Soldier: Difference between revisions

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{{Tabs|Regular = Soldier|Perk = Golden Soldier}}
{{Tabs|Regular = Soldier|Perk = Golden Soldier}}
{{SameName|Soldier|Tower • [[Soldier (Unit)|Unit]]}}
{{SameName|Soldier|'''Tower''' • [[Soldier (Unit)|Unit]] • [[Soldier (Narrator)|Narrator]]}}
{{For|[[Mission Quests|Undead Solider]], a [[Mission Quests|Mission Quest]]}}
{{For|[[Mission Quests|Undead Solider]], a [[Mission Quests|Mission Quest]]}}
{{TowerInfobox
{{TowerInfobox
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|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]1
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]1
|pvp_damagetype = Burst
|pvp_damagetype = Burst
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.175
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.15
|pvp_baserange = [[File:Range Icon.png|20px|Range]]17
|pvp_baserange = [[File:Range Icon.png|20px|Range]]17
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}
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==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Barracks Training|Cost = {{Money|50}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information = 0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Barracks Training|Cost = {{Money|100}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information = 0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


0.5 > 0.4 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]



Sell Price changes to {{Money|150}}}}
Sell Price changes to {{Money|166}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Better Aiming|Cost = {{Money|650}}|Image = [[File:Soldier Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Better Aiming|Cost = {{Money|700}}|Image = [[File:Soldier Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
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Sell Price changes to {{Money|366}}}}
Sell Price changes to {{Money|433}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Equipment Upgrades|Cost = {{Money|1,350}}|Image = [[File:Soldier Upgrade 4 New.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Equipment Upgrades|Cost = {{Money|1,850}}|Image = [[File:Soldier Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


4 > 8 Burst [[File:Damage Icon.png|20px|Burst]]
4 > 8 Burst [[File:Damage Icon.png|20px|Burst]]

0.55 > 0.4 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]




Sell Price changes to {{Money|783}}}}
Sell Price changes to {{Money|1,050}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Deadliest Soldier|Cost = {{Money|5,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Deadliest Soldier|Cost = {{Money|6,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:Damage Icon.png|20px|Damage]]
+6 Damage [[File:Damage Icon.png|20px|Damage]]


8 > 12 Burst [[File:Damage Icon.png|20px|Burst]]
8 > 12 Burst [[File:Damage Icon.png|20px|Burst]]
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Sell Price changes to {{Money|2,450}}}}
Sell Price changes to {{Money|3,050}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Better Vision|Cost = {{Money|200}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information =
|{{Upgrade|Level = Level 1|Upgrade Title = Better Vision|Cost = {{Money|200}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information =
0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


4 > 6 Burst [[File:Damage Icon.png|20px|Burst]]
4 > 6 Burst [[File:Damage Icon.png|20px|Burst]]
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+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]


6 > 8 Burst [[File:Damage Icon.png|20px|Burst]]
6 > 8 Burst [[File:Damage Icon.png|20px|Burst]]
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Sell Price changes to {{Money|1,483}}}}
Sell Price changes to {{Money|1,483}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Deadliest Soldier|Cost = {{Money|8,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Deadliest Soldier|Cost = {{Money|8,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information =
+5 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]


0.15 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.12 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


8 > 10 Burst [[File:Damage Icon.png|20px|Burst]]
8 > 10 Burst [[File:Damage Icon.png|20px|Burst]]
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}}
}}


==Stats Table==
==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Soldier|Firerate Bug]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''


{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count))
$DPS$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count))
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 50; 650; 1350; 5000
$COST$ = 400; 100; 700; 1850; 6000
$FNC-PVP-COST$ = 450; 200; 800; 3000; 8000
$PVP-COST$ = 450; 200; 800; 3000; 8000
$FNC-DETECTION$ = 2; ; 4
$FSE-DETECTION$ = 2; ; 4
$FNC-PVP-DETECTION$ = 2; ; 0
$FSE-PVP-DETECTION$ = 2; ; 0
$FNC-UPGRADE$ = Barracks Training; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FSE-UPGRADE$ = Barracks Training; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FNC-PVP-UPGRADE$ = Better Vision; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FSE-PVP-UPGRADE$ = Better Vision; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FNC-UPGRADEICON$ = 5523192002; 5523193619; 5523195646; 5523196519
$FSE-UPGRADEICON$ = 5523192002; 5523193619; 5523195646; 5523196519
$FSE-META$ = Starter; File:KrampusRevengeSoldierIcon.png
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name=firerate>Firerate only applies to the burst and is not the time between bursts.</ref>
$FREF$ = <ref name=firerate>Firerate only applies to the burst and is not the time between bursts.</ref>
$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).</ref>
$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 1 || 3 || 0.15 || 0.55 || 17 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 3 || 0.175 || 0.5 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 1 || 3 || 0.125 || 0.55 || 17 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 1 || 3 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 2 || 4 || 0.125 || 0.55 || 19 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 2 || 4 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 3 || 8 || 0.125 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 4 || 8 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 8 || 12 || 0.125 || 0.4 || 22 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 10 || 12 || 0.15 || 0.4 || 22 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 1 || 4 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 4 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 1 || 6 || 0.125 || 0.3 || 17 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 1 || 6 || 0.125 || 0.3 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 2 || 6 || 0.125 || 0.3 || 19 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 2 || 6 || 0.125 || 0.3 || 19 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 5 || 8 || 0.125 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 4 || 8 || 0.125 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 10 || 10 || 0.1 || 0.2 || 21 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 8 || 10 || 0.1 || 0.2 || 21 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|1,250}}
|{{Coins|500}}
|{{Coins|1,250}}
|{{Coins|500}}
|{{Robux|105}}
|{{Robux|105}}
|N/A
|N/A
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|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]]
|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]]
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Regular Battle Pass]]
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Regular Battle Pass]]
|-
!
|[[File:PatrioticSoldierIconIG.png|175px]]
|[[File:BeachSoldierIconIG.png|175px]]
|-
!Skin
|{{Color|Patriotic}}
|{{Color|Beach}}
|-
!Rarity
|{{Color|Rare}}
|{{Color|Rare}}
|-
!Daily Store Cost
|{{Coins|6,500}}
|{{Coins|6,500}}
|-
!Obtained From
|[[Patriotic Crate]]
|[[Beach Crate]]
|}
|}


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****Range decreased from +2 to +1.
****Range decreased from +2 to +1.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from 0.25 to <abbr title="-0.05">0.23 > 0.18</abbr>.
****Firerate changed from 0.25 to {{Tooltip|0.23 > 0.18|-0.05}}.
****Damage decreased from +2 to +1.
****Damage decreased from +2 to +1.
****Cost decreased from {{Money|1,500}} to {{Money|1,400}}.
****Cost decreased from {{Money|1,500}} to {{Money|1,400}}.
****Cooldown decreased from 1 to <abbr title="-0.35">1.2 > 0.85</abbr>.
****Cooldown decreased from 1 to {{Tooltip|1.2 > 0.85|-0.35}}.
***'''Level 4'''
***'''Level 4'''
**** Firerate changed from <abbr title="-0.05">0.2 > 0.15</abbr> to 0.15.
**** Firerate changed from {{Tooltip|0.2 > 0.15|-0.05}} to 0.15.
****Damage increased from +2 to +3.
****Damage increased from +2 to +3.
****Burst count increased from +0 to +1.
****Burst count increased from +0 to +1.
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****Range decreased from +1 to +0.
****Range decreased from +1 to +0.
****Burst changed from 3 > 4 to 3 > 5.
****Burst changed from 3 > 4 to 3 > 5.
****Cooldown changed from <abbr title="-0.35">1.2 > 0.85</abbr> to 1.
****Cooldown changed from {{Tooltip|1.2 > 0.85|-0.35}} to 1.
****Firerate changed from <abbr title="-0.05">0.23 > 0.18</abbr> to 0.18.
****Firerate changed from {{Tooltip|0.23 > 0.18|-0.05}} to 0.18.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|5,500}} to {{Money|3,750}}.
****Cost decreased from {{Money|5,500}} to {{Money|3,750}}.
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****Cost increased from {{Money|3,750}} to {{Money|4,000}}.
****Cost increased from {{Money|3,750}} to {{Money|4,000}}.
****Burst changed from 5 > 8 to 5 > 7.
****Burst changed from 5 > 8 to 5 > 7.
****Firerate changed from <abbr title="-0.05">0.18 > 0.13</abbr> to <abbr title="-0.025">0.175 > 0.15</abbr>.
****Firerate changed from {{Tooltip|0.18 > 0.13|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}.
**{{Color|Golden}} skin burst increase decreased on Level 4 from +4 to +3.
**{{Color|Golden}} skin burst increase decreased on Level 4 from +4 to +3.
*'''17 April 2022''' - [[v1.2.0]]
*'''17 April 2022''' - [[v1.2.0]]
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****Damage increased from +1 to +2.
****Damage increased from +1 to +2.
****Burst changed from 3 > 5 to 4 > 5.
****Burst changed from 3 > 5 to 4 > 5.
****Cooldown changed from 1 to <abbr title="-0.2">1 > 0.8</abbr>.
****Cooldown changed from 1 to {{Tooltip|1 > 0.8|-0.2}}.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|3,500}} to {{Money|4,750}}.
****Cost increased from {{Money|3,500}} to {{Money|4,750}}.
****Damage increased from +3 to +4.
****Damage increased from +3 to +4.
****Without [[Firerate Bug]], firerate changed from <abbr title="-0.025">0.15 > 0.125</abbr> to <abbr title="-0.03">0.15 > 0.12</abbr>, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s.
*'''21 June 2024''' - [[v1.25.0]]
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
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***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|100}} to {{Money|200}}.
****Cost increased from {{Money|100}} to {{Money|200}}.
****Firerate changed from 0.175 to <abbr title="-0.025">0.175 > 0.15</abbr>.
****Firerate changed from 0.175 to {{Tooltip|0.175 > 0.15|-0.025}}.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Burst changed from 3 to 4 > 6.
****Burst changed from 3 to 4 > 6.
****Cooldown changed from 1 to <abbr title="-0.1">0.4 > 0.3</abbr>.
****Cooldown changed from 1 to {{Tooltip|0.4 > 0.3|-0.1}}.
***'''Level 2'''
***'''Level 2'''
****Cost increased from {{Money|400}} to {{Money|800}}.
****Cost increased from {{Money|400}} to {{Money|800}}.
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****Range increased from +0 to +2.
****Range increased from +0 to +2.
****Burst changed from 4 > 5 to 6 > 8.
****Burst changed from 4 > 5 to 6 > 8.
****Cooldown changed from <abbr title="-0.2">1 > 0.8</abbr> to 0.3.
****Cooldown changed from {{Tooltip|1 > 0.8|-0.2}} to 0.3.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|4,750}} to {{Money|8,000}}.
****Cost increased from {{Money|4,750}} to {{Money|8,000}}.
****Damage decreased from +4 to +5.
****Damage decreased from +4 to +5.
****Firerate changed from <abbr title="-0.025">0.175 > 0.15</abbr> to <abbr title="-0.025">0.15 > 0.125</abbr>.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.125|-0.025}}.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Burst changed from 5 > 7 to 8 > 10.
****Burst changed from 5 > 7 to 8 > 10.
****Cooldown changed from 0.8 to <abbr title="-0.1">0.3 > 0.2</abbr>.
****Cooldown changed from 0.8 to {{Tooltip|0.3 > 0.2|-0.1}}.
*'''18 October 2025''' - [[v1.77.0]]
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{Color|Null|Null}}.
**New skin: {{Color|Null|Null}}.
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***'''Level 1'''
***'''Level 1'''
****Cost decreased from {{Money|100}} to {{Money|50}}.
****Cost decreased from {{Money|100}} to {{Money|50}}.
****Firerate changed from 0.175 to <abbr title="-0.05">0.175 > 0.125</abbr>.
****Firerate changed from 0.175 to {{Tooltip|0.175 > 0.125|-0.05}}.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
***'''Level 2'''
***'''Level 2'''
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****Cost increased from {{Money|1,500}} to {{Money|2,250}}.
****Cost increased from {{Money|1,500}} to {{Money|2,250}}.
****Burst changed from 4 > 5 to 4 > 6.
****Burst changed from 4 > 5 to 4 > 6.
****Cooldown changed from <abbr title="-0.2">1 > 0.8</abbr> to <abbr title="-0.25">0.85 > 0.6</abbr>.
****Cooldown changed from {{Tooltip|1 > 0.8|-0.2}} to {{Tooltip|0.85 > 0.6|-0.25}}.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|4,750}} to {{Money|4,600}}.
****Cost decreased from {{Money|4,750}} to {{Money|4,600}}.
****Firerate changed from <abbr title="-0.025">0.175 > 0.15</abbr> to 0.125.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to 0.125.
****Range increased from +2 to +3.
****Range increased from +2 to +3.
****Burst changed from 5 > 7 to 6 > 8.
****Burst changed from 5 > 7 to 6 > 8.
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****Burst cooldown decreased from 0.85 to 0.55.
****Burst cooldown decreased from 0.85 to 0.55.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from <abbr title="-0.05">0.175 > 0.125</abbr> to <abbr title="-0.025">0.175 > 0.15</abbr>.
****Firerate changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}.
****Name changed from ''Better Vision'' to ''Barracks Training''.
****Name changed from ''Better Vision'' to ''Barracks Training''.
***'''Level 3'''
***'''Level 3'''
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****Damage decreased from +2 to +1.
****Damage decreased from +2 to +1.
****Burst count changed from 4 > 6 to 4 > 8.
****Burst count changed from 4 > 6 to 4 > 8.
****Burst cooldown changed from <abbr title="-0.25">0.85 > 0.6</abbr> to <abbr title="-0.15">0.55 > 0.4</abbr>.
****Burst cooldown changed from {{Tooltip|0.85 > 0.6|-0.25}} to {{Tooltip|0.55 > 0.4|-0.15}}.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|4,600}} to {{Money|5,000}}.
****Cost increased from {{Money|4,600}} to {{Money|5,000}}.
****Damage increased from +4 to +5.
****Damage increased from +4 to +5.
****Burst changed from 6 > 8 to 8 > 12.
****Burst changed from 6 > 8 to 8 > 12.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Without [[Firerate Bug]], firerate increased from 0.15 to 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Cooldown decreased from 0.55 to 0.5.
***'''Level 1'''
****Cost increased from {{Money|50}} to {{Money|100}}.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.175 > 0.15|-0.025}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Cooldown changed from 0.55 to {{Tooltip|0.5 > 0.4|-0.1}}.
***'''Level 2'''
****Cost increased from {{Money|650}} to {{Money|700}}.
***'''Level 3'''
****Cost increased from {{Money|1,350}} to {{Money|1,850}}.
****Damage increased from +1 to +2.
****Cooldown changed {{Tooltip|0.55 > 0.4|-0.15}} to 0.4.
***'''Level 4'''
****Cost increased from {{Money|5,000}} to {{Money|6,000}}.
****Damage increased from +5 to +6.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.175 to 0.15.
***'''Level 1'''
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}.
***'''Level 3'''
****Damage decreased from +3 to +2.
***'''Level 4'''
****Damage decreased from +5 to +4.
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.12 > 0.1|-0.02}}.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Patriotic}}
*'''7 August 2026''' - [[v2.5.0]]
**New skin: {{Color|Beach}}
}}
}}



Latest revision as of 13:05, 26 August 2026


Soldier
TowerUnitNarrator
Similar Article
This article is about Soldier. You may be looking for Undead Solider, a Mission Quest.

<infobox>

 <title source="title"><default>Soldier</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Error creating thumbnail: File missing {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

"A cheap and effective burst tower. Great for beginners!"
―Store Description
"A cheap and effective burst tower."
―Former Store Description

Description

[edit]

The Soldier is a starter ground tower that fires in bursts. It can be bought for Error creating thumbnail: File missing 350 in the store.

The Soldier fires in bursts, with a short delay between each burst. It is a fairly cheap tower, making it recommended for use in earlier waves. It gains hidden detection at Level 2 and flying detection at Level 4 (Level 0 for PVP), so it is an effective counter against Hidden and Flying enemies.

The Soldier is considered an early to mid-game tower. Later on during the game, its effectiveness dwindles against high health enemies, being outclassed by other towers with higher DPS.

Upgrades

[edit]
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Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Blue Red Cold Soldier Party
Rarity Common Common Uncommon Exclusive
Daily Store Cost Error creating thumbnail: File missing 500 Error creating thumbnail: File missing 500 Error creating thumbnail: File missing 105 N/A
Obtained From Basic Crate Basic Crate Premium Crate Party Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Toy Doughboy Golden Valentines
Rarity Common Common Golden Common
Daily Store Cost Error creating thumbnail: File missing 850 Error creating thumbnail: File missing 85 Error creating thumbnail: File missing 50,000 Error creating thumbnail: File missing 4,000
Obtained From Toy Crate Premium Crate Golden Crate Valentines 2026 Crate,
Lovestruck Crate,
Lovely Crate,
Season of Love Season
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Ducky Grand Theft Holiday Beast Slayer
Rarity Common Common Event Event
Daily Store Cost Error creating thumbnail: File missing 3,000 Error creating thumbnail: File missing 255 Error creating thumbnail: File missing 5,000 N/A
Obtained From Ducky Crate,
Hunting Season
Deluxe Crate,
Philips x TDS Season
Jolly Crate,
Violent Night Season
Krampus' Revenge Season
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Liberator Toilet Stealth Ops Aerobics
Rarity Rare Legendary Rare Common
Daily Store Cost Error creating thumbnail: File missing 120 Error creating thumbnail: File missing 190 Error creating thumbnail: File missing 120 N/A
Obtained From Premium Crate Premium Crate (Formerly)[3] Premium Crate Hexscape Event Regular Battle Pass
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Dark Frost Korblox Bunny Null
Rarity Uncommon Event Uncommon Uncommon
Daily Store Cost N/A N/A N/A N/A
Obtained From Operation I.C.E Regular Battle Pass The Hunt: Mega Edition Event Easy Difficulty Ducky Revenge Regular Battle Pass Null & Void Regular Battle Pass
Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Patriotic Beach
Rarity Rare Rare
Daily Store Cost Error creating thumbnail: File missing 6,500 Error creating thumbnail: File missing 6,500
Obtained From Patriotic Crate Beach Crate

Strategy

[edit]
  • The Soldier is an effective early-game tower at Level 2, having high DPS for a cheap price.
    • By mid-game, you should have multiple Level 3–4 Soldiers, as they can effectively kill enemies that appear there, such as the Dark Necromancer or Slow Boss.
      • However, it loses value as the waves progress due to its DPS being too low to deal with high health enemies that appear later on during the game.
      • It should not be relied on late-game if you have better towers and can be replaced by towers like the Minigunner or Ranger.
  • The Soldier is able to change targets between bursts if another enemy enters its range.
    • This avoids the need to swap targets from time to time.
  • The Soldier's firerate can be boosted by the Commander.
    • However, the Soldier's cooldown cannot be decreased.
    • However, it is not recommended to prioritize this tower over higher DPS alternatives such as the Minigunner and Turret.

Trivia

[edit]
  • When the game was in Alpha, and for a while after BETA release, the Soldier's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans gun".
  • The Soldier's name and function is very loosely based on the Soldier from Tower Battles.
  • The Soldier, along with the Turret, are the first towers to have toys made based on them.
  • Prior to the Solar Eclipse Update, the Soldier alongside the Commander used to appear on the triumph screen.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

Notes

[edit]
  1. 1.0 1.1 Firerate only applies to the burst and is not the time between bursts.
  2. 2.0 2.1 Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).
  3. Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.


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