Farm

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This article is about Farm. You may be looking for Farm Lands.

<infobox>

 <title source="title"><default>Farm</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Support
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Above Average (1.75)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Above Average (1.75)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"Earn extra cash per wave. The higher the upgrade, the higher the income."
―Store Description

Description

The Farm is an intermediate cash-generating tower that can be purchased from the store for Coin 2,000.

The Farm generates cash for the player at the beginning of each wave, instantly giving the player a cash bonus. It does not do anything during the wave itself, and is solely a source of bonus income.

The Farm cannot damage by normal means. The only way to deal damage is by placing the Farm in the range of a Harvester, which will make the Farm create thorns while the Harvester's Thorns ability is being used. Thorns generated by a Farm have their damage, duration and range statistics halved, though their power (except the range) increases with Levels, becoming same strength as the Harvester at Level 5. Tick and slowdown are seemingly unaffected by this and are the same as the Harvester.

It can also be strategically used to make more money for the respective player, allowing them to buy more expensive towers and upgrades sooner. The Farm, if used appropriately, can be extremely beneficial in obtaining expensive towers like the Turret, Ranger and Accelerator earlier than usual. The Farm also has a slightly larger placement footprint than other towers, though it is smaller than the Turret.

The Farm has a placement limit of ten per player. This is decreased to eight in PVP mode.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

To see all the previous statistics of this tower, see the history page.

<tabber>

|-|Regular =

Level Total Price Upgrade Price Income Income Increase From Upgrading Thorn Power Waves To Recoup Upgrade[1] Total Price:Income[2]
0 Cash$300 Cash$300 Cash$60 Cash$60 50% 5 5:1
1 Cash$500 Cash$200 Cash$100 Cash$40 60% 5 5:1
2 Cash$1,100 Cash$600 Cash$225 Cash$125 70% 4.8 4.89:1
3 Cash$2,350 Cash$1,250 Cash$500 Cash$275 80% 4.55 4.7:1
4 Cash$4,850 Cash$2,500 Cash$900 Cash$400 90% 6.25 5.39:1
5 Cash$9,350 Cash$4,500 Cash$1,500 Cash$600 100% 7.5 6.23:1

|-|PVP =

Level Total Price Upgrade Price Income Income Increase From Upgrading Thorn Power Waves To Recoup Upgrade[1] Total Price:Income[2]
0 Cash$250 Cash$250 Cash$50 Cash$50 50% 5 5:1
1 Cash$450 Cash$200 Cash$100 Cash$50 60% 4 4.5:1
2 Cash$1,000 Cash$550 Cash$250 Cash$150 70% 3.67 4:1
3 Cash$2,000 Cash$1,000 Cash$500 Cash$250 80% 4 4:1
4 Cash$4,500 Cash$2,500 Cash$750 Cash$250 90% 10 6:1
5 Cash$9,500 Cash$5,000 Cash$1,500 Cash$750 100% 6.67 6.33:1
</tabber>

Skins

To see all the upgrades of a skin, see the gallery page.

File:ArcadeFarmIcon.png File:XmasFarmIcon.png File:TycoonFarmIcon.png File:GraveyardFarmIcon.png
Skin Arcade Xmas Tycoon Graveyard
Rarity Rare Event Rare Event
Daily Store Cost Robux 120 Coin 5,000 Robux 360 Coin 5,000
Obtained From Premium Crate Christmas 2025 Crate,
Jolly Crate,
Xmas 2019 Crate
Deluxe Crate Spooky Crate,
Halloween Crate
File:PresentFarm.png File:DuckyFarm0.png File:CryptoFarmIcon.png File:PirateFarmIcon.png
Skin Present Ducky Crypto Pirate
Rarity Exclusive Legendary Legendary Legendary
Daily Store Cost N/A Coin 4,500 Robux 560 Coin 5,000
Obtained From Code:
MERRY2021[3]
Ducky Crate,
Hunting Season
Deluxe Crate,
Philips x TDS Season
Pirate Crate
File:WastelandFarmIconIG.png File:BoothFarmIconIG.png File:CozyCampFarmIconIG.png File:LemonadeStandFarmIconIG.png
Skin Wasteland Booth Cozy Camp Vendor
Rarity Rare Event Uncommon Rare
Daily Store Cost N/A N/A N/A N/A
Obtained From Hexscape Event Premium Battle Pass Pls Defense Simulator Mission Quest Operation I.C.E Regular Battle Pass Code:
1POINT7MIL
File:PNGFarmIconIG.png File:DiscoverFarmIconIG.png File:CrabFarmIconIG.png File:NullSoulFarmIconIG.png
Skin PNG Discovered Crab Null Soul
Rarity Uncommon Rare Rare Legendary
Daily Store Cost Coin 1 N/A N/A N/A
Obtained From UglyCrate Place Farm. Live Better Mission Quest
Walmart Discovered Pass
Surf & Turf Premium Battle Pass Null & Void Regular Battle Pass
File:CinemaFarmIconIG.png File:PotOfGoldFarmIconIG.png File:BunnyFarmIconIG.png
Skin Cinema Pot Of Gold Bunny
Rarity Rare Common Uncommon
Daily Store Cost N/A N/A N/A
Obtained From Showtime Crate Shamrock Crate Spring Frenzy Battle Pass

Strategy

  • The Farm is very useful to have in your loadout, as its ability to generate cash makes it very useful throughout the entire game.
    • This is even more important when using expensive towers like the Accelerator, Engineer and Ranger.
    • The only time you should not bring the Farm is when there are too few waves to make it worthwhile. This includes most events.
      • Some events outright prevent Farms from generating cash or even being placed down, so it is useless to bring the Farm for them.
  • Keep in mind that the Farm does not generate money for teammates.
  • When using the Farm, ensure you have a balance of defense and farming. Too little of either can be dangerous.
    • When playing with others, it is usually recommended to either focus wholly on Farms or defense. The other players can assist in the areas you are not working on.
      • If you are defending in the early game, you should switch to Farms once the players who have farmed in the early game place down stronger towers that can sustain the following waves, and vice versa.
      • You should state in chat what role you intend to play before making any move and observe if the other players are farming or defending.
      • Be ready to drop your farming if the situation calls for it. Sometimes, the player defending may not be able to cope and needs assistance from other players.
        • Depending on the stage of the game which this happens, you may need to use an early game tower to help. It is always a good idea to bring along some early defense, even if you are planning to farm the majority of the early game, just to be safe.
    • When playing alone, the balance can be hard to maintain. Cheap, cost-effective early game towers should be used to defend.
      • It may be more effective to use the Cowboy or Golden Cowboy instead of the Farm, as they cover both economy and defense at the same time. Do note that both can be used in conjunction.
  • When using the Farm, there is usually a choice between sticking to Level 3 or Level 5 Farms, though there is no right or wrong choice.
    • If you do decide to upgrade to Level 5 Farms, upgrade them from Level 3 to Level 4 first and then upgrade them to Level 5.
    • In Molten, Intermediate and Fallen modes, Level 5 Farms are generally more beneficial due to the larger number of waves and rather low cash gained from defeating enemies.
    • In Easy mode, the low number of waves makes Level 5 Farms usually not worthwhile.
    • When playing in Polluted Wasteland II, Badlands II, Pizza Party or Hardcore mode, Level 5 Farms are still a good option, but Level 3 Farms are sometimes sufficient, as you get enough money from defeating enemies. The cost increase in Hardcore mode also makes Level 4 and 5 Farms too expensive to be worthwhile most of the time.
  • On the final wave of any mode, all Farms not affected by Harvester should be sold, as they do not generate any cash, do not grow thorns and take up the tower limit.
  • Do not place Farms near the path in important spots, especially without Harvester, as they take up space and are potential optimal spots for offensive towers.
    • If you have the Harvester, you may consider spreading out the Farms so that most of the path is covered by thorns, or clumping them up in order to do the most damage possible.
  • Although the DJ Booth cannot discount the Farm, Farms still count as a tower for DJ Booth Green track ability making it sometimes situational to place farms near DJ Booth early for more cash generation.
  • When farming, aim for Level 2 and 3 Farms. Afterwards, get the Level 4 and then Level 5 Farms one by one.
  • Consider how you place Farms in game for space and organization.
    • Map placement can play a huge factor in Farm placement, as some maps may not have suitable room for Farms to be placed on, with the room having to be taken by other towers. You may want to factor this when doing solo or party strategies.
    • You may want to place Farms in rows, such as four Farms placed extremely close to four other Farms to not waste space.
    • It is not recommended to place Farms in areas you will have a hard time seeing or getting to if possible, such as behind the building in U-Turn.

Trivia

  • When the game was in Alpha, and for a while after BETA release, the Farm's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans tree".
  • The Farm was based on the Tower Battles version of the Farm.
  • The Level 2 upgrade Wheat was based on BelowNatural's wheatfields in the map Ducky's Bootcamp from R2DA.
  • The Farm has the second shortest range for a tower in the game, only beaten by the Biologist.
    • However, multiple units have shorter ranges, such as Elf which has 1.5 range or Hallow Guard which has 2 range.
    • Some towers do not have range, like the Military Base or Elf Camp, which could be considered having shortest range than the Farm.
  • The Farm is the first economy tower that was added to the game.

Update History

For previous cosmetic variations, see the gallery page.

  • 14 June 2019 - BETA v1.0.0
    • Farm added.
    • Bug: Placing down Farm can lag out the game.
  • 18 June 2019 - BETA v1.1.1
    • Statistical changes:
      • Base
        • Cost decreased from Cash$600 to Cash$500.
  • 1 July 2019 - BETA v1.3.2
    • Statistical changes:
      • Base
        • Income increased from Cash$25 to Cash$50.
  • 10 July 2019 - BETA v1.4.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash$500 to Cash$400.
      • Level 1
        • Cost decreased from Cash$350 to Cash$300.
        • Income increased from Cash$100 to Cash$150.
      • Level 2
        • Cost decreased from Cash$650 to Cash$600.
        • Income increased from Cash$200 to Cash$250.
  • 13 October 2019 - Release v1.0.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash$400 to Cash$200.
      • Level 1
        • Cost decreased from Cash$300 to Cash$250.
        • Income decreased from Cash$150 to Cash$100.
      • Level 2
        • Cost decreased from Cash$600 to Cash$550.
      • Level 3
        • Cost decreased from Cash$1,200 to Cash$1,000.
      • Level 4
        • Income decreased from Cash$800 to Cash$750.
    • New skin: Arcade
    • Bugfix: Placing down Farm no longer lags out the game.
  • 24 December 2019 - Release v1.5.0
    • New skin: Xmas
  • 26 May 2020 - Release v1.11.0
    • New skin: Tycoon
  • 29 October 2020 - Overhaul v1.0.0
    • Upgrade names added.
    • Unlock cost increased from Coin 1,250 to Coin 2,000.
    • Placement limit of 6 added.
    • Skin rarity added to Premium Crate skins.
    • Statistical Changes:
      • Base
        • Cost increased from Cash$200 to Cash$250.
      • Level 1
        • Cost decreased from Cash$250 to Cash$200.
  • 31 October 2020 - Overhaul v1.1.0
    • Placement limit increased from 6 to 8.
    • New skin: Graveyard
  • 4 December 2021 - v1.0.0
    • Cash trails added.
    • Bug: Only players that joined after 4th of December 2021 can see cash trails.
  • 24 December 2021 - v1.0.0j
    • New skin: Present
  • 12 March 2022 - v1.1.0
    • Farm is now immune to debuffs.
  • 17 April 2022 - v1.2.0
    • Stun Immunity added.
    • Bugfix: Cash trails are now visible to everyone.
  • 23 April 2022 - v1.2.1
    • Statistical changes:
      • Level 2
        • Name changed from Wheat Farm, to Wheat Farm.
    • Farm can no longer by targeted by enemies with their attacks.
    • New skin: Ducky
  • 11 November 2022 - v1.4.2d
    • New skin: Crypto
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
  • 7 April 2023 - v1.7.0
    • Bug: Farm has a firerate of 0.02.
  • 5 May 2023 - v1.7.2
    • Placement footprint size increased.
    • Ducky skin rarity changed from Event to Legendary.
    • Bugfix: Farm no longer has a firerate of 0.02.
  • 5 May 2023 - v1.7.2a
    • Placement footprint size decreased to 1.75.
  • 5 August 2023 - v1.8.4
    • New skin: Pirate
  • 21 December 2023 - v1.11.0
    • Unlock cost increased from Coin 2,000 to Coin 2,500.
  • 28 August 2024 - v1.29.0
  • 23 October 2024 - v1.37.0
    • Statistical changes:
      • Base
        • Range increased from 3 to 5.
    • New skin: Wasteland
  • 30 October 2024 - v1.39.0
    • Now generates thorns when a Harvester that has it in its range uses its Thorns ability. Thorn statistics are a percentage of the Harvester's statistic, based on its thorn power statistic.
    • Statistical changes:
      • Base
        • Thorn power of 50% added.
      • Level 1
        • Thorn power increase of +10% added.
      • Level 2
        • Thorn power increase of +10% added.
      • Level 3
        • Thorn power increase of +10% added.
      • Level 4
        • Thorn power increase of +10% added.
      • Level 5
        • Thorn power increase of +10% added.
  • 13 November 2024 - v1.41.0
    • New skin: Booth
  • 16 December 2024 - v1.46.0
    • New skin: Cozy Camp
  • 19 March 2025 - v1.57.10a
    • New skin: Vendor
  • 1 April 2025 - v1.59.0
    • New skin: PNG
    • Bug: PNG skin cannot be placed down.
  • 1 April 2025 - v1.59.3
    • Bugfix: PNG skin can now be placed down.
  • 9 April 2025 - v1.60.0
    • Support role added.
  • 4 June 2025 - v1.66.0
    • New skin: Discovered
  • 25 June 2025 - v1.68.0
    • Unlock cost decreased from Coin 2,500 to Coin 2,000.
  • 9 July 2025 - v1.70.0
    • New skin: Crab
  • 18 October 2025 - v1.77.0
    • New skin: Null Soul
  • 20 December 2025 - v1.83.0
    • New skin: Cinema
  • 28 January 2026 - v1.84.0
    • Placement limit increased from 8 to 12 in regular modes.
    • Statistical changes (Regular):
      • Base
        • Cost increased from Cash$250 to Cash$300.
      • Level 1
        • Cost increased from Cash$200 to Cash$250.
      • Level 2
        • Cost increased from Cash$550 to Cash$500.
        • Income decreased from Cash$250 to Cash$200.
      • Level 3
        • Cost increased from Cash$1,000 to Cash$1,050.
        • Income decreased from Cash$500 to Cash$400.
      • Level 4
        • Cost decreased from Cash$2,500 to Cash$2,100.
      • Level 5
        • Cost decreased from Cash$5,000 to Cash$4,000.
        • Income decreased from Cash$1,500 to Cash$1,150.
  • 11 February 2026 - v1.85.0
    • Statistical changes (Regular):
      • Base
        • Cost decreased from Cash$300 to Cash$275.
      • Level 1
        • Cost decreased from Cash$250 to Cash$225.
      • Level 5
        • Income increased from Cash$1,150 to Cash$1,250.
  • 11 March 2026 - v1.86.0
    • Placement limit decreased from 12 to 10 in regular modes.
    • Statistical changes (Regular):
      • Base
        • Cost increased from Cash$275 to Cash$300.
        • Income increased from Cash$50 to Cash$60.
      • Level 1
        • Cost decreased from Cash$225 to Cash$200.
      • Level 2
        • Cost increased from Cash$500 to Cash$600.
        • Income increased from Cash$225 to Cash$200.
      • Level 3
        • Cost increased from Cash$1,050 to Cash$1,250.
        • Income increased from Cash$400 to Cash$500.
      • Level 4
        • Cost increased from Cash$2,100 to Cash$2,500.
        • Income increased from Cash$750 to Cash$900.
      • Level 5
        • Cost increased from Cash$4,000 to Cash$4,500.
        • Income increased from Cash$1,250 to Cash$1,500.
    • New skin: Pot Of Gold
  • 3 April 2026 - v1.88.0
    • New skin: Bunny

Notes

  1. 1.0 1.1 Amount of waves it would take to regain the spent cash per upgrade via income.
    Calculated as Upgrade Price ÷ Income Gain.
  2. 2.0 2.1 Parity of income gained to total upgrade cost.
    Calculated as Total Price ÷ Income.
  3. Expired.


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