Soldier: Difference between revisions

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|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]1
|pvp_damagetype = Burst
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.17515
|pvp_baserange = [[File:Range Icon.png|20px|Range]]17
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}
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==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Barracks Training|Cost = {{Money|50100}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information = 0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
0.555 > 0.4 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
 
 
Sell Price changes to {{Money|150166}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Better Aiming|Cost = {{Money|650700}}|Image = [[File:Soldier Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 61 ⟶ 63:
 
 
Sell Price changes to {{Money|366433}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Equipment Upgrades|Cost = {{Money|1,350850}}|Image = [[File:Soldier Upgrade 4 New.png|100px]]|Information = +12 Damage [[File:Damage Icon.png|20px|Damage]]
 
4 > 8 Burst [[File:Damage Icon.png|20px|Burst]]
 
0.55 > 0.4 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
 
 
Sell Price changes to {{Money|7831,050}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Deadliest Soldier|Cost = {{Money|56,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+56 Damage [[File:Damage Icon.png|20px|Damage]]
 
8 > 12 Burst [[File:Damage Icon.png|20px|Burst]]
Line 79:
 
 
Sell Price changes to {{Money|23,450050}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Better Vision|Cost = {{Money|200}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information =
0.17515 > 0.1512 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
4 > 6 Burst [[File:Damage Icon.png|20px|Burst]]
Line 101:
+2 Range [[File:Range Icon.png|20px|Range]]
 
+32 Damage [[File:Damage Icon.png|20px|Damage]]
 
6 > 8 Burst [[File:Damage Icon.png|20px|Burst]]
Line 108:
Sell Price changes to {{Money|1,483}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Deadliest Soldier|Cost = {{Money|8,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information =
+54 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.1512 > 0.1251 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
8 > 10 Burst [[File:Damage Icon.png|20px|Burst]]

Revision as of 11:33, 6 June 2026


Soldier
Tower • Unit
Similar Article
This article is about Soldier. You may be looking for Undead Solider, a Mission Quest.

<infobox>

 <title source="title"><default>Soldier</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"A cheap and effective burst tower. Great for beginners!"
―Store Description
File:Quote.png
"A cheap and effective burst tower."
―Former Store Description

Description

The Soldier is a starter ground tower that fires in bursts. It can be bought for Coin 350 in the store.

The Soldier fires in bursts, with a short delay between each burst. It is a fairly cheap tower, making it recommended for use in earlier waves. It gains hidden detection at Level 2 and flying detection at Level 4 (Level 0 for PVP), so it is an effective counter against Hidden and Flying enemies.

The Soldier is considered an early to mid-game tower. Later on during the game, its effectiveness dwindles against high health enemies, being outclassed by other towers with higher DPS.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Disable Rate of Fire BugEnable Rate of Fire Bug
<tabber>

|-|Regular =

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash$400 1 3 0.150.175 0.55 17 32.79 Cash$133.33Cash$143.37
1 Cash$450 1 3 0.1250.15 0.55 17 3.243 Cash$138.89Cash$150
2 Cash$1,100 2 4 0.1250.15 0.55 19 7.626.96 Cash$144.36Cash$158.05
3 Cash$2,450 3 8 0.1250.15 0.4 19 17.1415 Cash$142.94Cash$163.33
4 Cash$7,450 8 12 0.1250.15 0.4 22 50.5343.64 Cash$147.44Cash$170.71

|-|PVP =

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash$450 1 4 0.150.175 0.4 17 43.64 Cash$112.5Cash$123.63
1 Cash$650 1 6 0.1250.15 0.3 17 5.715 Cash$113.84Cash$130
2 Cash$1,450 2 6 0.1250.15 0.3 19 11.4310 Cash$126.86Cash$145
3 Cash$4,450 5 8 0.1250.15 0.3 21 30.7726.67 Cash$144.62Cash$166.85
4 Cash$12,450 10 10 0.10.125 0.2 21 83.3368.97 Cash$149.41Cash$180.51
</tabber>

Skins

To see all the upgrades of a skin, see the gallery page.

File:LO Blue Soldier 0.png File:KR Red Soldier 0.png File:Cold Soldier Soldier 0.png File:KR Party Soldier 0.png
Skin Blue Red Cold Soldier Party
Rarity Common Common Uncommon Exclusive
Daily Store Cost Coin 1,250 Coin 1,250 Robux 105 N/A
Obtained From Basic Crate Basic Crate Premium Crate Party Crate
File:KRToySoldier0.png File:KRDoughboySoldier0.png File:Golden soldier lvl 0.png File:KRValentinesSoldier0.png
Skin Toy Doughboy Golden Valentines
Rarity Common Common Golden Common
Daily Store Cost Coin 850 Robux 85 Coin 50,000 Coin 4,000
Obtained From Toy Crate Premium Crate Golden Crate Valentines 2026 Crate,
Lovestruck Crate,
Lovely Crate,
Season of Love Season
File:KRDuckySoldier0.png File:KRGrandTheftSoldier0.png File:KRHolidaySoldier0.png File:BSSoldier0.png
Skin Ducky Grand Theft Holiday Beast Slayer
Rarity Common Common Event Event
Daily Store Cost Coin 3,000 Robux 255 Coin 5,000 N/A
Obtained From Ducky Crate,
Hunting Season
Deluxe Crate,
Philips x TDS Season
Jolly Crate,
Violent Night Season
Krampus' Revenge Season
File:LiberatorSoldier0.png File:ToiletSoldier0.png File:StealthOpsSoldier0.png File:AerobicsSoldier0.png
Skin Liberator Toilet Stealth Ops Aerobics
Rarity Rare Legendary Rare Common
Daily Store Cost Robux 120 Robux 190 Robux 120 N/A
Obtained From Premium Crate Premium Crate (Formerly)[3] Premium Crate Hexscape Event Regular Battle Pass
File:DFSoldier0.png File:KorbloxSoldier0.png File:BunnySoldier0.png File:NullSoldier0Noseless.png
Skin Dark Frost Korblox Bunny Null
Rarity Uncommon Event Uncommon Uncommon
Daily Store Cost N/A N/A N/A N/A
Obtained From Operation I.C.E Regular Battle Pass The Hunt: Mega Edition Event Easy Difficulty Ducky Revenge Regular Battle Pass Null & Void Regular Battle Pass

Strategy

  • The Soldier is an effective early-game tower at Level 2, having high DPS for a cheap price.
    • By mid-game, you should have multiple Level 3–4 Soldiers, as they can effectively kill enemies that appear there, such as the Dark Necromancer or Slow Boss.
      • However, it loses value as the waves progress due to its DPS being too low to deal with high health enemies that appear later on during the game.
      • It should not be relied on late-game if you have better towers and can be replaced by towers like the Minigunner or Ranger.
  • The Soldier is able to change targets between bursts if another enemy enters its range.
    • This avoids the need to swap targets from time to time.
  • The Soldier's firerate can be boosted by the Commander.
    • However, the Soldier's cooldown cannot be decreased.
    • However, it is not recommended to prioritize this tower over higher DPS alternatives such as the Minigunner and Turret.

Trivia

  • When the game was in Alpha, and for a while after BETA release, the Soldier's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans gun".
  • The Soldier's name and function is very loosely based on the Soldier from Tower Battles.
  • The Soldier, along with the Turret, are the first towers to have toys made based on them.
  • Prior to the Solar Eclipse Update, the Soldier alongside the Commander used to appear on the triumph screen.

Update History

For previous cosmetic variations, see the gallery page.

  • 14 June 2019 - BETA v1.0.0
    • Soldier added.
  • 15 August 2019 - BETA v1.10.0
    • Unlock cost increased from Coin 100 to Coin 250.
  • 13 October 2019 - Release v1.0.0
    • Statistical changes:
      • Base
        • Range increased from 8 to 12.
      • Level 2
        • Damage decreased from +1 to +0.
      • Level 3
        • Damage decreased from +3 to +2.
    • New skins: Red, Blue, Cold Soldier
  • 9 November 2019 - Release v1.2.0
    • Commander now reduces cooldown four-fold.
    • Bug: Level 4 firerate decrease does not occur.
  • 1 January 2020 - Release v1.5.1
    • New skin: Party
  • 4 March 2020 - Release v1.8.0
    • New SFX.
  • 18 March 2020 - Release v1.8.1
    • New skin: Toy
  • 29 October 2020 - Overhaul v1.0.0
    • Unlock cost increased from Coin 250 to Coin 350.
    • Upgrade names added.
    • Commander now reduces cooldown by stated percentage.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Crate and Premium Crate skins.
    • Statistical changes:
      • Base
        • Range decreased from 12 to 10.
        • Firerate decreased from 0.25 to 0.23.
        • Cooldown increased from 1 to 1.2.
      • Level 1
        • Range increased from +1 to +2.
      • Level 2
        • Range decreased from +2 to +1.
      • Level 3
        • Firerate changed from 0.25 to 0.23 > 0.18.
        • Damage decreased from +2 to +1.
        • Cost decreased from Cash$1,500 to Cash$1,400.
        • Cooldown decreased from 1 to 1.2 > 0.85.
      • Level 4
        • Firerate changed from 0.2 > 0.15 to 0.15.
        • Damage increased from +2 to +3.
        • Burst count increased from +0 to +1.
        • Cost increased from Cash$3,100 to Cash$5,500.
      • Level 5 removed
        • Original statistics:
          • Cost: Cash$5,500
          • +3 Damage
          • +2 Range
    • New skins: Doughboy, Golden
  • 8 May 2021 - Overhaul v1.3.0
    • Level 2 upgrade name changed from Radio to Radio Communications.
  • 13 February 2022 - v1.0.2
    • Statistical changes:
      • Base
        • Cost decreased from Cash$375 to Cash$350.
        • Range increased from 10 to 13.
        • Firerate decreased from 0.23 to 0.18.
        • Cooldown decreased from 1.2 to 1.
      • Level 1
        • Name changed from Laser Sight to Better Vision.
      • Level 2
        • Cost increased from Cash$300 to Cash$500.
        • Name changed from Radio Communications to Better Aiming.
        • Damage increased from +0 to +1.
      • Level 3
        • Name changed from Up Skill to Equipment Upgrades.
        • Cost increased from Cash$1,400 to Cash$1,500.
        • Range decreased from +1 to +0.
        • Burst changed from 3 > 4 to 3 > 5.
        • Cooldown changed from 1.2 > 0.85 to 1.
        • Firerate changed from 0.23 > 0.18 to 0.18.
      • Level 4
        • Cost decreased from Cash$5,500 to Cash$3,750.
        • Range increased from +1 to +2.
        • Burst changed from 4 > 5 to 5 > 8.
        • Firerate changed from 0.18 to 0.18 > 0.13.
    • New skin: Valentines
    • Golden skin burst increase decreased on Level 3 from +4 to +2, and Level 4 from +10 to +4.
    • Bug: Statistics in the lobby are not updated.
    • Bug: Cooldown animation is sligthly longer than the cooldown statistic.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Commander can no longer decrease its cooldown.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.18 to 0.175.
      • Level 4
        • Cost increased from Cash$3,750 to Cash$4,000.
        • Burst changed from 5 > 8 to 5 > 7.
        • Firerate changed from 0.18 > 0.13 to 0.175 > 0.15.
    • Golden skin burst increase decreased on Level 4 from +4 to +3.
  • 17 April 2022 - v1.2.0
    • New skin: Ducky
  • 13 May 2022 - v1.2.2
    • Golden skin buffs removed.
    • Statistical changes:
      • Level 4
        • Cost increased from Cash$4,000 to Cash$5,000.
  • 30 September 2022 - v1.4.0
    • New skin: Grand Theft
  • 31 October 2022 - v1.4.2
    • Bug: Golden skin uses incorrect animations in the lobby.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
    • Cold Soldier skin rarity changed from Common to Uncommon.
    • New skin: Holiday
  • 14 February 2023 - v1.6.2
    • Valentines skin rarity changed from Event to Common.
  • 21 March 2023 - v1.6.3e
    • Statistical Changes:
      • Level 4
        • Cost decreased from Cash$5,000 to Cash$3,500.
        • Name changed from Deadliest's Soldier to Deadliest Soldier.
  • 5 May 2023 - v1.7.2
    • Ducky skin rarity changed from Event to Common.
    • Bugfix: Golden skin now uses correct animations in the regular lobby.
  • 21 December 2023 - v1.11.0
    • Unlock cost increased from Coin 350 to Coin 400.
    • Grand Theft skin rarity changed from Legendary to Common.
    • New skin: Beast Slayer
  • 28 January 2024 - v1.12.0
    • Bug: Beast Slayer is removed from the game.
  • 28 January 2024 - v1.12.0a
    • Bugfix: Beast Slayer skin is now in the game again.
  • 31 January 2024 - v1.12.0c
    • Beast Slayer skin rarity changed from Common to Event.
  • 29 March 2024 - v1.17.0
    • New skin: Liberator
  • 1 April 2024 - v1.17.0b
    • New skin: Toilet
    • Bug: Toilet skin cannot be equipped in the intermission lobby.
    • Bug: Toilet skin breaks the tower icon and stats in the tower hotbar.
  • 1 April 2024 - v1.17.2
    • Bugfix: Toilet skin now can be equipped in the intermission lobby.
    • Bugfix: Toilet skin no longer breaks the tower icon and stats in the tower hotbar.
  • 3 May 2024 - v1.20.0
    • Statistical changes:
      • Level 2
        • Cost decreased from Cash$500 to Cash$400.
        • Burst changed from 3 to 3 > 4.
      • Level 3
        • Damage increased from +1 to +2.
        • Burst changed from 3 > 5 to 4 > 5.
        • Cooldown changed from 1 to 1 > 0.8.
      • Level 4
        • Cost increased from Cash$3,500 to Cash$4,750.
        • Damage increased from +3 to +4.
        • Without Firerate Bug, firerate changed from 0.15 > 0.125 to 0.15 > 0.12, however, because of the bug the firerate is effectively the same without Firerate Buffs.
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
  • 11 September 2024 - v1.31.0
    • New skin: Stealth Ops
  • 23 October 2024 - v1.37.0
    • New skin: Aerobics
  • 16 December 2024 - v1.46.0
    • New skin: Dark Frost
  • 13 March 2025 - v1.57.7
    • New skin: Korblox
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 16 March 2025 - v1.61.0
    • New skin: Bunny
  • 25 June 2025 - v1.68.0
    • Unlock cost reduced from Coin 400 to Coin 350.
  • 23 July 2025 - v1.71.0
    • Statistical changes (PVP):
      • Base
        • Cost increased from Cash$350 to Cash$450.
        • Range increased from 13.
        • Burst increased from 3 to 4.
        • Cooldown decreased from 1 to 0.4.
        • Flying detection added.
      • Level 1
        • Cost increased from Cash$100 to Cash$200.
        • Firerate changed from 0.175 to 0.175 > 0.15.
        • Range decreased from +2 to +0.
        • Burst changed from 3 to 4 > 6.
        • Cooldown changed from 1 to 0.4 > 0.3.
      • Level 2
        • Cost increased from Cash$400 to Cash$800.
        • Range increased from +1 to +2.
        • Burst changed from 3 > 4 to 6.
      • Level 3
        • Cost increased from Cash$1,500 to Cash$3,000.
        • Damage increased from +2 to +3.
        • Range increased from +0 to +2.
        • Burst changed from 4 > 5 to 6 > 8.
        • Cooldown changed from 1 > 0.8 to 0.3.
      • Level 4
        • Cost increased from Cash$4,750 to Cash$8,000.
        • Damage decreased from +4 to +5.
        • Firerate changed from 0.175 > 0.15 to 0.15 > 0.125.
        • Range decreased from +2 to +0.
        • Burst changed from 5 > 7 to 8 > 10.
        • Cooldown changed from 0.8 to 0.3 > 0.2.
  • 18 October 2025 - v1.77.0
    • New skin: Null.
  • 28 January 2026 - v1.84.0
    • Statistical changes (Regular):
      • Base
        • Range increased from 13 to 17.
        • Cooldown decreased from 1 to 0.85.
      • Level 1
        • Cost decreased from Cash$100 to Cash$50.
        • Firerate changed from 0.175 to 0.175 > 0.125.
        • Range decreased from +2 to +0.
      • Level 2
        • Cost increased from Cash$400 to Cash$650.
        • Range increased from +1 to +2.
        • Burst changed from 3 to 3 > 4.
      • Level 3
        • Cost increased from Cash$1,500 to Cash$2,250.
        • Burst changed from 4 > 5 to 4 > 6.
        • Cooldown changed from 1 > 0.8 to 0.85 > 0.6.
      • Level 4
        • Cost decreased from Cash$4,750 to Cash$4,600.
        • Firerate changed from 0.175 > 0.15 to 0.125.
        • Range increased from +2 to +3.
        • Burst changed from 5 > 7 to 6 > 8.
        • Flying detection added.
  • 11 March 2026 - v1.86.0
    • Statistical changes (Regular):
      • Base
        • Cost increased from Cash$350 to Cash$400.
        • Burst cooldown decreased from 0.85 to 0.55.
      • Level 1
        • Firerate changed from 0.175 > 0.125 to 0.175 > 0.15.
        • Name changed from Better Vision to Barracks Training.
      • Level 3
        • Cost decreased from Cash$2,250 to Cash$1,350.
        • Damage decreased from +2 to +1.
        • Burst count changed from 4 > 6 to 4 > 8.
        • Burst cooldown changed from 0.85 > 0.6 to 0.55 > 0.4.
      • Level 4
        • Cost increased from Cash$4,600 to Cash$5,000.
        • Damage increased from +4 to +5.
        • Burst changed from 6 > 8 to 8 > 12.

Notes

  1. 1.0 1.1 Firerate only applies to the burst and is not the time between bursts.
  2. 2.0 2.1 Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).
  3. Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.


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