Turret: Difference between revisions
imported>VisibleKnot No edit summary |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
||
| (130 intermediate revisions by 24 users not shown) | |||
| Line 1: | Line 1: | ||
{{Improve|Port over stats from {{SE|{{PAGENAME}}}}}} |
|||
{{Tabs}} |
{{Tabs}} |
||
{{For|the [[Gatling Gun]]|one of the multiple [[Sentry (Disambiguation)|Sentries]]}} |
{{For|the [[Gatling Gun]]|one of the multiple [[Sentry (Disambiguation)|Sentries]]}} |
||
{{TowerInfobox |
|||
{{PVPTowerInfobox |
|||
| |
|title = Turret |
||
|image-static = TurretIcon.png |
|||
|image1 = DefaultTurretIconIGAug25.png |
|||
|image-dynamic = TurretDynamic.png |
|||
|unlockcost = {{Level|50}} or {{Robux|450}} |
|||
|unlockcost = {{Level|50}} or {{Robux|340}} |
|||
|role = Offense |
|role = Offense |
||
|placement = Ground |
|placement = Ground |
||
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]3 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]5 (PVP) |
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]3 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]5 (PVP) |
||
|basecost = {{Money| |
|basecost = {{Money|7,750}} |
||
|basesellingprice = {{Money|2, |
|basesellingprice = {{Money|2,583}} |
||
|basedamage = [[File:Damage Icon.png|20px|Damage]] |
|basedamage = [[File:Damage Icon.png|20px|Damage]]20 |
||
|damagetype = Single |
|damagetype = Single |
||
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0. |
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.4 |
||
|baserange = [[File:Range Icon.png|20px|Range]] |
|baserange = [[File:Range Icon.png|20px|Range]]19 |
||
|hidden_detection = {{Attr|Hidden|Level |
|hidden_detection = {{Attr|Hidden|Level 0+}} |
||
|lead_detection = {{Attr|Lead|Level |
|lead_detection = {{Attr|Lead|Level 1+}} |
||
|flying_detection = N/A |
|flying_detection = N/A |
||
|immune = Partial Debuff |
|immune = Partial Debuff |
||
|footprint = Large (2) |
|footprint = Large (2) |
||
|pvp_basecost = {{Money|4,000}} |
|pvp_basecost = {{Money|4,000}} |
||
| Line 24: | Line 24: | ||
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]10 |
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]10 |
||
|pvp_damagetype = Single |
|pvp_damagetype = Single |
||
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0. |
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.35 |
||
|pvp_baserange = [[File:Range Icon.png|20px|Range]]16.5 |
|pvp_baserange = [[File:Range Icon.png|20px|Range]]16.5 |
||
|pvp_hidden_detection = {{Attr|Hidden|Level 1+}} |
|pvp_hidden_detection = {{Attr|Hidden|Level 1+}} |
||
|pvp_lead_detection = {{Attr|Lead|Level 2+}} |
|pvp_lead_detection = {{Attr|Lead|Level 2+}} |
||
|pvp_flying_detection = N/A |
|pvp_flying_detection = N/A |
||
|pvp_immune = Partial Debuff |
|pvp_immune = Partial Debuff |
||
|pvp_footprint = |
|pvp_footprint = 2 |
||
|tooltip-1 = An expensive high damage dealing tower with great range. Exceptional stats make up for low placement limit. |
|tooltip-1 = An expensive high damage dealing tower with great range. Exceptional stats make up for low placement limit. |
||
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies. |
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies. |
||
| Line 44: | Line 44: | ||
__TOC__ |
__TOC__ |
||
==Description== |
==Description== |
||
The '''Turret''' is an advanced [[Towers|tower]] with long range and high damage. It cannot be purchased from the store, instead unlocked at {{Level|50}} or via its [[Gamepasses|gamepass]], priced at {{Robux| |
The '''Turret''' is an advanced [[Towers|tower]] with long range and high damage. It cannot be purchased from the store, instead unlocked at {{Level|50}} or via its [[Gamepasses|gamepass]], priced at {{Robux|340}}. When the player reaches {{Level|50}}, the '''Turret''' can be claimed using the pop up message that appears when joining the lobby. |
||
The '''Turret''' excels at single target damage, boasting a strong mix of high range, damage and firerate. However, it is also very expensive. It costs {{Money| |
The '''Turret''' excels at single target damage, boasting a strong mix of high range, damage and firerate. However, it is also very expensive. It costs {{Money|7,750}} to place it down, the second most expensive starting cost for any tower. It takes a cumulative total of {{Money|149,000}} to reach the max level, making it the third most expensive tower to fully upgrade in the entire game. In [[PVP]] mode, it does have reduced placement and upgrade costs, but it is still one of the most expensive towers to fully upgrade there. As the '''Turret''' is not a humanoid tower, it is immune to debuffs which are applied by enemies added before the [[v1.9.0]] update. Debuffs from enemies like the [[Boomer]] can still affect it. This however does not make it immune to stuns. Additionally, it has a larger placement footprint than most other towers. It can detect hidden enemies and has lead detection. |
||
Because of its extremely high base cost and very expensive upgrade prices, as well as high DPS, the '''Turret''' is considered a mid-late game tower. |
Because of its extremely high base cost and very expensive upgrade prices, as well as high DPS, the '''Turret''' is considered a mid-late game tower. |
||
| Line 54: | Line 54: | ||
==Upgrades== |
==Upgrades== |
||
{{PVPTabber |
{{PVPTabber |
||
|{{Upgrade| |
|{{Upgrade|Level = Level 1|Upgrade Title = Stronger Ammunition|Cost = {{Money|3,750}}|Image = [[File:Radar.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+ |
+Lead Detection {{Lead|Lead Detection}} |
||
Sell Price changes to {{Money| |
Sell Price changes to {{Money|3,833}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Radar|Cost = {{Money|7,500}}|Image = [[File:Radar.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
||
0.4 > 0.26 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money| |
Sell Price changes to {{Money|6,333}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]] |
||
0. |
0.26 > 0.16 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money| |
Sell Price changes to {{Money|13,000}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|35,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+ |
+22 Damage [[File:Damage Icon.png|20px|Damage]] |
||
Sell Price changes to {{Money| |
Sell Price changes to {{Money|24,666}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|65,000}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
||
+ |
+11 Damage [[File:Damage Icon.png|20px|Damage]] |
||
0. |
0.16 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money| |
Sell Price changes to {{Money|46,333}}}} |
||
|{{Upgrade| |
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]] |
||
0. |
0.35 > 0.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
||
| Line 94: | Line 94: | ||
Sell Price changes to {{Money|1,666}}}} |
Sell Price changes to {{Money|1,666}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+Lead Detection {{Lead|Lead Detection}} |
+Lead Detection {{Lead|Lead Detection}} |
||
| Line 100: | Line 100: | ||
Sell Price changes to {{Money|2,583}}}} |
Sell Price changes to {{Money|2,583}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = -1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
0. |
0.3 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|5,583}}}} |
Sell Price changes to {{Money|5,583}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
||
+ |
+14 Damage [[File:Damage Icon.png|20px|Damage]] |
||
Sell Price changes to {{Money|12,250}}}} |
Sell Price changes to {{Money|12,250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+ |
+17 Damage [[File:Damage Icon.png|20px|Damage]] |
||
0. |
0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 122: | Line 124: | ||
}} |
}} |
||
== |
==Statistics== |
||
''To see all the previous statistics of this tower, see the [[/History|history |
''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
||
{{Neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 7750; 3750; 7500; 20000; 35000; 65000 |
|||
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500 |
|||
$FSE-DETECTION$ = 0; 1; |
|||
$FSE-PVP-DETECTION$ = 1; 2; |
|||
$FSE-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret |
|||
$FSE-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret |
|||
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608 |
|||
$FSE-META$ = Advanced; File:TurretIcon.png |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
|-|Regular = |
|-|Regular = |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Firerate |
|||
!Range |
|||
!DPS |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 0.4 || 19 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|5,000}} |
|||
|10 |
|||
|0.358 |
|||
|15 |
|||
|27.93 |
|||
|{{Money|179}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 28 || 0.4 || 19 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|6,250}} |
|||
|10 |
|||
|0.308 |
|||
|20 |
|||
|32.47 |
|||
|{{Money|192.5}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 28 || 0.26 || 22 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|13,500}} |
|||
|20 |
|||
|0.308 |
|||
|20 |
|||
|64.94 |
|||
|{{Money|207.9}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 35 || 0.16 || 22 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|28,500}} |
|||
|20 |
|||
|0.158 |
|||
|22 |
|||
|126.58 |
|||
|{{Money|225.15}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 57 || 0.16 || 24 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|58,500}} |
|||
|40 |
|||
|0.158 |
|||
|24 |
|||
|253.16 |
|||
|{{Money|231.08}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 68 || 0.12 || 27 || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|111,000}} |
|||
|75 |
|||
|0.158 |
|||
|26 |
|||
|474.68 |
|||
|{{Money|233.84}} |
|||
|} |
|} |
||
</div> |
</div> |
||
|-|PVP = |
|-|PVP = |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
|||
<center> |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
|||
{| class="wikitable stats-table" style="width:700px;" |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Firerate |
|||
!Range |
|||
!DPS |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|4,000}} |
|||
|10 |
|||
|0.358 |
|||
|16.5 |
|||
|27.93 |
|||
|{{Money|143.22}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|5,000}} |
|||
|10 |
|||
|0.308 |
|||
|21 |
|||
|32.47 |
|||
|{{Money|153.99}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 14 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|7,750}} |
|||
|15 |
|||
|0.308 |
|||
|21 |
|||
|48.7 |
|||
|{{Money|159.14}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 13 || 0.15 || 23 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|16,750}} |
|||
|15 |
|||
|0.158 |
|||
|23 |
|||
|94.94 |
|||
|{{Money|176.43}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 27 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|36,750}} |
|||
|32 |
|||
|0.158 |
|||
|24.5 |
|||
|202.53 |
|||
|{{Money|181.45}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 44 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|79,250}} |
|||
|55 |
|||
|0.128 |
|||
|26.5 |
|||
|429.69 |
|||
|{{Money|184.44}} |
|||
|} |
|} |
||
</center> |
|||
</div> |
</div> |
||
</tabber></div> |
</tabber></div> |
||
</nowiki>}} |
|||
==Skins== |
==Skins== |
||
| Line 260: | Line 191: | ||
|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Color|Premium|XR500}} |
||
|{{ |
|{{Color|Premium|XR300}} |
||
|{{ |
|{{Color|Lunar|Crossbow}} |
||
|{{ |
|{{Color|EventMission|Jetski}} |
||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Color|Legendary}} |
||
|{{ |
|{{Color|Rare}} |
||
|{{ |
|{{Color|Event}} |
||
|{{Color|Legendary}} |
|||
|Placeholder |
|||
|- |
|- |
||
!Daily Store Cost |
!Daily Store Cost |
||
| Line 278: | Line 209: | ||
|- |
|- |
||
!Obtained From |
!Obtained From |
||
|[[Premium |
|[[Premium Crate]] |
||
|[[Premium |
|[[Premium Crate]] |
||
|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]] |
|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]] |
||
|''Raft Wars'' [[Mission Quests|Mission Quest]] |
|''Raft Wars'' [[Mission Quests|Mission Quest]] |
||
|- |
|||
! |
|||
|[[File:GrinchTurretIconIG.png|175px]] |
|||
|[[File:BunnyTurretIconIG.png|175px]] |
|||
|- |
|||
!Skin |
|||
|{{Color|FinalAct|Grinch}} |
|||
|{{Color|SpringFrenzy|Bunny}} |
|||
|- |
|||
!Rarity |
|||
|{{Color|Rare}} |
|||
|{{Color|Common}} |
|||
|- |
|||
!Daily Store Cost |
|||
|N/A |
|||
|N/A |
|||
|- |
|||
!Obtained From |
|||
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Premium Battle Pass]] |
|||
|[[Spring Frenzy Battle Pass]] |
|||
|} |
|} |
||
| Line 287: | Line 238: | ||
*The '''Turret''' has one of the most expensive starting costs for a tower, so it is impractical for the early-game. |
*The '''Turret''' has one of the most expensive starting costs for a tower, so it is impractical for the early-game. |
||
**For the early-game, using cheaper towers is recommended. |
**For the early-game, using cheaper towers is recommended. |
||
**Using the [[Farm]] will allow you to place a '''Turret''' earlier. |
**Using the [[Farm]] or [[Cowboy]] will allow you to place a '''Turret''' earlier, though, usually this is not recommended as there are better options than this. |
||
*The '''Turret''' |
*The '''Turret''' has hidden detection by default and lead detection at Level 1, making it useful against enemies with these properties that may appear in the mid and late-game, especially in [[Hardcore Mode|Hardcore]] mode. |
||
*The '''Turret''' has a larger placement footprint than other towers, so be aware of the space that it takes up. |
*The '''Turret''' has a larger placement footprint than other towers, so be aware of the space that it takes up. |
||
*It is highly recommended to pair the '''Turret''' with the [[DJ Booth]] to decrease the price of its extremely expensive upgrades. |
*It is highly recommended to pair the '''Turret''' with the [[DJ Booth]] to decrease the price of its extremely expensive upgrades. |
||
**It can also be helpful at increasing its already large range. |
**It can also be helpful at increasing its already large range. |
||
*The '''Turret''' is immune to debuffs applied by legacy enemies. This includes the [[Soul Stealer]]'s [[Fatigue Debuff]] or the [[Gunslinger]]'s [[Scared Debuff]]. However, this does not include the [[Boomer]] or [[Necrotic Skeleton]]'s debuffs as they do not apply an icon to the tower. |
*The '''Turret''' is immune to debuffs applied by legacy enemies. This includes the [[Soul Stealer (Legacy)|Soul Stealer]]'s [[Fatigue Debuff]] or the [[Gunslinger]]'s [[Scared Debuff]]. However, this does not include the [[Boomer]] or [[Necrotic Skeleton]]'s debuffs as they do not apply an icon to the tower. |
||
** |
**The [[Soul Stealer (Legacy)|Soul Stealer]] also cannot spawn a [[Soul]] from it, as the [[Fatigue Debuff]] is never applied. |
||
*While the '''Turret''' does have a very high DPS, one of the highest in the entire game, it also has one of the lowest placement limits. |
|||
**However, this is not the case for the {{Colour|Premium|XR500}}. As it is a humanoid, it can have debuffs applied to it. |
|||
**Due to this, towers without limits like the [[Minigunner]], [[Golden Minigunner]], [[Swarmer]] or [[Golden Soldier]] can, if enough are placed down, deal more DPS than it. |
|||
**This is far less of an issue the more players there are in the match, as with player count the placement limit per player gets decreased, making towers with no limits far less viable while low placement limit towers like the '''Turret''' are completely unaffected. |
|||
==Trivia== |
==Trivia== |
||
*Strangely, the [[Void Reaver (Legacy)|Void Reaver]] can still spawn a [[Soul]] from the '''Turret''', which is not a humanoid tower unless the {{Color|Premium|XR500}} skin is equipped. |
|||
*The '''Turret''' is the most expensive tower to place down in a non-[[PVP]] mode, beating the [[Ranger]] and [[Accelerator]] by {{Money|1,500}}, and the [[Gatling Gun]] by {{Money|750}}. |
|||
**The [[Soul Stealer (Legacy)|Soul Stealer]] cannot spawn a soul from the '''Turret''' unless it is the {{Color|Premium|XR500}} '''Turret'''. The [[Soul Stealer (Legacy)|Soul Stealer]] and legacy [[Fallen Soul (Legacy)|Fallen Soul]] also can only increase the firerate of the {{Color|Premium|XR500}} '''Turret''', but not any other skins. |
|||
*The '''Turret''' has the second most expensive individual upgrade cost in a non-[[PVP]] mode, with Level 5 upgrade having a cost of {{Money|56,250}}, only being beaten by the [[Gatling Gun]] with its Level 5 upgrade cost at {{Money|60,000}} and Level 6 upgrade cost at {{Money|100,000}}. |
|||
**The '''Turret''' is also the second most expensive tower to fully upgrade in the game having a cost of {{Money|105,500}}, only being beaten by the [[Gatling Gun]] having a cost of {{Money|228,750}}. |
|||
*Although the Level 4 upgrade icon shows an explosive warhead, the '''Turret''' cannot deal splash damage at any level. |
|||
*Strangely, the [[Void Reaver]] can still spawn a [[Soul]] from the '''Turret''', which is not a humanoid tower unless the {{Colour|Premium|XR500}} skin is equipped. |
|||
**The [[Soul Stealer]] cannot spawn a soul from the '''Turret''' unless it is the {{Colour|Premium|XR500}} '''Turret'''. The [[Soul Stealer]] and legacy [[Fallen Soul (Legacy)|Fallen Soul]] also can only increase the firerate of the {{Colour|Premium|XR500}} '''Turret''', but not any other skins. |
|||
*The '''Turret''' has a unique placement and upgrade sound. |
*The '''Turret''' has a unique placement and upgrade sound. |
||
| Line 321: | Line 270: | ||
***'''Base''' |
***'''Base''' |
||
****Range increased from 10 to 16. |
****Range increased from 10 to 16. |
||
**New skin: {{ |
**New skin: {{Color|Premium|XR500}} |
||
*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]] |
*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]] |
||
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. |
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. |
||
| Line 330: | Line 279: | ||
*'''28 December 2019''' - [[Release v1.5|Release v1.5.0c]] |
*'''28 December 2019''' - [[Release v1.5|Release v1.5.0c]] |
||
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}. |
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}. |
||
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]] |
|||
**{{Bug}} Placement limit is higher than intended by 1. |
|||
*'''13 January 2020''' - [[Release v1.6|Release v1.6.0a]] |
|||
**{{Bugfix}} Placement limit is now the correct value. |
|||
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]] |
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]] |
||
**New skin: {{ |
**New skin: {{Color|Premium|XR300}} |
||
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]] |
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]] |
||
**New SFX added. |
**New SFX added. |
||
| Line 337: | Line 290: | ||
**Upgrade names added. |
**Upgrade names added. |
||
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
||
**Skin rarity added to [[Premium |
**Skin rarity added to [[Premium Crate]] skins. |
||
**Statistical changes: |
**Statistical changes: |
||
***'''Base''' |
***'''Base''' |
||
****Firerate decreased from 0.55 to 0.53. |
****Firerate decreased from 0.55 to 0.53. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.55 > 0.425|-0.125}} to {{Tooltip|0.53 > 0.405|-0.125}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.425 > 0.25|-0.175}} to {{Tooltip|0.405 > 0.23|-0.175}}. |
||
*'''31 May 2021''' - [[Overhaul v1.3|Overhaul v1.3. |
*'''31 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.1c]] |
||
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. |
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. |
||
*'''2 June 2021''' - [[Overhaul v1.3|Overhaul v1.3. |
*'''2 June 2021''' - [[Overhaul v1.3|Overhaul v1.3.1d]] |
||
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}. |
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}. |
||
*'''12 March 2022''' - [[v1.1.0]] |
*'''12 March 2022''' - [[v1.1.0]] |
||
| Line 354: | Line 307: | ||
**Statistical changes: |
**Statistical changes: |
||
***'''Base''' |
***'''Base''' |
||
****Firerate decreased from 0.53 to 0. |
****Firerate decreased from 0.53 to 0.525. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.53 > 0.405|-0.125}} to {{Tooltip|0.525 > 0.4|-0.125}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.405 > 0.23|-0.175}} to {{Tooltip|0.4 > 0.225|-0.175}}. |
||
**{{Bug}} {{ |
**{{Bug}} {{Color|Premium|XR500}} skin is not immune to debuffs. |
||
*'''30 May 2022''' - [[v1.2.4]]a |
*'''30 May 2022''' - [[v1.2.4]]a |
||
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. |
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. |
||
| Line 370: | Line 323: | ||
*'''21 December 2022''' - [[v1.6.0]] |
*'''21 December 2022''' - [[v1.6.0]] |
||
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. |
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. |
||
**{{ |
**{{Color|Premium|XR300}} skin rarity changed from {{Color|Uncommon}} to {{Color|Rare}}. |
||
*'''6 January 2023''' - [[v1.6.0]]e |
*'''6 January 2023''' - [[v1.6.0]]e |
||
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}. |
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}. |
||
| Line 378: | Line 331: | ||
***'''Base''' |
***'''Base''' |
||
****Damage increased from 6 to 8. |
****Damage increased from 6 to 8. |
||
****Firerate increased from 0. |
****Firerate increased from 0.525 to 0.575. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Range increased from +2 to +4. |
****Range increased from +2 to +4. |
||
| Line 385: | Line 338: | ||
****Damage increased from +7 to +12. |
****Damage increased from +7 to +12. |
||
****Range decreased from +1 to +0. |
****Range decreased from +1 to +0. |
||
****Firerate changed from 0. |
****Firerate changed from 0.525 to {{Tooltip|0.575 > 0.725|+0.15}}. |
||
****Lead detection added. |
****Lead detection added. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Cost increased from {{Money|5,000}} to {{Money|7,250}}. |
****Cost increased from {{Money|5,000}} to {{Money|7,250}}. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.525 > 0.4|-0.125}} to {{Tooltip|0.725 > 0.375|-0.35}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Damage increased from +0 to +8. |
****Damage increased from +0 to +8. |
||
****Range decreased from +3 to +2. |
****Range decreased from +3 to +2. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.4 > 0.225|-0.175}} to {{Tooltip|0.375 > 0.325|-0.05}}. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Cost increased from {{Money|20,000}} to {{Money|32,000}}. |
****Cost increased from {{Money|20,000}} to {{Money|32,000}}. |
||
****Damage decreased from +12 to +7. |
****Damage decreased from +12 to +7. |
||
****Firerate changed from 0. |
****Firerate changed from 0.225 to {{Tooltip|0.325 > 0.2|-0.125}}. |
||
****Renamed from ''Double Barrel Minigun'' to ''XR-200 Turret''. |
****Renamed from ''Double Barrel Minigun'' to ''XR-200 Turret''. |
||
*'''15 April 2023''' - [[v1.7.1]]a |
*'''15 April 2023''' - [[v1.7.1]]a |
||
| Line 406: | Line 359: | ||
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}. |
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}. |
||
*'''31 October 2023''' - [[v1.9.0]]g |
*'''31 October 2023''' - [[v1.9.0]]g |
||
**New skin: {{ |
**New skin: {{Color|Lunar|Crossbow}} |
||
*'''24 November 2023''' - [[v1.9.4]] |
*'''24 November 2023''' - [[v1.9.4]] |
||
**Gamepass price decreased from {{Robux|800}} to {{Robux|560}}. |
**Gamepass price decreased from {{Robux|800}} to {{Robux|560}}. |
||
| Line 424: | Line 377: | ||
***'''Base''' |
***'''Base''' |
||
****Damage increased from 8 to 10. |
****Damage increased from 8 to 10. |
||
****Firerate decreased from 0. |
****Firerate decreased from 0.575 to 0.325. |
||
****Range decreased from 16 to 15. |
****Range decreased from 16 to 15. |
||
****Cost increased from {{Money|4,000}} to {{Money|6,000}}. |
****Cost increased from {{Money|4,000}} to {{Money|6,000}}. |
||
| Line 434: | Line 387: | ||
****Cost increased from {{Money|2,000}} to {{Money|4,250}}. |
****Cost increased from {{Money|2,000}} to {{Money|4,250}}. |
||
****Damage decreased from +12 to +5. |
****Damage decreased from +12 to +5. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.575 > 0.725|+0.15}} to 0.325. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Cost increased from {{Money|7,250}} to {{Money|12,000}}. |
****Cost increased from {{Money|7,250}} to {{Money|12,000}}. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.725 > 0.375|-0.35}} to {{Tooltip|0.325 > 0.175|-0.15}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|12,500}} to {{Money|26,000}}. |
****Cost increased from {{Money|12,500}} to {{Money|26,000}}. |
||
****Damage increased from +8 to +17. |
****Damage increased from +8 to +17. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to 0.175. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Cost increased from {{Money|32,000}} to {{Money|56,250}}. |
****Cost increased from {{Money|32,000}} to {{Money|56,250}}. |
||
****Damage increased from +7 to +23. |
****Damage increased from +7 to +23. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.325 > 0.2|-0.125}} to {{Tooltip|0.175 > 0.15|-0.025}}. |
||
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. |
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. |
||
*'''27 November 2024''' - [[v1.43.0]] |
*'''27 November 2024''' - [[v1.43.0]] |
||
| Line 462: | Line 415: | ||
***'''Base''' |
***'''Base''' |
||
****Cost decreased from {{Money|6,000}} to {{Money|4,000}}. |
****Cost decreased from {{Money|6,000}} to {{Money|4,000}}. |
||
****Firerate increased from 0. |
****Firerate increased from 0.325 to 0.375. |
||
****Range increased from 15 to 16.5. |
****Range increased from 15 to 16.5. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Firerate changed from 0. |
****Firerate changed from 0.325 to {{Tooltip|0.375 > 0.325|-0.05}}. |
||
****Range decreased from +5 to +4.5. |
****Range decreased from +5 to +4.5. |
||
***'''Level 2''' |
***'''Level 2''' |
||
| Line 480: | Line 433: | ||
***'''Base''' |
***'''Base''' |
||
****Cost decreased from {{Money|6,000}} to {{Money|5,000}}. |
****Cost decreased from {{Money|6,000}} to {{Money|5,000}}. |
||
****Firerate changed from 0. |
****Firerate changed from 0.325 to 0.375. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Cost increased from {{Money|1,000}} to {{Money|1,250}}. |
****Cost increased from {{Money|1,000}} to {{Money|1,250}}. |
||
****Firerate changed from 0.325 to {{Tooltip|0.375 > 0.325|-0.05}}. |
|||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost increased from {{Money|4,250}} to {{Money|7,250}}. |
****Cost increased from {{Money|4,250}} to {{Money|7,250}}. |
||
| Line 490: | Line 444: | ||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|26,000}} to {{Money|30,000}}. |
****Cost increased from {{Money|26,000}} to {{Money|30,000}}. |
||
****Damage increased from + |
****Damage increased from +17 to +20. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Cost decreased from {{Money|56,250}} to {{Money|52,500}}. |
****Cost decreased from {{Money|56,250}} to {{Money|52,500}}. |
||
****Firerate changed from 0. |
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to 0.175. |
||
****Damage increased from +23 to +35. |
****Damage increased from +23 to +35. |
||
**New skin: {{ |
**New skin: {{Color|EventMission|Jetski}} |
||
**{{Bugfix}} {{Color|Premium|XR500}} skin is now immune to debuffs from enemies before [[v1.9.0]]. |
|||
*'''26 November 2025''' - [[v1.81.0]] |
|||
**Gamepass cost decreased from {{Robux|450}} to {{Robux|292}}. |
|||
*'''2 December 2025''' - [[v1.81.0|v1.81.4b]] |
|||
**Gamepass cost increased from {{Robux|292}} to {{Robux|450}}. |
|||
*'''20 December 2025''' - [[v1.83.0]]a |
|||
**New skin: {{Color|FinalAct|Grinch}} |
|||
*'''23 December 2025''' - [[v1.83.0|v1.83.5]] |
|||
**Gamepass cost decreased from {{Robux|450}} to {{Robux|292}}. |
|||
*'''2 January 2026''' - [[v1.83.0|v1.83.9b]] |
|||
**Gamepass cost increased from {{Robux|292}} to {{Robux|450}}. |
|||
*'''28 January 2026''' - [[v1.84.0]] |
|||
**Statistical changes (Regular): |
|||
***'''Level 5''' |
|||
****Range increased from +2 to +3. |
|||
*'''11 February 2026''' - [[v1.85.0]] |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Cost increased from {{Money|5,000}} to {{Money|8,250}}. |
|||
****Damage increased from 10 to 20. |
|||
****Firerate increased from 0.375 to 0.425. |
|||
***'''Level 1''' |
|||
****Cost increased from {{Money|1,250}} to {{Money|3,250}}. |
|||
****Firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to {{Tooltip|0.425 > 0.325|-0.1}}. |
|||
***'''Level 2''' |
|||
****Cost increased from {{Money|7,250}} to {{Money|7,500}}. |
|||
***'''Level 3''' |
|||
****Cost increased from {{Money|15,000}} to {{Money|20,000}}. |
|||
****Damage increased from +0 to +10. |
|||
****Firerate changed from {{Tooltip|0.325 > 0.175|-0.15}} to {{Tooltip|0.325 > 0.183|-0.142}}. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|30,000}} to {{Money|35,000}}. |
|||
****Damage increased from +20 to +25. |
|||
***'''Level 5''' |
|||
****Cost increased from {{Money|52,500}} to {{Money|85,000}}. |
|||
****Damage decreased from +35 to +22. |
|||
****Firerate changed from 0.175 to {{Tooltip|0.183 > 0.155|-0.33}}. |
|||
*'''11 March 2026''' - [[v1.86.0]] |
|||
**Statistical changes (Regular): |
|||
***'''Level 5''' |
|||
****Cost decreased from {{Money|85,000}} to {{Money|75,000}}. |
|||
****Damage decreased from +22 to +13. |
|||
*'''3 April 2026''' - [[v1.88.0]] |
|||
**New skin: {{Color|SpringFrenzy|Bunny}} |
|||
*'''22 April 2026''' - [[v1.89.0]] |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Cost increased from {{Money|8,250}} to {{Money|8,750}}. |
|||
****Damage increased from 20 to 24. |
|||
****Range increased from 15 to 18. |
|||
****Hidden detection added, moved from Level 1. |
|||
***'''Level 1''' |
|||
****Cost decreased from {{Money|3,250}} to {{Money|2,750}}. |
|||
****Damage increased from +0 to +6. |
|||
****Firerate changed from {{Tooltip|0.425 > 0.325|-0.1}} to 0.425. |
|||
****Range decreased from +5 to +0. |
|||
****Lead detection added, moved from Level 2. |
|||
****Name changed from ''Radar'' to ''Stronger Ammunition''. |
|||
***'''Level 2''' |
|||
****Damage decreased from +10 to +0. |
|||
****Firerate changed from 0.325 to {{Tooltip|0.325 > 0.283|-0.042}}. |
|||
****Range increased from +0 to +4. |
|||
****Name changed from ''Stronger Ammunition'' to ''Radar''. |
|||
***'''Level 3''' |
|||
****Firerate changed from {{Tooltip|0.325 > 0.183|-0.142}} to {{Tooltip|0.283 > 0.183|-0.1}}. |
|||
****Range decreased from +2 to +0. |
|||
***'''Level 5''' |
|||
****Cost decreased from {{Money|75,000}} to {{Money|65,000}}. |
|||
*'''22 May 2026''' - [[v1.91.0]] |
|||
**Gamepass price decreased from {{Robux|450}} to {{Robux|360}}. |
|||
***{{Bug}} Gifting was not discounted. |
|||
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]] |
|||
**Gamepass price increased from {{Robux|360}} to {{Robux|450}}. |
|||
*'''5 June 2026''' - [[v2.0.0]] |
|||
**Firerate decreased due to the [[Firerate Bug]] being fixed. |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Cost decreased from {{Money|8,750}} to {{Money|7,750}}. |
|||
****Damage decreased from 24 to 20. |
|||
****Firerate decreased from 0.425 to 0.4. |
|||
****Range increased from 18 to 19. |
|||
***'''Level 1''' |
|||
****Cost increased from {{Money|2,750}} to {{Money|3,750}}. |
|||
****Damage increased from +6 to +8. |
|||
***'''Level 2''' |
|||
****Firerate changed from {{Tooltip|0.425 > 0.283|-0.142}} to {{Tooltip|0.4 > 0.26|-0.14}}. |
|||
****Range decreased from +4 to +3. |
|||
***'''Level 3''' |
|||
****Damage decreased from +10 to +7. |
|||
****Firerate changed from {{Tooltip|0.283 > 0.183|-0.1}} to {{Tooltip|0.26 > 0.16|-0.1}}. |
|||
***'''Level 4''' |
|||
****Damage decreased from +25 to +22. |
|||
***'''Level 5''' |
|||
****Damage decreased from +13 to +5. |
|||
****Firerate changed from {{Tooltip|0.183 > 0.15|-0.033}} to {{Tooltip|0.16 > 0.12|-0.04}}. |
|||
**Statistical changes ([[PVP]]): |
|||
***'''Base''' |
|||
****Firerate decreased from 0.375 to 0.35. |
|||
***'''Level 1''' |
|||
****Firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to {{Tooltip|0.35 > 0.3|-0.05}}. |
|||
***'''Level 2''' |
|||
****Damage decreased from +5 to +4. |
|||
***'''Level 3''' |
|||
****Damage decreased from +0 to -1. |
|||
****Firerate changed from {{Tooltip|0.325 > 0.175|-0.15}} to {{Tooltip|0.3 > 0.15|-0.15}}. |
|||
***'''Level 4''' |
|||
****Damage decreased from +17 to +14. |
|||
***'''Level 5''' |
|||
****Damage decreased from +23 to +17. |
|||
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}. |
|||
*'''2 August 2026''' - [[v2.4.0|v2.4.2a]] |
|||
**Gamepass price decreased from {{Robux|450}} to {{Robux|340}}. |
|||
***{{Bug}} Gift price has not changed. |
|||
*'''7 August 2026''' - [[v2.5.0]] |
|||
**Statistical changes (Regular): |
|||
***'''Level 5''' |
|||
****Damage increased from +5 to +11. |
|||
}} |
}} |
||
==Notes== |
|||
<references/> |
|||
Latest revision as of 21:27, 18 August 2026
- "Shoots extremely strong bullets and chews bosses."
- ―Store Description
- "Shoots extremely strong bullets and chews bosses. Unlockable at Lv. 50"
- ―Former Store Description
- "The most powerful boss shredder. Unlockable at Lv. 50"
- ―Former Store Description
Description
[edit]The Turret is an advanced tower with long range and high damage. It cannot be purchased from the store, instead unlocked at Level 50 or via its gamepass, priced at
340. When the player reaches Level 50, the Turret can be claimed using the pop up message that appears when joining the lobby.
The Turret excels at single target damage, boasting a strong mix of high range, damage and firerate. However, it is also very expensive. It costs
$7,750 to place it down, the second most expensive starting cost for any tower. It takes a cumulative total of
$149,000 to reach the max level, making it the third most expensive tower to fully upgrade in the entire game. In PVP mode, it does have reduced placement and upgrade costs, but it is still one of the most expensive towers to fully upgrade there. As the Turret is not a humanoid tower, it is immune to debuffs which are applied by enemies added before the v1.9.0 update. Debuffs from enemies like the Boomer can still affect it. This however does not make it immune to stuns. Additionally, it has a larger placement footprint than most other towers. It can detect hidden enemies and has lead detection.
Because of its extremely high base cost and very expensive upgrade prices, as well as high DPS, the Turret is considered a mid-late game tower.
The Turret has a placement limit of three per player. This is increased to five in PVP mode.
Upgrades
[edit]Statistics
[edit]To see all the previous statistics of this tower, see the history page.
| Level | Cost | Total Cost | Damage | Firerate | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|
| 0 | 20 | 0.4 | 19 | 50 | |||
| 1 | 28 | 0.4 | 19 | 70 | |||
| 2 | 28 | 0.26 | 22 | 107.69 | |||
| 3 | 35 | 0.16 | 22 | 218.75 | |||
| 4 | 57 | 0.16 | 24 | 356.25 | |||
| 5 | 68 | 0.12 | 27 | 566.67 |
| Level | Cost | Total Cost | Damage | Firerate | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|
| 0 | 10 | 0.35 | 16.5 | 28.57 | |||
| 1 | 10 | 0.3 | 21 | 33.33 | |||
| 2 | 14 | 0.3 | 21 | 46.67 | |||
| 3 | 13 | 0.15 | 23 | 86.67 | |||
| 4 | 27 | 0.15 | 24.5 | 180 | |||
| 5 | 44 | 0.12 | 26.5 | 366.67 |
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
| Skin | XR500 | XR300 | Crossbow | Jetski |
|---|---|---|---|---|
| Rarity | Legendary | Rare | Event | Legendary |
| Daily Store Cost | N/A | N/A | ||
| Obtained From | Premium Crate | Premium Crate | Lunar Overture Season | Raft Wars Mission Quest |
| Skin | Grinch | Bunny | ||
| Rarity | Rare | Common | ||
| Daily Store Cost | N/A | N/A | ||
| Obtained From | The Final Act Premium Battle Pass | Spring Frenzy Battle Pass |
Strategy
[edit]- The Turret has one of the most expensive starting costs for a tower, so it is impractical for the early-game.
- The Turret has hidden detection by default and lead detection at Level 1, making it useful against enemies with these properties that may appear in the mid and late-game, especially in Hardcore mode.
- The Turret has a larger placement footprint than other towers, so be aware of the space that it takes up.
- It is highly recommended to pair the Turret with the DJ Booth to decrease the price of its extremely expensive upgrades.
- It can also be helpful at increasing its already large range.
- The Turret is immune to debuffs applied by legacy enemies. This includes the Soul Stealer's Fatigue Debuff or the Gunslinger's Scared Debuff. However, this does not include the Boomer or Necrotic Skeleton's debuffs as they do not apply an icon to the tower.
- The Soul Stealer also cannot spawn a Soul from it, as the Fatigue Debuff is never applied.
- While the Turret does have a very high DPS, one of the highest in the entire game, it also has one of the lowest placement limits.
- Due to this, towers without limits like the Minigunner, Golden Minigunner, Swarmer or Golden Soldier can, if enough are placed down, deal more DPS than it.
- This is far less of an issue the more players there are in the match, as with player count the placement limit per player gets decreased, making towers with no limits far less viable while low placement limit towers like the Turret are completely unaffected.
Trivia
[edit]- Strangely, the Void Reaver can still spawn a Soul from the Turret, which is not a humanoid tower unless the XR500 skin is equipped.
- The Soul Stealer cannot spawn a soul from the Turret unless it is the XR500 Turret. The Soul Stealer and legacy Fallen Soul also can only increase the firerate of the XR500 Turret, but not any other skins.
- The Turret has a unique placement and upgrade sound.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 5 August 2019 - BETA v1.8.0
- Turret added.
- 9 August 2019 - BETA v1.9.0
- Turret default targeting setting changed from Closest to First.
- 2 September 2019 - BETA v1.10.0b
- Gamepass price decreased from
800 to
600.
- Gamepass price decreased from
- 3 September 2019 - BETA v1.10.0c
- Gamepass price increased from
600 to
800.
- Gamepass price increased from
- 13 October 2019 - Release v1.0.0
- Placement footprint size increased.
- Statistical changes:
- Base
- Range increased from 10 to 16.
- Base
- New skin: XR500
- 29 November 2019 - Release v1.4.0
- Gamepass price decreased from
800 to
600.
- Gamepass price decreased from
- 30 November 2019 - Release v1.4.0a
- Gamepass price increased from
600 to
800.
- Gamepass price increased from
- 24 December 2019 - Release v1.5.0
- Gamepass price decreased from
800 to
600.
- Gamepass price decreased from
- 28 December 2019 - Release v1.5.0c
- Gamepass price increased from
600 to
800.
- Gamepass price increased from
- 12 January 2020 - Release v1.6.0
- Bug: Placement limit is higher than intended by 1.
- 13 January 2020 - Release v1.6.0a
- Bugfix: Placement limit is now the correct value.
- 26 January 2020 - Release v1.6.1
- New skin: XR300
- 18 March 2020 - Release v1.8.1
- New SFX added.
- 29 October 2020 - Overhaul v1.0.0
- Upgrade names added.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Premium Crate skins.
- Statistical changes:
- Base
- Firerate decreased from 0.55 to 0.53.
- Level 3
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
- 31 May 2021 - Overhaul v1.3.1c
- Gamepass price decreased from
800 to
600.
- Gamepass price decreased from
- 2 June 2021 - Overhaul v1.3.1d
- Gamepass price increased from
600 to
800.
- Gamepass price increased from
- 12 March 2022 - v1.1.0
- Turret is now immune to all debuffs.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 0.53 to 0.525.
- Level 3
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
- Bug: XR500 skin is not immune to debuffs.
- 30 May 2022 - v1.2.4a
- Gamepass price decreased from
800 to
600.
- Gamepass price decreased from
- 1 June 2022 - v1.2.4b
- Gamepass price increased from
600 to
800.
- Gamepass price increased from
- 24 November 2022 - v1.5.0b
- Gamepass price decreased from
800 to
600.
- Gamepass price decreased from
- 1 December 2022 - v1.5.0d
- Gamepass price increased from
600 to
800.
- Gamepass price increased from
- 21 December 2022 - v1.6.0
- Gamepass price decreased from
800 to
600. - XR300 skin rarity changed from Uncommon to Rare.
- Gamepass price decreased from
- 6 January 2023 - v1.6.0e
- Gamepass price increased from
600 to
800.
- Gamepass price increased from
- 7 April 2023 - v1.7.0
- Gamepass price decreased from
800 to
600. - Statistical changes:
- Base
- Damage increased from 6 to 8.
- Firerate increased from 0.525 to 0.575.
- Level 1
- Range increased from +2 to +4.
- Hidden detection added (moved from Level 3).
- Level 2
- Damage increased from +7 to +12.
- Range decreased from +1 to +0.
- Firerate changed from 0.525 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Lead detection added.
- Level 3
- Cost increased from
$5,000 to
$7,250. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost increased from
- Level 4
- Damage increased from +0 to +8.
- Range decreased from +3 to +2.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 5
- Cost increased from
$20,000 to
$32,000. - Damage decreased from +12 to +7.
- Firerate changed from 0.225 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Renamed from Double Barrel Minigun to XR-200 Turret.
- Cost increased from
- Base
- Gamepass price decreased from
- 15 April 2023 - v1.7.1a
- Gamepass price increased from
600 to
800.
- Gamepass price increased from
- 4 July 2023 - v1.8.2d
- Gamepass price decreased from
800 to
600.
- Gamepass price decreased from
- 6 July 2023 - v1.8.2e
- Gamepass price increased from
600 to
800.
- Gamepass price increased from
- 31 October 2023 - v1.9.0g
- New skin: Crossbow
- 24 November 2023 - v1.9.4
- Gamepass price decreased from
800 to
560.
- Gamepass price decreased from
- 29 November 2023 - v1.9.4a
- Gamepass price increased from
560 to
800.
- Gamepass price increased from
- 24 February 2024 - v1.14.0
- Gamepass price decreased from
800 to
600. - Bug: Gamepass cost is still listed as
800 in the inventory.
- Gamepass price decreased from
- 19 April 2024 - v1.19.0
- Bugfix: Gamepass cost is now correctly listed as
600 in the inventory.
- Bugfix: Gamepass cost is now correctly listed as
- 23 May 2024 - v1.23.0
- Gamepass cost decreased from
600 to
450.
- Gamepass cost decreased from
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- Statistical changes:
- Base
- Damage increased from 8 to 10.
- Firerate decreased from 0.575 to 0.325.
- Range decreased from 16 to 15.
- Cost increased from
$4,000 to
$6,000. - Placement limit decreased from 5 to 3.
- Level 1
- Cost increased from
$500 to
$1,000. - Range increased from +4 to +5.
- Cost increased from
- Level 2
- Cost increased from
$2,000 to
$4,250. - Damage decreased from +12 to +5.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.325.
- Cost increased from
- Level 3
- Cost increased from
$7,250 to
$12,000. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost increased from
- Level 4
- Cost increased from
$12,500 to
$26,000. - Damage increased from +8 to +17.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.175.
- Cost increased from
- Level 5
- Cost increased from
$32,000 to
$56,250. - Damage increased from +7 to +23.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost increased from
- Base
- Bugfix: Damage is now boosted by Damage Buffs.
- Statistical changes:
- 27 November 2024 - v1.43.0
- Gamepass price decreased from
450 to
337.
- Gamepass price decreased from
- 3 December 2024 - v1.43.2b
- Gamepass price increased from
337 to
450.
- Gamepass price increased from
- 25 December 2024 - v1.47.4
- Gamepass price decreased from
450 to
337.
- Gamepass price decreased from
- 28 December 2024 - v1.47.5b
- Gamepass cost increased from
337 to
450.
- Gamepass cost increased from
- 9 April 2025 - v1.60.0
- Offense role added.
- 23 July 2025 - v1.71.0
- Placement limit increased from 3 to 5 in PVP mode.
- Statistical changes (PVP):
- Base
- Cost decreased from
$6,000 to
$4,000. - Firerate increased from 0.325 to 0.375.
- Range increased from 15 to 16.5.
- Cost decreased from
- Level 1
- Firerate changed from 0.325 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +5 to +4.5.
- Level 2
- Cost decreased from
$4,250 to
$2,750.
- Cost decreased from
- Level 3
- Cost decreased from
$12,000 to
$9,000.
- Cost decreased from
- Level 4
- Cost decreased from
$26,000 to
$20,000. - Range decreased from +2 to +1.5.
- Cost decreased from
- Level 5
- Cost decreased from
$56,250 to
$42,500.
- Cost decreased from
- Base
- 20 August 2025 - v1.73.0
- Statistical changes:
- Base
- Cost decreased from
$6,000 to
$5,000. - Firerate changed from 0.325 to 0.375.
- Cost decreased from
- Level 1
- Cost increased from
$1,000 to
$1,250. - Firerate changed from 0.325 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost increased from
- Level 2
- Cost increased from
$4,250 to
$7,250. - Damage increased from +5 to +10.
- Cost increased from
- Level 3
- Cost increased from
$12,000 to
$15,000.
- Cost increased from
- Level 4
- Cost increased from
$26,000 to
$30,000. - Damage increased from +17 to +20.
- Cost increased from
- Level 5
- Cost decreased from
$56,250 to
$52,500. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.175.
- Damage increased from +23 to +35.
- Cost decreased from
- Base
- New skin: Jetski
- Bugfix: XR500 skin is now immune to debuffs from enemies before v1.9.0.
- Statistical changes:
- 26 November 2025 - v1.81.0
- Gamepass cost decreased from
450 to
292.
- Gamepass cost decreased from
- 2 December 2025 - v1.81.4b
- Gamepass cost increased from
292 to
450.
- Gamepass cost increased from
- 20 December 2025 - v1.83.0a
- New skin: Grinch
- 23 December 2025 - v1.83.5
- Gamepass cost decreased from
450 to
292.
- Gamepass cost decreased from
- 2 January 2026 - v1.83.9b
- Gamepass cost increased from
292 to
450.
- Gamepass cost increased from
- 28 January 2026 - v1.84.0
- Statistical changes (Regular):
- Level 5
- Range increased from +2 to +3.
- Level 5
- Statistical changes (Regular):
- 11 February 2026 - v1.85.0
- Statistical changes (Regular):
- Base
- Cost increased from
$5,000 to
$8,250. - Damage increased from 10 to 20.
- Firerate increased from 0.375 to 0.425.
- Cost increased from
- Level 1
- Cost increased from
$1,250 to
$3,250. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost increased from
- Level 2
- Cost increased from
$7,250 to
$7,500.
- Cost increased from
- Level 3
- Cost increased from
$15,000 to
$20,000. - Damage increased from +0 to +10.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost increased from
- Level 4
- Cost increased from
$30,000 to
$35,000. - Damage increased from +20 to +25.
- Cost increased from
- Level 5
- Cost increased from
$52,500 to
$85,000. - Damage decreased from +35 to +22.
- Firerate changed from 0.175 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost increased from
- Base
- Statistical changes (Regular):
- 11 March 2026 - v1.86.0
- Statistical changes (Regular):
- Level 5
- Cost decreased from
$85,000 to
$75,000. - Damage decreased from +22 to +13.
- Cost decreased from
- Level 5
- Statistical changes (Regular):
- 3 April 2026 - v1.88.0
- New skin: Bunny
- 22 April 2026 - v1.89.0
- Statistical changes (Regular):
- Base
- Cost increased from
$8,250 to
$8,750. - Damage increased from 20 to 24.
- Range increased from 15 to 18.
- Hidden detection added, moved from Level 1.
- Cost increased from
- Level 1
- Cost decreased from
$3,250 to
$2,750. - Damage increased from +0 to +6.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.425.
- Range decreased from +5 to +0.
- Lead detection added, moved from Level 2.
- Name changed from Radar to Stronger Ammunition.
- Cost decreased from
- Level 2
- Damage decreased from +10 to +0.
- Firerate changed from 0.325 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +0 to +4.
- Name changed from Stronger Ammunition to Radar.
- Level 3
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +2 to +0.
- Level 5
- Cost decreased from
$75,000 to
$65,000.
- Cost decreased from
- Base
- Statistical changes (Regular):
- 22 May 2026 - v1.91.0
- Gamepass price decreased from
450 to
360.
- Bug: Gifting was not discounted.
- Gamepass price decreased from
- 27 May 2026 - v1.91.4a
- Gamepass price increased from
360 to
450.
- Gamepass price increased from
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes (Regular):
- Base
- Cost decreased from
$8,750 to
$7,750. - Damage decreased from 24 to 20.
- Firerate decreased from 0.425 to 0.4.
- Range increased from 18 to 19.
- Cost decreased from
- Level 1
- Cost increased from
$2,750 to
$3,750. - Damage increased from +6 to +8.
- Cost increased from
- Level 2
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +4 to +3.
- Level 3
- Damage decreased from +10 to +7.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Damage decreased from +25 to +22.
- Level 5
- Damage decreased from +13 to +5.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
- Statistical changes (PVP):
- Base
- Firerate decreased from 0.375 to 0.35.
- Level 1
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 2
- Damage decreased from +5 to +4.
- Level 3
- Damage decreased from +0 to -1.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Damage decreased from +17 to +14.
- Level 5
- Damage decreased from +23 to +17.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
- 2 August 2026 - v2.4.2a
- Gamepass price decreased from
450 to
340.
- Bug: Gift price has not changed.
- Gamepass price decreased from
- 7 August 2026 - v2.5.0
- Statistical changes (Regular):
- Level 5
- Damage increased from +5 to +11.
- Level 5
- Statistical changes (Regular):
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |
