Ghoul

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[[Ghoul|]][[Ghoul/Advanced Stats|
Template:IconADVANCED STATSADV. STATS
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<infobox>

 <title source="title1"><default>Ghoul</default></title>

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Description

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The Ghoul is an enemy that appears only in Intermediate mode. It also appeared in The Takeover Event. It has a decently high health and a slightly slow speed. On all waves, it appears as a Hidden enemy, which means towers must have hidden detection to be able to target it. The only time it spawns without it is if the Patient Zero summons it. On certain waves, it can also have other attributes, like Bloated and Slime, making it quite dangerous.

Due to a bug, Ghouls with the Slime attribute do not spawn the Slime upon death.

Appearance

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The Ghoul is a tall humanoid with a waist, lower arms and lower legs in its rig. It has a light green skin color, torn dark grey shorts, a belt and a ragged white lab coat. It has exposed green veins, multiple tumors on its body and a malnourished chest. It has green glowing eyes and black patches of hair on its head, with a few strands on the sides.

Strategy

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  • Towers with hidden detection and a good amount of DPS like the Assassin, Cowboy, Militant, Crook Boss or Golden Crook Boss can be effective against it.
  • Towers with high damage can be quite useful against it, such towers include the Military Base and Trapper.
  • Splash damage towers like the Rocketeer can prove effective in clearing out Ghouls in later waves due to its hidden detection and high splash DPS, considering they appear in large groups.
    • While other splash damage towers such as the Mortar and Demoman cannot target Ghouls directly, they can still be hit by their splash radius if another detectable non-hidden enemy is nearby.
  • Stalling towers like the Freezer and the Warden can be utilized to slow the Ghoul down.
    • Other stallers such as the Sledger and the Tesla, despite not being able to detect the Ghoul, can still indirectly hit the Ghoul if a enemy nearby is detectable.
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Converted Variants

Corpse Variants

Thumbnails

Promotional Images

Promotional Videos

Trailers

Development Images

Concept Art

Renders

Miscellaneous

Update History

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  • 3 May 2024 - v1.20.0
    • Ghoul added.
    • Bug: Ghouls with the Slime attribute do not spawn the Slime upon death.
  • 10 May 2024 - v1.21.0
    • Ghoul is now immune to the fallout damage from the Nuke while it is a boss enemy.
  • 18 May 2024 - v1.22.0
    • Ghoul is now immune to knockback while it is a boss enemy.
  • 28 August 2024 - v1.29.0
    • Bug: Can be slowed down by the DJ Booth while a boss.
  • 31 August 2024 - v1.29.7
    • Bugfix: No longer can be slowed down by the DJ Booth while a boss.
  • 11 September 2024 - v1.31.0
    • Health decreased from 180 to 175.
  • 6 November 2024 - v1.40.0
    • Ghoul can no longer have its defense dropped while a Boss enemy.
  • 9 April 2025 - v1.60.0
  • 23 April 2025 - v1.62.0
    • No longer appears in the PVP Test as it has been removed.
  • 12 September 2025 - v1.74.3a
    • Now appears in Sk8 P4rk Noob and Pro difficulties as part of The Takeover Event.
      • Has 250 health in the Pro difficulty.
      • Gives CashScript error: No such module "Money". every 50% health lost in the Pro difficulty.
  • 22 September 2025 - v1.74.3g
    • No longer appears in Sk8 P4rk, as it has been removed.
  • 28 January 2026 - v1.84.0
    • First wave appearance changed from 7 to 16 in Intermediate mode.
    • Health increased from 175 to 500.
    • Defense of 30% added.
    • Cash given increased from CashScript error: No such module "Money". every 50% health lost to CashScript error: No such module "Money". on death.
    • Health Regen removed.

Notes

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Intermediate
Previous Debut Current Debut Next Debut
Reaver
Wave 15
Ghoul
Wave 16
Boomer
Wave 17
Pro (The Takeover)
Previous Debut Current Debut Next Debut
Slow
Wave 2
Ghoul
Wave 4
Enraged
Wave 5


File:EnemiesNewHeader.png
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