Accelerator: Difference between revisions

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imported>Mentin123
Undo revision 633112 by OvergrownTadpole123 (talk) Below himself has specifically said he wants this to not be on here as this is literally untrue and that what is listed here is actually the true inspiration
 
(45 intermediate revisions by 13 users not shown)
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{{Tabs}}
{{Tabs}}
{{Improve|Outdated update history section and history subpage}}
{{For|[[Null Accelerator]]}}
{{For|[[Null Accelerator]]}}
{{TowerInfobox
{{TowerInfobox
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|lead_detection = {{Attr|Lead|Level 0+}}
|lead_detection = {{Attr|Lead|Level 0+}}
|flying_detection = N/A
|flying_detection = N/A
|immune = None
|immune = {{Attr|Stun}}<br/>{{Attr|Freeze}} (Level 2+)
|footprint = Above Average (1.75)
|footprint = 1.75
|pvp_basecost = {{Money|4,250}}
|pvp_basecost = {{Money|4,250}}
|pvp_basesellingprice = {{Money|1,416}}
|pvp_basesellingprice = {{Money|1,416}}
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]12
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]10
|pvp_damagetype = Burst
|pvp_damagetype = Burst
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Tick]]0.225
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Tick]]0.2
|pvp_baserange = [[File:Range Icon.png|20px|Range]]18
|pvp_baserange = [[File:Range Icon.png|20px|Range]]18
|pvp_hidden_detection = {{Attr|Hidden|Level 1+}}
|pvp_hidden_detection = {{Attr|Hidden|Level 1+}}
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|pvp_flying_detection = N/A
|pvp_flying_detection = N/A
|pvp_immune = None
|pvp_immune = None
|pvp_footprint = Medium (1.75)
|pvp_footprint = 1.5
|tooltip-1 = An expensive late game tower that deal{{sic}} great single target damage. Needs a second to charge up and cooldown when over-heated, but makes up for it with great range and DPS.
|tooltip-1 = An expensive late game tower that deal{{sic}} great single target damage. Needs a second to charge up and cooldown when over-heated, but makes up for it with great range and DPS.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
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11,250 > 18,750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
11,250 > 18,750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


6.5 > 5.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
+[[Freeze Immunity]] {{Freeze|Freeze Immune}}




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18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


2.5 > 1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
5.5 > 4 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]

0.25 > 0.1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]




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30,000 > 50,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
30,000 > 50,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


6.5 > 5.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
4 > 2.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]




Sell Price changes to {{Money|17,666}}}}
Sell Price changes to {{Money|17,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|55,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|50,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]


+1.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:Damage Icon.png|20px|Damage]]
+10 Damage [[File:Damage Icon.png|20px|Damage]]


50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]




Sell Price changes to {{Money|35,999}}}}
Sell Price changes to {{Money|34,333}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]


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Sell Price changes to {{Money|2,333}}}}
Sell Price changes to {{Money|2,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]]


0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.2 > 0.15 Tick [[File:Cooldown Icon.png|20px|Tick]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|3,833}}}}
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = -2 Damage [[File:Damage Icon.png|20px|Damage]]

0.15 > 0.1 Tick [[File:Cooldown Icon.png|20px|Tick]]


600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
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{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+55 Damage [[File:Damage Icon.png|20px|Damage]]
+44 Damage [[File:Damage Icon.png|20px|Damage]]


1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
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}}
}}


==Stats Table==
==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Accelerator|Firerate Bug]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''


{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = Overcharge / (Charge-Up + Cooldown + (Overcharge / Damage * Tick))
$DPS$ = Overcharge / (Charge-Up + Cooldown + (Overcharge / Damage * Tick))
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$COST$ = 7500; 2000; 6000; 9999; 27500; 50000
$FNC-ROFBUG$ = Tick
$FNC-COST$ = 7500; 2000; 6000; 9999; 27500; 55000
$PVP-COST$ = 4250; 750; 2000; 4500; 12000; 28500
$FNC-PVP-COST$ = 4250; 750; 2000; 4500; 12000; 28500
$FSE-DETECTION$ = 1; 0; ;
$FSE-UPGRADE$ = Extra Juice; Second Energy Canister; Powerhouse Armor; Supercharger; Vessel Of Infinite Destruction
$FNC-DETECTION$ = 1; 0;
$FSE-UPGRADEICON$ = 11821094308; 11821094198; 11821093989; 11821093828; 11821093672
$FNC-UPGRADE$ = Extra Juice; Second Energy Canister; Powerhouse Armor; Supercharger; Vessel Of Infinite Destruction
$FSE-META$ = Hardcore; File:DefaultAcceleratorIcon2.png
$FNC-UPGRADEICON$ = 11821094308; 11821094198; 11821093989; 11821093828; 11821093672
$CUREF$ = <ref name="charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its plasma gun.</ref>
$CUREF$ = <ref name="charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its plasma gun.</ref>
$CREF$ = <ref name="cooldown">The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref>
$CREF$ = <ref name="cooldown">The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref>
$DREF$ = <ref name="dps">DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).</ref>
$DREF$ = <ref name="dps">DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 12 || 0.22 || 6.5 || 2.5 || 9,000 || 19 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 0.25 || 6.5 || 2.5 || 9,000 || 19 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 15 || 0.22 || 6.5 || 2.5 || 11,250 || 19 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 15 || 0.25 || 6.5 || 2.5 || 11,250 || 19 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 25 || 0.22 || 6.5 || 2.5 || 18,750 || 21 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 25 || 0.25 || 5.5 || 2.5 || 18,750 || 21 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 40 || 0.22 || 6.5 || 1 || 30,000 || 21 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 40 || 0.25 || 4 || 1 || 30,000 || 21 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 50 || 0.15 || 5.5 || 1 || 50,000 || 22.5 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 50 || 0.175 || 2.5 || 1 || 50,000 || 22.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 55 || 0.1 || 5.5 || 1 || 100,000 || 24 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ ||$R$ || 60 || 0.125 || 1.5 || 1 || 100,000 || 24 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost || Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 12 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 15 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 13 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 15 || 0.2 || 2.5 || 2 || 600 || 18 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 13 || 0.2 || 2.5 || 2 || 600 || 18 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 35 || 0.15 || 2.5 || 2 || 600 || 20 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 30 || 0.15 || 2.5 || 2 || 600 || 20 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 35 || 0.1 || 1.5 || 2 || 1,280 || 20 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 28 || 0.1 || 1.5 || 2 || 1,280 || 20 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 90 || 0.1 || 1.5 || 2 || 2,400 || 23 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 72 || 0.1 || 1.5 || 2 || 2,400 || 23 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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|-
|-
!Skin
!Skin
|{{Colour|Deluxe|Mage}}
|{{Color|Deluxe|Mage}}
|{{Colour|Eclipse|Eclipse}}
|{{Color|Eclipse|Eclipse}}
|{{Colour|Lovely|Cupid}}
|{{Color|Lovely|Cupid}}
|{{Colour|ColdFront|Ice Witch}}
|{{Color|ColdFront|Ice Witch}}
|-
|-
!Rarity
!Rarity
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|N/A
|N/A
|{{Coins|7,000}}
|{{Coins|7,000}}
|{{Coins|4,500}}
|{{Coins|6,000}}
|-
|-
!Obtained From
!Obtained From
|[[Deluxe Crate]]
|[[Deluxe Crate]]
|[[Solar Eclipse Event#Solar Eclipse Season Pass|Solar Eclipse Season]]
|[[Solar Eclipse Event#Solar Eclipse Season Pass|Solar Eclipse Season]]
|[[Valentines 2026 Crate]],<br/>[[Lovestruck Crate]],<br/>[[Lovely Skincrate]],<br/>[[Season of Love#Season Pass|Season of Love Season]]
|[[Valentines 2026 Crate]],<br/>[[Lovestruck Crate]],<br/>[[Lovely Crate]],<br/>[[Season of Love#Season Pass|Season of Love Season]]
|[[Cold Front Crate]]
|[[Cold Front Crate]]
|-
|-
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|-
|-
!Skin
!Skin
|{{Colour|Basic|Navy}}
|{{Color|Basic|Navy}}
|{{Colour|Basic|Red}}
|{{Color|Basic|Red}}
|{{Colour|Ducky|Ducky}}
|{{Color|Ducky|Ducky}}
|{{Colour|Vigilante|Vigilante}}
|{{Color|Vigilante|Vigilante}}
|-
|-
!Rarity
!Rarity
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|2,000}}
|{{Coins|1,000}}
|{{Coins|2,000}}
|{{Coins|1,000}}
|{{Coins|4,500}}
|{{Coins|4,500}}
|{{Coins|5,000}}
|{{Coins|7,000}}
|-
|-
!Obtained From
!Obtained From
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|-
|-
!Skin
!Skin
|{{Colour|Other|Plushie}}
|{{Color|Other|Plushie}}
|{{Colour|Halloween|Ghost Buster}}
|{{Color|Halloween|Ghost Buster}}
|{{Colour|Krampus|Legend}}
|{{Color|Krampus|Legend}}
|{{Colour|ContentCreator|Elite}}
|{{Color|ContentCreator|Elite}}
|-
|-
!Rarity
!Rarity
|{{Colour|Exclusive}}
|{{Color|Exclusive}}
|{{Colour|Exclusive}}
|{{Color|Exclusive}}
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|-
|-
!Skin
!Skin
|{{Colour|Deluxe|Speaker Titan}}
|{{Color|Deluxe|Speaker Titan}}
|{{Colour|Mission|Nuclear}}
|{{Color|Mission|Nuclear}}
|{{Colour|Deluxe|Senator}}
|{{Color|StarWars|Senator}}
|{{Colour|ContentCreator|Dank}}
|{{Color|ContentCreator|Dank}}
|-
|-
!Rarity
!Rarity
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Robux|560}}
|{{Robux|560}}
|N/A
|N/A
|{{Robux|560}}
|{{Coins|5,000}}
|{{Coins|4,500}}
|{{Coins|4,500}}
|-
|-
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|[[Deluxe Crate]]
|[[Deluxe Crate]]
|''Hazardous Haste'' [[Mission Quests|Mission Quest]]
|''Hazardous Haste'' [[Mission Quests|Mission Quest]]
|[[Daily Store#Daily Skin Store|Daily Skin Store]]
|[[Deluxe Crate]] (Formerly)<ref>Limited time skin obtainable between the 4th of May 2024 and 6th of May 2024.</ref>
|[[Daily Store#Daily Skin Store|Daily Skin Store]]
|[[Daily Store#Daily Skin Store|Daily Skin Store]]
|-
|-
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|-
|-
!Skin
!Skin
|{{Colour|FallenMission|Fallen}}
|{{Color|FallenMission|Fallen}}
|{{Colour|Other|Patient Zero}}
|{{Color|Other|Patient Zero}}
|{{Colour|Hexscape|Disco}}
|{{Color|Hexscape|Disco}}
|{{Colour|Surf|Octopus}}
|{{Color|Surf|Octopus}}
|-
|-
!Rarity
!Rarity
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Exclusive}}
|{{Color|Exclusive}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|[[File:MagicianAcceleratorIconIG.png|175px]]
|[[File:MagicianAcceleratorIconIG.png|175px]]
|[[File:BunnyAcceleratorIconIG.png|175px]]
|[[File:BunnyAcceleratorIconIG.png|175px]]
|[[File:VoidAcceleratorIconIG.png|175px]]
|-
|-
!Skin
!Skin
|{{Colour|Other|Champion}}
|{{Color|PVP|Champion}}
|{{Colour|Showtime|Magician}}
|{{Color|Showtime|Magician}}
|{{Colour|SpringFrenzy|Bunny}}
|{{Color|SpringFrenzy|Bunny}}
|{{Color|Void}}
|-
|-
!Rarity
!Rarity
|{{Colour|Ultimate}}
|{{Color|Ultimate}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Common}}
|{{Color|Common}}
|{{Color|Legendary}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|N/A
|N/A
|N/A
|N/A
|N/A
Line 370: Line 380:
|[[Showtime Crate]]
|[[Showtime Crate]]
|[[Spring Frenzy Battle Pass]]
|[[Spring Frenzy Battle Pass]]
|[[Void Crate]]
|-
!
|[[File:BeachAcceleratorIconIG.png|175px]]
|-
!Skin
|{{Color|Beach}}
|-
!Rarity
|{{Color|Uncommon}}
|-
!Daily Store Cost
|{{Coins|5,250}}
|-
!Obtained From
|[[Beach Crate]]
|}
|}


==Strategy==
==Strategy==
*Multiple Level 1 '''Accelerators''' are a cost-efficient way to get through the mid-game, as their DPS is usually high enough to deal with most mid-game enemies.
*Multiple Level 2 '''Accelerators''' are a cost-efficient way to get through the mid-game, as their DPS is usually high enough to deal with most mid-game enemies.
**The [[Farm]] or other towers that generate income like the [[Golden Cowboy]] are strongly recommended, as the '''Accelerator's''' upgrades are very expensive, especially its later upgrades. To further decrease the cost of '''Accelerator's''' upgrades, the [[DJ Booth]] is a very great choice due to its discount buff.
**The [[Farm]] or other towers that generate income like the [[Golden Cowboy]] are strongly recommended, as the '''Accelerator's''' upgrades are very expensive, especially its later upgrades. To further decrease the cost of '''Accelerator's''' upgrades, the [[DJ Booth]] is a very great choice due to its discount buff.
*The '''Accelerator''' has a very long overcharge before having to recharge, therefore buffs from the [[Commander]], [[DJ Booth]], [[Medic]] or [[Mercenary Base]] are usually fully effective on it.
*The '''Accelerator''' has a very long overcharge before having to recharge, therefore buffs from the [[Commander]], [[DJ Booth]], [[Medic]] or [[Mercenary Base]] are usually fully effective on it.
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**After the update, the '''Accelerator''' is no longer able to receive cash from these enemies in most gamemodes.
**After the update, the '''Accelerator''' is no longer able to receive cash from these enemies in most gamemodes.
*The '''Accelerator''' used to have hidden detection at Level 0; however, as of the [[v1.8.4|Unwavering Tides Update]] this is no longer the case.
*The '''Accelerator''' used to have hidden detection at Level 0; however, as of the [[v1.8.4|Unwavering Tides Update]] this is no longer the case.
**Currently, the [[Golden Pyromancer]] is the only tower with hidden detection at Level 0.
**Currently, the [[Golden Pyromancer]] and [[Turret]] are the only towers with hidden detection at Level 0.
**Prior to the [[Overhaul v1.0|Overhaul Update]], the only towers to have hidden detection at Level 0 were the [[Ranger|Outlaw]] and [[Paintballer]].
**Prior to the [[Overhaul v1.0|Overhaul Update]], the only towers to have hidden detection at Level 0 were the [[Ranger|Outlaw]] and [[Paintballer]].
*The '''Accelerator''' has the second-highest placement cost of {{Money|7,500}}, only being behind the [[Turret]]'s placement cost of {{Money|8,250}}
*The current '''Accelerator''' Level 5 upgrade name is an acronym for the word "VOID" (<u>'''V'''</u>essel <u>'''O'''</u>f <u>'''I'''</u>nfinite <u>'''D'''</u>estruction).
*The current '''Accelerator''' Level 5 upgrade name is an acronym for the word "VOID" (<u>'''V'''</u>essel <u>'''O'''</u>f <u>'''I'''</u>nfinite <u>'''D'''</u>estruction).
**This name may be a tribute to the Level 5 upgrade name used before the 5th of May 2023, "''Energy from the Void''".
**This name may be a tribute to the Level 5 upgrade name used before the 5th of May 2023, "''Energy from the Void''".
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**{{Bug}} '''Accelerator''' can gain cash from summoned enemies.
**{{Bug}} '''Accelerator''' can gain cash from summoned enemies.
**{{Bug}} While stunned, '''Accelerator''' will still charge up, but performs its cooldown animation immediately after.
**{{Bug}} While stunned, '''Accelerator''' will still charge up, but performs its cooldown animation immediately after.
**Removed skin: {{Colour|Premium|Hazmat}}
**Removed skin: {{Color|Premium|Hazmat}}
*'''4 July 2021''' - [[Overhaul v1.4|Overhaul v1.4.0]]
*'''4 July 2021''' - [[Overhaul v1.4|Overhaul v1.4.0]]
**New skin: {{Colour|Deluxe|Mage}}
**New skin: {{Color|Deluxe|Mage}}
*'''4 December 2021''' - [[v1.0.0]]
*'''4 December 2021''' - [[v1.0.0]]
**New skin: {{Colour|Eclipse|Eclipse}}
**New skin: {{Color|Eclipse|Eclipse}}
*'''13 February 2022''' - [[v1.0.2]]
*'''13 February 2022''' - [[v1.0.2]]
**New skin: {{Colour|SeasonOfLove|Cupid}}
**New skin: {{Color|SeasonOfLove|Cupid}}
*'''12 March 2022''' - [[v1.1.0]]
*'''12 March 2022''' - [[v1.1.0]]
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
Line 429: Line 454:
****Tick decreased from 0.23 to 0.225.
****Tick decreased from 0.23 to 0.225.
***'''Level 4'''
***'''Level 4'''
****Tick changed from <abbr title="-0.1">0.23 > 0.13</abbr> to <abbr title="-0.1">0.225 > 0.125</abbr>.
****Tick changed from {{Tooltip|0.23 > 0.13|-0.1}} to {{Tooltip|0.225 > 0.125|-0.1}}.
***'''Level 5'''
***'''Level 5'''
****Tick changed from <abbr title="-0.05">0.13 > 0.08</abbr> to <abbr title="-0.05">0.125 > 0.075</abbr>.
****Tick changed from {{Tooltip|0.13 > 0.08|-0.05}} to {{Tooltip|0.125 > 0.075|-0.05}}.
**{{Bugfix}} '''Accelerator''' can no longer gain cash from summoned enemies.
**{{Bugfix}} '''Accelerator''' can no longer gain cash from summoned enemies.
*'''29 July 2022'''
*'''29 July 2022'''
Line 444: Line 469:
****Charge-Up decreased from 4 to 3.
****Charge-Up decreased from 4 to 3.
***'''Level 2'''
***'''Level 2'''
****Burst Time changed from <abbr title="+2.5">4 > 6.5</abbr> to <abbr title="+2.5">6 > 8.5</abbr>.
****Burst Time changed from {{Tooltip|4 > 6.5|+2.5}} to {{Tooltip|6 > 8.5|+2.5}}.
***'''Level 3'''
***'''Level 3'''
****Damage increased from +6 to +7.
****Damage increased from +6 to +7.
Line 451: Line 476:
****Damage increased from +9 to +20.
****Damage increased from +9 to +20.
****Range decreased from +2 to +1.
****Range decreased from +2 to +1.
****Tick changed from <abbr title="-0.05">0.125 > 0.075</abbr> to 0.125.
****Tick changed from {{Tooltip|0.125 > 0.075|-0.05}} to 0.125.
****Burst Time changed from <abbr title="+5.5">6.5 > 12</abbr> to <abbr title="+3.5">8.5 > 12</abbr>.
****Burst Time changed from {{Tooltip|6.5 > 12|+5.5}} to {{Tooltip|8.5 > 12|+3.5}}.
****Charge-Up changed from <abbr title="-2">4 > 2</abbr> to <abbr title="-1">3 > 2</abbr>.
****Charge-Up changed from {{Tooltip|4 > 2|-2}} to {{Tooltip|3 > 2|-1}}.
*'''14 February 2023''' - [[v1.6.2]]
*'''14 February 2023''' - [[v1.6.2]]
**{{Colour|Lovely|Cupid}} skin rarity changed from {{Colour|Event}} to {{Colour|Legendary}}.
**{{Color|Lovely|Cupid}} skin rarity changed from {{Color|Event}} to {{Color|Legendary}}.
**New skin: {{Colour|ColdFront|Ice Witch}}
**New skin: {{Color|ColdFront|Ice Witch}}
*'''5 May 2023''' - [[v1.7.2]]
*'''5 May 2023''' - [[v1.7.2]]
**Damage values no longer fluctuate.
**Damage values no longer fluctuate.
Line 484: Line 509:
****Damage increased from +0 to +11.
****Damage increased from +0 to +11.
****Range decreased from +3 to +0.
****Range decreased from +3 to +0.
****Tick changed from <abbr title="-0.1">0.225 > 0.125</abbr> to 0.225.
****Tick changed from {{Tooltip|0.225 > 0.125|-0.1}} to 0.225.
****Overcharge change of 425 > 1,080 added.
****Overcharge change of 425 > 1,080 added.
****Name changed from ''Super Charged'' to ''Supercharger''.
****Name changed from ''Super Charged'' to ''Supercharger''.
Line 490: Line 515:
****Damage decreased from +20 to +14.
****Damage decreased from +20 to +14.
****Range increased from +1 to +5.
****Range increased from +1 to +5.
****Tick changed from 0.125 to <abbr title="-0.1">0.225 > 0.125</abbr>.
****Tick changed from 0.125 to {{Tooltip|0.225 > 0.125|-0.1}}.
****Overcharge change of 1,080 > 3,000 added.
****Overcharge change of 1,080 > 3,000 added.
****Burst Time change of 8.5 > 12 removed.
****Burst Time change of 8.5 > 12 removed.
****Name changed from ''Energy From The Void..'' to ''Vessel Of Infinite Destruction''.
****Name changed from ''Energy From The Void..'' to ''Vessel Of Infinite Destruction''.
**New skins: {{Colour|Basic|Navy}}, {{Colour|Basic|Red}}
**New skins: {{Color|Basic|Navy}}, {{Color|Basic|Red}}
**{{Bug}} '''Accelerator's''' Overcharge does not increase if it is dealing damage to an enemy's health that was regenerated from the [[Toxic]]'s and [[Super Toxic]]'s ''Acid Bath'' puddles.
**{{Bug}} '''Accelerator's''' Overcharge does not increase if it is dealing damage to an enemy's health that was regenerated from the [[Toxic]]'s and [[Super Toxic]]'s ''Acid Bath'' puddles.
**{{Bug}} [[Damage Buff]]s do not increase the '''Accelerator's''' damage.
**{{Bug}} [[Damage Buff]]s do not increase the '''Accelerator's''' damage.
*'''12 May 2023''' - [[v1.7.3]]
*'''12 May 2023''' - [[v1.7.3]]
**New skin: {{Colour|Ducky|Ducky}}
**New skin: {{Color|Ducky|Ducky}}
*'''24 June 2023''' - [[v1.8.2]]
*'''24 June 2023''' - [[v1.8.2]]
**New skin: {{Colour|Vigilante|Vigilante}}
**New skin: {{Color|Vigilante|Vigilante}}
*'''5 August 2023''' - [[v1.8.4]]
*'''5 August 2023''' - [[v1.8.4]]
**Statistical changes:
**Statistical changes:
Line 522: Line 547:
****Cost increased from {{Money|30,000}} to {{Money|34,000}}.
****Cost increased from {{Money|30,000}} to {{Money|34,000}}.
*'''22 September 2023''' - [[v1.8.5]]
*'''22 September 2023''' - [[v1.8.5]]
**New skin: {{Colour|Other|Plushie}}
**New skin: {{Color|Other|Plushie}}
*'''28 October 2023''' - [[v1.9.0]]
*'''28 October 2023''' - [[v1.9.0]]
**New skin: {{Colour|Halloween|Ghost Buster}}
**New skin: {{Color|Halloween|Ghost Buster}}
**{{Bug}} '''Accelerator''' will lock on the enemy even out of range, however it doesn't deal damage.
**{{Bug}} '''Accelerator''' will lock on the enemy even out of range, however it doesn't deal damage.
**{{Bug}} '''Accelerator''' does not generate cash properly in [[Lunar Overture Event]].
**{{Bug}} '''Accelerator''' does not generate cash properly in [[Lunar Overture Event]].
Line 532: Line 557:
**{{Bugfix}} '''Accelerator''' now generates cash properly in [[Lunar Overture Event]].
**{{Bugfix}} '''Accelerator''' now generates cash properly in [[Lunar Overture Event]].
*'''21 December 2023''' - [[v1.11.0]]
*'''21 December 2023''' - [[v1.11.0]]
**New skin: {{Colour|Krampus|Legend}}
**New skin: {{Color|Krampus|Legend}}
*'''28 January 2024''' - [[v1.12.0]]
*'''28 January 2024''' - [[v1.12.0]]
**New skin: {{Colour|ContentCreator|Elite}}
**New skin: {{Color|ContentCreator|Elite}}
*'''1 April 2024''' - [[v1.17.2]]
*'''1 April 2024''' - [[v1.17.2]]
**New skin: {{Colour|Deluxe|Speaker Titan}}
**New skin: {{Color|Deluxe|Speaker Titan}}
**{{Bug}} {{Colour|Deluxe|Speaker Titan}} skin cannot be equipped in the intermission lobby.
**{{Bug}} {{Color|Deluxe|Speaker Titan}} skin cannot be equipped in the intermission lobby.
**{{Bug}} {{Colour|Deluxe|Speaker Titan}} skin breaks the tower icon and stats in the tower hotbar.
**{{Bug}} {{Color|Deluxe|Speaker Titan}} skin breaks the tower icon and stats in the tower hotbar.
**{{Bug}} {{Colour|Deluxe|Speaker Titan}} skin when sold still blocks placement in the area it was placed in.
**{{Bug}} {{Color|Deluxe|Speaker Titan}} skin when sold still blocks placement in the area it was placed in.
*'''1 April 2024''' - [[v1.17.2]]a
*'''1 April 2024''' - [[v1.17.2]]a
**{{Bugfix}} {{Colour|Deluxe|Speaker Titan}} skin can now be equipped in the intermission lobby.
**{{Bugfix}} {{Color|Deluxe|Speaker Titan}} skin can now be equipped in the intermission lobby.
**{{Bugfix}} {{Colour|Deluxe|Speaker Titan}} skin tower icon and stats no longer break in the tower hotbar.
**{{Bugfix}} {{Color|Deluxe|Speaker Titan}} skin tower icon and stats no longer break in the tower hotbar.
**{{Bugfix}} {{Colour|Deluxe|Speaker Titan}} no longer block placement in the area it was placed in when sold.
**{{Bugfix}} {{Color|Deluxe|Speaker Titan}} no longer block placement in the area it was placed in when sold.
*'''5 April 2024''' - [[v1.18.0]]
*'''5 April 2024''' - [[v1.18.0]]
**Statistical changes:
**Statistical changes:
Line 555: Line 580:
****Cost increased from {{Money|10,000}} to {{Money|10,500}}.
****Cost increased from {{Money|10,000}} to {{Money|10,500}}.
****Damage decreased from +20 to +10.
****Damage decreased from +20 to +10.
****Tick changed from 0.225 to <abbr title="-0.05">0.225 > 0.175</abbr>.
****Tick changed from 0.225 to {{Tooltip|0.225 > 0.175|-0.05}}.
****Overcharge changed from 625 > 1,350 to 600 > 1,200.
****Overcharge changed from 625 > 1,350 to 600 > 1,200.
***'''Level 5'''
***'''Level 5'''
****Damage increased from +5 to +15.
****Damage increased from +5 to +15.
****Tick changed from <abbr title="-0.1">0.225 > 0.125</abbr> to <abbr title="-0.05">0.175 > 0.125</abbr>.
****Tick changed from {{Tooltip|0.225 > 0.125|-0.1}} to {{Tooltip|0.175 > 0.125|-0.05}}.
****Overcharge changed from 1,350 > 3,000 to 1,200 > 3,600.
****Overcharge changed from 1,350 > 3,000 to 1,200 > 3,600.
**New skin: {{Colour|Mission|Nuclear}}
**New skin: {{Color|Mission|Nuclear}}
*'''26 April 2024''' - [[v1.19.2]]
*'''26 April 2024''' - [[v1.19.2]]
**{{Bugfix}} '''Accelerator''' is now affected by [[Damage Buff]]s.
**{{Bugfix}} '''Accelerator''' is now affected by [[Damage Buff]]s.
Line 567: Line 592:
**{{Bug}} Damage dealt to [[Bloated]] enemies sometimes does not fill up the overcharge meter.
**{{Bug}} Damage dealt to [[Bloated]] enemies sometimes does not fill up the overcharge meter.
*'''4 May 2024''' - [[v1.20.0]]a
*'''4 May 2024''' - [[v1.20.0]]a
**New skin: {{Colour|Deluxe|Senator}}
**New skin: {{Color|Deluxe|Senator}}
*'''16 May 2024''' - [[v1.21.0|v1.21.9]]
*'''16 May 2024''' - [[v1.21.0|v1.21.9]]
**{{Bug}} {{Colour|ColdFront|Ice Witch}} skin cannot be upgraded and sold.
**{{Bug}} {{Color|ColdFront|Ice Witch}} skin cannot be upgraded and sold.
*'''23 May 2024''' - [[v1.23.0]]
*'''23 May 2024''' - [[v1.23.0]]
**{{Bug}} Damage no longer generates cash in [[Molten Mode|Molten]] mode, [[Fallen Mode|Fallen]] mode and special maps.
**{{Bug}} Damage no longer generates cash in [[Molten Mode|Molten]] mode, [[Fallen Mode|Fallen]] mode and special maps.
**{{Bugfix}} {{Colour|ColdFront|Ice Witch}} skin can now be upgraded and sold.
**{{Bugfix}} {{Color|ColdFront|Ice Witch}} skin can now be upgraded and sold.
**{{Bugfix}} '''Accelerator''' no longer tries to charge-up while stunned.
**{{Bugfix}} '''Accelerator''' no longer tries to charge-up while stunned.
**{{Bugfix}} '''Accelerator''' will no longer keep on targeting enemies which due to having its range reduced through debuffs, are no longer in its range.
**{{Bugfix}} '''Accelerator''' will no longer keep on targeting enemies which due to having its range reduced through debuffs, are no longer in its range.
Line 578: Line 603:
**{{Bugfix}} Damage now generates cash properly in [[Molten Mode|Molten]] mode, [[Fallen Mode|Fallen]] mode and special maps.
**{{Bugfix}} Damage now generates cash properly in [[Molten Mode|Molten]] mode, [[Fallen Mode|Fallen]] mode and special maps.
*'''19 July 2024''' - [[v1.26.0]]
*'''19 July 2024''' - [[v1.26.0]]
**New skin: {{Colour|ContentCreator|Dank}}
**New skin: {{Color|ContentCreator|Dank}}
*'''9 August 2024''' - [[v1.27.5]]
*'''9 August 2024''' - [[v1.27.5]]
**New skin: {{Colour|FallenMission|Fallen}}
**New skin: {{Color|FallenMission|Fallen}}
*'''25 September 2024''' - [[v1.33.0]]
*'''25 September 2024''' - [[v1.33.0]]
**New skin: {{Colour|Other|Patient Zero}}
**New skin: {{Color|Other|Patient Zero}}
*'''11 October 2024'''- [[v1.35.0]]a
*'''11 October 2024'''- [[v1.35.0]]a
**{{Bug}} Statistical changes made in [[TDS Experimental]] have been moved over to the main game
**{{Bug}} Statistical changes made in [[TDS Experimental]] have been moved over to the main game
Line 612: Line 637:
****Range increased from +0 to +1.5.
****Range increased from +0 to +1.5.
****Overcharge changed from 600 > 1,200 to 600 > 1,050.
****Overcharge changed from 600 > 1,200 to 600 > 1,050.
****Charge-Up changed from 3 to <abbr title="-1">2.5 > 1.5</abbr>.
****Charge-Up changed from 3 to {{Tooltip|2.5 > 1.5|-1}}.
***'''Level 5'''
***'''Level 5'''
****Cost decreased from {{Money|34,000}} to {{Money|30,000}}.
****Cost decreased from {{Money|34,000}} to {{Money|30,000}}.
Line 628: Line 653:
***'''Level 5'''
***'''Level 5'''
****Damage increased from +10 to +15.
****Damage increased from +10 to +15.
**New skin: {{Colour|Hexscape|Disco}}
**New skin: {{Color|Hexscape|Disco}}
*'''24 October 2024''' - [[v1.37.0|v1.37.3]]
*'''24 October 2024''' - [[v1.37.0|v1.37.3]]
**{{Bugfix}} '''Accelerator''' now uses the correct statistics.
**{{Bugfix}} '''Accelerator''' now uses the correct statistics.
Line 664: Line 689:
****Overcharge changed from 1,050 > 4,800 to 1,280 > 2,400.
****Overcharge changed from 1,050 > 4,800 to 1,280 > 2,400.
*'''9 July 2025''' - [[v1.70.0]]
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{Colour|Surf|Octopus}}
**New skin: {{Color|Surf|Octopus}}
**{{Bug}} {{Colour|Surf|Octopus}} skin is not affected by certain debuffs.
**{{Bug}} {{Color|Surf|Octopus}} skin is not affected by certain debuffs.
**{{Bug}} {{Colour|Surf|Octopus}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
**{{Bug}} {{Color|Surf|Octopus}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
*'''23 July 2025''' - [[v1.71.0]]
*'''23 July 2025''' - [[v1.71.0]]
**Statistical changes ([[PVP]]):
**Statistical changes ([[PVP]]):
Line 684: Line 709:
****Cost decrased from {{Money|36,000}} to {{Money|30,000}}.
****Cost decrased from {{Money|36,000}} to {{Money|30,000}}.
****Damage decreased from +60 to +55.
****Damage decreased from +60 to +55.
**New skin: {{Colour|Other|Champion}}
**New skin: {{Color|PVP|Champion}}
*'''6 August 2025''' - [[v1.72.0]]
*'''6 August 2025''' - [[v1.72.0]]
**Statistical changes ([[PVP]]):
**Statistical changes ([[PVP]]):
Line 697: Line 722:
***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|3,250}} to {{Money|4,500}}.
****Cost increased from {{Money|3,250}} to {{Money|4,500}}.
****Tick changed from 0.225 to <abbr title="-0.05">0.225 > 0.175</abbr>.
****Tick changed from 0.225 to {{Tooltip|0.225 > 0.175|-0.05}}.
****Range increased from +0 to +2.
****Range increased from +0 to +2.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|8,250}} to {{Money|12,000}}.
****Cost increased from {{Money|8,250}} to {{Money|12,000}}.
****Tick changed from <abbr title="-0.05">0.225 > 0.175</abbr> to <abbr title="-0.05">0.175 > 0.125</abbr>.
****Tick changed from {{Tooltip|0.225 > 0.175|-0.05}} to {{Tooltip|0.175 > 0.125|-0.05}}.
****Range increased from +2.5 to +0.
****Range increased from +2.5 to +0.
***'''Level 5'''
***'''Level 5'''
****Cost decreased from {{Money|30,000}} to {{Money|28,500}}.
****Cost decreased from {{Money|30,000}} to {{Money|28,500}}.
*'''20 December 2025''' - [[v1.83.0]]
*'''20 December 2025''' - [[v1.83.0]]
**New skin: {{Colour|Showtime|Magician}}
**New skin: {{Color|Showtime|Magician}}
*'''28 January 2026''' - [[v1.84.0]]
*'''28 January 2026''' - [[v1.84.0]]
**Placement footprint size increased from 1.5 to 1.75.
**Placement footprint size increased from 1.5 to 1.75.
Line 755: Line 780:
****Cost decreased from {{Money|67,500}} to {{Money|60,000}}.
****Cost decreased from {{Money|67,500}} to {{Money|60,000}}.
*'''3 April 2026''' - [[v1.88.0]]
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{Colour|SpringFrenzy|Bunny}}
**New skin: {{Color|SpringFrenzy|Bunny}}
*'''22 April 2026''' - [[v1.89.0]]
**Statistical changes (regular):
***'''Base'''
****Tick increased from 0.225 to 0.25.
****Range decreased from 20 to 19.
****[[Freeze Immunity]] removed, moved to Level 2.
***'''Level 2'''
****[[Freeze Immunity]] added, moved from Level 0.
***'''Level 4'''
****Tick changed from {{Tooltip|0.225 > 0.175|-0.5}} to {{Tooltip|0.25 > 0.175|-0.75}}
***'''Level 5'''
****Cost decreased from {{Money|60,000}} to {{Money|55,000}}.
****Range decreased from +2 to +1.5.
****Charge-Up time changed from 5.5 > 6.5 to 5.5.
*'''5 June 2026''' - [[v2.0.0]]
**Tick decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Without [[Firerate Bug]], tick increased from 0.22 to 0.25, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.25.
****[[Stun Immunity]] removed.
***'''Level 2'''
****Charge-Up Time changed from 6.5 to 6.5 > 5.5.
****[[Freeze Immunity]] removed.
***'''Level 3'''
****Charge-Up Time changed from 6.5 to 5.5 > 4.
***'''Level 4'''
****Without [[Firerate Bug]], tick changed from {{Tooltip|0.22 > 0.15|-0.07}} to {{Tooltip|0.25 > 0.175|-0.075}}, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.175.
****Charge-Up Time changed from 6.5 > 5.5 to 4 > 2.5.
***'''Level 5'''
****Without [[Firerate Bug]], tick changed from {{Tooltip|0.15 > 0.1|-0.05}} to {{Tooltip|0.175 > 0.125|-0.075}}, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.125.
****Charge-Up Time changed from 5.5 to 2.5 > 1.5.
**Statistical changes ([[PVP]]):
***'''Base'''
****Damage decreased from 12 to 10.
****Tick decreased from 0.225 to 0.2.
***'''Level 3'''
****Damage decreased from +20 to +17.
****Tick changed from {{Tooltip|0.225 > 0.175|-0.05}} to {{Tooltip|0.2 > 0.15|-0.05}}.
***'''Level 4'''
****Damage decreased from +0 to -2.
****Tick changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.15 > 0.1|-0.05}}.
***'''Level 5'''
****Damage decreased from +55 to +44.
**New skin: {{Color|Void}}
*'''19 June 2026''' - [[v2.1.0]]
**Statistical changes (Regular):
***'''Level 5'''
****Damage increased from +5 to +10.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Beach}}
}}
}}



Latest revision as of 14:03, 1 September 2026


Similar Article
This article is about Accelerator. You may be looking for Null Accelerator.

<infobox>

 <title source="title"><default>Accelerator</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Above Average (1.75)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"Charge a laser and release massive damage at deadly rates!"
―Store Description

Description

[edit]

The Accelerator is a hardcore tower that attacks in delayed bursts. It has a charge-up that happens before the burst and a cooldown that happens after the burst. During the burst, it can deal massive amounts of damage in a short period of time, but does no damage in between bursts. It can be purchased from the store for Gem 2,500 and has a level requirement of Level 50.

The Accelerator must charge-up its plasma gun before it can attack enemies. During its attack, it will fire in quick, high-damaging bursts, remaining focused on one enemy until it is killed, leaves the Accelerator's range, or the overcharge ends. The Accelerator will deal a set amount of damage before cooling down with its left hand, indicating that the plasma gun has overcharged. After this, there will be a cooldown lasting a couple of seconds, after which it charges up again. The amount of damage needed for the Accelerator to overcharge can be seen above its tower icon in the upgrade box or when you hover your cursor over it. Damage can still go above this threshold, though the Accelerator will stop attacking immediately once it does so. For example, if the Accelerator deals 8,999 damage out of 9,000 and has 10 damage, it will deal 9,009 damage total in that burst, assuming the enemy it attacks has at least 10 health. The Accelerator can also damage Lead enemies from Level 0 and detect Hidden enemies from Level 1.

The Accelerator is considered a mid to late-game tower because of its high damage capabilities, but extremely high cost.

The Accelerator has a placement limit of five per player. This is increased to eight in PVP mode.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

<tabber>

|-|Regular =

Level Cost Total Cost Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$7,500 Cash$7,500 12 0.25 6.5 2.5 9,000 19 45.8 Cash$163.76
1 Cash$2,000 Cash$9,500 15 0.25 6.5 2.5 11,250 19 57.25 Cash$165.94
2 Cash$6,000 Cash$15,500 25 0.25 5.5 2.5 18,750 21 95.91 Cash$161.61
3 Cash$9,999 Cash$25,499 40 0.25 4 1 30,000 21 155.84 Cash$163.62
4 Cash$27,500 Cash$52,999 50 0.175 2.5 1 50,000 22.5 280.11 Cash$189.21
5 Cash$50,000 Cash$102,999 60 0.125 1.5 1 100,000 24 474.31 Cash$217.16

|-|PVP =

Level Cost Total Cost Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$4,250 Cash$4,250 10 0.2 2.5 2 300 18 28.57 Cash$148.76
1 Cash$750 Cash$5,000 13 0.2 2.5 2 300 18 32.91 Cash$151.93
2 Cash$2,000 Cash$7,000 13 0.2 2.5 2 600 18 43.7 Cash$160.18
3 Cash$4,500 Cash$11,500 30 0.15 2.5 2 600 20 80 Cash$143.75
4 Cash$12,000 Cash$23,500 28 0.1 1.5 2 1,280 20 158.58 Cash$148.19
5 Cash$28,500 Cash$52,000 72 0.1 1.5 2 2,400 23 351.22 Cash$148.06
</tabber>

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:MageAcceleratorIcon2.png File:EclipseAcceleratorIcon.png File:CupidAcceleratorIcon.png File:IceWitchAcceleratorIcon2.png
Skin Mage Eclipse Cupid Ice Witch
Rarity Rare Event Legendary Legendary
Daily Store Cost Robux 360 N/A Coin 7,000 Coin 6,000
Obtained From Deluxe Crate Solar Eclipse Season Valentines 2026 Crate,
Lovestruck Crate,
Lovely Crate,
Season of Love Season
Cold Front Crate
File:NavyAcceleratorIcon.png File:RedAcceleratorIcon.png File:DuckyAcceleratorIcon.png File:VigilanteAcceleratorIcon.png
Skin Navy Red Ducky Vigilante
Rarity Rare Rare Legendary Legendary
Daily Store Cost Coin 1,000 Coin 1,000 Coin 4,500 Coin 7,000
Obtained From Basic Crate Basic Crate Ducky Crate Vigilante Crate
File:PlushieAccelIcon.png File:GhostBusterAcceleratorIcon.png File:LegendAcceleratorSkin.png File:YTAccelIcon.png
Skin Plushie Ghost Buster Legend Elite
Rarity Exclusive Exclusive Event Legendary
Daily Store Cost N/A Coin 5,000 N/A Coin 4,500
Obtained From Merch Shop[4] Halloween Crate Krampus' Revenge Season Daily Skin Store
File:Speakeraccel.png File:NuclearAccelIcon.png File:SenatorAccelIcon.png File:DanksAcceleratorIconIG.png
Skin Speaker Titan Nuclear Senator Dank
Rarity Legendary Rare Legendary Legendary
Daily Store Cost Robux 560 N/A Coin 5,000 Coin 4,500
Obtained From Deluxe Crate Hazardous Haste Mission Quest Daily Skin Store Daily Skin Store
File:FallenAcceleratorIconIG.png File:PatientZeroAcceleratorIcon.png File:DiscoAcceleratorIconIG.png File:OctopusAcceleratorIconIG.png
Skin Fallen Patient Zero Disco Octopus
Rarity Legendary Exclusive Legendary Legendary
Daily Store Cost N/A N/A N/A N/A
Obtained From Dark Radiance Mission Quest Merch Shop[5] Hexscape Event Regular Battle Pass Surf & Turf Premium Battle Pass
File:ChampionAcceleratorIconIG.png File:MagicianAcceleratorIconIG.png File:BunnyAcceleratorIconIG.png File:VoidAcceleratorIconIG.png
Skin Champion Magician Bunny Void
Rarity Ultimate Rare Common Legendary
Daily Store Cost N/A N/A N/A N/A
Obtained From General III of PVP Season 0 Showtime Crate Spring Frenzy Battle Pass Void Crate
File:BeachAcceleratorIconIG.png
Skin Beach
Rarity Uncommon
Daily Store Cost Coin 5,250
Obtained From Beach Crate

Strategy

[edit]
  • Multiple Level 2 Accelerators are a cost-efficient way to get through the mid-game, as their DPS is usually high enough to deal with most mid-game enemies.
    • The Farm or other towers that generate income like the Golden Cowboy are strongly recommended, as the Accelerator's upgrades are very expensive, especially its later upgrades. To further decrease the cost of Accelerator's upgrades, the DJ Booth is a very great choice due to its discount buff.
  • The Accelerator has a very long overcharge before having to recharge, therefore buffs from the Commander, DJ Booth, Medic or Mercenary Base are usually fully effective on it.
    • The DJ Booth's purple track can still be helpful in boosting its already massive range.
  • The Accelerator's lock-on mechanic can be a disadvantage. For example, if the Accelerator locks onto a strong enemy like the Fallen Giant, it will stay locked on until the strong enemy is defeated, leaves its range or the Accelerator charges up again.
    • This can result in the Accelerator leaking other enemies while it is distracted, therefore it is highly recommended to bring other towers to deal with such.
  • The Accelerator's lengthy charge-up and cooldown times hinder it greatly, with enemies getting out of range before the Accelerator can defeat them in the worst cases. It is important to utilize other towers alongside the Accelerator to prevent any potential leaks.
    • Due to this and other factors, such as its high cost, it is generally infeasible to use the Accelerator in the early game, with its sluggish charge-up at lower levels resulting in some fast enemies leaking.
  • The Accelerator should be allowed to cover large amounts of the path to maximize its DPS. The DJ Booth and Ranger are especially great in this regard for boosting the Accelerator's range.
  • Slowing towers like the Electroshocker or Cryomancer can be used to support the Accelerator, slowing the enemy down and giving the Accelerator enough time to charge-up and attack them.

Trivia

[edit]
  • The Accelerator is loosely based on the Sparky from Clash Royale.
    • The Accelerator's plasma gun is loosely based on the Gluon Gun from Half-Life.
  • Prior to the 12th of March 2022, the Accelerator was the only tower that could receive cash from summoned enemies.
    • After the update, the Accelerator is no longer able to receive cash from these enemies in most gamemodes.
  • The Accelerator used to have hidden detection at Level 0; however, as of the Unwavering Tides Update this is no longer the case.
  • The current Accelerator Level 5 upgrade name is an acronym for the word "VOID" (Vessel Of Infinite Destruction).
    • This name may be a tribute to the Level 5 upgrade name used before the 5th of May 2023, "Energy from the Void".
  • The Accelerator was initially planned to be the reward for the original Polluted Wasteland map before it was turned into a Hardcore tower.
  • The Accelerator was originally intended to have drones that also fired plasma beams.
    • The drones can be seen on some images released around the release of Hardcore Testing BETA, such as the icon used for Tower Defense Simulator at the time.
  • Prior to the Frost Invasion Update, it was possible to see some of the Accelerator's statistics from private testing sessions in the lobby. These were:
    • Damage: 3
    • Firerate: 0.2
    • Range: 18
    • Placement limit: 5
  • Prior to the 5th of May 2023, the Accelerator had its damage statistic vary per firerate.
    • The Accelerator was originally supposed to increase its damage over time by gaining a Damage Buff.
      • This was most likely changed because the Accelerator would have been very similar to the Phaser from Tower Battles.
  • The Accelerator likes to eat hamburgers only on Monday and Fridays, as revealed by the Narrator in his annoyance, which is then confirmed by the Commander.
    • In The Final Act Event opening cutscene, the Accelerator is also shown preparing to eat a hamburger too.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 29 October 2020 - Overhaul v1.0.0
    • Accelerator added.
    • Bug: Accelerator can gain cash from summoned enemies.
    • Bug: While stunned, Accelerator will still charge up, but performs its cooldown animation immediately after.
    • Removed skin: Hazmat
  • 4 July 2021 - Overhaul v1.4.0
    • New skin: Mage
  • 4 December 2021 - v1.0.0
    • New skin: Eclipse
  • 13 February 2022 - v1.0.2
    • New skin: Cupid
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Tick decreased from 0.23 to 0.225.
      • Level 4
        • Tick changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 5
        • Tick changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
    • Bugfix: Accelerator can no longer gain cash from summoned enemies.
  • 29 July 2022
    • Bug: When affected by the Scared Debuff, the Accelerator will not stop attacking the enemy it was targeting, even if the Scared Debuff caused the enemy to be out of range.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
    • Statistical changes:
      • Base
        • Damage decreased from 10 to 8.
        • Range increased from 12 to 13.
        • Burst Time increased from 4 to 6.
        • Charge-Up decreased from 4 to 3.
      • Level 2
        • Burst Time changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 3
        • Damage increased from +6 to +7.
      • Level 5
        • Cost increased from Cash$25,000 to Cash$30,000.
        • Damage increased from +9 to +20.
        • Range decreased from +2 to +1.
        • Tick changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.125.
        • Burst Time changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Charge-Up changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • 14 February 2023 - v1.6.2
    • Cupid skin rarity changed from Event to Legendary.
    • New skin: Ice Witch
  • 5 May 2023 - v1.7.2
    • Damage values no longer fluctuate.
    • Burst Time replaced with Overcharge.
    • Statistical changes:
      • Base
        • Cost increased from Cash$3,500 to Cash$4,250.
        • Damage increased from 6-8 to 10.
        • Range increased from 13 to 17.5.
        • Overcharge of 180 added, replacing Burst Time.
      • Level 1
        • Cost increased from Cash$600 to Cash$800.
        • Damage increased from +0 to +4
        • Range decreased from +3 to +0.
        • Name changed from Focused Aiming to Extra Juice.
      • Level 2
        • Cost increased from Cash$1,200 to Cash$1,350.
        • Overcharge change of 180 > 280 added.
        • Burst Time change of 6 > 8.5 removed.
        • Name changed from Extra Juice to Second Energy Canister.
      • Level 3
        • Cost increased from Cash$3,200 to Cash$3,300.
        • Damage increased from +7 to +11.
        • Overcharge change of 280 > 425 added.
      • Level 4
        • Cost increased from Cash$9,500 to Cash$10,000.
        • Damage increased from +0 to +11.
        • Range decreased from +3 to +0.
        • Tick changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.225.
        • Overcharge change of 425 > 1,080 added.
        • Name changed from Super Charged to Supercharger.
      • Level 5
        • Damage decreased from +20 to +14.
        • Range increased from +1 to +5.
        • Tick changed from 0.125 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Overcharge change of 1,080 > 3,000 added.
        • Burst Time change of 8.5 > 12 removed.
        • Name changed from Energy From The Void.. to Vessel Of Infinite Destruction.
    • New skins: Navy, Red
    • Bug: Accelerator's Overcharge does not increase if it is dealing damage to an enemy's health that was regenerated from the Toxic's and Super Toxic's Acid Bath puddles.
    • Bug: Damage Buffs do not increase the Accelerator's damage.
  • 12 May 2023 - v1.7.3
    • New skin: Ducky
  • 24 June 2023 - v1.8.2
    • New skin: Vigilante
  • 5 August 2023 - v1.8.4
    • Statistical changes:
      • Base
        • Hidden detection moved to Level 1.
      • Level 1
        • Damage increased from +4 to +5.
        • Hidden detection added.
      • Level 2
        • Overcharge changed from 180 > 280 to 180 > 375.
      • Level 3
        • Damage decreased from +11 to +10.
        • Overcharge changed from 280 > 425 to 375 > 625.
      • Level 4
        • Damage increased from +11 to +20.
        • Overcharge changed from 425 > 1,080 to 625 > 1,350.
      • Level 5
        • Damage decreased from +14 to +5.
        • Range decreased from +5 to +2.5.
        • Overcharge changed from 1,080 > 3,000 to 1,350 > 3,000.
        • Cost increased from Cash$30,000 to Cash$34,000.
  • 22 September 2023 - v1.8.5
    • New skin: Plushie
  • 28 October 2023 - v1.9.0
    • New skin: Ghost Buster
    • Bug: Accelerator will lock on the enemy even out of range, however it doesn't deal damage.
    • Bug: Accelerator does not generate cash properly in Lunar Overture Event.
  • 28 October 2023 - v1.9.0a
    • Bugfix: Accelerator no longer locks on the enemy outside of it's range.
  • 31 October 2023 - v1.9.0h
  • 21 December 2023 - v1.11.0
    • New skin: Legend
  • 28 January 2024 - v1.12.0
    • New skin: Elite
  • 1 April 2024 - v1.17.2
    • New skin: Speaker Titan
    • Bug: Speaker Titan skin cannot be equipped in the intermission lobby.
    • Bug: Speaker Titan skin breaks the tower icon and stats in the tower hotbar.
    • Bug: Speaker Titan skin when sold still blocks placement in the area it was placed in.
  • 1 April 2024 - v1.17.2a
    • Bugfix: Speaker Titan skin can now be equipped in the intermission lobby.
    • Bugfix: Speaker Titan skin tower icon and stats no longer break in the tower hotbar.
    • Bugfix: Speaker Titan no longer block placement in the area it was placed in when sold.
  • 5 April 2024 - v1.18.0
    • Statistical changes:
      • Level 2
        • Overcharge changed from 180 > 375 to 180 > 300.
      • Level 3
        • Cost increased from Cash$3,300 to Cash$4,000.
        • Damage decreased from +10 to +5.
        • Overcharge changed from 375 > 625 to 300 > 600.
      • Level 4
        • Cost increased from Cash$10,000 to Cash$10,500.
        • Damage decreased from +20 to +10.
        • Tick changed from 0.225 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Overcharge changed from 625 > 1,350 to 600 > 1,200.
      • Level 5
        • Damage increased from +5 to +15.
        • Tick changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Overcharge changed from 1,350 > 3,000 to 1,200 > 3,600.
    • New skin: Nuclear
  • 26 April 2024 - v1.19.2
  • 3 May 2024 - v1.20.0
    • Bug: Damage dealt to Bloated enemies sometimes does not fill up the overcharge meter.
  • 4 May 2024 - v1.20.0a
    • New skin: Senator
  • 16 May 2024 - v1.21.9
    • Bug: Ice Witch skin cannot be upgraded and sold.
  • 23 May 2024 - v1.23.0
    • Bug: Damage no longer generates cash in Molten mode, Fallen mode and special maps.
    • Bugfix: Ice Witch skin can now be upgraded and sold.
    • Bugfix: Accelerator no longer tries to charge-up while stunned.
    • Bugfix: Accelerator will no longer keep on targeting enemies which due to having its range reduced through debuffs, are no longer in its range.
  • 31 May 2024 - v1.23.5
    • Bugfix: Damage now generates cash properly in Molten mode, Fallen mode and special maps.
  • 19 July 2024 - v1.26.0
    • New skin: Dank
  • 9 August 2024 - v1.27.5
    • New skin: Fallen
  • 25 September 2024 - v1.33.0
    • New skin: Patient Zero
  • 11 October 2024- v1.35.0a
    • Bug: Statistical changes made in TDS Experimental have been moved over to the main game
  • 11 October 2024- v1.35.0b
    • Bugfix: Accelerator no longer uses TDS Experimental stats, though the lobby still used incorrect statistics.
  • 11 October 2024- v1.35.0c
  • 16 October 2024 - v1.36.0
    • Statistical changes:
      • Base
        • Cost increased from Cash$4,250 to Cash$5,000.
        • Damage increased from 10 to 12.
        • Overcharge increased from 180 to 240.
        • Charge-Up decreased from 3 to 2.5.
        • Cooldown increased from 2 to 2.5.
      • Level 1
        • Cost increased from Cash$800 to Cash$1,200.
        • Damage increased from +5 to +8.
      • Level 2
        • Cost increased from Cash$1,350 to Cash$2,250.
        • Range increased from +0 to +1.5.
        • Overcharge changed from 180 > 300 to 240 > 420.
      • Level 3
        • Damage increased from +5 to +10.
        • Overcharge changed from 300 > 600 to 420 > 600.
      • Level 4
        • Cost decreased from Cash$10,500 to Cash$9,500.
        • Damage decreased from +10 to +0.
        • Range increased from +0 to +1.5.
        • Overcharge changed from 600 > 1,200 to 600 > 1,050.
        • Charge-Up changed from 3 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 5
        • Cost decreased from Cash$34,000 to Cash$30,000.
        • Damage decreased from +15 to +10.
        • Range decreased from +2.5 to +1.5.
        • Overcharge changed from 1,200 > 3,600 to 1,050 > 4,800.
          • Bug: Incorrectly listed as 4,600 in the upgrade description.
  • 23 October 2024 - v1.37.0
    • Bug: Accelerator has received the following statistical changes:
      • Level 3
        • Overcharge changed from 420 > 600 to 420 > 750.
      • Level 4
        • Damage decreased from +0 to -5.
        • Overcharge changed from 600 > 1,050 to 750 > 1,050.
      • Level 5
        • Damage increased from +10 to +15.
    • New skin: Disco
  • 24 October 2024 - v1.37.3
    • Bugfix: Accelerator now uses the correct statistics.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 28 May 2025 - v1.65.0
    • Bugfix: Level 5 now correctly lists overcharge as 4,800.
  • 11 June 2025 - v1.67.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash$5,000 to Cash$4,500.
        • Damage decreased from 12 to 10.
        • Range increased from 17.5 to 18.
        • Overcharge increased from 240 to 300.
      • Level 1
        • Cost decreased from Cash$1,200 to Cash$1,000.
        • Damage decreased from +8 to +5.
      • Level 2
        • Cost increased from Cash$2,250 to Cash$2,500.
        • Range increased from +1.5 to +2.
        • Overcharge changed from 240 > 420 to 300 > 600.
          • Bug: This is repeated for Level 3.
      • Level 3
        • Cost increased from Cash$4,000 to Cash$4,750.
        • Damage increased from +10 to +25.
        • Overcharge changed from 420 > 600 to 600.
      • Level 4
        • Cost increased from Cash$9,500 to Cash$11,250.
        • Range increased from +1.5 to +2.5
        • Overcharge changed from 600 > 1,050 to 600 > 1,280.
      • Level 5
        • Cost increased from Cash$30,000 to Cash$36,000.
        • Damage increased from +10 to +60.
        • Range increased from +1.5 to +2.5.
        • Overcharge changed from 1,050 > 4,800 to 1,280 > 2,400.
  • 9 July 2025 - v1.70.0
    • New skin: Octopus
    • Bug: Octopus skin is not affected by certain debuffs.
    • Bug: Octopus skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the Gunslinger, Warden and Minigunner enemies.
  • 23 July 2025 - v1.71.0
    • Statistical changes (PVP):
      • Base
        • Cost decreased from Cash$4,500 to Cash$3,000.
        • Cooldown decreased from 2.5 to 2.
      • Level 1
        • Cost decreased from Cash$1,000 to Cash$750.
      • Level 2
        • Cost decreased from Cash$2,500 to Cash$2,125.
      • Level 3
        • Cost decreased from Cash$4,750 to Cash$3,250.
        • Damage decreased from +25 to +20.
      • Level 4
        • Cost decreased from Cash$11,250 to Cash$8,250.
      • Level 5
        • Cost decrased from Cash$36,000 to Cash$30,000.
        • Damage decreased from +60 to +55.
    • New skin: Champion
  • 6 August 2025 - v1.72.0
    • Statistical changes (PVP):
      • Base
        • Cost increased from Cash$3,000 to Cash$4,250.
        • Damage increased from 10 to 12.
      • Level 1
        • Damage decreased from +5 to +3.
      • Level 2
        • Cost decreased from Cash$2,125 to Cash$2,000.
        • Range decreased from +2 to +0.
      • Level 3
        • Cost increased from Cash$3,250 to Cash$4,500.
        • Tick changed from 0.225 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range increased from +0 to +2.
      • Level 4
        • Cost increased from Cash$8,250 to Cash$12,000.
        • Tick changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range increased from +2.5 to +0.
      • Level 5
        • Cost decreased from Cash$30,000 to Cash$28,500.
  • 20 December 2025 - v1.83.0
    • New skin: Magician
  • 28 January 2026 - v1.84.0
    • Placement footprint size increased from 1.5 to 1.75.
    • Placement limit decreased from 8 to 5.
    • Stun Immunity added.
    • Statistical changes (Regular):
      • Base
        • Cost increased from Cash$4,500 to Cash$7,500.
        • Damage increased from 10 to 12.
        • Range increased from 18 to 20.
        • Overcharge increased from 300 to 9,000.
        • Charged-Up increased from 2.5 to 6.5.
      • Level 1
        • Cost increased from Cash$1,000 to Cash$2,000.
        • Damage increased from +5 to +8.
        • Overcharge changed from 300 to 9,000 > 11,250
      • Level 2
        • Cost Increased from Cash$2,500 to Cash$4,800.
        • Damage increased from +0 to +5.
        • Overcharge changed from 300 > 600 to 11,250 > 18,750.
      • Level 3
        • Cost increased from Cash$4,750 to Cash$9,999.
        • Damage decreased from +25 to +15.
        • Overcharge changed from 600 to 18,750 > 30,000.
        • Cooldown changed from 2.5 to 2.5 > 1.
      • Level 4
        • Cost increased from Cash$11,250 to Cash$30,000.
        • Damage increased from +0 to +10.
        • Range decreased from +2.5 to +2.
        • Overcharge changed from 600 > 1,280 to 30,000 > 50,000
        • Charge-Up time changed from 2.5 > 1.5 to 6.5 > 5.5.
      • Level 5
        • Cost increased from Cash$36,000 to Cash$67,500.
        • Damage decreased from +60 to +5.
        • Range decreased from +2.5 to +2.
        • Overcharge changed from 1,280 > 2,400 to 50,000 > 100,000.
        • Charge-Up time changed from 1.5 to 5.5 > 6.5.
  • 11 February 2026 - v1.85.0
    • Freeze Immunity added.
    • Statistical changes (Regular):
      • Level 1
        • Damage decreased from +8 to +3.
      • Level 2
        • Cost increased from Cash$4,800 to Cash$6,000.
      • Level 4
        • Cost decreased from Cash$30,000 to Cash$27,500.
      • Level 5
        • Cost decreased from Cash$67,500 to Cash$60,000.
  • 3 April 2026 - v1.88.0
    • New skin: Bunny
  • 22 April 2026 - v1.89.0
    • Statistical changes (regular):
      • Base
        • Tick increased from 0.225 to 0.25.
        • Range decreased from 20 to 19.
        • Freeze Immunity removed, moved to Level 2.
      • Level 2
      • Level 4
        • Tick changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found.
      • Level 5
        • Cost decreased from Cash$60,000 to Cash$55,000.
        • Range decreased from +2 to +1.5.
        • Charge-Up time changed from 5.5 > 6.5 to 5.5.
  • 5 June 2026 - v2.0.0
    • Tick decreased due to the Firerate Bug being fixed.
    • Statistical changes (Regular):
      • Base
        • Without Firerate Bug, tick increased from 0.22 to 0.25, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.25.
        • Stun Immunity removed.
      • Level 2
      • Level 3
        • Charge-Up Time changed from 6.5 to 5.5 > 4.
      • Level 4
        • Without Firerate Bug, tick changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found., however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.175.
        • Charge-Up Time changed from 6.5 > 5.5 to 4 > 2.5.
      • Level 5
        • Without Firerate Bug, tick changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found., however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.125.
        • Charge-Up Time changed from 5.5 to 2.5 > 1.5.
    • Statistical changes (PVP):
      • Base
        • Damage decreased from 12 to 10.
        • Tick decreased from 0.225 to 0.2.
      • Level 3
        • Damage decreased from +20 to +17.
        • Tick changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Damage decreased from +0 to -2.
        • Tick changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 5
        • Damage decreased from +55 to +44.
    • New skin: Void
  • 19 June 2026 - v2.1.0
    • Statistical changes (Regular):
      • Level 5
        • Damage increased from +5 to +10.
  • 2 July 2026 - v2.1.7
    • New skin: Beach

Notes

[edit]
  1. 1.0 1.1 The Charge-Up happens when the Accelerator first starts attacking or its cooldown ends. This is indicated by an animation where the Accelerator charges up its plasma gun.
  2. 2.0 2.1 The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the Accelerator waves its hand.
  3. 3.0 3.1 DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).
  4. Obtained by purchasing a Accelerator Plush or Mini Accelerator Plush.
  5. Obtained by purchasing a Patient Zero Mini Plush.


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