Pyromancer: Difference between revisions

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6 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
6 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]


+0.25 Flame Size
+0.25 Hitbox


5% > 10% Defense Melting {{Defense|Defense Melting}}
5% > 10% Defense Melting {{Defense|Defense Melting}}
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+3 Max Hits
+3 Max Hits


+0.75 Flame Size
+0.75 Hitbox




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$MDPS$ = DPS * Max Hits
$MDPS$ = DPS * Max Hits
$TED$ = Burn Damage * (Burn Time / Tick)
$TED$ = Burn Damage * (Burn Time / Tick)
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 900; 325; 1000; 2000; 3750; 7500
$COST$ = 900; 325; 1000; 2000; 3777; 11111
$FNC-PVP-COST$ = 850; 350; 950; 1500; 3800; 9000
$PVP-COST$ = 850; 350; 950; 1500; 3800; 9000
$FSE-DETECTION$ = 2; 0;
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FSE-CATEGORY$ = Intermediate
$FSE-META$ = Intermediate; File:DefaultPyromancerIcon.png
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 1 || 2 || 0.275 || 9 || 1% || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 0.275 || 9 || 1% || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 1 || 2 || 0.175 || 11 || 1% || 3 || 1 || 4 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 1 || 2 || 0.175 || 11 || 1% || 3 || 1 || 4 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 2 || 2 || 0.175 || 11 || 1% || 3 || 1 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 2 || 2 || 0.175 || 11 || 1% || 3 || 1 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 3 || 5 || 0.175 || 12.5 || 5% || 6 || 1 || 7 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 3 || 5 || 0.175 || 12.5 || 5% || 6 || 1 || 7 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 4 || 10 || 0.175 || 12.5 || 10% || 10 || 1 || 7 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 5 || 10 || 0.175 || 12.5 || 10% || 10 || 1 || 7 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 6 || 25 || 0.175 || 14 || 10% || 10 || 1 || 10 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 9 || 25 || 0.175 || 14 || 10% || 10 || 1 || 10 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|1,250}}
|{{Coins|500}}
|N/A
|N/A
|N/A
|N/A
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|N/A
|N/A
|N/A
|N/A
|{{Coins|6,500}}
|N/A
|-
|-
!Obtained From
!Obtained From
Line 780: Line 781:
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Scuba|Scuba Ops}}
**New skin: {{Color|Scuba|Scuba Ops}}
*'''17 July 2026''' - [[v2.3.0]]
**Statistical changes (Regular):
***'''Level 1'''
****Hidden detection added, moved from Level 2.
***'''Level 4'''
****Cost increased from {{Money|3,750}} to {{Money|3,777}}.
****Damage increased from +1 to +2.
***'''Level 5'''
****Cost increased from {{Money|7,500}} to {{Money|11,111}}.
****Damage increased from +2 to +4.
}}
}}



Latest revision as of 13:23, 26 August 2026


Similar Article
This article is about Pyromancer. You may be looking for Cryomancer or Null Pyromancer.

<infobox>

 <title source="title"><default>Pyromancer</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Error creating thumbnail: File missing {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

"Burn multiple enemies at once and chip away defense."
―Store Description
"Slow down hoards of zombies and slowly burn their health away."
―Former Store Description

Description

[edit]

The Pyromancer is an intermediate tower that costs Error creating thumbnail: File missing 1,250 to buy from the store. It is capable of dealing burn damage to enemies, damaging them over time even when not directly targeted. At higher levels, it can also melt defense by up to 50% of the listed value. For example, an enemy with 50% defense will have its defense decreased to 25%.

If an enemy is set alight, the flames will be applied to the enemy until the burn time runs out. There are two types of damage the Pyromancer can apply. The first is Normal Damage which is applied every 0.258 when the enemy is colliding with the Pyromancer's flame. This flame can initially only hit one enemy, though it upgrades it increases to five. This can pierce through multiple enemies. The second is Burn Damage which is applied for every second an enemy is set alight. Both damage types can damage Lead enemies. The Pyromancer can also detect Hidden enemies at Level 1+. The Pyromancer will attack any enemy, even if the enemy is on fire, as long as it can detect it, though it will prioritize enemies that are not on fire.

The Pyromancer is best combined with other towers since it deals little damage by itself but can deal area of effect. Some enemies are immune to burn, like the Molten. This does not mean the Pyromancer cannot attack them; it only means that it cannot light them on fire.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

To see all the previous statistics of this tower, see the History page.

Level Cost Total Cost Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Max Hits Hitbox Total Elapsed Damage[1] DPS[2] Max DPS Cost Efficiency
0 Error creating thumbnail: File missing$900 Error creating thumbnail: File missing$900 1 2 0.275 9 1% 3 1 3 1.25 6 5.64[3] 16.92 Error creating thumbnail: File missing$159.57
1 Error creating thumbnail: File missing$325 Error creating thumbnail: File missing$1,225 1 2 0.175 11 1% 3 1 4 1.5 6 7.71[4] 30.84 Error creating thumbnail: File missing$158.88
2 Error creating thumbnail: File missing$1,000 Error creating thumbnail: File missing$2,225 2 2 0.175 11 1% 3 1 5 1.5 6 13.43[5] 67.15 Error creating thumbnail: File missing$165.67
3 Error creating thumbnail: File missing$2,000 Error creating thumbnail: File missing$4,225 3 5 0.175 12.5 5% 6 1 7 1.5 30 22.14[6] 154.98 Error creating thumbnail: File missing$190.83
4 Error creating thumbnail: File missing$3,777 Error creating thumbnail: File missing$8,002 5 10 0.175 12.5 10% 10 1 7 1.75 100 38.57[7] 269.99 Error creating thumbnail: File missing$207.47
5 Error creating thumbnail: File missing$11,111 Error creating thumbnail: File missing$19,113 9 25 0.175 14 10% 10 1 10 2.5 250 76.43[8] 764.3 Error creating thumbnail: File missing$250.07
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Max Hits Hitbox Total Elapsed Damage[1] DPS[2] Max DPS Cost Efficiency
0 Error creating thumbnail: File missing$850 Error creating thumbnail: File missing$850 1 1 0.25 8 N/A 3 1 3 1.25 3 5[9] 15 Error creating thumbnail: File missing$170
1 Error creating thumbnail: File missing$350 Error creating thumbnail: File missing$1,200 1 1 0.25 9 N/A 3 0.75 3 1.5 4 5.33[10] 15.99 Error creating thumbnail: File missing$225.14
2 Error creating thumbnail: File missing$950 Error creating thumbnail: File missing$2,150 2 2 0.25 9 N/A 3 0.75 5 1.5 8 10.67[11] 53.35 Error creating thumbnail: File missing$201.5
3 Error creating thumbnail: File missing$1,500 Error creating thumbnail: File missing$3,650 2 3 0.25 10 5% 5 0.5 5 1.5 30 14[12] 70 Error creating thumbnail: File missing$260.71
4 Error creating thumbnail: File missing$3,800 Error creating thumbnail: File missing$7,450 3 4 0.25 10 5% 7.5 0.5 5 1.75 60 20[13] 100 Error creating thumbnail: File missing$372.5
5 Error creating thumbnail: File missing$9,000 Error creating thumbnail: File missing$16,450 6 8 0.25 12 10% 10 0.5 8 2.5 160 40[14] 320 Error creating thumbnail: File missing$411.25

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Hazmat Golden[15] Scarecrow Acidic
Rarity Common Golden Event Uncommon
Daily Store Cost Error creating thumbnail: File missing 85 Error creating thumbnail: File missing 65,000 N/A Error creating thumbnail: File missing 105
Obtained From Premium Crate Golden Crate Halloween 2019 Crate Premium Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Blue Valentines Bunny Ghost
Rarity Common Event Event Event
Daily Store Cost Error creating thumbnail: File missing 500 N/A N/A N/A
Obtained From Basic Crate Valentines Crate Bunny Crate Spooky Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing File:VigilantePyromancerIcon.png
Skin Frost Barbecue Mage Vigilante
Rarity Event Event Legendary Uncommon
Daily Store Cost N/A N/A Error creating thumbnail: File missing 190 Error creating thumbnail: File missing 4,000
Obtained From Frost Crate End of Summer Season Premium Crate
Philips x TDS Season
Vigilante Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Dwarf Plushie Pool Party Hallow Punk
Rarity Event Exclusive Rare Rare
Daily Store Cost N/A N/A N/A N/A
Obtained From Krampus' Revenge Season Merch Shop[16] Surf & Turf Regular Battle Pass Null & Void Premium Battle Pass
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Fire Breather Reindeer Scuba Ops
Rarity Rare Rare Rare
Daily Store Cost N/A N/A Error creating thumbnail: File missing 6,500
Obtained From Showtime Crate The Final Act Regular Battle Pass Scuba Ops Crate

Strategy

[edit]
  • The Pyromancer is considered an all-round tower, due to it being useful at every point of the match.
  • The Pyromancer will set every enemy in its range on fire. In what order the Pyromancer will choose its target is based on its targeting.
    • If there is only one detectable enemy in the Pyromancer's range, then it will always target that enemy. This also occurs if all current enemies in the Pyromancer's range is set on fire.
  • The Pyromancer can also be used to melt an enemy's Defense by half.
  • The Pyromancer is less effective against those with Burn Immunity, such as the Molten.
    • However, the Pyromancer can still deal non-burn damage to them.
  • Due to the Pyromancer's low range, the DJ Booth is recommended to increase this tower's range.
  • The Pyromancer is best placed near the beginning of the path. This lets it kill weaker enemies and decrease the defense of enemies before they reach your other towers.
  • The Pyromancer will not be able to set enemies on fire when placed on high grounds, like those on The Heights.
  • Since the Pyromancer's burn damage does not stack if you have multiple Pyromancers, you should generally only place down one Pyromancer instead of multiple.
    • The Pyromancer's burn damage also does not stack with burn damage dealt by other towers, like the Archer's flame arrows.
    • You can also spread out multiple Pyromancer's along the path; this will make it so that enemies remain set alight continuously as they walk towards the exit.

Trivia

[edit]
  • When the game was in Alpha, and for a while after BETA release, the Pyromancer's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans flamey gun".
  • Prior to the Overhaul Update, there was a bug where any Range Buff applied to the Pyromancer (including Platinum and Golden skins) did not affect enemies in their extra range, only affecting them in their initial range.
  • The Pyromancer was inspired by the Pyro from Team Fortress 2.
    • The Pyromancer was originally based on the Flamethrower from Tower Battles.
  • Prior to the Overhaul Update, this tower used to slow down enemies.
    • After the Overhaul Update, the Pyromancer sped up enemies that were on fire, though this has been removed.
  • In the Frost Invasion Event, the Pyromancer dealt twice as much damage to enemies that spawned there.
  • The Pyromancer used to appear alongside the Scout, Commander, Sniper and Minigunner on the "Triumph" screen before the Community Maps Update.
  • The Pyromancer has one of the oldest firing sounds in the game, having kept it since 2020.
  • Despite having the "-mancer" suffix, the Pyromancer is not a mage.
  • The Pyromancer in the game has been shown and said to be a great cook multiple times.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

Notes

[edit]
  1. 1.0 1.1 Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).
  2. 2.0 2.1 DPS assumes the flames only hit one enemy.
    Total DPS is calculated as Normal DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage ÷ Tick.
  3. 3.64 Normal DPS + 2 Burn DPS
  4. 5.71 Normal DPS + 2 Burn DPS
  5. 11.43 Normal DPS + 2 Burn DPS
  6. 17.14 Normal DPS + 5 Burn DPS
  7. 28.57 Normal DPS + 10 Burn DPS
  8. 51.43 Normal DPS + 25 Burn DPS
  9. 4 Normal DPS + 1 Burn DPS
  10. 4 Normal DPS + 1.33 Burn DPS
  11. 8 Normal DPS + 2.67 Burn DPS
  12. 8 Normal DPS + 6 Burn DPS
  13. 12 Normal DPS + 8 Burn DPS
  14. 24 Normal DPS + 16 Burn DPS
  15. Previously gave +25% DamageError creating thumbnail: File missing
    and +50% RangeError creating thumbnail: File missing
  16. Can be obtained by purchasing a Pyromancer Plush.


Error creating thumbnail: File missing
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