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{{Tabs|Regular = Soldier|Perk = Golden Soldier}} |
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{{SameName|Soldier|'''Tower''' • [[Soldier (Unit)|Unit]] • [[Soldier (Narrator)|Narrator]]}} |
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{{For|[[Mission Quests|Undead Solider]], a [[Mission Quests|Mission Quest]]}} |
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{{TowerInfobox |
{{TowerInfobox |
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| |
|title = Soldier |
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|image-static = KrampusRevengeSoldierIcon.png |
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|image1 = <tabber> |
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|- |
|image-dynamic = SoldierDynamic.png |
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|unlockcost = {{Coins|350}} |
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|-|Level 1 = [[File:Soldier1.png]] |
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|role = Offense |
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|-|Level 2 = [[File:Soldier2.png]] |
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|-|Level 3 = [[File:Soldier3.png]] |
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|-|Level 4 = [[File:Soldier4.png]] |
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|-|Level 5 = [[File:Soldier5.png]] |
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</tabber> |
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|unlockcost = $100 |
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|basecost = $375 |
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|basesellingprice = $93 |
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|type = Ground |
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|placement = Ground |
|placement = Ground |
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|basecost = {{Money|400}} |
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|basedamage = 1 |
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|basesellingprice = {{Money|133}} |
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|basedamage = [[File:Damage Icon.png|20px|Damage]]1 |
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|damagetype = Burst |
|damagetype = Burst |
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|basefirerate = 0. |
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.175 |
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|baserange = |
|baserange = [[File:Range Icon.png|20px|Range]]17 |
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|hidden_detection = {{Attr|Hidden|Level 2+}} |
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|lead_detection = N/A |
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|flying_detection = {{Attr|Flying|Level 4}} |
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|immune = None |
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|footprint = 1.5 |
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|pvp_basecost = {{Money|450}} |
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|pvp_basesellingprice = {{Money|150}} |
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|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]1 |
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|pvp_damagetype = Burst |
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|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.15 |
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|pvp_baserange = [[File:Range Icon.png|20px|Range]]17 |
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|pvp_hidden_detection = {{Attr|Hidden|Level 2+}} |
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|pvp_lead_detection = N/A |
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|pvp_flying_detection = {{Attr|Flying|Level 0+}} |
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|pvp_immune = None |
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|pvp_footprint = 1.5 |
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|tooltip-1 = A well rounded burst fire tower with solid range and low damage. |
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|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies. |
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}} |
}} |
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{{QuoteContainer| |
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{{QuoteBox|A cheap and effective burst tower. Great for beginners!|Store Description}} |
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{{QuoteBox|A cheap and effective burst tower.|Former Store Description}} |
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}} |
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__TOC__ |
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==Description== |
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The '''Soldier''' is a starter ground tower that fires in bursts. It can be bought for {{Coins|350}} in the store. |
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The '''Soldier''' fires in bursts, with a short delay between each burst. It is a fairly cheap tower, making it recommended for use in earlier waves. It gains hidden detection at Level 2 and flying detection at Level 4 (Level 0 for [[PVP]]), so it is an effective counter against [[Hidden (Attribute)|Hidden]] and [[Flying]] enemies. |
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== Description == |
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The Soldier is a low-tier tower that fires in bursts of three. It can be unlocked at 100 coins, meaning that this tower can be unlocked without playing a match. It costs $375 to place. It is very commonly used by beginners and is effective in the early-game. |
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The '''Soldier''' is considered an early to mid-game tower. Later on during the game, its effectiveness dwindles against high health enemies, being outclassed by other towers with higher DPS. |
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== Upgrades == |
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==Upgrades== |
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=== Level 1 - Laser Sight - $100 === |
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{{PVPTabber |
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* +1 Range |
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|{{Upgrade|Level = Level 1|Upgrade Title = Barracks Training|Cost = {{Money|100}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information = 0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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0.5 > 0.4 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] |
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=== Level 2 - Radio - $300 === |
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* Hidden detection |
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* +2 Range |
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=== Level 3 - Training - $1500 === |
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* Increases burst to 4 (from 3). |
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* +1 Damage |
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* +1 Range |
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Sell Price changes to {{Money|166}}}} |
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=== Level 4 - Armor - $3100 === |
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{{Upgrade|Level = Level 2|Upgrade Title = Better Aiming|Cost = {{Money|700}}|Image = [[File:Soldier Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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* +2 Damage |
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* +2 Range |
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+1 Damage [[File:Damage Icon.png|20px|Damage]] |
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* 0.2 > 0.15 Fire Rate |
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3 > 4 Burst [[File:Damage Icon.png|20px|Burst]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money|433}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Equipment Upgrades|Cost = {{Money|1,850}}|Image = [[File:Soldier Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
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4 > 8 Burst [[File:Damage Icon.png|20px|Burst]] |
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Sell Price changes to {{Money|1,050}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Deadliest Soldier|Cost = {{Money|6,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
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+6 Damage [[File:Damage Icon.png|20px|Damage]] |
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8 > 12 Burst [[File:Damage Icon.png|20px|Burst]] |
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+Flying Detection {{Flying|Flying Detection}} |
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Sell Price changes to {{Money|3,050}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Better Vision|Cost = {{Money|200}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information = |
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0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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4 > 6 Burst [[File:Damage Icon.png|20px|Burst]] |
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0.4 > 0.3 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] |
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Sell Price changes to {{Money|216}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Better Aiming|Cost = {{Money|800}}|Image = [[File:Soldier Upgrade 2 New.png|100px]]|Information = |
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+2 Range [[File:Range Icon.png|20px|Range]] |
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+1 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money|483}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Equipment Upgrades|Cost = {{Money|3,000}}|Image = [[File:Soldier Upgrade 4 New.png|100px]]|Information = |
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+2 Range [[File:Range Icon.png|20px|Range]] |
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+2 Damage [[File:Damage Icon.png|20px|Damage]] |
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6 > 8 Burst [[File:Damage Icon.png|20px|Burst]] |
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Sell Price changes to {{Money|1,483}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Deadliest Soldier|Cost = {{Money|8,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information = |
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+4 Damage [[File:Damage Icon.png|20px|Damage]] |
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0.12 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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8 > 10 Burst [[File:Damage Icon.png|20px|Burst]] |
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0.3 > 0.2 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] |
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Sell Price changes to {{Money|4,150}}}} |
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}} |
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==Statistics== |
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''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
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{{neow|<nowiki> |
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<var> |
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$DPS$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count)) |
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$CE$ = Total Cost / DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 400; 100; 700; 1850; 6000 |
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$PVP-COST$ = 450; 200; 800; 3000; 8000 |
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$FSE-DETECTION$ = 2; ; 4 |
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$FSE-PVP-DETECTION$ = 2; ; 0 |
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$FSE-UPGRADE$ = Barracks Training; Better Aiming; Equipment Upgrades; Deadliest Soldier |
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$FSE-PVP-UPGRADE$ = Better Vision; Better Aiming; Equipment Upgrades; Deadliest Soldier |
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$FSE-UPGRADEICON$ = 5523192002; 5523193619; 5523195646; 5523196519 |
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$FSE-META$ = Starter; File:KrampusRevengeSoldierIcon.png |
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$FREF$ = <ref name=firerate>Firerate only applies to the burst and is not the time between bursts.</ref> |
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$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="mobile-tabber"><tabber> |
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|-|Regular = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency |
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|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 3 || 0.175 || 0.5 || 17 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 1 || $R$ || $R$ || 1 || 3 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 2 || $R$ || $R$ || 2 || 4 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 3 || $R$ || $R$ || 4 || 8 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 4 || $R$ || $R$ || 10 || 12 || 0.15 || 0.4 || 22 || $DPS$ || {{Money|$CE$}} |
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|} |
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</div> |
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|-|PVP = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency |
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|- |
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| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 4 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 1 || $R$ || $R$ || 1 || 6 || 0.125 || 0.3 || 17 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 2 || $R$ || $R$ || 2 || 6 || 0.125 || 0.3 || 19 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 3 || $R$ || $R$ || 4 || 8 || 0.125 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 4 || $R$ || $R$ || 8 || 10 || 0.1 || 0.2 || 21 || $DPS$ || {{Money|$CE$}} |
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|} |
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</div> |
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</tabber></div> |
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</nowiki>}} |
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==Skins== |
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''To see all the upgrades of a skin, see the [[Soldier/Gallery|gallery]] page.'' |
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{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" |
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! |
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|[[File:LO Blue Soldier 0.png|175px]] |
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|[[File:KR Red Soldier 0.png|175px]] |
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|[[File:Cold Soldier Soldier 0.png|175px]] |
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|[[File:KR Party Soldier 0.png|175px]] |
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|- |
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!Skin |
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|{{Color|Basic|Blue}} |
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|{{Color|Basic|Red}} |
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|{{Color|Premium|Cold Soldier}} |
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|{{Color|Party|Party}} |
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|- |
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!Rarity |
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|{{Color|Common}} |
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|{{Color|Common}} |
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|{{Color|Uncommon}} |
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|{{Color|Exclusive}} |
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|- |
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!Daily Store Cost |
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|{{Coins|500}} |
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|{{Coins|500}} |
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|{{Robux|105}} |
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|N/A |
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|- |
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!Obtained From |
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|[[Basic Crate]] |
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|[[Basic Crate]] |
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|[[Premium Crate]] |
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|[[Party Crate]] |
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|- |
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! |
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|[[File:KRToySoldier0.png|175px]] |
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|[[File:KRDoughboySoldier0.png|175px]] |
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|[[File:Golden soldier lvl 0.png|175px]] |
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|[[File:KRValentinesSoldier0.png|175px]] |
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|- |
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!Skin |
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|{{Color|Toy|Toy}} |
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|{{Color|Premium|Doughboy}} |
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|{{Color|Golden}} |
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|{{Color|Lovely|Valentines}} |
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|- |
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!Rarity |
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|{{Color|Common}} |
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|{{Color|Common}} |
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|{{Color|Golden}} |
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|{{Color|Common}} |
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|- |
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!Daily Store Cost |
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|{{Coins|850}} |
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|{{Robux|85}} |
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|{{Coins|50,000}} |
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|{{Coins|4,000}} |
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|- |
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!Obtained From |
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|[[Toy Crate]] |
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|[[Premium Crate]] |
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|[[Golden Crate]] |
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|[[Valentines 2026 Crate]],<br/>[[Lovestruck Crate]],<br/>[[Lovely Crate]],<br/>[[Season of Love#Season Pass|Season of Love Season]] |
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|- |
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! |
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|[[File:KRDuckySoldier0.png|175px]] |
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|[[File:KRGrandTheftSoldier0.png|175px]] |
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|[[File:KRHolidaySoldier0.png|175px]] |
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|[[File:BSSoldier0.png|175px]] |
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|- |
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!Skin |
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|{{Color|Ducky|Ducky}} |
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|{{Color|Deluxe|Grand Theft}} |
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|{{Color|Jolly|Holiday}} |
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|{{Color|Krampus|Beast Slayer}} |
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|- |
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!Rarity |
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|{{Color|Common}} |
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|{{Color|Common}} |
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|{{Color|Event}} |
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|{{Color|Event}} |
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|- |
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!Daily Store Cost |
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|{{Coins|3,000}} |
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|{{Robux|255}} |
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|{{Coins|5,000}} |
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|N/A |
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|- |
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!Obtained From |
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|[[Ducky Crate]],<br>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]] |
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|[[Deluxe Crate]],<br>[[Philips x TDS Season#Season Pass|Philips x TDS Season]] |
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|[[Jolly Crate]],<br/>[[Violent Night Event#Violent Night Season Pass|Violent Night Season]] |
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|[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]] |
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|- |
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! |
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|[[File:LiberatorSoldier0.png|175px]] |
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|[[File:ToiletSoldier0.png|175px]] |
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|[[File:StealthOpsSoldier0.png|175px]] |
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|[[File:AerobicsSoldier0.png|175px]] |
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|- |
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!Skin |
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|{{Color|Premium|Liberator}} |
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|{{Color|Premium|Toilet}} |
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|{{Color|Premium|Stealth Ops}} |
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|{{Color|Hexscape|Aerobics}} |
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|- |
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!Rarity |
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|{{Color|Rare}} |
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|{{Color|Legendary}} |
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|{{Color|Rare}} |
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|{{Color|Common}} |
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|- |
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!Daily Store Cost |
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|{{Robux|120}} |
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|{{Robux|190}} |
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|{{Robux|120}} |
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|N/A |
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|- |
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!Obtained From |
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|[[Premium Crate]] |
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|[[Premium Crate]] (Formerly)<ref>Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.</ref> |
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|[[Premium Crate]] |
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|[[Hexscape Event#Hexscape Event Battle Pass|Hexscape Event Regular Battle Pass]] |
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|- |
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! |
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|[[File:DFSoldier0.png|175px]] |
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|[[File:KorbloxSoldier0.png|175px]] |
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|[[File:BunnySoldier0.png|175px]] |
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|[[File:NullSoldier0Noseless.png|175px]] |
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|- |
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!Skin |
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|{{Color|OperationICE|Dark Frost}} |
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|{{Color|Korblox|Korblox}} |
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|{{Color|DuckyRevenge|Bunny}} |
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|{{Color|Null|Null}} |
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|- |
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!Rarity |
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|{{Color|Uncommon}} |
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|{{Color|Event}} |
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|{{Color|Uncommon}} |
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|{{Color|Uncommon}} |
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|- |
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!Daily Store Cost |
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|N/A |
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|N/A |
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|N/A |
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|N/A |
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|- |
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!Obtained From |
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|[[Operation I.C.E Event#Operation I.C.E Battle Pass|Operation I.C.E Regular Battle Pass]] |
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|[[The Hunt: Mega Edition Event]] Easy Difficulty |
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|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]] |
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|[[Null & Void Event#Null & Void Battle Pass|Null & Void Regular Battle Pass]] |
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|- |
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! |
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|[[File:PatrioticSoldierIconIG.png|175px]] |
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|[[File:BeachSoldierIconIG.png|175px]] |
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|- |
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!Skin |
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|{{Color|Patriotic}} |
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|{{Color|Beach}} |
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|- |
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!Rarity |
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|{{Color|Rare}} |
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|{{Color|Rare}} |
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|- |
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!Daily Store Cost |
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|{{Coins|6,500}} |
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|{{Coins|6,500}} |
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|- |
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!Obtained From |
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|[[Patriotic Crate]] |
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|[[Beach Crate]] |
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|} |
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==Strategy== |
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*The '''Soldier''' is an effective early-game tower at Level 2, having high DPS for a cheap price. |
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**By mid-game, you should have multiple Level 3–4 '''Soldiers''', as they can effectively kill enemies that appear there, such as the [[Dark Necromancer]] or [[Slow Boss]]. |
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***However, it loses value as the waves progress due to its DPS being too low to deal with high health enemies that appear later on during the game. |
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***It should not be relied on late-game if you have better towers and can be replaced by towers like the [[Minigunner]] or [[Ranger]]. |
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*The '''Soldier''' is able to change targets between bursts if another enemy enters its range. |
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**This avoids the need to swap targets from time to time. |
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*The '''Soldier's''' firerate can be boosted by the [[Commander]]. |
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**However, the '''Soldier's''' cooldown cannot be decreased. |
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**However, it is not recommended to prioritize this tower over higher DPS alternatives such as the [[Minigunner]] and [[Turret]]. |
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==Trivia== |
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*When the game was in Alpha, and for a while after BETA release, the '''Soldier's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "''sans gun''". |
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*The '''Soldier's''' name and function is very loosely based on the [[w:c:roblox-tower-battles:Soldier|Soldier]] from ''Tower Battles''. |
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*The '''Soldier''', along with the [[Turret]], are the first towers to have toys made based on them. |
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**They are also the first to have mini-figures made based on them, as they appear in the [[Roblox Core Pack - Tower Defense Simulator]]. |
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*Prior to the [[v1.0.0|Solar Eclipse Update]], the '''Soldier''' alongside the [[Commander]] used to appear on the triumph screen. |
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== Update History == |
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''For previous cosmetic variations, see the [[/Gallery|gallery]] page.'' |
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{{Scroll|text= |
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*'''14 June 2019''' - [[BETA v1.0|BETA v1.0.0]] |
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**'''Soldier''' added. |
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*'''15 August 2019''' - [[BETA v1.10|BETA v1.10.0]] |
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**Unlock cost increased from {{Coins|100}} to {{Coins|250}}. |
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*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] |
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**Statistical changes: |
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***'''Base''' |
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****Range increased from 8 to 12. |
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***'''Level 2''' |
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****Damage decreased from +1 to +0. |
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***'''Level 3''' |
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****Damage decreased from +3 to +2. |
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**New skins: {{Color|Basic|Red}}, {{Color|Basic|Blue}}, {{Color|Premium|Cold Soldier}} |
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*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]] |
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**[[Commander]] now reduces cooldown four-fold. |
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**{{Bug}} Level 4 firerate decrease does not occur. |
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*'''1 January 2020''' - [[Release v1.5|Release v1.5.1]] |
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**New skin: {{Color|Party|Party}} |
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*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] |
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**New SFX. |
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*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]] |
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**New skin: {{Color|Toy|Toy}} |
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*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
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**Unlock cost increased from {{Coins|250}} to {{Coins|350}}. |
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**Upgrade names added. |
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**[[Commander]] now reduces cooldown by stated percentage. |
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**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
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**Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins. |
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**Statistical changes: |
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***'''Base''' |
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****Range decreased from 12 to 10. |
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****Firerate decreased from 0.25 to 0.23. |
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****Cooldown increased from 1 to 1.2. |
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***'''Level 1''' |
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****Range increased from +1 to +2. |
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***'''Level 2''' |
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****Range decreased from +2 to +1. |
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***'''Level 3''' |
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****Firerate changed from 0.25 to {{Tooltip|0.23 > 0.18|-0.05}}. |
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****Damage decreased from +2 to +1. |
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****Cost decreased from {{Money|1,500}} to {{Money|1,400}}. |
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****Cooldown decreased from 1 to {{Tooltip|1.2 > 0.85|-0.35}}. |
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***'''Level 4''' |
|||
**** Firerate changed from {{Tooltip|0.2 > 0.15|-0.05}} to 0.15. |
|||
****Damage increased from +2 to +3. |
|||
****Burst count increased from +0 to +1. |
|||
****Cost increased from {{Money|3,100}} to {{Money|5,500}}. |
|||
***'''Level 5 removed''' |
|||
****Original statistics: |
|||
*****Cost: {{Money|5,500}} |
|||
*****+3 Damage |
|||
*****+2 Range |
|||
**New skins: {{Color|Premium|Doughboy}}, {{Color|Golden}} |
|||
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] |
|||
**Level 2 upgrade name changed from ''Radio'' to ''Radio Communications''. |
|||
*'''13 February 2022''' - [[v1.0.2]] |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Cost decreased from {{Money|375}} to {{Money|350}}. |
|||
****Range increased from 10 to 13. |
|||
****Firerate decreased from 0.23 to 0.18. |
|||
****Cooldown decreased from 1.2 to 1. |
|||
***'''Level 1''' |
|||
****Name changed from ''Laser Sight'' to ''Better Vision''. |
|||
***'''Level 2''' |
|||
****Cost increased from {{Money|300}} to {{Money|500}}. |
|||
****Name changed from ''Radio Communications'' to ''Better Aiming''. |
|||
****Damage increased from +0 to +1. |
|||
***'''Level 3''' |
|||
****Name changed from ''Up Skill'' to ''Equipment Upgrades''. |
|||
****Cost increased from {{Money|1,400}} to {{Money|1,500}}. |
|||
****Range decreased from +1 to +0. |
|||
****Burst changed from 3 > 4 to 3 > 5. |
|||
****Cooldown changed from {{Tooltip|1.2 > 0.85|-0.35}} to 1. |
|||
****Firerate changed from {{Tooltip|0.23 > 0.18|-0.05}} to 0.18. |
|||
***'''Level 4''' |
|||
****Cost decreased from {{Money|5,500}} to {{Money|3,750}}. |
|||
****Range increased from +1 to +2. |
|||
****Burst changed from 4 > 5 to 5 > 8. |
|||
****Firerate changed from 0.18 to <abbr title="-0.05>0.18 > 0.13</abbr>. |
|||
**New skin: {{Color|SeasonOfLove|Valentines}} |
|||
**{{Color|Golden}} skin burst increase decreased on Level 3 from +4 to +2, and Level 4 from +10 to +4. |
|||
**{{Bug}} Statistics in the lobby are not updated. |
|||
**{{Bug}} Cooldown animation is sligthly longer than the cooldown statistic. |
|||
*'''12 March 2022''' - [[v1.1.0]] |
|||
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
|||
**[[Commander]] can no longer decrease its cooldown. |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Firerate decreased from 0.18 to 0.175. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|3,750}} to {{Money|4,000}}. |
|||
****Burst changed from 5 > 8 to 5 > 7. |
|||
****Firerate changed from {{Tooltip|0.18 > 0.13|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}. |
|||
**{{Color|Golden}} skin burst increase decreased on Level 4 from +4 to +3. |
|||
*'''17 April 2022''' - [[v1.2.0]] |
|||
**New skin: {{Color|DuckHunt|Ducky}} |
|||
*'''13 May 2022''' - [[v1.2.2]] |
|||
**{{Color|Golden}} skin buffs removed. |
|||
**Statistical changes: |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|4,000}} to {{Money|5,000}}. |
|||
*'''30 September 2022''' - [[v1.4.0]] |
|||
**New skin: {{Color|Philips|Grand Theft}} |
|||
*'''31 October 2022''' - [[v1.4.2]] |
|||
**{{Bug}} {{Color|Golden}} skin uses incorrect animations in the lobby. |
|||
*'''21 December 2022''' - [[v1.6.0]] |
|||
**Skin rarity added to all skins. |
|||
**{{Color|Premium|Cold Soldier}} skin rarity changed from {{Color|Common}} to {{Color|Uncommon}}. |
|||
**New skin: {{Color|ViolentNight|Holiday}} |
|||
*'''14 February 2023''' - [[v1.6.2]] |
|||
**{{Color|Lovely|Valentines}} skin rarity changed from {{Color|Event}} to {{Color|Common}}. |
|||
*'''21 March 2023''' - [[v1.6.3]]e |
|||
**Statistical Changes: |
|||
***'''Level 4''' |
|||
****Cost decreased from {{Money|5,000}} to {{Money|3,500}}. |
|||
****Name changed from ''Deadliest's Soldier'' to ''Deadliest Soldier''. |
|||
*'''5 May 2023''' - [[v1.7.2]] |
|||
**{{Color|DuckHunt|Ducky}} skin rarity changed from {{Color|Event}} to {{Color|Common}}. |
|||
**{{Bugfix}} {{Color|Golden}} skin now uses correct animations in the regular lobby. |
|||
*'''21 December 2023''' - [[v1.11.0]] |
|||
**Unlock cost increased from {{Coins|350}} to {{Coins|400}}. |
|||
**{{Color|Deluxe|Grand Theft}} skin rarity changed from {{Color|Legendary}} to {{Color|Common}}. |
|||
**New skin: {{Color|Krampus|Beast Slayer}} |
|||
*'''28 January 2024''' - [[v1.12.0]] |
|||
**{{Bug}} {{Color|Krampus|Beast Slayer}} is removed from the game. |
|||
*'''28 January 2024''' - [[v1.12.0]]a |
|||
**{{Bugfix}} {{Color|Krampus|Beast Slayer}} skin is now in the game again. |
|||
*'''31 January 2024''' - [[v1.12.0]]c |
|||
**{{Color|Krampus|Beast Slayer}} skin rarity changed from {{Color|Common}} to {{Color|Event}}. |
|||
*'''29 March 2024''' - [[v1.17.0]] |
|||
**New skin: {{Color|Premium|Liberator}} |
|||
*'''1 April 2024''' - [[v1.17.0]]b |
|||
**New skin: {{Color|Premium|Toilet}} |
|||
**{{Bug}} {{Color|Premium|Toilet}} skin cannot be equipped in the intermission lobby. |
|||
**{{Bug}} {{Color|Premium|Toilet}} skin breaks the tower icon and stats in the tower hotbar. |
|||
*'''1 April 2024''' - [[v1.17.2]] |
|||
**{{Bugfix}} {{Color|Premium|Toilet}} skin now can be equipped in the intermission lobby. |
|||
**{{Bugfix}} {{Color|Premium|Toilet}} skin no longer breaks the tower icon and stats in the tower hotbar. |
|||
*'''3 May 2024''' - [[v1.20.0]] |
|||
**Statistical changes: |
|||
***'''Level 2''' |
|||
****Cost decreased from {{Money|500}} to {{Money|400}}. |
|||
****Burst changed from 3 to 3 > 4. |
|||
***'''Level 3''' |
|||
****Damage increased from +1 to +2. |
|||
****Burst changed from 3 > 5 to 4 > 5. |
|||
****Cooldown changed from 1 to {{Tooltip|1 > 0.8|-0.2}}. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|3,500}} to {{Money|4,750}}. |
|||
****Damage increased from +3 to +4. |
|||
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s. |
|||
*'''21 June 2024''' - [[v1.25.0]] |
|||
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. |
|||
*'''2 August 2024''' - [[v1.27.0]] |
|||
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. |
|||
*'''11 September 2024''' - [[v1.31.0]] |
|||
**New skin: {{Color|Premium|Stealth Ops}} |
|||
*'''23 October 2024''' - [[v1.37.0]] |
|||
**New skin: {{Color|Hexscape|Aerobics}} |
|||
*'''16 December 2024''' - [[v1.46.0]] |
|||
**New skin: {{Color|OperationICE|Dark Frost}} |
|||
*'''13 March 2025''' - [[v1.57.0|v1.57.7]] |
|||
**New skin: {{Color|Korblox|Korblox}} |
|||
*'''9 April 2025''' - [[v1.60.0]] |
|||
**Offense role added. |
|||
*'''16 March 2025''' - [[v1.61.0]] |
|||
**New skin: {{Color|DuckyRevenge|Bunny}} |
|||
*'''25 June 2025''' - [[v1.68.0]] |
|||
**Unlock cost reduced from {{Coins|400}} to {{Coins|350}}. |
|||
*'''23 July 2025''' - [[v1.71.0]] |
|||
**Statistical changes ([[PVP]]): |
|||
***'''Base''' |
|||
****Cost increased from {{Money|350}} to {{Money|450}}. |
|||
****Range increased from 13. |
|||
****Burst increased from 3 to 4. |
|||
****Cooldown decreased from 1 to 0.4. |
|||
****Flying detection added. |
|||
***'''Level 1''' |
|||
****Cost increased from {{Money|100}} to {{Money|200}}. |
|||
****Firerate changed from 0.175 to {{Tooltip|0.175 > 0.15|-0.025}}. |
|||
****Range decreased from +2 to +0. |
|||
****Burst changed from 3 to 4 > 6. |
|||
****Cooldown changed from 1 to {{Tooltip|0.4 > 0.3|-0.1}}. |
|||
***'''Level 2''' |
|||
****Cost increased from {{Money|400}} to {{Money|800}}. |
|||
****Range increased from +1 to +2. |
|||
****Burst changed from 3 > 4 to 6. |
|||
***'''Level 3''' |
|||
****Cost increased from {{Money|1,500}} to {{Money|3,000}}. |
|||
****Damage increased from +2 to +3. |
|||
****Range increased from +0 to +2. |
|||
****Burst changed from 4 > 5 to 6 > 8. |
|||
****Cooldown changed from {{Tooltip|1 > 0.8|-0.2}} to 0.3. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|4,750}} to {{Money|8,000}}. |
|||
****Damage decreased from +4 to +5. |
|||
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.125|-0.025}}. |
|||
****Range decreased from +2 to +0. |
|||
****Burst changed from 5 > 7 to 8 > 10. |
|||
****Cooldown changed from 0.8 to {{Tooltip|0.3 > 0.2|-0.1}}. |
|||
*'''18 October 2025''' - [[v1.77.0]] |
|||
**New skin: {{Color|Null|Null}}. |
|||
*'''28 January 2026''' - [[v1.84.0]] |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Range increased from 13 to 17. |
|||
****Cooldown decreased from 1 to 0.85. |
|||
***'''Level 1''' |
|||
****Cost decreased from {{Money|100}} to {{Money|50}}. |
|||
****Firerate changed from 0.175 to {{Tooltip|0.175 > 0.125|-0.05}}. |
|||
****Range decreased from +2 to +0. |
|||
***'''Level 2''' |
|||
****Cost increased from {{Money|400}} to {{Money|650}}. |
|||
****Range increased from +1 to +2. |
|||
****Burst changed from 3 to 3 > 4. |
|||
***'''Level 3''' |
|||
****Cost increased from {{Money|1,500}} to {{Money|2,250}}. |
|||
****Burst changed from 4 > 5 to 4 > 6. |
|||
****Cooldown changed from {{Tooltip|1 > 0.8|-0.2}} to {{Tooltip|0.85 > 0.6|-0.25}}. |
|||
***'''Level 4''' |
|||
****Cost decreased from {{Money|4,750}} to {{Money|4,600}}. |
|||
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to 0.125. |
|||
****Range increased from +2 to +3. |
|||
****Burst changed from 5 > 7 to 6 > 8. |
|||
****Flying detection added. |
|||
*'''11 March 2026''' - [[v1.86.0]] |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Cost increased from {{Money|350}} to {{Money|400}}. |
|||
****Burst cooldown decreased from 0.85 to 0.55. |
|||
***'''Level 1''' |
|||
****Firerate changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}. |
|||
****Name changed from ''Better Vision'' to ''Barracks Training''. |
|||
***'''Level 3''' |
|||
****Cost decreased from {{Money|2,250}} to {{Money|1,350}}. |
|||
****Damage decreased from +2 to +1. |
|||
****Burst count changed from 4 > 6 to 4 > 8. |
|||
****Burst cooldown changed from {{Tooltip|0.85 > 0.6|-0.25}} to {{Tooltip|0.55 > 0.4|-0.15}}. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|4,600}} to {{Money|5,000}}. |
|||
****Damage increased from +4 to +5. |
|||
****Burst changed from 6 > 8 to 8 > 12. |
|||
*'''5 June 2026''' - [[v2.0.0]] |
|||
**Firerate decreased due to the [[Firerate Bug]] being fixed. |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Without [[Firerate Bug]], firerate increased from 0.15 to 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175. |
|||
****Cooldown decreased from 0.55 to 0.5. |
|||
***'''Level 1''' |
|||
****Cost increased from {{Money|50}} to {{Money|100}}. |
|||
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.175 > 0.15|-0.025}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175. |
|||
****Cooldown changed from 0.55 to {{Tooltip|0.5 > 0.4|-0.1}}. |
|||
***'''Level 2''' |
|||
****Cost increased from {{Money|650}} to {{Money|700}}. |
|||
***'''Level 3''' |
|||
****Cost increased from {{Money|1,350}} to {{Money|1,850}}. |
|||
****Damage increased from +1 to +2. |
|||
****Cooldown changed {{Tooltip|0.55 > 0.4|-0.15}} to 0.4. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|5,000}} to {{Money|6,000}}. |
|||
****Damage increased from +5 to +6. |
|||
**Statistical changes ([[PVP]]): |
|||
***'''Base''' |
|||
****Firerate decreased from 0.175 to 0.15. |
|||
***'''Level 1''' |
|||
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}. |
|||
***'''Level 3''' |
|||
****Damage decreased from +3 to +2. |
|||
***'''Level 4''' |
|||
****Damage decreased from +5 to +4. |
|||
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.12 > 0.1|-0.02}}. |
|||
*'''2 July 2026''' - [[v2.1.0|v2.1.7]] |
|||
**New skin: {{Color|Patriotic}} |
|||
*'''7 August 2026''' - [[v2.5.0]] |
|||
**New skin: {{Color|Beach}} |
|||
}} |
|||
==Notes== |
|||
<references/> |
|||
=== Level 5 - Commando - $4750 === |
|||
* +2 Range |
|||
* +2 Damage |
|||
== Strategy == |
|||
The soldier is very effective early-game due to its cheap cost and decent damage compared to the zombies that come at that time. However, it quickly loses value as the waves progress. It can be easily overwhelmed by hordes. It should not be relied on mid to late game. |
|||
{{TowerNavBox}} |
|||
== Trivia == |
|||
[[Category:Ground]] |
|||
* The Soldier and Sniper both cost 100 coins, making them the only towers that cost coins to be purchasable without playing a single match. |
|||
* The Soldier's fire rate is '''not''' the time in between the bursts, but the time in between each bullet in the burst. |
|||
Latest revision as of 13:05, 26 August 2026
- "A cheap and effective burst tower. Great for beginners!"
- ―Store Description
- "A cheap and effective burst tower."
- ―Former Store Description
Description
[edit | edit source]The Soldier is a starter ground tower that fires in bursts. It can be bought for
350 in the store.
The Soldier fires in bursts, with a short delay between each burst. It is a fairly cheap tower, making it recommended for use in earlier waves. It gains hidden detection at Level 2 and flying detection at Level 4 (Level 0 for PVP), so it is an effective counter against Hidden and Flying enemies.
The Soldier is considered an early to mid-game tower. Later on during the game, its effectiveness dwindles against high health enemies, being outclassed by other towers with higher DPS.
Upgrades
[edit | edit source]Statistics
[edit | edit source]To see all the previous statistics of this tower, see the history page.
| Level | Cost | Total Cost | Damage | Burst Count | Firerate[1] | Cooldown | Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 4 | 0.15 | 0.4 | 17 | 4 | |||
| 1 | 1 | 6 | 0.125 | 0.3 | 17 | 5.71 | |||
| 2 | 2 | 6 | 0.125 | 0.3 | 19 | 11.43 | |||
| 3 | 4 | 8 | 0.125 | 0.3 | 21 | 24.62 | |||
| 4 | 8 | 10 | 0.1 | 0.2 | 21 | 66.67 |
Skins
[edit | edit source]To see all the upgrades of a skin, see the gallery page.
| Skin | Blue | Red | Cold Soldier | Party |
|---|---|---|---|---|
| Rarity | Common | Common | Uncommon | Exclusive |
| Daily Store Cost | N/A | |||
| Obtained From | Basic Crate | Basic Crate | Premium Crate | Party Crate |
| Skin | Toy | Doughboy | Golden | Valentines |
| Rarity | Common | Common | Golden | Common |
| Daily Store Cost | ||||
| Obtained From | Toy Crate | Premium Crate | Golden Crate | Valentines 2026 Crate, Lovestruck Crate, Lovely Crate, Season of Love Season |
| Skin | Ducky | Grand Theft | Holiday | Beast Slayer |
| Rarity | Common | Common | Event | Event |
| Daily Store Cost | N/A | |||
| Obtained From | Ducky Crate, Hunting Season |
Deluxe Crate, Philips x TDS Season |
Jolly Crate, Violent Night Season |
Krampus' Revenge Season |
| Skin | Liberator | Toilet | Stealth Ops | Aerobics |
| Rarity | Rare | Legendary | Rare | Common |
| Daily Store Cost | N/A | |||
| Obtained From | Premium Crate | Premium Crate (Formerly)[3] | Premium Crate | Hexscape Event Regular Battle Pass |
| Skin | Dark Frost | Korblox | Bunny | Null |
| Rarity | Uncommon | Event | Uncommon | Uncommon |
| Daily Store Cost | N/A | N/A | N/A | N/A |
| Obtained From | Operation I.C.E Regular Battle Pass | The Hunt: Mega Edition Event Easy Difficulty | Ducky Revenge Regular Battle Pass | Null & Void Regular Battle Pass |
| Skin | Patriotic | Beach | ||
| Rarity | Rare | Rare | ||
| Daily Store Cost | ||||
| Obtained From | Patriotic Crate | Beach Crate |
Strategy
[edit | edit source]- The Soldier is an effective early-game tower at Level 2, having high DPS for a cheap price.
- By mid-game, you should have multiple Level 3–4 Soldiers, as they can effectively kill enemies that appear there, such as the Dark Necromancer or Slow Boss.
- However, it loses value as the waves progress due to its DPS being too low to deal with high health enemies that appear later on during the game.
- It should not be relied on late-game if you have better towers and can be replaced by towers like the Minigunner or Ranger.
- By mid-game, you should have multiple Level 3–4 Soldiers, as they can effectively kill enemies that appear there, such as the Dark Necromancer or Slow Boss.
- The Soldier is able to change targets between bursts if another enemy enters its range.
- This avoids the need to swap targets from time to time.
- The Soldier's firerate can be boosted by the Commander.
- However, the Soldier's cooldown cannot be decreased.
- However, it is not recommended to prioritize this tower over higher DPS alternatives such as the Minigunner and Turret.
Trivia
[edit | edit source]- When the game was in Alpha, and for a while after BETA release, the Soldier's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans gun".
- The Soldier's name and function is very loosely based on the Soldier from Tower Battles.
- The Soldier, along with the Turret, are the first towers to have toys made based on them.
- They are also the first to have mini-figures made based on them, as they appear in the Roblox Core Pack - Tower Defense Simulator.
- Prior to the Solar Eclipse Update, the Soldier alongside the Commander used to appear on the triumph screen.
Update History
[edit | edit source]For previous cosmetic variations, see the gallery page.
- 14 June 2019 - BETA v1.0.0
- Soldier added.
- 15 August 2019 - BETA v1.10.0
- Unlock cost increased from
100 to
250.
- Unlock cost increased from
- 13 October 2019 - Release v1.0.0
- Statistical changes:
- Base
- Range increased from 8 to 12.
- Level 2
- Damage decreased from +1 to +0.
- Level 3
- Damage decreased from +3 to +2.
- Base
- New skins: Red, Blue, Cold Soldier
- Statistical changes:
- 9 November 2019 - Release v1.2.0
- Commander now reduces cooldown four-fold.
- Bug: Level 4 firerate decrease does not occur.
- 1 January 2020 - Release v1.5.1
- New skin: Party
- 4 March 2020 - Release v1.8.0
- New SFX.
- 18 March 2020 - Release v1.8.1
- New skin: Toy
- 29 October 2020 - Overhaul v1.0.0
- Unlock cost increased from
250 to
350. - Upgrade names added.
- Commander now reduces cooldown by stated percentage.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Basic Crate and Premium Crate skins.
- Statistical changes:
- Base
- Range decreased from 12 to 10.
- Firerate decreased from 0.25 to 0.23.
- Cooldown increased from 1 to 1.2.
- Level 1
- Range increased from +1 to +2.
- Level 2
- Range decreased from +2 to +1.
- Level 3
- Firerate changed from 0.25 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Damage decreased from +2 to +1.
- Cost decreased from
$1,500 to
$1,400. - Cooldown decreased from 1 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.15.
- Damage increased from +2 to +3.
- Burst count increased from +0 to +1.
- Cost increased from
$3,100 to
$5,500.
- Level 5 removed
- Original statistics:
- Cost:
$5,500 - +3 Damage
- +2 Range
- Cost:
- Original statistics:
- Base
- New skins: Doughboy, Golden
- Unlock cost increased from
- 8 May 2021 - Overhaul v1.3.0
- Level 2 upgrade name changed from Radio to Radio Communications.
- 13 February 2022 - v1.0.2
- Statistical changes:
- Base
- Cost decreased from
$375 to
$350. - Range increased from 10 to 13.
- Firerate decreased from 0.23 to 0.18.
- Cooldown decreased from 1.2 to 1.
- Cost decreased from
- Level 1
- Name changed from Laser Sight to Better Vision.
- Level 2
- Cost increased from
$300 to
$500. - Name changed from Radio Communications to Better Aiming.
- Damage increased from +0 to +1.
- Cost increased from
- Level 3
- Name changed from Up Skill to Equipment Upgrades.
- Cost increased from
$1,400 to
$1,500. - Range decreased from +1 to +0.
- Burst changed from 3 > 4 to 3 > 5.
- Cooldown changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 1.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.18.
- Level 4
- Cost decreased from
$5,500 to
$3,750. - Range increased from +1 to +2.
- Burst changed from 4 > 5 to 5 > 8.
- Firerate changed from 0.18 to 0.18 > 0.13.
- Cost decreased from
- Base
- New skin: Valentines
- Golden skin burst increase decreased on Level 3 from +4 to +2, and Level 4 from +10 to +4.
- Bug: Statistics in the lobby are not updated.
- Bug: Cooldown animation is sligthly longer than the cooldown statistic.
- Statistical changes:
- 12 March 2022 - v1.1.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Commander can no longer decrease its cooldown.
- Statistical changes:
- Base
- Firerate decreased from 0.18 to 0.175.
- Level 4
- Cost increased from
$3,750 to
$4,000. - Burst changed from 5 > 8 to 5 > 7.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost increased from
- Base
- Golden skin burst increase decreased on Level 4 from +4 to +3.
- 17 April 2022 - v1.2.0
- New skin: Ducky
- 13 May 2022 - v1.2.2
- Golden skin buffs removed.
- Statistical changes:
- Level 4
- Cost increased from
$4,000 to
$5,000.
- Cost increased from
- Level 4
- 30 September 2022 - v1.4.0
- New skin: Grand Theft
- 31 October 2022 - v1.4.2
- Bug: Golden skin uses incorrect animations in the lobby.
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- Cold Soldier skin rarity changed from Common to Uncommon.
- New skin: Holiday
- 14 February 2023 - v1.6.2
- Valentines skin rarity changed from Event to Common.
- 21 March 2023 - v1.6.3e
- Statistical Changes:
- Level 4
- Cost decreased from
$5,000 to
$3,500. - Name changed from Deadliest's Soldier to Deadliest Soldier.
- Cost decreased from
- Level 4
- Statistical Changes:
- 5 May 2023 - v1.7.2
- Ducky skin rarity changed from Event to Common.
- Bugfix: Golden skin now uses correct animations in the regular lobby.
- 21 December 2023 - v1.11.0
- Unlock cost increased from
350 to
400. - Grand Theft skin rarity changed from Legendary to Common.
- New skin: Beast Slayer
- Unlock cost increased from
- 28 January 2024 - v1.12.0
- Bug: Beast Slayer is removed from the game.
- 28 January 2024 - v1.12.0a
- Bugfix: Beast Slayer skin is now in the game again.
- 31 January 2024 - v1.12.0c
- Beast Slayer skin rarity changed from Common to Event.
- 29 March 2024 - v1.17.0
- New skin: Liberator
- 1 April 2024 - v1.17.0b
- New skin: Toilet
- Bug: Toilet skin cannot be equipped in the intermission lobby.
- Bug: Toilet skin breaks the tower icon and stats in the tower hotbar.
- 1 April 2024 - v1.17.2
- Bugfix: Toilet skin now can be equipped in the intermission lobby.
- Bugfix: Toilet skin no longer breaks the tower icon and stats in the tower hotbar.
- 3 May 2024 - v1.20.0
- Statistical changes:
- Level 2
- Cost decreased from
$500 to
$400. - Burst changed from 3 to 3 > 4.
- Cost decreased from
- Level 3
- Damage increased from +1 to +2.
- Burst changed from 3 > 5 to 4 > 5.
- Cooldown changed from 1 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Cost increased from
$3,500 to
$4,750. - Damage increased from +3 to +4.
- Without Firerate Bug, firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found., however, because of the bug the firerate is effectively the same without Firerate Buffs.
- Cost increased from
- Level 2
- Statistical changes:
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- Bugfix: Damage is now boosted by Damage Buffs.
- 11 September 2024 - v1.31.0
- New skin: Stealth Ops
- 23 October 2024 - v1.37.0
- New skin: Aerobics
- 16 December 2024 - v1.46.0
- New skin: Dark Frost
- 13 March 2025 - v1.57.7
- New skin: Korblox
- 9 April 2025 - v1.60.0
- Offense role added.
- 16 March 2025 - v1.61.0
- New skin: Bunny
- 25 June 2025 - v1.68.0
- Unlock cost reduced from
400 to
350.
- Unlock cost reduced from
- 23 July 2025 - v1.71.0
- Statistical changes (PVP):
- Base
- Cost increased from
$350 to
$450. - Range increased from 13.
- Burst increased from 3 to 4.
- Cooldown decreased from 1 to 0.4.
- Flying detection added.
- Cost increased from
- Level 1
- Cost increased from
$100 to
$200. - Firerate changed from 0.175 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +2 to +0.
- Burst changed from 3 to 4 > 6.
- Cooldown changed from 1 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost increased from
- Level 2
- Cost increased from
$400 to
$800. - Range increased from +1 to +2.
- Burst changed from 3 > 4 to 6.
- Cost increased from
- Level 3
- Cost increased from
$1,500 to
$3,000. - Damage increased from +2 to +3.
- Range increased from +0 to +2.
- Burst changed from 4 > 5 to 6 > 8.
- Cooldown changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.3.
- Cost increased from
- Level 4
- Cost increased from
$4,750 to
$8,000. - Damage decreased from +4 to +5.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +2 to +0.
- Burst changed from 5 > 7 to 8 > 10.
- Cooldown changed from 0.8 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost increased from
- Base
- Statistical changes (PVP):
- 18 October 2025 - v1.77.0
- New skin: Null.
- 28 January 2026 - v1.84.0
- Statistical changes (Regular):
- Base
- Range increased from 13 to 17.
- Cooldown decreased from 1 to 0.85.
- Level 1
- Cost decreased from
$100 to
$50. - Firerate changed from 0.175 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +2 to +0.
- Cost decreased from
- Level 2
- Cost increased from
$400 to
$650. - Range increased from +1 to +2.
- Burst changed from 3 to 3 > 4.
- Cost increased from
- Level 3
- Cost increased from
$1,500 to
$2,250. - Burst changed from 4 > 5 to 4 > 6.
- Cooldown changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost increased from
- Level 4
- Cost decreased from
$4,750 to
$4,600. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.125.
- Range increased from +2 to +3.
- Burst changed from 5 > 7 to 6 > 8.
- Flying detection added.
- Cost decreased from
- Base
- Statistical changes (Regular):
- 11 March 2026 - v1.86.0
- Statistical changes (Regular):
- Base
- Cost increased from
$350 to
$400. - Burst cooldown decreased from 0.85 to 0.55.
- Cost increased from
- Level 1
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Name changed from Better Vision to Barracks Training.
- Level 3
- Cost decreased from
$2,250 to
$1,350. - Damage decreased from +2 to +1.
- Burst count changed from 4 > 6 to 4 > 8.
- Burst cooldown changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost decreased from
- Level 4
- Cost increased from
$4,600 to
$5,000. - Damage increased from +4 to +5.
- Burst changed from 6 > 8 to 8 > 12.
- Cost increased from
- Base
- Statistical changes (Regular):
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes (Regular):
- Base
- Without Firerate Bug, firerate increased from 0.15 to 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
- Cooldown decreased from 0.55 to 0.5.
- Level 1
- Cost increased from
$50 to
$100. - Without Firerate Bug, firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found., however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
- Cooldown changed from 0.55 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost increased from
- Level 2
- Cost increased from
$650 to
$700.
- Cost increased from
- Level 3
- Cost increased from
$1,350 to
$1,850. - Damage increased from +1 to +2.
- Cooldown changed Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.4.
- Cost increased from
- Level 4
- Cost increased from
$5,000 to
$6,000. - Damage increased from +5 to +6.
- Cost increased from
- Base
- Statistical changes (PVP):
- Base
- Firerate decreased from 0.175 to 0.15.
- Level 1
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 3
- Damage decreased from +3 to +2.
- Level 4
- Damage decreased from +5 to +4.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
- 2 July 2026 - v2.1.7
- New skin: Patriotic
- 7 August 2026 - v2.5.0
- New skin: Beach
Notes
[edit | edit source]
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |
