Soldier: Difference between revisions
imported>Mentin123 No edit summary |
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{{Tabs|Regular = Soldier|Perk = Golden Soldier}} |
{{Tabs|Regular = Soldier|Perk = Golden Soldier}} |
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{{SameName|Soldier|Tower • [[Soldier (Unit)|Unit]]}} |
{{SameName|Soldier|'''Tower''' • [[Soldier (Unit)|Unit]] • [[Soldier (Narrator)|Narrator]]}} |
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{{For|[[Mission Quests|Undead Solider]], a [[Mission Quests|Mission Quest]]}} |
{{For|[[Mission Quests|Undead Solider]], a [[Mission Quests|Mission Quest]]}} |
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{{TowerInfobox |
{{TowerInfobox |
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}} |
}} |
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== |
==Statistics== |
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''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
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<var> |
<var> |
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$DPS$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count)) |
$DPS$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count)) |
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$CE$ = Total |
$CE$ = Total Cost / DPS |
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$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
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$ |
$COST$ = 400; 100; 700; 1850; 6000 |
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$ |
$PVP-COST$ = 450; 200; 800; 3000; 8000 |
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$ |
$FSE-DETECTION$ = 2; ; 4 |
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$ |
$FSE-PVP-DETECTION$ = 2; ; 0 |
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$ |
$FSE-UPGRADE$ = Barracks Training; Better Aiming; Equipment Upgrades; Deadliest Soldier |
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$ |
$FSE-PVP-UPGRADE$ = Better Vision; Better Aiming; Equipment Upgrades; Deadliest Soldier |
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$ |
$FSE-UPGRADEICON$ = 5523192002; 5523193619; 5523195646; 5523196519 |
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$FSE-META$ = Starter; File:KrampusRevengeSoldierIcon.png |
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$FNC-ROFBUG$ = Firerate |
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$FREF$ = <ref name=firerate>Firerate only applies to the burst and is not the time between bursts.</ref> |
$FREF$ = <ref name=firerate>Firerate only applies to the burst and is not the time between bursts.</ref> |
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$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).</ref> |
$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
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<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency |
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|- |
|- |
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| 0 || {{Money|$TP$}} || 1 || 3 || 0.175 || 0.5 || 17 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 3 || 0.175 || 0.5 || 17 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 1 || |
| 1 || $R$ || $R$ || 1 || 3 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || $R$ || $R$ || 2 || 4 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || $R$ || $R$ || 4 || 8 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || $R$ || $R$ || 10 || 12 || 0.15 || 0.4 || 22 || $DPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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| Line 159: | Line 160: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency |
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|- |
|- |
||
| 0 || {{Money|$TP$}} || 1 || 4 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 4 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 1 || 6 || 0.125 || 0.3 || 17 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || $R$ || $R$ || 2 || 6 || 0.125 || 0.3 || 19 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || $R$ || $R$ || 4 || 8 || 0.125 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || $R$ || $R$ || 8 || 10 || 0.1 || 0.2 || 21 || $DPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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| Line 197: | Line 198: | ||
|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|{{Coins| |
|{{Coins|500}} |
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|{{Coins| |
|{{Coins|500}} |
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|{{Robux|105}} |
|{{Robux|105}} |
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|N/A |
|N/A |
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| Line 327: | Line 328: | ||
|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]] |
|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]] |
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|[[Null & Void Event#Null & Void Battle Pass|Null & Void Regular Battle Pass]] |
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Regular Battle Pass]] |
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|- |
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! |
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|[[File:PatrioticSoldierIconIG.png|175px]] |
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|[[File:BeachSoldierIconIG.png|175px]] |
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|- |
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!Skin |
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|{{Color|Patriotic}} |
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|{{Color|Beach}} |
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|- |
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!Rarity |
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|{{Color|Rare}} |
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|{{Color|Rare}} |
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|- |
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!Daily Store Cost |
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|{{Coins|6,500}} |
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|{{Coins|6,500}} |
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|- |
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!Obtained From |
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|[[Patriotic Crate]] |
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|[[Beach Crate]] |
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|} |
|} |
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****Range decreased from +2 to +1. |
****Range decreased from +2 to +1. |
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***'''Level 3''' |
***'''Level 3''' |
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****Firerate changed from 0.25 to |
****Firerate changed from 0.25 to {{Tooltip|0.23 > 0.18|-0.05}}. |
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****Damage decreased from +2 to +1. |
****Damage decreased from +2 to +1. |
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****Cost decreased from {{Money|1,500}} to {{Money|1,400}}. |
****Cost decreased from {{Money|1,500}} to {{Money|1,400}}. |
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****Cooldown decreased from 1 to |
****Cooldown decreased from 1 to {{Tooltip|1.2 > 0.85|-0.35}}. |
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***'''Level 4''' |
***'''Level 4''' |
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**** Firerate changed from |
**** Firerate changed from {{Tooltip|0.2 > 0.15|-0.05}} to 0.15. |
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****Damage increased from +2 to +3. |
****Damage increased from +2 to +3. |
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****Burst count increased from +0 to +1. |
****Burst count increased from +0 to +1. |
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| Line 424: | Line 445: | ||
****Range decreased from +1 to +0. |
****Range decreased from +1 to +0. |
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****Burst changed from 3 > 4 to 3 > 5. |
****Burst changed from 3 > 4 to 3 > 5. |
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****Cooldown changed from |
****Cooldown changed from {{Tooltip|1.2 > 0.85|-0.35}} to 1. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|0.23 > 0.18|-0.05}} to 0.18. |
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***'''Level 4''' |
***'''Level 4''' |
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****Cost decreased from {{Money|5,500}} to {{Money|3,750}}. |
****Cost decreased from {{Money|5,500}} to {{Money|3,750}}. |
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****Cost increased from {{Money|3,750}} to {{Money|4,000}}. |
****Cost increased from {{Money|3,750}} to {{Money|4,000}}. |
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****Burst changed from 5 > 8 to 5 > 7. |
****Burst changed from 5 > 8 to 5 > 7. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|0.18 > 0.13|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}. |
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**{{Color|Golden}} skin burst increase decreased on Level 4 from +4 to +3. |
**{{Color|Golden}} skin burst increase decreased on Level 4 from +4 to +3. |
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*'''17 April 2022''' - [[v1.2.0]] |
*'''17 April 2022''' - [[v1.2.0]] |
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****Damage increased from +1 to +2. |
****Damage increased from +1 to +2. |
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****Burst changed from 3 > 5 to 4 > 5. |
****Burst changed from 3 > 5 to 4 > 5. |
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****Cooldown changed from 1 to |
****Cooldown changed from 1 to {{Tooltip|1 > 0.8|-0.2}}. |
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***'''Level 4''' |
***'''Level 4''' |
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****Cost increased from {{Money|3,500}} to {{Money|4,750}}. |
****Cost increased from {{Money|3,500}} to {{Money|4,750}}. |
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****Damage increased from +3 to +4. |
****Damage increased from +3 to +4. |
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****Without [[Firerate Bug]], firerate changed from |
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s. |
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*'''21 June 2024''' - [[v1.25.0]] |
*'''21 June 2024''' - [[v1.25.0]] |
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**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. |
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. |
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***'''Level 1''' |
***'''Level 1''' |
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****Cost increased from {{Money|100}} to {{Money|200}}. |
****Cost increased from {{Money|100}} to {{Money|200}}. |
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****Firerate changed from 0.175 to |
****Firerate changed from 0.175 to {{Tooltip|0.175 > 0.15|-0.025}}. |
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****Range decreased from +2 to +0. |
****Range decreased from +2 to +0. |
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****Burst changed from 3 to 4 > 6. |
****Burst changed from 3 to 4 > 6. |
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****Cooldown changed from 1 to |
****Cooldown changed from 1 to {{Tooltip|0.4 > 0.3|-0.1}}. |
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***'''Level 2''' |
***'''Level 2''' |
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****Cost increased from {{Money|400}} to {{Money|800}}. |
****Cost increased from {{Money|400}} to {{Money|800}}. |
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****Range increased from +0 to +2. |
****Range increased from +0 to +2. |
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****Burst changed from 4 > 5 to 6 > 8. |
****Burst changed from 4 > 5 to 6 > 8. |
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****Cooldown changed from |
****Cooldown changed from {{Tooltip|1 > 0.8|-0.2}} to 0.3. |
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***'''Level 4''' |
***'''Level 4''' |
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****Cost increased from {{Money|4,750}} to {{Money|8,000}}. |
****Cost increased from {{Money|4,750}} to {{Money|8,000}}. |
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****Damage decreased from +4 to +5. |
****Damage decreased from +4 to +5. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.125|-0.025}}. |
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****Range decreased from +2 to +0. |
****Range decreased from +2 to +0. |
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****Burst changed from 5 > 7 to 8 > 10. |
****Burst changed from 5 > 7 to 8 > 10. |
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****Cooldown changed from 0.8 to |
****Cooldown changed from 0.8 to {{Tooltip|0.3 > 0.2|-0.1}}. |
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*'''18 October 2025''' - [[v1.77.0]] |
*'''18 October 2025''' - [[v1.77.0]] |
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**New skin: {{Color|Null|Null}}. |
**New skin: {{Color|Null|Null}}. |
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***'''Level 1''' |
***'''Level 1''' |
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****Cost decreased from {{Money|100}} to {{Money|50}}. |
****Cost decreased from {{Money|100}} to {{Money|50}}. |
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****Firerate changed from 0.175 to |
****Firerate changed from 0.175 to {{Tooltip|0.175 > 0.125|-0.05}}. |
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****Range decreased from +2 to +0. |
****Range decreased from +2 to +0. |
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***'''Level 2''' |
***'''Level 2''' |
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****Cost increased from {{Money|1,500}} to {{Money|2,250}}. |
****Cost increased from {{Money|1,500}} to {{Money|2,250}}. |
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****Burst changed from 4 > 5 to 4 > 6. |
****Burst changed from 4 > 5 to 4 > 6. |
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****Cooldown changed from |
****Cooldown changed from {{Tooltip|1 > 0.8|-0.2}} to {{Tooltip|0.85 > 0.6|-0.25}}. |
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***'''Level 4''' |
***'''Level 4''' |
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****Cost decreased from {{Money|4,750}} to {{Money|4,600}}. |
****Cost decreased from {{Money|4,750}} to {{Money|4,600}}. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to 0.125. |
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****Range increased from +2 to +3. |
****Range increased from +2 to +3. |
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****Burst changed from 5 > 7 to 6 > 8. |
****Burst changed from 5 > 7 to 6 > 8. |
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****Burst cooldown decreased from 0.85 to 0.55. |
****Burst cooldown decreased from 0.85 to 0.55. |
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***'''Level 1''' |
***'''Level 1''' |
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****Firerate changed from |
****Firerate changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}. |
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****Name changed from ''Better Vision'' to ''Barracks Training''. |
****Name changed from ''Better Vision'' to ''Barracks Training''. |
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***'''Level 3''' |
***'''Level 3''' |
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****Damage decreased from +2 to +1. |
****Damage decreased from +2 to +1. |
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****Burst count changed from 4 > 6 to 4 > 8. |
****Burst count changed from 4 > 6 to 4 > 8. |
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****Burst cooldown changed from |
****Burst cooldown changed from {{Tooltip|0.85 > 0.6|-0.25}} to {{Tooltip|0.55 > 0.4|-0.15}}. |
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***'''Level 4''' |
***'''Level 4''' |
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****Cost increased from {{Money|4,600}} to {{Money|5,000}}. |
****Cost increased from {{Money|4,600}} to {{Money|5,000}}. |
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****Damage increased from +4 to +5. |
****Damage increased from +4 to +5. |
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****Burst changed from 6 > 8 to 8 > 12. |
****Burst changed from 6 > 8 to 8 > 12. |
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*'''5 June 2026''' - [[v2.0.0]] |
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**Firerate decreased due to the [[Firerate Bug]] being fixed. |
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**Statistical changes (Regular): |
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***'''Base''' |
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****Without [[Firerate Bug]], firerate increased from 0.15 to 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175. |
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****Cooldown decreased from 0.55 to 0.5. |
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***'''Level 1''' |
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****Cost increased from {{Money|50}} to {{Money|100}}. |
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****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.175 > 0.15|-0.025}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175. |
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****Cooldown changed from 0.55 to {{Tooltip|0.5 > 0.4|-0.1}}. |
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***'''Level 2''' |
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****Cost increased from {{Money|650}} to {{Money|700}}. |
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***'''Level 3''' |
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****Cost increased from {{Money|1,350}} to {{Money|1,850}}. |
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****Damage increased from +1 to +2. |
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****Cooldown changed {{Tooltip|0.55 > 0.4|-0.15}} to 0.4. |
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***'''Level 4''' |
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****Cost increased from {{Money|5,000}} to {{Money|6,000}}. |
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****Damage increased from +5 to +6. |
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**Statistical changes ([[PVP]]): |
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***'''Base''' |
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****Firerate decreased from 0.175 to 0.15. |
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***'''Level 1''' |
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****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}. |
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***'''Level 3''' |
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****Damage decreased from +3 to +2. |
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***'''Level 4''' |
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****Damage decreased from +5 to +4. |
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****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.12 > 0.1|-0.02}}. |
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*'''2 July 2026''' - [[v2.1.0|v2.1.7]] |
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**New skin: {{Color|Patriotic}} |
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*'''7 August 2026''' - [[v2.5.0]] |
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**New skin: {{Color|Beach}} |
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}} |
}} |
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Latest revision as of 13:05, 26 August 2026
<infobox>
<title source="title"><default>Soldier</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Average (1.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Average (1.5) </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
- "A cheap and effective burst tower. Great for beginners!"
- ―Store Description
- "A cheap and effective burst tower."
- ―Former Store Description
Description
[edit]The Soldier is a starter ground tower that fires in bursts. It can be bought for Coin 350 in the store.
The Soldier fires in bursts, with a short delay between each burst. It is a fairly cheap tower, making it recommended for use in earlier waves. It gains hidden detection at Level 2 and flying detection at Level 4 (Level 0 for PVP), so it is an effective counter against Hidden and Flying enemies.
The Soldier is considered an early to mid-game tower. Later on during the game, its effectiveness dwindles against high health enemies, being outclassed by other towers with higher DPS.
Upgrades
[edit]Statistics
[edit]To see all the previous statistics of this tower, see the history page.
|-|Regular =
| Level | Cost | Total Cost | Damage | Burst Count | Firerate[1] | Cooldown | Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$400 | Cash$400 | 1 | 3 | 0.175 | 0.5 | 17 | 2.93 | Cash$136.52 |
| 1 | Cash$100 | Cash$500 | 1 | 3 | 0.15 | 0.4 | 17 | 3.53 | Cash$141.64 |
| 2 | Cash$700 | Cash$1,200 | 2 | 4 | 0.15 | 0.4 | 19 | 8 | Cash$150 |
| 3 | Cash$1,850 | Cash$3,050 | 4 | 8 | 0.15 | 0.4 | 19 | 20 | Cash$152.5 |
| 4 | Cash$6,000 | Cash$9,050 | 10 | 12 | 0.15 | 0.4 | 22 | 54.55 | Cash$165.9 |
|-|PVP =
| Level | Cost | Total Cost | Damage | Burst Count | Firerate[1] | Cooldown | Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$450 | Cash$450 | 1 | 4 | 0.15 | 0.4 | 17 | 4 | Cash$112.5 |
| 1 | Cash$200 | Cash$650 | 1 | 6 | 0.125 | 0.3 | 17 | 5.71 | Cash$113.84 |
| 2 | Cash$800 | Cash$1,450 | 2 | 6 | 0.125 | 0.3 | 19 | 11.43 | Cash$126.86 |
| 3 | Cash$3,000 | Cash$4,450 | 4 | 8 | 0.125 | 0.3 | 21 | 24.62 | Cash$180.75 |
| 4 | Cash$8,000 | Cash$12,450 | 8 | 10 | 0.1 | 0.2 | 21 | 66.67 | Cash$186.74 |
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
Strategy
[edit]- The Soldier is an effective early-game tower at Level 2, having high DPS for a cheap price.
- By mid-game, you should have multiple Level 3–4 Soldiers, as they can effectively kill enemies that appear there, such as the Dark Necromancer or Slow Boss.
- However, it loses value as the waves progress due to its DPS being too low to deal with high health enemies that appear later on during the game.
- It should not be relied on late-game if you have better towers and can be replaced by towers like the Minigunner or Ranger.
- By mid-game, you should have multiple Level 3–4 Soldiers, as they can effectively kill enemies that appear there, such as the Dark Necromancer or Slow Boss.
- The Soldier is able to change targets between bursts if another enemy enters its range.
- This avoids the need to swap targets from time to time.
- The Soldier's firerate can be boosted by the Commander.
- However, the Soldier's cooldown cannot be decreased.
- However, it is not recommended to prioritize this tower over higher DPS alternatives such as the Minigunner and Turret.
Trivia
[edit]- When the game was in Alpha, and for a while after BETA release, the Soldier's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans gun".
- The Soldier's name and function is very loosely based on the Soldier from Tower Battles.
- The Soldier, along with the Turret, are the first towers to have toys made based on them.
- They are also the first to have mini-figures made based on them, as they appear in the Roblox Core Pack - Tower Defense Simulator.
- Prior to the Solar Eclipse Update, the Soldier alongside the Commander used to appear on the triumph screen.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 14 June 2019 - BETA v1.0.0
- Soldier added.
- 15 August 2019 - BETA v1.10.0
- 13 October 2019 - Release v1.0.0
- Statistical changes:
- Base
- Range increased from 8 to 12.
- Level 2
- Damage decreased from +1 to +0.
- Level 3
- Damage decreased from +3 to +2.
- Base
- New skins: Red, Blue, Cold Soldier
- Statistical changes:
- 9 November 2019 - Release v1.2.0
- Commander now reduces cooldown four-fold.
- Bug: Level 4 firerate decrease does not occur.
- 1 January 2020 - Release v1.5.1
- New skin: Party
- 4 March 2020 - Release v1.8.0
- New SFX.
- 18 March 2020 - Release v1.8.1
- New skin: Toy
- 29 October 2020 - Overhaul v1.0.0
- Unlock cost increased from Coin 250 to Coin 350.
- Upgrade names added.
- Commander now reduces cooldown by stated percentage.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Basic Crate and Premium Crate skins.
- Statistical changes:
- Base
- Range decreased from 12 to 10.
- Firerate decreased from 0.25 to 0.23.
- Cooldown increased from 1 to 1.2.
- Level 1
- Range increased from +1 to +2.
- Level 2
- Range decreased from +2 to +1.
- Level 3
- Level 4
- Level 5 removed
- Original statistics:
- Cost: Cash$5,500
- +3 Damage
- +2 Range
- Original statistics:
- Base
- New skins: Doughboy, Golden
- 8 May 2021 - Overhaul v1.3.0
- Level 2 upgrade name changed from Radio to Radio Communications.
- 13 February 2022 - v1.0.2
- Statistical changes:
- Base
- Level 1
- Name changed from Laser Sight to Better Vision.
- Level 2
- Level 3
- Name changed from Up Skill to Equipment Upgrades.
- Cost increased from Cash$1,400 to Cash$1,500.
- Range decreased from +1 to +0.
- Burst changed from 3 > 4 to 3 > 5.
- Cooldown changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 1.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.18.
- Level 4
- New skin: Valentines
- Golden skin burst increase decreased on Level 3 from +4 to +2, and Level 4 from +10 to +4.
- Bug: Statistics in the lobby are not updated.
- Bug: Cooldown animation is sligthly longer than the cooldown statistic.
- Statistical changes:
- 12 March 2022 - v1.1.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Commander can no longer decrease its cooldown.
- Statistical changes:
- Golden skin burst increase decreased on Level 4 from +4 to +3.
- 17 April 2022 - v1.2.0
- New skin: Ducky
- 13 May 2022 - v1.2.2
- 30 September 2022 - v1.4.0
- New skin: Grand Theft
- 31 October 2022 - v1.4.2
- Bug: Golden skin uses incorrect animations in the lobby.
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- Cold Soldier skin rarity changed from Common to Uncommon.
- New skin: Holiday
- 14 February 2023 - v1.6.2
- Valentines skin rarity changed from Event to Common.
- 21 March 2023 - v1.6.3e
- 5 May 2023 - v1.7.2
- Ducky skin rarity changed from Event to Common.
- Bugfix: Golden skin now uses correct animations in the regular lobby.
- 21 December 2023 - v1.11.0
- 28 January 2024 - v1.12.0
- Bug: Beast Slayer is removed from the game.
- 28 January 2024 - v1.12.0a
- Bugfix: Beast Slayer skin is now in the game again.
- 31 January 2024 - v1.12.0c
- Beast Slayer skin rarity changed from Common to Event.
- 29 March 2024 - v1.17.0
- New skin: Liberator
- 1 April 2024 - v1.17.0b
- New skin: Toilet
- Bug: Toilet skin cannot be equipped in the intermission lobby.
- Bug: Toilet skin breaks the tower icon and stats in the tower hotbar.
- 1 April 2024 - v1.17.2
- Bugfix: Toilet skin now can be equipped in the intermission lobby.
- Bugfix: Toilet skin no longer breaks the tower icon and stats in the tower hotbar.
- 3 May 2024 - v1.20.0
- Statistical changes:
- Level 2
- Level 3
- Damage increased from +1 to +2.
- Burst changed from 3 > 5 to 4 > 5.
- Cooldown changed from 1 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Cost increased from Cash$3,500 to Cash$4,750.
- Damage increased from +3 to +4.
- Without Firerate Bug, firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found., however, because of the bug the firerate is effectively the same without Firerate Buffs.
- Statistical changes:
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- Bugfix: Damage is now boosted by Damage Buffs.
- 11 September 2024 - v1.31.0
- New skin: Stealth Ops
- 23 October 2024 - v1.37.0
- New skin: Aerobics
- 16 December 2024 - v1.46.0
- New skin: Dark Frost
- 13 March 2025 - v1.57.7
- New skin: Korblox
- 9 April 2025 - v1.60.0
- Offense role added.
- 16 March 2025 - v1.61.0
- New skin: Bunny
- 25 June 2025 - v1.68.0
- 23 July 2025 - v1.71.0
- Statistical changes (PVP):
- Base
- Level 1
- Level 2
- Level 3
- Level 4
- Cost increased from Cash$4,750 to Cash$8,000.
- Damage decreased from +4 to +5.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +2 to +0.
- Burst changed from 5 > 7 to 8 > 10.
- Cooldown changed from 0.8 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Statistical changes (PVP):
- 18 October 2025 - v1.77.0
- New skin: Null.
- 28 January 2026 - v1.84.0
- Statistical changes (Regular):
- Base
- Range increased from 13 to 17.
- Cooldown decreased from 1 to 0.85.
- Level 1
- Level 2
- Level 3
- Level 4
- Base
- Statistical changes (Regular):
- 11 March 2026 - v1.86.0
- Statistical changes (Regular):
- Base
- Level 1
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Name changed from Better Vision to Barracks Training.
- Level 3
- Level 4
- Statistical changes (Regular):
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes (Regular):
- Base
- Without Firerate Bug, firerate increased from 0.15 to 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
- Cooldown decreased from 0.55 to 0.5.
- Level 1
- Cost increased from Cash$50 to Cash$100.
- Without Firerate Bug, firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found., however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
- Cooldown changed from 0.55 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 2
- Level 3
- Level 4
- Base
- Statistical changes (PVP):
- Base
- Firerate decreased from 0.175 to 0.15.
- Level 1
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 3
- Damage decreased from +3 to +2.
- Level 4
- Damage decreased from +5 to +4.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
- 2 July 2026 - v2.1.7
- New skin: Patriotic
- 7 August 2026 - v2.5.0
- New skin: Beach
Notes
[edit]
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |