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{{Tabs}}
{{Improve|Outdated update history and history subpage}}
{{For|[[Frost Blaster]]|[[Null Freezer]]}}
{{TowerInfobox
Line 170 ⟶ 169:
{{PVPTabber
|{{Ability|Level Unlock = Level 4|Cooldown Time= 15s Cooldown|Ability Title = Frost Grenade|Image = [[File:Jester_Ability.png|100px]]|Information =
Throws a frost grenade that freezes up to five enemies for 1.52 seconds in an explosion radius of 6.
}}
|{{Ability|Level Unlock = Level 4|Cooldown Time= 15s Cooldown|Ability Title = Frost Grenade|Image = [[File:Jester_Ability.png|100px]]|Information =
Line 177 ⟶ 176:
}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
 
Line 186 ⟶ 185:
$TDPS$ = $DPS$ + $CDPS$
$TED$ = Chill Damage * (Slowdown Time / Tick)
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 450; 300; 450; 1700; 4500
$FNC-PVP-COST$ = 425; 225; 650; 2000; 4500
$FNCFSE-DETECTION$ = 2; 0;
$FNCFSE-PVP-DETECTION$ = 2; ;
$FNCFSE-UPGRADE$ = Expedition Gear; Bundled Up!; Arctic Soldier; Ull's Arrow
$FNCFSE-PVP-UPGRADE$ = Expedition Gear; Bundled Up!; Arctic Soldier; Frost Bite!
$FNCFSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748; 15686418571
$FSE-META$ = Intermediate; File:ReworkedFreezerIcon.png
$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) at Level 3+.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
Line 201 ⟶ 202:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Chill Damage !! Firerate !! Tick !! Max Slowdown !! Slowdown Per Hit !! Slowdown Time !! Defense Melting !! Burst Count !! Cooldown !! Range !! Freeze Time !! Total Elapsed Damage !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || N/A || 0.55 || 1 || 15% || 7.5% || 2 || N/A || 1 || 0 || 12 || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 2 || N/A || 0.35 || 1 || 20% || 10% || 2 || N/A || 1 || 0 || 12 || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 3 || N/A || 0.35 || 1 || 20% || 10% || 2 || N/A || 1 || 0 || 14 || 0.5 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 4 || 3 || 0.15 || 1 || 25% || 12.5% || 3 || 10% || 6 || 0.6 || 14 || 0.5 || $TED$ || $TDPS$<ref>$DPS$ Normal DPS + $CDPS$ Chill DPS</ref> || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 89 || 5 || 0.15 || 1 || 25% || 12.5% || 3 || 10% || 8 || 0.6 || 16 || 0.75 || $TED$ || $TDPS$<ref>$DPS$ Normal DPS + $CDPS$ Chill DPS</ref> || {{Money|$CE$}}
|}
</div>
Line 217 ⟶ 218:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Tick !! Max Slowdown !! Slowdown Per Hit !! Slowdown Time !! Defense Melting !! Burst Count !! Cooldown !! Range !! Freeze Time !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 0.5 || 0.25 || 30% || 10% || 5 || N/A || 1 || 0 || 12 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 2 || 0.5 || 0.25 || 40% || 10% || 5 || N/A || 1 || 0 || 12 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 2 || 0.5 || 0.25 || 40% || 20% || 5 || N/A || 1 || 0 || 14 || 2 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 3 || 0.15 || 0.25 || 60% || 20% || 5 || 10% || 4 || 0.8 || 14 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 5 || 0.15 || 0.25 || 60% || 20% || 5 || 10% || 7 || 0.8 || 16 || 3 || $DPS$ || {{Money|$CE$}}
|}
</div>
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***'''Level 2'''
****Burst removed (was 1 > 2).
****Firerate changed from 0.25 to <abbr title="-0.75">{{Tooltip|3.05 > 2.3</abbr>|-0.75}}.
***'''Level 3'''
****Hidden Detection removed.
****Freeze time changed from <abbr title="+0.15">{{Tooltip|0.35 > 0.5</abbr>|+0.15}} to 0.75.
****Now gains ''Frost Mark'' (passive ability that slows enemies after being hit).
***'''Level 4'''
****Burst removed (was 2 > 3).
****Freeze time changed from <abbr title="+0.25">{{Tooltip|0.5 > 0.75</abbr>|+0.25}} to 0.75.
****Firerate changed from 0.25 to <abbr title="-1.65">{{Tooltip|2.3 > 0.65</abbr>|-1.65}}.
****Cooldown removed (was <abbr title="-0.75">{{Tooltip|3 > 2.25</abbr>|-0.75}}).
***'''Level 5'''
****Ability changed from ''Ice Drop'' to ''Ice Age''.
Line 412 ⟶ 413:
*****{{Bug}} This was not changed in the upgrade description.
***'''Level 4'''
****Firerate changed from <abbr title="-1.65">{{Tooltip|2.3 > 0.65</abbr>|-1.65}} to <abbr title="-1.25">{{Tooltip|2.3 > 1.05</abbr>|-1.25}}.
*****{{Bug}} This was not changed in the upgrade description.
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
Line 436 ⟶ 437:
****Range increased from +1 to +2.
****Damage decreased from +1 to +0.
****Firerate changed from <abbr title="-0.75">{{Tooltip|3.05 > 2.3</abbr>|-0.75}} to 3.03.
****Cost decreased from {{Money|600}} to {{Money|400}}.
***'''Level 3'''
Line 445 ⟶ 446:
****Renamed from ''Winter Attire'' to ''Cold Snap''.
***'''Level 4'''
****Firerate changed from <abbr title="-1.25">{{Tooltip|2.3 > 1.05</abbr>|-1.25}} to <abbr title="-1.5">{{Tooltip|3.03 > 1.53</abbr>|-1.5}}.
****Cost decreased from {{Money|3,000}} to {{Money|2,500}}.
****Renamed from ''Subarctic Vest'' to ''Arctic Commando''.
Line 451 ⟶ 452:
****Damage decreased from +2 to +0.
****Freeze time changed from 0.75 > 1 to 1.35 > 1.5.
****Firerate changed from 1.05 to <abbr title="-0.5">{{Tooltip|1.53 > 1.03</abbr>|-0.5}}.
****''Ice Age'' ability removed.
****Now drops 2 defense every hit.
Line 469 ⟶ 470:
****Firerate decreased from 3.03 to 3.025.
***'''Level 4'''
****Firerate changed from <abbr title="-1.5">{{Tooltip|3.03 > 1.53</abbr> to <abbr title="|-1.5">}} to {{Tooltip|3.025 > 1.525</abbr>|-1.5}}.
***'''Level 5'''
****Firerate changed from <abbr title="-0.5">{{Tooltip|1.53 > 1.03</abbr> to <abbr title="|-0.5">}} to {{Tooltip|1.525 > 1.025</abbr>|-0.5}}.
**{{Bugfix}} The '''Freezer''' can no longer make an enemy stop moving completly, if it freezes that enemy while it is being slowed down by the [[Toxic Gunner]].
*'''30 September 2022''' - [[v1.4.0]]
Line 520 ⟶ 521:
***'''Level 3'''
****Damage decreased from +2 to +0.
****Firerate changed from 3.025 to <abbr title="-0.475">{{Tooltip|0.625 > 0.15</abbr>|-0.475}}.
****Burst change of 1 > 4 added.
****Burst Cooldown change of 0 > 1 added.
Line 532 ⟶ 533:
****Damage increased from +0 to +1.
****Range increased from +0 to +2.
****Firerate changed from <abbr title="-1.5">{{Tooltip|3.025 > 1.525</abbr>|-1.5}} to <abbr title="-0.025">{{Tooltip|0.15 > 0.125</abbr>|-0.025}}.
****Hidden Detection added.
****Burst change of 4 > 7 added.
Line 543 ⟶ 544:
*****Cost: {{Money|6,000}}
*****+2 Damage
*****<abbr title="-0.5">{{Tooltip|1.525 > 1.025</abbr>|-0.5}} Firerate
*****1.35 > 1.5 Freeze Time
*****10% Defense Dropping
Line 584 ⟶ 585:
***'''Level 3'''
****Damage increased from +0 to +1.
****Firerate changed from <abbr title="-0.475">{{Tooltip|0.625 > 0.15</abbr>|-0.475}} to <abbr title="-0.35">{{Tooltip|0.525 > 0.175</abbr>|-0.35}}.
****Burst Cooldown changed from <abbr title="+1">{{Tooltip|0 > 1</abbr>|+1}} to <abbr title="+0.75">{{Tooltip|0 > 0.75</abbr>|+0.75}}.
****Now removes 10% defense every tick, moved from Level 2.
****Freeze Time changed from 2 to 2 > 2.5.
Line 591 ⟶ 592:
***'''Level 4'''
****Damage increased from +1 to +2.
****Firerate changed from <abbr title="-0.025">{{Tooltip|0.15 > 0.125</abbr>|-0.025}} to 0.175.
****Freeze Time changed from 2 to 2.5 > 3.
****''Frost Grenade'' ability cooldown decreased from 25 to 15.
Line 613 ⟶ 614:
****Max Slowdown changed from 60% > 75% to 40% > 60%.
****Slowdown per Shot changed from 20% > 25% to 20%.
****Burst Cooldown changed from <abbr title="+0.75">{{Tooltip|0 > 0.75</abbr>|+0.75}} to <abbr title="+0.8">{{Tooltip|0 > 0.8</abbr>|+0.8}}.
*'''6 August 2025''' - [[v1.72.0]]
**Unlock cost increased from {{Coins|500}} to {{Coins|650}}.
Line 626 ⟶ 627:
**Statistical changes (Regular):
***'''Base'''
****Cost decreasedincreased from {{Money|450425}} to {{Money|425450}}.
****Firerate increased from 0.525 to 0.55.
****Tick increased from 0.25 to 1.
Line 635 ⟶ 636:
****Cost increased from {{Money|225}} to {{Money|300}}.
****Damage decreased from +1 to +0.
****Firerate changed from 0.525 to <abbr title="-0.2">{{Tooltip|0.55 > 0.35</abbr>|-0.2}}.
****Max slowdown changed from 50% > 60% to 15% > 20%.
****Slowdown per hit changed from 10% > 15% to 7.5% > 10%.
***'''Level 2'''
****Cost decreased from {{Money|650}} to {{Money|450}}.
****Damage decreasedincreased from +0 to +1.
****Freeze time decreased from 2 to 0.5.
****Slowdown per hit changed from 15% > 20% to 10%.
***'''Level 3'''
****Cost decreased from {{Money|2,000}} to {{Money|1,700}}.
****Firerate changed from <abbr title="-0.35">{{Tooltip|0.525 > 0.175</abbr>|-0.35}} to <abbr title="-0.2">{{Tooltip|0.35 > 0.15</abbr>|-0.2}}.
****Burst changed from 1 > 4 to 1 > 6.
****Burst cooldown changed from 0 > 0.6 to 0 > 0.75.
****Chill damage increased from +0 to +3.
****Freeze time changed from 2 > 2.5 to 0.5.
****Max slowdown changed from 60% > 75% to 20% > 25%.
Line 658 ⟶ 659:
****Burst changed from 4 > 7 to 6 > 8.
****Freeze time changed from 2.5 > 3 to 0.5 > 0.75.
****''Frost Grenade'' freeze time decreased from 6 to 1.5.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.525 to 0.5.
***'''Level 3'''
****Firerate changed from <abbr title="-0.35">{{Tooltip|0.525 > 0.175</abbr> to <abbr title="|-0.35">}} to {{Tooltip|0.5 > 0.15</abbr>|-0.35}}.
*'''17 July 2026''' - [[v2.3.0]]
**Statistical changes (Regular):
***'''Level 4'''
****''Frost Grenade'' freeze time increased from 1.5 to 2.
}}
 

Latest revision as of 21:25, 18 August 2026


Similar Article
This article is about Freezer. You may be looking for Frost Blaster or Null Freezer.

<infobox>

 <title source="title"><default>Freezer</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Defense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

<tabber>

Description

[edit]

The Freezer is a ground tower that fires an ice beam and applies chill and slow down enemies, freezing at later levels. It can be bought in the store for Coin 650.

The Freezer targets a single enemy and fires a Frost Ray, chilling the enemy and slowing it down. The chillness slowness effect stacks with each hit multiple times. This chillness effect also deals damage over time, chipping away the health of enemies affected by it. Starting from Level 2, it can freeze enemies. When the chillness slowness effect is higher than the max slowdown, the enemy will be frozen, which generally when targeting a single enemy takes four or five shots. Larger enemies will be frozen for a shorter amount of time than average sized enemies. Enemies with Freeze Immunity also cannot be frozen, slowed down or have their defense dropped by the Freezer.

At Level 3+, the Freezer fires in bursts, with a short delay between them. Additionally, at Level 3+, it drops defense by 10% every tick. It can only decrease an enemy's defense by 33%. For example, if an enemy has 50% defense, it will be decreased by 16%. On top of this, it will also start dealing damage over time with its chill at Level 3. Additionally at Level 4, the Freezer gains the ability to throw a Frost Grenade, freezing enemies within an explosion radius.

The Freezer does well as an all-rounder support tower. Due to its generally low price and decent DPS, the Freezer can be a solid choice for early-game defense to mid game with very good cost efficiency. Towards late game, the Freezer is useful for stalling, defense melting and deal additional DPS through its damage over time, though its DPS is insufficient to deal with late-game waves alone.

The Freezer has lead detection from Level 0 and hidden detection from level 2. It has no placement limit.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Ability

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

<tabber>

|-|Regular =

Level Cost Total Cost Damage Chill Damage Firerate Tick Max Slowdown Slowdown Per Hit Slowdown Time Defense Melting Burst Count Cooldown Range Freeze Time Total Elapsed Damage DPS[1] Cost Efficiency
0 Cash$450 Cash$450 2 N/A 0.55 1 15% 7.5% 2 N/A 1 0 12 N/A N/A 3.64 Cash$123.63
1 Cash$300 Cash$750 2 N/A 0.35 1 20% 10% 2 N/A 1 0 12 N/A N/A 5.71 Cash$131.35
2 Cash$450 Cash$1,200 3 N/A 0.35 1 20% 10% 2 N/A 1 0 14 0.5 N/A 8.57 Cash$140.02
3 Cash$1,700 Cash$2,900 4 3 0.15 1 25% 12.5% 3 10% 6 0.6 14 0.5 9 19[2] Cash$152.63
4 Cash$4,500 Cash$7,400 9 5 0.15 1 25% 12.5% 3 10% 8 0.6 16 0.75 15 45[3] Cash$164.44

|-|PVP =

Level Cost Total Cost Damage Firerate Tick Max Slowdown Slowdown Per Hit Slowdown Time Defense Melting Burst Count Cooldown Range Freeze Time DPS[1] Cost Efficiency
0 Cash$425 Cash$425 1 0.5 0.25 30% 10% 5 N/A 1 0 12 N/A 2 Cash$212.5
1 Cash$225 Cash$650 2 0.5 0.25 40% 10% 5 N/A 1 0 12 N/A 4 Cash$162.5
2 Cash$650 Cash$1,300 2 0.5 0.25 40% 20% 5 N/A 1 0 14 2 4 Cash$325
3 Cash$2,000 Cash$3,300 3 0.15 0.25 60% 20% 5 10% 4 0.8 14 2.5 8.57 Cash$385.06
4 Cash$4,500 Cash$7,800 5 0.15 0.25 60% 20% 5 10% 7 0.8 16 3 18.92 Cash$412.26
</tabber>

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:KRDFFreezer0.png File:KRMCFreezer0.png File:KRIcyTeaFreezer0.png File:FoamFreezerNew0.png
Skin Deep Freeze Mint Choco IcyTea Foam
Rarity Common Uncommon Uncommon Exclusive
Daily Store Cost Robux 85 Robux 105 N/A N/A
Obtained From Premium Crate Premium Crate Code:
ICYFREEZE[4]
Roblox Code[5]
File:CFreezer0.png File:FrostLegionFreezer0.png File:Vendor LV0.png File:PolarBearFreezer0.png
Skin Cryptid Frost Legion Vendor Polar Bear
Rarity Event Rare Uncommon Uncommon
Daily Store Cost N/A N/A N/A N/A
Obtained From Krampus' Revenge Season Operation I.C.E Regular Battle Pass Surf & Turf Premium Battle Pass The Final Act Regular Battle Pass
File:BunnyFreezer0.png
Skin Bunny
Rarity Uncommon
Daily Store Cost N/A
Obtained From Spring Frenzy Battle Pass

Strategy

[edit]
  • The Freezer is an excellent choice to deal with early waves, especially when multiple are placed down, due to its cost efficiency and low price.
    • Other towers should be used against higher health enemies like the Fallen Giant.
    • Later on, it does not have enough DPS to handle other enemies, due to their much higher health, but can still be used for stall.
  • The Freezer can be used to deal with lead and hidden enemies early on, which can be very useful in Hardcore Mode.
    • The Freezer plays a very similar role in early-game defense to Golden Scout, making Freezer a viable alternative to it.
  • The Freezer can be very effective at slowing down enemies, especially at Level 3+, as its burst count allows it to freeze an enemy in a single burst.
    • It can be very effective at slowing down fast average-sized enemies, like the Fallen Rusher or Bolt.
      • It is much less effective against bigger enemies like the Fallen Giant, as freeze time is reduced on larger enemies. It also cannot freeze or slowdown freeze immune enemies.
      • While it cannot freeze Bosses as they are immune to freeze by default, they are not immune to the chillness slowdown effect unless they have the Freeze Immunity. However, Bosses are slowed down by much less than regular enemies.
  • The Freezer's defense dropping ability can be useful for decreasing an enemy's defense, allowing your towers to deal more damage to it.
    • However, do note that as the defense dropping happens when an enemy is frozen or slowed down. Because of this, freeze immune enemies cannot have their defense dropped.
    • The defense drop can stack with other towers, such as the Pyromancer, Electroshocker, Toxic Gunner or Jester, allowing you to remove all of an enemy's defense.
      • Do note that only a burn defense dropping tower and a poison defense dropping tower, like the Pyromancer or Toxic Gunner are required to do this. The Freezer can still be used to speed up the process.
      • However, the Freezer's defense drop does not stack with other freeze defense dropping sources, such as the Frost Blaster's and Cryomancer's defense drop.
  • Unlike some other towers that slow down enemies, the Freezer has no placement limit.
    • This means that, theoretically, you can easily stop a decent number of enemies from progressing for a long time.
    • It is recommended to have multiple Level 3-4 Freezers set to Random, as this allows them to slow down the highest amount of enemies.
  • The Freezer is especially useful when paired with towers that have long charge-up times or a high firerate.
    • One example would be pairing the Freezer with the Accelerator.
  • The Freezer can be quite useful when combined with towers that can deal damage to multiple enemies, such as the Demoman, Mortar or Rocketeer as it can cluster up a group of enemies. This allows these towers to damage more enemies within their fixed attack radius.
  • The Freezer's Frost Grenade ability is quite effective against crowds of enemies, due to it being able to freeze five enemies at once and freezing them for longer than with its regular attack.
    • While it does freeze enemies for a longer amount of time, it is not recommended to use it on singular enemies as it has a hefty 15 second cooldown.
      • This can be somewhat mitigated by having multiple Level 4 Freezers.
    • This ability should not be used on enemies with Freeze Immunity, as it will do nothing on them, wasting the ability.

Trivia

[edit]
  • When the Frezer was first released, it did not have any statistics for its upgrade descriptions. Instead, its upgrade description was "sans ice gun".
  • Before the MEGA Update, the Freezer had an ability called Ice Drop, which dropped ice on the first enemy within the Freezer's range. This froze all enemies within a 10 stud radius for 6 seconds (except major bosses and those immune to the Ice Drop). It used to cost Cash$250 and had a 75 second cooldown.
    • This ability was unusable against enemies under a roof since the drop would never collide with them. This did not apply to Crystal Cave as that roof was non-collidable.
    • The Freezer's Ice Drop was able to freeze the Gold Titan and Molten Boss prior to the 15th of August 2019.
  • Before the Overhaul Update, the Freezer had another ability called Ice Age which froze all enemies around the Freezer in a 10-stud radius for about 3 seconds. It had a 30 second cooldown.
    • Additionally, the Freezer gained the Frost Mark at Level 3. It slowed enemies down by about 20% for a short duration after they had thawed.
      • Any enemy with the Frost Mark effect could not be frozen by the Freezer. This included the Frost Blaster's Frost Mark.
    • This was seemingly replaced by the Frost Grenade ability.
  • Prior to the MEGA Update, the Freezer fired in bursts, similar to the Soldier, except that it targeted different enemies with every shot within a burst.
    • If there was only one enemy in range of the Freezer, then it would target that enemy only once.
    • However, if an enemy had Basic Freeze Immunity, then the Freezer could target those enemy multiple times.
    • This burst functionality would later be re-added in the Krampus' Revenge Update, though it would target an enemy based on its targeting.
  • Prior to the Overhaul Update, the Freezer fired an explosive ice projectile which could freeze multiple enemies.
    • After the 24th of December 2019, the Freezer was the only explosive tower to have direct damage.
      • This meant that it could deal damage to a targeted enemy that had explosive immunity (like the Golden) but could not deal damage to other enemies with explosive immunity if they were not the intended target.
        • This meant that the total damage was effectively doubled for the targeted enemy, if they were caught in the projectile explosion.
  • This tower may be loosely based on the Ice Monkey from Bloons Tower Defense as well as the Cryo-Gunner from Tower Battles.
  • The original Level 1 upgrade name is a reference to R2DA's Frost Knuckles.
  • Prior to the 5th of May 2023, the IcyTea skin decreased the Freezer's placement footprint. It was the only skin that could decrease the tower's placement footprint.
    • It was also one of the only skins in the game to change a tower in any other way than its appearance at the time, with the other being XR500 Turret.
  • When the third act of the Lunar Overture Event released, the Freezer, alongside all other freezing towers, were able to permanently stop enemies from moving, making them ridiculously strong. This, however, was fixed few hours later.
  • Before the Krampus' Revenge Update, the Freezer was a Starter tower.
  • The Level 4 upgrade name is a reference to the Ull's Arrow from Call of Duty.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 24 June 2019 - BETA v1.2.0
    • Freezer added.
    • Bug: Freezer is prone to errors.
  • 14 August 2019 - BETA v1.9.3
    • Bugfix: Freezer is no longer prone to errors.
  • 15 August 2019 - BETA v1.10.0
    • Ice Drop is no longer able to affect major bosses.
  • 13 October 2019 - Release v1.0.0
    • Upgrade names added.
      • Now uses the new projectile and explosive system.
      • No longer is a burst tower.
    • Statistical changes:
      • Base
        • Range changed from 8 to 10.
        • Cooldown removed (was 3).
        • Firerate increased from 0.25 to 3.05.
        • Freeze time increased from 0.35 to 0.75.
        • Explosion range of 3 added.
      • Level 2
        • Burst removed (was 1 > 2).
        • Firerate changed from 0.25 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 3
        • Hidden Detection removed.
        • Freeze time changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.75.
        • Now gains Frost Mark (passive ability that slows enemies after being hit).
      • Level 4
        • Burst removed (was 2 > 3).
        • Freeze time changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.75.
        • Firerate changed from 0.25 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Cooldown removed (was Lua error in package.lua at line 80: module 'Dev:Yesno' not found.).
      • Level 5
        • Ability changed from Ice Drop to Ice Age.
    • New skin: Deep Freeze
  • 26 January 2020 - Release v1.6.1
    • New skin: Mint Choco
  • 18 March 2020 - Release v1.8.0
    • Statistical changes:
      • Level 2
        • Damage decreased from +2 to +1.
          • Bug: This was not changed in the upgrade description.
        • Range decreased from +2 to +1.
          • Bug: This was not changed in the upgrade description.
      • Level 3
        • Damage decreased from +3 to +1.
          • Bug: This was not changed in the upgrade description.
      • Level 4
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
          • Bug: This was not changed in the upgrade description.
  • 26 May 2020 - Release v1.11.0
    • New skin: IcyTea
    • Bug: IcyTea skin decreases tower placement footprint.
  • 29 October 2020 - Overhaul v1.0.0
    • Unlock cost decreased from Coin 1,000 to Coin 800.
    • No longer fires an explosive projectile.
    • Freeze mechanic changed.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Crate and Premium Crate skins.
    • Statistical changes:
      • Base
        • Damage decreased from 1 to 0.
        • Range decreased from 10 to 8.
        • Firerate decreased from 3.05 to 3.03.
        • Maximum Freeze Time increased from 0.75 to 0.8.
        • Mininum Freeze Time of 0.35 added.
        • Cost decreased from Cash$450 to Cash$350.
      • Level 1
        • Freeze time changed from 0.75 to 0.8 > 1.35.
      • Level 2
        • Range increased from +1 to +2.
        • Damage decreased from +1 to +0.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 3.03.
        • Cost decreased from Cash$600 to Cash$400.
      • Level 3
        • Damage increased from +1 to +2.
        • Frost Mark removed.
        • Now drops 1 defense every hit.
        • Cost decreased from Cash$1,500 to Cash$1,400.
        • Renamed from Winter Attire to Cold Snap.
      • Level 4
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Cost decreased from Cash$3,000 to Cash$2,500.
        • Renamed from Subarctic Vest to Arctic Commando.
      • Level 5
        • Damage decreased from +2 to +0.
        • Freeze time changed from 0.75 > 1 to 1.35 > 1.5.
        • Firerate changed from 1.05 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Ice Age ability removed.
        • Now drops 2 defense every hit.
        • Cost decreased from Cash$7,500 to Cash$6,000.
    • Bug: Level 3 upgrade description does not list that the Freezer gains defense dropping.
  • 8 May 2021 - Overhaul v1.3.0
    • Statistical changes:
      • Level 3
        • Defense dropping changed from 1 to 5%.
      • Level 5
        • Defense dropping changed from 2 to 10%.
    • Bug: If the Freezer freezes an enemy that was slowed down by the Toxic Gunner, that enemy has a chance to stop moving completly until it is frozen again, with slower enemies being more likely to be affected.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 3.03 to 3.025.
      • Level 4
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 5
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
    • Bugfix: The Freezer can no longer make an enemy stop moving completly, if it freezes that enemy while it is being slowed down by the Toxic Gunner.
  • 30 September 2022 - v1.4.0
    • New skin: Foam
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
    • Deep Freeze skin rarity changed from Uncommon to Common.
  • 21 March 2023 - v1.6.3e
    • Bugfix: Level 3 upgrade description now lists that the Freezer gains defense dropping.
  • 5 May 2023 - v1.7.2
    • Bugfix: IcyTea no longer decreases tower placement footprint.
  • 28 October 2023 - v1.9.0
    • The Freezer can no longer freeze enemies if it was set on fire by a tower.
  • 12 November 2023 - v1.9.0l
    • Bug: Freezer permanently stops enemies from moving after being frozen.
  • 12 November 2023 - v1.9.0m
    • Bugfix: Freezer does not permanently stop enemies from moving after being frozen anymore.
  • 21 December 2023 - v1.11.0
    • Category changed from Starter to Intermediate.
    • Unlock cost increased from Coin 800 to Coin 1,600.
    • Now applies a chill slowness effect when hitting an enemy, only freezing them when slowdown is higher than max slowdown.
    • Now drops defense every tick while an enemy is slowed down or frozen instead of dropping it on hit.
    • Statistical changes:
      • Base
        • Damage increased from 0 to 1.
        • Range increased from 8 to 10.
        • Firerate decreased from 3.025 to 0.625.
        • Freeze time increased from 0.8 to 1.5.
        • Max Slowdown of 45% added.
        • Slowdown per Shot of 15% added.
        • Burst of 1 added.
        • Cooldown of 0 added.
        • Cost increased from Cash$350 to Cash$450.
      • Level 1
        • Max Slowdown change of 45% > 60% added.
        • Slowdown per Shot change of 15% > 20% added.
        • Freeze Time changed from 0.8 > 1.35 to 1.5.
        • Cost decreased from Cash$350 to Cash$150.
        • Renamed from Frost Knuckles to Expedition Gear.
      • Level 2
        • Damage increased from +0 to +1.
        • Range decreased from +2 to +0.
        • Freeze Time changed from 1.35 to 1.5 > 2.
        • Defense dropping changed from 0% to 10%.
        • Max defense dropping changed from 20% to 33%.
        • Cost increased from Cash$400 to Cash$625.
        • Renamed from Frost Vision to Bundled Up!.
      • Level 3
        • Damage decreased from +2 to +0.
        • Firerate changed from 3.025 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Burst change of 1 > 4 added.
        • Burst Cooldown change of 0 > 1 added.
        • Max Slowdown change of 60% > 75% added.
        • Slowdown per Shot change of 20% > 25% added.
        • Defense dropping changed from 5% to 10%.
        • Cost increased from Cash$1,400 to Cash$1,650.
        • Renamed from Cold Snap to Arctic Soldier.
        • Cost decreased from Cash$1,500 to Cash$1,400.
      • Level 4
        • Damage increased from +0 to +1.
        • Range increased from +0 to +2.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Hidden Detection added.
        • Burst change of 4 > 7 added.
        • Frost Grenade ability added.
        • Cost increased from Cash$2,500 to Cash$5,000.
        • Renamed from Arctic Commando to Frost Bite!.
      • Level 5 removed
        • Statistics:
          • Name: Subzero Hero
          • Cost: Cash$6,000
          • +2 Damage
          • Lua error in package.lua at line 80: module 'Dev:Yesno' not found. Firerate
          • 1.35 > 1.5 Freeze Time
          • 10% Defense Dropping
    • New skin: Cryptid
    • Bug: Freezer's Level 4 description includes the slowness changes from Level 3.
    • Bug: Burst is higher than intended by 1 at Level 3-4.
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
  • 23 October 2024 - v1.37.0
    • Freezer now can freeze enemies that are set on fire.
  • 16 December 2024 - v1.46.0
    • New skin: Frost Legion
  • 15 January 2025 - v1.49.0
    • Statistical changes:
      • Base
        • Firerate decreased from 0.625 to 0.525.
        • Range increased from 10 to 12.
        • Max Slowdown increased from 45% to 50%.
        • Slowdown per Shot decreased from 15% to 10%.
        • Slowdown Time increased from 3 to 5.
        • No longer freezes, moved to Level 2.
        • Cost decreased from Cash$450 to Cash$425.
      • Level 1
        • Damage increased from +0 to +1.
        • Range decreased from +2 to +0.
        • Max Slowdown changed from 45% > 60% to 50% > 60%.
        • Slowdown per Shot changed from 15% > 20% to 10% > 15%.
        • Cost increased from Cash$150 to Cash$225.
      • Level 2
        • Damage decreased from +1 to +0.
        • Range increased from +0 to +2.
        • Hidden detection added, moved from Level 4.
        • Max Slowdown changed from 45% > 60% to 50% > 60%.
        • Slowdown per Shot changed from 20% to 15% > 20%.
        • Now freezes enemies for 2 seconds, moved from Level 0.
        • No longer has defense dropping, moved to Level 3.
        • Cost increased from Cash$625 to Cash$650.
      • Level 3
        • Damage increased from +0 to +1.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Burst Cooldown changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Now removes 10% defense every tick, moved from Level 2.
        • Freeze Time changed from 2 to 2 > 2.5.
        • Cost increased from Cash$1,650 to Cash$2,000.
      • Level 4
        • Damage increased from +1 to +2.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.175.
        • Freeze Time changed from 2 to 2.5 > 3.
        • Frost Grenade ability cooldown decreased from 25 to 15.
        • Cost decreased from Cash$5,000 to Cash$4,500.
  • 9 April 2025 - v1.60.0
    • Defense role added.
  • 25 June 2025 - v1.68.0
    • Unlock cost decreased from Coin 1,600 to Coin 500.
  • 9 July 2025 - v1.70.0
    • New skin: Vendor
  • 23 July 2025 - v1.71.0
    • Statistical changes (PVP):
      • Base
        • Max Slowdown decreased from 50% to 30%.
      • Level 1
        • Max Slowdown changed from 50% > 60% to 30% > 40%.
        • Slowdown per Shot changed from 10% > 15% to 10%.
      • Level 2
        • Slowdown per Shot changed from 15% > 20% to 10% > 20%.
      • Level 3
        • Max Slowdown changed from 60% > 75% to 40% > 60%.
        • Slowdown per Shot changed from 20% > 25% to 20%.
        • Burst Cooldown changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • 6 August 2025 - v1.72.0
    • Unlock cost increased from Coin 500 to Coin 650.
  • 20 December 2025 - v1.83.0a
    • New skin: Polar Bear
  • 28 January 2026 - v1.84.0
    • Level 4 upgrade name changed from Frost Bite! to Ull's Arrow in regular modes.
  • 3 April 2026 - v1.88.0
    • New skin: Bunny
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes (Regular):
      • Base
        • Cost increased from Cash$425 to Cash$450.
        • Firerate increased from 0.525 to 0.55.
        • Tick increased from 0.25 to 1.
        • Max slowdown decreased from 50% to 15%.
        • Slowdown per hit decreased from 10% to 7.5%.
        • Slowdown time decreased from 5 to 2.
      • Level 1
        • Cost increased from Cash$225 to Cash$300.
        • Damage decreased from +1 to +0.
        • Firerate changed from 0.525 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Max slowdown changed from 50% > 60% to 15% > 20%.
        • Slowdown per hit changed from 10% > 15% to 7.5% > 10%.
      • Level 2
        • Cost decreased from Cash$650 to Cash$450.
        • Damage increased from +0 to +1.
        • Freeze time decreased from 2 to 0.5.
        • Slowdown per hit changed from 15% > 20% to 10%.
      • Level 3
        • Cost decreased from Cash$2,000 to Cash$1,700.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Burst changed from 1 > 4 to 1 > 6.
        • Burst cooldown changed from 0 > 0.6 to 0 > 0.75.
        • Chill damage increased from 0 to 3.
        • Freeze time changed from 2 > 2.5 to 0.5.
        • Max slowdown changed from 60% > 75% to 20% > 25%.
        • Slowdown per hit changed from 20% > 25% to 10% > 12.5%.
        • Slowdown time changed from 5 to 2 > 3.
      • Level 4
        • Damage increased from +2 to +5.
        • Chill damage increased from +0 to +2.
        • Burst changed from 4 > 7 to 6 > 8.
        • Freeze time changed from 2.5 > 3 to 0.5 > 0.75.
        • Frost Grenade freeze time decreased from 6 to 1.5.
    • Statistical changes (PVP):
      • Base
        • Firerate decreased from 0.525 to 0.5.
      • Level 3
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • 17 July 2026 - v2.3.0
    • Statistical changes (Regular):
      • Level 4
        • Frost Grenade freeze time increased from 1.5 to 2.

Notes

[edit]
  1. 1.0 1.1 Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) at Level 3+.
  2. 16 Normal DPS + 3 Chill DPS
  3. 40 Normal DPS + 5 Chill DPS
  4. Expired
  5. Can be obtained from a NERF: The Mint Choco Freezer Dart Blaster code.


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