with the [[Turret]], are the first towers to have toys made based on them.
**They are also the first to have mini-figures made based on them, as they appear in the [[Roblox Core Pack - Tower Defense Simulator]].
*Prior to the [[v1.0.0|Solar Eclipse Update]], the '''Soldier''' alongside the [[Commander]] used to appear on the triumph screen.


== Update History ==
== Update History ==
''For previous cosmetic variations, see the [[/Gallery|gallery]] page.''
*(15/08/2019)

**Store cost changed from <span style="color:#D6D600; text-shadow:0 0 2px black, 0 0 2px black, 0 0 2px black, 0 0 2px black, 0 0 2px black">$100</span> to <span style="color:#D6D600; text-shadow:0 0 2px black, 0 0 2px black, 0 0 2px black, 0 0 2px black, 0 0 2px black">$250</span>.
{{Scroll|text=
*'''14 June 2019''' - [[BETA v1.0|BETA v1.0.0]]
**'''Soldier''' added.
*'''15 August 2019''' - [[BETA v1.10|BETA v1.10.0]]
**Unlock cost increased from {{Coins|100}} to {{Coins|250}}.
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**Statistical changes:
***'''Base'''
****Range increased from 8 to 12.
***'''Level 2'''
****Damage decreased from +1 to +0.
***'''Level 3'''
****Damage decreased from +3 to +2.
**New skins: {{Color|Basic|Red}}, {{Color|Basic|Blue}}, {{Color|Premium|Cold Soldier}}
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]]
**[[Commander]] now reduces cooldown four-fold.
**{{Bug}} Level 4 firerate decrease does not occur.
*'''1 January 2020''' - [[Release v1.5|Release v1.5.1]]
**New skin: {{Color|Party|Party}}
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
**New SFX.
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]]
**New skin: {{Color|Toy|Toy}}
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**Unlock cost increased from {{Coins|250}} to {{Coins|350}}.
**Upgrade names added.
**[[Commander]] now reduces cooldown by stated percentage.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins.
**Statistical changes:
***'''Base'''
****Range decreased from 12 to 10.
****Firerate decreased from 0.25 to 0.23.
****Cooldown increased from 1 to 1.2.
***'''Level 1'''
****Range increased from +1 to +2.
***'''Level 2'''
****Range decreased from +2 to +1.
***'''Level 3'''
****Firerate changed from 0.25 to {{Tooltip|0.23 > 0.18|-0.05}}.
****Damage decreased from +2 to +1.
****Cost decreased from {{Money|1,500}} to {{Money|1,400}}.
****Cooldown decreased from 1 to {{Tooltip|1.2 > 0.85|-0.35}}.
***'''Level 4'''
**** Firerate changed from {{Tooltip|0.2 > 0.15|-0.05}} to 0.15.
****Damage increased from +2 to +3.
****Burst count increased from +0 to +1.
****Cost increased from {{Money|3,100}} to {{Money|5,500}}.
***'''Level 5 removed'''
****Original statistics:
*****Cost: {{Money|5,500}}
*****+3 Damage
*****+2 Range
**New skins: {{Color|Premium|Doughboy}}, {{Color|Golden}}
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**Level 2 upgrade name changed from ''Radio'' to ''Radio Communications''.
*'''13 February 2022''' - [[v1.0.2]]
**Statistical changes:
***'''Base'''
****Cost decreased from {{Money|375}} to {{Money|350}}.
****Range increased from 10 to 13.
****Firerate decreased from 0.23 to 0.18.
****Cooldown decreased from 1.2 to 1.
***'''Level 1'''
****Name changed from ''Laser Sight'' to ''Better Vision''.
***'''Level 2'''
****Cost increased from {{Money|300}} to {{Money|500}}.
****Name changed from ''Radio Communications'' to ''Better Aiming''.
****Damage increased from +0 to +1.
***'''Level 3'''
****Name changed from ''Up Skill'' to ''Equipment Upgrades''.
****Cost increased from {{Money|1,400}} to {{Money|1,500}}.
****Range decreased from +1 to +0.
****Burst changed from 3 > 4 to 3 > 5.
****Cooldown changed from {{Tooltip|1.2 > 0.85|-0.35}} to 1.
****Firerate changed from {{Tooltip|0.23 > 0.18|-0.05}} to 0.18.
***'''Level 4'''
****Cost decreased from {{Money|5,500}} to {{Money|3,750}}.
****Range increased from +1 to +2.
****Burst changed from 4 > 5 to 5 > 8.
****Firerate changed from 0.18 to <abbr title="-0.05>0.18 > 0.13</abbr>.
**New skin: {{Color|SeasonOfLove|Valentines}}
**{{Color|Golden}} skin burst increase decreased on Level 3 from +4 to +2, and Level 4 from +10 to +4.
**{{Bug}} Statistics in the lobby are not updated.
**{{Bug}} Cooldown animation is sligthly longer than the cooldown statistic.
*'''12 March 2022''' - [[v1.1.0]]
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**[[Commander]] can no longer decrease its cooldown.
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.18 to 0.175.
***'''Level 4'''
****Cost increased from {{Money|3,750}} to {{Money|4,000}}.
****Burst changed from 5 > 8 to 5 > 7.
****Firerate changed from {{Tooltip|0.18 > 0.13|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}.
**{{Color|Golden}} skin burst increase decreased on Level 4 from +4 to +3.
*'''17 April 2022''' - [[v1.2.0]]
**New skin: {{Color|DuckHunt|Ducky}}
*'''13 May 2022''' - [[v1.2.2]]
**{{Color|Golden}} skin buffs removed.
**Statistical changes:
***'''Level 4'''
****Cost increased from {{Money|4,000}} to {{Money|5,000}}.
*'''30 September 2022''' - [[v1.4.0]]
**New skin: {{Color|Philips|Grand Theft}}
*'''31 October 2022''' - [[v1.4.2]]
**{{Bug}} {{Color|Golden}} skin uses incorrect animations in the lobby.
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**{{Color|Premium|Cold Soldier}} skin rarity changed from {{Color|Common}} to {{Color|Uncommon}}.
**New skin: {{Color|ViolentNight|Holiday}}
*'''14 February 2023''' - [[v1.6.2]]
**{{Color|Lovely|Valentines}} skin rarity changed from {{Color|Event}} to {{Color|Common}}.
*'''21 March 2023''' - [[v1.6.3]]e
**Statistical Changes:
***'''Level 4'''
****Cost decreased from {{Money|5,000}} to {{Money|3,500}}.
****Name changed from ''Deadliest's Soldier'' to ''Deadliest Soldier''.
*'''5 May 2023''' - [[v1.7.2]]
**{{Color|DuckHunt|Ducky}} skin rarity changed from {{Color|Event}} to {{Color|Common}}.
**{{Bugfix}} {{Color|Golden}} skin now uses correct animations in the regular lobby.
*'''21 December 2023''' - [[v1.11.0]]
**Unlock cost increased from {{Coins|350}} to {{Coins|400}}.
**{{Color|Deluxe|Grand Theft}} skin rarity changed from {{Color|Legendary}} to {{Color|Common}}.
**New skin: {{Color|Krampus|Beast Slayer}}
*'''28 January 2024''' - [[v1.12.0]]
**{{Bug}} {{Color|Krampus|Beast Slayer}} is removed from the game.
*'''28 January 2024''' - [[v1.12.0]]a
**{{Bugfix}} {{Color|Krampus|Beast Slayer}} skin is now in the game again.
*'''31 January 2024''' - [[v1.12.0]]c
**{{Color|Krampus|Beast Slayer}} skin rarity changed from {{Color|Common}} to {{Color|Event}}.
*'''29 March 2024''' - [[v1.17.0]]
**New skin: {{Color|Premium|Liberator}}
*'''1 April 2024''' - [[v1.17.0]]b
**New skin: {{Color|Premium|Toilet}}
**{{Bug}} {{Color|Premium|Toilet}} skin cannot be equipped in the intermission lobby.
**{{Bug}} {{Color|Premium|Toilet}} skin breaks the tower icon and stats in the tower hotbar.
*'''1 April 2024''' - [[v1.17.2]]
**{{Bugfix}} {{Color|Premium|Toilet}} skin now can be equipped in the intermission lobby.
**{{Bugfix}} {{Color|Premium|Toilet}} skin no longer breaks the tower icon and stats in the tower hotbar.
*'''3 May 2024''' - [[v1.20.0]]
**Statistical changes:
***'''Level 2'''
****Cost decreased from {{Money|500}} to {{Money|400}}.
****Burst changed from 3 to 3 > 4.
***'''Level 3'''
****Damage increased from +1 to +2.
****Burst changed from 3 > 5 to 4 > 5.
****Cooldown changed from 1 to {{Tooltip|1 > 0.8|-0.2}}.
***'''Level 4'''
****Cost increased from {{Money|3,500}} to {{Money|4,750}}.
****Damage increased from +3 to +4.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s.
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
*'''2 August 2024''' - [[v1.27.0]]
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''11 September 2024''' - [[v1.31.0]]
**New skin: {{Color|Premium|Stealth Ops}}
*'''23 October 2024''' - [[v1.37.0]]
**New skin: {{Color|Hexscape|Aerobics}}
*'''16 December 2024''' - [[v1.46.0]]
**New skin: {{Color|OperationICE|Dark Frost}}
*'''13 March 2025''' - [[v1.57.0|v1.57.7]]
**New skin: {{Color|Korblox|Korblox}}
*'''9 April 2025''' - [[v1.60.0]]
**Offense role added.
*'''16 March 2025''' - [[v1.61.0]]
**New skin: {{Color|DuckyRevenge|Bunny}}
*'''25 June 2025''' - [[v1.68.0]]
**Unlock cost reduced from {{Coins|400}} to {{Coins|350}}.
*'''23 July 2025''' - [[v1.71.0]]
**Statistical changes ([[PVP]]):
***'''Base'''
****Cost increased from {{Money|350}} to {{Money|450}}.
****Range increased from 13.
****Burst increased from 3 to 4.
****Cooldown decreased from 1 to 0.4.
****Flying detection added.
***'''Level 1'''
****Cost increased from {{Money|100}} to {{Money|200}}.
****Firerate changed from 0.175 to {{Tooltip|0.175 > 0.15|-0.025}}.
****Range decreased from +2 to +0.
****Burst changed from 3 to 4 > 6.
****Cooldown changed from 1 to {{Tooltip|0.4 > 0.3|-0.1}}.
***'''Level 2'''
****Cost increased from {{Money|400}} to {{Money|800}}.
****Range increased from +1 to +2.
****Burst changed from 3 > 4 to 6.
***'''Level 3'''
****Cost increased from {{Money|1,500}} to {{Money|3,000}}.
****Damage increased from +2 to +3.
****Range increased from +0 to +2.
****Burst changed from 4 > 5 to 6 > 8.
****Cooldown changed from {{Tooltip|1 > 0.8|-0.2}} to 0.3.
***'''Level 4'''
****Cost increased from {{Money|4,750}} to {{Money|8,000}}.
****Damage decreased from +4 to +5.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.125|-0.025}}.
****Range decreased from +2 to +0.
****Burst changed from 5 > 7 to 8 > 10.
****Cooldown changed from 0.8 to {{Tooltip|0.3 > 0.2|-0.1}}.
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{Color|Null|Null}}.
*'''28 January 2026''' - [[v1.84.0]]
**Statistical changes (Regular):
***'''Base'''
****Range increased from 13 to 17.
****Cooldown decreased from 1 to 0.85.
***'''Level 1'''
****Cost decreased from {{Money|100}} to {{Money|50}}.
****Firerate changed from 0.175 to {{Tooltip|0.175 > 0.125|-0.05}}.
****Range decreased from +2 to +0.
***'''Level 2'''
****Cost increased from {{Money|400}} to {{Money|650}}.
****Range increased from +1 to +2.
****Burst changed from 3 to 3 > 4.
***'''Level 3'''
****Cost increased from {{Money|1,500}} to {{Money|2,250}}.
****Burst changed from 4 > 5 to 4 > 6.
****Cooldown changed from {{Tooltip|1 > 0.8|-0.2}} to {{Tooltip|0.85 > 0.6|-0.25}}.
***'''Level 4'''
****Cost decreased from {{Money|4,750}} to {{Money|4,600}}.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to 0.125.
****Range increased from +2 to +3.
****Burst changed from 5 > 7 to 6 > 8.
****Flying detection added.
*'''11 March 2026''' - [[v1.86.0]]
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|350}} to {{Money|400}}.
****Burst cooldown decreased from 0.85 to 0.55.
***'''Level 1'''
****Firerate changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}.
****Name changed from ''Better Vision'' to ''Barracks Training''.
***'''Level 3'''
****Cost decreased from {{Money|2,250}} to {{Money|1,350}}.
****Damage decreased from +2 to +1.
****Burst count changed from 4 > 6 to 4 > 8.
****Burst cooldown changed from {{Tooltip|0.85 > 0.6|-0.25}} to {{Tooltip|0.55 > 0.4|-0.15}}.
***'''Level 4'''
****Cost increased from {{Money|4,600}} to {{Money|5,000}}.
****Damage increased from +4 to +5.
****Burst changed from 6 > 8 to 8 > 12.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Without [[Firerate Bug]], firerate increased from 0.15 to 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Cooldown decreased from 0.55 to 0.5.
***'''Level 1'''
****Cost increased from {{Money|50}} to {{Money|100}}.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.175 > 0.15|-0.025}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Cooldown changed from 0.55 to {{Tooltip|0.5 > 0.4|-0.1}}.
***'''Level 2'''
****Cost increased from {{Money|650}} to {{Money|700}}.
***'''Level 3'''
****Cost increased from {{Money|1,350}} to {{Money|1,850}}.
****Damage increased from +1 to +2.
****Cooldown changed {{Tooltip|0.55 > 0.4|-0.15}} to 0.4.
***'''Level 4'''
****Cost increased from {{Money|5,000}} to {{Money|6,000}}.
****Damage increased from +5 to +6.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.175 to 0.15.
***'''Level 1'''
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}.
***'''Level 3'''
****Damage decreased from +3 to +2.
***'''Level 4'''
****Damage decreased from +5 to +4.
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.12 > 0.1|-0.02}}.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Patriotic}}
*'''7 August 2026''' - [[v2.5.0]]
**New skin: {{Color|Beach}}
}}

==Notes==
<references/>



__NOTOC__


{{TowerNavBox}}
{{TowerNavBox}}
[[Category:Towers]]
[[Category:Ground]]
[[Category:Ground]]

Latest revision as of 13:05, 26 August 2026


Soldier
TowerUnitNarrator
Similar Article
This article is about Soldier. You may be looking for Undead Solider, a Mission Quest.

<infobox>

 <title source="title"><default>Soldier</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Error creating thumbnail: File missing {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

"A cheap and effective burst tower. Great for beginners!"
―Store Description
"A cheap and effective burst tower."
―Former Store Description

Description

[edit]

The Soldier is a starter ground tower that fires in bursts. It can be bought for Error creating thumbnail: File missing 350 in the store.

The Soldier fires in bursts, with a short delay between each burst. It is a fairly cheap tower, making it recommended for use in earlier waves. It gains hidden detection at Level 2 and flying detection at Level 4 (Level 0 for PVP), so it is an effective counter against Hidden and Flying enemies.

The Soldier is considered an early to mid-game tower. Later on during the game, its effectiveness dwindles against high health enemies, being outclassed by other towers with higher DPS.

Upgrades

[edit]
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Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Blue Red Cold Soldier Party
Rarity Common Common Uncommon Exclusive
Daily Store Cost Error creating thumbnail: File missing 500 Error creating thumbnail: File missing 500 Error creating thumbnail: File missing 105 N/A
Obtained From Basic Crate Basic Crate Premium Crate Party Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Toy Doughboy Golden Valentines
Rarity Common Common Golden Common
Daily Store Cost Error creating thumbnail: File missing 850 Error creating thumbnail: File missing 85 Error creating thumbnail: File missing 50,000 Error creating thumbnail: File missing 4,000
Obtained From Toy Crate Premium Crate Golden Crate Valentines 2026 Crate,
Lovestruck Crate,
Lovely Crate,
Season of Love Season
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Ducky Grand Theft Holiday Beast Slayer
Rarity Common Common Event Event
Daily Store Cost Error creating thumbnail: File missing 3,000 Error creating thumbnail: File missing 255 Error creating thumbnail: File missing 5,000 N/A
Obtained From Ducky Crate,
Hunting Season
Deluxe Crate,
Philips x TDS Season
Jolly Crate,
Violent Night Season
Krampus' Revenge Season
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Liberator Toilet Stealth Ops Aerobics
Rarity Rare Legendary Rare Common
Daily Store Cost Error creating thumbnail: File missing 120 Error creating thumbnail: File missing 190 Error creating thumbnail: File missing 120 N/A
Obtained From Premium Crate Premium Crate (Formerly)[3] Premium Crate Hexscape Event Regular Battle Pass
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Dark Frost Korblox Bunny Null
Rarity Uncommon Event Uncommon Uncommon
Daily Store Cost N/A N/A N/A N/A
Obtained From Operation I.C.E Regular Battle Pass The Hunt: Mega Edition Event Easy Difficulty Ducky Revenge Regular Battle Pass Null & Void Regular Battle Pass
Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Patriotic Beach
Rarity Rare Rare
Daily Store Cost Error creating thumbnail: File missing 6,500 Error creating thumbnail: File missing 6,500
Obtained From Patriotic Crate Beach Crate

Strategy

[edit]
  • The Soldier is an effective early-game tower at Level 2, having high DPS for a cheap price.
    • By mid-game, you should have multiple Level 3–4 Soldiers, as they can effectively kill enemies that appear there, such as the Dark Necromancer or Slow Boss.
      • However, it loses value as the waves progress due to its DPS being too low to deal with high health enemies that appear later on during the game.
      • It should not be relied on late-game if you have better towers and can be replaced by towers like the Minigunner or Ranger.
  • The Soldier is able to change targets between bursts if another enemy enters its range.
    • This avoids the need to swap targets from time to time.
  • The Soldier's firerate can be boosted by the Commander.
    • However, the Soldier's cooldown cannot be decreased.
    • However, it is not recommended to prioritize this tower over higher DPS alternatives such as the Minigunner and Turret.

Trivia

[edit]
  • When the game was in Alpha, and for a while after BETA release, the Soldier's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans gun".
  • The Soldier's name and function is very loosely based on the Soldier from Tower Battles.
  • The Soldier, along with the Turret, are the first towers to have toys made based on them.
  • Prior to the Solar Eclipse Update, the Soldier alongside the Commander used to appear on the triumph screen.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

Notes

[edit]
  1. 1.0 1.1 Firerate only applies to the burst and is not the time between bursts.
  2. 2.0 2.1 Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).
  3. Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.


Error creating thumbnail: File missing
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