Ace Pilot: Difference between revisions

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{{Tabs}}
{{Tabs}}
{{For|[[Militant/Gallery#Skin Upgrades|{{Colour|Deluxe|Ace Pilot}} Militant]] skin}}
{{For|[[Militant/Gallery#Skin Upgrades|{{Color|Deluxe|Ace Pilot}} Militant]] skin}}
{{Improve|Outdated subpages}}
{{TowerInfobox
{{TowerInfobox
|title = Ace Pilot
|title = Ace Pilot
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|basedamage = [[File:Damage Icon.png|20px|Damage]]2
|basedamage = [[File:Damage Icon.png|20px|Damage]]2
|damagetype = Single<br/>[[Splash Damage|Splash]] (Level 2+)
|damagetype = Single<br/>[[Splash Damage|Splash]] (Level 2+)
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.208
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.22
|baserange = [[File:Range Icon.png|20px|Range]]9
|baserange = [[File:Range Icon.png|20px|Range]]9
|hidden_detection = {{Attr|Hidden|Level 4+}}<ref>From Level 2, its bombs can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies until Level 4.</ref>
|hidden_detection = {{Attr|Hidden|Level 4+}}<ref>From Level 2, its bombs can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies until Level 4.</ref>
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|flying_detection = {{Attr|Fly|Level 0+}}
|flying_detection = {{Attr|Fly|Level 0+}}
|immune = Stun<br/>Partial Debuff
|immune = Stun<br/>Partial Debuff
|footprint = Average (1.5)
|footprint = 1.5
|tooltip-1 = An early to mid game tower that flies in a circular or figure 8 strafing pattern. Fires a barrage of bullets and bombs when staffing by enemies.
|tooltip-1 = An early to mid game tower that flies in a circular or figure 8 strafing pattern. Fires a barrage of bullets and bombs when staffing by enemies.
|tooltip-2 = Also capable of giving nearby towers hidden detection at later levels.
|tooltip-2 = Also capable of giving nearby towers hidden detection at later levels.
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The '''Ace Pilot''' will circle around the runway. At Level 2+, this can be changed to a figure eight. With its ''Toggle Reverse'' ability, it is possible to reverse its flight path. The '''Ace Pilot''' is armed with a pair of machine guns on each wing at the base and will shoot any enemy within its patrol radius. At Levels 2–5, the aircraft will periodically drop a bomb directly where the targeted enemy was last, exploding and damaging any enemies caught in the explosion. The explosion is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while damage in the outer sphere decreases linearly by distance from the edge of the inner sphere to the edge of the outer sphere. Since its bombs deal splash damage, they ignore [[defense]], dealing full damage to the enemies with [[defense]]. These bombs can also damage [[Lead (Attribute)|Lead]] enemies. Due to it being an air-based tower, it is immune to stuns, and because it is not a humanoid tower, it is also immune to debuffs from enemies added before [[v1.9.0]]. Additionally, because it is an air-based tower, it can detect [[Flying]] enemies.
The '''Ace Pilot''' will circle around the runway. At Level 2+, this can be changed to a figure eight. With its ''Toggle Reverse'' ability, it is possible to reverse its flight path. The '''Ace Pilot''' is armed with a pair of machine guns on each wing at the base and will shoot any enemy within its patrol radius. At Levels 2–5, the aircraft will periodically drop a bomb directly where the targeted enemy was last, exploding and damaging any enemies caught in the explosion. The explosion is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while damage in the outer sphere decreases linearly by distance from the edge of the inner sphere to the edge of the outer sphere. Since its bombs deal splash damage, they ignore [[defense]], dealing full damage to the enemies with [[defense]]. These bombs can also damage [[Lead (Attribute)|Lead]] enemies. Due to it being an air-based tower, it is immune to stuns, and because it is not a humanoid tower, it is also immune to debuffs from enemies added before [[v1.9.0]]. Additionally, because it is an air-based tower, it can detect [[Flying]] enemies.


At Level 5, the '''Ace Pilot''' will also grant nearby towers hidden detection with its ''Hidden Assist'', giving towers without hidden detection, like the [[Ranger]], the ability to detect [[Hidden (Attribute)|Hidden]] enemies. Its machine guns are then replaced by a single autocannon, granting it higher damage and firerate. The '''Ace Pilot''' boasts a high DPS, but its limiting range and inconsistent circling cripple its full potential. Therefore, in most situations, it does not operate at the highest DPS most of the time.
At Level 4, the '''Ace Pilot''' will also grant nearby towers hidden detection with its ''Hidden Assist'', giving towers without hidden detection, like the [[Ranger]], the ability to detect [[Hidden (Attribute)|Hidden]] enemies. Its machine guns are then replaced by a single autocannon, granting it higher damage and firerate. The '''Ace Pilot''' boasts a high DPS, but its limiting range and inconsistent circling cripple its full potential. Therefore, in most situations, it does not operate at the highest DPS most of the time.


The '''Ace Pilot''' has a placement limit of eight per player.
The '''Ace Pilot''' has a placement limit of eight per player.
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Sell Price changes to {{Money|450}}}}
Sell Price changes to {{Money|450}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Aerial Ace|Cost = {{Money|1,500}}|Image = [[File:AcePilotLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Aerial Ace|Cost = {{Money|1,500}}|Image = [[File:AcePilotLevel3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


0.208 > 0.108 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+1 Range [[File:Range Icon.png|20px|Range]]

0.22 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


10% Speed Increase
10% Speed Increase
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Sell Price changes to {{Money|950}}}}
Sell Price changes to {{Money|950}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Spy plane|Cost = {{Money|2,500}}|Image = [[File:AcePilotLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Spy Plane|Cost = {{Money|3,000}}|Image = [[File:AcePilotLevel3.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}


•7 Range [[File:BuildRange.png|20px|Hidden Detection Range]]
Grants Hidden Detection to nearby towers [[File:HiddenDetectionOld.png|20px|Hidden Detection]]

•10 Range [[File:BuildRange.png|20px|Hidden Detection Range]]


{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •30 Damage [[File:SplashDamage.png|20px|Splash Damage]]
{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •30 Damage [[File:SplashDamage.png|20px|Splash Damage]]
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Sell Price changes to {{Money|1,783}}}}
Sell Price changes to {{Money|1,950}}}}
{{Upgrade|Level = Level 5|Upgrade Title = The Surging Sky|Cost = {{Money|9,500}}|Image = [[File:AcePilotLevel5.png|100px]]|Information = +9 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = The Surging Sky|Cost = {{Money|7,000}}|Image = [[File:AcePilotLevel5.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]

0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


10% > 35% Speed Increase
10% > 35% Speed Increase

Grants Hidden Detection to nearby towers [[File:HiddenDetectionOld.png|20px|Hidden Detection]]


{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •45 Damage [[File:SplashDamage.png|20px|Splash Damage]]
{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •45 Damage [[File:SplashDamage.png|20px|Splash Damage]]
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•1.5 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]
•1.5 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]


•3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}
•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}




Sell Price changes to {{Money|4,950}}}}
Sell Price changes to {{Money|4,283}}}}


==Ability==
==Ability==
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}}
}}


==Stats Table==
==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Ace Pilot|Firerate Bug]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Ace Pilot|Firerate Bug]] page.''


{{neow|<nowiki>
<var>
$GDPS$ = Normal Damage / Firerate
$BDPS$ = Splash Damage / Bomb Cooldown
$TDPS$ = $GDPS$ + $BDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 500; 225; 625; 1500; 3000; 7000
$FSE-DETECTION$ = 4; 2; 0
$FSE-UPGRADE$ = Greased Guns; Bombs away!; Aerial Ace; Spy Plane; The Surging Sky
$FSE-UPGRADEICON$ = 17847640091; 17847639896; 17847640366; 17847640366; 17847640211
$FSE-META$ = Intermediate; File:AcePilotNewIcon.png
$TREF$ = <ref>Calculated as Gun DPS + Bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Splash Damage !! Firerate !! Bomb Cooldown !! Range !! Explosion Range !! Hidden Detection Range !! Speed Multiplier !! DPS$TREF$ !! Cost Efficiency
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref>Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
!Firerate
!Bomb Cooldown<ref>Bombs can only be dropped if an enemy is within range.</ref>
!Range
!Explosion Range
!Hidden Det. Range
!Speed Multiplier
!DPS<ref>Total DPS is calculated as Gun DPS + Bomb DPS.<br/>Bomb DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || N/A || 0.22 || N/A || 9 || N/A || N/A || 1 || $GDPS$ || {{Money|$CE$}}
|0
|{{Money|500}}
|2
|N/A
|0.208
|N/A
|9
|N/A
|N/A
|1
|9.62
|{{Money|51.98}}
|-
|-
| 1 || $R$ || $R$ || 3 || N/A || 0.22 || N/A || 9 || N/A || N/A || 1 || $GDPS$ || {{Money|$CE$}}
|1
|{{Money|725}}
|3
|N/A
|0.208
|N/A
|9
|N/A
|N/A
|1
|14.42
|{{Money|50.28}}
|-
|-
| 2 || $R$ || $R$ || 4 || 10 || 0.22 || 4 || 9 || 3 || N/A || 1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
|2
|{{Money|1,350}}
|4
|10
|0.208
|4
|9
|3
|N/A
|1
|21.73<ref>19.23 Gun DPS + 2.5 Bomb DPS</ref>
|{{Money|62.13}}
|-
|-
| 3 || $R$ || $R$ || 5 || 30 || 0.15 || 4 || 10 || 3 || N/A || 1.1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
|3
|{{Money|2,850}}
|4
|30
|0.108
|4
|10
|3
|N/A
|1.1
|44.54<ref>37.04 Gun DPS + 7.5 Bomb DPS</ref>
|{{Money|63.99}}
|-
|-
| 4 || $R$ || $R$ || 8 || 30 || 0.15 || 2 || 10 || 3 || 10 || 1.1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
|4
|{{Money|5,350}}
|6
|30
|0.108
|2
|10
|3
|N/A
|1.1
|70.56<ref>55.56 Gun DPS + 15 Bomb DPS</ref>
|{{Money|75.82}}
|-
|-
| 5 || $R$ || $R$ || 14 || 45 || 0.12 || 1.5 || 10 || 4 || 10 || 1.35 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
|5
|{{Money|14,850}}
|15
|45
|0.108
|1.5
|10
|3.5
|7
|1.35
|168.89<ref>138.89 Gun DPS + 30 Bomb DPS</ref>
|{{Money|87.93}}
|}
|}
</div>
</div>
</nowiki>}}


==Skins==
==Skins==
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|-
|-
!Skin
!Skin
|{{Colour|Basic|Green}}
|{{Color|Basic|Green}}
|{{Colour|Basic|Red}}
|{{Color|Basic|Red}}
|{{Colour|Basic|Yellow}}
|{{Color|Basic|Yellow}}
|{{Colour|Basic|Aerial Ace}}
|{{Color|Basic|Aerial Ace}}
|-
|-
!Rarity
!Rarity
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Common}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|1,250}}
|{{Coins|500}}
|{{Coins|1,250}}
|{{Coins|500}}
|{{Coins|1,250}}
|{{Coins|500}}
|{{Coins|1,250}}
|{{Coins|500}}
|-
|-
!Obtained From
!Obtained From
|[[Basic Skincrate]]
|[[Basic Crate]]
|[[Basic Skincrate]]
|[[Basic Crate]]
|[[Basic Skincrate]]
|[[Basic Crate]]
|[[Basic Skincrate]]
|[[Basic Crate]]
|-
|-
!
!
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|-
|-
!Skin
!Skin
|{{Colour|Basic|Purple}}
|{{Color|Basic|Purple}}
|{{Colour|Basic|Navy}}
|{{Color|Basic|Navy}}
|{{Colour|Pumpkin|Pumpkin}}
|{{Color|Pumpkin|Pumpkin}}
|{{Colour|DuckyRevenge|Easter}}
|{{Color|DuckyRevenge|Easter}}
|-
|-
!Rarity
!Rarity
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|1,250}}
|{{Coins|500}}
|{{Coins|2,000}}
|{{Coins|1,000}}
|N/A
|N/A
|N/A
|N/A
|-
|-
!Obtained From
!Obtained From
|[[Basic Skincrate]]
|[[Basic Crate]]
|[[Basic Skincrate]]
|[[Basic Crate]]
|[[Pumpkin Skincrate]]
|[[Pumpkin Crate]]
|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]]
|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]]
|-
|-
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|-
|-
!Skin
!Skin
|{{Colour|FinalAct|Toy Plane}}
|{{Color|FinalAct|Toy Plane}}
|-
|-
!Rarity
!Rarity
|{{Colour|Rare}}
|{{Color|Rare}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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*The '''Ace Pilot''' used to share its Level 2 icon with the [[Mortar]]'s Level 4 icon but upside down.
*The '''Ace Pilot''' used to share its Level 2 icon with the [[Mortar]]'s Level 4 icon but upside down.
*This is the first tower to able to give other towers hidden detection, with the second being the [[Firework Technician]].
*This is the first tower to able to give other towers hidden detection, with the second being the [[Firework Technician]].
*Strangely, the [[Soul Stealer]] and [[Void Reaver]] can still spawn a [[Soul]] from the '''Ace Pilot''', despite not being a humanoid tower.
*Strangely, the [[Soul Stealer (Legacy)|Soul Stealer]] and [[Void Reaver (Legacy)|Void Reaver]] can still spawn a [[Soul]] from the '''Ace Pilot''', despite not being a humanoid tower.
*On Level 2 and 4, the '''Ace Pilot''' upgrade names have capitalization errors.
*On Level 2 and 4, the '''Ace Pilot''' upgrade names have capitalization errors.
**Additionally, there are two spaces between "''Aerial''" and "''Ace''" in the Level 3 upgrade name instead of one.
**Additionally, there are two spaces between "''Aerial''" and "''Ace''" in the Level 3 upgrade name instead of one.
*The Level 5 upgrade name, "''The Surging Sky''" is a reference to a fake leak of the Level 6 '''Ace Pilot''' upgrade.
*The Level 5 upgrade name, "''The Surging Sky''" is a reference to a fake leak of the Level 6 '''Ace Pilot''' upgrade.
*The Level 3 upgrade name, "''Aerial Ace''" shares its name with the {{Colour|Basic|Aerial Ace}} skin.
*The Level 3 upgrade name, "''Aerial Ace''" shares its name with the {{Color|Basic|Aerial Ace}} skin.
**Both the upgrade name and the skin were also added in the same update. Prior to the change, the Level 3 upgrade was simply just "''Better plane''".
**Both the upgrade name and the skin were also added in the same update. Prior to the change, the Level 3 upgrade was simply just "''Better plane''".


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*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]]
*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]]
**'''Ace Pilot''' added.
**'''Ace Pilot''' added.
**Skins: {{Colour|Basic|Red}}, {{Colour|Basic|Green}}, {{Colour|Basic|Yellow}}
**Skins: {{Color|Basic|Red}}, {{Color|Basic|Green}}, {{Color|Basic|Yellow}}
**{{Bug}} '''Ace Pilot's''' placement is bugged.
**{{Bug}} '''Ace Pilot's''' placement is bugged.
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]]
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]]
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***'''Level 5'''
***'''Level 5'''
****Now makes the '''Ace Pilot''' fly faster.
****Now makes the '''Ace Pilot''' fly faster.
*'''24 March 2020'''
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
**{{Bug}} Placement limit is higher than intended by 1.
*'''13 January 2020''' - [[Release v1.6|Release v1.6.0a]]
**{{Bugfix}} Placement limit is now the correct value.
*'''24 March 2020''' - [[Release v1.8|Release v1.8.1a]]
**'''Ace Pilot''' placement limit increased from 5 to 10.
**'''Ace Pilot''' placement limit increased from 5 to 10.
*'''29 April 2020'''
*'''29 April 2020''' - [[Release v1.10|Release v1.10.0]]
**{{Bugfix}} '''Ace Pilot''' placement bug fixed.
**{{Bugfix}} '''Ace Pilot''' placement bug fixed.
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
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**Splash damage equation reworked.
**Splash damage equation reworked.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Basic Skincrate]] skins.
**Skin rarity added to [[Basic Crate]] skins.
**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
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***'''Level 3'''
***'''Level 3'''
****Range decreased from +1 to +0.
****Range decreased from +1 to +0.
****Firerate changed from <abbr title="-0.1">0.25 > 0.15</abbr> to <abbr title="-0.05">0.18 > 0.13</abbr>.
****Firerate changed from {{Tooltip|0.25 > 0.15|-0.1}} to {{Tooltip|0.18 > 0.13|-0.05}}.
****Renamed from ''Better plane'' to ''Aerial Ace''.
****Renamed from ''Better plane'' to ''Aerial Ace''.
***'''Level 5'''
***'''Level 5'''
****Cost increased from {{Money|6,500}} to {{Money|7,500}}.
****Cost increased from {{Money|6,500}} to {{Money|7,500}}.
****Firerate changed from <abbr title="-0.05">0.15 > 0.1</abbr> to <abbr title="-0.05">0.13 > 0.08</abbr>.
****Firerate changed from {{Tooltip|0.15 > 0.1|-0.05}} to {{Tooltip|0.13 > 0.08|-0.05}}.
****Now fires missiles instead of dropping bombs.
****Now fires missiles instead of dropping bombs.
**{{Bug}} '''Ace Pilot''' attack range and circling direction is not shown properly.
**{{Bug}} '''Ace Pilot''' attack range and circling direction is not shown properly.
**{{Bug}} '''Ace Pilot's''' bombs only deal damage to one enemy.
**{{Bug}} '''Ace Pilot's''' bombs only deal damage to one enemy.
**New skins: {{Colour|Basic|Aerial Ace}}, {{Colour|Basic|Navy}}, {{Colour|Basic|Purple}}
**New skins: {{Color|Basic|Aerial Ace}}, {{Color|Basic|Navy}}, {{Color|Basic|Purple}}
*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]]
*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]]
**New skin: {{Colour|Pumpkin|Pumpkin}}
**New skin: {{Color|Pumpkin|Pumpkin}}
*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]]
*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]]
**{{Bugfix}} '''Ace Pilot''' attack range is now shown properly.
**{{Bugfix}} '''Ace Pilot''' attack range is now shown properly.
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**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
****Firerate decreased from 0.18 to 0.158.
****Firerate decreased from 0.18 to 0.175.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.05">0.18 > 0.13</abbr> to <abbr title="-0.05">0.158 > 0.108</abbr>.
****Firerate changed from {{Tooltip|0.18 > 0.13|-0.05}} to {{Tooltip|0.175 > 0.125|-0.05}}.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from <abbr title="-0.05">0.13 > 0.08</abbr> to <abbr title="-0.05">0.108 > 0.058</abbr>.
****Firerate changed from {{Tooltip|0.13 > 0.08|-0.05}} to {{Tooltip|0.125 > 0.075|-0.05}}.
**{{Bug}} '''Ace Pilot''' can be targeted by enemies.
**{{Bug}} '''Ace Pilot''' can be targeted by enemies.
**{{Bugfix}} '''Ace Pilot's''' bombs now grant money.
**{{Bugfix}} '''Ace Pilot's''' bombs now grant money.
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*'''21 December 2022''' - [[v1.6.0]]
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**Skin rarity added to all skins.
**{{Colour|Basic|Navy}} skin rarity changed from {{Colour|Uncommon}} to {{Colour|Common}}.
**{{Color|Basic|Navy}} skin rarity changed from {{Color|Uncommon}} to {{Color|Common}}.
**{{Colour|Basic|Aerial Ace}} skin rarity changed from {{Colour|Rare}} to {{Colour|Common}}.
**{{Color|Basic|Aerial Ace}} skin rarity changed from {{Color|Rare}} to {{Color|Common}}.
*'''23 January 2023''' - [[v1.6.0]]j
*'''23 January 2023''' - [[v1.6.0]]j
**{{Colour|Basic|Navy}} skin rarity changed from {{Colour|Common}} to {{Colour|Rare}}.
**{{Color|Basic|Navy}} skin rarity changed from {{Color|Common}} to {{Color|Rare}}.
*'''7 April 2023''' - [[v1.7.0]]
*'''7 April 2023''' - [[v1.7.0]]
**{{Bugfix}} Circling range is now displayed properly.
**{{Bugfix}} Circling range is now displayed properly.
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****Bomb cooldown increased from 4 to 4.5.
****Bomb cooldown increased from 4 to 4.5.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.05">0.158 > 0.108</abbr> to <abbr title="-0.03">0.158 > 0.128</abbr>.
****Firerate changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}.
****Bomb damage decreased from 18 to 15.
****Bomb damage decreased from 18 to 15.
****Bomb cooldown increased from 4 to 4.5.
****Bomb cooldown increased from 4 to 4.5.
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***'''Level 5'''
***'''Level 5'''
****Damage increased from +3 to +4.
****Damage increased from +3 to +4.
****Firerate changed from <abbr title="-0.05">0.108 > 0.058</abbr> to <abbr title="-0.045">0.128 > 0.083</abbr>
****Firerate changed from {{Tooltip|0.125 > 0.075|-0.05}} to {{Tooltip|0.15 > 0.1|-0.05}}
****Range decreased from +2 to +1.
****Range decreased from +2 to +1.
****Bomb damage decreased from 24 to 20.
****Bomb damage decreased from 24 to 20.
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****Cost increased from {{Money|500}} to {{Money|550}}.
****Cost increased from {{Money|500}} to {{Money|550}}.
****Damage increased from 1 to 2.
****Damage increased from 1 to 2.
****Firerate increased from 0.158 to 0.188.
****Firerate increased from 0.175 to 0.2.
****''Toggle Reverse'' ability added.
****''Toggle Reverse'' ability added.
*****Allows the '''Ace Pilot''' to fly in the reverse direction of its flight path.
*****Allows the '''Ace Pilot''' to fly in the reverse direction of its flight path.
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****Cost decreased from {{Money|300}} to {{Money|150}}.
****Cost decreased from {{Money|300}} to {{Money|150}}.
****Damage decreased from +1 to +0.
****Damage decreased from +1 to +0.
****Firerate changed from 0.158 to <abbr title="-0.03">0.188 > 0.158</abbr>.
****Firerate changed from 0.175 to {{Tooltip|0.2 > 0.175|-0.025}}.
****Name changed from ''Better bullets'' to ''Greased Guns''.
****Name changed from ''Better bullets'' to ''Greased Guns''.
***'''Level 2'''
***'''Level 2'''
Line 507: Line 453:
****Cost increased from {{Money|3,200}} to {{Money|3,600}}.
****Cost increased from {{Money|3,200}} to {{Money|3,600}}.
****Damage increased from +2 to +3.
****Damage increased from +2 to +3.
****Firerate changed from 0.128 to <abbr title="-0.02">0.128 > 0.108</abbr>.
****Firerate changed from 0.15 to {{Tooltip|0.15 > 0.125|-0.025}}.
****[[Hidden Detection Buff]] is now permanent.
****[[Hidden Detection Buff]] is now permanent.
****[[Hidden Detection Buff]] is now given in its secondary range around the runway, which has a range of 7.
****[[Hidden Detection Buff]] is now given in its secondary range around the runway, which has a range of 7.
Line 515: Line 461:
***'''Level 5'''
***'''Level 5'''
****Cost increased from {{Money|8,750}} to {{Money|9,750}}.
****Cost increased from {{Money|8,750}} to {{Money|9,750}}.
****Firerate changed from <abbr title="-0.045">0.128 > 0.083</abbr> to <abbr title="-0.01">0.108 > 0.098</abbr>.
****Firerate changed from {{Tooltip|0.15 > 0.1|-0.05}} to {{Tooltip|0.125 > 0.117|-0.008}}.
****Flight speed boost changed, now boosts flight speed by 35%.
****Flight speed boost changed, now boosts flight speed by 35%.
****Bomb damage increased from 20 to 30.
****Bomb damage increased from 20 to 30.
Line 532: Line 478:
****Cost decreased from {{Money|550}} to {{Money|450}}.
****Cost decreased from {{Money|550}} to {{Money|450}}.
****Damage decreased from 2 to 1.
****Damage decreased from 2 to 1.
****Firerate decreased from 0.188 to 0.158.
****Firerate decreased from 0.2 to 0.175.
***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|225}}.
****Cost increased from {{Money|150}} to {{Money|225}}.
****Damage increased from +0 to +1.
****Damage increased from +0 to +1.
****Firerate changed from <abbr title="-0.03">0.188 > 0.158</abbr> to 0.158.
****Firerate changed from {{Tooltip|0.2 > 0.175|-0.025}} to 0.175.
***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|2,000}} to {{Money|2,200}}.
****Cost increased from {{Money|2,000}} to {{Money|2,200}}.
Line 542: Line 488:
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|3,600}} to {{Money|4,000}}.
****Cost increased from {{Money|3,600}} to {{Money|4,000}}.
****Firerate changed from <abbr title="-0.02">0.128 > 0.108</abbr> to 0.128.
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to 0.15.
****Bomb cooldown decreased from 2.75 to 1.75.
****Bomb cooldown decreased from 2.75 to 1.75.
***'''Level 5'''
***'''Level 5'''
****Cost increased from {{Money|9,750}} to {{Money|10,000}}.
****Cost increased from {{Money|9,750}} to {{Money|10,000}}.
****Damage increased from +4 to +5.
****Damage increased from +4 to +5.
****Firerate changed from <abbr title="-0.01">0.108 > 0.098</abbr> to <abbr title="-0.03">0.128 > 0.098</abbr>.
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to {{Tooltip|0.15 > 0.117|-0.033}}.
****Bomb explosion damage decreased from 30 to 25.
****Bomb explosion damage decreased from 30 to 25.
****Bomb cooldown increased from 0.65 to 0.8.
****Bomb cooldown increased from 0.65 to 0.8.
Line 579: Line 525:
****Damage decreased from +2 to +1.
****Damage decreased from +2 to +1.
****Range increased from +0 to +0.5.
****Range increased from +0 to +0.5.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.12|-0.03}} to {{Tooltip|0.15 > 0.125|-0.025}}, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s.
****Firerate changed from <abbr title="-0.3">0.158 > 0.128</abbr> to <abbr title="-0.25">0.158 > 0.133</abbr>.
****Bomb explosion range decreased from 4.5 to 2.25.
****Bomb explosion range decreased from 4.5 to 2.25.
***'''Level 4'''
***'''Level 4'''
Line 588: Line 534:
****Cost decreased from {{Money|10,000}} to {{Money|7,500}}.
****Cost decreased from {{Money|10,000}} to {{Money|7,500}}.
****Damage decreased from +5 to +4.
****Damage decreased from +5 to +4.
****Firerate changed from <abbr title="-0.3">0.128 > 0.098</abbr> to <abbr title="-0.25">0.133 > 0.108</abbr>.
****Firerate changed from {{Tooltip|0.15 > 0.117|-0.033}} to {{Tooltip|0.15 > 0.125|-0.025}}.
****Bomb explosion damage increased from 25 to 35.
****Bomb explosion damage increased from 25 to 35.
****Bomb cooldown increased from 0.8 to 1.25.
****Bomb cooldown increased from 0.8 to 1.25.
Line 600: Line 546:
****Cost increased from {{Money|450}} to {{Money|550}}.
****Cost increased from {{Money|450}} to {{Money|550}}.
****Damage increased from 1 to 2.
****Damage increased from 1 to 2.
****Firerate increased from 0.158 to 0.208.
****Firerate increased from 0.175 to 0.225.
****Range increased from 7 to 7.5.
****Range increased from 7 to 7.5.
****''Toggle Reverse'' cooldown decreased from 10 to 8 seconds.
****''Toggle Reverse'' cooldown decreased from 10 to 8 seconds.
Line 609: Line 555:
***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|1,500}} to {{Money|1,850}}.
****Cost increased from {{Money|1,500}} to {{Money|1,850}}.
****Firerate changed from <abbr title="-0.025">0.158 > 0.133</abbr> to <abbr title="-0.1">0.208 > 0.108</abbr>.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.225 > 0.125|-0.1}}.
****Bomb damage increased from 18 to 20.
****Bomb damage increased from 18 to 20.
****Bomb explosion range increased from 2.25 to 2.5.
****Bomb explosion range increased from 2.25 to 2.5.
Line 626: Line 572:
**Defense role added.
**Defense role added.
*'''16 April 2025''' - [[v1.61.0]]
*'''16 April 2025''' - [[v1.61.0]]
**New skin: {{Colour|DuckyRevenge|Easter}}
**New skin: {{Color|DuckyRevenge|Easter}}
*'''25 June 2025''' - [[v1.68.0]]
*'''25 June 2025''' - [[v1.68.0]]
**Unlock cost decreased from {{Coins|3,500}} to {{Coins|1,500}}.
**Unlock cost decreased from {{Coins|3,500}} to {{Coins|1,500}}.
*'''20 December 2025''' - [[v1.83.0]]a
*'''20 December 2025''' - [[v1.83.0]]a
**New skin: {{Colour|FinalAct|Toy Plane}}
**New skin: {{Color|FinalAct|Toy Plane}}
*'''28 January 2026''' - [[v1.84.0]]
*'''28 January 2026''' - [[v1.84.0]]
**Statistical changes:
**Statistical changes:
Line 662: Line 608:
*'''11 March 2026''' - [[v1.86.0]]
*'''11 March 2026''' - [[v1.86.0]]
**Statistical changes:
**Statistical changes:
***'''Level 3'''
****Upgrade name changed from {{Tooltip|''Aerial Ace''|Contains two spaces between Aerial and Ace}} to ''Aerial Ace''.
***'''Level 4'''
***'''Level 4'''
****No longer grants towers hidden detection, moved to Level 5.
****No longer grants towers hidden detection, moved to Level 5.
****Upgrade name changed from ''Spy plane'' to ''Spy Plane''.
***'''Level 5'''
***'''Level 5'''
****Now gives towers hidden detection.
****Now gives towers hidden detection.
*'''8 May 2026''' - [[v1.90.0]]
**Statistical changes:
***'''Level 3'''
****Damage increased from +0 to +1.
****Firerate changed from {{Tooltip|0.225 > 0.125|-0.1}} to {{Tooltip|0.225 > 0.15|-0.075}}.
***'''Level 4'''
****Cost increased from {{Money|2,500}} to {{Money|3,000}}.
****Damage increased from +2 to +3.
****Now gives towers hidden detection.
****Hidden detection range increased from 0 to 10.
***'''Level 5'''
****Cost decreased from {{Money|9,500}} to {{Money|7,000}}.
****Damage increased from +9 to +10.
****Explosion range increased from 3.5 to 4.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.225 to 0.22.
***'''Level 3'''
****Firerate changed from {{Tooltip|0.225 > 0.15|-0.075}} to {{Tooltip|0.22 > 0.15|-0.07}}.
***'''Level 5'''
****Damage decreased from +10 to +6.
****Firerate changed from 0.15 to {{Tooltip|0.15 > 0.12|-0.03}}.
}}
}}



Latest revision as of 00:45, 31 August 2026


Similar Article
This article is about Ace Pilot. You may be looking for Ace Pilot Militant skin.

<infobox>

 <title source="title"><default>Ace Pilot</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Defense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"Flies in a circular path, shooting enemies in its line of fire and dropping bombs."
―Store Description
File:Quote.png
"Rain fire from above!"
―Former Store Description

Description

[edit]

The Ace Pilot is an intermediate tower that can be bought for Error creating thumbnail: File missing 1,500. Unlike other ground towers, the attacking unit of the Ace Pilot, the plane, is an air unit.

The Ace Pilot will circle around the runway. At Level 2+, this can be changed to a figure eight. With its Toggle Reverse ability, it is possible to reverse its flight path. The Ace Pilot is armed with a pair of machine guns on each wing at the base and will shoot any enemy within its patrol radius. At Levels 2–5, the aircraft will periodically drop a bomb directly where the targeted enemy was last, exploding and damaging any enemies caught in the explosion. The explosion is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while damage in the outer sphere decreases linearly by distance from the edge of the inner sphere to the edge of the outer sphere. Since its bombs deal splash damage, they ignore defense, dealing full damage to the enemies with defense. These bombs can also damage Lead enemies. Due to it being an air-based tower, it is immune to stuns, and because it is not a humanoid tower, it is also immune to debuffs from enemies added before v1.9.0. Additionally, because it is an air-based tower, it can detect Flying enemies.

At Level 4, the Ace Pilot will also grant nearby towers hidden detection with its Hidden Assist, giving towers without hidden detection, like the Ranger, the ability to detect Hidden enemies. Its machine guns are then replaced by a single autocannon, granting it higher damage and firerate. The Ace Pilot boasts a high DPS, but its limiting range and inconsistent circling cripple its full potential. Therefore, in most situations, it does not operate at the highest DPS most of the time.

The Ace Pilot has a placement limit of eight per player.

Upgrades

[edit]
The Surging Sky

Ability

[edit]
Toggle Reverse
Level 0+ • 8s Cooldown

Flies the opposite direction.

Statistics

[edit]

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Cost Total Cost Normal Damage Splash Damage Firerate Bomb Cooldown Range Explosion Range Hidden Detection Range Speed Multiplier DPS[1] Cost Efficiency
0 Error creating thumbnail: File missing$500 Error creating thumbnail: File missing$500 2 N/A 0.22 N/A 9 N/A N/A 1 9.09 Error creating thumbnail: File missing$55.01
1 Error creating thumbnail: File missing$225 Error creating thumbnail: File missing$725 3 N/A 0.22 N/A 9 N/A N/A 1 13.64 Error creating thumbnail: File missing$53.15
2 Error creating thumbnail: File missing$625 Error creating thumbnail: File missing$1,350 4 10 0.22 4 9 3 N/A 1 20.68[2] Error creating thumbnail: File missing$65.28
3 Error creating thumbnail: File missing$1,500 Error creating thumbnail: File missing$2,850 5 30 0.15 4 10 3 N/A 1.1 40.83[3] Error creating thumbnail: File missing$69.8
4 Error creating thumbnail: File missing$3,000 Error creating thumbnail: File missing$5,850 8 30 0.15 2 10 3 10 1.1 68.33[4] Error creating thumbnail: File missing$85.61
5 Error creating thumbnail: File missing$7,000 Error creating thumbnail: File missing$12,850 14 45 0.12 1.5 10 4 10 1.35 146.67[5] Error creating thumbnail: File missing$87.61

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

Error creating thumbnail: File missing File:RedAcePilotIconIGJ24.png File:YellowAcePilotIconIGJ24.png Error creating thumbnail: File missing
Skin Green Red Yellow Aerial Ace
Rarity Common Common Common Common
Daily Store Cost Error creating thumbnail: File missing 500 Error creating thumbnail: File missing 500 Error creating thumbnail: File missing 500 Error creating thumbnail: File missing 500
Obtained From Basic Crate Basic Crate Basic Crate Basic Crate
File:PurpleAcePilotIconIGJ24.png Error creating thumbnail: File missing File:PumpkinAcePilotIconIGJ24.png Error creating thumbnail: File missing
Skin Purple Navy Pumpkin Easter
Rarity Common Rare Event Legendary
Daily Store Cost Error creating thumbnail: File missing 500 Error creating thumbnail: File missing 1,000 N/A N/A
Obtained From Basic Crate Basic Crate Pumpkin Crate Ducky Revenge Regular Battle Pass
File:ToyPlaneAcePilotIconIG.png
Skin Toy Plane
Rarity Rare
Daily Store Cost N/A
Obtained From The Final Act Premium Battle Pass

Strategy

[edit]
  • Place this tower where it can be used to its full potential. This primarily involves placing it at turns.
    • Placing it on a straight path is not recommended, as it will not shoot as often.
    • As the Ace Pilot flies clockwise, placing it so it covers a counterclockwise path turn will mean it has a greater chance of attacking an enemy.
      • The first roundabout on Wrecked Battlefield is a good example of this.
      • You can also place it on a clockwise path and use the Toggle Reverse ability to make it fly counterclockwise, having the same effect.
  • When changing flight paths, the Ace Pilot will complete the previous flight path first before switching to the new flight path.
  • The DJ Booth can significantly increase its attack radius.
    • However, the DJ Booth does not increase the Ace Pilot's flying radius.
  • Try not to focus solely on Ace Pilots.
    • This is because faster enemies may walk right past the Ace Pilot without being damaged. If you want reliable defense, then a Minigunner or Cowboy could be a more reliable option.
  • The Commander cannot decrease the firerate of the bombs. However, it can decrease the firerate of the guns.
  • Unlike the Pursuit, the Ace Pilot does not stop to hover over an area whenever an enemy enters its range.
    • This means that the Ace Pilot is unlikely to be attacking all the time, reducing the effectiveness of the tower.
  • In Hardcore mode, the Ace Pilot can be used as an effective way to deal with flying, lead and enemies with defense that appear early on during the game, such as the Lead, Hefty and Balloon.
  • The bombs that the Ace Pilot drops are a good way to clear out hordes of weaker enemies, like the Abnormal or Slow, while also dealing additional damage to higher health enemies, like the Abnormal Boss.
    • The Ace Pilot's bombs completely ignore defense, dealing full damage to enemies with defense. Because of this, it can be useful against hordes of enemies with defense that appear early on during the game, like Heavies, Abnormal Bosses or Hefties.
    • While the bomb is aimed directly at the target, it may miss the enemy as it takes a little while for the bomb to land.
      • At Level 5, the missile has a faster projectile speed, so is less likely to miss the enemy's intended target.
  • At Level 4+, the Ace Pilot gives nearby towers hidden detection for towers that do not have it, such as the Ranger.
    • Towers are only granted hidden detection if they are within the radius of the runway, which is quite small.
      • This radius cannot be increased by the DJ Booth.

Trivia

[edit]
  • It is stated by BelowNatural that the Ace Pilot was based on the Monkey Ace from the Bloons Tower Defense series.
    • However, its main method of distributing damage and the fact that it gives hidden detection are similar to those of the Aviator from Tower Battles.
  • The Ace Pilot used to share its Level 2 icon with the Mortar's Level 4 icon but upside down.
  • This is the first tower to able to give other towers hidden detection, with the second being the Firework Technician.
  • Strangely, the Soul Stealer and Void Reaver can still spawn a Soul from the Ace Pilot, despite not being a humanoid tower.
  • On Level 2 and 4, the Ace Pilot upgrade names have capitalization errors.
    • Additionally, there are two spaces between "Aerial" and "Ace" in the Level 3 upgrade name instead of one.
  • The Level 5 upgrade name, "The Surging Sky" is a reference to a fake leak of the Level 6 Ace Pilot upgrade.
  • The Level 3 upgrade name, "Aerial Ace" shares its name with the Aerial Ace skin.
    • Both the upgrade name and the skin were also added in the same update. Prior to the change, the Level 3 upgrade was simply just "Better plane".

Update History

[edit]

For previous cosmetic variations, see the gallery page.

Notes

[edit]
  1. Calculated as Gun DPS + Bomb DPS.
  2. 18.18 Gun DPS + 2.5 Bomb DPS
  3. 33.33 Gun DPS + 7.5 Bomb DPS
  4. 53.33 Gun DPS + 15 Bomb DPS
  5. 116.67 Gun DPS + 30 Bomb DPS


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