Golden Cowboy
- "There ain't enough room for the two of us pardner... Gain cash on reload."
- ―Inventory Description
- "There ain't enough room for the two of us pardner... Gain cash every 6th shot."
- ―Former Inventory Description
- "There ain't enough room for the two of us pardner... Gain cash every 8th shot."
- ―Former Inventory Description
Description
The Golden Cowboy is a golden perk for the Cowboy, unlocked from the Golden Crate for
50,000, if you have the Cowboy. It can also appear in the daily skin store for
70,000.
While initially it has a fast firerate, it deals moderate damage with a fairly low range. On later levels, the Golden Cowboy gains much higher damage, higher range and a faster firerate. The Golden Cowboy can also generate cash every sixth shot. The amount of shots needed for the Golden Cowboy to generate cash can be seen above its tower icon in the upgrade box or when you hover your cursor over it. After firing the last shot, it will spin its gun for a short while. The Spin Time is decreased at higher Levels. This ability can act as a primary or secondary source of economy.
The Golden Cowboy is considered an all round tower. Its DPS makes it decent to defend early and mid-game, while its ability to generate cash can make it useful for the entire match.
In comparison to its normal counterpart, the Cowboy, the Golden Cowboy has higher damage, slightly higher range at Level 0 and it generates more money. It is, however, more expensive to place down and upgrade.
The Golden Cowboy has a placement limit of twelve per player.
Upgrades
Statistics
To see all the previous statistics of this tower, see the history page.
| Level | Total Price | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[3] | Cost Efficiency | Income Per Second[4] | Income Efficiency[5] |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 0.9 | 2 | 6 | 13 | 2.77 | |||||
| 1 | 3 | 0.75 | 1.5 | 6 | 15 | 3.43 | |||||
| 2 | 5 | 0.75 | 1.5 | 6 | 15 | 5.71 | |||||
| 3 | 12 | 0.6 | 1.25 | 6 | 17.5 | 16.94 | |||||
| 4 | 12 | 0.3 | 1.25 | 12 | 20 | 31.65 | |||||
| 5 | 26 | 0.3 | 1 | 12 | 20 | 72.56 |
Skins
To see all the upgrades of a skin, see the gallery page.
| Skin | Default | Pumpkin | Redemption | Bandit |
|---|---|---|---|---|
| Rarity | Common | Event | Rare | Rare |
| Daily Store Cost | N/A | |||
| Obtained From | Owning Cowboy | Halloween Crate Pumpkin Crate Halloween 2019 Crate |
Premium Crate | Premium Crate |
| Skin | Kasodus | Valentines | Cop | Noir |
| Rarity | Uncommon | Uncommon | Rare | Common |
| Daily Store Cost | ||||
| Obtained From | Premium Crate Code: DOUBLEBLOXIES[6] |
Valentines 2026 Crate, Lovestruck Crate, Lovely Crate, Season of Love Season |
Premium Crate | Deluxe Crate |
| Skin | Cyberpunk | Retired | Badlands | Agent |
| Rarity | Legendary | Legendary | Exclusive | Legendary |
| Daily Store Cost | N/A | |||
| Obtained From | Deluxe Crate | Deluxe Crate | Quickdraw! Badge[7] | Premium Crate Philips x TDS Season |
| Skin | Holiday | Ducky | Bounty Hunter | Masquerade |
| Rarity | Event | Rare | Legendary | Event |
| Daily Store Cost | N/A | |||
| Obtained From | Jolly Crate Violent Night Season |
Ducky Crate | Deluxe Crate | Lunar Overture Season |
| Skin | Fallen | Plushie | MegaBit | Dark Frost |
| Rarity | Rare | Exclusive | Rare | Rare |
| Daily Store Cost | N/A | N/A | N/A | |
| Obtained From | Condemned Vigilante Mission Quest | Merch Shop[8] | Daily Store | Operation I.C.E Premium Battle Pass |
| Skin | Spring Time | Mecha Bunny | Vampire Hunter | Shamrock |
| Rarity | Legendary | Legendary | Rare | Common |
| Daily Store Cost | N/A | N/A | N/A | N/A |
| Obtained From | Ducky Revenge Premium Battle Pass | Merch Shop[9] | Null & Void Event Premium Battle Pass | Shamrock Crate |
| Skin | Patriotic | |||
| Rarity | Legendary | |||
| Daily Store Cost | N/A | |||
| Obtained From | Patriotic Crate |
Strategy
- The Golden Cowboy is a great all-round tower, being able to handle earlier waves and later waves on most gamemodes.
- Early on during the game, you may want to place down multiple Level 0 Golden Cowboys because of their low price.
- Due to its low placement limit of 12, it is unable to deal with the later waves on its own in terms of DPS, though its money generation can still be effective in the later waves.
- Early on during the game, you may want to place down multiple Level 0 Golden Cowboys because of their low price.
- The Golden Cowboy generates a specified amount of money every sixth shot from Levels 0-3 and every twelfth shot at Levels 4-5.
- Later on during the game, higher level Golden Cowboys will be able to earn lots of money from enemies, being on par with the Farm, and even outperforming it.
- If you want to use this tower for farming early on, multiple Level 2 Golden Cowboys can be quite effective at generating money.
- The amount of cash earned can be increased even further with the Commander and Cooldown Flag Firerate Buff.
- Enemies summoned by other enemies or sent by players do not count for cash shot.
- Additionally, you can increase the money earned by the Golden Cowboy by placing it near the start of the path, ensuring that no other towers can damage enemies before the Golden Cowboy.
- While the Golden Cowboy cannot damage lead enemies, like the Lead, shots towards these enemies will contribute to the Golden Cowboy's cash shot.
- The DJ Booth can be very useful at decreasing the Golden Cowboy's high upgrade costs.
- It can also be useful for further increasing its high range.
Trivia
- The two former descriptions for the Golden Cowboy are incorrect, as the Golden Cowboy generates money every sixth or twelfth shot, instead of fifth or eighth.
- This is because the description is referring to previous versions of the normal Cowboy, though these are outdated even for it.
- The Level 5 upgrade name, Wildest Of The West, is a reference to the Cowboy's old ability, Wildest of The West which it gained at Level 5 before the Overhaul Update.
- The Golden Cowboy is the first golden perk to give a tower a placement limit.
Update History
For previous cosmetic variations, see the gallery page.
- 13 May 2022 - v1.2.2
- Golden Cowboy added, replacing the Golden Cowboy skin buffs.
- 30 September 2022 - v1.4.0
- No longer gives a random amount of cash, now gives a set amount of cash.
- Amount of cash generated no longer increases with each wave, now increases with Levels.
- Now shows the amount of shots needed for it to generate cash.
- Now spins its guns when generating cash, which prevents it from attacking.
- Kasodus skin now has rarity.
- Statistical changes:
- Base
- Damage decreased from 4 to 3.
- Range decreased from 14 to 13.
- Firerate decreased from 1.525 to 1.025.
- Spin Time of 1.7 added.
- Now generates
$35 cash instead of a random amount which increases with each wave.
- Level 1
- Cost increased from
$250 to
$300. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Renamed from Quick Shot to Steady Hand.
- Cost increased from
- Level 2
- Cost increased from
$300 to
$400. - Damage increased from +0 to +2.
- Range increased from +0 to +3.
- Cash shot changed from 6 > 4 to 6.
- Income now changes from
$35 >
$65. - Renamed from Gold Shot to Lucky Shot.
- Cost increased from
- Level 3
- Damage increased from +4 to +7.
- Range increased from +2 to +4.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Spin Time now changes from 1.7 > 1.3.
- Renamed from Dualling Instincts to Faster Instincts.
- Level 4
- Damage decreased from +7 to +3.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Income now changes from
$65 >
$90.
- Level 5
- Cost increased from
$11,500 to
$12,000. - Damage increased from +10 to +15.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.375.
- Income now changes from
$90 >
$120. - Spin Time now changes from 1.3 > 1.
- Renamed from Gunslinger of Death to Outlawed.
- Cost increased from
- Base
- New skins: Cop, Agent, Noir, Cyberpunk, Retired, Badlands
- 4 October 2022 - v1.4.0b
- Statistical changes:
- Level 3
- Cost increased from
$1,750 to
$2,150.
- Cost increased from
- Level 3
- Statistical changes:
- 31 October 2022 - v1.4.2
- Statistical changes:
- Level 2
- Cost increased from
$400 to
$450.
- Cost increased from
- Level 3
- Cost increased from
$2,150 to
$2,250.
- Cost increased from
- Level 2
- Statistical changes:
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- Bandit skin rarity changed from Uncommon to Rare.
- Redemption skin rarity changed from Legendary to Rare.
- Kasodus skin rarity changed from Common to Uncommon.
- New skin: Holiday
- 14 February 2023 - v1.6.2
- Valentines skin rarity changed from Event to Rare.
- 7 April 2023 - v1.7.0
- You can now see Golden Cowboy's cash shot when you hover your cursor over it.
- Statistical changes:
- Base
- Damage decreased from 3 to 2.
- Firerate decreased from 1.025 to 0.725.
- Range decreased from 13 to 12.
- Income decreased from
$35 to
$25.
- Level 1
- Damage increased from +0 to +1.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.725.
- Cost decreased from
$300 to
$250.
- Level 2
- Range decreased from +3 to +2.
- Firerate changed from 0.825 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Damage decreased from +2 to +1.
- Income changed from
$35 >
$65 to
$25 >
$40. - Cost increased from
$450 to
$500.
- Level 3
- Damage decreased from +7 to +6.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Damage decreased from +3 to +2.
- Cash shot changed from 6 to 6 > 12.
- Income changed from
$65 >
$90 to
$40 >
$65. - Cost increased from
$5,500 to
$6,650.
- Level 5
- Damage decreased from +15 to +8.
- Income changed from
$90 >
$120 to
$65 >
$100. - Renamed from Outlawed to Gold Rush.
- Base
- 12 May 2023 - v1.7.3
- New skin: Ducky
- 5 August 2023 - v1.8.4
- Statistical changes:
- Level 1
- Name changed from Steady Hand to Headshot Practice.
- Level 2
- Income changed from
$25 >
$40 to
$25 >
$45. - Name changed from Lucky Shot to Gold Shot.
- Income changed from
- Level 4
- Income changed from
$40 >
$65 to
$45 >
$115.
- Income changed from
- Level 5
- Income changed from
$65 >
$100 to
$115 >
$160. - Name changed from Gold Rush to Wildest Of The West.
- Income changed from
- Level 1
- Statistical changes:
- 28 October 2023 - v1.9.0
- New skins: Bounty Hunter, Masquerade
- 5 April 2024 - v1.18.0
- Statistical changes:
- Base
- Cost decreased from
$700 to
$600. - Damage increased from 2 to 3.
- Firerate increased from 0.725 to 1.025.
- Spin Time increased from 1.7 to 1.75.
- Range increased from 12 to 14.
- Income increased from
$25 to
$30. - Placement limit of 12 added.
- Cost decreased from
- Level 1
- Cost decreased from
$250 to
$225. - Damage decreased from +1 to +0.
- Firerate changed from 0.708 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found.
- Spin Time changed from 1.7 to 1.75 > 1.35.
- Cost decreased from
- Level 2
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.725.
- Range decreased from +2 to +0.
- Income changed from
$25 >
$45 to
$30 >
$50.
- Level 3
- Cost decreased from
$2,250 to
$2,000. - Damage increased from +6 to +8.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.725.
- Spin time changed from 1.7 > 1.3 to 1.35 > 1.
- Cost decreased from
- Level 4
- Cost decreased from
$6,650 to
$5,850. - Damage decreased from +2 to +0.
- Income changed from
$45 >
$115 to
$50 >
$150. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Renamed from Double Tap to Double Tap II.
- Cost decreased from
- Level 5
- Cost increased from
$12,000 to
$17,500. - Damage increased from +8 to +12.
- Range increased from +0 to +2.
- Firerate changed from 0.3 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Income changed from
$115 >
$160 to
$150 >
$250. - Spin time changed from 1.3 > 1 to 1 > 0.75.
- Cost increased from
- Base
- Statistical changes:
- 23 May 2024 - v1.23.0
- Damage dealt to summoned enemies no longer counts for cash shot.
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- Bugfix: Damage is now boosted by Damage Buffs.
- 9 August 2024 - v1.27.5
- New skin: Fallen
- 4 September 2024 - v1.30.0
- New skin: Plushie
- 11 September 2024 - v1.31.0
- New skin: Megalodon
- 16 December 2024 - v1.46.0
- New skin: Dark Frost
- 9 April 2025 - v1.60.0
- Offense role added.
- 16 April 2025 - v1.61.0
- New skin: Spring Time
- Bug: Spring Time at Level 5 will break if placed in range of a Firework Technician after it generates a firework, it will stop dealing damage and once the targeted enemies get out of its range, it will stop attacking enemies entirely.
- 18 April 2025 - v1.61.6a
- New skin: Mecha Bunny
- 11 June 2025 - v1.67.0
- Placement limit decreased from 12 to 10.
- Statistical changes:
- Base
- Damage increased from 3 to 4.
- Spin time decreased from 1.75 to 1.5.
- Income increased from
$30 to
$35
- Level 1
- Cost decreased from
$225 to
$150. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found.
- Range decreased from +2 to +0.
- Spin time changed from 1.75 > 1.35 to 1.5 > 1.25.
- Cost decreased from
- Level 2
- Cost increased from
$500 to
$600. - Damage increased from +1 to +2.
- Range increased from +0 to +2.
- Income changed from
$30 >
$50 to
$35 >
$60.
- Cost increased from
- Level 3
- Cost decreased from
$2,000 to
$1,750. - Damage decreased from +8 to +4.
- Firerate changed from 0.725 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Spin time changed from 1.35 > 1 to 1.25 > 1.
- Cost decreased from
- Level 4
- Cost decreased from
$5,850 to
$4,750. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +0 to +2.
- Income changed from
$50 >
$150 to
$60 >
$150.
- Cost decreased from
- Level 5
- Cost decreased from
$17,500 to
$9,500. - Damage increased from +12 to +14.
- Range decreased from +2 to +0.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.275.
- Income changed from
$150 >
$250 to
$150 >
$225.
- Cost decreased from
- Base
- 18 October 2025 - v1.77.0
- New skin: Vampire Hunter
- 28 January 2026 - v1.84.0
- Placement limit decreased from 10 to 6.
- Statistical changes:
- Base
- Damage decreased from 4 to 2.
- Firerate decreased from 1.025 to 0.375.
- Range increased from 14 to 15.
- Income decreased from
$35 to
$20. - Spin time increasaed from 1.5 to 1.75.
- Level 1
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +0 to +2.
- Spin time changed from 1.5 > 1.25 to 1.75 > 1.25.
- Level 2
- Cost increased from
$600 to
$1,000. - Range decreased from +2 to +0.
- Hidden detection added, moved from Level 3.
- Income changed from
$35 >
$60 to
$20 >
$40.
- Cost increased from
- Level 3
- Cost increased from
$1,750 to
$4,500. - Damage increased from +4 to +11.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Income changed from
$60 to
$40 >
$75.
- Cost increased from
- Level 4
- Cost increased from
$4,750 to
$7,500. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +2 to +0.
- Income changed from
$60 >
$150 to
$75 >
$150.
- Cost increased from
- Level 5
- Cost increased from
$9,500 to
$15,000 - Damage increased from +14 to +15.
- Range increased from +0 to +2.
- Cost increased from
- Base
- Megalodon renamed to MegaBit.
- Bug: Still uses the previous name on mobile.
- 11 February 2026 - v1.85.0
- Placement footprint decreased from 1.5 to 1.25.
- Statistical changes:
- Base
- Cost decreased from
$600 to
$550. - Income increased from
$20 to
$25.
- Cost decreased from
- Level 2
- Cost decreased from
$1,000 to
$900. - Income changed from
$20 >
$40 to
$25 >
$50.
- Cost decreased from
- Level 3
- Cost decreased from
$4,500 to
$3,500. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Income changed from
$40 >
$75 to
$50 >
$85.
- Cost decreased from
- Level 4
- Cost decreased from
$7,500 to
$5,500. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +0 to +2.
- Income changed from
$75 >
$150 to
$85 >
$175.
- Cost decreased from
- Level 5
- Cost increased from
$15,000 to
$17,000 - Damage increased from +15 to +20.
- Range decreased from +2 to +0.
- Income changed from
$150 >
$225 to
$175 >
$325.
- Cost increased from
- Base
- 11 March 2026 - v1.86.0
- New skin: Shamrock
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Placement limit increased from 6 to 12.
- Statistical changes:
- Base
- Cost increased from
$550 to
$600. - Damage increased from 2 to 3.
- Firerate increased for 0.375 to 0.9.
- Range decreased from 15 to 13.
- Income increased from
$25 to
$35. - Spin time increased from 1.75 to 2.
- Cost increased from
- Level 1
- Cost decreased from
$225 to
$200. - Firerate increased for Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Spin time changed from 1.75 > 1.25 to 2 > 1.5.
- Cost decreased from
- Level 2
- Cost decreased from
$900 to
$650. - Income changed from
$25 >
$50 to
$35 >
$60. - Hidden detection removed, moved to Level 3.
- Cost decreased from
- Level 3
- Cost decreased from
$3,500 to
$2,400. - Damage decreased from +11 to +7.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +2 to +2.5.
- Income changed from
$50 >
$85 to
$60. - Spin time changed from 1.25 > 1 to 1.5 > 1.25.
- Hidden detection added.
- Name changed from Faster Instincts to Deadly Precision.
- Cost decreased from
- Level 4
- Cost increased from
$5,500 to
$4,250. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +2 to +2.5.
- Income changed from
$85 >
$175 to
$60 >
$150.
- Cost increased from
- Level 5
- Cost decreased from
$17,000 to
$9,750. - Damage decreased from +20 to +14.
- Income changed from
$175 >
$325 to
$150 >
$225. - Spin time changed from 1 to 1.25 > 1.
- Cost decreased from
- Base
- 2 July 2026 - v2.1.7
- New skin: Patriotic
Notes
- ↑ Due to bugs, it cannot have Scared Debuffs applied from Wox the Fox, Nuclear Monster and Gunslinger, Fatigue Debuffs from the Soul Stealer and legacy Fallen Soul, and it cannot have a Soul spawn from it by the Soul Stealer.
- ↑ Due to bugs, it cannot be stunned by legacy enemy abilities fired like a minigun or ones that are lasers. This includes the legacy Templar, legacy P3NGU, Warden, Minigunner, Gunslinger's Crossbones Crossfire and Nuclear Monster's Nuclear Beam.
- ↑ DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).
- ↑ This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).
- ↑ Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).
- ↑ Expired
- ↑ Triumph Badlands II in under 16 minutes.
- ↑ Can be obtained by purchasing a Cowboy Plush.
- ↑ Code obtained by purchasing a Mecha Bunny + Nerd Ducky Mini Plush.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |





