Pyromancer

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This article is about Pyromancer. You may be looking for Cryomancer or Null Pyromancer.

<infobox>

 <title source="title"><default>Pyromancer</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"Burn multiple enemies at once and chip away defense."
―Store Description
File:Quote.png
"Slow down hoards of zombies and slowly burn their health away."
―Former Store Description

Description

The Pyromancer is an intermediate tower that costs Coin 1,250 to buy from the store. It is capable of dealing burn damage to enemies, damaging them over time even when not directly targeted. At higher levels, it can also melt defense by up to 50% of the listed value. For example, an enemy with 50% defense will have its defense decreased to 25%.

If an enemy is set alight, the flames will be applied to the enemy until the burn time runs out. There are two types of damage the Pyromancer can apply. The first is Normal Damage which is applied every 0.258 when the enemy is colliding with the Pyromancer's flame. This flame can initially only hit one enemy, though it upgrades it increases to five. This can pierce through multiple enemies. The second is Burn Damage which is applied for every second an enemy is set alight. Both damage types can damage Lead enemies. The Pyromancer can also detect Hidden enemies at Level 2+. The Pyromancer will attack any enemy, even if the enemy is on fire, as long as it can detect it, though it will prioritize enemies that are not on fire.

The Pyromancer is best combined with other towers since it deals little damage by itself but can deal area of effect. Some enemies are immune to burn, like the Molten. This does not mean the Pyromancer cannot attack them; it only means that it cannot light them on fire.

Upgrades

Improved Handling
Level 1 • Cost: Cash$325

0.275 > 0.175 Firerate Firerate

+2 Range Range

+1 Max Hits

+0.25 Hitbox


Sell Price changes to Cash$408

Fire Fighting
Level 2 • Cost: Cash$1,000

+1 Damage Damage

+1 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to Cash$741

Fire Hazard
Level 3 • Cost: Cash$1,750

+1 Damage Damage

+2.5 Range Range

3 > 6 Burn Time Burn Time

+3 Burn Damage Burn Damage

+2 Max Hits

1% > 5% Defense Melting Defense Melting


Sell Price changes to Cash$1,408

Napalm Thrower
Level 4 • Cost: Cash$3,750

+1 Damage Damage

+5 Burn Damage Burn Damage

6 > 10 Burn Time Burn Time

+0.25 Hitbox

5% > 10% Defense Melting Defense Melting


Sell Price changes to Cash$2,658

Pyromaniac
Level 5 • Cost: Cash$7,500

+2 Damage Damage

+15 Burn Damage Burn Damage

+1.5 Range Range

+3 Max Hits

+0.75 Hitbox


Sell Price changes to Cash$5,158

Stats Table

To see all the previous statistics of this tower, see the History page.

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Max Hits Hitbox Total Elapsed Damage[1] DPS[2] Max DPS Cost Efficiency
0 Cash$900 1 2 0.250.275 8 1% 3 1 3 1.25 6 6[3]5.64[4] 1816.92 Cash$150Cash$159.57
1 Cash$1,225 1 2 0.150.175 10 1% 3 1 4 1.5 6 8.67[5]7.71[6] 34.6830.84 Cash$141.29Cash$158.88
2 Cash$2,225 2 2 0.150.175 10 1% 3 1 5 1.5 6 15.33[7]13.43[8] 76.6567.15 Cash$145.14Cash$165.67
3 Cash$3,975 3 5 0.150.175 12.5 5% 6 1 7 1.5 30 25[9]22.14[10] 175154.98 Cash$159Cash$179.54
4 Cash$7,725 4 10 0.150.175 12.5 10% 10 1 7 1.75 100 36.67[11]32.86[12] 256.69230.02 Cash$210.66Cash$235.09
5 Cash$15,225 6 25 0.150.175 14 10% 10 1 10 2.5 250 65[13]59.29[14] 650592.9 Cash$234.23Cash$256.79

Skins

To see all the upgrades of a skin, see the gallery page.

File:DHHazmatPyroIcon.png File:DHGoldenPyroIcon.png File:DHScarecrowPyroIcon.png File:DHAcidicPyroIcon.png
Skin Hazmat Golden[15] Scarecrow Acidic
Rarity Common Golden Event Uncommon
Daily Store Cost Robux 85 Coin 65,000 N/A Robux 105
Obtained From Premium Crate Golden Crate Halloween 2019 Crate Premium Crate
File:DHBluePyroIcon.png File:DHValentinesPyroIcon.png File:DHBunnyPyroIcon.png File:DHGhostPyroIcon.png
Skin Blue Valentines Bunny Ghost
Rarity Common Event Event Event
Daily Store Cost Coin 1,250 N/A N/A N/A
Obtained From Basic Crate Valentines Crate Bunny Crate Spooky Crate
File:DHFrostPyroIcon.png File:BarbecuePyroIcon.png File:MagePyroIcon.png File:VigilantePyromancerIcon.png
Skin Frost Barbecue Mage Vigilante
Rarity Event Event Legendary Uncommon
Daily Store Cost N/A N/A Robux 190 Coin 4,000
Obtained From Frost Crate End of Summer Season Premium Crate
Philips x TDS Season
Vigilante Crate
File:DwarfPyromancer.png File:PlushiePyromancerIconIG.png File:PoolPartyPyromancerIconIG.png File:HallowPunkPyromancerIconIG.png
Skin Dwarf Plushie Pool Party Hallow Punk
Rarity Event Exclusive Rare Rare
Daily Store Cost N/A N/A N/A N/A
Obtained From Krampus' Revenge Season Merch Shop[16] Surf & Turf Regular Battle Pass Null & Void Premium Battle Pass
File:FireBreatherPyromancerIconIG.png File:ReindeerPyromancerIconIG.png
Skin Fire Breather Reindeer
Rarity Rare Rare
Daily Store Cost N/A N/A
Obtained From Showtime Crate The Final Act Regular Battle Pass

Strategy

  • The Pyromancer is considered an all-round tower, due to it being useful at every point of the match.
  • The Pyromancer will set every enemy in its range on fire. In what order the Pyromancer will choose its target is based on its targeting.
    • If there is only one detectable enemy in the Pyromancer's range, then it will always target that enemy. This also occurs if all current enemies in the Pyromancer's range is set on fire.
  • The Pyromancer can also be used to melt an enemy's Defense by half.
  • The Pyromancer is less effective against those with Burn Immunity, such as the Molten.
    • However, the Pyromancer can still deal non-burn damage to them.
  • Due to the Pyromancer's low range, the DJ Booth is recommended to increase this tower's range.
  • The Pyromancer is best placed near the beginning of the path. This lets it kill weaker enemies and decrease the defense of enemies before they reach your other towers.
  • The Pyromancer will not be able to set enemies on fire when placed on high grounds, like those on The Heights.
  • Since the Pyromancer's burn damage does not stack if you have multiple Pyromancers, you should generally only place down one Pyromancer instead of multiple.
    • The Pyromancer's burn damage also does not stack with burn damage dealt by other towers, like the Archer's flame arrows.
    • You can also spread out multiple Pyromancer's along the path; this will make it so that enemies remain set alight continuously as they walk towards the exit.

Trivia

  • When the game was in Alpha, and for a while after BETA release, the Pyromancer's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans flamey gun".
  • Prior to the Overhaul Update, there was a bug where any Range Buff applied to the Pyromancer (including Platinum and Golden skins) did not affect enemies in their extra range, only affecting them in their initial range.
  • The Pyromancer was inspired by the Pyro from Team Fortress 2.
    • The Pyromancer was originally based on the Flamethrower from Tower Battles.
  • Prior to the Overhaul Update, this tower used to slow down enemies.
    • After the Overhaul Update, the Pyromancer sped up enemies that were on fire, though this has been removed.
  • In the Frost Invasion Event, the Pyromancer dealt twice as much damage to enemies that spawned there.
  • The Pyromancer used to appear alongside the Scout, Commander, Sniper and Minigunner on the "Triumph" screen before the Community Maps Update.
  • The Pyromancer has one of the oldest firing sounds in the game, having kept it since 2020.
  • Despite having the "-mancer" suffix, the Pyromancer is not a mage.
  • The Pyromancer in the game has been shown and said to be a great cook multiple times.

Update History

For previous cosmetic variations, see the gallery page.

  • 14 June 2019 - BETA v1.0.0
    • Pyromancer added.
  • 2 August 2019 - BETA v1.7.0
    • Slowness now wears off exponentially.
    • Statistical changes:
      • Level 2
        • Burn slowness changed from 30% to 30% > 50%.
      • Level 4
        • Burn slowness changed from 30% to 50% > 65%.
  • 5 August 2019 - BETA v1.8.0
    • Fire cooldown buffed.
  • 13 October 2019 - Release v1.0.0
    • Slowness reverted to wearing off linearly.
    • Statistical changes:
      • Base
        • Range increased from 6 to 9.
        • Burn slowness decreased from 30% to 15%.
      • Level 2
        • Burn slowness changed from 30% > 50% to 15% > 25%.
        • Firerate changed from 0.55 to 0.55 > 0.4.
        • Hidden detection moved from Level 2 to Level 3.
      • Level 3
        • Firerate changed from 0.55 to 0.4 > 0.3.
      • Level 4
        • Burn slowness changed from 50% > 65% to 25% > 35%.
        • Firerate changed from 0.55 to 0.3 > 0.15.
      • Level 5
        • Burn slowness changed from 65% to 35% > 45%.
    • New skins: Hazmat, Golden
    • Bug: Base firerate stated as 1.25 in the store.
  • 14 October 2019 - Release v1.0.1
    • Bugfix: Base firerate in the store fixed.
  • 18 October 2019 - Release v1.1.0
    • New skin: Scarecrow
    • Golden skin 25% Range Buff added.
  • 27 October 2019 - Release v1.1.1
  • 25 November 2019 - Release v1.3.0
    • New skin: Acidic
  • 8 December 2019 - Release v1.4.1
    • New skin: Platinum
  • 12 January 2020 - Release v1.6.0
    • New skin: Blue
  • 14 February 2020 - Release v1.7.1
    • New skin: Valentines
  • 6 April 2020 - Release v1.9.0
    • New skin: Bunny
  • 26 May 2020 - Release v1.11.0
    • Flames now pierce through enemies.
    • Statistical changes:
      • Base
        • Cost increased from Cash$750 to Cash$850.
        • Firerate decreased from 0.55 to 0.3.
        • Burn slowness decreased from 15% to 0%.
      • Level 2
        • Burn slowness changed from 15% > 25% to 0% > 10%.
        • Damage decreased from +1 to +0.
        • Firerate changed from 0.55 > 0.4 to 0.3.
      • Level 3
        • Burn time changed from 3 > 5 to 3 > 4.
        • Firerate changed from 0.4 > 0.3 to 0.3.
        • Hidden detection removed.
      • Level 4
        • Burn slowness changed from 25% > 35% to 10% > 20%.
        • Firerate changed from 0.3 > 0.15 to 0.3.
      • Level 5
        • Burn slowness changed from 35% > 45% to 20% > 30%.
        • Burn time changed from 6 > 8 to 6 > 10.
    • Golden skin 25% Damage Buff added.
    • Bugfix: Level 5 flames being stuck fixed.
  • 29 October 2020 - Overhaul v1.0.0
    • Upgrade names added.
    • Unlock cost increased from Coin 1,500 to Coin 2,000.
    • Enemies on fire are now 15% faster.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Updated hitbox.
    • Skin rarity added to Basic Crate and Premium Crate skins.
    • Statistical changes:
      • Base
        • Damage decreased from 1 to 0.
        • Range decreased from 9 to 7.
        • Firerate decreased from 0.3 to 0.28.
        • Hitbox of 0.5 added.
        • Cost decreased from Cash$850 to Cash$800.
        • Lead detection added.
      • Level 1
        • Cost increased from Cash$200 to Cash$350.
        • Hitbox increase of +1 added.
      • Level 2
        • Burn slowness decreased from 0% > 10% to 0%.
        • Now melts 1 defense every tick.
        • Range decreased from +1 to +0.
        • Damage increased from +0 to +1.
        • Cost increased from Cash$500 to Cash$850.
      • Level 3
        • Damage decreased from +1 to +0.
        • Burn damage decreased from +1 to +0.
        • Burn time changed from 3 > 4 to 3 > 5.
      • Level 4
        • Range decreased from +2 to +0.
        • Burn damage decreased from +1 to +0.
        • Cost increased from Cash$3,200 to Cash$4,200.
        • Burn slowness decreased from 10% > 20% to 0%.
        • Burn time changed from 4 > 6 to 5 > 3.
        • Tick changed from 1 to 1 > 0.5.
        • Hitbox increase of +0.25 added.
      • Level 5
        • Damage decreased from +2 to +0.
        • Burn damage decreased from +7 to +0.
        • Now melts 2 defense every tick.
        • Burn slowness decreased from 20% > 30% to 0%.
        • Burn time changed from 6 > 10 to 3 > 4.
        • Hitbox increase of +0.75 added.
        • Cost increased from Cash$8,001 to Cash$9,000.
    • Bug: Burn damage does not increase.
    • Bug: Burn time is shorter than it is meant to be when tick is lower than 1.
    • Bugfix: Range Buff now affects enemies outside its initial range.
    • Removed skin: Platinum
  • 31 October 2020 - Overhaul v1.1.0
    • Bugfix: Burn damage now increases.
      • Statistical changes:
        • Level 3
          • Burn damage increased from +0 to +1.
        • Level 4
          • Burn damage increased from +0 to +1.
        • Level 5
          • Burn damage increased from +0 to +5.
    • New skin: Ghost
  • 8 May 2021 - Overhaul v1.3.0
    • Pyromancer now turns.
    • Statistical changes:
      • Base
        • Cost decreased from Cash$800 to Cash$650.
      • Level 2
        • Defense melting changed from 1 to 5%.
        • Cost decreased from Cash$850 to Cash$500.
      • Level 3
        • Cost decreased from Cash$1,500 to Cash$1,200.
      • Level 4
        • Cost decreased from Cash$4,200 to Cash$3,800.
      • Level 5
        • Defense melting changed from 2 to 10%.
        • Cost decreased from Cash$9,000 to Cash$7,500.
    • New skin: Frost
  • 12 March 2022- v1.1.0
    • Enemy speed increase when set on fire decreased.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.28 to 0.275.
    • Bug: Burn damage does not have lead detection.
    • Bug: Pyromancer does not turn correctly.
  • 16 March 2022 - v1.1.0d
    • Bugfix: Burn damage now has lead detection.
  • 13 May 2022 - v1.2.2
    • Golden skin buffs removed.
  • 21 May 2022 - v1.2.3
    • Bug: Pyromancer's flames are invisible when an enemy is on fire.
  • 5 August 2022 - v1.3.1
    • New skin: Barbecue
    • Bugfix: Pyromancer now turns correctly.
  • 31 October 2022 - v1.4.2
    • No longer speeds up enemies.
  • 11 November 2022 - v1.4.2d
    • New skin: Mage
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
    • Hazmat skin rarity changed from Rare to Common.
    • Acidic skin rarity changed from Common to Uncommon.
  • 7 April 2023 - v1.7.0
    • Statistical changes:
      • Base
        • Damage increased from 0 to 1.
        • Cost increased from Cash$650 to Cash$900.
      • Level 1
        • Tick changed from 1 to 1 > 0.8.
        • Cost increased from Cash$350 to Cash$400.
      • Level 2
        • Hidden detection added.
        • Defense melting moved to Level 3.
        • Cost increased from Cash$500 to Cash$950.
      • Level 3
        • Range increased from +0 to +1.
        • Burn time changed from 3 > 5 to 3 > 4.
        • Defense melting moved from Level 2, melts 5% defense.
        • Cost increased from Cash$1,200 to Cash$2,200.
      • Level 4
        • Damage decreased from +1 to +0.
        • Burn damage increased from +1 to +2.
        • Burn time changed from 5 > 3 to 4 > 2.5.
        • Tick changed from 1 > 0.5 to 0.8 > 0.5.
      • Level 5
        • Damage increased from +0 to +1.
        • Burn damage decreased from +5 to +4.
        • Burn time changed from 3 > 4 to 2.5 > 3.5.
        • Cost increased from Cash$7,500 to Cash$8,000.
  • 24 June 2023 - v1.8.2
    • New skin: Vigilante
  • 28 October 2023 - v1.9.0
    • Pyromancer's burn now will thaw frozen enemies and prevent freezing towers from freezing enemies.
    • Statistical changes:
      • Level 4
        • Burn time changed from 4 > 2.5 to 4 > 5.
      • Level 5
        • Burn time changed from 2.5 > 3.5 to 5 > 8.
    • Bug: Kills from Pyromancer's burn do not give cash at Level 0.
    • Bugfix: Flames are now visible when an enemy is on fire.
    • Bugfix: Burn time is no longer decreased when tick is lower than 1.
  • 21 December 2023 - v1.11.0
    • Unlock cost increased from Coin 2,000 to Coin 3,500.
    • New skin: Dwarf
  • 10 May 2024 - v1.21.0
    • Bug: Main attack has issues hitting enemies at lower Time Scale values.
  • 23 May 2024 - v1.23.0
    • Updated hitbox.
    • Flames now can only hit a limited number of enemies.
    • Statistical changes:
      • Base
        • Max hits decreased from infinite to 1.
      • Level 1
        • Max hits increased from +0 to +1.
      • Level 3
        • Max hits increased from +0 to +1.
      • Level 4
        • Max hits increased from +0 to +1.
      • Level 5
        • Max hits increased from +0 to +1.
    • Bug: Burn damage no longer generates cash in Molten mode, Fallen mode and special maps.
    • Bug: Hitbox growth speed does not work properly.
    • Bug: Pyromancer does not turn properly.
  • 29 May 2024 - v1.23.4
    • Statistical changes (PVP Test):
      • Base
        • Firerate increased from 0.275 to 0.325.
  • 21 June 2024 - v1.25.0
  • 19 July 2024 - v1.26.0
    • Bug: Pyromancer attacks nothing.
    • Bugfix: Hitbox growth speed now works correctly.
    • Bugfix: Pyromancer now turns correctly.
  • 19 July 2024 - v1.26.1
    • Bugfix: Pyromancer no longer attacks nothing.
  • 2 August 2024 - v1.27.0
    • Pyromancer no longer deals damage to Flying enemies.
    • Bugfix: Regular damage is now boosted by Damage Buffs.
  • 16 October 2024 - v1.36.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash$900 to Cash$850.
        • Max hits increased from 1 to 3.
        • Hitbox width increased from 0.5 to 1.25.
      • Level 1
        • Cost decreased from Cash$400 to Cash$350.
        • Tick changed from 1 > 0.8 to 1 > 0.75.
        • Max hits decreased from +1 to +0.
        • Hitbox decreased from +1 to +0.25.
      • Level 2
        • Burn damage increased from +0 to +1.
        • Max hits increased from +0 to +2.
      • Level 3
        • Cost decreased from Cash$2,200 to Cash$1,500.
        • Burn time changed from 3 > 4 to 3 > 5.
        • Tick changed from 0.8 to 0.75 > 0.5.
        • Max hits decreased from +1 to +0.
      • Level 4
        • Damage increased from +0 to +1.
        • Burn damage decreased from +2 to +1.
        • Burn time changed from 4 > 5 to 5 > 7.5.
        • Tick changed from 0.8 > 0.5 to 0.75 > 0.5.
        • Max hits decreased from +1 to +0.
      • Level 5
        • Cost increased from Cash$8,000 to Cash$9,000.
        • Damage increased from +1 to +3.
        • Burn time changed from 5 > 8 to 7.5 > 10.
        • Max hits increased from +1 to +3.
  • 23 October 2024 - v1.37.0
    • Burn no longer prevents enemies from being frozen.
  • 27 November 2024 - v1.43.0
    • New skin: Plushie
  • 16 December 2024 - v1.46.0
    • Bug: Pyromancer will struggle to hit enemies if it has to aim up or down at them, or when on elevation.
    • Bug: Pyromancer does not deal damage to Flying enemies.
  • 8 January 2025 - v1.48.0
    • Bugfix: Pyromancer now deals damage normally when targeting enemies while aiming up or down, or when on elevation.
  • 15 January 2025 - v1.49.0
    • Bugfix: Pyromancer now deals damage to Flying enemies.
  • 5 March 2025 - v1.56.0
    • Bug: Pyromancer keeps targeting enemies that were previously inside its range and sometimes does not target enemies inside its range.
    • Bug: Pyromancer does not deal damage.
  • 5 March 2025 - v1.56.1
    • Bugfix: Pyromancer now targets and damages enemies correctly.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 11 June 2025 - v1.67.0
    • Bug: When cloned, the Pyromancer clone will have no animations and after disappearing, will still take up placement from other towers.
  • 25 June 2025 - v1.68.0
    • Unlock cost reduced from Coin 3,500 to Coin 1,250.
  • 9 July 2025 - v1.70.0
    • New skin: Pool Party
    • Bug: Pool Party skin is not affected by certain debuffs.
    • Bug: Pool Party skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the Gunslinger, Warden and Minigunner enemies.
  • 18 October 2025 - v1.77.0
    • New skin: Hallow Punk.
  • 20 December 2025 - v1.83.0
    • New skins: Fire Breather
  • 20 December 2025 - v1.83.0a
    • New skins: Reindeer
  • 28 January 2026 - v1.84.0
    • Statistical changes:
      • Base
        • Cost increased from Cash$850 to Cash$900.
        • Range increased from 7 to 8.
        • Burn damage increased from 1 to 2.
        • Burn time increased from 3 to 4.
        • Defense melting increased from 0% to 1%.
      • Level 1
        • Cost decreased from Cash$350 to Cash$325.
        • Firerate changed from 0.275 to 0.275 > 0.175.
        • Tick changed from 1 > 0.75 to 1.
        • Max hits increased from +0 to +1.
      • Level 2
        • Cost decreased from Cash$950 to Cash$915.
        • Burn damage decreased from +1 to +0.
        • Max hits decreased from +2 to +1.
      • Level 3
        • Cost increased from Cash$1,500 to Cash$1,750.
        • Damage increased from +0 to +1.
        • Range increased from +1 to +2.5.
        • Burn damage increased from +1 to +3.
        • Burn time changed from 3 > 5 to 4 > 8.
        • Tick changed from 0.75 > 0.5 to 1.
        • Max hits increased from +0 to +2.
        • Defense melting changed from 0% > 5% to 1% > 5%.
      • Level 4
        • Cost increased from Cash$3,800 to Cash$3,400.
        • Burn damage increased from +1 to +7.
        • Burn time changed from 5 > 7.5 to 8 > 10.
        • Defense melting changed from 5% to 5% > 10%.
      • Level 5
        • Cost decreased from Cash$9,000 to Cash$7,000.
        • Damage decreased from +3 to +2.
        • Range decreased from +2 to +1.5.
        • Burn damage increased from +4 to +23.
        • Burn time changed from 7.5 > 10 to 10.
        • Defense melting changed from 5% > 10% to 10%.
  • 11 March 2026 - v1.86.0
    • Statistical changes:
      • Base
        • Burn time decreased from 4 to 3.
      • Level 2
        • Cost increased from Cash$915 to Cash$1,000.
      • Level 3
        • Burn time changed from 4 > 8 to 3 > 6.
      • Level 4
        • Cost increased from Cash$3,400 to Cash$3,750.
        • Burn damage decreased from +7 to +5.
        • Burn time changed from 8 > 10 to 6 > 10.
      • Level 5
        • Cost increased from Cash$7,000 to Cash$7,500.
        • Burn damage decreased from +23 to +15.

Notes

  1. Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).
  2. DPS assumes the flames only hit one enemy.
    Total DPS is calculated as Normal DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage ÷ Tick.
  3. 4 Normal DPS + 2 Burn DPS
  4. 3.64 Normal DPS + 2 Burn DPS
  5. 6.67 Normal DPS + 2 Burn DPS
  6. 5.71 Normal DPS + 2 Burn DPS
  7. 13.33 Normal DPS + 2 Burn DPS
  8. 11.43 Normal DPS + 2 Burn DPS
  9. 20 Normal DPS + 5 Burn DPS
  10. 17.14 Normal DPS + 5 Burn DPS
  11. 26.67 Normal DPS + 10 Burn DPS
  12. 22.86 Normal DPS + 10 Burn DPS
  13. 40 Normal DPS + 25 Burn DPS
  14. 34.29 Normal DPS + 25 Burn DPS
  15. Previously gave +25% DamageDamage Buff
    and +50% RangeRange
  16. Can be obtained by purchasing a Pyromancer Plush.


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