Turret: Difference between revisions

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|image-static = TurretIcon.png
|image-static = TurretIcon.png
|image-dynamic = TurretDynamic.png
|image-dynamic = TurretDynamic.png
|unlockcost = {{Level|50}} or {{Robux|450}}
|unlockcost = {{Level|50}} or {{Robux|340}}
|role = Offense
|role = Offense
|placement = Ground
|placement = Ground
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]3 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]5 (PVP)
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]3 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]5 (PVP)
|basecost = {{Money|8,750}}
|basecost = {{Money|7,750}}
|basesellingprice = {{Money|2,916}}
|basesellingprice = {{Money|2,583}}
|basedamage = [[File:Damage Icon.png|20px|Damage]]24
|basedamage = [[File:Damage Icon.png|20px|Damage]]20
|damagetype = Single
|damagetype = Single
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.425
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.4
|baserange = [[File:Range Icon.png|20px|Range]]18
|baserange = [[File:Range Icon.png|20px|Range]]19
|hidden_detection = {{Attr|Hidden|Level 0+}}
|hidden_detection = {{Attr|Hidden|Level 0+}}
|lead_detection = {{Attr|Lead|Level 1+}}
|lead_detection = {{Attr|Lead|Level 1+}}
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|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]10
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]10
|pvp_damagetype = Single
|pvp_damagetype = Single
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.375
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.35
|pvp_baserange = [[File:Range Icon.png|20px|Range]]16.5
|pvp_baserange = [[File:Range Icon.png|20px|Range]]16.5
|pvp_hidden_detection = {{Attr|Hidden|Level 1+}}
|pvp_hidden_detection = {{Attr|Hidden|Level 1+}}
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|pvp_flying_detection = N/A
|pvp_flying_detection = N/A
|pvp_immune = Partial Debuff
|pvp_immune = Partial Debuff
|pvp_footprint = Large (2)
|pvp_footprint = 2
|tooltip-1 = An expensive high damage dealing tower with great range. Exceptional stats make up for low placement limit.
|tooltip-1 = An expensive high damage dealing tower with great range. Exceptional stats make up for low placement limit.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
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__TOC__
__TOC__
==Description==
==Description==
The '''Turret''' is an advanced [[Towers|tower]] with long range and high damage. It cannot be purchased from the store, instead unlocked at {{Level|50}} or via its [[Gamepasses|gamepass]], priced at {{Robux|450}}. When the player reaches {{Level|50}}, the '''Turret''' can be claimed using the pop up message that appears when joining the lobby.
The '''Turret''' is an advanced [[Towers|tower]] with long range and high damage. It cannot be purchased from the store, instead unlocked at {{Level|50}} or via its [[Gamepasses|gamepass]], priced at {{Robux|340}}. When the player reaches {{Level|50}}, the '''Turret''' can be claimed using the pop up message that appears when joining the lobby.


The '''Turret''' excels at single target damage, boasting a strong mix of high range, damage and firerate. However, it is also very expensive. It costs {{Money|8,250}} to place it down, the most expensive starting cost for any tower. It takes a cumulative total of {{Money|149,000}} to reach the max level, making it the second most expensive tower to fully upgrade in the entire game. In [[PVP]] mode, it does have reduced placement and upgrade costs, but it is still one of the most expensive towers to fully upgrade there. As the '''Turret''' is not a humanoid tower, it is immune to debuffs which are applied by enemies added before the [[v1.9.0]] update. Debuffs from enemies like the [[Boomer]] can still affect it. This however does not make it immune to stuns. Additionally, it has a larger placement footprint than most other towers. It can detect hidden enemies and has lead detection.
The '''Turret''' excels at single target damage, boasting a strong mix of high range, damage and firerate. However, it is also very expensive. It costs {{Money|7,750}} to place it down, the second most expensive starting cost for any tower. It takes a cumulative total of {{Money|149,000}} to reach the max level, making it the third most expensive tower to fully upgrade in the entire game. In [[PVP]] mode, it does have reduced placement and upgrade costs, but it is still one of the most expensive towers to fully upgrade there. As the '''Turret''' is not a humanoid tower, it is immune to debuffs which are applied by enemies added before the [[v1.9.0]] update. Debuffs from enemies like the [[Boomer]] can still affect it. This however does not make it immune to stuns. Additionally, it has a larger placement footprint than most other towers. It can detect hidden enemies and has lead detection.


Because of its extremely high base cost and very expensive upgrade prices, as well as high DPS, the '''Turret''' is considered a mid-late game tower.
Because of its extremely high base cost and very expensive upgrade prices, as well as high DPS, the '''Turret''' is considered a mid-late game tower.
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==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +6 Damage [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 1|Upgrade Title = Stronger Ammunition|Cost = {{Money|3,750}}|Image = [[File:Radar.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]

0.425 > 0.283 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Lead Detection {{Lead|Lead Detection}}
+Lead Detection {{Lead|Lead Detection}}
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Sell Price changes to {{Money|3,833}}}}
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|7,500}}|Image = [[File:Radar.png|100px]]|Information = +4 Range [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Radar|Cost = {{Money|7,500}}|Image = [[File:Radar.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


0.425 > 0.283 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.4 > 0.26 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|6,333}}}}
Sell Price changes to {{Money|6,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]]


0.283 > 0.183 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.26 > 0.16 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




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{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|35,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|35,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+25 Damage [[File:Damage Icon.png|20px|Damage]]
+22 Damage [[File:Damage Icon.png|20px|Damage]]




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{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|65,000}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|65,000}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+13 Damage [[File:Damage Icon.png|20px|Damage]]
+11 Damage [[File:Damage Icon.png|20px|Damage]]


0.183 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.16 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




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|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]


0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.35 > 0.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
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Sell Price changes to {{Money|1,666}}}}
Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]


+Lead Detection {{Lead|Lead Detection}}
+Lead Detection {{Lead|Lead Detection}}
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Sell Price changes to {{Money|2,583}}}}
Sell Price changes to {{Money|2,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = -1 Damage [[File:Damage Icon.png|20px|Damage]]


0.325 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Range [[File:Range Icon.png|20px|Range]]

0.3 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




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{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


+17 Damage [[File:Damage Icon.png|20px|Damage]]
+14 Damage [[File:Damage Icon.png|20px|Damage]]




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{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+23 Damage [[File:Damage Icon.png|20px|Damage]]
+17 Damage [[File:Damage Icon.png|20px|Damage]]


0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




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}}
}}


==Stats Table==
==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Turret|Firerate Bug]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
{{Neow|<nowiki>
{{Neow|<nowiki>
<var>
<var>
$DPS$ = Damage / Firerate
$DPS$ = Damage / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$COST$ = 7750; 3750; 7500; 20000; 35000; 65000
$FNC-ROFBUG$ = Firerate
$FNC-COST$ = 8750; 2750; 7500; 20000; 35000; 65000
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FNC-DETECTION$ = 1; 4;
$FSE-DETECTION$ = 0; 1;
$FSE-PVP-DETECTION$ = 1; 2;
$FNC-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo;
$FSE-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FNC-UPGRADEICON$ = File:Radar.png; File:Radar.png; File:Turret3.png; File:Turret4.png; File:Turret5.png
$FNC-PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$FNC-PVP-DETECTION$ = 1; 2;
$FSE-META$ = Advanced; File:TurretIcon.png
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 24 || 0.4 || 18 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 30 || 0.4 || 18 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 28 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 30 || 0.26 || 22 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 28 || 0.26 || 22 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 40 || 0.16 || 22 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 35 || 0.16 || 22 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 65 || 0.16 || 24 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 57 || 0.16 || 24 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 78 || 0.12 || 27 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 68 || 0.12 || 27 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 14 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 13 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 27 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 44 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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|-
|-
!Skin
!Skin
|{{Colour|Premium|XR500}}
|{{Color|Premium|XR500}}
|{{Colour|Premium|XR300}}
|{{Color|Premium|XR300}}
|{{Colour|Lunar|Crossbow}}
|{{Color|Lunar|Crossbow}}
|{{Colour|EventMission|Jetski}}
|{{Color|EventMission|Jetski}}
|-
|-
!Rarity
!Rarity
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|-
|-
!Obtained From
!Obtained From
|[[Premium Skincrate]]
|[[Premium Crate]]
|[[Premium Skincrate]]
|[[Premium Crate]]
|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]]
|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]]
|''Raft Wars'' [[Mission Quests|Mission Quest]]
|''Raft Wars'' [[Mission Quests|Mission Quest]]
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|-
|-
!Skin
!Skin
|{{Colour|FinalAct|Grinch}}
|{{Color|FinalAct|Grinch}}
|{{Colour|SpringFrenzy|Bunny}}
|{{Color|SpringFrenzy|Bunny}}
|-
|-
!Rarity
!Rarity
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Common}}
|{{Color|Common}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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**For the early-game, using cheaper towers is recommended.
**For the early-game, using cheaper towers is recommended.
**Using the [[Farm]] or [[Cowboy]] will allow you to place a '''Turret''' earlier, though, usually this is not recommended as there are better options than this.
**Using the [[Farm]] or [[Cowboy]] will allow you to place a '''Turret''' earlier, though, usually this is not recommended as there are better options than this.
*The '''Turret''' gains hidden detection at Level 1 and lead detection at Level 4, making it useful against enemies with these properties that may appear in the mid and late-game.
*The '''Turret''' has hidden detection by default and lead detection at Level 1, making it useful against enemies with these properties that may appear in the mid and late-game, especially in [[Hardcore Mode|Hardcore]] mode.
*The '''Turret''' has a larger placement footprint than other towers, so be aware of the space that it takes up.
*The '''Turret''' has a larger placement footprint than other towers, so be aware of the space that it takes up.
*It is highly recommended to pair the '''Turret''' with the [[DJ Booth]] to decrease the price of its extremely expensive upgrades.
*It is highly recommended to pair the '''Turret''' with the [[DJ Booth]] to decrease the price of its extremely expensive upgrades.
**It can also be helpful at increasing its already large range.
**It can also be helpful at increasing its already large range.
*The '''Turret''' is immune to debuffs applied by legacy enemies. This includes the [[Soul Stealer]]'s [[Fatigue Debuff]] or the [[Gunslinger]]'s [[Scared Debuff]]. However, this does not include the [[Boomer]] or [[Necrotic Skeleton]]'s debuffs as they do not apply an icon to the tower.
*The '''Turret''' is immune to debuffs applied by legacy enemies. This includes the [[Soul Stealer (Legacy)|Soul Stealer]]'s [[Fatigue Debuff]] or the [[Gunslinger]]'s [[Scared Debuff]]. However, this does not include the [[Boomer]] or [[Necrotic Skeleton]]'s debuffs as they do not apply an icon to the tower.
**The [[Soul Stealer]] also cannot spawn a [[Soul]] from it, as the [[Fatigue Debuff]] is never applied.
**The [[Soul Stealer (Legacy)|Soul Stealer]] also cannot spawn a [[Soul]] from it, as the [[Fatigue Debuff]] is never applied.
*While the '''Turret''' does have a very high DPS, one of the highest in the entire game, it also has one of the lowest placement limits.
*While the '''Turret''' does have a very high DPS, one of the highest in the entire game, it also has one of the lowest placement limits.
**Due to this, towers without limits like the [[Minigunner]], [[Golden Minigunner]], [[Swarmer]] or [[Golden Soldier]] can, if enough are placed down, deal more DPS than it.
**Due to this, towers without limits like the [[Minigunner]], [[Golden Minigunner]], [[Swarmer]] or [[Golden Soldier]] can, if enough are placed down, deal more DPS than it.
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==Trivia==
==Trivia==
*Strangely, the [[Void Reaver (Legacy)|Void Reaver]] can still spawn a [[Soul]] from the '''Turret''', which is not a humanoid tower unless the {{Color|Premium|XR500}} skin is equipped.
*Although the Level 4 upgrade icon shows an explosive warhead, the '''Turret''' cannot deal splash damage at any level.
*Strangely, the [[Void Reaver]] can still spawn a [[Soul]] from the '''Turret''', which is not a humanoid tower unless the {{Colour|Premium|XR500}} skin is equipped.
**The [[Soul Stealer (Legacy)|Soul Stealer]] cannot spawn a soul from the '''Turret''' unless it is the {{Color|Premium|XR500}} '''Turret'''. The [[Soul Stealer (Legacy)|Soul Stealer]] and legacy [[Fallen Soul (Legacy)|Fallen Soul]] also can only increase the firerate of the {{Color|Premium|XR500}} '''Turret''', but not any other skins.
**The [[Soul Stealer]] cannot spawn a soul from the '''Turret''' unless it is the {{Colour|Premium|XR500}} '''Turret'''. The [[Soul Stealer]] and legacy [[Fallen Soul (Legacy)|Fallen Soul]] also can only increase the firerate of the {{Colour|Premium|XR500}} '''Turret''', but not any other skins.
*The '''Turret''' has a unique placement and upgrade sound.
*The '''Turret''' has a unique placement and upgrade sound.


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***'''Base'''
***'''Base'''
****Range increased from 10 to 16.
****Range increased from 10 to 16.
**New skin: {{Colour|Premium|XR500}}
**New skin: {{Color|Premium|XR500}}
*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]]
*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]]
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
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*'''28 December 2019''' - [[Release v1.5|Release v1.5.0c]]
*'''28 December 2019''' - [[Release v1.5|Release v1.5.0c]]
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}.
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}.
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
**{{Bug}} Placement limit is higher than intended by 1.
*'''13 January 2020''' - [[Release v1.6|Release v1.6.0a]]
**{{Bugfix}} Placement limit is now the correct value.
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]]
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]]
**New skin: {{Colour|Premium|XR300}}
**New skin: {{Color|Premium|XR300}}
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]]
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]]
**New SFX added.
**New SFX added.
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**Upgrade names added.
**Upgrade names added.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Premium Skincrate]] skins.
**Skin rarity added to [[Premium Crate]] skins.
**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
****Firerate decreased from 0.55 to 0.53.
****Firerate decreased from 0.55 to 0.53.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.125">0.55 > 0.425</abbr> to <abbr title="-0.125">0.53 > 0.405</abbr>.
****Firerate changed from {{Tooltip|0.55 > 0.425|-0.125}} to {{Tooltip|0.53 > 0.405|-0.125}}.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.175">0.425 > 0.25</abbr> to <abbr title="-0.175">0.405 > 0.23</abbr>.
****Firerate changed from {{Tooltip|0.425 > 0.25|-0.175}} to {{Tooltip|0.405 > 0.23|-0.175}}.
*'''31 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.1c]]
*'''31 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.1c]]
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
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****Firerate decreased from 0.53 to 0.525.
****Firerate decreased from 0.53 to 0.525.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.125">0.53 > 0.405</abbr> to <abbr title="-0.125">0.525 > 0.4</abbr>.
****Firerate changed from {{Tooltip|0.53 > 0.405|-0.125}} to {{Tooltip|0.525 > 0.4|-0.125}}.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.175">0.405 > 0.23</abbr> to <abbr title="-0.175">0.4 > 0.225</abbr>.
****Firerate changed from {{Tooltip|0.405 > 0.23|-0.175}} to {{Tooltip|0.4 > 0.225|-0.175}}.
**{{Bug}} {{Colour|Premium|XR500}} skin is not immune to debuffs.
**{{Bug}} {{Color|Premium|XR500}} skin is not immune to debuffs.
*'''30 May 2022''' - [[v1.2.4]]a
*'''30 May 2022''' - [[v1.2.4]]a
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
Line 318: Line 323:
*'''21 December 2022''' - [[v1.6.0]]
*'''21 December 2022''' - [[v1.6.0]]
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
**{{Colour|Premium|XR300}} skin rarity changed from {{Colour|Uncommon}} to {{Colour|Rare}}.
**{{Color|Premium|XR300}} skin rarity changed from {{Color|Uncommon}} to {{Color|Rare}}.
*'''6 January 2023''' - [[v1.6.0]]e
*'''6 January 2023''' - [[v1.6.0]]e
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}.
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}.
Line 333: Line 338:
****Damage increased from +7 to +12.
****Damage increased from +7 to +12.
****Range decreased from +1 to +0.
****Range decreased from +1 to +0.
****Firerate changed from 0.525 to <abbr title="+0.15">0.575 > 0.725</abbr>.
****Firerate changed from 0.525 to {{Tooltip|0.575 > 0.725|+0.15}}.
****Lead detection added.
****Lead detection added.
***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|5,000}} to {{Money|7,250}}.
****Cost increased from {{Money|5,000}} to {{Money|7,250}}.
****Firerate changed from <abbr title="-0.125">0.525 > 0.4</abbr> to <abbr title="-0.35">0.725 > 0.375</abbr>.
****Firerate changed from {{Tooltip|0.525 > 0.4|-0.125}} to {{Tooltip|0.725 > 0.375|-0.35}}.
***'''Level 4'''
***'''Level 4'''
****Damage increased from +0 to +8.
****Damage increased from +0 to +8.
****Range decreased from +3 to +2.
****Range decreased from +3 to +2.
****Firerate changed from <abbr title="-0.175">0.4 > 0.225</abbr> to <abbr title="-0.05">0.375 > 0.325</abbr>.
****Firerate changed from {{Tooltip|0.4 > 0.225|-0.175}} to {{Tooltip|0.375 > 0.325|-0.05}}.
***'''Level 5'''
***'''Level 5'''
****Cost increased from {{Money|20,000}} to {{Money|32,000}}.
****Cost increased from {{Money|20,000}} to {{Money|32,000}}.
****Damage decreased from +12 to +7.
****Damage decreased from +12 to +7.
****Firerate changed from 0.225 to <abbr title="-0.125">0.325 > 0.2</abbr>.
****Firerate changed from 0.225 to {{Tooltip|0.325 > 0.2|-0.125}}.
****Renamed from ''Double Barrel Minigun'' to ''XR-200 Turret''.
****Renamed from ''Double Barrel Minigun'' to ''XR-200 Turret''.
*'''15 April 2023''' - [[v1.7.1]]a
*'''15 April 2023''' - [[v1.7.1]]a
Line 354: Line 359:
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}.
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}.
*'''31 October 2023''' - [[v1.9.0]]g
*'''31 October 2023''' - [[v1.9.0]]g
**New skin: {{Colour|Lunar|Crossbow}}
**New skin: {{Color|Lunar|Crossbow}}
*'''24 November 2023''' - [[v1.9.4]]
*'''24 November 2023''' - [[v1.9.4]]
**Gamepass price decreased from {{Robux|800}} to {{Robux|560}}.
**Gamepass price decreased from {{Robux|800}} to {{Robux|560}}.
Line 382: Line 387:
****Cost increased from {{Money|2,000}} to {{Money|4,250}}.
****Cost increased from {{Money|2,000}} to {{Money|4,250}}.
****Damage decreased from +12 to +5.
****Damage decreased from +12 to +5.
****Firerate changed from <abbr title="+0.15">0.575 > 0.725</abbr> to 0.325.
****Firerate changed from {{Tooltip|0.575 > 0.725|+0.15}} to 0.325.
***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|7,250}} to {{Money|12,000}}.
****Cost increased from {{Money|7,250}} to {{Money|12,000}}.
****Firerate changed from <abbr title="-0.35">0.725 > 0.375</abbr> to <abbr title="-0.15">0.325 > 0.175</abbr>.
****Firerate changed from {{Tooltip|0.725 > 0.375|-0.35}} to {{Tooltip|0.325 > 0.175|-0.15}}.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|12,500}} to {{Money|26,000}}.
****Cost increased from {{Money|12,500}} to {{Money|26,000}}.
****Damage increased from +8 to +17.
****Damage increased from +8 to +17.
****Firerate changed from <abbr title="-0.05">0.375 > 0.325</abbr> to 0.175.
****Firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to 0.175.
***'''Level 5'''
***'''Level 5'''
****Cost increased from {{Money|32,000}} to {{Money|56,250}}.
****Cost increased from {{Money|32,000}} to {{Money|56,250}}.
****Damage increased from +7 to +23.
****Damage increased from +7 to +23.
****Firerate changed from <abbr title="-0.125">0.325 > 0.2</abbr> to <abbr title="-0.025">0.175 > 0.15</abbr>.
****Firerate changed from {{Tooltip|0.325 > 0.2|-0.125}} to {{Tooltip|0.175 > 0.15|-0.025}}.
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''27 November 2024''' - [[v1.43.0]]
*'''27 November 2024''' - [[v1.43.0]]
Line 413: Line 418:
****Range increased from 15 to 16.5.
****Range increased from 15 to 16.5.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from 0.325 to <abbr title="-0.05">0.375 > 0.325</abbr>.
****Firerate changed from 0.325 to {{Tooltip|0.375 > 0.325|-0.05}}.
****Range decreased from +5 to +4.5.
****Range decreased from +5 to +4.5.
***'''Level 2'''
***'''Level 2'''
Line 431: Line 436:
***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|1,000}} to {{Money|1,250}}.
****Cost increased from {{Money|1,000}} to {{Money|1,250}}.
****Firerate changed from 0.325 to <abbr title="-0.05">0.375 > 0.325</abbr>.
****Firerate changed from 0.325 to {{Tooltip|0.375 > 0.325|-0.05}}.
***'''Level 2'''
***'''Level 2'''
****Cost increased from {{Money|4,250}} to {{Money|7,250}}.
****Cost increased from {{Money|4,250}} to {{Money|7,250}}.
Line 442: Line 447:
***'''Level 5'''
***'''Level 5'''
****Cost decreased from {{Money|56,250}} to {{Money|52,500}}.
****Cost decreased from {{Money|56,250}} to {{Money|52,500}}.
****Firerate changed from <abbr title="-0.025">0.175 > 0.15</abbr> to 0.175.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to 0.175.
****Damage increased from +23 to +35.
****Damage increased from +23 to +35.
**New skin: {{Colour|EventMission|Jetski}}
**New skin: {{Color|EventMission|Jetski}}
**{{Bugfix}} {{Colour|Premium|XR500}} skin is now immune to debuffs from enemies before [[v1.9.0]].
**{{Bugfix}} {{Color|Premium|XR500}} skin is now immune to debuffs from enemies before [[v1.9.0]].
*'''26 November 2025''' - [[v1.81.0]]
*'''26 November 2025''' - [[v1.81.0]]
**Gamepass cost decreased from {{Robux|450}} to {{Robux|292}}.
**Gamepass cost decreased from {{Robux|450}} to {{Robux|292}}.
Line 451: Line 456:
**Gamepass cost increased from {{Robux|292}} to {{Robux|450}}.
**Gamepass cost increased from {{Robux|292}} to {{Robux|450}}.
*'''20 December 2025''' - [[v1.83.0]]a
*'''20 December 2025''' - [[v1.83.0]]a
**New skin: {{Colour|FinalAct|Grinch}}
**New skin: {{Color|FinalAct|Grinch}}
*'''23 December 2025''' - [[v1.83.0|v1.83.5]]
*'''23 December 2025''' - [[v1.83.0|v1.83.5]]
**Gamepass cost decreased from {{Robux|450}} to {{Robux|292}}.
**Gamepass cost decreased from {{Robux|450}} to {{Robux|292}}.
Line 468: Line 473:
***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|1,250}} to {{Money|3,250}}.
****Cost increased from {{Money|1,250}} to {{Money|3,250}}.
****Firerate changed from <abbr title="-0.05">0.375 > 0.325</abbr> to <abbr title="-0.1">0.425 > 0.325</abbr>.
****Firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to {{Tooltip|0.425 > 0.325|-0.1}}.
***'''Level 2'''
***'''Level 2'''
****Cost increased from {{Money|7,250}} to {{Money|7,500}}.
****Cost increased from {{Money|7,250}} to {{Money|7,500}}.
Line 474: Line 479:
****Cost increased from {{Money|15,000}} to {{Money|20,000}}.
****Cost increased from {{Money|15,000}} to {{Money|20,000}}.
****Damage increased from +0 to +10.
****Damage increased from +0 to +10.
****Firerate changed from <abbr title="-0.15">0.325 > 0.175</abbr> to <abbr title="-0.142">0.325 > 0.183</abbr>.
****Firerate changed from {{Tooltip|0.325 > 0.175|-0.15}} to {{Tooltip|0.325 > 0.183|-0.142}}.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|30,000}} to {{Money|35,000}}.
****Cost increased from {{Money|30,000}} to {{Money|35,000}}.
Line 481: Line 486:
****Cost increased from {{Money|52,500}} to {{Money|85,000}}.
****Cost increased from {{Money|52,500}} to {{Money|85,000}}.
****Damage decreased from +35 to +22.
****Damage decreased from +35 to +22.
****Firerate changed from 0.175 to <abbr title="-0.33">0.183 > 0.155</abbr>.
****Firerate changed from 0.175 to {{Tooltip|0.183 > 0.155|-0.33}}.
*'''11 March 2026''' - [[v1.86.0]]
*'''11 March 2026''' - [[v1.86.0]]
**Statistical changes (Regular):
**Statistical changes (Regular):
Line 488: Line 493:
****Damage decreased from +22 to +13.
****Damage decreased from +22 to +13.
*'''3 April 2026''' - [[v1.88.0]]
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{Colour|SpringFrenzy|Bunny}}
**New skin: {{Color|SpringFrenzy|Bunny}}
*'''22 April 2026''' - [[v1.89.0]]
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|8,250}} to {{Money|8,750}}.
****Damage increased from 20 to 24.
****Range increased from 15 to 18.
****Hidden detection added, moved from Level 1.
***'''Level 1'''
****Cost decreased from {{Money|3,250}} to {{Money|2,750}}.
****Damage increased from +0 to +6.
****Firerate changed from {{Tooltip|0.425 > 0.325|-0.1}} to 0.425.
****Range decreased from +5 to +0.
****Lead detection added, moved from Level 2.
****Name changed from ''Radar'' to ''Stronger Ammunition''.
***'''Level 2'''
****Damage decreased from +10 to +0.
****Firerate changed from 0.325 to {{Tooltip|0.325 > 0.283|-0.042}}.
****Range increased from +0 to +4.
****Name changed from ''Stronger Ammunition'' to ''Radar''.
***'''Level 3'''
****Firerate changed from {{Tooltip|0.325 > 0.183|-0.142}} to {{Tooltip|0.283 > 0.183|-0.1}}.
****Range decreased from +2 to +0.
***'''Level 5'''
****Cost decreased from {{Money|75,000}} to {{Money|65,000}}.
*'''22 May 2026''' - [[v1.91.0]]
**Gamepass price decreased from {{Robux|450}} to {{Robux|360}}.
***{{Bug}} Gifting was not discounted.
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
**Gamepass price increased from {{Robux|360}} to {{Robux|450}}.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Cost decreased from {{Money|8,750}} to {{Money|7,750}}.
****Damage decreased from 24 to 20.
****Firerate decreased from 0.425 to 0.4.
****Range increased from 18 to 19.
***'''Level 1'''
****Cost increased from {{Money|2,750}} to {{Money|3,750}}.
****Damage increased from +6 to +8.
***'''Level 2'''
****Firerate changed from {{Tooltip|0.425 > 0.283|-0.142}} to {{Tooltip|0.4 > 0.26|-0.14}}.
****Range decreased from +4 to +3.
***'''Level 3'''
****Damage decreased from +10 to +7.
****Firerate changed from {{Tooltip|0.283 > 0.183|-0.1}} to {{Tooltip|0.26 > 0.16|-0.1}}.
***'''Level 4'''
****Damage decreased from +25 to +22.
***'''Level 5'''
****Damage decreased from +13 to +5.
****Firerate changed from {{Tooltip|0.183 > 0.15|-0.033}} to {{Tooltip|0.16 > 0.12|-0.04}}.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.375 to 0.35.
***'''Level 1'''
****Firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to {{Tooltip|0.35 > 0.3|-0.05}}.
***'''Level 2'''
****Damage decreased from +5 to +4.
***'''Level 3'''
****Damage decreased from +0 to -1.
****Firerate changed from {{Tooltip|0.325 > 0.175|-0.15}} to {{Tooltip|0.3 > 0.15|-0.15}}.
***'''Level 4'''
****Damage decreased from +17 to +14.
***'''Level 5'''
****Damage decreased from +23 to +17.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}.
*'''2 August 2026''' - [[v2.4.0|v2.4.2a]]
**Gamepass price decreased from {{Robux|450}} to {{Robux|340}}.
***{{Bug}} Gift price has not changed.
*'''7 August 2026''' - [[v2.5.0]]
**Statistical changes (Regular):
***'''Level 5'''
****Damage increased from +5 to +11.
}}
}}



Latest revision as of 21:27, 18 August 2026


Similar Article
This article is about Turret. You may be looking for the Gatling Gun or one of the multiple Sentries.

<infobox>

 <title source="title"><default>Turret</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Large (2)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Large (2)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"Shoots extremely strong bullets and chews bosses."
―Store Description
File:Quote.png
"Shoots extremely strong bullets and chews bosses. Unlockable at Lv. 50"
―Former Store Description
File:Quote.png
"The most powerful boss shredder. Unlockable at Lv. 50"
―Former Store Description

Description

[edit]

The Turret is an advanced tower with long range and high damage. It cannot be purchased from the store, instead unlocked at Level 50 or via its gamepass, priced at Robux 340. When the player reaches Level 50, the Turret can be claimed using the pop up message that appears when joining the lobby.

The Turret excels at single target damage, boasting a strong mix of high range, damage and firerate. However, it is also very expensive. It costs Error creating thumbnail: File missing$7,750 to place it down, the second most expensive starting cost for any tower. It takes a cumulative total of Error creating thumbnail: File missing$149,000 to reach the max level, making it the third most expensive tower to fully upgrade in the entire game. In PVP mode, it does have reduced placement and upgrade costs, but it is still one of the most expensive towers to fully upgrade there. As the Turret is not a humanoid tower, it is immune to debuffs which are applied by enemies added before the v1.9.0 update. Debuffs from enemies like the Boomer can still affect it. This however does not make it immune to stuns. Additionally, it has a larger placement footprint than most other towers. It can detect hidden enemies and has lead detection.

Because of its extremely high base cost and very expensive upgrade prices, as well as high DPS, the Turret is considered a mid-late game tower.

The Turret has a placement limit of three per player. This is increased to five in PVP mode.

Upgrades

[edit]
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Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:XR500TurretIconIGAug25.png File:XR300TurretIconIGAug25.png Error creating thumbnail: File missing File:JetskiTurretIconIG.png
Skin XR500 XR300 Crossbow Jetski
Rarity Legendary Rare Event Legendary
Daily Store Cost Robux 190 Robux 120 N/A N/A
Obtained From Premium Crate Premium Crate Lunar Overture Season Raft Wars Mission Quest
File:GrinchTurretIconIG.png Error creating thumbnail: File missing
Skin Grinch Bunny
Rarity Rare Common
Daily Store Cost N/A N/A
Obtained From The Final Act Premium Battle Pass Spring Frenzy Battle Pass

Strategy

[edit]
  • The Turret has one of the most expensive starting costs for a tower, so it is impractical for the early-game.
    • For the early-game, using cheaper towers is recommended.
    • Using the Farm or Cowboy will allow you to place a Turret earlier, though, usually this is not recommended as there are better options than this.
  • The Turret has hidden detection by default and lead detection at Level 1, making it useful against enemies with these properties that may appear in the mid and late-game, especially in Hardcore mode.
  • The Turret has a larger placement footprint than other towers, so be aware of the space that it takes up.
  • It is highly recommended to pair the Turret with the DJ Booth to decrease the price of its extremely expensive upgrades.
    • It can also be helpful at increasing its already large range.
  • The Turret is immune to debuffs applied by legacy enemies. This includes the Soul Stealer's Fatigue Debuff or the Gunslinger's Scared Debuff. However, this does not include the Boomer or Necrotic Skeleton's debuffs as they do not apply an icon to the tower.
  • While the Turret does have a very high DPS, one of the highest in the entire game, it also has one of the lowest placement limits.
    • Due to this, towers without limits like the Minigunner, Golden Minigunner, Swarmer or Golden Soldier can, if enough are placed down, deal more DPS than it.
    • This is far less of an issue the more players there are in the match, as with player count the placement limit per player gets decreased, making towers with no limits far less viable while low placement limit towers like the Turret are completely unaffected.

Trivia

[edit]
  • Strangely, the Void Reaver can still spawn a Soul from the Turret, which is not a humanoid tower unless the XR500 skin is equipped.
    • The Soul Stealer cannot spawn a soul from the Turret unless it is the XR500 Turret. The Soul Stealer and legacy Fallen Soul also can only increase the firerate of the XR500 Turret, but not any other skins.
  • The Turret has a unique placement and upgrade sound.

Update History

[edit]

For previous cosmetic variations, see the gallery page.


File:TowerNewHeader.png
Towers
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Intermediate
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Crook Boss
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Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
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Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
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History Pages
Starter
Intermediate
Advanced
Hardcore
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Golden Perks
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