Description

Dead Ahead is a short map that takes place on a road bridge. It has been remade twice since its addition to the game.

Design & Path

The current version of Dead Ahead takes place at night on a road bridge which leads to a tunnel that goes into a mountain. The bridge appears to go over a river of sorts. The bridge is split in two by a black and purple portal, which is placed on black terrain. The bigger part of the bridge is the one on which we can place our towers. This part of the bridge is partially destroyed and appears to be currently being repaired, based on multiple shelves which contain crates and metal pipes on them. There are also a few concrete bricks and rusty containers with rubble in them. Lamps can also be found in the middle of the bridge and the sides of it. The left and right sides of the bridge are blocked by black and yellow walls.

The path starts at a portal and ends at a tunnel. The path is mostly straight, though it takes multiple turns to avoid holes on the road.

The second version of Dead Ahead took place at night on a road bridge between two tunnels that go into two mountains. The bridge appeared to go over a river of sorts. The bridge was partially destroyed, with pieces floating in the sea below. A portal could be seen at one end of the bridge and a tunnel at both ends. There were stone barriers, metal lampposts, roadblocks and orange traffic cones to suggest that this was once a fully functioning road bridge. Additionally, the middle of the bridge appeared to have collapsed.

The stone path started at the portal before taking a relatively straight path towards the tunnel. There were few turns, and the path itself was quite short, making this one of the most difficult maps in the game.

The first version of Dead Ahead took place on a road bridge, though it appeared that this bridge formed a bridge-tunnel complex given that the bridge was in the middle of the sea. At one end of the bridge was a portal and at the other end of the bridge was a road tunnel. The bridge was partially destroyed, with some pieces floating in the water below. There were metal barriers, metal lampposts, roadblocks and orange traffic cones to suggest that this was once a fully functioning road bridge.

The stone path began at the portal before taking a relatively straight path towards the tunnel. There were few turns, and the path itself was quite short.

Interactive Map

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Rewards

The game calculates how many  Coins,  Gems and   EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more   EXP (Friday – Sunday), any   EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any   EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular   EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1.5x.
Mode Coins/Gem Reward EXP Reward
Easy  250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) +  50 (Triumph Only)  50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual  350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) +  100 (Triumph Only)  75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) +  15 EXP (Triumph Only)
Intermediate  500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) +  100 (Triumph Only)  120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten  550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) +  400 (Triumph Only)  135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) +  50 EXP (Triumph Only)
Fallen  700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) +  650 (Triumph Only)  200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) +  50 EXP (Triumph Only)
Hidden Wave  150  250 EXP
Frost  800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) +  1,200 (Triumph Only)
 75 (Triumph Only)
 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) +  100 EXP (Triumph Only)

Strategy

  • There is not too much space to place ground towers on Dead Ahead.
    • The Turret may take up valuable ground space with its large placement footprint.
  • You cannot place towers at the start of the map.
    • This means enemies with spawning abilities, like the Dark Necromancer, can accumulate enemies before towers can attack it, if the range of your towers are short.
  • There are quite a lot of cliff spots on this map, so the Sniper, Ranger and Mortar are highly recommended.
    • However, since the cliffs are relatively small, the player should be careful in order to utilize them.
  • It is more likely for players to bring ground towers in this map. The Medic is a great addition as it can remove all stuns with its ability.
  • As the path is quite short, towers that slow down enemies, like the Sledger, Toxic Gunner and Electroshocker, are recommended.
    • The Brawler is also a great option as it is able to knockback enemies.
    • Towers that can apply a chill effect such as the Cryomancer and Freezer can be useful as it can slightly slow down major bosses.

Map Icons

View

Top Down

Thumbnails

Promotional Images

Trailer

Development Images

Trivia

  • Unlike many other maps that existed prior to the MEGA Update, this map was not remade or removed.
  • Underneath the bridge of the second version of the map, an Easter egg could be seen, which is a picture of a cat in a shower.

Update History


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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